Difference between revisions of "M26A1"

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{{Specs-Card|code=it_m26a1_pershing}}
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{{About
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|about= Italian medium tank '''{{PAGENAME}}'''
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|usage= other versions
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|link= M26 (Family)
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}}
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{{Specs-Card
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|code=it_m26a1_pershing
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The M26A1 is an American-made tank which was widely used by Italy during the early stages of the Cold War. The Italian Army would receive Pershing tanks from the USA as part of the Mutual Defense Assistance Act at the beginning of the 1950s. The previously supplied M4 Sherman had become obsolete and needed replacement. They would be in service for many years and quickly became one of the strongest platforms at their disposal.
{{break}}
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The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.85 "Supersonic"]].
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Introduced in [[Update 1.85 "Supersonic"]], the Italian M26A1 can be quite an effective machine at its battle rating; however, there are some notable weaknesses that players must be aware of when using this tank. The M26A1 is quite a big platform, therefore when in tight urban maps you can be easily taken care of by enemy players which fire at you from positions you aren't able to see. Without its mobility upgrades it is also very slow, so until you unlock them you'll need to play a more supportive role rather an offensive one. Armour-wise, the M26A1 can protect you from a lot of medium calibre shells that will come your way, hull down positions are recommended if you're not advancing. The firepower of the M26A1 is good enough for you to be able to take out the majority of enemies you'll face in 1-2 shots, granted you know their weakspots. You have access to a [[Cannone da 90/50 M3A1 (90 mm)|90 mm Cannone da 90/50 M3A1]] and machine guns which will come in handy against lightly armoured vehicles. Overall, it is a great tank to have for your lineup.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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 +
'''Armour type:'''
 +
 
 +
* Cast homogeneous armour (Front, turret)
 +
* Rolled homogeneous armour (Side, Rear, Roof)
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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{| class="wikitable"
 +
|-
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
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|-
 +
| Hull || 101.6 mm (42-46°) ''Front Glacis'' <br> 162.5 mm (25-60°) ''Upper front glacis'' <br> 76.2 mm (28-53°) ''Lower Glacis'' || 76.2 mm (0-1°) ''Front'' <br> 50.8 mm (0-3°) ''Rear'' || 50.8 mm (7°) ''Top'' <br> 22.2 mm (71°) ''Bottom'' || 22.2 mm
 +
|-
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| Turret || 101.6 mm (1-55°) ''Turret front'' <br> 114.3 mm (1-84°) ''Gun mantlet'' || 76.2 mm (2-54°) || 76.2 mm (0-79°) || 25.4 mm
 +
|-
 +
| Cupola || 76.2 mm || 76.2 mm || 76.2 mm || 25.4 mm
 +
|-
 +
|}
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'''Notes:'''
 +
 
 +
* Suspension wheels and tracks are 20 mm thick.
 +
* Belly armour is 25.4 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
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{{Specs-Tank-Mobility}}
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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{{tankMobility|abMinHp= 775|rbMinHp= 442}}
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 +
=== Modifications and economy ===
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{{Specs-Economy}}
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It's recommended to unlock Parts and FPE first, then the M82 and APCR shots, and after that focus on mobility.
  
 
== Armaments ==
 
== Armaments ==
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{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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{{Specs-Tank-Weapon|1}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
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{{main|Cannone da 90/50 M3A1 (90 mm)}}
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{| class="wikitable" style="text-align:center" width="100%"
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|-
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! colspan="5" | [[Cannone da 90/50 M3A1 (90 mm)|90 mm Cannone da 90/50 M3A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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|-
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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! Stock !! Upgraded !! Full !! Expert !! Aced
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! Stock !! Full !! Expert !! Aced
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|-
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! ''Arcade''
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| rowspan="2" | 70 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 20.0 || 27.7 || 33.6 || 37.2 || 39.5 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50
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|-
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! ''Realistic''
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| 12.5 || 14.7 || 17.9 || 19.7 || 21.0
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|-
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|}
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 +
==== Ammunition ====
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{{:Cannone da 90/50 M3A1 (90 mm)/Ammunition|M77 da 90/50, M82 da 90/50, M304 da 90/50, M332 da 90/50, M71 da 90/50, M313 da 90/50}}
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==== [[Ammo racks]] ====
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<!-- '''Last updated: 2.13.0.44''' -->
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{| class="wikitable" style="text-align:center"
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|-
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! Full<br>ammo
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! 1st<br>rack empty
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! 2nd<br>rack empty
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! 3rd<br>rack empty
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! 4th<br>rack empty
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! 5th<br>rack empty
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! 6th<br>rack empty
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! 7th<br>rack empty
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! 8th<br>rack empty
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! 9th<br>rack empty
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! Visual<br>discrepancy
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|-
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| '''70''' || 64&nbsp;''(+6)'' || 55&nbsp;''(+15)'' || 47&nbsp;''(+23)'' || 39&nbsp;''(+31)'' || 31&nbsp;''(+39)'' || 23&nbsp;''(+47)'' || 16&nbsp;''(+54)'' || 10&nbsp;''(+60)'' || 0&nbsp;''(+70)'' || No
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|-
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|}
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[[File:Ammoracks_M26.png|right|thumb|x250px|[[Ammo racks]] of the M26 (identical).]]
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'''Notes''':
  
=== Additional armament ===
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* Shells are modeled individually and disappear after having been shot or loaded.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
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* 1 shell from rack 7 is fired after rack 1 is emptied. For the purpose of clarity, it is counted as belonging to rack 2 in the table above.
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* Rack 9 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.
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* This rack is also emptied early: the rack depletion order at full capacity is: 9 - 1 - 2 - etc. until 8.
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* If you pack 16&nbsp;''(+54)'' shells, it will keep most of the hull empty of ammo.
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* Full reload speed will be realized as long as shells are available in the ready rack 9. If the ready rack is empty, a penalty to reload speed will occur.
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* Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
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{{Specs-Tank-Weapon|2}}
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{{Specs-Tank-Weapon|3}}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
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{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
  
== Usage in the battles ==
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{| class="wikitable" style="text-align:center" width="50%"
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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|-
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! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
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|-
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
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|-
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| Pintle || 600 (200) || 577 || -10°/+50° || ±120°
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|-
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|}
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The roof-mounted M2HB .50 cal heavy machine gun is very good at knocking out tracks, punching through lightly armoured vehicles and shooting down low-flying aircraft. Use it sparingly because of its low ammo count.
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
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! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
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|-
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
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| Coaxial || 5,000 (250) || 500 || N/A || N/A
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|-
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|}
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The small calibre of the M1919A4 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The {{PAGENAME}} is played in a very similar way to the normal M26, but it has more firepower and a slightly better APCR shell. One of the biggest differences is that it often faces Allied tanks instead of Axis tanks. It's as versatile as the original Pershing but with a better gun. It can be used for supporting a teammate whose tank has a long reload time such as [[IS-2]] or [[T32]]. Participate in flanking manoeuvres — your speed and agility are not brilliant, but enough for that. Use the lower profile of Pershing compared to the Sherman's to navigate through the map more stealthily. Your vertical guidance (-10°/20°) allows you to shoot from higher positions without exposing too much of yourself.
 +
 
 +
The 90 mm gun offers a wide selection of ammunition to be used. The M82 APCBC shot with 140 g of explosive filler is extremely deadly — usually,  a successful penetration with this shell will lead to a one hit kill. It lacks a bit of penetration for the rank this vehicle sits at, but it's great for attacking enemies from the side or behind. The M304 and M332 APCR shots give the vehicle the ability to penetrate thicker armour, but they perform poorly against angled armour and have terrible post penetration effects. This means you need to aim for flat surfaces and know the position of ammo or crew members in the enemy tank. Against a [[Tiger II (H)]] for example, this means aiming for the turret if he is looking directly at you on the gunner side. At that position, you can reliably penetrate the turret front from distances up to 1,800 m.
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Although you are moderately armoured for your class, most enemies can easily kill you at this rank. A safe playstyle is a must. To reduce direct impacts in frontal engagements angle the {{PAGENAME}}, as the V-shaped frontal armour can deflect some shots and the tank has 76 mm of side armour. Your lower glacis is a big weak spot, try to keep it hidden from the enemy.
 +
 
 +
One downside to the Pershing is its engine — the power to weight ratio is poor and does not allow for very quick manoeuvring. It uses the same Ford GAF that can be found in the late series M4 Medium tanks, but the Pershing is 8 tons heavier. Being slightly underpowered, the Pershing has a hard time climbing hills. You will need to know the maps and areas you are operating in and use them wisely.
 +
 
 +
===Tactics===
 +
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to the target so gun depression cannot reach it.)-->
 +
Urban maps (Poland, Eastern Europe, Hürtgen Forest, Cologne, etc.) are perfect for ambushing, use your moderate speed to catch heavier enemy tanks off-guard. Drop artillery in front of suspected enemy positions if you need to cross a street or relocate, the smoke screen will cover you.
 +
 
 +
If you have successfully flanked an enemy, your first shot is decisive. If you know that you are not able to knock out the tank in one shot, you should always shoot the breech or the barrel to knock out the gun. The best ammo to do this is the M304 or M332 APCR shots, or the M82 APCBC shot. The APCR will guarantee a 100% successful shot, while the APCBC can also work very good and might destroy everything inside the turret. However, some German tanks have tracks on the turret's sides and if the enemy saw you and is turning their turret, the M82 could bounce. Make sure you don't miss. If you flank a SPG like a Jagdpanther, Jagdtiger or a Ferdinand just aim for the engine to immobilize it and you will have all the time needed to knock it out.
 +
 
 +
====Arcade Battles====
 +
In arcade battles, it is much harder to flank and ambush enemy tanks because of the player-name system. However, the tank is still very playable and you can make use of different tactics depending on the situation. For urban environments, it's best to move with the team and only poke your head out when you have a good shot and the enemy tank isn't aimed at you. In open terrain, you will still be able to use the hills to your advantage and side-shot / pot-shot enemy tanks. It is worth mentioning, that the Pershing could face slightly heavier enemies due to its higher BR in Arcade Battles. The main rule here is don't show your sides and stay low.
 +
 
 +
====Realistic/Simulator Battles====
 +
In realistic and simulator battles, The {{PAGENAME}} shouldn't be in the toughest part of the match facing very heavily armoured enemies. It's better to stay behind front lines supporting teammates or to try a flank manoeuvre, as you can't be spotted on the minimap. The battle rating can up-tier you to some top tank battles in simulator mode. The compression and matchmaking can put you into situations where you have to fight Cold War era tanks, which are especially hard to penetrate, even from the sides.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Uses the same gun as the M46 Patton = slightly better penetration compared to the original M26 Pershing.
+
* Uses the same gun as the M46 Patton; slightly better penetration compared to the original M26 Pershing
* M82 shot has great post-penetration damage.
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* M82 shot has great post-penetration damage; can easily knock out enemy tanks with a single shot
 +
* Respectable mobility
 +
* Great reverse speed
 +
* Good accuracy on the move thanks to its stable suspension
 +
* Good gun depression enables it to use hull-down tactics
 +
* Fast turret rotation speed
 +
* 76 mm of side armour allows the M26A1 some degree of angling
  
*
+
'''Cons:'''
  
'''Cons:'''
+
* Armour can still be penetrated by most guns encountered at its rank
 +
* Stock ammunition will have some difficulty destroying other tanks effectively
 +
* Mediocre acceleration
 +
* Turret ring can get damaged easily
  
* Armor can still be penetrated by most guns at its tier.
+
== History ==
* Stock ammunition will have some difficulty killing other tanks.
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
{{main|M26#History|l1=History of the M26}}
  
*
+
===Procurement===
 +
The Italian Army received Pershing tanks from the USA as part of the Mutual Defense Assistance Act at the beginning of the 1950s. The previously supplied M4 Sherman had become obsolete and needed replacement. The US Army armoured units stationed in West Germany transitioned from the M26 to the M47 Patton from 1952 through 1953. The M26 tanks, including the M26A1 version, were no longer needed by the US Army and thus given to Italy and France. Italy used their M26 Pershings operationally until 1963, after which they were gradually replaced by more recent M47, M60 and Leopard 1 tanks.
  
== History ==
+
===Usage===
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
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In terms of usage for the Italian M26A1 in its armed forces, the Italian Army received Pershing tanks from the USA as part of the Mutual Defense Assistance Act during the late 1950s. The previously supplied M4 Sherman had become obsolete and needed replacement, and Italy was very afraid that Yugoslavia would invade Italy to try take land they claimed to be the rightful owners of. The US Army armoured units stationed in West Germany transitioned from the M26 to the M47 Patton from 1952 through 1953. The M26 tanks, including the M26A1 version, were no longer needed by the US Army and thus given to Italy and France at a very favourable price. Italy used their M26 Pershings operationally until 1963, after which they were gradually replaced by more recent M47 Patton, M60 and Leopard 1 tanks. Some Italian M26's would be reconfigured for troop transport, but overall the M26A1 would be stationed at Eastern border in Italy with Yugoslavia but never saw combat action.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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 +
;Skins
  
== Read also ==
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* [https://live.warthunder.com/feed/camouflages/?vehicle=it_m26a1_pershing Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
;Videos
 +
{{Youtube-gallery|oa26g25qqP4|'''Best medium tanks''' discusses the {{PAGENAME}} at 1:25 - ''War Thunder Official Channel''|M4GYnx1g5VU|'''A Hidden "Italian" Gem - {{PAGENAME}} Pershing''' - ''Virus''}}
 +
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
''ETC.''
+
;Vehicles equipped with the same chassis
  
== Sources ==
+
* [[M26 (Family)]]
''Paste links to sources and external resources, such as:''
 
  
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [[wikipedia:M26_Pershing|[Wikipedia] M26 Pershing]]
 +
* [https://tanks-encyclopedia.com/ww2/US/M26_Pershing.php <nowiki>[Tanks Encyclopedia]</nowiki> Medium/Heavy Tank M26 Pershing]
 +
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=64 <nowiki>[Military Factory]</nowiki> M26 Pershing]
  
 +
{{TankManufacturer Ordnance Department}}
 
{{Italy medium tanks}}
 
{{Italy medium tanks}}

Latest revision as of 00:50, 4 October 2023

This page is about the Italian medium tank M26A1. For other versions, see M26 (Family).
it_m26a1_pershing.png
GarageImage M26A1.jpg
ArtImage M26A1.jpg
M26A1
AB RB SB
6.7 6.7 6.7
Class:
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The M26A1 is an American-made tank which was widely used by Italy during the early stages of the Cold War. The Italian Army would receive Pershing tanks from the USA as part of the Mutual Defense Assistance Act at the beginning of the 1950s. The previously supplied M4 Sherman had become obsolete and needed replacement. They would be in service for many years and quickly became one of the strongest platforms at their disposal.

Introduced in Update 1.85 "Supersonic", the Italian M26A1 can be quite an effective machine at its battle rating; however, there are some notable weaknesses that players must be aware of when using this tank. The M26A1 is quite a big platform, therefore when in tight urban maps you can be easily taken care of by enemy players which fire at you from positions you aren't able to see. Without its mobility upgrades it is also very slow, so until you unlock them you'll need to play a more supportive role rather an offensive one. Armour-wise, the M26A1 can protect you from a lot of medium calibre shells that will come your way, hull down positions are recommended if you're not advancing. The firepower of the M26A1 is good enough for you to be able to take out the majority of enemies you'll face in 1-2 shots, granted you know their weakspots. You have access to a 90 mm Cannone da 90/50 M3A1 and machine guns which will come in handy against lightly armoured vehicles. Overall, it is a great tank to have for your lineup.

General info

Survivability and armour

Armourfront / side / back
Hull101 / 76 / 51
Turret101 / 76 / 76
Crew5 people
Visibility105 %

Armour type:

  • Cast homogeneous armour (Front, turret)
  • Rolled homogeneous armour (Side, Rear, Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 101.6 mm (42-46°) Front Glacis
162.5 mm (25-60°) Upper front glacis
76.2 mm (28-53°) Lower Glacis
76.2 mm (0-1°) Front
50.8 mm (0-3°) Rear
50.8 mm (7°) Top
22.2 mm (71°) Bottom
22.2 mm
Turret 101.6 mm (1-55°) Turret front
114.3 mm (1-84°) Gun mantlet
76.2 mm (2-54°) 76.2 mm (0-79°) 25.4 mm
Cupola 76.2 mm 76.2 mm 76.2 mm 25.4 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 25.4 mm thick.

Mobility

Speedforward / back
AB54 / 18 km/h
RB and SB49 / 16 km/h
Number of gears6 forward
2 back
Weight42.0 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB22.7 hp/t
RB and SB11.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 18 42 775 954 18.45 22.71
Realistic 49 16 442 500 10.52 11.9

Modifications and economy

Repair costBasic → Reference
AB3 325 → 4 279 Sl icon.png
RB3 870 → 4 980 Sl icon.png
SB4 954 → 6 375 Sl icon.png
Total cost of modifications52 800 Rp icon.png
90 900 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 180 / 210 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
200 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
200 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
90mm_us_M304_APCR_ammo_pack
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
90mm_us_M332_APCR_ammo_pack
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
200 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png

It's recommended to unlock Parts and FPE first, then the M82 and APCR shots, and after that focus on mobility.

Armaments

Main armament

Ammunition70 rounds
First-order10 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 20°
90 mm Cannone da 90/50 M3A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 70 -10°/+20° ±180° N/A 20.0 27.7 33.6 37.2 39.5 9.75 8.63 7.95 7.50
Realistic 12.5 14.7 17.9 19.7 21.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M77 da 90/50 AP 162 160 148 135 123 112
M82 da 90/50 APCBC 185 182 169 155 142 130
M304 da 90/50 APCR 287 281 259 234 211 191
M332 da 90/50 APCR 291 286 264 240 217 197
M71 da 90/50 HE 20 20 18 17 16 16
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M77 da 90/50 AP 822 10.61 - - - 47° 60° 65°
M82 da 90/50 APCBC 853 10.91 1.2 14 137.2 48° 63° 71°
M304 da 90/50 APCR 1,021 7.62 - - - 66° 70° 72°
M332 da 90/50 APCR 1,165 5.7 - - - 66° 70° 72°
M71 da 90/50 HE 823 10.55 0.2 0.1 1,210 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M313 da 90/50 821 10.7 9 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
70 64 (+6) 55 (+15) 47 (+23) 39 (+31) 31 (+39) 23 (+47) 16 (+54) 10 (+60) (+70) No
Ammo racks of the M26 (identical).

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • 1 shell from rack 7 is fired after rack 1 is emptied. For the purpose of clarity, it is counted as belonging to rack 2 in the table above.
  • Rack 9 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 9 - 1 - 2 - etc. until 8.
  • If you pack 16 (+54) shells, it will keep most of the hull empty of ammo.
  • Full reload speed will be realized as long as shells are available in the ready rack 9. If the ready rack is empty, a penalty to reload speed will occur.
  • Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°
Ammunition5 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+50° ±120°

The roof-mounted M2HB .50 cal heavy machine gun is very good at knocking out tracks, punching through lightly armoured vehicles and shooting down low-flying aircraft. Use it sparingly because of its low ammo count.

7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,000 (250) 500 N/A N/A

The small calibre of the M1919A4 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

The M26A1 is played in a very similar way to the normal M26, but it has more firepower and a slightly better APCR shell. One of the biggest differences is that it often faces Allied tanks instead of Axis tanks. It's as versatile as the original Pershing but with a better gun. It can be used for supporting a teammate whose tank has a long reload time such as IS-2 or T32. Participate in flanking manoeuvres — your speed and agility are not brilliant, but enough for that. Use the lower profile of Pershing compared to the Sherman's to navigate through the map more stealthily. Your vertical guidance (-10°/20°) allows you to shoot from higher positions without exposing too much of yourself.

The 90 mm gun offers a wide selection of ammunition to be used. The M82 APCBC shot with 140 g of explosive filler is extremely deadly — usually, a successful penetration with this shell will lead to a one hit kill. It lacks a bit of penetration for the rank this vehicle sits at, but it's great for attacking enemies from the side or behind. The M304 and M332 APCR shots give the vehicle the ability to penetrate thicker armour, but they perform poorly against angled armour and have terrible post penetration effects. This means you need to aim for flat surfaces and know the position of ammo or crew members in the enemy tank. Against a Tiger II (H) for example, this means aiming for the turret if he is looking directly at you on the gunner side. At that position, you can reliably penetrate the turret front from distances up to 1,800 m.

Although you are moderately armoured for your class, most enemies can easily kill you at this rank. A safe playstyle is a must. To reduce direct impacts in frontal engagements angle the M26A1, as the V-shaped frontal armour can deflect some shots and the tank has 76 mm of side armour. Your lower glacis is a big weak spot, try to keep it hidden from the enemy.

One downside to the Pershing is its engine — the power to weight ratio is poor and does not allow for very quick manoeuvring. It uses the same Ford GAF that can be found in the late series M4 Medium tanks, but the Pershing is 8 tons heavier. Being slightly underpowered, the Pershing has a hard time climbing hills. You will need to know the maps and areas you are operating in and use them wisely.

Tactics

Urban maps (Poland, Eastern Europe, Hürtgen Forest, Cologne, etc.) are perfect for ambushing, use your moderate speed to catch heavier enemy tanks off-guard. Drop artillery in front of suspected enemy positions if you need to cross a street or relocate, the smoke screen will cover you.

If you have successfully flanked an enemy, your first shot is decisive. If you know that you are not able to knock out the tank in one shot, you should always shoot the breech or the barrel to knock out the gun. The best ammo to do this is the M304 or M332 APCR shots, or the M82 APCBC shot. The APCR will guarantee a 100% successful shot, while the APCBC can also work very good and might destroy everything inside the turret. However, some German tanks have tracks on the turret's sides and if the enemy saw you and is turning their turret, the M82 could bounce. Make sure you don't miss. If you flank a SPG like a Jagdpanther, Jagdtiger or a Ferdinand just aim for the engine to immobilize it and you will have all the time needed to knock it out.

Arcade Battles

In arcade battles, it is much harder to flank and ambush enemy tanks because of the player-name system. However, the tank is still very playable and you can make use of different tactics depending on the situation. For urban environments, it's best to move with the team and only poke your head out when you have a good shot and the enemy tank isn't aimed at you. In open terrain, you will still be able to use the hills to your advantage and side-shot / pot-shot enemy tanks. It is worth mentioning, that the Pershing could face slightly heavier enemies due to its higher BR in Arcade Battles. The main rule here is don't show your sides and stay low.

Realistic/Simulator Battles

In realistic and simulator battles, The M26A1 shouldn't be in the toughest part of the match facing very heavily armoured enemies. It's better to stay behind front lines supporting teammates or to try a flank manoeuvre, as you can't be spotted on the minimap. The battle rating can up-tier you to some top tank battles in simulator mode. The compression and matchmaking can put you into situations where you have to fight Cold War era tanks, which are especially hard to penetrate, even from the sides.

Pros and cons

Pros:

  • Uses the same gun as the M46 Patton; slightly better penetration compared to the original M26 Pershing
  • M82 shot has great post-penetration damage; can easily knock out enemy tanks with a single shot
  • Respectable mobility
  • Great reverse speed
  • Good accuracy on the move thanks to its stable suspension
  • Good gun depression enables it to use hull-down tactics
  • Fast turret rotation speed
  • 76 mm of side armour allows the M26A1 some degree of angling

Cons:

  • Armour can still be penetrated by most guns encountered at its rank
  • Stock ammunition will have some difficulty destroying other tanks effectively
  • Mediocre acceleration
  • Turret ring can get damaged easily

History

Main article: History of the M26

Procurement

The Italian Army received Pershing tanks from the USA as part of the Mutual Defense Assistance Act at the beginning of the 1950s. The previously supplied M4 Sherman had become obsolete and needed replacement. The US Army armoured units stationed in West Germany transitioned from the M26 to the M47 Patton from 1952 through 1953. The M26 tanks, including the M26A1 version, were no longer needed by the US Army and thus given to Italy and France. Italy used their M26 Pershings operationally until 1963, after which they were gradually replaced by more recent M47, M60 and Leopard 1 tanks.

Usage

In terms of usage for the Italian M26A1 in its armed forces, the Italian Army received Pershing tanks from the USA as part of the Mutual Defense Assistance Act during the late 1950s. The previously supplied M4 Sherman had become obsolete and needed replacement, and Italy was very afraid that Yugoslavia would invade Italy to try take land they claimed to be the rightful owners of. The US Army armoured units stationed in West Germany transitioned from the M26 to the M47 Patton from 1952 through 1953. The M26 tanks, including the M26A1 version, were no longer needed by the US Army and thus given to Italy and France at a very favourable price. Italy used their M26 Pershings operationally until 1963, after which they were gradually replaced by more recent M47 Patton, M60 and Leopard 1 tanks. Some Italian M26's would be reconfigured for troop transport, but overall the M26A1 would be stationed at Eastern border in Italy with Yugoslavia but never saw combat action.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis

External links


U.S. Army Ordnance Department/Corps*
Light tanks  T18E2 · M24 (Designed in collaboration with Cadillac)
M3 Stuart  M3 · M3A1 Stuart · M3A1 (USMC)
M5 Stuart  M5A1
Medium tanks  M3 Lee
M4 Sherman  M4 · M4A1 · M4A2 · M4A3 (105) · Calliope
  M4A1 (76) W · M4A2 (76) W · M4A3 (76) W
M26 Pershing  T20 · T25 · M26 · M26E1 · M26 T99
Patton Series  M46 · M46 "Tiger" · M47
Prototypes  T54E1 · T95E1
Heavy tanks  M103
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6 Heavy  M6A1 · M6A2E1 · T1E1
M26 Pershing  T26E1-1 · T26E5
Prototypes  T14
T29  T29 · T30 · T34
T-32  T32 · T32E1
Tank destroyers  M3 GMC · M10 GMC · M56
M8 GMC  M8 HMC · M8A1 GMC
M36 GMC  M36 GMC · M36B2
Prototypes  T28 · T95
SPAAGs 
Production  M19 MGMC · M42
Export/Captured  ␗M8 HMC · SU-57
Stuart  Stuart I · Stuart III · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ▄M3A3 · ▄M3A3 Stuart · ▃Stuart VI (5th CAD) · ␗M5A1
Lee/Grant  ▂M3 Medium · ▃Grant I · Grant I
M4 Sherman  Sherman II · ▄M4A1 · ␗M4A1 (75) W · ▀M4 748 (a) · ▂M4A2 · ▄M4A3 (105) · ▅M4A3 (76) W · ▄M4A3E2
  ␗M4A4 · ␗M4A4 (1st PTG) · ▄Sherman V · ▄M4A4 · ▄Sherman I Composito
M26 Pershing  M26 "D.C.Ariete" · M26A1
M47 Patton  mKPz M47 G · ▅M47
M10 GMC  ␗M10 GMC · ▄M10 GMC
M36 GMC  ␗M36 GMC · M36B1 · ▅M36 · ▄M36B2
M19 MGMC  ▅M19A1
M42 MGMC  ▅M42 · ␗M42
  *The Ordnance Department was renamed to the Ordnance Corps after the Army Reorganization Act of 1950.

Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1