Difference between revisions of "N1K1"

From War Thunder Wiki
Jump to: navigation, search
(Details)
(Usage in battles)
Line 110: Line 110:
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The N1K1, though adequate for most situations, can be a pretty difficult aircraft to master. Its poor turn times and climb rates can make you vulnerable at low altitude.
+
N1K1 is considered as best fighter seaplane available in War Thunder, and if you are experienced or mastered the previous A6M2-N, you will be satisfied with the improved flight performance, generous ammo count for 20mm cannons, and self-sealing fuel tanks to minimize the fire eats up your entire fuselage.
  
If someone is to use this aircraft in battle, he must take advantage of his guns. They can be pretty powerful, so boom-and-zoom attacks would be recommended. You should avoid turn-fights, especially with British aircraft, though you should be able to out-turn some German aircraft.
+
Despite the features it offers, N1K1 is not designed for beginners as the floats still hamper the plane's performance, and without proper knowledge of energy retention management, you'll be a sitting duck in no time.
 +
 
 +
* N1K1 is a versatile fighter seaplane, it can do both support and ground-pound roles. While so, this plane shines when it comes to fulfilling air superiority. During the engagement, make sure to utilize the flaps at the right moment, as the flaps will break beyond 380 km/h. Although N1K1 is boom-and-zoom capable, never attempt to dive beyond 600 km/h or you might break one of your wings and loses your flight control.
 +
* The generous ammo count of 20mm improves your sustained fight performance over the A6M2-N. To improve its deadliness, set the gun targeting distance at 150-250m which is desired for boom-and-zoom or dogfighting purposes. While technically all the ammo of the 20mm cannons is useful to take down the target including the default belt, it is advised to pick Universal or Stealth ammo for the 7.7mm.
 +
* Despite the improved maneuverability over the A6M2-N, don't attempt to do excess dogfighting as the floats will greatly hamper your energy retention. While the floats are capable to destroy or badly damages the opponent, in practicality, it is incredibly hard to attempt it.
 +
** The float attached below N1K1 can be removed by carefully landing at your base. Be careful when attempting this however, as this process will often result in breaking your propeller or in the worst case, will destroy your plane. Once the floats are successfully removed, the flight performance on N1K1 is dramatically improved.
 +
* '''NEVER ATTEMPT HEAD-ON YOUR OPPONENTS'''. Although the ammo count of 20mm is generous, the low velocity it has is not ideal to take down enemy beyond 300m. On top of that, avoid shooting bombers at the rear as most of them are always protected by the rear gunners. Try to strike below the bombers as it lacks the protection.
 +
 
 +
'''Enemies worth noting:'''
 +
 
 +
* '''Hawker Hurricane''' : Your eternal bane in its BR. Not only faster than yours but it is also dangerously maneuverable and packed with 8x 7.7mm MGs or worse, 20mm Hispano cannon that is capable to decimate you with just a single burst. Thankfully, its climb rate is abysmal than N1K1 has. Once you are above the Hurricane, boom-and-zoom is the viable strategy to quickly dispatch it. Don't get lured to do a dogfight with Hurricane as it always results in being out-turned and out-speed with floats still attached on. Should you failed of it, make sure to climb again whenever possible to regain your energy, then strafe again until you got it good.
 +
* '''Early Yakovlev Fighters(Yak-1, Yak-7B)''': All early Yakovlev fighters are basically dangerous for your presence, as it boasts a powerful engine and higher maneuverability. However, the engine is prone to overheating and rendered powerless at higher altitudes, making the Yakovlev fighter a sitting duck for you to take on. On top of that, most of the early Yakovlev fighters are made from wood, so load your 20mm and 7.7mm with Incendiary ammo(Default and Ground for 20mm, Stealth and Universal for 7.7mm) to combust their fuselage with ease.
 +
* '''All I-16 Variants''': The Polikarpov I-16 is technically the same as the N1K1, only more maneuverable. So refrain to dogfight the I-16 by any means necessary.  While packing dangerous ShKAS and ShVAKs, the I-16 has no protection for the pilot, making the boom-and-zoom tactic extremely effective if you aim its pilot. Also, the I-16 suffers the same symptom as many early Soviet fighters, where it loses engine performance at higher altitudes. If you spotted I-16 at more than 5000m altitudes, engage them ASAP.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
Line 144: Line 156:
 
* More ammo for the cannons compared to the [[A6M2]] (200 vs 120).
 
* More ammo for the cannons compared to the [[A6M2]] (200 vs 120).
 
* Accelerates very fast in a dive, and retains the speed created in a dive for quite a while.
 
* Accelerates very fast in a dive, and retains the speed created in a dive for quite a while.
 +
* Improved overall flight performance, less engine overheating.
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Generally weak airframe as with other Japanese planes.
 
* Generally weak airframe as with other Japanese planes.
* Poor climb-rate and turn time.
 
 
* Most of its fuel were in the central float, can be easily sets on fire and losing it for performance greatly reduces its flight time.
 
* Most of its fuel were in the central float, can be easily sets on fire and losing it for performance greatly reduces its flight time.
 
* Impossible to land on an airfield due to floatplane configuration, also cannot do fast landing on the water (with speed above 160 km/h) as the floats will break and causing the plane to sink.
 
* Impossible to land on an airfield due to floatplane configuration, also cannot do fast landing on the water (with speed above 160 km/h) as the floats will break and causing the plane to sink.
Line 154: Line 166:
 
* 7.7 mm machine guns overheat easily.
 
* 7.7 mm machine guns overheat easily.
 
* Long takeoff run on the water.
 
* Long takeoff run on the water.
 +
* Poor wing durability, especially during dive.
  
 
== History ==
 
== History ==

Revision as of 05:39, 6 July 2022

Introducing Wiki 3.0
This page is about the Japanese fighter N1K1. For other versions, see N1K (Family).
n1k1_kyuofu.png
GarageImage N1K1.jpg
ArtImage N1K1.png
N1K1
AB RB SB
2.7 2.3 2.7
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png

Description

The N1K1 Kyofu is a rank II Japanese hydroplane fighter with a battle rating of 2.7 (AB/SB) and 2.3 (RB). It was introduced in Update 1.65 "Way of the Samurai".

The Allied reporting name for this aircraft was "Rex".

The N1K1 can be a great low rank fighter. Even though its flight characteristics may seem poor at first, there are several ways you can improve them on the battlefield.

General info

Flight performance

Max speed
at 6 000 m489 km/h
Turn time19 s
Max altitude10 000 m
EngineMitsubishi Kasei 14
TypeRadial
Cooling systemAir
Take-off weight4 t

The N1K1 doesn't have great flight characteristics. With an average turn time and rate of climb, it can struggle against other planes at its BR.

Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 473 462 10000 19.9 20.6 11.5 11.5 500
Upgraded 507 489 18.1 19.0 19.2 14.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
600 600 394 387 350 ~7 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 430 < 300 < 400 > 324

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear600 km/h

The survivability of the N1K1 is typical of Japanese planes and not to be relied on. With non-effective self-sealing fuel tanks, it won't survive many shots, especially if it catches on fire.

Modifications and economy

Repair costBasic → Reference
AB497 → 629 Sl icon.png
RB991 → 1 254 Sl icon.png
SB1 407 → 1 781 Sl icon.png
Total cost of modifications8 390 Rp icon.png
9 380 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 80 / 150 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
90 Ge icon.png
Mods radiator.png
Radiator
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
90 Ge icon.png
Mods compressor.png
Compressor
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
75 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
115 Ge icon.png
Mods new engine.png
Engine
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
115 Ge icon.png
Mods metanol.png
Engine injection
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods armor frame.png
Airframe
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
75 Ge icon.png
Mods armor cover.png
Cover
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods ammo.png
type89_belt_pack
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
90 Ge icon.png
Mod arrow 0.png
Mods weapon.png
type97_new_gun
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
75 Ge icon.png
Mods pilon bomb.png
9 in (mod30)
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
75 Ge icon.png
Mods ammo.png
type99mk1_belt_pack
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
115 Ge icon.png
Mod arrow 0.png
Mods weapon.png
type99mk1_new_gun
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png

Armaments

Offensive armament

Ammunition200 rounds
Fire rate516 shots/min
Ammunition1 100 rounds
Fire rate900 shots/min

The N1K1 is armed with:

  • 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (100 rpg = 200 total)
  • 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (550 rpg = 1,100 total)

Suspended armament

List of setups (1)
Setup 12 x 60 kg Navy Type 97 Number 6 ground bomb

The N1K1 can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)

Usage in battles

N1K1 is considered as best fighter seaplane available in War Thunder, and if you are experienced or mastered the previous A6M2-N, you will be satisfied with the improved flight performance, generous ammo count for 20mm cannons, and self-sealing fuel tanks to minimize the fire eats up your entire fuselage.

Despite the features it offers, N1K1 is not designed for beginners as the floats still hamper the plane's performance, and without proper knowledge of energy retention management, you'll be a sitting duck in no time.

  • N1K1 is a versatile fighter seaplane, it can do both support and ground-pound roles. While so, this plane shines when it comes to fulfilling air superiority. During the engagement, make sure to utilize the flaps at the right moment, as the flaps will break beyond 380 km/h. Although N1K1 is boom-and-zoom capable, never attempt to dive beyond 600 km/h or you might break one of your wings and loses your flight control.
  • The generous ammo count of 20mm improves your sustained fight performance over the A6M2-N. To improve its deadliness, set the gun targeting distance at 150-250m which is desired for boom-and-zoom or dogfighting purposes. While technically all the ammo of the 20mm cannons is useful to take down the target including the default belt, it is advised to pick Universal or Stealth ammo for the 7.7mm.
  • Despite the improved maneuverability over the A6M2-N, don't attempt to do excess dogfighting as the floats will greatly hamper your energy retention. While the floats are capable to destroy or badly damages the opponent, in practicality, it is incredibly hard to attempt it.
    • The float attached below N1K1 can be removed by carefully landing at your base. Be careful when attempting this however, as this process will often result in breaking your propeller or in the worst case, will destroy your plane. Once the floats are successfully removed, the flight performance on N1K1 is dramatically improved.
  • NEVER ATTEMPT HEAD-ON YOUR OPPONENTS. Although the ammo count of 20mm is generous, the low velocity it has is not ideal to take down enemy beyond 300m. On top of that, avoid shooting bombers at the rear as most of them are always protected by the rear gunners. Try to strike below the bombers as it lacks the protection.

Enemies worth noting:

  • Hawker Hurricane : Your eternal bane in its BR. Not only faster than yours but it is also dangerously maneuverable and packed with 8x 7.7mm MGs or worse, 20mm Hispano cannon that is capable to decimate you with just a single burst. Thankfully, its climb rate is abysmal than N1K1 has. Once you are above the Hurricane, boom-and-zoom is the viable strategy to quickly dispatch it. Don't get lured to do a dogfight with Hurricane as it always results in being out-turned and out-speed with floats still attached on. Should you failed of it, make sure to climb again whenever possible to regain your energy, then strafe again until you got it good.
  • Early Yakovlev Fighters(Yak-1, Yak-7B): All early Yakovlev fighters are basically dangerous for your presence, as it boasts a powerful engine and higher maneuverability. However, the engine is prone to overheating and rendered powerless at higher altitudes, making the Yakovlev fighter a sitting duck for you to take on. On top of that, most of the early Yakovlev fighters are made from wood, so load your 20mm and 7.7mm with Incendiary ammo(Default and Ground for 20mm, Stealth and Universal for 7.7mm) to combust their fuselage with ease.
  • All I-16 Variants: The Polikarpov I-16 is technically the same as the N1K1, only more maneuverable. So refrain to dogfight the I-16 by any means necessary. While packing dangerous ShKAS and ShVAKs, the I-16 has no protection for the pilot, making the boom-and-zoom tactic extremely effective if you aim its pilot. Also, the I-16 suffers the same symptom as many early Soviet fighters, where it loses engine performance at higher altitudes. If you spotted I-16 at more than 5000m altitudes, engage them ASAP.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Centre float can protect the plane from attacks from below.
  • You can ram other planes with the float (esp. the wings).
  • Can be a great boom-and-zoom aircraft.
  • Self-sealing fuel tanks and armour, a feature not found on many low-rank Japanese aircraft.
  • Powerful 20 mm cannons.
  • Can be used to capture bases in Naval Battles.
  • More ammo for the cannons compared to the A6M2 (200 vs 120).
  • Accelerates very fast in a dive, and retains the speed created in a dive for quite a while.
  • Improved overall flight performance, less engine overheating.

Cons:

  • Generally weak airframe as with other Japanese planes.
  • Most of its fuel were in the central float, can be easily sets on fire and losing it for performance greatly reduces its flight time.
  • Impossible to land on an airfield due to floatplane configuration, also cannot do fast landing on the water (with speed above 160 km/h) as the floats will break and causing the plane to sink.
  • Average acceleration and top speed can make you vulnerable.
  • 7.7 mm machine guns overheat easily.
  • Long takeoff run on the water.
  • Poor wing durability, especially during dive.

History

Main article: History of the N1K

Development

With the start of the Sino-Japanese war, the navy required a new line of planes for the southern expansion. One of these required planes by the navy was a fighter seaplane. Before World War I, it was not uncommon for seaplanes to play a central role in combat missions, but closing into World War II seaplanes were usually only used for observation and reconnaissance missions.

This plane was thought to be needed as some islands simply didn't have enough place for an airfield and were too trivial to send aircraft carriers towards. Which at the time of the Japanese situation seemed like a proper investment.

In September of 1940 the Imperial Japanese Navy instructed Kawanishi, who were quite experienced in developing seaplanes, to make a prototype plane under the name of 15-Shi Seaplane Fighter.

The chief design engineer appointed for this specification was Shizuo Kikuhara, who also worked on the H8K2. Kikuhara and his team were up to quite a task as comparing this specification to the A6M2 mod. 11 that was just put into service in China. The speed exceeded by 30 knots, cruising range was two-thirds, armament was equal.

Simply put, the team was required to make a seaplane with the same performance as of the new main fighter and particularly the speed requirement was almost unrealizable for a seaplane (in 1940) let alone a interceptor like the Raiden which its prototype (J2M1) barely had a top speed of 578 km/h.

The maximum speed of the first completed prototype N1K missed the requirement by nearly 100 km/h, but Shizuo Kikuhara and his team would put all their technical efforts to achieve the requirement.

Nakajima also made a seaplane fighter of their own as temporarily bridge for the N1K until it actually entered service. This seaplane was simply making use of the new A6M2 mod. 11, making it more waterproof and adding pontoons on it. The A6M2-N would be adopted as the Type 2 seaplane fighter on July 6, 1942.

After alot of development and trail time the N1K1 with a Kasei 13 engine would finally be adopted as the Kyōfū in December 21, 1943.

But during its adoption, the Americans already were waging a victory in the Solomon islands and the need for a seaplane fighter was no longer needed as Japan was on the defensive now.

Usage

Some Kyōfū's were based in Indonesia and were used as a interceptor of bombers with the use of aerial bombs that would detonate after a short time attempting to bomb American bombers such as B-24/PB4Y's and B-29's.

Other Kyōfū's were stationed in the mainland, primarly at Sasebo Air Group and the Otsu Air Group but have almost no record of battle.

In the end, the Kyōfū was little too late as its stopgap replacement, the A6M2-N, primarily filled its role. However this indirectly opened its way to evolve in the Shiden.

Media

Skins
Videos

See also

Aircraft of comparable role, configuration and era

External links


Kawanishi Aircraft Company (川西航空機)
Fighters  J6K1
N1K  N1K1-Ja · N1K2-J · N1K2-Ja
Bombers  H6K4 · H8K2 · H8K3
Hydroplane  N1K1 · E7K2

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)