Difference between pages "M4A4 (SA50)" and "Update 1.55 "Royal Armour""

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{{Specs-Card|code=fr_m4a4_cn_75_50}}
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{{DISPLAYTITLE:Update 1.55 “Royal Armour”}}
 +
[[File:Wallpaper Update1.55.jpg|x400px|border|right]]
  
== Description ==
+
[https://warthunder.com/en/news/3473--en Update 1.55 “Royal Armour”]([https://warthunder.com/en/game/changelog/current/518 changelog]) was introduced on 15 December 2015. It is most notable for adding the British Tank Tree into the game.
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
[[File:GarageImage_M4A4(SA50).jpg|420px|thumb|left]]
 
{{break}}
 
The ''' M4A4 (SA50) ''' is a Rank III French medium tank with a battle rating of 4.7 (AB/RB/SB). It was introduced in [[Update 1.75 "La Résistance"]]. This tank is the equivalent to the British [[Sherman VC Firefly]], it trades of its top-mounted HMG and additional armour for a better main gun: the SA50 L/57 cannon, which is the same gun as the [[AMX-13]], providing an interesting perspective to what's coming next in terms of firepower. That being said, the rest of this tank is 100% Sherman, with all its good and bad. As of update 1.77, it is one of two vehicles based on the M4A4 Sherman, the other being the Sherman VC Firefly.
 
  
As with any Sherman design, this tank is quite iconic of this vehicle's family: tall profile, sloped frontal armour, front-mounted transmission, plane radial engine power station, rounded turret with complex gun mantlet, it has got it all. the only difference from purely American Sherman is its long gun featuring a muzzle-break.
+
__TOC__
  
'''Firepower:'''
+
=New Vehicles=
 +
==Aircraft==
 +
===United States===
 +
* [[F3F-2]]
  
The Sherman's turret was not made for such a huge gun. this is why this tank has an elongated mantlet: to provide space for the long SA50 L/57 cannon. Originally, this tank was provided with a vertical stabiliser but it was disabled with this new gun mount as the strain was too great for this piece. Thus, unlike most Sherman, the French M4A4 SA50 does not have a stabilized gun, but what a gun it is ! This main armament performs a bit better than its British counter part, the [[Ordnance QF 17-pounder|QF 17-pounder]] as it has superior penetration rates at all ranges. With such a gun, sniping is an easy task as only [[Pz.Kpfw. V Ausf. D|early Panthers]] will be able to defeat it (they still have weak spots, thought).
+
===Germany===
 +
* [[Ju_88_A-1|Ju-88A-1]]
  
With such firepower, there is also concerns: as said above, this gun is not stabilized, which makes target acquisition quite slow. This specific Sherman's main weakness being its lack of top-mounted MG, leaving it mostly vulnerable to strafing planes.
+
===Russia===
 +
* [[MiG-17]]
  
'''Armour:'''
+
===Great Britain===
 +
* [[Stirling B Mk I]]
 +
* [[Stirling B Mk III]]
  
With its sloped frontal armour, many low calibre shells will just bounce off the Sherman, any actual antitank gun you will face at this BR will easily go through this relatively thin armour at average combat ranges. Keep in mind not to linger too long is front of SPAAs as there is two very convenient flat plates in front of the driver and machine gunner. As for the turret, some angles may deflect shots but don't count on it. side and rear armour are vulnerable to anything bigger than HMG rounds since they are only 38 mm thick. In sum, this armour is there to provide occasional protection from poorly aimed shots and auto-cannon fire, but nothing more.
+
===Japan===
 +
* [[Ki-61-I tei]]
 +
* [[A7M2]]
 +
* [[Ki-44-II_hei|Ki-44-II Hei]]
 +
* [[Ki-44-II_otsu|Ki-44-II Otsu]] (premium)
  
'''Mobility:'''
+
==Ground Forces==
 +
===Germany===
 +
* [[Pz.Kpfw. Churchill (Germany)|​Kpfpz. Churchill]] (premium)
  
The Sherman chassis, with all its good and bad takes this tank around the battlefield. It will carry its user wherever it likes but it takes some time to do so. Don't count on it for hasty retreats as both reverse speed and hull turning are slow when this tank is stopped. As long as it is not required to do back-flips and drifting, this chassis does the job.
+
===Russia===
 +
* [[T-44-122]]
  
== General info ==
+
===Great Britain===
=== Survivability and armour ===
+
* [[Crusader Mk II]]
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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* [[A13 Mk I]]
 +
* [[A13 Mk.I (3rd RTR)|A13 Mk I 3rd RTR]] (premium)
 +
* [[Tetrarch Mk I]]
 +
* [[T17E2]]
 +
* '''The following tanks will become available during the course of the British Ground Forces CBT'''
 +
** [[Valentine Mk IX]]
 +
** [[Valentine Mk XI]]
 +
** [[Comet I|А34 Comet I]]
 +
** [[Challenger|A30 Challenger]]
 +
** [[AC Mk II AA|Armoured Car AA Mk II]]
 +
** [[Crusader AA Mk I]]
 +
** [[Crusader AA Mk II]]
 +
** [[Crusader Mk III]]
 +
** [[Churchill Mk III|Сhurchill Mk III]]
 +
** [[Churchill Mk VII|Сhurchill Mk VII]]
 +
** [[Cromwell_I|Cromwell I]]
 +
** [[Centurion Mk 3|Сenturion Mk III]]
 +
** [[Centurion_Mk 10|Centurion Mk X]]
 +
** [[A.C.IV|AC IV Thunderbolt]] (premium)
 +
** [[3_inch_Gun_Carrier|3 inch Gun Carrier]]
 +
** [[Avenger|Avenger]]
 +
** [[Archer]]
 +
** [[Caernarvon|Caernarvon]]
 +
** [[Tortoise|A39 Tortoise]]
 +
** [[Charioteer_Mk_VII|Charioteer Mk VII]]
 +
** [[Cromwell_V|Cromwell Mk V]]
 +
** [[A13 Mk II]]
 +
** [[Sherman_Firefly|Sherman VC Firefly]]
 +
** [[Achilles|Achilles]]
 +
** [[Matilda Mk II|Matilda Mk II]]
 +
** [[Valentine Mk I]]
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
=Game changes=
'''Armour type:'''
+
==New Locations and Missions==
* Rolled homogeneous armour
+
* [[Tunisia]] - New desert location for combined battles (available within the following game modes: Domination, Battle, Capture).
* Cast homogeneous armour (Transmission housing, Turret)
+
* [[Second battle of El Alamein (Ground Forces)|Second Battle of El Alamein]] - New desert location for combined battles available within the following game modes: Domination, Battle, Conquest).
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 50.8 mm (56°) ''Front glacis'' <br> 50.8 mm (0-64°) ''Transmission housing'' <br> 50.8 mm (3-19°) ''Driver’s hoods'' || 38.1 mm || 38.1 mm (21°) ''Top'' <br> 38.1 mm ''Bottom'' || 25.4 mm <br> 19.5 mm ''Borders''
 
|-
 
| Turret || 76 mm (7-65°) ''Turret front'' <br> 63-100 mm (0-62°) ''Gun mantlet'' <br> 51 mm (0-80°) ''Protruding gun mantlet'' || 51 mm (0-68°) || 51 mm (3-68°) || 25.4 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 63.5 mm || 25.4 mm
 
|}
 
'''Notes:'''
 
* Suspension wheels are 15 mm thick, bogies are 10 mm thick, tracks are 20 mm thick.
 
* Patches on the side hull are added armour of 25.4 mm thickness.
 
  
=== Mobility ===
+
==Game mechanics==
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
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* [[Daily_missions|Battle tasks]] - personal missions, complete them and get rewards (will become available a few days after the Update release)
{| class="wikitable" style="text-align:center"
 
|-
 
!colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 31.5 || colspan="1" rowspan="2" | 0.9 || colspan="1" | 51 (AB)
 
|-
 
|46 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|713
 
|878
 
|-
 
|''Realistic/Simulator''
 
|407
 
|460
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|20.79
 
|25.60
 
|-
 
|''Realistic/Simulator''
 
|11.86
 
|13.41
 
|-
 
|}
 
  
== Armaments ==
+
==Changes in Locations and Missions==
=== Main armament ===
+
* Minimap in the mission briefing screen has been improved
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|SA50 (75 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
==Research and Economy==
|-
+
* M10 17pdr Achilles was moved to 3rd rank without BR changes
! colspan="6" | [[SA50 (75 mm)|75 mm SA50 L/57]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
  
|-
+
==Changes in Flight Models==
| colspan="3" | 62 || -10°/+25° || ±180° || N/A
+
* [http://forum.warthunder.com/index.php?/topic/285021-changes-in-flight-models-for-155-royal-armour/ Click here for more details.]
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 14.28 || 19.80 || 24.0 || 26.60 || 28.20
 
|-
 
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 9.80 || _.__ || _.__ || _.__
 
|-
 
|}
 
  
===== Ammunition =====
+
==Changes in Ground Vehicles&nbsp;Armament==
{| class="wikitable sortable" style="text-align:center" width="100%"
+
* Fire rate for the 75mm M6 cannon has been increased from 9 to 9.3 shots per minute ([[M24|M24 tank]]).
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| POT-51A || APC || 168 || 163 || 140 || 110 || 95 || 82
 
|-
 
| 75mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
| PCOT-51P || APCBC || 180 || 176 || 163 || 150 || 136 || 126
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| POT-51A || APC || 1,000 || 6.4 || N/A || N/A || N/A || ° || 48° || 63° || 71°
 
|-
 
| 75mm HE || HE || 753 || 6.2 || 0.4 || 0.1 || 675 || +0° || 79° || 80° || 81°
 
|-
 
| PCOT-51P || APCBC || 1,000 || 6.4 || N/A || N/A || N/A || ° || 48° || 63° || 71°
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
+
==Control==
[[File:Ammoracks M4A4(SA50).jpg|right|thumbnail|[[Ammo racks|Ammo racks]] of the M4A4 (SA50)|x250px]]
+
* Wheeled vehicles driving performance on roads, snow, sand and dirt tracks has been improved.
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |8th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''62''' || 57&nbsp;''(+5)'' || 51&nbsp;''(+11)'' || 42&nbsp;''(+20)'' || 33&nbsp;''(+29)'' || 13&nbsp;''(+49)'' || 9&nbsp;''(+53)'' || 5&nbsp;''(+57)'' || 1&nbsp;''(+63)'' || style="text-align:left" | No
 
|-
 
|}
 
  
Upper Hull Empty: 33&nbsp;(+29)
+
==Sounds==
 +
* Sounds for the following weapons have been reworked: D10-T, L7, Oerlikon 20mm cannon, QF6 57mm gun, QF32 94mm gun.
 +
* New sounds for Vickers .303 and BESA MG’s.
 +
* Turret rotation sounds reworked according to their historical characteristics.
 +
* Voice-overs for Turkish localization have been updated.
 +
* M2 MG sound has been fixed (for ground vehicles).
 +
* Engine screeching sounds for the trucks have been removed.
  
=== Machine guns ===
+
==PS4==
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
* Fixed and improved head tracking using Playstation Camera.
{{main|Browning (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
==Miscellaneous==
|-
+
* Landing or “ditching” on the surface of water is now possible for all aircraft, not only for floatplanes and seaplanes.
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]
+
* Floating (Amphibious) capability is now available for the PT-76.
|-
+
* Time required for the vehicle to be covered in dust while moving on sandy and dusty roads has been increased.
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 3,000 (250) || 500 || N/A || N/A
 
|-
 
|}
 
  
== Usage in the battles ==
+
=Smaller updates that came afterwards=
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
==[https://warthunder.com/en/game/changelog/current/519 15.12.2015]==
Experienced Sherman commanders will like this tank as it drastically increases this old boy's lethality. This tank is a very good representative of the medium tanks line, with average mobility, sufficient armour and enjoyable firepower. Get into position, manage to avoid shots doing so and ensure any role an average tank could do: sniper, brawler, flanker, etc. More of that in the [[M4A4 (SA50)#Tactics| tactics section]].
+
* Fixed game crashes on old Nvidia drivers.
 +
* A bug which would stop tank battles audio from working properly has been fixed.
  
With good overall characteristics, this vehicle can play many roles on the battlefield, here is some of them:
+
==[https://warthunder.com/en/game/changelog/current/520 16.12.2015]==
 +
* BR for SPAA T17E2 has been increased from 1.0 to 1.3.
 +
* The slot for decal “White Cross” on captured German Churchill has been changed.
 +
* The gearbox of the Centurion Мk.3 and Mk.10 has been fixed. Neutral gear turning performance and backward movement is no longer limited by reduced gear ratio for backward movement.
 +
* Dynamic and static stroke of the wheels for Centurion Mk.3, Centurion Mk.10, Conqueror Mk.2 and Caernarvon FV221 has been fixed (decreased).
 +
* Consumption of shells from ammo racks for Centurion Mk.10 has been refined.
 +
* Increased speed of the vertical guidance for Centurion Mk.3, Mk.10, Conqueror Mk.2 and Caernarvon FV221 to simulate the operation of the cannon stabilizer.
 +
* KPVT mg ammo load received new ammunition: BS-41 (T10M and SU-122-54).
 +
* L7A1 rate of fire (Centurion Mk.10) has been increased from 8.4 to 9 shots per minute.
 +
* Fire rate of the 75 mm KwK42 cannon (Panther ausf D/A/G series) has been increased from 7.2 to 8.1 shots per minute.
 +
* Fire rate of the 84 mm QF 20pdr cannon (Charioteer Mk.VII) has been increased from 7.02 to 7.8 shots per minute.
 +
* Fire rate of the 84 mm QF 20pdr cannon (Caernarvon and Centurion Mk.3) has been increased from 7.02 to 9.6 shots per minute.
 +
* Fire rate of the 85 mm ZIS-S-53 cannon (Т-44 ) has been decreased from 8.4 to 8.1 shots per minute.
 +
* Fire rate of the 85mm D-5T cannon (Т-34 with D-5T cannon) has been decreased from 7.8 to 7.2 shots per minute.
 +
* Fire rate of the 88 mm KwK 36 cannon (Tiger Ausf H1/E) has been increased from 7.2 to 8.1 shots per minute.
 +
* Penetration value for 57mm ammo (SU-57) М7 has been reduced by 5% for all distances according to Catalogue of Standard Ordnance Items. Second Edition 1944. Volume III. Office of the Chief of Ordnance Technical Division. Washington D.C.
 +
* PT-76 incorrect performance while moving through deeper rivers has been fixed.
  
'''Brawler:'''
+
==[https://warthunder.com/en/game/changelog/current/521 17.12.2015]==
 +
Server Update:
 +
* BR for T17E2 has been increased from 1.3 to 1.7.
 +
* Engine and transmission repair time has been decreased by 35% in all modes.
 +
* Terrain crossing capacity for wheeled and track vehicles on sand has been improved on all maps.
 +
* Time required for a vehicle to be covered in dust while moving on sandy terrain has been doubled.
 +
* Value of the armour thickness in the vehicle card for Сhurchill Mk.VII, AC Mk II AA and Crusader AA Mk.II has been fixed.
 +
* "The Second Battle of El Alamein" now has additional spawn points in Realistic and Simulator battles. The new spawn points are closer to the capture zones
 +
* The "Hurtgen Forest" spawn points in Realistic and Simulator battles has been moved closer to the capture zone (Conquest mode only)
 +
* Note: This server update applies to all platforms unless specifically highlighted.
  
This tank has bad armour for the BR and you assume it. Using its good turret turning speed and close-quarter penetration rates, it should blast through almost anything it looks at. This tactic is very efficient in urban combat, where long range precision shots are not required, only reaction time and situation awareness can save you. Make sure to surprise your enemies while avoiding being targeted yourself can grant you with a few kills. The most important thing about this tactic is to know when to pull off, as enemies will be aware of a rampaging Sherman in the area and will take advantage of it as soon as they got the opportunity. This is a high risk/high stakes game-play.
+
Client Update:
 +
* Display of camouflages for certain aircraft has been fixed.
 +
* A sound bug when receiving Silver Lions reward has been fixed.
 +
* Bug in display of markers has been fixed.
 +
* Client stability improved
  
'''Sniper:'''
 
  
To be used in open maps, preferably against lower BR vehicles. Keeping a good distance from your enemie's gun, use your own cannon to penetrate them from any range. Even if your armour is not the best, it should block most incoming round, which have lost most of their energy from traveling for so long. Make sure to reposition every 2-3 shots as you may get spotted by a big gun. This tactic is even more effective when hulled-down: this tank has -10° of depression, make good use of them.
+
==[https://warthunder.com/en/game/changelog/current/523 22.12.2015]==
 +
Changes in ground vehicles:
 +
* British ground vehicles received their first 3 camouflages (two desert and one winter).
 +
* A bug, whereby the tank-sight grass and foliage option may have been reset when the client was restarted has been fixed.
 +
* Armour layout on the Сonqueror Mk 2 has been refined and fixed: in the damage model is now taken into account side skirts and boxes, frontal armour on the turret has been modeled more accurately, armour thickness in the frontal sloped turret profile has been increased from 150 to 250 mm.
 +
* The thickness of some armoured parts on the A39 Tortoise has been fixed: hull top plate, thickness of the side skirts, rear parts of the hull, and thickness of the machine gun turret.
 +
* The name of the 120 mm cannon of the Сonqueror Mk 2, has been changed from L11 to the correct designation: L1A1 (characteristics of the shells and cannon parameters have not changed).
 +
* The sloping frontal armour for the Matilda Mk II has been fixed from 20 to 47 mm.
 +
* The number of crew members in the Crusader Mk.II has been fixed - 5 crewmen instead of 4.
 +
* For RBT-5 it is now possible to automatically reload the rocket payloads in Arcade Battles. Rockets will be reloaded in 90 seconds.
 +
* The errors in the characteristics of the British OQF 6 pdr Mk III cannon (57mm) (Mounted on: Crusader Mk.III, Valentine Mk.IX, Cromwell Mk.I) has been fixed. The characteristics of this cannon were previously corresponding to more powerful cannon Mk V, and the armour piercing parameters of the AP Mk.5T shell were even higher. Now the ballistic characteristics and armour piercing parameters are more closely corresponding to the prototype.
 +
* The fire rate of 17pdr. M10 Achilles has been decreased from 9.6 to 9 shots per minute.
 +
* The fire rate of SP 17pdr. Valentine Archer has been decreased from 9.6 to 8.7 shots per minute.
  
Use your imagination: any tactic that do not rely too much on armour is a good one when using this tank. Want to follow the team? No problem. Want to find a good ambush spot? Go for it.
+
BR changes:
 +
* BR for the Cromwell Mk V has been increased from 2.7 to 3.0 in all game modes.
 +
* BR for the Cromwell Mk I has been increased from 3.3 to 3.7 in all game modes.
 +
* BR for the Centurion Mk 10 has been decreased from 7.7 to 7.0 in all game modes.
 +
* BR for 3 inch. Gun Carrier has been decreased from 3.3 to 3.0 in all game modes.
 +
* BR for the Churchill Mk III and german Kampfpanzer Churchill has been increased from 3.7 to 4.0 in all game modes.
 +
* BR for the Valentine Mk XI has been increased from 2.7 to 3.0 in all game modes.
 +
* BR for the 17pdr. M10 Achilles (and its premium counterpart) has been increased from 3.7 to 4.0 in all game modes.
  
=== Pros and cons ===
+
Location changes:
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
* Second Battle of El Alamein:
'''Pros:'''
+
** The height of the dunes has been adjusted slightly for a less obstructed field of play and the behavioural aspects of the sand has also been changed.
* Good penetrating 75 mm gun, even better than the famous British [[Ordnance QF 17-pounder|QF 17-pounder]]
+
** Finer detailing has been added to the desert surface.
* -10 degrees of gun depression.
+
** The terrain has been smoothed out in areas where ground vehicles could get stuck or damaged.
* Better penetration and armour than the Sherman Firefly.
+
** Some visual bugs have been fixed.
* Sherman chassis, familiar to almost any tech tree.
 
* Overall a good tank.
 
* Clearly improves in all fields over the precedent [[M4A1_Sherman_France|French Sherman]].
 
'''Cons:'''
 
* Not really good armour.
 
* Lacks a 50 cal when compared to other Shermans.  
 
* Slower reload compared to the Sherman Firefly.
 
* No smoke rounds.
 
* Hull turning rate is bad.
 
* Slow reverse speed.
 
  
== History ==
+
* Tunisia:
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
** Small balance related changes have been applied.
===Israeli M4 Shermans===
 
During the Cold War, the Israelis received stocks of [[M4|M4 Sherman]] tanks to equip their armoured force. They were obtained from the British, French, and scrap yards across Europe.<ref name="ZalogaIsraeli">Zaloga 2008, "Chapter 11: Cold War Sherman"</ref> Their designations on the Shermans were based on their armaments, leading to names such as the ''Sherman M-1'' with the [[M1 (76 mm)|76 mm M1 gun]], the ''Sherman M-3'' with the [[M3 (75 mm)|75 mm M3 gun]], and the ''Sherman M-4'' with the [[M4 (105 mm)|105 mm M4 howitzer]], regardless of Sherman hull and engine model types. Sherman tanks equipped with the horizontal volute suspension system (HVSS) were given the added name "Super" in the designation.<ref name="ShermanTankIsraeli">Jeeps_Guns_Tanks 2015, ''#34''</ref>
 
  
The M4 Shermans were seen as adequate in the early 1950s conflicts, but the Soviet arms trade with the neighboring Arab countries in the 1950s caused the Israelis to focus on uparming their existing Sherman inventory. Their program was a 1954 joint venture with France to arm the Sherman with the 75 mm SA50 gun from the [[AMX-13]] light tank. The modifications to hold the 75 mm SA50 gun required the extension of the Sherman turret front and rear to make room for the gun and add a counterweight for the heavier front weight. With the success of this modification, the Israelis chose the 75 mm SA50 gun to be the new armament for the M4 Sherman inventory. The first fifty tanks with the 75 mm SA50 guns were added into a M4A4 Sherman hull converted to use a R975 radial engine by the French, these tanks designated as the '''M-50 Sherman''' by Israel. These used a vertical-volute suspension system (VVSS), but the added weight of the gun inhibited the M-50's flotation and mobility, so this was shifted to use the HVSS and the Cummins diesel engine. These two variants are distinguished by engine type as the ''M-50 Continental'' and the ''M-50 Cummins.'' Other hulls outside the M4A4 were also used in the conversions.<ref name="ShermanTankIsraeli"/>
+
Sounds:
 +
* Dubbing for german localisation has been added.
 +
* The audio for the D10-T cannon has been updated.
 +
* The audio for the Ho-301 cannon has been fixed.
  
===Combat usage===
+
Interface:
The M-50 Sherman was used by Israeli during the 1956 Suez Crisis and the 1967 Six-Day War. The 1956 Suez Crisis against Egypt was a curious case as the Egyptians also send their M4 Sherman inventory through a similar uparm program by adding the [[M4A1 (FL10)|AMX-13 turret onto their M4 Shermans]], giving them their own usage of the 75 mm SA50 gun on the M4 Sherman tanks.<ref name="ZalogaIsraeli"/>
+
* Soldier Trophies have been changed to the new 'Battle Trophies' in the Item Store.
  
Its use in the 1967 war was interleaved with the more powerful M-51 Sherman, a similar upgun program with the French 105 mm Modèle F1 from the [[AMX-30 (1972)|AMX-30]] tank.<ref name="ShermanTankIsraeli"/> Though the early M-50 Continentals were retired by 1972, the
+
==[https://warthunder.com/en/game/changelog/current/524 24.12.2015]==
the M-50 Cummins and M-51 served together up until the early 1980s, having to fight more modern Soviet tanks such as the [[T-55A|T-54/55]] tanks in the 1973 Yom-Kippur War. The Israeli gave away several of the M-50 Shermans to Lebanon to aid supporting militia groups in the Lebanese Civil War, in this conflict two were captured by Palestine, which they used against during the 1982 Lebanon War.<ref name="ChadM-50">Chad 2011</ref> About 50 M-50 were given to Chile in late 1980s, rearmed with an IMI-OTO 60 mm Hyper Velocity Medium Support gun, which they used until 1999 when they replaced them with the [[Leopard I|Leopard 1]] tanks. The Israelis cleared their stocks of M-50 and M-51 by this time, sold to collections, used as range targets, or repurposed to other usage such as engineer vehicles.
+
* Damage of modules and crew during collisions has been improved in some cases.
 +
* Several fixes for MacOS client.
 +
* Client stability and optimization has been improved.
 +
* "Thunder Leagues" achievemnts are moved to a separate tab.
  
== Media ==
+
==[https://warthunder.com/en/game/changelog/current/526 25.12.2015]==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
* Battle task “Vigilante” has been fixed
 +
* Several Battle tasks have been rebalanced so became easier some - more difficult
 +
* Some Battle tasks descriptions have been updated and clarified
  
==References==
+
==[https://warthunder.com/en/game/changelog/current/527 30.12.2015]==
<references />
+
* Mirrors in cockpits have been fixed. 
 +
* Client stability and optimization improvements.
  
== Read also ==
+
==[https://warthunder.com/en/game/changelog/current/528 06.01.2016]==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* Changed colour of UI buttons to reflect their purpose (upgrades are blue, purchase\shop gold and “action” buttons are red).
* ''reference to the series of the vehicles;''
+
* Added an option to hide information panels in hangar.
* ''links to approximate analogues of other nations and research trees.''
+
* Fixed rare bug in rendering of track marks on landscape (long track marks across landscape).
''ETC.''-->
 
[https://warthunder.com/en/news/5186-development-m4a4-sa50-the-desert-warrior-en [Devblog<nowiki>]</nowiki> M4A4 (SA50) - The Desert Warrior]
 
  
== Sources ==
+
==[https://warthunder.com/en/game/changelog/current/529 15.01.2016]==
<!--''Paste links to sources and external resources, such as:''
+
* Improved client stability and client optimization.
* ''topic on the official game forum;''
+
* Bug fixed on location ‘Tunisia’ in some cases, where ground vehicles could enter and maneuver inside some of the rocks.
* ''other literature.''-->
+
* Rare bug fixed where players could not enter aerial flight events in Arcade tank battles.
* Chad. "Palestinian Armor." Military In the Middle East. WordPress, 12 Jan. 2011. Web. 30 Dec. 2017. [https://milinme.wordpress.com/2011/01/12/palestinian-armor/ Website].
 
* Jeeps_Guns_Tanks. "#34 Israeli Shermans: The Most Powerful Shermans Ever To See Action." The Sherman Tank Site. WordPress, 20 Dec. 2015. Web. 30 Dec. 2017. [http://www.theshermantank.com/m50/israeli-shermans-the-most-powerful-shermans-ever-to-see-action/ Website].
 
* Zaloga Steven. Armored Thunderbolt: The U.S. Army Sherman in World War II Stackpole Books, 2008
 
  
{{French medium tanks}}
+
Changes in Flight Models
 +
* La-7/B-20 - Wing polar for “landing” flaps position has been updated. Fuselage and fin polars have been updated.
 +
* Ju-87d-5/G-2 - Fuselage and fin polars have been updated. The calculation of the transition processes on the wing and fin polars has been refined (The sideslip of the aircraft while maneuvering at low speed has been reduced).
 +
* I-185 M-82/71 - The possibility of getting the aircraft into an uncontrolled spin by using the rudder in arcade battles game mode has been fixed.
 +
* XP-55 - Aerodynamic characteristics of the wing and stabilizer has been refined. The balance of the aircraft has been adjusted, the behavior of the aircraft in the stall on the stabilizer has been refined (“peck” is now more accented).
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/530 17.01.2016]==
 +
* Flickering of shadows in the SLI mode has been fixed.
 +
* Movement fluidity of a tank turret in replays has been improved.
 +
* Some optimization of building destruction has been done.
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/531 20.01.2016]==
 +
* The damage model of crew members has been fixed - rifle calibre bullets and spalling do not pierce through a body and thus do not damage several crew members sitting in one line. 
 +
* The parameters of the defense equivalent for the following materials have been changed: tracks - from 0.9 to 0.7, constructional steel - from 1 to 0.45, constructional steel of the chassis from 0.7 to 0.6
 +
* The thickness of specific elements in the Churchill Mk.III (German premium variant as well) has been changed:
 +
** lower front plate - from 114.3 mm to 76.2 mm
 +
** hull sponson sides - from 76.2 mm to 63.5 mm
 +
** hull sides - from 63.5 mm to 50.8 mm
 +
** front plate of the sponsons - from 76.2 mm to 63.5 mm
 +
** According to T.D.5912 scheme, The Tank Museum  - Churchill Tank. Vehicle History and Specification. The given elements were defended by external plates that were made of steel armour and the internal plating that was made of soft steel, previously the overall thickness was calculated as if it was armour steel. 
 +
* The thickness of specific elements of the Churchill Mk.VII has been changed:
 +
** lower front plate from 152 mm to 139 mm
 +
** Machine gun protection  from 76.2 mm to 25.4 mm. 
 +
** According to T.D.26924,  The Tank Museum  - Churchill Tank. Vehicle History and Specification
 +
* The thickness of specific elements of the FV221 Caernarvon tank has been changed. Front turret armour and mask thickness is equivalent to the Centurion Mk.3  (since the Caernarvon used the same turret as the Centurion Mk.3 according to “AFV Weapons Conqueror Heavy Gun Tank” by Major Michael Norman, pp. 9-10 ). 
 +
* Turning in neutral gear is now available for the A43 Black Prince.
 +
* Turning in neutral gear for the 3-inch Gun Carrier has been fixed
 +
* Maximal turret turning speed for A43 Black Prince has been changed from 15 degrees per second to 17 degrees per second according to (Preliminary trials - Black Prince A43 March 22md, 1945. Application A, tables 5,6). 
 +
* Minimal depression angle for RBT-5 has been changed from 0 degrees to +7 degrees since it is the only possible minimum to correct the rocket hitting the rail defenses when launched.
 +
* M8 HE penetration value has been decreased from 32 to 29 mm (Calliope, M26 T99)
 +
* Projectile core for 83mm Shot Mk3 has been reduced to 40 mm from 80 mm.
 +
* Direct kinetic damage bug for 76.2 mm ammo Sh-354T has been fixed (previously it did not knock-out a crew member in the vehicle with an open turret upon direct hit).
 +
* Spalling penetration value and damage sector for APCR, APDS and HEAT rounds has been reduced. Spalling cone parameters of the APCR rounds are similar to those of the APDS rounds. The Spalling penetration value for most fragments does not allow piercing through several crew members and does damage within a lesser sector. 
 +
* Ricochet parametres for APC rounds are now equivalent to APCBC. 
 +
* Number of respawns for A43 Black Prince has been fixed from 2 to 1 in tank sim battles. 
 +
* Visibility parameter for the FV221 has been changed.
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/532 21.01.2016]==
 +
* Rocket reload time for RBT-5 reduced from 90 seconds to 45 seconds;
 +
* Neutral steering added to the following vehicles : A34 Comet, A30 SP Avenger, A30 Challenger;
 +
* Info about minimal distance to use rockets has been added to the RBT-5 info card.
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/533 22.01.2016]==
 +
* Rare bug when starting the 64-bit version of the game has been fixed.
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/534 27.01.2016]==
 +
Special attention has been paid to the balance of the ‘top-end’ ground machines of all nations according to statistics. Those vehicles will once again be situated in their own Matchmaking bracket - 8.0
 +
 
 +
Overview of changes:
 +
[https://docs.google.com/spreadsheets/d/1HYBOb8Lb-919C1s-0REmeJTnbSn9cBEzd9ZzsefDQH4/pubhtml Economy Changes]
 +
[https://docs.google.com/spreadsheets/d/1X9vW5iE7C9g9ryWx4IkduRfUZaTQ92v9L_b5mPd3a6g/pubhtml Battle Rating Changes for Ground Vehicles]
 +
[https://docs.google.com/spreadsheets/d/18v5NQflthLG4S1bqBQGfdH8beF4u5movWpXa4RZQygg/pubhtml Battle Rating Changes for Aircraft]
 +
 
 +
Additional changes:
 +
* M4A3E2 Jumbo and Premium version - Added APCR projectile T45.
 +
* M4A2 Sherman - Added APCR projectile T45.
 +
* T-34E - Due to its increased Battle Rating, this vehicle has received additional 76mm ammunition to its wartime arsenal, as it’s BR is now similar to T-34E STZ, T-34 1942 etc.
 +
* Pz IV / 70 (A) - Added APCR projectile PzGr40 / 42.
 +
* FV221 Caernarvon - Fixed a bug in combined Realistic Battles which allowed the vehicle to rejoin the battle at the same cost of a medium tank of equal BR.
 +
* For ground vehicles of Rank I (except anti aircraft vehicles) with a weapon calibre of 50mm or less, HE shells will be removed for both primary and secondary (e.g. 45mm turrets of T-35) armament. This change has been implemented to make the game more friendly for beginners, who are not yet familiar with the different kinds of ammunition available and were, due to the limited effectiveness of low caliber HE, often dealing no damage to their enemies. We will closely monitor this change, please leave your feedback about it on our forums.
 +
* A bug where rocket tanks were able to launch rockets non-stop while situated within capture zones has been fixed.
 +
* The time it takes to reload a rocket on capture points has been increased: BM-8-24 - up to 8 secs, Calliope and M26T99 - up to 10 secs. The Panzerwerfer 42 reload time for a single rocket has been reduced to 12.
 +
* Turning whilst in neutral gear is now possible for the Jpz 4-5
 +
* A mistake in the AP and APHE ammo info card has been fixed: previously it could show 100% ricochet chance at certain angles - the wrong angle was shown (15 degrees instead of 25).
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/535 28.01.2016]==
 +
* Characteristics of the ТТ-250 rockets mounted on the RBT-5 tank have been updated: calibre, stabilizer parameters, thrust output and its deviation.
 +
* Reloading time for RBT-5 rockets in Arcade Battles has been increased to 70 seconds.
 +
* Depression angle for RBT-5 has been increased to 9 degrees.
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/536 01.02.2016]==
 +
* Client stability has been improved.
 +
* Rare bug where the opponent’s vehicle that destroyed the player wasn’t shown in the killcam has been fixed.
 +
* Rare bug where the representation of the image of the destroyed vehicle in the killcam was missing has been fixed.
 +
* New camera view for hits on an enemy vehicle has been added in replays.
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/537 02.02.2016]==
 +
Gameplay Mechanics
 +
* New [https://warthunder.com/en/devblog/current/862 thermodynamics system] has been implemented* for RB and SB modes.
 +
* Oil cooler flap control option has been added.
 +
* Text indication added when trying to retract missing gear or change the missing flap position.
 +
* It is now easier to identify when fuel starvation for float carburettor engines occurs.
 +
* Rare bug that caused shaking in cockpit view in AB while performing maneuvers with mouse aim has been fixed.
 +
* Rare bug that caused AI aircraft to collide while taxiing or taking off has been fixed.
 +
* Aircraft AI has been improved, they will now chase tactically relevant targets instead of pursuing players at a greater distance.
 +
 
 +
Interface
 +
* The “social” panel has been relocated from the upper right to the bottom right.
 +
* The armament choice menu has been improved.
 +
* Vehicle info cards now show BR instead of rank.
 +
* The option to choose the game mode in the Research screen that changes displayed information based on the selection has been removed - Now, information is displayed according to game mode selected (below “To Battle” button).
 +
* The selection via dropbox design has been changed.
 +
 
 +
Misc
 +
* Client stability has been improved.
 +
* Rare bug that showed incorrect turret position in spectator’s view has been fixed.
 +
* Rare bug where the hit-cam did not show the enemy that destroyed a player’s vehicle has been fixed.
 +
* Flickering shadows in hit-cam have been fixed.
 +
 
 +
<nowiki>*Due to technical reasons new thermodynamics can be temporary switched on and off for first few days.</nowiki>
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/538 03.02.2016]==
 +
* Client stability has been improved.
 +
* Micro Freezes that infrequently happened in air battles have been fixed.
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/539 05.02.2016]==
 +
* Client stability has been improved.
 +
* The “Custom” difficulty setting in custom battles has been fixed.
 +
* The chance of ricochet has been reduced for all armour-piercing shells provided that the calibre of the shell exceeds the armour thickness by 2 or more times.
 +
* A bug that caused spalling damage when penetrating two armour layers has been fixed. Previously it would be occasionally possible that after penetrating the first armour layer and not penetrating the second - interior spalling damage of the vehicle could still occur (e.g damaging a heavy tank whilst hitting its upper side with low-calibre fast-firing automatic cannons on SPAA vehicles).
 +
* The chance of ammo rack detonation has been increased for ground vehicles with separate shell, primer and charges (for example Soviet heavy tanks of the IS series and other vehicles like M103, Jagdtiger).
 +
* For SPAA equipped with automatic cannons, there is now a chance that ammunition can catch light or detonate when hit by enemy fire.
 +
* Spalling effect after solid shells penetrate engines and transmission has been added for vehicles that use truck chassis.
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/540 10.02.2016]==
 +
* Client stability has been improved.
 +
* A bug in AB ground battles where the aiming marker turned green over armour that could not be penetrated has been fixed.
 +
* A rare bug where a player was not able to choose the desired vehicle whilst having correct amount of spawn Points has been fixed.
 +
* Destructible environment optimisation for buildings has been improved.
 +
* Render of FX (particles) has been optimised
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/541 17.02.2016]==
 +
* Client stability has been improved.
 +
* An error which would show water vapor within the cockpit whilst flying through clouds has been fixed.
 +
* An error relating to team selection in the dynamic campaign has been fixed.
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/542 18.02.2016]==
 +
* A rare bug where the minimap for artillery strike was different from the game minimap has been fixed.
 +
* The display of time in the “Repair speed” skill shown in the crew tab has been clarified.
 +
* Shadows on the ground that are not connected to the player have become darker.
 +
* Dropboxes in several menu tabs have been fixed.
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/543 19.02.2016]==
 +
* Armour update for Conqueror Mk.2 (see [https://warthunder.com/en/devblog/current/869 Developers Diary])
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/544 20.02.2016]==
 +
* Ricochet chance for HESH ammo at angles less than 30 degrees has been reduced
 +
* Number of secondary fragments has been increased for HESH ammo
 +
 
 +
==[https://warthunder.com/en/game/changelog/current/545 11.03.2016]==
 +
The following vehicles have had their Battle Ratings updates:
 +
* The BR of the М26 Pershing has been decreased to 6.3 in all game modes.
 +
* The BR of the ТB-3 aircraft has been decreased to 1.3 in AB and RB.
 +
* The BR of the Tiger II (P) has been decreased to 6.3 in AB and RB.
 +
 
 +
{{Updates}}
 +
 
 +
[[Category:Updates]]

Latest revision as of 05:55, 13 July 2021

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Use Wiki 3.0
Wallpaper Update1.55.jpg

Update 1.55 “Royal Armour”(changelog) was introduced on 15 December 2015. It is most notable for adding the British Tank Tree into the game.

New Vehicles

Aircraft

United States

Germany

Russia

Great Britain

Japan

Ground Forces

Germany

Russia

Great Britain

Game changes

New Locations and Missions

  • Tunisia - New desert location for combined battles (available within the following game modes: Domination, Battle, Capture).
  • Second Battle of El Alamein - New desert location for combined battles available within the following game modes: Domination, Battle, Conquest).

Game mechanics

  • Battle tasks - personal missions, complete them and get rewards (will become available a few days after the Update release)

Changes in Locations and Missions

  • Minimap in the mission briefing screen has been improved

Research and Economy

  • M10 17pdr Achilles was moved to 3rd rank without BR changes

Changes in Flight Models

Changes in Ground Vehicles Armament

  • Fire rate for the 75mm M6 cannon has been increased from 9 to 9.3 shots per minute (M24 tank).

Control

  • Wheeled vehicles driving performance on roads, snow, sand and dirt tracks has been improved.

Sounds

  • Sounds for the following weapons have been reworked: D10-T, L7, Oerlikon 20mm cannon, QF6 57mm gun, QF32 94mm gun.
  • New sounds for Vickers .303 and BESA MG’s.
  • Turret rotation sounds reworked according to their historical characteristics.
  • Voice-overs for Turkish localization have been updated.
  • M2 MG sound has been fixed (for ground vehicles).
  • Engine screeching sounds for the trucks have been removed.

PS4

  • Fixed and improved head tracking using Playstation Camera.

Miscellaneous

  • Landing or “ditching” on the surface of water is now possible for all aircraft, not only for floatplanes and seaplanes.
  • Floating (Amphibious) capability is now available for the PT-76.
  • Time required for the vehicle to be covered in dust while moving on sandy and dusty roads has been increased.

Smaller updates that came afterwards

15.12.2015

  • Fixed game crashes on old Nvidia drivers.
  • A bug which would stop tank battles audio from working properly has been fixed.

16.12.2015

  • BR for SPAA T17E2 has been increased from 1.0 to 1.3.
  • The slot for decal “White Cross” on captured German Churchill has been changed.
  • The gearbox of the Centurion Мk.3 and Mk.10 has been fixed. Neutral gear turning performance and backward movement is no longer limited by reduced gear ratio for backward movement.
  • Dynamic and static stroke of the wheels for Centurion Mk.3, Centurion Mk.10, Conqueror Mk.2 and Caernarvon FV221 has been fixed (decreased).
  • Consumption of shells from ammo racks for Centurion Mk.10 has been refined.
  • Increased speed of the vertical guidance for Centurion Mk.3, Mk.10, Conqueror Mk.2 and Caernarvon FV221 to simulate the operation of the cannon stabilizer.
  • KPVT mg ammo load received new ammunition: BS-41 (T10M and SU-122-54).
  • L7A1 rate of fire (Centurion Mk.10) has been increased from 8.4 to 9 shots per minute.
  • Fire rate of the 75 mm KwK42 cannon (Panther ausf D/A/G series) has been increased from 7.2 to 8.1 shots per minute.
  • Fire rate of the 84 mm QF 20pdr cannon (Charioteer Mk.VII) has been increased from 7.02 to 7.8 shots per minute.
  • Fire rate of the 84 mm QF 20pdr cannon (Caernarvon and Centurion Mk.3) has been increased from 7.02 to 9.6 shots per minute.
  • Fire rate of the 85 mm ZIS-S-53 cannon (Т-44 ) has been decreased from 8.4 to 8.1 shots per minute.
  • Fire rate of the 85mm D-5T cannon (Т-34 with D-5T cannon) has been decreased from 7.8 to 7.2 shots per minute.
  • Fire rate of the 88 mm KwK 36 cannon (Tiger Ausf H1/E) has been increased from 7.2 to 8.1 shots per minute.
  • Penetration value for 57mm ammo (SU-57) М7 has been reduced by 5% for all distances according to Catalogue of Standard Ordnance Items. Second Edition 1944. Volume III. Office of the Chief of Ordnance Technical Division. Washington D.C.
  • PT-76 incorrect performance while moving through deeper rivers has been fixed.

17.12.2015

Server Update:

  • BR for T17E2 has been increased from 1.3 to 1.7.
  • Engine and transmission repair time has been decreased by 35% in all modes.
  • Terrain crossing capacity for wheeled and track vehicles on sand has been improved on all maps.
  • Time required for a vehicle to be covered in dust while moving on sandy terrain has been doubled.
  • Value of the armour thickness in the vehicle card for Сhurchill Mk.VII, AC Mk II AA and Crusader AA Mk.II has been fixed.
  • "The Second Battle of El Alamein" now has additional spawn points in Realistic and Simulator battles. The new spawn points are closer to the capture zones
  • The "Hurtgen Forest" spawn points in Realistic and Simulator battles has been moved closer to the capture zone (Conquest mode only)
  • Note: This server update applies to all platforms unless specifically highlighted.

Client Update:

  • Display of camouflages for certain aircraft has been fixed.
  • A sound bug when receiving Silver Lions reward has been fixed.
  • Bug in display of markers has been fixed.
  • Client stability improved


22.12.2015

Changes in ground vehicles:

  • British ground vehicles received their first 3 camouflages (two desert and one winter).
  • A bug, whereby the tank-sight grass and foliage option may have been reset when the client was restarted has been fixed.
  • Armour layout on the Сonqueror Mk 2 has been refined and fixed: in the damage model is now taken into account side skirts and boxes, frontal armour on the turret has been modeled more accurately, armour thickness in the frontal sloped turret profile has been increased from 150 to 250 mm.
  • The thickness of some armoured parts on the A39 Tortoise has been fixed: hull top plate, thickness of the side skirts, rear parts of the hull, and thickness of the machine gun turret.
  • The name of the 120 mm cannon of the Сonqueror Mk 2, has been changed from L11 to the correct designation: L1A1 (characteristics of the shells and cannon parameters have not changed).
  • The sloping frontal armour for the Matilda Mk II has been fixed from 20 to 47 mm.
  • The number of crew members in the Crusader Mk.II has been fixed - 5 crewmen instead of 4.
  • For RBT-5 it is now possible to automatically reload the rocket payloads in Arcade Battles. Rockets will be reloaded in 90 seconds.
  • The errors in the characteristics of the British OQF 6 pdr Mk III cannon (57mm) (Mounted on: Crusader Mk.III, Valentine Mk.IX, Cromwell Mk.I) has been fixed. The characteristics of this cannon were previously corresponding to more powerful cannon Mk V, and the armour piercing parameters of the AP Mk.5T shell were even higher. Now the ballistic characteristics and armour piercing parameters are more closely corresponding to the prototype.
  • The fire rate of 17pdr. M10 Achilles has been decreased from 9.6 to 9 shots per minute.
  • The fire rate of SP 17pdr. Valentine Archer has been decreased from 9.6 to 8.7 shots per minute.

BR changes:

  • BR for the Cromwell Mk V has been increased from 2.7 to 3.0 in all game modes.
  • BR for the Cromwell Mk I has been increased from 3.3 to 3.7 in all game modes.
  • BR for the Centurion Mk 10 has been decreased from 7.7 to 7.0 in all game modes.
  • BR for 3 inch. Gun Carrier has been decreased from 3.3 to 3.0 in all game modes.
  • BR for the Churchill Mk III and german Kampfpanzer Churchill has been increased from 3.7 to 4.0 in all game modes.
  • BR for the Valentine Mk XI has been increased from 2.7 to 3.0 in all game modes.
  • BR for the 17pdr. M10 Achilles (and its premium counterpart) has been increased from 3.7 to 4.0 in all game modes.

Location changes:

  • Second Battle of El Alamein:
    • The height of the dunes has been adjusted slightly for a less obstructed field of play and the behavioural aspects of the sand has also been changed.
    • Finer detailing has been added to the desert surface.
    • The terrain has been smoothed out in areas where ground vehicles could get stuck or damaged.
    • Some visual bugs have been fixed.
  • Tunisia:
    • Small balance related changes have been applied.

Sounds:

  • Dubbing for german localisation has been added.
  • The audio for the D10-T cannon has been updated.
  • The audio for the Ho-301 cannon has been fixed.

Interface:

  • Soldier Trophies have been changed to the new 'Battle Trophies' in the Item Store.

24.12.2015

  • Damage of modules and crew during collisions has been improved in some cases.
  • Several fixes for MacOS client.
  • Client stability and optimization has been improved.
  • "Thunder Leagues" achievemnts are moved to a separate tab.

25.12.2015

  • Battle task “Vigilante” has been fixed
  • Several Battle tasks have been rebalanced so became easier some - more difficult
  • Some Battle tasks descriptions have been updated and clarified

30.12.2015

  • Mirrors in cockpits have been fixed.
  • Client stability and optimization improvements.

06.01.2016

  • Changed colour of UI buttons to reflect their purpose (upgrades are blue, purchase\shop gold and “action” buttons are red).
  • Added an option to hide information panels in hangar.
  • Fixed rare bug in rendering of track marks on landscape (long track marks across landscape).

15.01.2016

  • Improved client stability and client optimization.
  • Bug fixed on location ‘Tunisia’ in some cases, where ground vehicles could enter and maneuver inside some of the rocks.
  • Rare bug fixed where players could not enter aerial flight events in Arcade tank battles.

Changes in Flight Models

  • La-7/B-20 - Wing polar for “landing” flaps position has been updated. Fuselage and fin polars have been updated.
  • Ju-87d-5/G-2 - Fuselage and fin polars have been updated. The calculation of the transition processes on the wing and fin polars has been refined (The sideslip of the aircraft while maneuvering at low speed has been reduced).
  • I-185 M-82/71 - The possibility of getting the aircraft into an uncontrolled spin by using the rudder in arcade battles game mode has been fixed.
  • XP-55 - Aerodynamic characteristics of the wing and stabilizer has been refined. The balance of the aircraft has been adjusted, the behavior of the aircraft in the stall on the stabilizer has been refined (“peck” is now more accented).

17.01.2016

  • Flickering of shadows in the SLI mode has been fixed.
  • Movement fluidity of a tank turret in replays has been improved.
  • Some optimization of building destruction has been done.

20.01.2016

  • The damage model of crew members has been fixed - rifle calibre bullets and spalling do not pierce through a body and thus do not damage several crew members sitting in one line.
  • The parameters of the defense equivalent for the following materials have been changed: tracks - from 0.9 to 0.7, constructional steel - from 1 to 0.45, constructional steel of the chassis from 0.7 to 0.6
  • The thickness of specific elements in the Churchill Mk.III (German premium variant as well) has been changed:
    • lower front plate - from 114.3 mm to 76.2 mm
    • hull sponson sides - from 76.2 mm to 63.5 mm
    • hull sides - from 63.5 mm to 50.8 mm
    • front plate of the sponsons - from 76.2 mm to 63.5 mm
    • According to T.D.5912 scheme, The Tank Museum - Churchill Tank. Vehicle History and Specification. The given elements were defended by external plates that were made of steel armour and the internal plating that was made of soft steel, previously the overall thickness was calculated as if it was armour steel.
  • The thickness of specific elements of the Churchill Mk.VII has been changed:
    • lower front plate from 152 mm to 139 mm
    • Machine gun protection from 76.2 mm to 25.4 mm.
    • According to T.D.26924, The Tank Museum - Churchill Tank. Vehicle History and Specification
  • The thickness of specific elements of the FV221 Caernarvon tank has been changed. Front turret armour and mask thickness is equivalent to the Centurion Mk.3 (since the Caernarvon used the same turret as the Centurion Mk.3 according to “AFV Weapons Conqueror Heavy Gun Tank” by Major Michael Norman, pp. 9-10 ).
  • Turning in neutral gear is now available for the A43 Black Prince.
  • Turning in neutral gear for the 3-inch Gun Carrier has been fixed
  • Maximal turret turning speed for A43 Black Prince has been changed from 15 degrees per second to 17 degrees per second according to (Preliminary trials - Black Prince A43 March 22md, 1945. Application A, tables 5,6).
  • Minimal depression angle for RBT-5 has been changed from 0 degrees to +7 degrees since it is the only possible minimum to correct the rocket hitting the rail defenses when launched.
  • M8 HE penetration value has been decreased from 32 to 29 mm (Calliope, M26 T99)
  • Projectile core for 83mm Shot Mk3 has been reduced to 40 mm from 80 mm.
  • Direct kinetic damage bug for 76.2 mm ammo Sh-354T has been fixed (previously it did not knock-out a crew member in the vehicle with an open turret upon direct hit).
  • Spalling penetration value and damage sector for APCR, APDS and HEAT rounds has been reduced. Spalling cone parameters of the APCR rounds are similar to those of the APDS rounds. The Spalling penetration value for most fragments does not allow piercing through several crew members and does damage within a lesser sector.
  • Ricochet parametres for APC rounds are now equivalent to APCBC.
  • Number of respawns for A43 Black Prince has been fixed from 2 to 1 in tank sim battles.
  • Visibility parameter for the FV221 has been changed.

21.01.2016

  • Rocket reload time for RBT-5 reduced from 90 seconds to 45 seconds;
  • Neutral steering added to the following vehicles : A34 Comet, A30 SP Avenger, A30 Challenger;
  • Info about minimal distance to use rockets has been added to the RBT-5 info card.

22.01.2016

  • Rare bug when starting the 64-bit version of the game has been fixed.

27.01.2016

Special attention has been paid to the balance of the ‘top-end’ ground machines of all nations according to statistics. Those vehicles will once again be situated in their own Matchmaking bracket - 8.0

Overview of changes: Economy Changes Battle Rating Changes for Ground Vehicles Battle Rating Changes for Aircraft

Additional changes:

  • M4A3E2 Jumbo and Premium version - Added APCR projectile T45.
  • M4A2 Sherman - Added APCR projectile T45.
  • T-34E - Due to its increased Battle Rating, this vehicle has received additional 76mm ammunition to its wartime arsenal, as it’s BR is now similar to T-34E STZ, T-34 1942 etc.
  • Pz IV / 70 (A) - Added APCR projectile PzGr40 / 42.
  • FV221 Caernarvon - Fixed a bug in combined Realistic Battles which allowed the vehicle to rejoin the battle at the same cost of a medium tank of equal BR.
  • For ground vehicles of Rank I (except anti aircraft vehicles) with a weapon calibre of 50mm or less, HE shells will be removed for both primary and secondary (e.g. 45mm turrets of T-35) armament. This change has been implemented to make the game more friendly for beginners, who are not yet familiar with the different kinds of ammunition available and were, due to the limited effectiveness of low caliber HE, often dealing no damage to their enemies. We will closely monitor this change, please leave your feedback about it on our forums.
  • A bug where rocket tanks were able to launch rockets non-stop while situated within capture zones has been fixed.
  • The time it takes to reload a rocket on capture points has been increased: BM-8-24 - up to 8 secs, Calliope and M26T99 - up to 10 secs. The Panzerwerfer 42 reload time for a single rocket has been reduced to 12.
  • Turning whilst in neutral gear is now possible for the Jpz 4-5
  • A mistake in the AP and APHE ammo info card has been fixed: previously it could show 100% ricochet chance at certain angles - the wrong angle was shown (15 degrees instead of 25).

28.01.2016

  • Characteristics of the ТТ-250 rockets mounted on the RBT-5 tank have been updated: calibre, stabilizer parameters, thrust output and its deviation.
  • Reloading time for RBT-5 rockets in Arcade Battles has been increased to 70 seconds.
  • Depression angle for RBT-5 has been increased to 9 degrees.

01.02.2016

  • Client stability has been improved.
  • Rare bug where the opponent’s vehicle that destroyed the player wasn’t shown in the killcam has been fixed.
  • Rare bug where the representation of the image of the destroyed vehicle in the killcam was missing has been fixed.
  • New camera view for hits on an enemy vehicle has been added in replays.

02.02.2016

Gameplay Mechanics

  • New thermodynamics system has been implemented* for RB and SB modes.
  • Oil cooler flap control option has been added.
  • Text indication added when trying to retract missing gear or change the missing flap position.
  • It is now easier to identify when fuel starvation for float carburettor engines occurs.
  • Rare bug that caused shaking in cockpit view in AB while performing maneuvers with mouse aim has been fixed.
  • Rare bug that caused AI aircraft to collide while taxiing or taking off has been fixed.
  • Aircraft AI has been improved, they will now chase tactically relevant targets instead of pursuing players at a greater distance.

Interface

  • The “social” panel has been relocated from the upper right to the bottom right.
  • The armament choice menu has been improved.
  • Vehicle info cards now show BR instead of rank.
  • The option to choose the game mode in the Research screen that changes displayed information based on the selection has been removed - Now, information is displayed according to game mode selected (below “To Battle” button).
  • The selection via dropbox design has been changed.

Misc

  • Client stability has been improved.
  • Rare bug that showed incorrect turret position in spectator’s view has been fixed.
  • Rare bug where the hit-cam did not show the enemy that destroyed a player’s vehicle has been fixed.
  • Flickering shadows in hit-cam have been fixed.

*Due to technical reasons new thermodynamics can be temporary switched on and off for first few days.

03.02.2016

  • Client stability has been improved.
  • Micro Freezes that infrequently happened in air battles have been fixed.

05.02.2016

  • Client stability has been improved.
  • The “Custom” difficulty setting in custom battles has been fixed.
  • The chance of ricochet has been reduced for all armour-piercing shells provided that the calibre of the shell exceeds the armour thickness by 2 or more times.
  • A bug that caused spalling damage when penetrating two armour layers has been fixed. Previously it would be occasionally possible that after penetrating the first armour layer and not penetrating the second - interior spalling damage of the vehicle could still occur (e.g damaging a heavy tank whilst hitting its upper side with low-calibre fast-firing automatic cannons on SPAA vehicles).
  • The chance of ammo rack detonation has been increased for ground vehicles with separate shell, primer and charges (for example Soviet heavy tanks of the IS series and other vehicles like M103, Jagdtiger).
  • For SPAA equipped with automatic cannons, there is now a chance that ammunition can catch light or detonate when hit by enemy fire.
  • Spalling effect after solid shells penetrate engines and transmission has been added for vehicles that use truck chassis.

10.02.2016

  • Client stability has been improved.
  • A bug in AB ground battles where the aiming marker turned green over armour that could not be penetrated has been fixed.
  • A rare bug where a player was not able to choose the desired vehicle whilst having correct amount of spawn Points has been fixed.
  • Destructible environment optimisation for buildings has been improved.
  • Render of FX (particles) has been optimised

17.02.2016

  • Client stability has been improved.
  • An error which would show water vapor within the cockpit whilst flying through clouds has been fixed.
  • An error relating to team selection in the dynamic campaign has been fixed.

18.02.2016

  • A rare bug where the minimap for artillery strike was different from the game minimap has been fixed.
  • The display of time in the “Repair speed” skill shown in the crew tab has been clarified.
  • Shadows on the ground that are not connected to the player have become darker.
  • Dropboxes in several menu tabs have been fixed.

19.02.2016

20.02.2016

  • Ricochet chance for HESH ammo at angles less than 30 degrees has been reduced
  • Number of secondary fragments has been increased for HESH ammo

11.03.2016

The following vehicles have had their Battle Ratings updates:

  • The BR of the М26 Pershing has been decreased to 6.3 in all game modes.
  • The BR of the ТB-3 aircraft has been decreased to 1.3 in AB and RB.
  • The BR of the Tiger II (P) has been decreased to 6.3 in AB and RB.


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