Difference between revisions of "T1E1"

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{{About
 +
| about = American heavy tank '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = M6 Heavy (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=us_t1e1
 
|code=us_t1e1
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update "Sky Guardians"]].
+
When World War II started, the US began looking into heavy tanks as a means against adversaries. The project began in 1940, settling on a 50 ton tank design. One distinguishing feature on this tank was the incorporation of two cannon armament in the turret, one 3-inch gun and one 37 mm cannon. The program became known as the [[M6 Heavy (Family)|T1 heavy tank]]. Originally supposed to be fitted with a hydramatic transmission, it was recommended that a newer gas-electric drive be installed for better performance without much weight gain. This recommendation was accepted and the tank to be equipped with the electric drive was designated as the '''T1E1'''. The first T1E1 prototype was delivered around May 1942, which saw favorable enough performance to be considered for standardization as the M6A2. However, the change in priorities in the US from heavy tanks to medium to ease logistics led to an order of 40 M6 heavy tanks, with 20 T1E1 models produced.
 +
 
 +
Introduced in [[Update "Sky Guardians"]], the T1E1 is a more mobile version of the familiar [[M6A1]]. As such, players familiar with the M6A1 play style would have a better time with the T1E1 to get around the battlefield. This can allow the T1E1 to fit in alongside medium tanks, allowing it to make better use of the dual-cannon armament in better tactical positions. However, the huge size of the T1E1 is still a burden and can allow opponents catching the side of the T1E1 to quickly neutralize it.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
The armor is almost the same as the armor the one of the [[M6A1]] has, it just has more angled and rounded for better ricochet chances and efficient armour thickness. The weak spots are the viewing slit to the right of the machine guns and the unangled part on the lower hull.
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
 
* Cast homogeneous armour (Turret, Transmission area) -->
+
'''Armour type:'''
 +
 
 +
* Cast homogeneous armour (Front, Transmission area, Turret, Side, Rear, Roof)
 +
* Rolled homogeneous armour (Side, Rear, Roof)
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull ||69.8-82.5 mm (2-39°) ''Front''  <br> 101.6 mm (2-39°) Transmission
 +
|44.4 mm (6-28°) ''Top'' <br> 25.4 + 70 mm ''Bottom''
 +
|41.4 mm
 +
|25.4 mm<br>10 mm ''Grilles''
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
|Turret||101.6 mm (3-59°) ''Turret front''<br> 50.8 + 50.8 mm (0-65°) ''Gun mantlet''
 +
|82.5 mm (0-12°)
 +
|82.5 mm (0-74°)||25.4 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
|Cupola||82.5 mm||82.5 mm||82.5 mm||25.4 mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:'''
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
 
 +
* Suspension wheels are 15 mm thick while tracks are 30 mm thick.
 +
* Lower side armor has holes thus armour thickness varies between just armour skirt (25.4mm) and armor skirt + hull (25.4mm + 70mm).
 +
* Side skirts are 25 mm thick rolled homogeneous armour and will trigger fuses on APHE projectiles. In most cases, APHE shells set off before reaching the main hull and destroying the ammo stack beneath. Still, both skirts and hull
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
Like its close relative the M6A1, this tank has surprisingly good mobility for its size. Unlike the M6A1, however, the T1E1 is just as fast in reverse as it is going forward.
  
 
{{tankMobility|abMinHp=1,033|rbMinHp=708}}
 
{{tankMobility|abMinHp=1,033|rbMinHp=708}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M7 (76 mm)}}
 
{{main|M7 (76 mm)}}
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 75 || rowspan="2" | -10°/+30° || rowspan="2" | ±180° || rowspan="2" | {{Annotation|Vertical|up to 24 km/h}} || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 75 || rowspan="2" | -10°/+30° || rowspan="2" | ±180° || rowspan="2" | {{Annotation|Vertical|up to 24 km/h}} || 14.6 || 20.2 || 24.5 || 27.1 || 28.8 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0
 
|-
 
|-
 
|}
 
|}
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<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
{{main|M3 (37 mm)}}
 
{{main|M3 (37 mm)}}
 
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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! Stock !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
| 202 || - || - || {{Annotation|Vertical|up to 24 km/h}} || _.__ || _.__ || _.__ || _.__
+
| 202 || - || - || {{Annotation|Vertical|up to 24 km/h}} || 3.7 || 3.3 || 3.0 || 2.9
 
|-
 
|-
 
|}
 
|}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)}}
 
{{main|M2HB (12.7 mm)}}
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle || 1,000 (200) || 575 || -10°/+50° || ±120°
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Hull || 3,000 (200) || 575 || -10°/+35° || ±15°
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Hull || 3,000 (200) || 575 || -10°/+35° || ±15°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The T1E1 is able to penetrate the front of most tanks at its BR with the 76 mm gun and can destroy most smaller enemies in a single shot. With the 37 mm cannon, you can still detrack enemy vehicles or damage cannon barrels. You may also bait your enemy out of cover by firing the 37 mm gun and using the 76 mm when they get out of cover. In addition to the 76 mm and 36 mm guns, you get 3 x .50 cal MGs which are very affective against light vehicles and SPAAs. The playstyle is similar to the M6A1, the main difference with the M6A1 lies in the good speed reverse for the T1E1, which allows for a hasty retreat and is perfect for popping in and out of cover to trade shots, which most heavy tanks at this BR cannot do.  
+
The T1E1 is able to penetrate the front of most tanks at its BR with the 76 mm gun and can destroy most smaller enemies in a single shot. With the 37 mm cannon, you can still detrack enemy vehicles or damage cannon barrels. You may also bait your enemy out of cover by firing the 37 mm gun and using the 76 mm when they get out of cover. In addition to the 76 mm and 37 mm guns, you get 3 x .50 cal MGs which are very affective against light vehicles and SPAAs. The playstyle is similar to the M6A1, with the main difference being the reverse speed for the T1E1. The reverse gearbox allows for a scoot-and-shoot play-style with the player being able to move backwards and forwards at a impressive speed.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 159: Line 170:
 
'''Pros:'''
 
'''Pros:'''
  
* Reverse gearbox allows to quickly pull out a difficult situation
+
* Reverse gearbox allows to quickly pull out a difficult situation, which is also very useful as pseudo armour against APHE shells (which may only take out the engine).
* 37 mm gun is great for destroying tracks
+
* 37 mm gun is great for destroying tracks / lightly-armoured targets.
* Large crew (6 total)
+
* Large crew of six
* 3 x .50 cal machine guns  
+
* 3 x .50 cal machine guns
 +
* Gets a short-stop stabilizer, which is ideal for close-range engagements.
 +
* The 76mm gun is adequate for 5.3, being able to penetrate most things frontally.
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak hull side armour
+
* Overall weak hull armour, which angling is ineffective due to weak hull corners, despite being called a 'heavy tank'.
* Hull corners make angling ineffective
 
* Contains frontal weak spots
 
* 76 mm main gun struggles to penetrate most enemies it faces
 
  
 
== History ==
 
== History ==
Line 179: Line 189:
  
 
;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_t1e1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_t1e1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 +
;Videos
 +
{{Youtube-gallery|C4P93QnwRlI|'''The Shooting Range #349''' - ''Metal Beasts'' section at 00:23 discusses the {{PAGENAME}}.}}
  
 
== See also ==
 
== See also ==
Line 186: Line 200:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
* '''T1E1 / M6A2'''
+
;Related development
* [[M6A1|T1E3 / M6A1]] - Heavy tank production variant
+
 
 +
* T1E3 / [[M6A1]] - Heavy tank production variant
 
* [[M6A2E1]] - Upgunned and uparmoured {{PAGENAME}}.
 
* [[M6A2E1]] - Upgunned and uparmoured {{PAGENAME}}.
  

Latest revision as of 21:23, 7 November 2024

This page is about the American heavy tank T1E1. For other versions, see M6 Heavy (Family).
T1E1
us_t1e1.png
GarageImage T1E1.jpg
ArtImage T1E1.png
T1E1
AB RB SB
5.0 5.3 5.3
Class:
Research:17 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png

Description

When World War II started, the US began looking into heavy tanks as a means against adversaries. The project began in 1940, settling on a 50 ton tank design. One distinguishing feature on this tank was the incorporation of two cannon armament in the turret, one 3-inch gun and one 37 mm cannon. The program became known as the T1 heavy tank. Originally supposed to be fitted with a hydramatic transmission, it was recommended that a newer gas-electric drive be installed for better performance without much weight gain. This recommendation was accepted and the tank to be equipped with the electric drive was designated as the T1E1. The first T1E1 prototype was delivered around May 1942, which saw favorable enough performance to be considered for standardization as the M6A2. However, the change in priorities in the US from heavy tanks to medium to ease logistics led to an order of 40 M6 heavy tanks, with 20 T1E1 models produced.

Introduced in Update "Sky Guardians", the T1E1 is a more mobile version of the familiar M6A1. As such, players familiar with the M6A1 play style would have a better time with the T1E1 to get around the battlefield. This can allow the T1E1 to fit in alongside medium tanks, allowing it to make better use of the dual-cannon armament in better tactical positions. However, the huge size of the T1E1 is still a burden and can allow opponents catching the side of the T1E1 to quickly neutralize it.

General info

Survivability and armour

Armourfront / side / back
Hull101 / 69 / 44
Turret101 / 82 / 82
Crew6 people
Visibility122 %

The armor is almost the same as the armor the one of the M6A1 has, it just has more angled and rounded for better ricochet chances and efficient armour thickness. The weak spots are the viewing slit to the right of the machine guns and the unangled part on the lower hull.

Armour type:

  • Cast homogeneous armour (Front, Transmission area, Turret, Side, Rear, Roof)
  • Rolled homogeneous armour (Side, Rear, Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 69.8-82.5 mm (2-39°) Front
101.6 mm (2-39°) Transmission
44.4 mm (6-28°) Top
25.4 + 70 mm Bottom
41.4 mm 25.4 mm
10 mm Grilles
Turret 101.6 mm (3-59°) Turret front
50.8 + 50.8 mm (0-65°) Gun mantlet
82.5 mm (0-12°) 82.5 mm (0-74°) 25.4 mm
Cupola 82.5 mm 82.5 mm 82.5 mm 25.4 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 30 mm thick.
  • Lower side armor has holes thus armour thickness varies between just armour skirt (25.4mm) and armor skirt + hull (25.4mm + 70mm).
  • Side skirts are 25 mm thick rolled homogeneous armour and will trigger fuses on APHE projectiles. In most cases, APHE shells set off before reaching the main hull and destroying the ammo stack beneath. Still, both skirts and hull

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB40 / 40 km/h
RB and SB38 / 38 km/h
Number of gears6 forward
6 back
Weight60.4 t
Engine power
AB1 526 hp
RB and SB800 hp
Power-to-weight ratio
AB25.3 hp/t
RB and SB13.2 hp/t

Like its close relative the M6A1, this tank has surprisingly good mobility for its size. Unlike the M6A1, however, the T1E1 is just as fast in reverse as it is going forward.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 40 40 60.4 1,033 1,526 17.1 25.26
Realistic 38 38 708 800 11.72 13.25

Modifications and economy

Repair costBasic → Reference
AB1 533 → 1 896 Sl icon.png
RB1 695 → 2 096 Sl icon.png
SB2 342 → 2 897 Sl icon.png
Total cost of modifications29 600 Rp icon.png
57 600 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces470 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 120 / 140 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
100 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
90 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
90 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
170 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 800 Rp icon.png
Cost:
9 400 Sl icon.png
330 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 800 Rp icon.png
Cost:
9 400 Sl icon.png
330 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
100 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
90 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
170 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
100 Ge icon.png
Mods tank ammo.png
37mm_usa_m3_APC_ammo_pack
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
100 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
76mm_usa_M79_AP_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
90 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
170 Ge icon.png

Armaments

Main armament

Vertical stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition75 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-10° / 30°
Main article: M7 (76 mm)
76 mm M7 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 75 -10°/+30° ±180° Vertical 14.6 20.2 24.5 27.1 28.8 7.67 6.79 6.25 5.90
Realistic 10.7 12.6 15.3 16.9 18.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M62 shell APCBC 149 146 133 119 106 94
M42A1 shell HE 17 16 15 13 12 10
M79 shot AP 134 132 121 109 99 89
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M62 shell APCBC 792 7 1.2 14 63.7 48° 63° 71°
M42A1 shell HE 853 5.84 0.2 0.1 390 79° 80° 81°
M79 shot AP 792 6.8 - - - 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
75 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

Vertical stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition202 rounds
Reloadbasic crew → aces
3.7 → 2.9 s
Main article: M3 (37 mm)
37 mm M3 Reloading rate (seconds)
Capacity Vertical Horizontal Stabilizer Stock Full Expert Aced
202 - - Vertical 3.7 3.3 3.0 2.9

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M74B1 AP 79 76 65 54 45 37
M63 shell SAPHEI 32 31 26 21 16 13
M51B1 APCBC 87 84 73 60 50 41
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M74B1 AP 883 0.87 - - - 47° 60° 65°
M63 shell SAPHEI 792 0.73 1.2 9 38 79° 80° 81°
M51B1 APCBC 883 0.87 - - - 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
202 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 22°
Horizontal guidance-120° / 120°
Ammunition6 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 35°
Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 575 -10°/+50° ±120°
Hull 3,000 (200) 575 -10°/+35° ±15°
Hull 3,000 (200) 575 -10°/+35° ±15°

Usage in battles

The T1E1 is able to penetrate the front of most tanks at its BR with the 76 mm gun and can destroy most smaller enemies in a single shot. With the 37 mm cannon, you can still detrack enemy vehicles or damage cannon barrels. You may also bait your enemy out of cover by firing the 37 mm gun and using the 76 mm when they get out of cover. In addition to the 76 mm and 37 mm guns, you get 3 x .50 cal MGs which are very affective against light vehicles and SPAAs. The playstyle is similar to the M6A1, with the main difference being the reverse speed for the T1E1. The reverse gearbox allows for a scoot-and-shoot play-style with the player being able to move backwards and forwards at a impressive speed.

Pros and cons

Pros:

  • Reverse gearbox allows to quickly pull out a difficult situation, which is also very useful as pseudo armour against APHE shells (which may only take out the engine).
  • 37 mm gun is great for destroying tracks / lightly-armoured targets.
  • Large crew of six
  • 3 x .50 cal machine guns
  • Gets a short-stop stabilizer, which is ideal for close-range engagements.
  • The 76mm gun is adequate for 5.3, being able to penetrate most things frontally.

Cons:

  • Overall weak hull armour, which angling is ineffective due to weak hull corners, despite being called a 'heavy tank'.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Related development
  • T1E3 / M6A1 - Heavy tank production variant
  • M6A2E1 - Upgunned and uparmoured T1E1.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


U.S. Army Ordnance Department/Corps*
Light tanks  T18E2 · M24 (Designed in collaboration with Cadillac)
M3 Stuart  M3 · M3A1 Stuart · M3A1 (USMC)
M5 Stuart  M5A1
Medium tanks  M3 Lee
M4 Sherman  M4 · M4A1 · M4A2 · M4A3 (105) · Calliope
  M4A1 (76) W · M4A2 (76) W · M4A3 (76) W
M26 Pershing  T20 · T25 · M26 · M26E1 · M26 T99
Patton Series  M46 · M46 "Tiger" · M47
Prototypes  T54E1 · T95E1
Heavy tanks  M103
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6 Heavy  M6A1 · M6A2E1 · T1E1
M26 Pershing  T26E1-1 · T26E5
Prototypes  T14
T29  T29 · T30 · T34
T-32  T32 · T32E1
Tank destroyers  M3 GMC · M10 GMC · M56
M8 GMC  M8 HMC · M8A1 GMC
M36 GMC  M36 GMC · M36B2
Prototypes  T28 · T95
SPAAGs 
Production  M19 MGMC · M42
Export/Captured  ␗M8 HMC · SU-57
Stuart  Stuart I · Stuart III · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ▄M3A3 · ▄M3A3 Stuart · ▃Stuart VI (5th CAD) · ␗M5A1
Lee/Grant  ▂M3 Medium · ▃Grant I · Grant I
M4 Sherman  Sherman II · ▄M4A1 · ␗M4A1 (75) W · ▀M4 748 (a) · ▂M4A2 · ▄M4A3 (105) · ▅M4A3 (76) W · ▄M4A3E2
  ␗M4A4 · ␗M4A4 (1st PTG) · ▄Sherman V · ▄M4A4 · ▄Sherman I Composito
M26 Pershing  M26 "D.C.Ariete" · M26A1
M47 Patton  mKPz M47 G · ▅M47
M10 GMC  ␗M10 GMC · ▄M10 GMC
M36 GMC  ␗M36 GMC · M36B1 · ▅M36 · ▄M36B2
M19 MGMC  ▅M19A1
M42 MGMC  ▅M42 · ␗M42
  *The Ordnance Department was renamed to the Ordnance Corps after the Army Reorganization Act of 1950.

USA heavy tanks
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6  M6A1 · T1E1 · T1E1 (90) · M6A2E1
T26  T26E1-1 · T26E5
T29/30/34  T29 · T30 · T34
T32  T32 · T32E1
M103  M103
Others  T14