Difference between revisions of "Ki-100"

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{{Specs-Card|code=ki_100_early}}
 
 
{{About
 
{{About
 
| about = Japanese fighter '''{{PAGENAME}}'''
 
| about = Japanese fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| usage = other versions
 
| link = Ki-61 (Family)
 
| link = Ki-61 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=ki_100_early
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.61 "Road to Glory"]]. Based on the [[Ki-61-II_Otsu_Kai|Ki-61-II]], the Ki-100 features a new Ha-112-2 radial engine that allows a faster rate-of-climb, allowing the Japanese to contest Allied bombing raids on their home islands in 1945.
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.61 "Road to Glory"]].
+
The default camo bears the insignia of the 59th Sentai, formed in 1938, it participated in key operations during the Sino-Japanese War and Pacific Theatre. After being stationed in Java, they defended Palembang and attacked Port Darwin before moving to New Guinea, where they faced difficulties against the P-38 in the Ki-43-II. Following heavy losses and the death of Captain Shigeo Nangō in 1944, the unit returned to Japan, reequipped with the Ki-61 "Hien" and took up air defence duties in Northern Kyushu. By late 1944, they formed a kamikaze unit, stationed part of their force on Jeju Island, and continued air defence and kamikaze escort missions from Chiran. Later, in 1945 they transitioned to the Ki-100 and defended Northern Kyushu until the end of the war.
 +
 
 +
In the game, the Ki-100 continues to exhibit the Ki-61's relatively balanced characteristics in speed, dive performance, climb rate, manoeuvrability, and armaments. While not particularly excelling in any trait, it does allow the player more options to contest the airspace.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 557 || 540 || {{Specs|ceiling}} || 20.9 || 21.6 || 10.1 || 10.1 || 350
+
! Stock
|-
+
| 556 || 541 || rowspan="2" | {{Specs|ceiling}} || 20.8 || 21.7 || 10.1 || 10.1 || rowspan="2" | 350
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! Upgraded
|-
+
| 605 || 580 || 19.5 || 20.0 || 18.8 || 13.8
| 605 || 580 || {{Specs|ceiling}} || 19.5 || 20.0 || 18.8 || 13.8 || 350
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
Line 57: Line 51:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 500 || ~14 || ~7
+
| 850 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 292 || 282 || 230 || ~15 || ~7
 
|-
 
|-
 
|}
 
|}
Line 74: Line 68:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 370 || < 350 || < 410 || > 330
 
| < 370 || < 350 || < 410 || > 330
Line 85: Line 76:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
+
* 13 mm steel plate behind the pilot seat and headrest.
|-
+
* Fuel tanks are self-sealing.
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 1,000 m || 1,350 hp || 1,593 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,700 m || 1,250 hp || 1,475 hp
 
|-
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|Ho-5 army (20 mm)|Ho-103 army (12.7 mm)}}
+
{{main|Ho-5 (20 mm)|Ho-103 (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm Ho-5 army cannons, nose-mounted (250 rpg = 500 total)
+
* 2 x 20 mm Ho-5 cannons, nose-mounted (200 rpg = 400 total)
* 2 x 12.7 mm Ho-103 army machine guns, wing-mounted (250 rpg = 500 total)
+
* 2 x 12.7 mm Ho-103 machine guns, wing-mounted (250 rpg = 500 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Army Type 92 GPHE (250 kg)}}
 
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Army Type 92 GPHE (250 kg)}}
Line 132: Line 111:
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
This aircraft offers balanced performance characteristics that allow the pilot to choose how one wishes to fight in the Ki-100 and adapt to the combat situation as necessary. The performance of the Ki-100 is characterised by decent climb rate and manoeuvrability. The aircraft has good (but not the best) acceleration in a dive that makes it suitable for short range "boom and zoom" style attacks. The pilot should position the fighter around 1,000 m above a selected target, dive rapidly, fire a quick burst, and then pull away in a shallow climb to hold the plane's speed and escape. This is the safest way to conduct combat in the Ki-100, but there are other options available.
 +
 
 +
Against less manoeuvrable opponents, turn fighting can be a valid approach. Most German and American aircraft will not be able to out-turn you. However, turning combat is only advised when there are no other enemies around that could pounce on you while you are focused on your target. Do not manoeuvre for too long and avoid getting too slow, because your control surfaces will become less responsive. Then you will be a sitting duck for most other fighters.
 +
 
 +
With sufficient speed, the Ki-100 also has suitable energy retention characteristics for spiral climbs and other moves that can drain your opponent's energy. However, there are other fighters which are still superior in this regard.
 +
 
 +
Interceptors/Air defence: In higher altitudes you should be aware of this types of airplanes. They have good climb rate and speed but they are not very nimble. They will most likely try to head-on you and then run away. You can use nimble characteristics of your airplane to avoid this kind of attack. Most of them will not try to turn fight with you and you cant compete with your performance.
 +
 
 +
Bombers: You should avoid this kind of airplanes in higher altitudes or at least not engage them alone at start of match. Your low velocity cannons are not good enough for long range approach and going closer to them is dangerous gamble as Ki-100 is very fragile and vulnerable to fires.
 +
 
 +
Fighters: Thanks to your climb rate you will most of the time end up above them. That gives you very good opportunity for BnZ tactics. You should look after fighter that end up separated or those who are too focused chasing some of your teammates. This airplane also allow you to dogfight some of them but you should not end up in dogfight with lots of enemies since even small dose of fire can noticeably damage you. Low velocity armament also need skilled pilot against nimble opponents or in dogfights.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
Line 148: Line 138:
 
|-
 
|-
 
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
|-
 
|}
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="3" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
|
 
| 7 in (mod20)
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
| Offensive 20 mm
 
| 10 in (mod24)
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 12 mm MGs
 
|
 
| 12 in (mod30)
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
| New 20 mm cannons
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Nose-mounted Ho-5 cannons gives you better chance in head-ons  
+
* Nose-mounted 20 mm Ho-5 cannons give you a better chance in head-ons
* Good climb rate and decent turn time
+
* Flexible fighting style, from turnfighting to boom-and-zoom
 +
* Good climb rate
 +
* Can outmanoeuvre most planes at its BR
  
 
'''Cons:'''
 
'''Cons:'''
  
* Ho-5 cannons are low velocity
+
* Low-velocity 20 mm Ho-5 cannons are ineffective in long-range engagements
* Certain opponents will out-run you with ease
+
* Poor survivability
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The Ki-100 was an fighter/interceptor which was developed from the Ki-61-II and the result of Japan's need to stop American bombing raids over the mainland. In October of 1944, the decision was made to fit 3 Ki-61s with Ha-112 radial engines, which were lighter and more reliable than the Ha-140 inline engine that the Ki-61 used. On February 1, 1945, the modified Ki-61 made its first flight, where it performed well. Continued testing throughout March and April proved that it outperformed the Ki-84, then considered the best fighter in the IJAAS's operation. In March 1945, because of its favourable performance, coupled with its much more reliable engine, it was ordered into production and given the Ki-100 designation. It began combat service on March 9, and was used mainly for its intended purpose until the Japanese surrender in 1945. A total of 396 were built.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ki_100_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|p_5R0hfDE_k|'''Ki 100 - Tactics and Strategies [aiming]''' - ''Green Fury''}}
  
 
== See also ==
 
== See also ==
Line 218: Line 178:
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/325046-ki-100-1/ Official data sheet - more details about the performance]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
 
{{AirManufacturer Kawasaki}}
 
{{AirManufacturer Kawasaki}}
 
{{Japan fighters}}
 
{{Japan fighters}}

Latest revision as of 04:08, 9 September 2024

Introducing Wiki 3.0
This page is about the Japanese fighter Ki-100. For other versions, see Ki-61 (Family).
ki_100_early.png
GarageImage Ki-100.jpg
ArtImage Ki-100.png
Ki-100
AB RB SB
4.7 4.0 3.7
Class:
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png

Description

The Ki-100 is a rank III Japanese fighter with a battle rating of 4.7 (AB), 4.0 (RB), and 3.7 (SB). It was introduced in Update 1.61 "Road to Glory". Based on the Ki-61-II, the Ki-100 features a new Ha-112-2 radial engine that allows a faster rate-of-climb, allowing the Japanese to contest Allied bombing raids on their home islands in 1945.

The default camo bears the insignia of the 59th Sentai, formed in 1938, it participated in key operations during the Sino-Japanese War and Pacific Theatre. After being stationed in Java, they defended Palembang and attacked Port Darwin before moving to New Guinea, where they faced difficulties against the P-38 in the Ki-43-II. Following heavy losses and the death of Captain Shigeo Nangō in 1944, the unit returned to Japan, reequipped with the Ki-61 "Hien" and took up air defence duties in Northern Kyushu. By late 1944, they formed a kamikaze unit, stationed part of their force on Jeju Island, and continued air defence and kamikaze escort missions from Chiran. Later, in 1945 they transitioned to the Ki-100 and defended Northern Kyushu until the end of the war.

In the game, the Ki-100 continues to exhibit the Ki-61's relatively balanced characteristics in speed, dive performance, climb rate, manoeuvrability, and armaments. While not particularly excelling in any trait, it does allow the player more options to contest the airspace.

General info

Flight performance

Max speed
at 6 000 m580 km/h
Turn time20 s
Max altitude10 000 m
EngineMitsubishi Ha-112-2
TypeRadial
Cooling systemAir
Take-off weight4 t
Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 556 541 10000 20.8 21.7 10.1 10.1 350
Upgraded 605 580 19.5 20.0 18.8 13.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
850 250 292 282 230 ~15 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 370 < 350 < 410 > 330

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear250 km/h
  • 13 mm steel plate behind the pilot seat and headrest.
  • Fuel tanks are self-sealing.

Modifications and economy

Repair costBasic → Reference
AB1 156 → 1 471 Sl icon.png
RB2 607 → 3 318 Sl icon.png
SB3 632 → 4 623 Sl icon.png
Total cost of modifications30 000 Rp icon.png
58 500 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 160 / 350 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
140 Ge icon.png
Mods radiator.png
Radiator
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
140 Ge icon.png
Mods compressor.png
Compressor
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
175 Ge icon.png
Mods new engine.png
Engine
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
175 Ge icon.png
Mods metanol.png
Engine injection
Research:
3 200 Rp icon.png
Cost:
6 300 Sl icon.png
300 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods armor cover.png
Cover
Research:
3 200 Rp icon.png
Cost:
6 300 Sl icon.png
300 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
140 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
7 in (mod20)
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
140 Ge icon.png
Mod arrow 0.png
Mods ammo.png
ho5_belt_pack
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
10 in (mod24)
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ho103_new_gun
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
175 Ge icon.png
Mods pilon bomb.png
12 in (mod30)
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
175 Ge icon.png
Mods weapon.png
ho5_new_gun
Research:
3 200 Rp icon.png
Cost:
6 300 Sl icon.png
300 Ge icon.png

Armaments

Offensive armament

Weapon 12 x 20 mm Ho-5 cannon
Ammunition400 rounds
Fire rate948 shots/min
Weapon 22 x 12.7 mm Ho-103 machine gun
Ammunition500 rounds
Fire rate900 shots/min

The Ki-100 is armed with:

  • 2 x 20 mm Ho-5 cannons, nose-mounted (200 rpg = 400 total)
  • 2 x 12.7 mm Ho-103 machine guns, wing-mounted (250 rpg = 500 total)

Suspended armament

List of setups (3)
Setup 12 x 50 kg Army Type 94 GPHE bomb
Setup 22 x 100 kg Army Type 94 GPHE bomb
Setup 32 x 250 kg Army Type 92 GPHE bomb

The Ki-100 can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
  • 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)
  • 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)

Usage in battles

This aircraft offers balanced performance characteristics that allow the pilot to choose how one wishes to fight in the Ki-100 and adapt to the combat situation as necessary. The performance of the Ki-100 is characterised by decent climb rate and manoeuvrability. The aircraft has good (but not the best) acceleration in a dive that makes it suitable for short range "boom and zoom" style attacks. The pilot should position the fighter around 1,000 m above a selected target, dive rapidly, fire a quick burst, and then pull away in a shallow climb to hold the plane's speed and escape. This is the safest way to conduct combat in the Ki-100, but there are other options available.

Against less manoeuvrable opponents, turn fighting can be a valid approach. Most German and American aircraft will not be able to out-turn you. However, turning combat is only advised when there are no other enemies around that could pounce on you while you are focused on your target. Do not manoeuvre for too long and avoid getting too slow, because your control surfaces will become less responsive. Then you will be a sitting duck for most other fighters.

With sufficient speed, the Ki-100 also has suitable energy retention characteristics for spiral climbs and other moves that can drain your opponent's energy. However, there are other fighters which are still superior in this regard.

Interceptors/Air defence: In higher altitudes you should be aware of this types of airplanes. They have good climb rate and speed but they are not very nimble. They will most likely try to head-on you and then run away. You can use nimble characteristics of your airplane to avoid this kind of attack. Most of them will not try to turn fight with you and you cant compete with your performance.

Bombers: You should avoid this kind of airplanes in higher altitudes or at least not engage them alone at start of match. Your low velocity cannons are not good enough for long range approach and going closer to them is dangerous gamble as Ki-100 is very fragile and vulnerable to fires.

Fighters: Thanks to your climb rate you will most of the time end up above them. That gives you very good opportunity for BnZ tactics. You should look after fighter that end up separated or those who are too focused chasing some of your teammates. This airplane also allow you to dogfight some of them but you should not end up in dogfight with lots of enemies since even small dose of fire can noticeably damage you. Low velocity armament also need skilled pilot against nimble opponents or in dogfights.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Nose-mounted 20 mm Ho-5 cannons give you a better chance in head-ons
  • Flexible fighting style, from turnfighting to boom-and-zoom
  • Good climb rate
  • Can outmanoeuvre most planes at its BR

Cons:

  • Low-velocity 20 mm Ho-5 cannons are ineffective in long-range engagements
  • Poor survivability

History

The Ki-100 was an fighter/interceptor which was developed from the Ki-61-II and the result of Japan's need to stop American bombing raids over the mainland. In October of 1944, the decision was made to fit 3 Ki-61s with Ha-112 radial engines, which were lighter and more reliable than the Ha-140 inline engine that the Ki-61 used. On February 1, 1945, the modified Ki-61 made its first flight, where it performed well. Continued testing throughout March and April proved that it outperformed the Ki-84, then considered the best fighter in the IJAAS's operation. In March 1945, because of its favourable performance, coupled with its much more reliable engine, it was ordered into production and given the Ki-100 designation. It began combat service on March 9, and was used mainly for its intended purpose until the Japanese surrender in 1945. A total of 396 were built.

Media

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Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Kawasaki Aircraft Industries (川崎航空機工業株式会社)
Biplane Fighters  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Fighters  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
  Ki-100 · Ki-100-II
Interceptors  Ki-45 ko · Ki-45 otsu · Ki-45 hei · Ki-45 tei
  Ki-96
  Ki-102 otsu
  Ki-108 Kai
Bombers  Ki-32
  Ki-48-II otsu
Captured  ␗Ki-45 hei/tei · ␗Ki-61-I otsu · ▃Ki-61-Ib
See also  Kawasaki Shipyard Co.

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)