Update 1.79 "Project X"
Update 1.79 "Project X" (changelog) was introduced on 12 June 2018.
Contents
[hide]- 1 New vehicles
- 2 Game changes
- 2.1 Reworked air battles sound
- 2.2 New locations and missions
- 2.3 Location and mission updates
- 2.4 Naval locations and missions
- 2.5 Ground Vehicle model, damage model, characteristic and weaponry changes:
- 2.6 Aircraft model, damage model, characteristic and weaponry changes:
- 2.7 Flight Model changes
- 2.8 Economy and research
- 2.9 Interface
- 2.10 Game mechanics
- 2.11 Known Issues:
- 3 Smaller updates that came afterwards
- 3.1 12.06.2018
- 3.2 13.06.2018
- 3.3 15.06.2018
- 3.4 16.06.2018
- 3.5 18.06.2018
- 3.6 19.06.2018
- 3.7 20.06.2018
- 3.8 21.06.2018
- 3.9 22.06.2018
- 3.10 25.06.2018
- 3.11 26.06.2018
- 3.12 27.06.2018
- 3.13 28.06.2018
- 3.14 29.06.2018
- 3.15 30.06.2018
- 3.16 03.07.2018
- 3.17 04.07.2018
- 3.18 06.07.2018
- 3.19 12.07.2018
- 3.20 17.07.2018
- 3.21 20.07.2018
- 3.22 25.07.2018
- 3.23 30.07.2018
- 3.24 31.07.2018
- 3.25 01.08.2018
- 3.26 09.08.2018
- 3.27 10.08.2018
- 3.28 14.08.2018
New vehicles
Ground vehicles
USA
Germany
USSR
Britain
Japan
France
Aircraft
USA
- FJ-4B
- P-40F-10
- F4U-4B Corsair VMF-514 - Xbox One exclusive
- P-47D - cockpit updated
- P-40E-1 (Reworked Model and cockpit updated)
Germany
- Bf 109 Z (gift)
- Bf 110 F-2
- Bf 110 G-2
- Bf 110 C-7 (updated model, clarified modification)
USSR
Britain
- Beaufighter Mk.21 (detailed cockpit created by a player has been added)
Japan
Italy
- IAR-81C (Premium)
- Re.2000 G.A.
France
USA
- MTB Higgins 81 ft (PT-6)
- MTB Elco 77 ft (PT-20)
- MTB Higgins 78 ft (PT-71)
- MTB Elco 80 ft (PT-103)
- MGB 80 ft Nasty (PTF-7)
- Sub Chaser 110 ft (SC-497)
- Gunboat LCS(L)(3)
- Sub Chaser 165 ft (PC-451)
- MTB Elco 80 ft (PT-314)
- MTB Higgins 78 ft (PT-200)
- MTB Elco 80 ft (PT-565)
- MTB (PT-810)
- MGB Elco 77 ft (PT-59)
- MGB USS Tucumcari (PGH-2)
- MGB Asheville (PGM-84)
- Destroyer Clemson (DD-336)
- Destroyer Clemson (DD-213)
- Destroyer Fletcher (DD-445)
- Light cruiser Omaha (USS Trenton)
- MTB Elco 80 ft (PT-109)
- Destroyer Bennion (DD-662) - exclusive for Xbox One
- Destroyer Cowell (DD-547) (Gift)
Germany
- MTB LS
- MTB S-38
- MTB S-38b
- Minesweeper R-41
- Minesweeper R-130
- Minesweeper R-301
- Anti Air Ferry SF40 L
- Anti Air Ferry SF40 S
- Artillery Ferry AF D1
- Artillery Ferry AF D3
- Gunboat MZ1
- MTB S-100 (1945)
- MTB S-100 (1944)
- MTB(Hydrofoil) VS-10
- MTB Klasse 140/141 (Jaguar)
- MTB Pr. 206 GDRs
- Fast Attack Craft Typ-Klasse 143 (Albatros)
- Torpedo Boat Type 1924, (mod 1932)
- Torpedo Boat Type 1939
- Gunboat K-2
- Destroyer Type 1936
- Light cruiser KMS Emden (1944)
- MTB S-204 Lang (Gift)
- Minelayer VS-8 (Gift)
- Destroyer Z-20 “Karl Galster” (Gift)
Game changes
Reworked air battles sound
- New sounds for aircraft machine guns and cannons have been added.
- The dependence of the sound characteristic being created for the firing sound based on the angle of viewing on the aircraft gun has been added. Implemented for 3rd person view on player's aircraft on both allied and enemy aircraft.
- The dependence of the sound characteristic being created for the firing sound based on the angle of viewing on ground-based weapons has been added. Implemented for 3rd person view on player's vehicle on both allied and enemy vehicles.
- The dependence of the sound characteristic of the engine operation and the mechanical operation of the tracks/wheels on the angle of view on ground vehicles has been added. Implemented for 3rd person view on player's vehicle on both allied and enemy vehicles.
- For a player's aircraft, the mechanical sounds of the gun have been added at a specific viewing angle when seen from third person.
- For a player's aircraft, as seen from the third person, during shooting, with the camera position opposite the gun barrel, the sounds of the bullets have been added.
- Added sounds of dropping cases, for aircraft standing on the ground or slowly moving on the surface.
- When shooting at the surface of the earth at low speed, or at rest, now there are reverberating tails.
- The dependence of the sound character of shots for Allied / enemy aircraft has been added, depending on the distance of hits.
- The cockpit canopy now strongly filters out external sounds, greatly reducing their intensity.
- The sound of shots within sight of the cockpit now consist of two main components. These are shots outside the aircraft, filtered by the cockpit's canopy, and the jolts / blows of the machine gun / gun mechanisms located in the structure of the aircraft.
- If the breech mechanism exists in the cockpit, the mechanical operation of the gun will be audible during the shot.
- In turrets on aircraft, from the first person view, the mechanical sounds of of the gun and turret will now be heard.
- The mechanical sounds have changed when shooting from machine guns in ground vehicles, when seen from the first person.
- Changed the nature of the reverberation in the cockpit more realistically, with the cockpit canopy closed.
- When you open the cockpit canopy, the cockpit reverb smoothly goes into the reverberation of the open space.
- If there is an open turret on the aircraft, and a view from the first person is available, the reverb and the sound environment will be the same for an open cockpit.
- The sound of the mechanics of the aircraft turret has been added as it rotates, when viewed from the first person.
- With overloads, the character of the sound of the engine of the aircraft changes slightly, when observed from the cockpit.
- After launching a rocket, when switching to the camera following the rocket, you can now hear the sound of the rocket engine, depending on the viewing angle.
- The sound of impact on the aircraft frame when landing on any hard surface has been added.
- The sound of the aircraft rolling on a hard surfaces has been added in 3rd person view and cockpit.
- The sound of pneumatic brakes on the frame undercarriage from within the cockpit of aircraft has been added.
- Sound corrections for ground vehicle cannons equipped with muzzle brakes have been made.
New locations and missions
- Italy - new location for combined battles.
- Ladoga - new location for air battles. Two missions: “Frontline” and “Air Supremacy”.
- [Domination] Wallonia - new mission for the “Ardennes” location.
Location and mission updates
- Ground vehicles Location “Karelia” and partially on “Ireland” — Vegetation have been changed.
- Ground vehicles Location “Kursk” — Gardens in the village have been added.
- Hürtgen ground battles location - balancing and visual changes.
- Ardennes ground battles location - small town added to the central part of the location, number of bushes and smaller trees has been reduced.
- Zhengzhou air battles location - many corrections for roads and bridges.
- African gulf - Naval location for combined battles.
- Arabian Gulf - Naval location for combined battles.
- Fiji - Naval location for combined battles.
- Northern Port - Naval location for combined battles.
- Irish bay - Naval location for combined battles.
- Mediterranean Port - Naval location for combined battles.
- North sea - Naval location for combined battles.
- Norway - Naval location for combined battles.
- Andaman Sea - Naval location for combined battles.
Ground Vehicle model, damage model, characteristic and weaponry changes:
View full list
Aircraft model, damage model, characteristic and weaponry changes:
View full list
Flight Model changes
View full list
Economy and research
- The cost of aircraft torpedoes has been reduced.
- Sd.Kfz.234/2 - moved to 2nd tier.
- Marder III / Marder III H - Have been grouped in the research tree in one group.
- BMP-1 - Has been moved to rank V before Object 906.
- Object 906 - Has been moved to rank VI after BMP-1. Battle Rating has been changed for all game modes from 7.3 to 8.0.
- Daimler AC Mk.II - Has been moved from the AAA line and placed after the Tetrarch Mk.I and before Valentine Mk.I.
- Bf 110 C-4 the modification has been renamed to Bf 110 C-7 and moved to rank II.
- Do 217 J-1, Do 217 J-2 — moved to rank I and added to a group in research tree.
- BR Changes:
- FW 190 D-13:
- AB: 6.0 → 5.7
- RB: 5.7 → 5.3
- SB: 5.7 → 5.3
- FW 190 D-12:
- AB: 6.3 → 6.0
- RB: 5.7 → 5.3
- SB: 5.7 → 5.3
- Do 217 J-1:
- AB: 3.0 → 2.7
- RB: 3.0 → 2.7
- SB: 3.3 → 3.0
- Do 217 J-2:
- RB: 3.0 → 2.7
- SB: 3.3 → 3.0
- P-38J-15 Richard Bong:
- RB: 4.0 → 4.3
Interface
- US and German decals have been moved to separate groups: USA: USA (tanks), Germany, Germany (tanks).
- The ability to ‘mirror’ decals on vehicles has been added.
- Setting enabling automatic selection of camouflage on ground vehicles has been added to the menu in "customization" of ground vehicles.
- New feature “Protections analysis” has been added to the armour view mode. Select a potential enemy tank specify the shell type and the range of fire. By moving the cursor over the ground vehicle armour you can find out the probability of penetration, the equivalent of protection from the specified ammunition and also damage depending on the distance of the attack, the angle of the hit (corresponds to the direction of the view in the hangar).
- The ability to display the camouflage on a damaged vehicle model has been added in the “Customization” menu (show damaged model). For aircraft, with the help of the cursor it is possible to specify the separate damaged element of a covering.
- The names of some ground vehicles and aircraft in the research trees, and some armament, have been adjusted.
Game mechanics
- Delays implemented for ground vehicle active modification use, 15-second for fire-fighting equipment and 60-second for crew replenishment. The timer starts from the endpoint use of fire extinguisher or replenishment of the crew member, respectively.
- The conditions for gaining the battle award “Scouting” have been changed - the award will be given for destruction of a target by an ally which has been scouted by the player.
- The conditions for gaining the battle award “According to Intelligence” have been changed - award will be given for the destruction of enemy vehicles based on the allied scouting results.
- New battle award “Help with Repairing” has been added - the award will be given for helping an ally with repairing of their vehicle not more than 3 times in one battle.
- New battle tasks have been added:
- “One Step Ahead” - receive the required number of times the battle award “According to Intelligence”.
- “Scout” - receive the required number of times the battle award “Scouting”.
- “Set to Work” - receive the required number of times the battle award “Help with Repairing”.
- Changes in the PvE-missions “Assault”:
- Daily award for aircraft and ground vehicle assault is not related and you can get them both within one day.
- Universal backup vehicle for appropriate type of the vehicles (aircraft/ground vehicle) has been added to the award for victory.
- Number of enemies in the attacker waves depends on the number of players remaining in the session.
- The minimum number of players needed to start the event has been reduced.
- Changes in the PvE-mission “Assault. Tank arcade”:
- Mission in the location “Maginot Line” has been added. In this mission players will fight against French vehicles controlled by AI (1-5 difficulty level).
- Mission in the location “Fulda” has been added. In this mission players will fight against vehicles of NATO controlled by AI (6th difficulty level).
- After successful completion of enemy waves, several selectable bonuses which will restore all modules, crew and ammunition and will give additional use of the FPE and crew replenishment will spawn around the base. On the 1st and 2nd difficulty level there are no more than two bonuses after each wave, on the 3rd no more than 3 and so on. At the same time there can be no more than 10 bonuses in the location.
- The algorithm for the loss of the player's team points when the enemy is inside the defended sector and algorithm for calculating bonuses based on the result of each wave have been changed. Now these parameters will change not intermittently once per wave but by arithmetic progression.
- AI tanks will now use different shells.
- Loss of ammunition in AI tanks will not allow them to fire on players.
- The number of AI aircraft attacking players has been reduced.
Known Issues:
- Errors may occur with the general protection rating in the Protection Analysis function. In the event that the overall protection dimension shows greater values (more than 1000mm equivalent) this refers to primary modules (engine, cannon etc) where the tank crew and other lesser modules are not damaged.
- T-62M-1 may display texture issues and glitches.
Smaller updates that came afterwards
12.06.2018
- Game crash caused by viewing a damaged model of the vehicle has been fixed.
- P-36 (all modifications) - The position of the main landing gear stalks has been fixed.
13.06.2018
- XM-1 (GM) - The mechanics of controllable suspension has been added (clearance only). The ammo use order of ammunition consumption has been refined. Now with a minimum amount of shells taken into a battle, these will be placed behind knock-out panels.
15.06.2018
1st Patch
- A bug where the actions assigned to the “Alt” button would not work if some other key was also being pushed, has been fixed.
- A bug relating to vehicle X-Ray view, where low detailed crew members would be shown (as opposed to the normal, higher detailed quality), has been fixed.
- A bug which would cause client crashes to occur when attempting to view some replays has been fixed.
2nd Patch
- Type 90 — Possibility to purchase late winter camouflage has been added.
- A bug where ATGM icons are not displayed in spectator mode has been fixed.
- A bug with the overlay of the icon and text "Replenishment of first-order ammunition racks” has been fixed.
- A client crash by returning to the hangar after losing connection has been fixed.
Workshop, change items:
- Based on the results of the experiment with the exchange of hats for rarer ones we decided to turn off this option for PC players next week. We plan to leave the exchange option for only PS4 players as PS4 players can not purchase/sell a new hat on the market.
PS4
- A bug where the button for artillery strike did not function in terrain view mode has been fixed.
16.06.2018
- Crashfix: Fixed a crash that would sometimes occur when entering the bombsight view.
- Crashfix: Fixed a crash\client becoming unresponsive that occurred occasionally with environmental objects (fences etc) destruction.
- Optimization: previously, long distant shadows could be rendered additional times, resulting in frame rate drops.
18.06.2018
- T-62M-1, T32 - The order of ammunition use has been specified.
- XM-803 - A bug with very quick replenishment of the reloading mechanism has been fixed.
- Challenger 1 - The designations of the machine guns have been corrected.
- SU-57 - Number of crew members has been changed from 4 to 5.
- Centurion Mk.5 AVRE - A bug with lack of the crew replacement of the driver with the helper has been fixed.
- Type 74, XM-1 (GM) - The modification “Range finder” has been changed to the modification “Laser range finder”.
- 120mm shell L15A3 - An error where the same armour piercing values as the L15A5 were allocated has been corrected.
- 120mm shell OFL 120 G1 - An error with armour piercing values has been corrected.
- 10 m: 550 → 500
- 500 m: 540 → 485
- 1000 m: 530 → 475
- 2000 m: 510 → 460
- Source: GIAT Industries, Systemes d’arme, 2000.
- AMX-40 - The values of elevation angles have been changed from -10/20 degrees to -7/20 degrees. Source: Encylopédie des chars de combats tome 1 par Marc Chassillan // RAIDS HS N ° 029 COMBAT TANKS IN ACTION T4
19.06.2018
- Opening of Naval battle CBT.
- Economy: after destroying an enemy vehicle, if the BR difference between an attacking vehicle and its target is more than 1.7 BR, the attacker’s reward in SL will be reduced proportionally to the BR difference. This only applies if the attacker is of higher BR.
20.06.2018
A bug related to the flying of aircraft in ground battles, where aircraft guns would be in an overheated state when spawning, has been fixed (source). Some rare errors related to the game lagging/hanging have been fixed.
21.06.2018
1st Patch
- A bug where tank gun accuracy remained degraded after the gun was repaired has been fixed.
2nd Patch
- Vessel repair costs have been re-calculated, see changes on sheet. Leave your feedback in the Naval forum topic (available for the members of the CBT)
22.06.2018
Naval battles CBT :
- Inconsistencies in the weapon naming has been fixed
- Traverse speed of the MG and autocannon turrets has been increased
- Researchable modifications have been updated
- X-ray view bugs when some modules were not displayed have been fixed
- Torpedoes propel mode modifications bugs have been fixed
- Ammo rack detonation conditions and effects have been corrected: detonation and fire in ammo racks(naval magazines) means destruction for the smaller craft. As for destroyers and cruisers, fire means losing ammo and leads to a fire around the storage. If the magazine (ammo rack) is completely destroyed with kinetic damage or by shrapnel it will explode or catch fire.
- Boat DM have been updated: they are more vulnerable to kinetic damage
- Crew skill description has been fixed
25.06.2018
- A bug, where the zoom settings from the first person view were not saved when switching to the statistics/map and back, has been fixed.
- Water rendering performance in aircraft battles has been improved.
Naval battles CBT:
- A bug where the warning "you will drown“ would wrongly appear due to strong waves has been fixed.
- Costs for the research and purchasing of ships at initial ranks have been reduced.
- Rewards and repair costs have been recalculated
26.06.2018
- F4U-7 — Air targets belt added
- Multi-engined aircraft updated DM: damage of low-calibre auto-cannons against wings has been updated.
- High-calibre aircraft weaponry - installation of a new weapons module, changes to the firing time until jamming.
- FJ-4B — Browning-Colt Mk.12 Mod 3. Rate of fire corrected. Incorrect message displayed when wing pylon mounted bombs were prevented from dropping has been fixed. Bombs will now free fall without non existing bomb bay doors.
- Bomb mass and explosive value for Italian and French bombers has been updated
- A bug where other crew members couldn't switch to the driver position has been fixed.
Naval battles CBT:
- Kanonenboot K-2 added to German research tree
- Bugs with AP belts for 20mm Oerlikon cannons and 12.7mm browning MG research has been fixed
- A mistake with max speed value in the Trenton cruiser info card has been corrected
- LCS(l)(3): a bug where HE shells were repeated in the action panel has been fixed
- Main turret armour has been fixed. Gun shield armour has been fixed.
27.06.2018
- The possibility of exchanging hat coupons in the Workshop for PC players has been disabled and will remain only for PS4 users.
- In the near future we will add the option for PS4 players to exchange coupons or to exchange them for Warbonds in the workshop. Additionally, PS4 players will have the opportunity to purchase keys for trophy chests using Golden Eagles (this trophy chest is available to PC players on the market)
- Naval battle keyboard lock error after using in-game chat between screen changes has been fixed.
- FM - Bf 110 (all modifications) - a bug where max G-load was too low has been fixed.
28.06.2018
Naval battle CBT
- 20mm Vierling and 76-152mm cannon sounds have been fixed.
- Naval battle keyboard lock error after using in-game chat between screen changes has been fixed.
29.06.2018
- A bug where a ground vehicle continued to burn when FPE equipment had been deployed has been fixed.
- Performance for “Italy” location has been improved.
- PS4, Xbox — An option to trade “Country Balls” during the “Spot the Ball!” special has been added.
- Sounds for the naval 12.7-37mm guns have been improved.
30.06.2018
- A bug where a ground vehicle continued to burn when FPE equipment had been deployed has been fixed.
- Performance for “Italy” location has been improved.
- PS4, Xbox — An option to trade “Country Balls” during the “Spot the Ball!” special has been added.
- Sounds for the naval 12.7-37mm guns have been improved.
03.07.2018
Naval battle CBT
- A bug where some of the shells could not achieve their maximum range has been fixed.
- The distance at which AI gunners will open fire has been refined:
Calibre, mm | Distance, m | |
---|---|---|
7.62/7.92 | ⇢ | 1500 |
12.7/15 | ⇢ | 2000 |
20/25 | ⇢ | 2500 |
30 | ⇢ | 3000 |
37/40 | ⇢ | 4000 |
57 | ⇢ | 4500 |
76 | ⇢ | 8000 |
88 | ⇢ | 9000 |
102/105 | ⇢ | 10000 |
120/127/128 | ⇢ | 15000 |
150/152 | ⇢ | 18000 |
04.07.2018
Naval Battles CBT
- The uneven distribution of respawn areas on naval maps has been fixed.
06.07.2018
Naval CBT changes:
- The volume of the collision warning sound in naval battles has been reduced, the sound played now reflects distance to the object with which a collision is possible, the volume increases as the vessel approaches the object.
- Fire alarm klaxon volume now automatically lowers after a short delay when no FPE modification is available.
Other changes:
- A bug where, after participating in the “A fiery ball” event, the FPS would drop in other ground forces battles, has been fixed.
12.07.2018
1st Patch
The setting of what types of camouflage (fictional, unhistorical or historical) a player sees on other player vehicles in a battle has now been expanded to include decals. (Options → Vehicles customization → Show content in the battle).
2nd Patch
Battle rating changes implemented for aircraft and ground vehicles (list in this topic).
17.07.2018
- Type 74 - rate of fire increased from 7 to 9 shots per minute. Source: Japan Defense Agency (September 5, 1974), 仮制式要綱 74式戦車 XD9002 [Construction summary, Type 74 Tank, XD 9002], Japan Defense Agency.
- 120mm L15A3/L15A5 - penetration values have been corrected. Penetration at normal considerably reduced. Penetration at 60 degrees angles has been increased. Source: DEFE 15/1183 // DEFE 25/576 Future Tank Policy (Pre and Post 1995) // DEFE 70.207 Replacement of Chieftain Tank (Future Main Battle Tank - MBT 80) policy
- 120 mm L23A1 - penetration values have been corrected. Penetration at normal considerably reduced. Penetration at 60 degree angles have been increased. Source. Challenger db
- Challenger - tank armour and protection updated. For more information see devblog.
- Challenger - name corrected to “Challenger Mk.2”
- T-64B - a bug with reduced protection value of the hull and turret has been fixed. Source "Защита танков" ред. В.А. Григорян изд. МГТУ им. Н.Э.Баумана // Частные вопросы конечной баллистики" ред. В.А. Григорян изд. МГТУ им. Н.Э.Баумана // Репорт -
- Accuracy has been corrected for the following guns:
- 100-mm D-10Т/S/Т2S
- 105-mm KwK L/68 cannon
- 105-mm CN105 F1
- 105-mm L7 and modifications
- 105-mm M68 and modifications
- 115-mm U-5ТS
- 120-mm GIAT CN120-25 G1
- 120-mm L11A5
- 120-mm Rheinmetall L/44
- 120-mm Type 90
- 125-mm 2А26
- 125-mm 2А46М-1
- 152-mm XM150E5
- Previously these guns had a spread over 1 mRad at 1000m distance. Now the spread has been corrected to 0.38-0.5 mRad at that distance. Sources: ARTILLERY DIVISION REPORT ON EVALUATION OF PREPRODUCTION SHOT, APDS, 105-MM, M392A1 FOR M68 GUN (U) AD0317307, REPORT NO. DPS/OAC-I/60/2 JUNE 1960 // PERFORMANCE OF CHROME-PLATED 105MM M68 GUN TUBES WITH DISCARDING SABOT AMMUNITION ADA031639 September 1976
20.07.2018
Owners of the Soviet Project 1124 MLRS Gunboat will now see the vehicle in their research tree. You will not be able to participate in the current Naval battles, however, it can still be used in test drive. The Soviet research tree will be added very soon.
25.07.2018
- Naval Battles repair cost changes (list in this topic).
- RP rewards for Naval CBT have been doubled.
30.07.2018
- A bug has been fixed where ground vehicles could be immobilised by minor obstacles, like fences, bushes, etc.;
- A bug where in AB ground forces, dropped bombs were not visible has been fixed;
- Rare lagging after activating the “To Battle” button in aircraft battles has been fixed;
31.07.2018
Naval battles CBT:
Initial Soviet naval research tree has been added
Torpedo boats:
- G-5
- D-3
- Project 123bis
- Project 123K “Komsomolets”
- Project 183
- Project 206
- Project 206M
Artillery boats, sea hunters, armoured boats and patrol ships:
- OD-200
- MO-4
- BMO
- MPK Pr.122A
- MPK-163
- Pr.191M
- Pr.1124 (1940)
- Pr.1124 (1945)
- Pr.1124 MLRS (premium)
- MBK pr.186
- MBK-161 (1944)
- Pr. 1204 late
- SKR Pr. 159
Destroyers:
- Project 7U
- Project 7U “Stroyny” (premium)
Light cruiser:
- "Krasny Kavkaz"
Fixed bugs:
- Types of ammunition for German shells have been added.
- Targeting modifications for Primary Armament, Auxiliary Armament and Anti-Air Armament have been fixed.
- The number of crew members for the cruiser Emden has been changed from 464 to 582.
- Maximum speed of the cruiser Emden has been changed from 44.4 km/h (24 knots) to 54.4 km/h (29.4 knots).
01.08.2018
- Naval battles CBT:***
The following bugs have been fixed:
- The number of vehicles that must be purchased for transition to the 3rd rank of the Soviet fleet - now you only need to purchase 2 ships.
- Reloading time for the DShK machine guns has been changed from 6 to 4 seconds.
- The conditions for destroying the Soviet G-5 reserve boat have changed. Previously the boat wasn’t destroyed even after all modules had been knocked out.
- Project 123bis and Project 123K Komsomolets: the time to reload torpedoes on these Soviet vessels has been changed to 60 seconds.
- Reduced the cost of buying and researching boats Project 123bis and Project 123K Komsomolets.
- The rotation speed of turrets on Soviet torpedo and artillery boats of the 1st rank has been increased by 10-15%.
- A bug occuring in some rare cases when ship gunners were auto-shooting, where they would aim and shoot at incorrect targets, has been fixed.
BR changes (Arcade and Realistic are the same):
- The BR of the LCS(L)(3) has been changed to 2.7, the ship has also been moved to the end of the 1st rank in the research tree.
- The BR of the light and heavy SF40 barges have been increased to 2.3.
- The BR of the K-2 gunboat has been lowered to 3.7.
- BR changes for Soviet armoured boats:
- Pr. 191M - 2.0
- Pr. 1124 (1940) - 2.3
- Pr. 1124 (1945) - 2.3
- MBK Pr.186 - 2.7
- Pr. 1204 Late - 2.7
- MBK-161 (1944) - 3.0
09.08.2018
- A bug where vehicles on the ground (included aircraft) received reduced damage from bombs and rockets has been fixed (source 1, source 2).
- A bug where bush decorations were not covered with snow on winter maps has been fixed.
- A bug where after exit from a “Damaged model preview” the damage was still visible on the vehicle model in the hangar has been fixed.
- A bug where, in the “Damaged model preview” for aircraft, the engine would start smoking after a while, has been fixed.
- A bug where use of the “Damaged model preview” in the naval hangar created the playing of random sounds has been fixed.
- A bug where during a battle in AB ground battles the sound of shooting was still played after switching from the gunner view has been fixed.
- A bug where, after reloading aircraft rockets a few times, they would no longer produce a visual exploding effect, has been fixed.
10.08.2018
On the 13th of August, “Project X” I trophies will stop being dropped in battles and we have turned on the possibility of exchanging 4 trophies of the previous series (“Advancing Storm” I) to the “Project X” trophy in the workshop (available only on PC). The exchange will operate only during this weekend (11th-12th of August) and will be switched off on Monday, the 13th of August.
14.08.2018
- PS4 and XBox One players are now able to purchase keys for the “Storm I” and “Project X” trophies or the trophies themselves for Golden Eagles using the in game item shop. Each trophy contains coupons for one of the following items: a unique camouflage, decal or vehicle.
- Because of lack of the possibility for PS4 and XBox One players to receive the “Storm I” and “Project X” trophies in random battles in the past, so we enabled this option for a limited time (1 month). The trophies will be dropped within a certain probability and regularity in random battles in all game modes. The minimum requirements for obtaining the trophy are to have at least one vehicle of rank III in the crewed setup and gain 50% or more activity in a battle (except cooperative PvE “Assault” mode).
- New sections in the workshop are available for PS4 and XBox One players: “Storm I trophy” and “Project X trophy” for the exchange of the coupons of these trophies.
- Authors of user content included in the “Storm I” and “Project X” trophies will receive their percentage of any proceeds from the sale of the keys for the trophies for Golden Eagles in the in-game shop in GJN (Gaijin Coins).
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