Difference between revisions of "User talk:DnaGonite"

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(revertion of my edit to Pz.II C and Pz.II C (DAK): new section)
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if i'm somehow incorrect - which i don't seem to be as they're still there, please clarify further; if i don't hear anything back and the revert remains i'll undo it myself in a weeks time.
 
if i'm somehow incorrect - which i don't seem to be as they're still there, please clarify further; if i don't hear anything back and the revert remains i'll undo it myself in a weeks time.
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- kiyoakiwah, 09:48, 15th March 2024 (GMT)
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: Hi, thanks for reaching out. I would understand the "racks" in "racks disappear" to mean the 4/8 magazines in each ammo rack in this context, rather than the little metal bands (which is what I am assuming you refer to). In this case, "[Ammo] Racks disappear after you've fired all magazines in the rack" indicates that the entire ammo rack must be emptied before anything in the rack disappears (as opposed to magazines/shells disappearing individually or in sets as they are fired). I am also confident that this was the original intention of the sentence, as mentioning if/when the metal band disappears has very little relevance to the gameplay of the vehicle. - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 10:43, 15 March 2024 (UTC)
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i think there's been a misunderstanding, the racks exclusively refer to the container of the shells/magazines (here - the little metal band) and individual ammo is just referred to normally? as far i know, most of the tanks in game (atleast at the start, i'm pretty new) will not update individual shells/magazines rather everything will disappear from the rack after it has been 'emptied'. so you could be on the last shell in the rack, however it will still show as being full. no wiki page i've seen has specifically detailed whether ammunition updates on a single shell/mag basis, however there are instances in the game where the container of the shells (the rack) will disappear - and it's probably there to highlight the visual discrepency with the rack itself (different from the visual discrepency in the table, which is for when the amount of ammunition in the rack doesn't line up with what's modelled.)
 +
[[File:Pz. 35 (t) missing ammo rack.png|thumb|gone]]
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https://wiki.warthunder.com/Pz.35(t)#Ammo_racks - example of racks completely disappearing after being emptied
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https://wiki.warthunder.com/15cm_sIG_33_B_Sfl#Ammo_racks - example of a tank (destroyer) for which shells disappear individually
 +
 +
https://wiki.warthunder.com/Pz.III_F#Ammo_racks - redundant example of a tank for which the shells in the rack do not update for every shot
 +
 +
if it were the other case, the phrasing of the sentence would be a little silly/unclear since it should be "ammo in the racks disappears only after you've fired all shots in the rack" or "ammo disappears on every reload" (something like that). both do not have any relevance to the gameplay of the vehicle, as you're not counting individual shots from your xray, and a lot of the tanks are modelled this way anyway.
 +
 +
- kiyoakiwah, 12:14, 15th March 2024 (GMT)
 +
 +
: We use "[ammo] racks" to refer to sets of shells in proximity that can be sensibly grouped as a single entity based on their order of disappearance, the groupings of which are indicated by the accompanying image. This often but does not always coincide with any modelling of "physical" shell storage in the x-ray view (i.e. metal bands, wet containers, carousels, etc), as in some cases ammo depletion may be modelled in such a way that, for example, half of a physical rack is used up and then it switches to another rack on the other side of the tank before returning to finish emptying the rack.
 +
: I don't have any statistics on how many vehicles have individual shells modelled rather than entire racks or sets of 2/4/etc, but I think it is reasonably common, to the point that it is essentially our de facto default state, and generally only exceptions (non-individual shells) are noted in text. You can see for yourself any vehicle's model system by seeing how many shells are highlighted when you hover over one of them in x-ray. In general, I think newer (in terms of addition to the game) vehicles and refreshed models tend to have shells modelled individually.
 +
: As far as I am aware, there are no cases where the shell storage disappears along with the shells. The Pz.35(t) is not a good example, because it does not have a shell storage system visible in x-ray to begin with; the shells might as well be free-floating. If you do find examples on the contrary (where the bands etc disappear along with the shells), feel free to let me know.
 +
: The sentence can certainly be rephrased and clarified.
 +
: As a side note, you can add a signature by inserting <code><nowiki>~~~~</nowiki></code> (four tildes), which will be automatically expanded on saving to show your username and the timestamp.
 +
: - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 14:20, 15 March 2024 (UTC)
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i guess it was a bit of ignorance, noobiness, ambiguous phrasing and bad luck (Pz. III F, Pz. 35 (t) entries) that led me to being incorrect, i apologize especially if i came off rude at first [usually my experiences with wiki moderators removing seemingly correct information have been quiete bad]. i went ahead and reverted the corrections/correct .III F.
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[[User:U168221799|U168221799]] ([[User talk:U168221799|talk]]) 15:43, 15 March 2024 (UTC)

Latest revision as of 15:44, 15 March 2024

Msg-info.png User talk:DnaGonite/Archive/2019

Mobility template

Hello, I've been using the Mobility Template Template:TankMobility lately but I've noticed a lot of discrepancies between in-game values and the wiki.



Is there a way to correct that? --Colok76286 (talk) 20:29, 9 February 2020 (UTC)

Hello. The R3 T106 FA discrepancy is due to a difference in rounding strategies between the wiki and the game. Any values that are automatically inserted and seem to be off by +- 1 on the last digit are likely just rounding errors, and I'm not sure how much can be done to remedy them. As for the other values, I will see if we can get the database maintainer to check/correct the values. Could you check your values for M4 Tipo IC, as they don't seem to agree with either the game or the wiki. -DnaGonite (talk) 22:22, 9 February 2020 (UTC)
My bad, it was the Breda 501 and not the M4 tipo Ic. --Colok76286 (talk) 22:52, 9 February 2020 (UTC)
I added the next discrepancies I found to the list. HP values are for Arcade Spaded. --Colok76286 (talk) 13:49, 11 February 2020 (UTC)
This is the guy in charge of the numbers User:VolgaIgor--blastedryan (talk) 00:23, 12 February 2020 (UTC)
There's nothing wrong with continuing updating the list here, however (unless DnaGonite is getting annoyed by the new talk notifications). The list has already been forwarded for investigation.--Inceptor57 (talk) 08:31, 12 February 2020 (UTC)
I updated the whole US tree but I do not have vehicles at BR 6.7 and above upgraded so I still reported the discrepancies I noticed at those tiers but I can't confirm them. --Colok76286 (talk) 14:31, 14 February 2020 (UTC)
Thanks for all your hard work! But how do you know they are discrepancies if you don't have them spaded? -DnaGonite (talk) 15:08, 14 February 2020 (UTC)
Based on the numbers that were in the wiki already, the fact that many tanks use the same engine (M60 family, M1 family, etc.) and the fact that the difference between HP Stock and Upgraded is a multiplier of around 1.23. But feel free to recheck the end of the list or have it rechecked by someone owning the tanks. I have everything spaded until BR 6.3 included (and also the T30). --Colok76286 (talk) 15:42, 14 February 2020 (UTC)
I've noticed that User:Oxygen_Thief removes the mobility tables from tank articles. it was already done for 2 articles: M11/39 & 47/32_L40. It went unnoticed because he sets his own modifications as approved. --Colok76286 (talk) 20:47, 19 March 2020 (UTC)

@Colok could you recheck your values for the R3 T106 FA? I don't have the vehicle so I don't what the specs are spaded, but my stock rb is 84 hp instead of your 115 hp... - DnaGonite (talk) 00:07, 21 March 2020 (UTC)

I confused HP and km/h even though I checked it twice because it seemed weird, I corrected it on the R3 T106 FA's page and removed it from the table above. --Colok76286 (talk) 09:16, 21 March 2020 (UTC)

Naval weapons charts

Few days back I added Penetration statistics and Shell details to 3 inch Mk.33 (76 mm). I want to ask If that is right way or I should add it directly to correct armament section on vehicle page that is using it? Same like tanks. Thanks -Vianočka (talk) 07:03, 11 February 2020 (UTC)

I don't see any harm in adding to both pages. The weapon pages are designed to be a more detailed overview of the weapon, but it's still useful information to be able to see when looking at a specific vehicle. The only problem I could see is if the ship has large amounts of different secondary/anti-air armaments, in which case the tables may overly bloat the page, but that shouldn't apply to the large majority of vehicles. -DnaGonite (talk) 10:17, 11 February 2020 (UTC)

Creating a category

I'd like to create a category: Multi-turreted tanks. Is it OK? How do I do to create such a category? (I tried adding it to an article, thinking it would de facto create a category page). --Colok76286 (talk) 15:24, 8 March 2020 (UTC)

Hello Colok. Vehicle categories should already be automatically inputted into the page via the spec card template at the top. These categories represent what the vehicle is classified as in the game at the time. Creation of custom categories for these vehicle pages or branching existing ones vehicles that are not classified in those categories in the game are generally discouraged. However, the creation of a template table to categorize such vehicles is not out of the question, similar to how we have manufacturer template tables for plane. This can be arranged to have one created for multi-turreted tanks. If you have complications in making one, we can assist in having one made in the future. --Inceptor57 (talk) 18:54, 8 March 2020 (UTC)
Hello, thanks for the answer. I am fine with a simple Wiki page if categories must reflect in-game classification. --Colok76286 (talk) 19:41, 8 March 2020 (UTC)

Missile specifications tables

I made tables detailing on missile specifications, and you just removed them. Stop it. I'm trying to make the pages more informative, that's the whole f**king point of a wiki.

Harrier GR.1

I edited the GR.1 in accordance with the new update, and you just removed them without warning. Stop doing this to other editors. It takes some time for an edit to solidify into the page, during which the page cannot be edited or the edits will be removed. Stop removing other editors' work, intentionally or unintentionally. -Thundrbird 12.1.2021

@Thundrbird Hello, DnaGonite is part of the war thunder wiki team. Please send me a forum PM and we can go over your edit. I will respond over the weekend, since I am currently very busy with real life. We need them to be as it is and not as if. The problem is their are a couple of issues with your edit, which are best explained in a PM. Don't worry we all make them, when we are new, we will show what we looking for & how to achieve it.

My forum is: https://forum.warthunder.com/index.php?/user/61578-patrioticalien/

--patrioticalien (talk) 22:47, 12 January 2021 (UTC)

Germany flag

Hello, I noticed you reverted my change on File:Germany flag.png and wondered why? If you look closely in the game, it has changed to the version with the German war cross again. KammRobert51 (talk) 13:13, 2 January 2022 (UTC)

Assuming I can change it back again, since you didn't answer yet? KammRobert51 (talk) 22:04, 6 January 2022 (UTC)
Hello, please do not change the flag images. They are one of the "official" aspects of the wiki, so should be kept as is unless changed by a moderator or similar. Many thanks, DnaGonite (talk) 22:19, 6 January 2022 (UTC)

American or British English?

I noticed you reverted some of my changes and I was wondering if it's customary to use British English spellings on this Wiki, and if it officially states that somewhere on the Wiki? - OfficialMorata (talk) 02:46, 7 April 2022 (UTC)

Hello, yes, British English (and metric measurements) is our standard on the wiki. Imperial equivalents can be added in parentheses if it would be useful to do so. - DnaGonite (talk) 08:05, 7 April 2022 (UTC)
Hey again, can you point me to where it states that, by chance? Also, how did you add a signature, I'm new here, and frankly, just wanted to update that missile as it was changed (20G to 30G), but I'd love it if you could point me to the guide or something, for how to improve and know the shortcuts. - OfficialMorata (talk) 16:28, 7 April 2022 (UTC)
I'm not sure it's explicitly stated anywhere, it's simply what was adopted from the beginning and what we still maintain for consistency. To insert a user signature, you can use ~~~~ (four tildes) which will be converted into the signature once the edit is saved. Help:Creating articles might help for any other pointers you ought to know, otherwise if you have any other questions feel free to ask. - DnaGonite (talk) 16:58, 7 April 2022 (UTC)

I sent you a message in the forum. Please read this.

I sent you a message in the forum. Please read this.

Zrinyi II edit

Hi,

Why did you get rid of the following section in the introduction of the Zrinyi II: "is a rank Hungarian tank destroyer with a battle rating of (AB), (RB), and (SB) in the Italian tech tree. It"

Also, why did you revert the name of the Zrinyi II's gun from "105 mm MÁVAG 40/43M" back to "105 mm Mavag 40/43M"? The correct name for it is "MÁVAG", as this is the name of the company that made the gun, also it's supposed to be in caps as it's an acronym. "Mavag" literally means nothing and is probably just the result of some dev being too lazy to name the gun properly.

Regards, Victory_799@psn (talk) 21:33, 27 September 2023 (UTC)

Hello,
Description sections are currently being reworked into a new format, which in general consists of a "historical" paragraph and a "gameplay" paragraph, and does not include that sentence. Your contributions were compatible with the new format, so I removed the sentence.
The gun is named the 105 mm Mavag 40/43M in-game. If you believe this to be incorrect, please submit a bug report on the official Community Bug Reporting website.
Many thanks, DnaGonite (talk) 23:16, 27 September 2023 (UTC)

Radar Warning receiver

Hi, do you think adding information about which radar uses which bands is useful? so you can figure out which radars are covered by which rwr? i made a example here https://wiki.warthunder.com/User:U30821137 the problem is it takes very much space, so we need to find a way to make it smaller i guess? --PolnischerBandit (talk) 08:35, 30 September 2023 (UTC)

Wow you already added all. Do you know what bands radars actually use? i found a website where many bands are actually communication or something like that? do radars in WT use all the possible bands? or if a RWR can see radio communication its not implemented ingame? --PolnischerBandit (talk) 18:02, 30 September 2023 (UTC)

revertion of my edit to Pz.II C and Pz.II C (DAK)

i removed the line "Racks disappear after you've fired all magazines in the rack." as i checked and they still remain when ammo is empty.

full
empty

refer to the images on the right and undo your revert please, and next time check before undo-ing something.

if i'm somehow incorrect - which i don't seem to be as they're still there, please clarify further; if i don't hear anything back and the revert remains i'll undo it myself in a weeks time.

- kiyoakiwah, 09:48, 15th March 2024 (GMT)

Hi, thanks for reaching out. I would understand the "racks" in "racks disappear" to mean the 4/8 magazines in each ammo rack in this context, rather than the little metal bands (which is what I am assuming you refer to). In this case, "[Ammo] Racks disappear after you've fired all magazines in the rack" indicates that the entire ammo rack must be emptied before anything in the rack disappears (as opposed to magazines/shells disappearing individually or in sets as they are fired). I am also confident that this was the original intention of the sentence, as mentioning if/when the metal band disappears has very little relevance to the gameplay of the vehicle. - DnaGonite (talk) 10:43, 15 March 2024 (UTC)

i think there's been a misunderstanding, the racks exclusively refer to the container of the shells/magazines (here - the little metal band) and individual ammo is just referred to normally? as far i know, most of the tanks in game (atleast at the start, i'm pretty new) will not update individual shells/magazines rather everything will disappear from the rack after it has been 'emptied'. so you could be on the last shell in the rack, however it will still show as being full. no wiki page i've seen has specifically detailed whether ammunition updates on a single shell/mag basis, however there are instances in the game where the container of the shells (the rack) will disappear - and it's probably there to highlight the visual discrepency with the rack itself (different from the visual discrepency in the table, which is for when the amount of ammunition in the rack doesn't line up with what's modelled.)

gone

https://wiki.warthunder.com/Pz.35(t)#Ammo_racks - example of racks completely disappearing after being emptied https://wiki.warthunder.com/15cm_sIG_33_B_Sfl#Ammo_racks - example of a tank (destroyer) for which shells disappear individually

https://wiki.warthunder.com/Pz.III_F#Ammo_racks - redundant example of a tank for which the shells in the rack do not update for every shot

if it were the other case, the phrasing of the sentence would be a little silly/unclear since it should be "ammo in the racks disappears only after you've fired all shots in the rack" or "ammo disappears on every reload" (something like that). both do not have any relevance to the gameplay of the vehicle, as you're not counting individual shots from your xray, and a lot of the tanks are modelled this way anyway.

- kiyoakiwah, 12:14, 15th March 2024 (GMT)

We use "[ammo] racks" to refer to sets of shells in proximity that can be sensibly grouped as a single entity based on their order of disappearance, the groupings of which are indicated by the accompanying image. This often but does not always coincide with any modelling of "physical" shell storage in the x-ray view (i.e. metal bands, wet containers, carousels, etc), as in some cases ammo depletion may be modelled in such a way that, for example, half of a physical rack is used up and then it switches to another rack on the other side of the tank before returning to finish emptying the rack.
I don't have any statistics on how many vehicles have individual shells modelled rather than entire racks or sets of 2/4/etc, but I think it is reasonably common, to the point that it is essentially our de facto default state, and generally only exceptions (non-individual shells) are noted in text. You can see for yourself any vehicle's model system by seeing how many shells are highlighted when you hover over one of them in x-ray. In general, I think newer (in terms of addition to the game) vehicles and refreshed models tend to have shells modelled individually.
As far as I am aware, there are no cases where the shell storage disappears along with the shells. The Pz.35(t) is not a good example, because it does not have a shell storage system visible in x-ray to begin with; the shells might as well be free-floating. If you do find examples on the contrary (where the bands etc disappear along with the shells), feel free to let me know.
The sentence can certainly be rephrased and clarified.
As a side note, you can add a signature by inserting ~~~~ (four tildes), which will be automatically expanded on saving to show your username and the timestamp.
- DnaGonite (talk) 14:20, 15 March 2024 (UTC)

i guess it was a bit of ignorance, noobiness, ambiguous phrasing and bad luck (Pz. III F, Pz. 35 (t) entries) that led me to being incorrect, i apologize especially if i came off rude at first [usually my experiences with wiki moderators removing seemingly correct information have been quiete bad]. i went ahead and reverted the corrections/correct .III F.

kiyoakiwah (talk) 15:43, 15 March 2024 (UTC)