Difference between revisions of "Tortoise"

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{{Specs-Card|code=uk_a39_tortoise}}
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{{Specs-Card
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|code=uk_a39_tortoise
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.55 "Royal Armour"]] along with the initial British ground tree. A huge casemate structure made as an assault vehicle akin to the American's [[T95]], the Tortoise presents thick raw sloped armour with a unique heavy punching 94 mm cannon.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
As its name suggest, the Tortoise is not very fast. While its mobility leaves much to be desired, the tank's survivability is the complete opposite. The tank sacrifices its speed for very thick armour, both on the front and sides. The frontal protection varies from 170 mm at the lower plate to 215 mm of cast steel around the mantlet, with additional protection being provided by spaced armour, covering the gun breech. This, combined with the mostly well-angled front of the tank, makes the armour reach an effective thickness of around 250 mm. This makes the Tortoise borderline immune to most attacks from the guns found at its BR, even the mighty Russian [[D-25T (122 mm)|122 mm D-25T cannon]]. The Tortoise's hull sides and rear are also very tough to pierce, making any SPAA vehicle, and even some light tanks, more of a nuisance than a real threat to the tank. If the armour is not enough the Tortoise has a huge 7 man crew, which does contribute a lot to its survivability. As the crew is spread out in the hull, knocking out the Tortoise with just one-shot is quite rare.
 +
[[File:Tortoise Armour Weakspot 1 vs Tiger II.png|right|thumb|Tiger II easily capable of penetrating Tortoise's flat armour.]]
 +
The tank does have some glaring weak spots in its frontal armour. First weak spot of note is the cupola. Considering that the cupola is only 101.6 mm thick and flat, it is very easy for the Tortoise's opponents to penetrate it, usually resulting in a loss of a crew member. Another weak spot is actually one of the thickest part of the tank, the gun mantlet area. While the plate itself is very thick, the fact that it is flat makes it very vulnerable, if not angled. A shot from a Tiger II can pierce it, resulting in the Tortoise's destruction or at the very least incapacitation. In order to avoid this, it is advised to angle the armour to make it more effective.
 +
 
 +
There is one more weak spot which more advanced players will use to their advantage when facing a Tortoise, another flat area of the superstructure located next to the machine gun port, which is only 152 mm thick. This flat area is quite large, making it an even easier target, and unfortunately for the Tortoise, even proper armour angling will not make it sturdy enough to withstand the long [[KwK43 (88 mm)|88 mm KwK 43]], let alone something like the Russian D-25T or [[D-10T (100 mm)|D-10T]].
 +
[[File:Tortoise Armour Weakspot 2 vs Tiger II.png|left|thumb|Tiger II's round vs the flat armour plate around the machine gun port.]]
 +
Tortoise also has access to smoke grenade launchers, which are very useful and should be utilised often, especially if there is a need for a hasty retreat, which is made possible by the Tortoise's good reverse speed. The smoke grenades are released in 4 charges through 3 mortars, one of which is placed on the rotating turret. Important thing to note is that if the turret's operator is knocked out, it won't be able to move, resulting in smoke grenades being launched in the direction the turret's MGs are facing.
 +
[[File:Tortoise Smokescreen.png|right|thumb|Smoke screen created by the Tortoise.]]
 +
Usually when faced against vehicles which use APCBC rounds and are of equal BR, the Tortoise's armour holds very well. The issue however appears when the tank faces enemies, who have access to more advanced munitions like APDS, HEAT-FS or any early ATGMs. The armour performs really badly against these and will frequently be pierced. There are also some large calibre guns capable knocking out the Tortoise by shooting HE shells into its roof and through overpressure, which is made easier by the large cupola.
 +
 
 +
'''Armour type:'''
 +
 
 +
* Cast homogeneous armour
 +
* Rolled homogeneous armour (Side hull, Rear hull, Hull roof, Superstructure roof)
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 55 mm (75°) ''Front glacis'' <br> 170 mm (3-71°) ''Lower glacis'' || 110 + 50.8 mm || 100 mm (10-45°) || 25 mm
 +
|-
 +
| Superstructure || 215 mm (0-59°), 152 mm (0-45°) ''Front armour'' <br /> 96 + 80 + 152 mm ''Gun mantlet''|| 152 mm || 110 mm (0-7°) || 50.8 mm
 +
|-
 +
| Cupola || 101.6 mm || 101.6 mm || 101.6 mm || 25 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels and bogies are 20 mm thick while tracks are 30 mm thick.
 +
* Tracks on the side of the Tortoise give an additional 30 mm of armour.
 +
* The steel boxes on the side of the rear of the Tortoise grant only an extra 5 mm of armour.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
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{{Specs-Tank-Mobility}}
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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{{tankMobility|abMinHp= 923|rbMinHp= 575}}
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 +
Such a great armour plays heavily on mobility. With a max speed of 20 km/h in both directions, neutral steering and wide tracks, this tank has good enough mobility to get into position and fire on the enemy. It is not advised to travel up to the frontlines since it will only expose weak spots, make flanking easier, and take a really long time due to poor max speed.
  
== Weaponry ==
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=== Modifications and economy ===
=== Main weaponry ===
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{{Specs-Economy}}
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
=== Additional weaponry ===
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== Armaments ==
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
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{{Specs-Tank-Armaments}}
 +
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|32pdr OQF (94 mm)}}
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Unlike other British Rank IV tanks, the Tortoise does not have access to APDS or HESH ammunition, it relies on pure AP solid shots. Fortunately, these large calibre rounds are roughly similar to the [[20pdr OQF Mk.I (84 mm)|20-pounder cannon's]] APDS rounds, meaning the learning curve from the [[Charioteer Mk VII]] is not too steep. Plus, these 94 mm shells are stock rounds in the Tortoise.
 +
 
 +
The main APCBC round for the Tortoise features superb penetration with 250+ mm at close range. While some other opponents might sport a better penetration, the ~10 seconds reload and incredible accuracy means you will usually be able to get a shot off before the enemy at this BR since a lot of tanks make use of large calibre guns with long reload times (Tiger II, IS-2, FV4005, etc.). The Shot Mk.1 also features excellent post-penetration damage thanks to its large calibre.
 +
 
 +
Due to the stable gun platform provided by an incredibly heavy chassis, as well as the decent gun traverse, the Tortoise is able to halt, stabilize and fire its gun before enemies are able to.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[32pdr OQF (94 mm)|94 mm 32pdr OQF]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 60 || rowspan="2" | -10°/+18° || rowspan="2" | ±20° || rowspan="2" | N/A || 8.81 || 12.19 || 14.80 || 16.37 || 17.41 || rowspan="2" | 11.18 || rowspan="2" | 9.89 || rowspan="2" | 9.12 || rowspan="2" | 8.60
 +
|-
 +
! ''Realistic''
 +
| 5.95 || 7.00 || 8.50 || 9.40 || 10.00
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{{:32pdr OQF (94 mm)/Ammunition|Shot Mk.1, Shell Mk.1}}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.7.0.176''' -->
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{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! Ammo<br>part
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
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! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''60''' || ''Projectiles'' <br> ''Propellants'' || 41&nbsp;''(+19)'' <br> 59&nbsp;''(+1)'' || 31&nbsp;''(+29)'' <br> 35&nbsp;''(+25)'' || 21&nbsp;''(+39)'' <br> 31&nbsp;''(+29)'' || 11&nbsp;''(+49)'' <br> ''1 (+59)'' || 1&nbsp;''(+59)'' <br> N/A || No
 +
|-
 +
|}
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'''Note''':
 +
 
 +
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
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{{Specs-Tank-Weapon|2}}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
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{{main|BESA (7.92 mm)}}
  
== Usage in the battles ==
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The secondary armament on this tank is a MG turret with twin-mounted [[BESA (7.92 mm)|BESA]] machine guns, good for dealing with low-flying planes and even some bombers, although these MGs lack the power of cannons for aircraft encountered in mixed battles at this BR. Since this turret is the main weak spot on this tank's frontal armour, it is often disabled in the first few shots.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
Six of the vehicle's smoke grenades are located on the machine gun turret, and even if it's disabled (locking it in the direction it was facing) the grenades will still fire like normal.
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[BESA (7.92 mm)|7.92 mm BESA]]
 +
|-
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Cupola || 3,375 (225) || 600 || -6°/+20° || ±180°
 +
|-
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| Cupola || 3,375 (225) || 600 || -6°/+20° || ±180°
 +
|-
 +
|}
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 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The A39 Tortoise was created with the intention of serving as a "heavy assault tank" to break through the Siegfried Line. It plays more as a tank destroyer that's best used at long range. Therefore, to maximize the potential of the Tortoise, one must stay at long distances and snipe enemies with the very accurate [[Ordnance QF 32-pounder (94 mm)|32 pdr OQF]] cannon, while making sure to choose good cover, so as to not allow the enemy to target the Tortoise's weak spots: the MG turret and gunner's cupola, the flat areas of the mantlet armour, and the lower front plate (LFP) if it is left exposed. With its slow speed and reload rate, this is not a frontline tank; it will easily be outflanked if used in shorter range engagements. In summary, the Tortoise is best used in a defensive capacity - either to defend capture points, or important strategic areas on the map (i.e. areas where enemies love to camp).
 +
 
 +
The Tortoise is a true sniper tank destroyer: the farther, the better. Its biggest vulnerability is that it moves extremely slowly, so it's not recommended for frontline combat. It plays much better as an entrenched shooter that can change a game by picking cover with a good field of fire, and then denying enemy entry or egress of an area. The cannon lacks an AP shell with HE filler, making general knowledge of tank internals a must. With good gun depression, it can be near-invincible when taking a good hull-down position, and can retreat back into cover easily enough due to its good reverse speed.
 +
 
 +
Some tips for specific combat environments:
 +
 
 +
;Plains
 +
 
 +
This type of terrain is mostly devoid of any structures that could possibly provide cover. The terrain itself will provide the main form of cover. Maps such as [[Kursk (Ground Forces)|Kursk]], [[Mozdok (Ground Forces)|Mozdok]] and [[Jungle]] can be described as such. Find decent cover that provides a good view of the battlefield and field of fire, then set up a kill zone to deny entry into an area. Scout with binoculars so as to not needlessly expose yourself, then pop out at the right time to fire at any worthwhile targets of opportunity. Overextend tactics work well with this tank: line up a shot, take it, and fall back behind cover. Do not bother to move from a good position if possible: the Tortoise can take many shots before going down, and its dreadful top speed make it counterintuitive to play in an offensive capacity. Reposition the tank only if the enemy line gets too close or if there is a flanker in the vicinity.
 +
 
 +
;Urban
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 +
These kind of grounds are all about buildings, terrain variation is almost nonexistent. Maps such as [[Abandoned_Factory_(Ground_Forces)|Abandoned Factory]], [[Port Novorossiysk]] and [[Advance to the Rhine]] are urban battlefields. This is the most tricky scenario to face with the Tortoise. Pick an alley and cover it from one end or ambush near a capture point, if feeling lucky. Always try to stay near allied cover.
 +
 
 +
;Rural
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 +
Rural maps are a mix of the two former: a small urban map surrounded by plains. Maps such as [[Fields of Poland]], [[Eastern Europe (Ground Forces)|Eastern Europe]] and [[Normandy (Ground Forces)|Normandy]] are rural environments. Stay around the town and never get in, cover alleys from afar, make the enemy fear to turn any corner. Try to get as far as possible to the town and keep an eye for flankers.
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 +
;Hilly terrain
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 +
These maps feature high terrain deformation with steep hills and even walls. Maps such as [[Ash River]], [[Karelia]] and [[Frozen Pass]] falls under this designation. Use the same tactics as with plains while being extra careful since flanking is easier on these kind of maps. Stick to the rear of allied armour or play as a bullet magnet, leaving light tanks a way to flank the enemy without getting too much attention. Make sure to hide weak spots behind props such as rocks or walls, leaving only the gun mantlet exposed.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Good frontal armour and adequately thick side armour
 +
* Angling the tank at near-45 degrees increases protection
 +
* 94 mm 32-pdr OQF cannon offers both high penetration power and post-penetration spalling damage
 +
* Highest penetrating round (Shot Mk. 1 APCBC) has a forgiving and predictable trajectory
 +
* 7-man crew means that it will usually take several HEAT or APDS rounds to knock out the Tortoise (even penetrating APHE shells likely will not destroy the tank in a single hit)
 +
* Goes as fast in reverse as it does when travelling forward
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Given its enormous size, the tank is nearly impossible to fully conceal.
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
* Lack of speed and manoeuvrability: it is extremely slow given its enormous weight. You will not be able to run away from threats.
 +
* The Tortoise lacks AP shells with any explosive filler. However, unlike most other British tanks at this battle rating, no APDS shells are available for the 32-pounder.
 +
* Obvious weak spot: The MG turret on top of the tank is massive and is weakly armoured, which players will readily take advantage of: if an APHE round were to penetrate, it would likely kill the loader (and possibly the driver).
 +
* The top left corner of the tank is big and flat; APHE rounds with high penetration can punch right through, killing the commander and gunner.
 +
* Due to the casemate design, cover and fields of fire must be chosen carefully to minimize exposition of the Tortoise's weaknesses.
 +
* The lower front plate (LFP) is somewhat flat and presents a possible weak spot for enemies to shoot at if exposed.
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
===Development===
 +
Years before the invasion of Normandy, Allied planners worried that heavily-defended fortification lines such as the Siegfried Line would block an Allied advance from France to Germany. One of the proposed methods was to develop extremely heavily armoured vehicles capable of destroying any fortification they came across and any resistance the Germans had. Britain and America both worked on this project in order to develop these super-heavy tanks.
 +
 
 +
The British began to develop a new type of vehicle to counter this threat, the Assault Tanks that focuses all effort on armour. The first development for such a tank began in 1943 as the [[Excelsior|A33 Excelsior]] tank, though this was cancelled in favour of the more reliable [[Churchill Mk VII|Churchill infantry tank]]. The Secretary of State for War and the Minister of Supply sent out specifications for the Assault Tanks in April 1943, to which the Nuffield Organisation responded with 18 designs between May 1943 to February 1944, named ''AT1 -'' ''18''. Each design was more armoured than its predecessor, and after careful consideration ''AT16'' was approved by the Tank Board in February 1944. It was proposed that 25 such vehicles would be produced and thus work began throughout the rest of the war. Six units were produced before production came to an end.
 +
 
 +
===Design===
 +
The ''AT16'' was renamed the '''A39 Tortoise Heavy Assault Tank''' during its production life. The Tortoise employed a fixed casemate design which limited the gun traverse significantly. Though classified as an Assault Tank, it was in reality a self-propelled/assault gun. The front armour was very thick, 225 mm at its most armoured. This large amount of armour came at the cost of 80 tons of increased weight and a height of 10 feet. Armed with a 96 mm 32-pounder gun that provided effective explosive and armour-piercing capabilities, capable of destroying a [[Panther G|Panther]] tank at 1,000 yards. The Tortoise was powered by a Meteor engine with an all-speed transmission system for equal speed forward and reverse. The suspension was a bogie system, with each bogie having a pair of wheels that linked to a transverse torsion bar. The vehicle held a six-man crew, two of which being loaders for the 32-pounder gun.
 +
 
 +
===Cancellation===
 +
By the time the few prototypes of the vehicles were made, World War II in Europe ended in May 1945. The rapid demilitarization and lack of need for such a vehicle reduced the original order amount to just 6 vehicles, which were built. One was sent to Germany for evaluation trials, where the Tortoise proved itself as being mechanically reliable and its 32-pounder a great asset on the battlefield. Its undoing was its 80 ton weight, which gave it a low speed and a logistical nightmare to transport around the region.
 +
 
 +
In the end, the super heavy tanks designs made by the Americans ([[T28]]) and the British (Tortoise) only proved that such needs for tanks were unnecessary. The Siegfried Line and other such fortifications were taken out by use of the standard issued medium tanks such as the [[M4|M4 Shermans]], proving that affordable, mass-produced vehicles could dominate the modern battlefield. The only positive note that these heavy tanks provided was that it showed the true extent of American and British industrial capabilities, being able to produce these massive monsters.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_a39_tortoise Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|-WGV2ECr-TA|'''The Shooting Range #252''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.|B2woWvJK4ew|'''Top 7 most armoured vehicles''' discusses the {{PAGENAME}} at 0:18 - ''War Thunder Official Channel''|FafvSJDEfwA|'''Tank Chats #15 Tortoise''' - ''The Tank Museum''}}
 +
 
 +
== See also ==
 +
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.''-->
''ETC.''
+
 
 +
* [[T28]] / [[T95]]
  
== Sources ==
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== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
 
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{TankManufacturer Nuffield}}
 +
{{Britain tank destroyers}}

Latest revision as of 20:52, 2 November 2024

Introducing Wiki 3.0
Tortoise
uk_a39_tortoise.png
GarageImage Tortoise.jpg
ArtImage Tortoise.png
Tortoise
AB RB SB
6.7 6.7 6.3
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png

Description

The A39 Tortoise is a rank IV British tank destroyer with a battle rating of 6.7 (AB/RB) and 6.3 (SB). It was introduced in Update 1.55 "Royal Armour" along with the initial British ground tree. A huge casemate structure made as an assault vehicle akin to the American's T95, the Tortoise presents thick raw sloped armour with a unique heavy punching 94 mm cannon.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull170 / 110 / 100
Turret215 / 152 / 110
Crew7 people
Visibility129 %

As its name suggest, the Tortoise is not very fast. While its mobility leaves much to be desired, the tank's survivability is the complete opposite. The tank sacrifices its speed for very thick armour, both on the front and sides. The frontal protection varies from 170 mm at the lower plate to 215 mm of cast steel around the mantlet, with additional protection being provided by spaced armour, covering the gun breech. This, combined with the mostly well-angled front of the tank, makes the armour reach an effective thickness of around 250 mm. This makes the Tortoise borderline immune to most attacks from the guns found at its BR, even the mighty Russian 122 mm D-25T cannon. The Tortoise's hull sides and rear are also very tough to pierce, making any SPAA vehicle, and even some light tanks, more of a nuisance than a real threat to the tank. If the armour is not enough the Tortoise has a huge 7 man crew, which does contribute a lot to its survivability. As the crew is spread out in the hull, knocking out the Tortoise with just one-shot is quite rare.

Tiger II easily capable of penetrating Tortoise's flat armour.

The tank does have some glaring weak spots in its frontal armour. First weak spot of note is the cupola. Considering that the cupola is only 101.6 mm thick and flat, it is very easy for the Tortoise's opponents to penetrate it, usually resulting in a loss of a crew member. Another weak spot is actually one of the thickest part of the tank, the gun mantlet area. While the plate itself is very thick, the fact that it is flat makes it very vulnerable, if not angled. A shot from a Tiger II can pierce it, resulting in the Tortoise's destruction or at the very least incapacitation. In order to avoid this, it is advised to angle the armour to make it more effective.

There is one more weak spot which more advanced players will use to their advantage when facing a Tortoise, another flat area of the superstructure located next to the machine gun port, which is only 152 mm thick. This flat area is quite large, making it an even easier target, and unfortunately for the Tortoise, even proper armour angling will not make it sturdy enough to withstand the long 88 mm KwK 43, let alone something like the Russian D-25T or D-10T.

Tiger II's round vs the flat armour plate around the machine gun port.

Tortoise also has access to smoke grenade launchers, which are very useful and should be utilised often, especially if there is a need for a hasty retreat, which is made possible by the Tortoise's good reverse speed. The smoke grenades are released in 4 charges through 3 mortars, one of which is placed on the rotating turret. Important thing to note is that if the turret's operator is knocked out, it won't be able to move, resulting in smoke grenades being launched in the direction the turret's MGs are facing.

Smoke screen created by the Tortoise.

Usually when faced against vehicles which use APCBC rounds and are of equal BR, the Tortoise's armour holds very well. The issue however appears when the tank faces enemies, who have access to more advanced munitions like APDS, HEAT-FS or any early ATGMs. The armour performs really badly against these and will frequently be pierced. There are also some large calibre guns capable knocking out the Tortoise by shooting HE shells into its roof and through overpressure, which is made easier by the large cupola.

Armour type:

  • Cast homogeneous armour
  • Rolled homogeneous armour (Side hull, Rear hull, Hull roof, Superstructure roof)
Armour Front Sides Rear Roof
Hull 55 mm (75°) Front glacis
170 mm (3-71°) Lower glacis
110 + 50.8 mm 100 mm (10-45°) 25 mm
Superstructure 215 mm (0-59°), 152 mm (0-45°) Front armour
96 + 80 + 152 mm Gun mantlet
152 mm 110 mm (0-7°) 50.8 mm
Cupola 101.6 mm 101.6 mm 101.6 mm 25 mm

Notes:

  • Suspension wheels and bogies are 20 mm thick while tracks are 30 mm thick.
  • Tracks on the side of the Tortoise give an additional 30 mm of armour.
  • The steel boxes on the side of the rear of the Tortoise grant only an extra 5 mm of armour.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB21 / 21 km/h
RB and SB20 / 20 km/h
Number of gears6 forward
6 back
Weight81.3 t
Engine power
AB1 240 hp
RB and SB650 hp
Power-to-weight ratio
AB15.3 hp/t
RB and SB8.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 21 21 81.3 923 1,240 11.35 15.25
Realistic 20 20 575 650 7.07 8

Such a great armour plays heavily on mobility. With a max speed of 20 km/h in both directions, neutral steering and wide tracks, this tank has good enough mobility to get into position and fire on the enemy. It is not advised to travel up to the frontlines since it will only expose weak spots, make flanking easier, and take a really long time due to poor max speed.

Modifications and economy

Repair costBasic → Reference
AB3 599 → 4 671 Sl icon.png
RB4 092 → 5 311 Sl icon.png
SB5 376 → 6 978 Sl icon.png
Total cost of modifications52 800 Rp icon.png
91 000 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 200 / 250 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
160 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
135 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
135 Ge icon.png
Mods new tank filter.png
Filters
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
200 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
160 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
135 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
200 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
160 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
135 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
200 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
260 Ge icon.png

Armaments

Main armament

Ammunition60 rounds
Reloadbasic crew → aces
11.1 → 8.6 s
Vertical guidance-10° / 18°
Horizontal guidance-20° / 20°
Main article: 32pdr OQF (94 mm)

Unlike other British Rank IV tanks, the Tortoise does not have access to APDS or HESH ammunition, it relies on pure AP solid shots. Fortunately, these large calibre rounds are roughly similar to the 20-pounder cannon's APDS rounds, meaning the learning curve from the Charioteer Mk VII is not too steep. Plus, these 94 mm shells are stock rounds in the Tortoise.

The main APCBC round for the Tortoise features superb penetration with 250+ mm at close range. While some other opponents might sport a better penetration, the ~10 seconds reload and incredible accuracy means you will usually be able to get a shot off before the enemy at this BR since a lot of tanks make use of large calibre guns with long reload times (Tiger II, IS-2, FV4005, etc.). The Shot Mk.1 also features excellent post-penetration damage thanks to its large calibre.

Due to the stable gun platform provided by an incredibly heavy chassis, as well as the decent gun traverse, the Tortoise is able to halt, stabilize and fire its gun before enemies are able to.

94 mm 32pdr OQF Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -10°/+18° ±20° N/A 8.81 12.19 14.80 16.37 17.41 11.18 9.89 9.12 8.60
Realistic 5.95 7.00 8.50 9.40 10.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.1 APCBC 256 253 241 226 212 199
Shell Mk.1 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.1 APCBC 929 14.5 - - - 48° 63° 71°
Shell Mk.1 HE 1,043 12.7 0.4 0.5 920 79° 80° 81°

Ammo racks

Ammo racks of the Tortoise
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
60 Projectiles
Propellants
41 (+19)
59 (+1)
31 (+29)
35 (+25)
21 (+39)
31 (+29)
11 (+49)
1 (+59)
(+59)
N/A
No

Note:

  • As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.

Machine guns

Ammunition6 750 rounds
Belt capacity225 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: BESA (7.92 mm)

The secondary armament on this tank is a MG turret with twin-mounted BESA machine guns, good for dealing with low-flying planes and even some bombers, although these MGs lack the power of cannons for aircraft encountered in mixed battles at this BR. Since this turret is the main weak spot on this tank's frontal armour, it is often disabled in the first few shots.

Six of the vehicle's smoke grenades are located on the machine gun turret, and even if it's disabled (locking it in the direction it was facing) the grenades will still fire like normal.

7.92 mm BESA
Mount Capacity (Belt) Fire rate Vertical Horizontal
Cupola 3,375 (225) 600 -6°/+20° ±180°
Cupola 3,375 (225) 600 -6°/+20° ±180°

Usage in battles

The A39 Tortoise was created with the intention of serving as a "heavy assault tank" to break through the Siegfried Line. It plays more as a tank destroyer that's best used at long range. Therefore, to maximize the potential of the Tortoise, one must stay at long distances and snipe enemies with the very accurate 32 pdr OQF cannon, while making sure to choose good cover, so as to not allow the enemy to target the Tortoise's weak spots: the MG turret and gunner's cupola, the flat areas of the mantlet armour, and the lower front plate (LFP) if it is left exposed. With its slow speed and reload rate, this is not a frontline tank; it will easily be outflanked if used in shorter range engagements. In summary, the Tortoise is best used in a defensive capacity - either to defend capture points, or important strategic areas on the map (i.e. areas where enemies love to camp).

The Tortoise is a true sniper tank destroyer: the farther, the better. Its biggest vulnerability is that it moves extremely slowly, so it's not recommended for frontline combat. It plays much better as an entrenched shooter that can change a game by picking cover with a good field of fire, and then denying enemy entry or egress of an area. The cannon lacks an AP shell with HE filler, making general knowledge of tank internals a must. With good gun depression, it can be near-invincible when taking a good hull-down position, and can retreat back into cover easily enough due to its good reverse speed.

Some tips for specific combat environments:

Plains

This type of terrain is mostly devoid of any structures that could possibly provide cover. The terrain itself will provide the main form of cover. Maps such as Kursk, Mozdok and Jungle can be described as such. Find decent cover that provides a good view of the battlefield and field of fire, then set up a kill zone to deny entry into an area. Scout with binoculars so as to not needlessly expose yourself, then pop out at the right time to fire at any worthwhile targets of opportunity. Overextend tactics work well with this tank: line up a shot, take it, and fall back behind cover. Do not bother to move from a good position if possible: the Tortoise can take many shots before going down, and its dreadful top speed make it counterintuitive to play in an offensive capacity. Reposition the tank only if the enemy line gets too close or if there is a flanker in the vicinity.

Urban

These kind of grounds are all about buildings, terrain variation is almost nonexistent. Maps such as Abandoned Factory, Port Novorossiysk and Advance to the Rhine are urban battlefields. This is the most tricky scenario to face with the Tortoise. Pick an alley and cover it from one end or ambush near a capture point, if feeling lucky. Always try to stay near allied cover.

Rural

Rural maps are a mix of the two former: a small urban map surrounded by plains. Maps such as Fields of Poland, Eastern Europe and Normandy are rural environments. Stay around the town and never get in, cover alleys from afar, make the enemy fear to turn any corner. Try to get as far as possible to the town and keep an eye for flankers.

Hilly terrain

These maps feature high terrain deformation with steep hills and even walls. Maps such as Ash River, Karelia and Frozen Pass falls under this designation. Use the same tactics as with plains while being extra careful since flanking is easier on these kind of maps. Stick to the rear of allied armour or play as a bullet magnet, leaving light tanks a way to flank the enemy without getting too much attention. Make sure to hide weak spots behind props such as rocks or walls, leaving only the gun mantlet exposed.

Pros and cons

Pros:

  • Good frontal armour and adequately thick side armour
  • Angling the tank at near-45 degrees increases protection
  • 94 mm 32-pdr OQF cannon offers both high penetration power and post-penetration spalling damage
  • Highest penetrating round (Shot Mk. 1 APCBC) has a forgiving and predictable trajectory
  • 7-man crew means that it will usually take several HEAT or APDS rounds to knock out the Tortoise (even penetrating APHE shells likely will not destroy the tank in a single hit)
  • Goes as fast in reverse as it does when travelling forward

Cons:

  • Given its enormous size, the tank is nearly impossible to fully conceal.
  • Lack of speed and manoeuvrability: it is extremely slow given its enormous weight. You will not be able to run away from threats.
  • The Tortoise lacks AP shells with any explosive filler. However, unlike most other British tanks at this battle rating, no APDS shells are available for the 32-pounder.
  • Obvious weak spot: The MG turret on top of the tank is massive and is weakly armoured, which players will readily take advantage of: if an APHE round were to penetrate, it would likely kill the loader (and possibly the driver).
  • The top left corner of the tank is big and flat; APHE rounds with high penetration can punch right through, killing the commander and gunner.
  • Due to the casemate design, cover and fields of fire must be chosen carefully to minimize exposition of the Tortoise's weaknesses.
  • The lower front plate (LFP) is somewhat flat and presents a possible weak spot for enemies to shoot at if exposed.

History

Development

Years before the invasion of Normandy, Allied planners worried that heavily-defended fortification lines such as the Siegfried Line would block an Allied advance from France to Germany. One of the proposed methods was to develop extremely heavily armoured vehicles capable of destroying any fortification they came across and any resistance the Germans had. Britain and America both worked on this project in order to develop these super-heavy tanks.

The British began to develop a new type of vehicle to counter this threat, the Assault Tanks that focuses all effort on armour. The first development for such a tank began in 1943 as the A33 Excelsior tank, though this was cancelled in favour of the more reliable Churchill infantry tank. The Secretary of State for War and the Minister of Supply sent out specifications for the Assault Tanks in April 1943, to which the Nuffield Organisation responded with 18 designs between May 1943 to February 1944, named AT1 - 18. Each design was more armoured than its predecessor, and after careful consideration AT16 was approved by the Tank Board in February 1944. It was proposed that 25 such vehicles would be produced and thus work began throughout the rest of the war. Six units were produced before production came to an end.

Design

The AT16 was renamed the A39 Tortoise Heavy Assault Tank during its production life. The Tortoise employed a fixed casemate design which limited the gun traverse significantly. Though classified as an Assault Tank, it was in reality a self-propelled/assault gun. The front armour was very thick, 225 mm at its most armoured. This large amount of armour came at the cost of 80 tons of increased weight and a height of 10 feet. Armed with a 96 mm 32-pounder gun that provided effective explosive and armour-piercing capabilities, capable of destroying a Panther tank at 1,000 yards. The Tortoise was powered by a Meteor engine with an all-speed transmission system for equal speed forward and reverse. The suspension was a bogie system, with each bogie having a pair of wheels that linked to a transverse torsion bar. The vehicle held a six-man crew, two of which being loaders for the 32-pounder gun.

Cancellation

By the time the few prototypes of the vehicles were made, World War II in Europe ended in May 1945. The rapid demilitarization and lack of need for such a vehicle reduced the original order amount to just 6 vehicles, which were built. One was sent to Germany for evaluation trials, where the Tortoise proved itself as being mechanically reliable and its 32-pounder a great asset on the battlefield. Its undoing was its 80 ton weight, which gave it a low speed and a logistical nightmare to transport around the region.

In the end, the super heavy tanks designs made by the Americans (T28) and the British (Tortoise) only proved that such needs for tanks were unnecessary. The Siegfried Line and other such fortifications were taken out by use of the standard issued medium tanks such as the M4 Shermans, proving that affordable, mass-produced vehicles could dominate the modern battlefield. The only positive note that these heavy tanks provided was that it showed the true extent of American and British industrial capabilities, being able to produce these massive monsters.

Media

Skins
Videos

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Nuffield Mechanizations and Aero Limited
Cruiser Tanks 
Tank, Cruiser, Mk III (A13 Mk I)  A13 Mk I · A13 Mk I (3rd R.T.R.)
Tank, Cruiser, Mk IV (A13 Mk II)  A13 Mk II · A13 Mk II 1939
Tank, Cruiser, Mk VI, Crusader (A15)  Crusader II · Crusader "The Saint" · Crusader III
Tank Destroyers  Tortoise
SPAAs  Crusader AA Mk I · Crusader AA Mk II
Export  ▄Crusader Mk.II

Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram
South Africa  G6 · ZT3A2