Update 1.43

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Introducing Wiki 3.0
Wallpaper Update1.43.jpg

Update 1.43 (changelog) was introduced on 9 October 2014. It is most notable for adding a large number of new vehicles; including the Ho 229 V3, Canberra B Mk 2, T-35 (the first multi-turreted tank in the game), and extended SPAA trees for Germany and Russia; as well as the first urban tank map Poland.

New Vehicles

Ground Forces

Germany

USSR

Aircraft

USA

Germany

USSR

Great Britain

Japan

Game changes

General Changes

  • New air and ground vehicles
  • Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
  • New arcade tank battle mode
    • The destruction of enemy vehicles now adds an opportunity to activate a special “aerial battle”, where players can participate in the form of temporary flyouts using an attacker or bomber.
    • The activation of an aerial battle grants other players the possibility of using a fighter to destroy or protect the initiator of the battle. Players who are in the squad with the initiator will receive a head-start on selecting the fighter
    • Aircraft used in aerial battles are not aircraft that players have necessarily unlocked - they are specifically set for the mission. Those aircraft require no repair or leveling and progress on them will go towards tank progress.
    • Artillery support mechanics have been re-worked. Now they can be stored to a maximum of three strikes and will also require enemy vehicle destruction to be activated.
    • More details in the DevBlog
  • New Realistic Battle mode:
    • Destroying enemy vehicles, dealing damage and capturing zones will give you earned points which you may spend for further respawns in any vehicles set in your line-up before the battle.
    • After starting the session, each player in the team will receive an initial 400 Points which he spends to get the first vehicle to participate in the battle;
    • Matchmaking is calculated according to the vehicle that has maximum BR in the line-up;
    • If the player fails to earn enough points for respawn before his vehicle is destroyed, he withdraws from the battle;
    • A team wins once it accomplishes the mission’s task or destroys all enemy vehicles - the same as for standard War Thunder missions.
    • The given numbers are calculated if the vehicle you wish to respawn in has highest BR in the battle. If there are vehicles with higher BR than the vehicle you want to respawn in, you will need to spend less points.
    • With BR difference of 1.0 and more in your line-up maximum step-down ratio is 0.75
  • Air Race mode has been added:
    • You can compete against other players in track completion speed and gain rewards for victories in the Events (but it will be available in both Custom Battles and in the Events)
    • New location was created for that mode where race will commence - “Tropical Island”.
    • Repairs will be much lower in that mode than in any other mode
  • New locations and maps
  • New hangar design
  • New environment and weapons sounds
  • Vehicle presets
  • New achievements and rewards
  • The automatic punishment system for unsportsmanlike behaviour will now take into account rams and friendly fire hits.
  • Kill credit system now has different timers to count hit damage for different game modes (time doubled for RB and SB)
  • Fixed error in the kill credit for bombers (killed co-pilot was counted as a critical hit and would award a kill after the aircraft would be destroyed later)
  • Fixed an error when kill credit would not be assigned if target would crash too fast.
  • Hangar has been significantly visually reworked
  • Visibility calculations were changed for aircraft RB battles. Now even marked enemy will be shown only at limited distance (6km)
  • All tank modes have been changed - multi-spawns on one crew slot which depended on vehicle type now removed for all vehicles, except reserves (repairs on all tanks that had multi-spawn available have been significantly reduced)
  • Lead indicator for aircraft on tanks has been removed in RB. Now only anti-air vehicles have indicator for aircraft.
  • Automatic gear shift on the tanks now works with “Mouse Aim”, “Simplified” and “Realistic” controls. Manual gears available on “Full Real” controls.
  • Now you can buy partially researched modules with proportionally partial price in golden eagles
  • Minor changes in research points introduced and also purchase prices and training for crews to make player progress smoother in vehicle research
  • Сolour correction effects setup variations have been changed (“Autumn colours”, “Film”, “Grayscale”, “Sepia”)
  • Pilots will no longer be displayed with “Low Quality” textures selected.
  • Visibility through the cockpit glass has been slightly improved
  • Reflection of the chrome surfaces on PS4 were fixed
  • Performance on all ground forces locations has been improved for DirecX11
  • Automatic squad feature has been enabled:
    • All players that weren’t squaded before the battle will be automatically divided into auto-squads
    • If player selects re-spawn in random spawn point, he will be spawned at the point that is closer to players from his squad (this works for normal squads as well)
    • Players from auto-squads will have the ability to gain additional awards for squads, just like players in usual squads
    • Auto-squads will look different from normal squads in the player list
    • Players can disable the automatic squad feature in the game options

Interface

  • Replay view interface has been significantly changed and improved (PC/Mac)
  • Tutorial and Events buttons have been visually changed.
  • Added vehicle presets for crews. It will allow to quickly swap the vehicles for all crews
  • Spectator view screen has been significantly reworked (available in custom battles)
  • Added camera for ground forces that displays in detail how player vehicle got destroyed
  • Armour view mode has been added:
    • Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
    • Added possibility to view inner modules of the tank in battle (default keybind - i). Different colours show different conditions - intact, damaged or destroyed modules and crew
  • New icons for shells (more details in our devblog):
    • Shell icons now contain information about piercing and casualty-producing properties of the shells
    • A more detailed description of tank shells
  • Added range input control for tank aiming sights (required key assignment for range input control)

Locations and missions

  • Many minor fixes based on bugreports of players
  • Mission for aerobatic teams, where both teams start from the same spawn point, with the possibility to start from parking area at the airfield, or near aerobatic cube. Aerobatic route near factory exists for aircraft with good maneuverability as well as a “straight” one with passage under the bridge and turn.
  • New locations have been added:
    • Mozdok
      • Three modes have been added: “Domination”, “Сonquest”, “Battle”
    • Poland
      • Three modes have been added: “Domination”, “Сonquest”, “Battle”
    • Norway
      • “Operation” mode for RB and SB multiplayer mission
      • “Ground attack” mode for AB multiplayer mission
      • Five single player missions
    • Tropical Island
      • “Race” mode available
  • Changes on existing locations:
    • Carpathians
      • Fixed balance on capture points
    • Karelia
      • Error that leads to a player being spawned inside rocks has been fixed
      • Several places with unreasonably sudden drops in landscape, which lead to suspension system to be damaged, have been fixed
      • Grass palette of the grass has been changed, colours look more realistical now
      • Textures of rocks, cliffs and sand scars have been changed
    • Kuban
      • Location became bigger and more open
      • Landscape has been flattened, which should provide more comfortable gameplay for vehicles with bad depression angles
      • Hill has been removed
      • Lake has been added
    • Kursk
      • Old “dug-out” positions have been replaced with new ones
      • Several caponiers have been added to the battlefield
      • Craters from artillery hits have been added
      • Added new models of destroyed tanks and their turrets, as cover. Old ones replaced for new.
      • Added crashed Bf109 and Pe-2 as a decoration.
      • Airfields were moved closer, based on players feedback
      • Added targets for bombers
      • New modes have been added. They are all collected in one under custom battles - you are able to select them in the mission settings.
    • Spain
      • Five single player missions have been added
    • Ash River
      • Cargo rail cars have been added close to Northern capture point, near destroyed railroad bridge. No gameplay functionality - destructible.

New decals and skins

  • New decals:
    • French Naval Aviation Roundel
    • Snake design 6/StG 2
    • Romanian Air Force Roundel
    • Austrian Air Force Roundel
    • Swiss Air Force Roundel
    • Finnish Air Force Roundel
    • Korean People's Army Air Force Roundel
    • Royal Netherlands Air Force Insignia
    • Royal Norwegian Air Force Roundel
    • Swedish Air Force Roundel
    • "Burma" badge of No.257 Squadron, RAF
    • Badge of 820 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
    • Badge of 825 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
    • Badge of VT-3 Squadron, US Navy
    • "Swallow" of 125 GvBAP
    • "Sun Setter" text
  • User skins from live:
    • Justin "Spogooter" Kramer
    • I-153 M-62: Number "16". Non-standard field camouflage
    • B-24D: 512th Squadron desert camouflage
    • Ki-10-II: Red/White aerobatic camouflage
    • Ki-10-II: Aerobatic Yellow/Black camouflage
    • Nathan "NOA_" Ceulemans
    • CL-13A Sabre Mk.6: JG 71 camouflage
    • Me 262 A-1a: III./JG 7 camouflage
    • P-38G: Invasion stripes camouflage
    • S.F. “Gudkarma” Radzikowski
    • F6F-3/5P: VF-84 Squadron
    • Ki-61-I hei: 244th Sentai camouflage
    • Ki-84 ko: 102nd Sentai camouflage
    • Orest "_TerremotO_" Tsypiashchuk
    • P-39N-0 Airacobra: "Pantie Bandit"
    • P-51D-30 Mustang: 78th FG, 44-64147 "Big Dick"
    • F8F-1B Bearcat: South Vietnam, 1964
    • Colin "fenris" Muir
    • HS 129 B-2: 8.(Pz)/SG 2 desert camouflage
    • HS 129 B-2: 10.(Pz)/SG 9 winter camouflage
    • Spitfire Mk Vb: 92nd Squadron RAF

Damage model and the ground forces combat characteristics

  • Improved operating principle of the AP fuses, now they will trigger upon impact with obstacle of the set thickness on all distances. Parameter is now listed in the shell tooltip
  • Separate fuel tanks and ammunition loads now calculated as separate modules for all ground vehicles
  • BT-7 characteristics have been changed. It now has 3-step gearbox. Elevation angles changed from -5+28 to -6+26 degrees, minimal elevation angle towards the hull is -1,5 degrees. Ammunition changed from 188 to 146 shells. According to: “БТ-7 Руководство службы” (BT-7 service manual)
  • KV-1 with L11 cannon characteristics have been changed. Battle mass from 44.4t to 46t. Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data)
  • KV-1E with F32 (and Finnish KV-1B) characteristics have been changed. Battle mass from 46t to 48.95t (total mass of the shielding - 2940kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to: “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data) “М. Коломиец. Ленинградские КВ Конструирование и производство. Москва Тактикал Пресс” (M.Kolomiets. Leningrad’s KV. Design and Manufacture. Moscow. Tactical Press)
  • Pz.Kpfw V “Panther” series have been fixed.
    • For Ausf.D version - turret rotation speed was decreased from 12 to 6 degrees per second. On that version of the tank there was M4S full hydraulic drive installed with no dependency of the rpm on the turret turn speed. According to “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
    • For Ausf. A/G/F versions - turret rotation speed was increased from 12 to 15 degrees per second. On that version of the tank there was L4S full hydraulic drive installed with dependency of the rpm on the turret turn speed. According to: “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
  • Pz.Kpfw VI Tiger II - turret rotation speed was increased to 18.5 degrees per second. According to “Kingtiger Heavy Tank 1942-1945 (Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” "Tiger Tanks at War" by Michael Green, MBI Publishing Company”
  • T-70 rate of fire decreased from 20 to 15 shots per minute
  • A-19S cannon (ISU-122) rate of fire was increased from 2.1 to 2.5 shots per minute
  • D-25S cannon (ISU-122S) rate of fire was increased from 3.12 to 3.62 shots per minute

Flight model

  • More accurate calculation of the induction coefficient depending on Mach number has been implemented, thus all jet aircraft flight models have been updated;
  • The simulation of piston engines at high altitude has been improved;
  • For some engines there were automatically controlled engine superchargers added to increase efficiency on every step;
  • Changed display of the second step run of boost in ASH-82 F-FN engine (boost is not working, WEP is highlighted in gray colour)
  • Arado 234B-2 has been given air start, since it could not take off from most of the airfields
  • Flight models of La-5/5-F/5-FN/7/7-B20 have been adjusted (you can see the changes in updated data sheets)
  • LaGG-3-34 has been tuned according to the data sheet
  • LaGG-3-35 has been tuned according to the data sheet
  • LaGG-3-66 has been tuned according to the data sheet
  • LaGG-3-8/11 engine-propeller combination properties have been specified (added takeoff mode for M-105P engine), improved takeoff and landing characteristics
  • F6F-3 has been tuned according to the data sheet
  • F4F-3 has been tuned according to the data sheet
  • F4F-4 has been tuned according to the data sheet
  • B-17E/G maximum possible structural load of the aircraft was re-calculated (will be destroyed during overload
  • B-24-D has been tuned according to the data sheet
  • Lancaster Mk.III has been tuned according to the data sheet
  • Lancaster Mk.I has been tuned according to the data sheet
  • Beaufighter Mk.VIc has been tuned according to the data sheet
  • Beaufighter Mk.X has been tuned according to the data sheet
  • Beaufighter Mk.21 has been tuned according to the data sheet
  • Bristol Beaufort Mk.VIII has been tuned according to the data sheet
  • H6K4 has been tuned according to the data sheet
  • Ki-43-I has been tuned according to the data sheet
  • Ki-27b (Otsu) has been tuned according to the data sheet
  • Ki-96 improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
  • M.C.202 has been tuned according to the data sheet
  • Yak-1 has been tuned according to the data sheet
  • Yak-9 has been tuned according to the data sheet
  • N1-K2J/Ja improved dynamical characteristics (acceleration-deceleration). Shortened take-off time. Landing on full control will be easier now.
  • BF-109 -E1/E3 added fully manual control to speed governor for full engine control (be careful not to break the engine). No changes for automatic controls.
  • P-47D-25/28 added possibility to control turbine speed for full engine control (attention, over revving turbine will cause the engine damage)
  • Dewoitine D.520 has been tuned according to the data sheet
  • Dewoitine D.521 has been tuned according to the data sheet
  • FW-190 A-4 has been tuned according to the data sheet
  • Ju-87 D/G series - fuel consumption has been corrected. Those aircraft now consume less fuel
  • All modifications of Ki-45 - improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
  • He-112 A/B/V flight models have been updated - changed how compressor speeds work.
  • F-82E improved dynamical characteristics (acceleration-deceleration).
  • He-111 H-3 has been tuned according to the data sheet
  • He-111 H-6 has been tuned according to the data sheet
  • He-111 H-16 has been tuned according to the data sheet
  • Ju-88 A-4 has been tuned according to the data sheet
  • S.M. 79 (1936) has been tuned according to the data sheet
  • S.M. 79 (1941) has been tuned according to the data sheet
  • S.M. 79 Bis has been tuned according to the data sheet
  • S.M. 79B has been tuned according to the data sheet
  • F4U series has been tuned according to the data sheet
  • Petlaykov’s Pe-2 (up to 110 th series) and Pe-3 has been tuned according to the data sheet
  • La-9 preliminary tuned according to the data sheet
  • Me-163/Ki-200 - fixed destruction of the wing when it touches the ground during the landing

Armament and modifications

  • Damage of 4000 lbs British bomb “Cookie” has been fixed;
  • Added new bomb loads for Avro Lancaster:
    • 14x250lbs bombs
    • 14x1000lbs bombs
    • 1x4000 + 6x1000 + 2x250 lbs bombs
  • Sight angles for the Do.217 top turret have been fixed;
  • Sight angles for the AR-2 top turret have been fixed;
  • Pod-type armaments have been added for USA jet fighter F-84B - various combinations of HVAR rockets, Tiny Tim and bombs from 100 to 1000 pounds.
  • Order of bomb release was changed for Swordfish Mk.I
  • Calculations of the height for torpedo launch has been fixed (on some locations it was hard to launch the torpedo without damaging it)
  • Reload time of 15 mm MG 151 cannons have been changed for Arcade. Now they will be 40 seconds for untrained crew.
  • Added 1000 lbs bombs for underwing holders for Tempest Mk.V and Tempest Mk.II
  • The following engine modifications have been either removed or changed according to aircraft’s FM (since the purchased modification did not work properly):
    • USA P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B-17G, B-25J-1, B-25J-20, PBY-5, PBY-5a
    • Germany CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F-4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1
    • USSR: I-153 (M-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2M-105, Ar-2, Pe-2-110, Pe-2-359
    • Britain: Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk.VIc,
    • Japan: F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu
  • All modifications that were removed will be compensated with RP, Silver Lions or Golden Eagles, depending on how they were purchased. RP will be awarded in the current module that is under the research after first battle complete.
  • Machinegun ammunition load on A6M2, A6M3 and A6M5 fighters have been fixed
  • Ammunition for P-51D-20 and P-51D-30 have been fixed
  • Order of modifications research have been changed for aircraft of the 5-th rank. Now research will go smoother for getting new updates for a jet aircraft

Balance and progression

  • Prices on unlockable shells for tank cannons have been changed:
  • Prices on sub-caliber shells were decreased three times
  • Prices on unlockable caliber and high-explosive shells (if their penetration are higher than armour-piercing shells) were increased by 2 to 3 times, depending on type of shell and its penetration
  • Prices for high-explosive shells with penetration being less than armour-piercing caliber, were decreased in 2 times.
  • Certain aircraft changed their position in the research trees:
    • USA
      • PBY-5 and PBY-5a are no longer united into one slot
    • Germany
      • Fiat fighter group (Cr.42, G.50) and Macchi fighter group (MC.200 together with included there MC.202) are now placed at the first rank before Fw.190A-1. At the same time conditions to get Fw.190A-1 have not been changed (you don’t necessary need to get italian aircraft in order to start researching Focke Wulf line)
      • Savoia-Marchetti bomber group (together with included SM.79B in it) have been moved to the German bomber line
      • Ju.88A-4 is now placed at first rank
      • German research tree now how two columns for premium and gift vehicles, just like all the rest of the nations
    • USSR
      • Yak-9k and Yak-9t are no longer united in one group
      • MiG-3 of 34 series is no longer placed outside of the MiG-3 group
      • LaGG-3-35 and LaGG-3-66 are no longer united in one group
      • Pe-3 and Pe-3bis are no longer united in one group
      • SB-2M-105 is no longer positioned in SB-2 group
      • Yer-2 bombers with ATCH-30B engine are separated into another group
      • Tu-2S is no longer placed in the group with late Tu-2
    • Japan
      • Both A6M5 are now placed at 3-d rank and united in one group
      • All A6M3 fighters are united in one group
      • N1K2-J and N1K2-Ja are now united in one group
      • Ki-43-I and Ki-43-II are now united in one group and placed at second rank
      • Ki-45ko is now placed at first rank, outside of Ki-45 group
      • Ki-45hei is now placed outside of Ki-45 group - right after it

Aviation Damage Model

  • HE shells effect on aircraft framework has been fixed
  • Immediate fire extinctions on aircraft issue have been fixed

Sounds

  • Sounds of trees cracking and falling have been added;
  • Sounds of destructible objects have been added;
  • Sounds for traverse and elevation for some tank models were adjusted;
  • Volume levels for certain sound events were adjusted;
  • Added better volumetric effect for shots from tank and aircraft ammunition;
  • Sound from shutting Spitfire Griffon engine is now synchronized with animation;
  • Firerate sound of the M2 machine gun now adjusted according to its real characteristics;
  • Added new sounds for heavy tank tracks;
  • Changed compression rate of some of the sound events. They now will be in better quality;
  • Removed click in the Hellcat engine sounds when it reaches high rpm;
  • AN/M2 cannon, which is the US Licensed production version of the Hispano Mk II, was updated with sounds more appropriate to its characteristics;
  • New sounds for the Breda-Safat 77 machine gun;
  • New sounds for the ShVAK cannon (both ground and air versions);
  • New sounds for the MG 17 machine gun;
  • New sounds for the MG 131 machine gun;
  • New sounds for the MG 151 cannon;
  • New sounds for the Type97 machine gun;
  • New sounds for the ShKAS machine gun;
  • New sounds for the Type99 cannon;
  • New sounds for the Breda-Safat 127 machine gun;

New awards

  • New titles:
    • Pyromaniac - awarded to tankers for putting enemy ground vehicles on fire
    • Superhero - awarded for finishing “Hero of the Sky”, “Thunderer”, “Survivor”, “Punisher” and “Wingman” challenges
  • New streaks:
    • "Without a waste" - awarded to tankers for firing at the enemy without a miss
    • "Without a miss" - awarded to tankers for destroying the enemy vehicles without a miss
    • "Intelligence" - awarded for tanker if allied pilot destroyed marked enemy ground vehicle (marking done by button that selects the target)
    • "According to Intelligence" - awarded for pilots, who destroy ground vehicles that are marked by tankers
  • New challenges:
    • "Early Entry" - awarded to players for getting “Fist Strike” streak
    • "Decisive Shot" - awarded to players for getting “Last Strike” streak
    • "Alpha and Omega" - awarded to players for getting “Mission Maker” streak
    • "Hero of the Sky" - awarded to players for getting similarly-named streak
    • "Thunderer" - awarded to players for getting similarly-named streak
    • "Survivor" - awarded to players for getting similarly-named streak
    • "Punisher" - awarded to players for getting similarly-named streak
    • "Wingman" - awarded to players for getting similarly-named streak
    • "Ground Multistrike" - awarded to players for getting similarly-named streak
    • "Aerial Multistrike" - awarded to players for getting similarly-named streak
    • “Water Multistrike" - awarded to players for getting similarly-named streak
    • "The Best Squad" - awarded to players for getting similarly-named streak

Smaller updates that came afterwards

10.10.2014 - 1.43.7.32

  • Fixed problem with low resolution maps
  • Fixed texture bugs of the P-47 aircraft
  • Fixed display of gunner view in replays
  • Client stability has been improved

13.10.2014 - Server Update

  • Fixed an issue where Pz.Kpfw.M4 748(a) (trophy M4) took too much time to repair damaged tracks
  • Fixed an issue where frontal armour of Pz.VI Ausf B could be easily taken down with low-caliber shells
  • Added possibility to start race alone in Custom Battles
  • Added possibility to change scale of the tactical map
  • Added battle log in the spectator and replays
  • An error which sometimes lead to wrong checkpoints to be displayed in the Race de-briefing menu has been fixed
  • An error which sometimes lead to inability for player to close research menu has been fixed
  • An error which would sometimes show wrong places for players in Race de-briefing menu has been fixed.

14.10.2014 - 1.43.7.49

  • Trails from tracks on OpenGL render and MacOS have been fixed
  • Optimization on Compatibility Mode has been significantly improved
  • Fixed: After the X-Ray Deathcamera View you can now correctly see who killed you
  • Performance on all render modes has been improved
  • Fixed an error where sounds would disappear after player would open fast message menu

15.10.2014 - 1.43.7.55

  • Error that lead to inability to log-in on MacOSX has been fixed
  • Launcher for MacOS has been updated. Now it supports both minimal and full clients.
  • Fixed a rare bug with appearing giant statues on the map
  • Added reflection on the cockpit glass and on the devices inside the cockpit
  • Rare bug with black shadows on WinXP render has been fixed
  • Fixed two client crashes
  • Ground forces battle ratings have been changed (information in this table).
  • Fixed missing “Artillery strike” module on Wirbelwind
  • In RB mixed battles Respawn Points given for being in the line of sight of the enemy were decreased by 2 times
  • For better balance certain respawn and capture zones were moved on Mozdok and Poland maps


Damage model and ammunition of the Ground forces

  • Fixed damage model on next ground vehicles: T-34-85, ISU-122, ISU-152, ZSU-37, that lead to vehicle to be destroyed with only part of the crew being disabled
  • Fixed damage model of Sd.Kfz 6/2 and GAZ-MM 72-K. Now those vehicles are possible to be destroyed by ramming tank
  • Decreased chance of the ammunition explosion for small-caliber shells 20-37mm
  • Fixed type of the AP 75mm shell of the KwK37 cannon from APBC to APCBC
  • Scatter by shooting at distance with cannons A-19, D-25 T/S, ML-20S, F-34, ZIS-S-53 and KwK-36 has been decreased by 30%
  • Fire rate of A-19 was increased from 2,42 to 3 shots per minute, fire rate of D-25S was increased from 3.72 to 4 shots per minute

16.10.2014

1st patch - Server Update

  • Markers of enemy tanks in arcade tank battles will now be visible for aircraft on 2500 (was 1100) meters
  • In Realistic Mixed Battles, the aircraft visiblilty has been returned to the pre 1.43 state - which means that for aircraft the markers of enemy tanks will only be visible when highlighted by an allied tank player

2nd patch - Server Update

  • New packs which include Pz.Kpfw II Ausf. H and Romanian Bf.109 G2 have been added
  • Distance at which tanks can spot enemy aircraft(markers become visible) has been doubled (with fully trained crew it was roughly 1500m and now it will be 3000m)


Flight models:

  • Excessive pitching moment with flaps extended has been corrected for F-86 and CL-13A
  • Both I-185 have been updated (should be more stable now)
  • J7W1 fixed acceleration during take off, elevator response with Mouse Aim has been improved

30.10.2014 - 1.43.9.13

General changes:

  • Hit camera has been enabled
  • BRs of the ground forces have been separated to AB and RB/SB and changed (details can be found here)
  • Repair costs for aircraft and tanks have been changed (details can be found here)
  • BRs for aviation have been changed (details can be found here)
  • Damaged engine sounds have been added for tanks
  • Improved quality of the trees at the distance
  • New battle queue screen
  • Flying boats now will automatically turn away from carrier after they repaired/rearmed close to it on the water
  • Synchronisation of destructible trees has been improved
  • Statistic for Race Event has been changed. Now leaderboard will count completion speed.


Interface changes:

  • Aircraft damage indicator has been fixed
  • In Event leaderboards “time in battle” is replaced with “amount of battles played
  • Added “Next vehicle” and “Previous vehicle” in Spectator mode
  • Now player can read all chat messages at the Spectator mode
  • Players now can use chat in the Spectator mode
  • Added tooltips for all main elements of main menu (hangar)


Damage Model

  • Fixed interaction of the shells with incendiary effect to aircraft covering
  • Fixed explosive effect from the shells which lead to not full damage to be done to an aircraft
  • Material density parameter for nodes and components of the ground forces was fixed. Modules that are located inside now properly interact with secondary fragments and can protect other modules from being damaged. This parameter was too low before and fragments that hit the modules could penetrate it fully


Ground Forces

  • Maximum fire rate of ML-20S cannon was increased from 2.58 to 2.82 shots per minute
  • Maximum fire rate of M-30 cannon was increased from 2.46 to 3.3 shots per minute
  • Maximum fire rate of L-11 cannon on T-34 prototype tank was decreased from 12 to 9 shots per minute
  • Maximum fire rate of F-34 cannon was increased from 10.8 to 11.7 shots per minute


Flight model

  • OS2U-1 has been tuned according to its data sheet
  • OS2U-2 has been tuned according to its data sheet
  • SBD-3 has been tuned according to its data sheet
  • PBY-5 has been tuned according to its data sheet
  • PBY-5a has been tuned according to its data sheet
  • Wirraway has been tuned according to its data sheet
  • Both B-57 engines now have same allowed overheat time
  • MiG-9 and its late version stat cards have been updated (not a FM update)


Bugfixes:

  • Error when fire extinguisher icon remained inactive with burning tank has been fixed
  • Error which lead to player to gain “an assist” after he would hit a teammate has been fixed
  • Fixed issue where player would receive “all modules are already researched” message while trying to research new modules
  • Fixed wrong display of spend lions for ammunition auto-purchase
  • Fixed display of the normalized armour thickness on very flat slopes
  • Issue when AI ground vehicles would not leave traces while moving has been fixed
  • Sound announcement about shell shocked driver has been fixed
  • Fixed how controls are displayed on Ho 229 in the hangar
  • Joysticks and gamepads no longer will be controlling the game while game window is not active
  • Auto-trim adjustment behaviour (and instructor) has been fixed on aircrafts with deflected vertical stabilizer
  • Fixed the end of the battle for players who watch the game in Spectator mode (they get back into the session and not in hangar)
  • Reflections of the cloud on the aircraft have been fixed (they were too bright)
  • Issue when engine continued to consume fuel even after they were turned off has been fixed
  • Disabled ability to switch vehicle presets while crew still was in the battle (it was leading to errors and impossibility to fly out)


Hit camera
http://coub.com/view/3u0k9

31.10.2014 - 1.43.9.29

  • Fixed loading of “Ash River” location on MacOS
  • Improved stability on OpenGl driver
  • Improved stability on Intel HD videocard series

02.11.2014 - Server Update

  • A bug where shooting through buildings was sometimes possible has been fixed

05.11.2014 - 1.43.9.49

  • Fixed display of camera damage on indirect contact with explosive projectiles. Now high explosive damage is only displayed if the damage inflicted on modules is significant.
  • Correction for MacOS X and AMD on old cards.

06.11.2014 - 1.43.9.51 (PS4)

  • PS4 - Default Font Scale Fix.

07.11.2014 - 1.43.9.54

  • Performance optimized and improved
  • (PS4) Shader Optimisation
  • Several crashes fixed

11.11.2014 - 1.43.9.61

  • Fixed crash issues with Steam version of the game
  • Fixed crash issues on OpenGL renderer

12.11.2014 - 1.43.9.65

  • Numerous fixes for Linux version of the game
  • Fixed crash at login for some Steam users (Windows, Mac, Linux)

17.11.2014

1st patch - 1.43.9.71

  • Fixed rare discrepancy influencing different weather conditions for players in the same battle
  • Fixed error message on Linux platforms
  • Improved compatibility with different Linux distributions

2nd patch - 1.43.9.72

  • Connection issues for some clients that appeared in 1.43.9.71 have been fixed.

20.11.2014 - 1.43.9.79

  • Fixed various stability issues (Windows, Mac, Linux)
  • Added Choice of language in the game (on the login screen and general setup)
  • Fixed rare bug where spawning was impossible when choosing specific aircraft
  • Camera control is no longer stuck in windowed mode on Linux

26.11.2014 - 1.43.10.20

Graphical improvements:

  • Performance for render and lighting has been improved.
  • Added “hot air” effect that will appear with explosions in some cases.
  • Infantry draw distance has been increased.
  • Visual appearance of tracer ammo has been improved.


Spectator mode:

  • Spectator will now be able to see messages from both teams.
  • Fixed destructible trees visualisation for spectators.
  • Improved visualisation of destructions in spectator mode.


Sound:

  • Ambient sound in hangar has been fixed. Now sounds won’t cut off during switches between different parts of the menu.
  • Victory/Defeat music will continue to play in hangar after session is closed.


Damage Model:

  • Parameters of the ricochet and normalization have been changed. Removed ricochet absence on small angles of attack with shell calibre being much bigger than armour. This previously led to it being impossible to penetrate an angled rooftop of some tanks.
  • Issue which led to penetration of the frontal part of the tank through the cannon has been fixed.
  • Equivalent thickness of fuel tanks, engine and transmission has been increased.
  • Fixed errors in initial value of the ammunition load for aircraft pod cannons.
  • Fixed thickness of the bottom frontal armour plate on Jagdpanzer 38(t) from 40 to 60mm.
  • Fixed inner thickness of casted gun mantled on several vehicles (Panzerjäger Tiger, Tiger II - both modifications). Parameter defines possibility to penetrate through a module.
  • Fragmentation damage range of tank shells has been fixed based on the amount of explosive in their real prototypes. Decreased damage range on all 20-50mm armour-piercing shells, Soviet 57mm shells, for 76mm BR-350B shell, for all German armour-piercing 75mm shells, for 85mm BR-365K shell.
  • Damage effect of the German 105mm APCBC shells has been fixed. Due to the error, the radius of the fragmentation effect was about two times smaller than of the similar characteristic Soviet 100mm shell.


Interface:

  • An issue when destroyed aircraft were still shown on the side of the player screen as markers has been fixed.
  • Tooltip about possibility to stop reload has been added.
  • Added reload icons for additional cannons on multi-turreted tanks.
  • Rare issues with long tip display has been fixed.
  • Some warnings during the battle will now not show all the time, but for short duration after which they will disappear.
  • Added “Show unsupported” field in the filter of the vehicles in hangar.
  • Tooltips on the waiting for battle screen have been added.
  • Possibility to rename vehicle presets has been added.
  • Squadron names that are queued for Squadron battles have been removed.
  • It's now possible to change colours for each team in Spectator mode.
  • Marker colour for ground vehicles that stay behind obstacles and are not visible through scope has been changed.


Other fixes:

  • Rare client crash when player would select air support in tank arcade has been fixed
  • An error when player could not switch view in camera from inside the cockpit in replays has been fixed.


Those fixes will be included with server update during next few days after 1.43.10.20 update:

  • An error which led to players sometimes being crew locked when their vehicles were destroyed in battle (during rams, crashes and when player would leave vehicle after getting critical damage) has been fixed.
  • Shells are now able to hit trees and also destroy some of them. Players can now hide behind trees since the enemy has a chance to hit the trees instead of the tank.
  • Fixed error that led to inability to shoot from all weapons on T-35 if any of the gunners were disabled.
  • Ammo-belt for stealth attack on Ki-43-I hei has been fixed.

27.11.2014

1st patch - 1.43.10.24

  • Fixes for Linux version
  • Markers’ visibilty for ground vehicles updated
  • Following skins that were removed from vehicles are now available for unlock:
  • Ground vehicles: Т-34 1942, Т-34-57, Т-34-85 (D5Т), Т-34 1941 (1 Gv.Т.Br.), Т-34E, Т-34-57 mod. 1943, Pz.Kpfw. III Ausf. E, Pz.Kpfw. IV Ausf.F2, Pz.Kpfw. IV Ausf. G, Pz.Kpfw. IV Ausf. J, Pz.Kpfw. III Ausf.N, Panzer IV/70
  • Aircraft: A6M2, F4U-1a USMC, XF5F, Spitfire Mk.IX (USA), LaGG-3-8, LaGG-3-11, Vampire FB.5.

2nd patch - 1.43.10.26

  • Fixed incorrect display of colour to the selected team player in spectator mode
  • Fixed resetting of controls in some cases

29.11.2014 - 1.43.10.37

  • Some cases of client crashes have been fixed
  • Improved client connection while logging in for some internet providers
  • Crash on MacOS/Linux has been fixed
  • Blinking shadows on SLI have been fixed

30.11.2014 - 1.43.10.38

  • Fixed error in historical mission "Return to Oahu"

04.12.2014 - 1.43.10.52

  • Error that lead to inability to repair modules on multi-turret or multibarrel tanks has been fixed
  • Visual effect of oil leak in aircraft has been fixed
  • Fixed login issues on some internet providers
  • Heavy bomber AI no longer collide with players on runway

05.12.2014

1st patch - 1.43.10.54

  • User Menu Optimised. (No visible change)

2nd patch - 1.43.10.55

  • Replay autosave issues fixed for some users.
  • (PS4) Fixed Crashes for some users on start-up.


Updates
Closed Beta  1.17 · 1.25
Open Beta  1.27 · 1.29 · 1.31 · 1.33 · 1.35 · 1.37 · 1.39 · 1.41 · 1.43 · 1.45 · 1.47 · 1.49 · 1.51 · 1.53 · 1.55 · 1.57 · 1.59 · 1.61 · 1.63
Release  1.65 · 1.67 · 1.69 · 1.71 · 1.73 · 1.75 · 1.77 · 1.79 · 1.81 · 1.83 · 1.85 · 1.87 · 1.89 · 1.91 · 1.93 · 1.95 · 1.97 · Starfighters · Raining Fire
Update 2.0  New Power · Hot Tracks · Ixwa Strike · Red Skies · Direct Hit · Ground Breaking · Winged Lions · Wind of Change · Danger Zone · Drone Age
  Fire and Ice · Apex Predators · Sky Guardians · La Royale · Sons of Attila · Kings of Battle · Air Superiority · Alpha Strike · Seek & Destroy
  Dance of Dragons · Firebirds