Difference between revisions of "A6M2 mod. 11"

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(Updated template w/ new design)
(Updated)
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== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.39]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.39]].
  
The "Zero" is almost the ideal dog-fighter. Very good turn times and 2 x 20 mm cannons make this aircraft a frightful foe. Use your superior turn time and better overall manoeuvrability to get on the tail of the enemy. Be mindful of the low ammo count. Historically, as well as in the game, the A6M series was stripped of all armour to lighten the aircraft (achieving its amazing manoeuvrability). This means that your pilot is easily sniped and your fuel tanks, which are not protected, catch on fire very easily.
+
The "Zero" is almost the ideal dog-fighter. Very good turn times and 2 x 20 mm cannons make this aircraft a frightening foe. Use your superior turn time and better overall manoeuvrability to get on the tail of the enemy. Be mindful of the low ammo count. Historically, as well as in the game, the A6M series was stripped of all armour to lighten the aircraft (achieving its amazing manoeuvrability). This means that your pilot is easily sniped and your fuel tanks, which are not protected, catch on fire very easily.
  
Although this aircraft can carry bombs, it makes you an easy target and is really not worth the added weight in realistic or simulator battles. It is slower compared to most of the opposition, thus be mindful of what is around you.  
+
Although this aircraft can carry bombs, it makes you an easy target and is really not worth the added weight in realistic or simulator battles. It is slower compared to most of the opposition, thus be mindful of what is around you.
  
Landing and runway manoeuvrability is good, but with no tail hook, you can find your self careening off the end of carriers. Landing on a carrier with this land-based version requires a careful hand. With an approach speed of 120 kph (90 mph), landing flaps and gear down approach a ''moving'' carrier from behind. When setting down on the flight deck immediately pull up the flaps, push the brake and pull up with the elevator (past the stall speed of 90 kph/60 mph).
+
Landing and runway manoeuvrability is good, but with no tail hook, you can find your self careening off the end of carriers. Landing on a carrier with this land-based version requires a careful hand. With an approach speed of 120 km/h (90 mph), landing flaps and gear down approach a ''moving'' carrier from behind. When setting down on the flight deck immediately pull up the flaps, push the brake and pull up with the elevator (past the stall speed of 90 km/h (60 mph)).
  
 
== General info ==
 
== General info ==
Line 33: Line 32:
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 42: Line 41:
 
! RB
 
! RB
 
|-
 
|-
| 487 || 476 || {{Specs|ceiling}} || 17.9 || 18.2 || 10.1 || 10.1 || 175
+
| 491 || 476 || {{Specs|ceiling}} || 17.7 || 18.2 || 10.1 || 10.1 || 175
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,400 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,400 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 532 || 510 || {{Specs|ceiling}} || 16.7 || 17.0 || 20.9 || 13.3 || 175
+
| 531 || 510 || {{Specs|ceiling}} || 16.7 || 17.0 || 17.5 || 13.3 || 175
 
|-
 
|-
 
|}
 
|}
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! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
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! -
 
! -
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 510 || ~18 || ~10
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 510 || ~14 || ~7
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 310 || < 420 || < 410 || > 220
+
| < 270 || < 420 || < 410 || > 324
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 3,360 m || 935 hp || 1,055 hp  
+
| 3,400 m || 950 hp || 1,075 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
 
|-
 
|-
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Type 99 Model 1 navy (20 mm)|Type 97 navy (7.7 mm)}}
 
{{main|Type 99 Model 1 navy (20 mm)|Type 97 navy (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 
+
* 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total)
* 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (60 rpg = 120 total)
+
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total)
* 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total)
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|Navy Type 97 Number 6 (60 kg)}}
 
{{main|Navy Type 97 Number 6 (60 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
* Without load
 
* Without load
* 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)
+
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
  
 
== Usage in battles ==
 
== Usage in battles ==
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! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
 
| Offensive 7 mm
 
| Offensive 7 mm
|  
+
|
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
Line 203: Line 184:
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
 
| Offensive 20 mm
 
| Offensive 20 mm
|  
+
|
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
| New 20 mm Cannons
+
| New 20 mm cannons
|  
+
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
 
* Aside from Biplanes (and the Ki-27), has the best turn time and manoeuvrability
 
* Aside from Biplanes (and the Ki-27), has the best turn time and manoeuvrability
 
* Low stall speed
 
* Low stall speed
Line 230: Line 210:
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Moderately slow
 
* Moderately slow
 
* No armour or pilot protection (just the metal shell)
 
* No armour or pilot protection (just the metal shell)
Line 236: Line 215:
 
* No tail hook. Later A6Ms fix this
 
* No tail hook. Later A6Ms fix this
 
* Not very good in dives
 
* Not very good in dives
* Guns easily overheat  
+
* Guns easily overheat
 
* Fires extremely likely. Most common vehicle destruction is from being set alight and burning down
 
* Fires extremely likely. Most common vehicle destruction is from being set alight and burning down
 
* Low cannon ammunition count
 
* Low cannon ammunition count
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
The A6M2 mod. 11 was the third prototype to be built. It was powered by a 950 hp Nakajima Sakae engine. Production started in 1939 and a total of 64 were built. These aircraft did see combat in China.  
+
The A6M2 mod. 11 was the third prototype to be built. It was powered by a 950 hp Nakajima Sakae engine. Production started in 1939 and a total of 64 were built. These aircraft did see combat in China.
  
 
=== Encyclopedia info ===
 
=== Encyclopedia info ===
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== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=aircraft&vehicleClass=fighter&vehicle=a6m2_mod11 A6M2 mod. 11] in Warthunder Live.
 
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=aircraft&vehicleClass=fighter&vehicle=a6m2_mod11 A6M2 mod. 11] in Warthunder Live.
  
Line 265: Line 244:
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
+
* ''other literature.'' -->
 
* [[Wikipedia:Mitsubishi_A6M_Zero#A6M2a_Type_0_Model_11|[Wikipedia<nowiki>]</nowiki> A6M2a Type 0 Model 11]]
 
* [[Wikipedia:Mitsubishi_A6M_Zero#A6M2a_Type_0_Model_11|[Wikipedia<nowiki>]</nowiki> A6M2a Type 0 Model 11]]
  
 
{{Japan fighters}}
 
{{Japan fighters}}

Revision as of 09:14, 22 April 2019

A6M2 mod. 11
a6m2_mod11.png
A6M2 mod. 11
AB RB SB
3.3 3.7 3.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game
This page is about the Japanese fighter A6M2 mod. 11. For other uses, see A6M (Family).

Description

GarageImage A6M2 mod. 11.jpg


The A6M2 mod. 11 is a rank II Japanese fighter with a battle rating of 3.3 (AB/SB) and 3.7 (RB). This aircraft was introduced in Update 1.39.

The "Zero" is almost the ideal dog-fighter. Very good turn times and 2 x 20 mm cannons make this aircraft a frightening foe. Use your superior turn time and better overall manoeuvrability to get on the tail of the enemy. Be mindful of the low ammo count. Historically, as well as in the game, the A6M series was stripped of all armour to lighten the aircraft (achieving its amazing manoeuvrability). This means that your pilot is easily sniped and your fuel tanks, which are not protected, catch on fire very easily.

Although this aircraft can carry bombs, it makes you an easy target and is really not worth the added weight in realistic or simulator battles. It is slower compared to most of the opposition, thus be mindful of what is around you.

Landing and runway manoeuvrability is good, but with no tail hook, you can find your self careening off the end of carriers. Landing on a carrier with this land-based version requires a careful hand. With an approach speed of 120 km/h (90 mph), landing flaps and gear down approach a moving carrier from behind. When setting down on the flight deck immediately pull up the flaps, push the brake and pull up with the elevator (past the stall speed of 90 km/h (60 mph)).

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,400 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
491 476 10300 17.7 18.2 10.1 10.1 175
Upgraded
Max Speed
(km/h at 4,400 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
531 510 10300 16.7 17.0 17.5 13.3 175

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
510 ~14 ~7
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 270 < 420 < 410 > 324
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,400 m 950 hp 1,075 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The A6M2 mod. 11 is armed with:

  • 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total)

Suspended armament

The A6M2 mod. 11 can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)

Usage in battles

Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs 9 in (mod30)
III Wings repair Engine Offensive 20 mm
IV Engine injection Cover New 20 mm cannons

Pros and cons

Pros:

  • Aside from Biplanes (and the Ki-27), has the best turn time and manoeuvrability
  • Low stall speed
  • Powerful cannons
  • Small target
  • Air spawn on sea maps

Cons:

  • Moderately slow
  • No armour or pilot protection (just the metal shell)
  • A lot of bars in the cockpit
  • No tail hook. Later A6Ms fix this
  • Not very good in dives
  • Guns easily overheat
  • Fires extremely likely. Most common vehicle destruction is from being set alight and burning down
  • Low cannon ammunition count

History

The A6M2 mod. 11 was the third prototype to be built. It was powered by a 950 hp Nakajima Sakae engine. Production started in 1939 and a total of 64 were built. These aircraft did see combat in China.

Encyclopedia info

At its launch, the A6M2 model 11 knew no equal.

This single-seater carrier-based fighter was designed to replace the ageing A5M. To reduce its weight, duralumin was widely used, and its propeller was made of a lightweight aluminium alloy. The A6M2 did not have high survivability due to its lack of armour and self-sealing fuel tanks, but in the first half of World War II, it had a considerable advantage in manoeuvrability and speed when compared to the Allies (which had nothing to oppose the Zero until the arrival of aircraft such as the F4U and F6F).

The first prototype of this series, the A6M1, first flew on April 1, 1939. During the test, a more powerful engine was proposed, and the Mitsubishi Zuisei 13 (780 hp) was replaced with the Nakajima Sakae 12 (940 hp). After a successful test flight, the new engine was adopted for serial production and the plane was designated the A6M2 Model 11. Its main drawback was that it could not be used on aircraft carriers due to its large wingspan, which was not designed for carrier-based operations. To circumvent this limitation, the A6M2 model 21 was designed with folding 500 mm wing panels.

The Zero had no equal in the sky until the end of 1942, and even when it was finally made obsolete, its production continued until the end of the war, making it the most popular fighter in Japan. Like many other Japanese aircraft, the Zero was used in the last months of the war to attack bombers.

A total of 740 A6M2 model 21s were built in Mitsubishi plants; 326 were built in Nakajima plants.

Media

Skin and Camouflages for the A6M2 mod. 11 in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)