Difference between revisions of "M4A3E2 (76) W"

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{{Specs-Card|code=us_m4a3e2_76w_sherman_jumbo}}
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{{About
 +
| about = American heavy tank '''{{PAGENAME}}'''
 +
| other
 +
| usage-1 = other M4 Shermans
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| link-1 = M4 Sherman (Family)
 +
| usage-2 = other uses
 +
| link-2 = M4 (Disambiguation)
 +
}}
 +
{{Specs-Card
 +
|code=us_m4a3e2_76w_sherman_jumbo
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_M4A3E2(76)W.jpg|420px|thumb|left]]
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The '''M4A3E2 (76) W Sherman - Assault Tank''', also known as the "Jumbo", is a special up-gunned and armoured modification of the M4A3, which is the fourth variant of the early-generation [[M4 Sherman (Family)|Medium Tank M4 (Sherman) family]]. Approximately 100 M4A3E2s were up-gunned to 76 mm M1 tank guns in February 1945, using supplies salvaged from knocked-out late-generation M4 Shermans and standard supply stocks. Since the [[M4A3E2]] gun mount was originally designed for the 76 mm M1 tank gun, this upgrade was a relatively simple field upgrade. The reorganization of the main tank gun ammunition stowage was the most difficult part of the upgrade. This necessitated the removal of the turret as well as the installation of 76 mm ammunition racks in place of the shorter 75 mm ammunition racks. These replacement racks were then held in place by a series of custom-made welded bracing. According to records, such a modification required around 75 hours per tank. It should be emphasized that the term 'Jumbo' does not exist in any military material and is probably certainly a post-war nickname, possibly developed by a model organization.
{{break}}
 
The '''M4A3E2 (76) W Jumbo''' is a Rank IV American heavy tank with a battle rating of 5.7. It was introduced in [[Update 1.45 "Steel Generals"]] in the initial batch of US vehicles available at launch. Taking from its predecessor, the [[M4A3E2|M4A3E2]], it is improved with a more powerful 76 mm cannon that allows it to take on the majority of Rank III and some of the Rank IV tanks. As a side note, the nickname "Jumbo" was likely never used during WWII, as there is no record of it. However, its use both on the Wiki and In-Game is still prevalent.
 
  
The M4A3E2 (76) W Jumbo is an all around good tank with no major limitations or advantages, with average speed, maneuverability and thick frontal armour, making it a 'jack of all trades tank' equally good in defensive tactics as it is in offensive tactics. staying behind good cover, exposing only the thick gun mantlet and engaging targets in long range, or offensive tactics. It's 2 main advantage is that it has a fast firing 76mm gun, combined with high penetration rounds,and it can be used to quickly disable and overwhelm otherwise heavier targets. It's armour is also excellent - the hull armour is just 1 mm short of the [[Tiger H1|Tiger I]]'s hull, and that is not even taking into account the sloping, making the hull next to impossible to penetrate frontally, and your sides are also up armoured, so unlike the Shermans, your angling will not cause you to be shot through the side. Angling with this tank will make you nearly indestructible to enemy fire. Compare this to the very tough Tiger I at the same battle rating. Beware, your hull is not up armoured from the rear, and most rounds at it's BR will set the engine on fire, and some will even go into the fighting compartment. You should also beware that you are not always indestructible, and things like the [[Tiger II (P)|Tiger II (P)]] will penetrate you, even when angled. Another final thing to keep in mind is that despite you mainly fighting other 5.7 vehicles like [[Panther D|Panthers]], the battle rating will sometimes get you up against tougher opponents like the [[T-44]] and the dreaded [[Tiger II (H)|Tiger II (H)]], and if in arcade, even the terrifying [[T29|T29]].
+
Introduced in [[Update 1.45 "Steel Generals"]], the M4A3E2 (76) W improves on the previous M4A3E2, which was based on the original M4A3 Sherman variant. The M4A3E2 (76) W finally gives players the much-needed improvement in armour penetration, allowing it to deal with adversaries from the front considerably more easily. However, due to the increased battle rating of the M4A3E2 (76) W and the abundance of even stronger opponents, the tank's frontal armour protection is no longer as effective as it was with the preceding M4A3E2. Due to considerable advancements in firepower, enemies at this rank may frequently penetrate the M4A2E2 (76) W from the front with ease. Nonetheless, this is a significant and welcome firepower improvement that is critical for the M4A3E2 (76) W. Players must be more cautious throughout battle as adversaries' weaponry becomes increasingly powerful.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour (Front, Side, Rear, Roof)
 +
* Cast homogeneous armour (Turret, Transmission area)
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
*Rolled homogeneous armour (Front, Side, Rear, Roof)
 
*Cast homogeneous armour (Turret, Transmission area)
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 63.5 + 38.1 mm (47°) || 76.2 mm || 38.1 mm || 19.5 mm  
+
| Hull || 63.5 + 38.1 mm (47°) || 76.2 mm || 38.1 mm || 19.5 mm
 
|-
 
|-
| Turret || 177.8 mm || 152.4 mm || 152.4 mm || 25.4 mm  
+
| Turret || 177.8 mm || 152.4 mm || 152.4 mm || 25.4 mm
 
|}
 
|}
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
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{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
!colspan="3" | Mobility characteristic
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{{tankMobility|abMinHp=646|rbMinHp=442}}
|-
+
 
! Weight (tons)
+
=== Modifications and economy ===
!colspan="1" | Add-on Armor<br>weight (tons)
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{{Specs-Economy}}
!colspan="1" | Max speed (km/h)
+
 
|-
+
To start out, you will want to get Tracks, Parts, then M62 Shell, and work your way from there, as those are the core components of the M4A3E2 (76) W Sherman Jumbo. With the better ammunition, you will be able to penetrate more and be far more dangerous on the field. And with Tracks & Parts, you won't need to worry about the lights/mediums that keep popping out your tracks to get to your side or backside. After getting these three things, it's best to work on manoeuvrability and M93 Shot as a first priority.
|rowspan="2" | 37.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 38 (AB)
 
|-
 
|35 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|646
 
|795
 
|-
 
|''Realistic/Simulator''
 
|442
 
|500
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|17.09
 
|21.03
 
|-
 
|''Realistic/Simulator''
 
|11.69
 
|13.23
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M1 (76 mm)}}
 
{{main|M1 (76 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[M1 (76 mm)|76 mm M1]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 71 || -10°/+25° || ±180° || Vertical
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 14.28 || 19.80 || 24.0 || 26.60 || 28.20
+
! colspan="5" | [[M1 (76 mm)|76 mm M1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! ''Arcade''
 +
| rowspan="2" | 71 || rowspan="2" | -10°/+25° || rowspan="2" | ±180° || rowspan="2" | {{Annotation|Vertical|up to 24 km/h}} || 19.4 || 26.9 || 32.6 || 36.1 || 38.4 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Realistic''
! colspan="1" style="width:4em" |Prior + Full crew
+
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 7.67 || 6.78 || 6.25 || 5.90
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
* '''M79 shot''' - The M79 AP shot is the stock shell, it has 15 mm penetration less than the M62 at point blank while also lacking any explosive filler. Inferior in almost every way to the M62, it should be replaced by it as soon as possible.
|-
+
 
! rowspan="2" data-sort-type="text" | Ammunition
+
* '''M42A1 shell''' - This is the HE shell of the {{PAGENAME}}. It's best to use this when fighting AA trucks or other lightly-armoured tanks. Carry only 1 to 5 of these shells as you won't really need them, but they're useful for when a pesky AA truck comes around the corner and you're firing APCR at it.
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
* '''M62 shell''' - It is recommended to research this shell as soon as possible. With a 149 mm top penetration, the M62 APCBC shot usually won't be able to destroy heavy opponents or tank destroyers it will see at its BR from the front, however, the armour makes up for it to have more time looking for a good shot. Although only a minor upgrade from the stock M79, it is quite handy, and can deal with many of the opponents at its BR if you know where to aim. For one thing, this shell can destroy most cannon barrels with a direct hit.
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| M62 Shell || APCBC || 127 || 125 || 116 || 106 || 97 || 89
 
|-
 
| M42A1 Shell || HE || 7 || 7 || 7 || 7 || 7 || 7
 
|-
 
| M79 Shot || AP || 155 || 154 || 131 || 107 || 88 || 72
 
|-
 
| M93 Shot || APCR || 221 || 215 || 203 || 181 || 154 || 124
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| M62 Shell || APCBC || 792 || 7 || 1.2 || 20 || +4° || 48° || 63° || 71°
 
|-
 
| M42A1 Shell || HE || 800 || 5.8 || 0.4 || 0.5 || +0° || 79° || 80° || 81°
 
|-
 
| M79 Shot || AP || 792 || 6.8 || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| M93 Shot || APCR || 1036 || 4.3 || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| M88 || 274 || 3.4 || 13 || 5 || 20 || 50
 
|-
 
|}
 
  
=====Ammo types=====
+
* '''M93 shot''' - This APCR round is the last ammunition upgrade of the {{PAGENAME}}. With a penetration upgrade of 40 mm over the M62 shell, this will be the best shell for the {{PAGENAME}} Sherman Jumbo. With this shell, you'll be able to penetrate even the most armoured of opponents, except perhaps the occasional Tiger II or IS-2.
'''M62 Shot''' - M62 shot is the standard stock shell of the M4A3E2(76)W. With an 127mm top penetration, it usually won't be able to destroy heavy opponents or tank destroyers it will see at it's BR/rank, however the armour makes up for it to have more time looking for a good shot. Since this is the stock shell, it's best not to carry any of these shells when you get an upgrade. It's best to be at the front line and stay a little further back then normal when using this shell as you'll get alot of non-pens and ricochets.
 
 
'''M42A1 Shot''' - This is the HE shell of the M4A3E2(76)W. With a 7mm penetration at all ranges, it's best to use this when fighting AA trucks or other lower-armoured tanks. It's advised to only carry 0-5 of these shells as you won't really need them, but there useful for when a pesky AA truck comes around the corner and shoots your cannon barrel off when your firing APCR at it.
 
  
'''M79 Shot''' - The M79 shot is a clear upgrade from the M62 shot, with more than 30mm more penetration, this will pack a punch. However, you will need to make sure you know your enemy tank's guts, as this does not fragment nor have an HE filler, and will rely on your aiming skills to destroy the core components of a tank. Just like the M93 shot, this tank shell will not explode in the tank, but rather go straight through. It's best to carry these shells instead of the M62, but when you get the upgrade to M93 don't carry any at all.
+
{{:M1 (76 mm)/Ammunition|M79 shot, M42A1 shell, M62 shell, M93 shot, M88}}
 
'''M93 Shot''' - This is the last shot upgrade of the M4A3E2(76)W. With A penetration upgrade of more than 110mm from the M62 shot, and more than 70mm than the M79 shot, this will be the best shell for the M4A3E2(76)W Sherman Jumbo. With this shell, you'll be able to pen even the most armoured of opponents, except perhaps the occasional Tiger II or IS-2 mod. However, it's best to carry at least 35-50 shells of this, as this should be your main shell during combat.
 
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
{| class="wikitable sortable" style="text-align:center"
+
[[File:Ammoracks M4A1 (75) W (China).png|right|thumb|x250px|[[Ammo racks]] of the M4A1 (75) W (China) (identical)]]
 +
<!-- '''Last updated: 2.11.0.27''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br />  rack empty
+
! Visual<br>discrepancy
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''71''' || 57&nbsp;''(+14)'' || 43&nbsp;''(+28)'' || 29&nbsp;''(+42)'' || 15&nbsp;''(+56)'' || 1&nbsp;''(+70)'' || style="text-align:center" | Yes
+
| '''71''' || 66&nbsp;''(+5)'' || 31&nbsp;''(+40)'' || 1&nbsp;''(+70)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Note''':
 +
 +
* Shells are modeled individually and disappear from the rack after having been shot or loaded.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}
+
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Pintle || 600 (200) || 577 || -10°/+30° || ±60°
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 600 (200) || 577 || -10°/+30° || ±60°
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 3,000 (250) || 500 || N/A || N/A
+
| Coaxial || 3,000 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The M4A3E2's regular enemies are [[Tiger H1|Tiger I]] and [[Panther (Disambiguation)|Panthers of all variants]] and [[Panzer IV/70(V)|Jagdpanzer IV/70]]s which can be dealt with using the tactics described above. Occasionally you will face [[Tiger II (P)|Tiger II]]s and [[Jagdpanther|Jagdpanther]]s, best way to deal with them is to flank and disable them quickly. However, if this is not possible, you should not engage them, and await help. Beware though, that things like the [[Tiger II (H)|Tiger II (H)]] and [[T29|T29]] and [[Caernarvon|Caernarvon]] might get away with destroying all those trying to help you, ending up with your untimely end. Avoid engaging them frontally at all costs, especially at long ranges.
 
  
Although this is based on a medium tank, the tank is not as fast as the other mediums at its rank. Because of the heavier armour, this tank will be a few more miles slower than the rest of the tanks. However, this does not mean that the tank is bad. Most Russian tanks at this rank will usually have a very-easy to spot point where the hull and turret meet together, that point is usually under-armoured and a well-placed shot will usually cripple the tank and the turret's horizontal will be gone.  
+
Although based on a medium tank, the {{PAGENAME}} the weight of its additional armor means that it is slower than most medium tanks at its rank.
  
Never show your side. No matter what you do, never show your side. Your front is the most armoured piece on your tank, and you must use that your advantage. Never allow the enemy to flank or ambush you. To ensure that you can get a good shot, find out what enemy tanks you'll see in the Jumbo then check where their ammo is and how much armour is protecting that area. If you know you can penetrate that, go for the ammo/gunner/gun, as the M93 shot does not fragment or have an HE filler, it simply pierces the tank and goes straight through.
+
The {{PAGENAME}} regularly faces the [[Tiger II (P)|Tiger IIs]] and [[Jagdpanther]]s. The best way to deal with these are to flank and disable them quickly. If this is not possible, the best tactic is often to disable their modules while retreating to wait for your allies to assist. Focus on taking out their guns and tracks while moving to cover. Avoid engaging them frontally if at all possible, especially at long ranges.
  
'''''Environments'''''<br>
+
Most Soviet tanks at this rank share an easy to identify weak spot: the turret ring. A single well-placed shot to this area, where the turret meets the hull, will usually kill their gunner and prevent them from returning fire. In addition, destorying the turret ring will prevent them from moving their gun horizontally until repaired.
In urban environments, you're going to want move up with the rest of the group, however don't move up as the lead tank because you will surely find a nasty surprise at the end of the road. When facing Tiger II's, they will be able to pen anywhere they want in your frontal armour, even your thickest point(turret) if their ammo is upgraded enough. It's best to shoot the flat part of the turret, or get to their sides and pen them. However if you can't do either of those, track them and hope that something bigger on your team will be able to take it out. Even though the M93 shot has an amazing penetration, it cannot penetrate the Tiger II's frontal armour.
+
 
+
Like all M4 variants, the sides of the {{PAGENAME}} are large, vertical, and poorly armored. The frontal armor is your best defense, and should be used to maximum advantage. Maintaining awareness of the number and position of the enemies that you face is key, as they ''will'' attempt to flank you to position themselves for a side shot.
In open terrain, you can usually brawl from long-range with certain tanks, such as the Tiger I, and mediums of Russia. However, if you see a Tiger II or other formidable opponent, it's best to stay far and show your front, angling the best. You can also use the hills to your advantage as most tanks do, and hide behind them quickly moving out of cover, pot-shitting the enemy tank then heading back into cover.
+
 
 +
To ensure that you can get a good shot, find out what enemy tanks you'll see in the Jumbo then check where their ammo is and how much armour is protecting that area. If you know you can penetrate that, go for the ammo/gunner/gun, as the M93 shot does not fragment or have a HE filler, it simply pierces the tank and goes straight through.
 +
 
 +
;Environments
 +
 
 +
In urban environments, you're going to want to move up with the rest of the group, however, don't move up as the lead tank because you will surely find a nasty surprise at the end of the road. When facing Tiger II's, they will be able to penetrate anywhere they want in your frontal armour, even your thickest point (turret) if their ammo is upgraded enough. It's best to shoot the flat part of the turret, or get to their sides and penetrate them. However, if you can't do either of those, track them and hope that something bigger on your team will be able to take it out. The M93 can penetrate the front of the [[Tiger II (P)]], but not the H model.
 +
 
 +
In open terrain, you can usually brawl from long-range with certain tanks, such as the Tiger I, and mediums of Russia. However, if you see a Tiger II or other formidable opponent, it's best to stay far and show your front, angling the best. You can also use the hills to your advantage as most tanks do, and hide behind them before quickly moving out of cover, taking pot-shots at the enemy tank then heading back into cover.
  
 
===Arcade battles===
 
===Arcade battles===
In Arcade Battles you will usually see some pretty nasty tanks, however because of your turret and hull armour you will be able to usually survive. Use the player-name system to your advantage and shoot enemy tanks when they're not looking. However, because it's arcade and you're much more likely to be hit, it's best to angle your armour at a slightly less 35 degree angle. In AB, you will most likely have an advantage if you make the first shot, you're fast, and you never show your side.
+
In Arcade Battles you will usually see some pretty nasty tanks, however, because of your turret and hull armour, you will be able to usually survive. Use the player-name system to your advantage and shoot enemy tanks when they're not looking. However, because it's arcade and you're much more likely to be hit, it's best to angle your armour at a slightly less 35-degree angle. In AB, you will most likely have an advantage if you make the first shot, you're fast, and you never show your side.
  
 
===Realistic/Simulator battles===
 
===Realistic/Simulator battles===
In realistic battles and simulator battles your opponents will be much-more battle hardened and know where to shoot the Jumbo. When facing enemy tanks, don't always suspect that you can just show your frontal armour and turret and expect to not get penetrated. As said before, be safe and be quick, and angle your armour when you can because that saves lives. You never want to go solo and move up on your own, as you will most definitely meet a tank destroyer or quite possibly a heavy tank. When meeting an [[IS-2]], a turret hit or shot between the hull and turret will usually cripple it, but when facing a Tiger II you'll have to be a bit more careful, as the tank is bigger and stronger than you. Although your M93 shot usually has the penetration power, it cannot penetrate the Tiger II's hull and your best luck will be shooting the flat armour of the turret front.
+
[[File:Where to Aim at a Tiger E With A 76mm Jumbo.png|thumb|This is where you should aim with the M62 shell to penetrate a Tiger from the front.]]
 +
In realistic battles and simulator battles, your opponents will be much more battle hardened and know where to shoot the Jumbo. When facing enemy tanks, don't always suspect that you can just show your frontal armour and turret and expect to not get penetrated. As said before, be safe and be quick, and angle your armour when you can because that saves lives. You never want to go solo and move up on your own, as you will most definitely meet a tank destroyer or quite possibly a heavy tank. When meeting an [[IS-2]], a turret hit or shot between the hull and turret will usually cripple it, but when facing a Tiger II you'll have to be a bit more careful, as the tank is bigger and stronger than you. Although your M93 shot usually has the penetration power, it cannot penetrate the Tiger II's hull and your best luck will be shooting the flat armour of the turret front.
 +
 
 +
'''Tiger I E:''' This is a tough opponent to face, but, it can be killed quite easily if you know what to do. With the M62 round, you should aim at the area shown in the picture. It will penetrate the Tiger unless it is very sharply angled, but that could often mean that you can get a side shot. Do not aim for the drivers viewport or the machine gun, just aim for the flat armour on this section of the tank.
 +
[[File:Panther Cupola - Where to Shoot.png|left|thumb|This is the most most surefire way to disable a Panther quickly.]]
 +
'''Panther:''' This is another very common and tough opponent to face. Do not shoot for the hull front, it will not be able to penetrate. You can try to shoot the turret front, but there is a chance you will bounce. The most surefire way to disable a Panther is to shoot the commander's cupola, highlighted on the left. This will often kill the commander and gunner, and about half the time it will also kill the loader.
 +
 
 +
'''IS-2:''' This is one common opponent from the Soviet/Chinese tree. Its 122 mm gun can easily penetrate the Jumbo, regardless of angle and distance. To destroy it, shoot at it when it's reloading or is unaware of your presence. For the 1943 model, aim at the cupola or the curved part of its hull armour that blends into the side. It has only 4 crew so killing all the turret crew (3, which is easy) will destroy it. For the 1944 model, only aim at the turret or the cupola as its hull is very strong.
 +
 
 +
=== Against the M4A3E2 ===
 +
'''Light tank/SPAA:''' the Jumbo will be a very tough opponent for these light vehicles simply due to its thick armour. Use your good mobility and flank it whenever you can. Do not shoot at the turret at all times since it is 152 mm thick all-round, which is immune to almost all rounds from light vehicles. As you are at its side, target the lower part of the hull side where it is only 38 mm thick and can be penetrated by even low BR tanks like [[M5A1]]. Penetrating shells through there will knock out all of its crew. Breaking its barrel or tracks can also be an option, but beware of its turning turret and roof mounted heavy MG. It might take several hits thus longer time to disable these modules, so retreat if there is danger.
 +
 
 +
'''Medium tank''': medium tank commanders will have a better time dealing with an M4A3E2 as they are now better armed while also having adequate mobility to flank around. When the Jumbo is angling it is generally still impossible to penetrate. However if its angle is a bit too much and exposes more of its side, shells with good performance against sloped armour (e.g. BR-365A) will easily go through the lower part of the hull side, right above the front sprocket wheel. If the engagement distance is very close and the Jumbo does not have bushes, you can probably see its famous weak spot: the MG port. Aim carefully at it, as it has a chance to bounce or absorb a shell. A penetration through there will usually destroy the target. At this close range, certain tanks like [[T-34-85]] and [[Panther A]] may not need to aim at the MG port, as they can punch straight through the upper front plate with ballistic capped shells or superior penetration.
  
===Modules===
+
'''Heavy tank/tank destroyer:''' since these heavier vehicles (e.g. [[IS-2 (Family)|IS-2]]) generally come with extreme penetrations, there is not much to say. Target the M4A3E2's upper frontal plate if it is not angling. If it is, aim at the gun mantlet or lower side armour. Do not hit the weld line that joins the curved transmission housing with the flat upper front plate, it is very likely to absorb the shell.
To start out, you will want to get Tracks, Parts, then M79 Shot, and work your way from there, as those are the core components of the M4A3E2(76)W Sherman Jumbo. With the better ammunition, you will be able to penetrate more and be far more dangerous on the field. And with Tracks & Parts, you won't need to worry about the lights/mediums that keep popping out your tracks to get to your side or backside. After getting these three things, it's best to work on Maneuverability and M93 Shot as first priority.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
*Learning curve from the 75mm Jumbo should help alot when playing this tank.
+
 
*Decent 76 mm gun with APCR rounds.
+
* Better 76 mm armour-piercing power compared to [[M4A3E2|previous version]], especially with APCR when available
*Can now dish a little bit more damage than the 75mm Jumbo.
+
* One of the fastest reloading armament for a heavy tank of the rank
*APCR shells are a step up from the 75mm and cost slightly more with a lot of added benefits.
+
* Good gun depression of -10 degrees, can help fighting at hull-down positions
*High rate of fire for main gun.
+
* Equipped with a stabiliser to allow fire-on-the-move at low speed
*Excellent gun depression.
+
* Jumbo armour layout gives enhanced frontal protection for the hull and turret, especially so when angled
*Very strong turret armour from all sides, very good at hull down position.
+
* Weak spots on front hull are small and are hard to hit at longer ranges
*Very good at leading a spearhead towards a capture point where it can provide cover to weaker allied tanks with more powerful guns.
+
* Centralised "wet" ammunition stowage in the centre, reducing chance of a penetrating shot igniting the ammunition
*Excellent frontal armour, about 101 mm thick and sloped!
+
* Good forward acceleration to get on the move quickly
*Excellent all around turret armour, average 152 mm thick! and a 177.8mm gun mantlet!
+
 
*Can absorb a lot of damage.
 
*Wet ammo storage - Which reduces greatly ammo rack chances, is indicated by the "W" in its name, this also means tightly packed ammo only placed under the turret
 
*Equipped with gun stabilizer, working only at slow speeds under 20kph
 
*Good acceleration.
 
*1.72 RP efficiency.
 
*Incredibly tough when angled, except for its lower side armour
 
*Wider tracks than regular Shermans, except M4A3E8 variants
 
 
'''Cons:'''
 
'''Cons:'''
*Will struggle a lot when getting uptiered as in general it will be unable to compete with 6.7 vehicles.
+
 
*It still needs allies support to be effective in battle
+
* Constantly faces enemy tanks with guns able to easily penetrate the front armour
*Armor is not very effective at this rank; Panthers, Tigers and large caliber Russian tanks can still penetrate you from the front with little issue.
+
* Angling benefit to frontal hull armour is mitigated by extremely thin lower side armour, which can be easily penetrated by enemy guns
*Armour weak spot above the gun-mantlet (63.5mm @ 61°). (can be corrected by angling yourself with a hill)
+
* Due to the layered armour at the front and the armour over-matching mechanic, the upper glacis armour can be dubious in that it does not reliably ricochet shells, even from smaller calibre guns like the 75 mm SA50
*Side armour better than normal, but still weak (76.2 mm). Allows for light angling and protection against AA
+
* Aiming at dangerous enemy tanks can allow them to attack the relatively flat gun mantlet or the weaker area above mantlet, penetrating and knocking out the gun, the turret crew, or both
*Rear armour is still thin.
+
* 76 mm gun may find itself lacking against enemy frontal armour, requiring some good shot placement and/or tactical manoeuvres
*Roof armour is not upgraded from the previous version, still weak but protects against most callibers under 37mm
+
* Roof armour is thin enough that some aerial attack at a perpendicular angle can penetrate
*Tall profile makes it a bigger target.
+
* Tall profile makes it a bigger target
*Bad off-road maneuvebility.
+
* Bad off-road manoeuvrability
*Quite low top speed of 35kph.
+
* Quite low top speed of 35 km/h, with a likewise bad reverse speed of -4 km/h
*Reverse speed is bad, 4KpH
 
*Hull MG is still a weak spot but hard to hit
 
*Due to the layered armor at the front and the armor over-matching mechanic, the upper glacis armor can be dubious in that it does not reliably ricochet shells, even from smaller caliber guns like the 75 mm SA50.
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===Development===
 
===Development===
Long before D-Day, American war planners knew that it would a long and decisive battle against the German defensive, and that the need for an assault tank to push the lines and capture the beach was needed. The Americans knew they would need a tank that was uparmoured and upgunned, something beyond the standard M4 Sherman. The hope was the have the M26 Pershing finished by 1944, however because of difficulties, it was delayed to 1945.  
+
Long before D-Day, American war planners knew that it would a long and decisive battle against the German defensive and that the need for an assault tank to push the lines and capture the beach was needed. The Americans knew they would need a tank that was up-armoured and up-gunned, something beyond the standard M4 Sherman. The hope was the have the M26 Pershing finished by 1944, however, because of difficulties, it was delayed to 1945.
  
The US ordinance then took their abundant [[M4|M4 Shermans]] in stock and fixed them up for the new role they've been assigned in. Although keeping the same engine, the armour was upped from around 76.2 mm initial thickness to 102 mm and angled at 47 degrees from vertical. This angle would influence later Sherman design such as the M4A3 by changing the original 56 degree angled glacis with protruding crew hatches to 47 degree angled glacis without any protrusion from the crew hatches. This modified M4 Sherman's armour when angled would then be 150 mm line-of-sight (LOS) thick and 180 mm effective. The side armour is also increased to 76.2 mm thick and the turret is redesigned to provide more protection. These modified Shermans were designated the '''[[M4A3E2|M4A3E2]]''' by the Ordnance Department, whereas the nickname "Jumbo" was likely a post-war invention. At the end of the modifications, the Sherman "Jumbo" now weighed about 42 tons and moves a lower speed of 22 miles per hour. A drawback to the increased weight of the Sherman is that the Vertical Volute Suspension System (VVSS) from the Sherman was unable to take the weight easily, so extra care was taken by the crew members to not break the suspension.
+
US Ordnance then took their abundant [[M4|M4 Shermans]] in stock and fixed them up for the new role they've been assigned in. Although keeping the same engine, the armour was upped from around 76.2 mm initial thickness to 102 mm and angled at 47 degrees from vertical. This angle would influence later Sherman design such as the M4A3 by changing the original 56 degrees angled glacis with protruding crew hatches to 47 degrees angled glacis without any protrusion from the crew hatches. This modified M4 Sherman's armour when angled would then be 150 mm line-of-sight (LOS) thick and 180 mm effective. The side armour is also increased to 76.2 mm thick and the turret is redesigned to provide more protection. These modified Shermans were designated the '''[[M4A3E2|M4A3E2]]''' by the Ordnance Department, whereas the nickname "Jumbo" was likely a post-war invention. At the end of the modifications, the Sherman "Jumbo" now weighed about 42 tons and moves a lower speed of 22 mph. A drawback to the increased weight of the Sherman is that the Vertical Volute Suspension System (VVSS) from the Sherman was unable to take the weight easily, so extra care was taken by the crew members to not break the suspension.
  
In March of 1944, the US Army ordered for 254 of these vehicles to be delivered for use for European Operations. Intended for the assault on the Normandy Beachhead, it was deployed in Normandy after D-Day to assist the infantry push through German defenses. The M4A3E2 originally came with the 75 mm guns to support infantry with its better HE shells compared to the planned 76 mm installment, but the 76 mm was installed later in the campaign and called the '''M4A3E2 (76) W Jumbo'''.
+
In March of 1944, the US Army ordered for 254 of these vehicles to be delivered for use for European Operations. Intended for the assault on the Normandy Beachhead, it was deployed in Normandy after D-Day to assist the infantry push through German defences. The M4A3E2 originally came with the 75 mm guns to support infantry with its better HE shells compared to the planned 76 mm instalment, but the 76 mm was installed later in the campaign and called the '''M4A3E2 (76) W Jumbo'''.
  
 
===Combat usage===
 
===Combat usage===
The M4A3E2 were well-liked by the crew and commanders due to its protection value. Despite the weight difference and strain on the suspension, it performed reliably and could absorb damage that would otherwise destroy regular Shermans. Later in the war, when the quantity of the M4 Sherman "Jumbos" were unable to meet the demand, George S. Patton ordered for existing M4 Shermans to weld on armour plates scavenged from knocked out tanks to makeshift "'Expedient Jumbos'. This caused the newer Shermans such as the [[M4A3 (76) W|M4A3 (76) W HVSS]] could have the same protection by welding metal onto the hull. One of the Jumbo's notable participation in the war was in Patton's Third Army where it spearheaded the assault to Bastogne to relieve the pinned down 101st Paratroopers.  
+
The M4A3E2 was well-liked by the crew and commanders due to its protection value. Despite the weight difference and strain on the suspension, it performed reliably and could absorb damage that would otherwise destroy regular Shermans. Later in the war, when the quantity of the M4 Sherman "Jumbos" were unable to meet the demand, George S. Patton ordered for existing M4 Shermans to weld on armour plates scavenged from knocked out tanks to a makeshift "Expedient Jumbos". This caused the newer Shermans such as the [[M4A3 (76) W|M4A3 (76) W HVSS]] could have the same protection by welding metal onto the hull. One of the Jumbo's notable participation in the war was in Patton's Third Army where it spearheaded the assault to Bastogne to relieve the pinned down 101st Paratroopers.
  
When war in the European Theater ended, the M4A3E2s were then placed stateside for the preparation for the invasion of the Japanese Home Islands. However, this was never to be fulfilled as Japan then surrendered to the United States in September 1945. The M4A3E2 Shermans proved to be a very effective stop gap solution until heavier armoured tanks such as the Pershing could come into play. In 1948, about 96 Sherman Jumbos still remained in US inventory.
+
When the war in the European Theater ended, the M4A3E2s were then placed stateside for the preparation for the invasion of the Japanese Home Islands. However, this was never to be fulfilled as Japan then surrendered to the United States in September 1945. The M4A3E2 Shermans proved to be a very effective stop-gap solution until heavier armoured tanks such as the Pershing could come into play. In 1948, about 96 Sherman Jumbos still remained in US inventory.
 +
 
 +
{{break}}
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
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{{Navigation-First-Simple-Line}}
 +
Preparations for the invasion of Europe saw a heavily armoured assault tank designated M4A3E2 (76)W designed using the M4A3 base. In March 1944 the Armed Forces Committee approved a program refitting 254 tanks, some of which were equipped with 76 mm cannons. Their armour was strengthened by stacking 38 mm armour plates welded together on the front and sides of the hull. As a result, the frontal armour reached a thickness of 102 mm to go along with the 76 mm on the sides. The transmission was protected with a 140 mm cast cover, while the rest of the hull was not modified. The new T23 cast turret had walls 152 mm thick and was special in that it did not have a hatch from which to fire a personal weapon. The 178 mm mantlet was mounted with a 76 mm M1A1C cannon, while ammunition was stored in wet stowage. The thicker armour pushed the tank's weight to 38 tons, simultaneously lowering its top speed to 35 km/h.
 +
 
 +
The exact number of M4A3E2 tanks refitted with 76 mm M1A1C cannons was never ascertained.
 +
 
 +
The tanks were very popular as column leads, given the fact that German antitank guns could not penetrate their frontal armour.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
'''Camouflages''' and '''skins''' for the M4A3E2 (76) from live.warthunder.com. Two common terms are in use:<br> The full name [http://live.warthunder.com/feed/camouflages/?q=%23m4a3e2_76 '''#m4a3e2_76'''] and the postwar definition [http://live.warthunder.com/feed/camouflages/?q=%23jumbo '''#jumbo'''], albeit the last one contains entries for the earlier [[M4A3E2|75mm Jumbo]], too.
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m4a3e2_76w_sherman_jumbo Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|0O2vyfpO_do|'''The Tiger 1's Worst Nightmare - M4A3E2 Jumbo (76) W''' - ''Virus''}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''
+
 
 +
;Other M4A3E2 vehicles in the game
 +
 
 +
* [[M4A3E2]]
 +
* [[Cobra King]]
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* [[M4A3E2 (France)]]
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [https://tanks-encyclopedia.com/ww2/US/m4a3e2-jumbo-assault-tank <nowiki>[Tanks Encyclopedia]</nowiki> Assault Tank M4A3E2 Jumbo]
  
 +
{{TankManufacturer Ordnance Department}}
 
{{USA heavy tanks}}
 
{{USA heavy tanks}}

Latest revision as of 16:28, 2 February 2024

Introducing Wiki 3.0
This page is about the American heavy tank M4A3E2 (76) W. For other M4 Shermans, see M4 Sherman (Family). For other uses, see M4 (Disambiguation).
M4A3E2 (76) W
us_m4a3e2_76w_sherman_jumbo.png
GarageImage M4A3E2 (76) W.jpg
ArtImage M4A3E2 (76) W.png
M4A3E2 (76) W
AB RB SB
6.3 6.3 6.3
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png

Description

The M4A3E2 (76) W Sherman - Assault Tank, also known as the "Jumbo", is a special up-gunned and armoured modification of the M4A3, which is the fourth variant of the early-generation Medium Tank M4 (Sherman) family. Approximately 100 M4A3E2s were up-gunned to 76 mm M1 tank guns in February 1945, using supplies salvaged from knocked-out late-generation M4 Shermans and standard supply stocks. Since the M4A3E2 gun mount was originally designed for the 76 mm M1 tank gun, this upgrade was a relatively simple field upgrade. The reorganization of the main tank gun ammunition stowage was the most difficult part of the upgrade. This necessitated the removal of the turret as well as the installation of 76 mm ammunition racks in place of the shorter 75 mm ammunition racks. These replacement racks were then held in place by a series of custom-made welded bracing. According to records, such a modification required around 75 hours per tank. It should be emphasized that the term 'Jumbo' does not exist in any military material and is probably certainly a post-war nickname, possibly developed by a model organization.

Introduced in Update 1.45 "Steel Generals", the M4A3E2 (76) W improves on the previous M4A3E2, which was based on the original M4A3 Sherman variant. The M4A3E2 (76) W finally gives players the much-needed improvement in armour penetration, allowing it to deal with adversaries from the front considerably more easily. However, due to the increased battle rating of the M4A3E2 (76) W and the abundance of even stronger opponents, the tank's frontal armour protection is no longer as effective as it was with the preceding M4A3E2. Due to considerable advancements in firepower, enemies at this rank may frequently penetrate the M4A2E2 (76) W from the front with ease. Nonetheless, this is a significant and welcome firepower improvement that is critical for the M4A3E2 (76) W. Players must be more cautious throughout battle as adversaries' weaponry becomes increasingly powerful.

General info

Survivability and armour

Armourfront / side / back
Hull101 / 76 / 38
Turret177 / 152 / 152
Crew5 people
Visibility122 %

Armour type:

  • Rolled homogeneous armour (Front, Side, Rear, Roof)
  • Cast homogeneous armour (Turret, Transmission area)
Armour Front (Slope angle) Sides Rear Roof
Hull 63.5 + 38.1 mm (47°) 76.2 mm 38.1 mm 19.5 mm
Turret 177.8 mm 152.4 mm 152.4 mm 25.4 mm

Mobility

Speedforward / back
AB38 / 5 km/h
RB and SB36 / 5 km/h
Number of gears5 forward
1 back
Weight37.8 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB25.2 hp/t
RB and SB13.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 38 5 37.8 646 954 17.09 25.24
Realistic 36 5 442 500 11.69 13.23

Modifications and economy

Repair costBasic → Reference
AB3 028 → 3 745 Sl icon.png
RB3 258 → 4 030 Sl icon.png
SB4 397 → 5 439 Sl icon.png
Total cost of modifications40 300 Rp icon.png
77 800 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces630 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 160 / 180 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
155 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
155 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
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Cost:
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76mm_usa_APCBC_ammo_pack
Research:
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Cost:
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Mods new tank vertical aiming.png
Elevation Mechanism
Research:
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Cost:
4 800 Sl icon.png
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76mm_usa_M93_APCR_ammo_pack
Research:
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Cost:
4 800 Sl icon.png
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Mods tank ammo.png
76mm_us_M88_Smoke_ammo_pack
Research:
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Cost:
8 500 Sl icon.png
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To start out, you will want to get Tracks, Parts, then M62 Shell, and work your way from there, as those are the core components of the M4A3E2 (76) W Sherman Jumbo. With the better ammunition, you will be able to penetrate more and be far more dangerous on the field. And with Tracks & Parts, you won't need to worry about the lights/mediums that keep popping out your tracks to get to your side or backside. After getting these three things, it's best to work on manoeuvrability and M93 Shot as a first priority.

Armaments

Main armament

Vertical stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition71 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-10° / 25°
Main article: M1 (76 mm)
76 mm M1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 71 -10°/+25° ±180° Vertical 19.4 26.9 32.6 36.1 38.4 7.67 6.79 6.25 5.90
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

  • M79 shot - The M79 AP shot is the stock shell, it has 15 mm penetration less than the M62 at point blank while also lacking any explosive filler. Inferior in almost every way to the M62, it should be replaced by it as soon as possible.
  • M42A1 shell - This is the HE shell of the M4A3E2 (76) W. It's best to use this when fighting AA trucks or other lightly-armoured tanks. Carry only 1 to 5 of these shells as you won't really need them, but they're useful for when a pesky AA truck comes around the corner and you're firing APCR at it.
  • M62 shell - It is recommended to research this shell as soon as possible. With a 149 mm top penetration, the M62 APCBC shot usually won't be able to destroy heavy opponents or tank destroyers it will see at its BR from the front, however, the armour makes up for it to have more time looking for a good shot. Although only a minor upgrade from the stock M79, it is quite handy, and can deal with many of the opponents at its BR if you know where to aim. For one thing, this shell can destroy most cannon barrels with a direct hit.
  • M93 shot - This APCR round is the last ammunition upgrade of the M4A3E2 (76) W. With a penetration upgrade of 40 mm over the M62 shell, this will be the best shell for the M4A3E2 (76) W Sherman Jumbo. With this shell, you'll be able to penetrate even the most armoured of opponents, except perhaps the occasional Tiger II or IS-2.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M79 shot AP 134 132 121 109 99 89
M42A1 shell HE 16 16 14 13 11 10
M62 shell APCBC 149 146 133 119 106 94
M93 shot APCR 190 186 167 146 128 112
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M79 shot AP 792 6.8 - - - 47° 60° 65°
M42A1 shell HE 823 5.84 0.2 0.1 390 79° 80° 81°
M62 shell APCBC 792 7 1.2 14 63.7 48° 63° 71°
M93 shot APCR 1,036 4.22 - - - 66° 70° 72°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M88 274 3.44 13 5 20 50

Ammo racks

Ammo racks of the M4A1 (75) W (China) (identical)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
71 66 (+5) 31 (+40) (+70) No

Note:

  • Shells are modeled individually and disappear from the rack after having been shot or loaded.

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 30°
Horizontal guidance-60° / 60°
Ammunition3 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+30° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 500 N/A N/A

Usage in battles

Although based on a medium tank, the M4A3E2 (76) W the weight of its additional armor means that it is slower than most medium tanks at its rank.

The M4A3E2 (76) W regularly faces the Tiger IIs and Jagdpanthers. The best way to deal with these are to flank and disable them quickly. If this is not possible, the best tactic is often to disable their modules while retreating to wait for your allies to assist. Focus on taking out their guns and tracks while moving to cover. Avoid engaging them frontally if at all possible, especially at long ranges.

Most Soviet tanks at this rank share an easy to identify weak spot: the turret ring. A single well-placed shot to this area, where the turret meets the hull, will usually kill their gunner and prevent them from returning fire. In addition, destorying the turret ring will prevent them from moving their gun horizontally until repaired.

Like all M4 variants, the sides of the M4A3E2 (76) W are large, vertical, and poorly armored. The frontal armor is your best defense, and should be used to maximum advantage. Maintaining awareness of the number and position of the enemies that you face is key, as they will attempt to flank you to position themselves for a side shot.

To ensure that you can get a good shot, find out what enemy tanks you'll see in the Jumbo then check where their ammo is and how much armour is protecting that area. If you know you can penetrate that, go for the ammo/gunner/gun, as the M93 shot does not fragment or have a HE filler, it simply pierces the tank and goes straight through.

Environments

In urban environments, you're going to want to move up with the rest of the group, however, don't move up as the lead tank because you will surely find a nasty surprise at the end of the road. When facing Tiger II's, they will be able to penetrate anywhere they want in your frontal armour, even your thickest point (turret) if their ammo is upgraded enough. It's best to shoot the flat part of the turret, or get to their sides and penetrate them. However, if you can't do either of those, track them and hope that something bigger on your team will be able to take it out. The M93 can penetrate the front of the Tiger II (P), but not the H model.

In open terrain, you can usually brawl from long-range with certain tanks, such as the Tiger I, and mediums of Russia. However, if you see a Tiger II or other formidable opponent, it's best to stay far and show your front, angling the best. You can also use the hills to your advantage as most tanks do, and hide behind them before quickly moving out of cover, taking pot-shots at the enemy tank then heading back into cover.

Arcade battles

In Arcade Battles you will usually see some pretty nasty tanks, however, because of your turret and hull armour, you will be able to usually survive. Use the player-name system to your advantage and shoot enemy tanks when they're not looking. However, because it's arcade and you're much more likely to be hit, it's best to angle your armour at a slightly less 35-degree angle. In AB, you will most likely have an advantage if you make the first shot, you're fast, and you never show your side.

Realistic/Simulator battles

This is where you should aim with the M62 shell to penetrate a Tiger from the front.

In realistic battles and simulator battles, your opponents will be much more battle hardened and know where to shoot the Jumbo. When facing enemy tanks, don't always suspect that you can just show your frontal armour and turret and expect to not get penetrated. As said before, be safe and be quick, and angle your armour when you can because that saves lives. You never want to go solo and move up on your own, as you will most definitely meet a tank destroyer or quite possibly a heavy tank. When meeting an IS-2, a turret hit or shot between the hull and turret will usually cripple it, but when facing a Tiger II you'll have to be a bit more careful, as the tank is bigger and stronger than you. Although your M93 shot usually has the penetration power, it cannot penetrate the Tiger II's hull and your best luck will be shooting the flat armour of the turret front.

Tiger I E: This is a tough opponent to face, but, it can be killed quite easily if you know what to do. With the M62 round, you should aim at the area shown in the picture. It will penetrate the Tiger unless it is very sharply angled, but that could often mean that you can get a side shot. Do not aim for the drivers viewport or the machine gun, just aim for the flat armour on this section of the tank.

This is the most most surefire way to disable a Panther quickly.

Panther: This is another very common and tough opponent to face. Do not shoot for the hull front, it will not be able to penetrate. You can try to shoot the turret front, but there is a chance you will bounce. The most surefire way to disable a Panther is to shoot the commander's cupola, highlighted on the left. This will often kill the commander and gunner, and about half the time it will also kill the loader.

IS-2: This is one common opponent from the Soviet/Chinese tree. Its 122 mm gun can easily penetrate the Jumbo, regardless of angle and distance. To destroy it, shoot at it when it's reloading or is unaware of your presence. For the 1943 model, aim at the cupola or the curved part of its hull armour that blends into the side. It has only 4 crew so killing all the turret crew (3, which is easy) will destroy it. For the 1944 model, only aim at the turret or the cupola as its hull is very strong.

Against the M4A3E2

Light tank/SPAA: the Jumbo will be a very tough opponent for these light vehicles simply due to its thick armour. Use your good mobility and flank it whenever you can. Do not shoot at the turret at all times since it is 152 mm thick all-round, which is immune to almost all rounds from light vehicles. As you are at its side, target the lower part of the hull side where it is only 38 mm thick and can be penetrated by even low BR tanks like M5A1. Penetrating shells through there will knock out all of its crew. Breaking its barrel or tracks can also be an option, but beware of its turning turret and roof mounted heavy MG. It might take several hits thus longer time to disable these modules, so retreat if there is danger.

Medium tank: medium tank commanders will have a better time dealing with an M4A3E2 as they are now better armed while also having adequate mobility to flank around. When the Jumbo is angling it is generally still impossible to penetrate. However if its angle is a bit too much and exposes more of its side, shells with good performance against sloped armour (e.g. BR-365A) will easily go through the lower part of the hull side, right above the front sprocket wheel. If the engagement distance is very close and the Jumbo does not have bushes, you can probably see its famous weak spot: the MG port. Aim carefully at it, as it has a chance to bounce or absorb a shell. A penetration through there will usually destroy the target. At this close range, certain tanks like T-34-85 and Panther A may not need to aim at the MG port, as they can punch straight through the upper front plate with ballistic capped shells or superior penetration.

Heavy tank/tank destroyer: since these heavier vehicles (e.g. IS-2) generally come with extreme penetrations, there is not much to say. Target the M4A3E2's upper frontal plate if it is not angling. If it is, aim at the gun mantlet or lower side armour. Do not hit the weld line that joins the curved transmission housing with the flat upper front plate, it is very likely to absorb the shell.

Pros and cons

Pros:

  • Better 76 mm armour-piercing power compared to previous version, especially with APCR when available
  • One of the fastest reloading armament for a heavy tank of the rank
  • Good gun depression of -10 degrees, can help fighting at hull-down positions
  • Equipped with a stabiliser to allow fire-on-the-move at low speed
  • Jumbo armour layout gives enhanced frontal protection for the hull and turret, especially so when angled
  • Weak spots on front hull are small and are hard to hit at longer ranges
  • Centralised "wet" ammunition stowage in the centre, reducing chance of a penetrating shot igniting the ammunition
  • Good forward acceleration to get on the move quickly

Cons:

  • Constantly faces enemy tanks with guns able to easily penetrate the front armour
  • Angling benefit to frontal hull armour is mitigated by extremely thin lower side armour, which can be easily penetrated by enemy guns
  • Due to the layered armour at the front and the armour over-matching mechanic, the upper glacis armour can be dubious in that it does not reliably ricochet shells, even from smaller calibre guns like the 75 mm SA50
  • Aiming at dangerous enemy tanks can allow them to attack the relatively flat gun mantlet or the weaker area above mantlet, penetrating and knocking out the gun, the turret crew, or both
  • 76 mm gun may find itself lacking against enemy frontal armour, requiring some good shot placement and/or tactical manoeuvres
  • Roof armour is thin enough that some aerial attack at a perpendicular angle can penetrate
  • Tall profile makes it a bigger target
  • Bad off-road manoeuvrability
  • Quite low top speed of 35 km/h, with a likewise bad reverse speed of -4 km/h

History

Development

Long before D-Day, American war planners knew that it would a long and decisive battle against the German defensive and that the need for an assault tank to push the lines and capture the beach was needed. The Americans knew they would need a tank that was up-armoured and up-gunned, something beyond the standard M4 Sherman. The hope was the have the M26 Pershing finished by 1944, however, because of difficulties, it was delayed to 1945.

US Ordnance then took their abundant M4 Shermans in stock and fixed them up for the new role they've been assigned in. Although keeping the same engine, the armour was upped from around 76.2 mm initial thickness to 102 mm and angled at 47 degrees from vertical. This angle would influence later Sherman design such as the M4A3 by changing the original 56 degrees angled glacis with protruding crew hatches to 47 degrees angled glacis without any protrusion from the crew hatches. This modified M4 Sherman's armour when angled would then be 150 mm line-of-sight (LOS) thick and 180 mm effective. The side armour is also increased to 76.2 mm thick and the turret is redesigned to provide more protection. These modified Shermans were designated the M4A3E2 by the Ordnance Department, whereas the nickname "Jumbo" was likely a post-war invention. At the end of the modifications, the Sherman "Jumbo" now weighed about 42 tons and moves a lower speed of 22 mph. A drawback to the increased weight of the Sherman is that the Vertical Volute Suspension System (VVSS) from the Sherman was unable to take the weight easily, so extra care was taken by the crew members to not break the suspension.

In March of 1944, the US Army ordered for 254 of these vehicles to be delivered for use for European Operations. Intended for the assault on the Normandy Beachhead, it was deployed in Normandy after D-Day to assist the infantry push through German defences. The M4A3E2 originally came with the 75 mm guns to support infantry with its better HE shells compared to the planned 76 mm instalment, but the 76 mm was installed later in the campaign and called the M4A3E2 (76) W Jumbo.

Combat usage

The M4A3E2 was well-liked by the crew and commanders due to its protection value. Despite the weight difference and strain on the suspension, it performed reliably and could absorb damage that would otherwise destroy regular Shermans. Later in the war, when the quantity of the M4 Sherman "Jumbos" were unable to meet the demand, George S. Patton ordered for existing M4 Shermans to weld on armour plates scavenged from knocked out tanks to a makeshift "Expedient Jumbos". This caused the newer Shermans such as the M4A3 (76) W HVSS could have the same protection by welding metal onto the hull. One of the Jumbo's notable participation in the war was in Patton's Third Army where it spearheaded the assault to Bastogne to relieve the pinned down 101st Paratroopers.

When the war in the European Theater ended, the M4A3E2s were then placed stateside for the preparation for the invasion of the Japanese Home Islands. However, this was never to be fulfilled as Japan then surrendered to the United States in September 1945. The M4A3E2 Shermans proved to be a very effective stop-gap solution until heavier armoured tanks such as the Pershing could come into play. In 1948, about 96 Sherman Jumbos still remained in US inventory.


Archive of the in-game description

Preparations for the invasion of Europe saw a heavily armoured assault tank designated M4A3E2 (76)W designed using the M4A3 base. In March 1944 the Armed Forces Committee approved a program refitting 254 tanks, some of which were equipped with 76 mm cannons. Their armour was strengthened by stacking 38 mm armour plates welded together on the front and sides of the hull. As a result, the frontal armour reached a thickness of 102 mm to go along with the 76 mm on the sides. The transmission was protected with a 140 mm cast cover, while the rest of the hull was not modified. The new T23 cast turret had walls 152 mm thick and was special in that it did not have a hatch from which to fire a personal weapon. The 178 mm mantlet was mounted with a 76 mm M1A1C cannon, while ammunition was stored in wet stowage. The thicker armour pushed the tank's weight to 38 tons, simultaneously lowering its top speed to 35 km/h.

The exact number of M4A3E2 tanks refitted with 76 mm M1A1C cannons was never ascertained.

The tanks were very popular as column leads, given the fact that German antitank guns could not penetrate their frontal armour.


Media

Skins
Videos

See also

Other M4A3E2 vehicles in the game

External links


U.S. Army Ordnance Department/Corps*
Light tanks  T18E2 · M24 (Designed in collaboration with Cadillac)
M3 Stuart  M3 · M3A1 Stuart · M3A1 (USMC)
M5 Stuart  M5A1
Medium tanks  M3 Lee
M4 Sherman  M4 · M4A1 · M4A2 · M4A3 (105) · Calliope
  M4A1 (76) W · M4A2 (76) W · M4A3 (76) W
M26 Pershing  T20 · T25 · M26 · M26E1 · M26 T99
Patton Series  M46 · M46 "Tiger" · M47
Prototypes  T54E1 · T95E1
Heavy tanks  M103
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6 Heavy  M6A1 · M6A2E1 · T1E1
M26 Pershing  T26E1-1 · T26E5
Prototypes  T14
T29  T29 · T30 · T34
T-32  T32 · T32E1
Tank destroyers  M3 GMC · M10 GMC · M56
M8 GMC  M8 HMC · M8A1 GMC
M36 GMC  M36 GMC · M36B2
Prototypes  T28 · T95
SPAAGs 
Production  M19 MGMC · M42
Export/Captured  ␗M8 HMC · SU-57
Stuart  Stuart I · Stuart III · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ▄M3A3 · ▄M3A3 Stuart · ▃Stuart VI (5th CAD) · ␗M5A1
Lee/Grant  ▂M3 Medium · ▃Grant I · Grant I
M4 Sherman  Sherman II · ▄M4A1 · ␗M4A1 (75) W · ▀M4 748 (a) · ▂M4A2 · ▄M4A3 (105) · ▅M4A3 (76) W · ▄M4A3E2
  ␗M4A4 · ␗M4A4 (1st PTG) · ▄Sherman V · ▄M4A4 · ▄Sherman I Composito
M26 Pershing  M26 "D.C.Ariete" · M26A1
M47 Patton  mKPz M47 G · ▅M47
M10 GMC  ␗M10 GMC · ▄M10 GMC
M36 GMC  ␗M36 GMC · M36B1 · ▅M36 · ▄M36B2
M19 MGMC  ▅M19A1
M42 MGMC  ▅M42 · ␗M42
  *The Ordnance Department was renamed to the Ordnance Corps after the Army Reorganization Act of 1950.

USA heavy tanks
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6  M6A1 · T1E1 · T1E1 (90) · M6A2E1
T26  T26E1-1 · T26E5
T29/30/34  T29 · T30 · T34
T32  T32 · T32E1
M103  M103
Others  T14