Difference between pages "J21A-1" and "Pz.Bef.Wg.IV J"

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(Undo revision 190924 by U165520049 (talk))
 
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{{About
 
{{About
| about = Swedish fighter '''{{PAGENAME}}'''
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| about = German medium tank '''{{PAGENAME}}'''
 
| usage = other versions
 
| usage = other versions
| link = J21 (Family)
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| link = Pz.IV (Family)
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
|code=saab_j21a_1
+
|code=germ_panzerbefelhswagen_IV_ausf_J
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}}
|cockpit=cockpit_saab_j21a_1.jpg
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]] along with the initial Swedish air tree.
+
The '''Panzerbefehlswagen IV Ausführung J (Pz.Bef.Wg.IV J)''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 161/2''') was a special command version of the ninth variant of the [[Pz.IV (Family)|Panzerkampfwagen IV medium tank family]]. The Panzer IV J command variant was produced after March 1944. This variant was modified by removing 15 rounds of 75 mm main gun ammunition and installing a new radio system, which included cables, transformers, and junction boxes. A GG400 auxiliary power generator was also installed. The Fu 8 (medium wave receiver) and Fu 5 (ultra-short-wave receiver) were the new radio sets. A Sternantenne D (Star aerial) for the Fu 8 was installed on the rear of the hull, while the conventional 2-meter antenna for the Fu 5 was installed on the roof of the turret in place of the Nahverteidigungswaffe grenade launcher. There was also a T.S.R.1 observation periscope and an SF14Z periscope scissor attached. The SF14Z could be installed inside the cupola, where the commander could see the battlefield through the open hatch. The T.S.R.1 was a long stick periscope located on the turret roof near the commander's cupola that could be extended via a pivoting support. Only 17 Pz.Bef.Wg.IV J tanks were manufactured from scratch, while the remaining 88 were modified from pre-existing [[Pz.IV J|Panzer IV J]] tanks.
  
The J21A-1 is the first production series SAAB 21, quite sluggish but a heavily durable fighter. It has a top speed of 640 km/h, courtesy of the Daimler-Benz DB-605B engine; however, the speed and manoeuvrability are not the most impressive characteristics of the aircraft: it's the weaponry it comes armed with. A total of four 13.2 mm [[Akan m/39A (13.2 mm)|Akan m/39A]] and a 20 mm [[Akan m/41A (20 mm)|Akan m/41A]] makes it a heavy firepower-reliant fighter able to eliminate any enemy aircraft with ease.
+
Introduced in [[Update 1.43]], the Pz.Bef.Wg.IV J variant is a special modification from the original Panzer IV J variant. To compensate for the Panzer IV J variant's missing 5 mm Schürzen side skirts, steel mashes known as Thoma-Schürzen were fitted in their place. While the steel mashes may protect the player from the occasional early HEAT ammunition, particularly from the [[M4A3 (105)]] from specific angles, they should not be relied on to exchange fire with adversaries. The original single-speed electric power drive for the turret traverse remains unavailable, and the turret traverse must be hand-cranked by a two-gear manual traverse. The three radio antennae serve no purpose in the game and are merely aesthetic decorations. Overall, it is a medium tank with a playstyle comparable to the Panzer IV J that should be played cautiously.
  
 
== General info ==
 
== General info ==
=== Flight performance ===
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=== Survivability and armour ===
{{Specs-Avia-Flight}}
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{{Specs-Tank-Armour}}
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The J21 series is arguably the most iconic propeller-engined aircraft to ever come out of Sweden. For the time, they were underpowered, slow aircraft that were were outclassed by nearly all opponents it could have faced. Its distinctive twin-boom, rear-engined fascia is easy to recognize and its performance is nothing to scoff at either, though the climb rate is poor and the engine overheats quickly when using WEP. The [[Akan m/39A (13.2 mm)|Akan m/39A]]'s are some of the most effective non-cannon aircraft weaponry in the game, boasting superior aspects to even the famed [[M2 Browning (12.7 mm)|M2 Browning]], specifically in terms of raw stopping power and muzzle velocity. The [[Akan m/41A (20 mm)|Akan m/41A]]'s are quite powerful as well. The challenge for the pilot is to manoeuvre this aircraft into a solid shooting solution which can be difficult especially against more agile aircraft. Although suffering from a relatively low rip speed, skilled and new pilots can use this somewhat to their advantage, mainly by diving on opponents and climbing again, although this shouldn't be attempted at extreme speeds.
+
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Gun mantlet, Cupola)
  
{| class="wikitable" style="text-align:center" width="70%"
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{| class="wikitable"
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 4,300 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(metres/second)
 
! rowspan="2" | Take-off run<br>(metres)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
! Stock
+
| Hull || 80 mm (11°) ''Front plate'' <br> 20 mm (72°) ''Front glacis'' <br> 80 mm (12-64°) ''Lower glacis'' || 30 mm || 30 mm (4-15°) || 26 mm ''Front'' <br> 10 mm ''Rear and hatches''
| 616 || 599 || rowspan="2" | {{Specs|ceiling}} || 21.0 || 21.9 || 12.6 || 12.6 || rowspan="2" | 300
 
 
|-
 
|-
! Upgraded
+
| Turret || 50 mm (11°) ''Turret front'' <br> 50 mm (7-29°) ''Gun mantlet'' || 30 (23-26°) + 5 (0-1°) mm || 30 (15-17°) + 5 mm || 16 mm ''Front'' <br> 10 mm ''Rear''
| 666 || 640 || 19.0 || 20.0 || 19.0 || 15.5
 
 
|-
 
|-
 +
| Cupola || 95 mm || 95 mm || 95 mm || 10 mm
 
|}
 
|}
 +
'''Notes:'''
 +
 +
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 +
* The hull and turret sides are protected by an extra 5 mm thick plate to provide protection against HEAT and HE rounds.
 +
* Belly armour is 10 mm thick.
 +
* Barrel shroud around gun barrel is 20 mm thick.
 +
* [[Add-on Armor|Add-on Armour]] gives an additional 15 mm of armour can be added to the front facing surfaces.
  
==== Details ====
+
The Pz.Bfw IV is vulnerable to most front shot engagement, especially so if no serious attempt is made in compound angling. The front plate in its unsloped format is an enticing target, but beware to not hit the front sloping glacis right in front of it as that area has a tendency to bounce everything. Also, avoid hitting straight into the ball machine gun and driver's port in the front as these also have a tendency to nullify an armour-piercing shot. When using APHE rounds, simply hit centre mass of the front plate and let the post-penetration effect do the rest.
{| class="wikitable" style="text-align:center" width="50%"
+
 
|-
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In the case of a vehicle with a gun simply unable to penetrate this front plate, aim towards the turret that still retains a 50 mm front plate. Even the weaker non-autocannon armaments can penetrate through this front plate and incapacitate the turret crew. Aim for the turret left side (right side when shooting it) to knock out the gunner and deny their firepower, then chip away at weak spots until the threat is destroyed.
! colspan="5" | Features
 
|-
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center" width="50%"
+
Alternatively, aim at the Panzer IV from its long vulnerable sides in cases where its slow turret traverse cannot keep up with a flanking manoeuvre or catching it in an ambush. The interior is fully stocked with ammo racks even when the user is taking a minimum load. Moreover, the fuel tank resides at the very bottom of the centre of the tank, so a penetrating shot with APHE will either detonate the ammunition, set the tank on fire, or knock out a good portion of the crew, if not fully destroy the tank with all three effects.
|-
 
! colspan="7" | Limits
 
|-
 
! rowspan="2" | Wings (km/h)
 
! rowspan="2" | Gear (km/h)
 
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 445 || 425 || 325 || ~11 || ~5
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
In every case scenario, it is to the benefit of the surviving player to fire the first shot against the Pz.Bfw IV above all else, as it would deny the Pz.Bfw IV even a chance to use its high-penetrating 75 mm gun.
|-
 
! colspan="4" | Optimal velocities (km/h)
 
|-
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
| < 450 || < 390 || < 420 || > 715
 
|-
 
|}
 
  
=== Survivability and armour ===
+
=== Mobility ===
[[File:J21 Armour Plating.png|450px|thumb|right|Protective components found in the '''{{PAGENAME}}'''.]]
+
{{Specs-Tank-Mobility}}
{{Specs-Avia-Armour}}
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
  
* 10 mm steel - Firewall armour plate
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{{tankMobility|abMinHp=465|rbMinHp=265|AoAweight=0.4}}
* 10 mm steel - Firewall cover armour plate
 
* 10 mm steel - Pilot's back armour plate
 
* 60 mm bulletproof glass
 
* Engine fire system (EFS)
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 91: Line 60:
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
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{{Specs-Tank-Armaments}}
=== Offensive armament ===
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=== Main armament ===
{{Specs-Avia-Offensive}}
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{{Specs-Tank-Weapon|1}}
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|Akan m/41A (20 mm)|Akan m/39A (13.2 mm)}}
+
{{main|KwK40 L48 (75 mm)}}
  
The '''''{{PAGENAME}}''''' is armed with:
+
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[KwK40 L48 (75 mm)|75 mm KwK40 L48]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 87 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
 +
|-
 +
! ''Realistic''
 +
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0
 +
|-
 +
|}
  
* 1 x 20 mm Akan m/41A cannon, nose-mounted (140 rpg)
+
==== Ammunition ====
* 2 x 13.2 mm Akan m/39A machine guns, nose-mounted (350 rpg = 700 total)
 
* 2 x 13.2 mm Akan m/39A machine guns, wing-mounted (325 rpg = 650 total)
 
  
The automatkanon m/41A is essentially a slower firing [[Hispano 404 (20 mm)|Hispano 404]] with more ammunition, with all the advantages and disadvantages that come with it. While one might think that the slower firing speed is a disadvantage, it is just high enough to still be effective and is very beneficial for conserving ammunition. When stock, the cannon is very inaccurate and overheats quickly, but becomes quite accurate after modifications.
+
*'''PzGr 39''' - {{Annotation|APCBC|Armour Piercing Ballistic Cap}} shell - This is the main ammo type, always use this if confident it can penetrate enemy armour. It deals the most damage because of its explosive filler.
 +
*'''Hl.Gr 38B''' - {{Annotation|HEAT|High Explosive Anti-Tank}} shell - it is recommended to completely avoid this kind of shell as its performance is vastly inferior in all aspects compared to APCBC or APCR ammo used by this tank.
 +
*'''PzGr 40''' - {{Annotation|APCR|Armour Piercing Composite Rigid}} shell - This type of ammo should be used only if there is trouble penetrating the opponent, or trying to hit a fast moving tank at some distance. However, its damaging potential is much lower because it has no explosive filler to further enhance damage after the penetration.
 +
*'''Sprgr. 34''' - {{Annotation|HE|High Explosive}} shell - Carry only very few of these. They are useless against anything other than unarmoured AA vehicles, to which it is lethal.
 +
* '''K.Gr.Rot Nb.''' - Smoke shells are useful to blind enemy vehicles that block your advance while being being too remote for you to disable.
  
The complimentary automatkanon m/39A heavy machine guns are, as mentioned previously, arguably the best non-cannon weapons in the game. Their high muzzle velocity, very high fire rate and reasonable accuracy allow them to saturate the sky with lead. The higher calibre of 13.2 mm allows for more stopping power than the typical 12.7 mm and converts them from just being a nuisance to a threat to be heeded. It is interesting to note that due to their HEF-T rounds, they technically fall under the category of "cannon", as normally exploding rounds typically start at 20 mm.
+
{{:KwK40 L48 (75 mm)/Ammunition|PzGr 39, Hl.Gr 38B, PzGr 40, Sprgr. 34, K.Gr.Rot Nb.}}
  
== Usage in battles ==
+
==== [[Ammo racks]] ====
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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<!-- '''Last updated: 1.101.1.16''' -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! 11th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''87''' || 84&nbsp;''(+3)'' || 82&nbsp;''(+5)'' || 80&nbsp;''(+7)'' || 72&nbsp;''(+15)'' || 63&nbsp;''(+24)'' || 54&nbsp;''(+33)'' || 46&nbsp;''(+41)'' || 38&nbsp;''(+49)'' || 30&nbsp;''(+57)'' || 24&nbsp;''(+63)'' || 1&nbsp;''(+86)'' || No
 +
|-
 +
|}
 +
[[File:Ammoracks_Pz.IV_H.png|right|thumb|x250px|[[Ammo racks]] of the Pz.IV H (identical)]]
 +
'''Notes''':
  
For pilots just beginning to learn this aircraft's flight characteristics, it is best used as a support aircraft, it is too slow to take into dives reliably and suffers from Yak-like rip speeds, without any of the benefits that the Yaks have in agility. For pilots with more experience, you can successfully push this aircraft to its limits and beyond and eliminate lesser experienced pilots in more agile aircraft or even other more experienced pilots through strong counter-manoeuvres.  
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* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
 +
* Sides empty: 30&nbsp;''(+57)'' shells.
  
Climb to about 1,000 m then use boom and zoom tactics to pick on enemies. Due to the powerful nose-mounted armaments, head-ons are quite easy.  
+
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|MG34 (7.92 mm)}}
  
==== Specific Enemies Worth Noting: ====
+
{| class="wikitable" style="text-align:center" width="50%"
 
 
* [[P-47D-25]]/[[P-47D-28|28]] - The high-speed Thunderbolts are a menace in any game mode. They are some of the fastest things in the bracket and sport an octet of the late M2 Brownings that will set you ablaze in a few short bursts. While they are already quick at medium altitudes, they become even faster at high altitudes, easily blitzing past the poor J21. However, they have incredibly poor turn rates and climb just as badly. The go-to tactic versus a P-47 is to turn with it in order to get on its tail then shred it with your guns.
 
* [[M.B.157]] - The 157 is one of the worst enemies you can come across as it is basically a Thunderbolt that can turn and climb. Its ludicrous speed along with excellent climb rate and its above-average manoeuvrability make for an enemy that you cannot face in a 1-on-1. Your best bet is to try to head-on it if you can manage to do so. The one Achilles heel of the 157 is its low ammunition count, so try to get it to waste as much ammo as possible before it needs to disengage. At this point, you can either try to gun it down or attempt to regain altitude so you may catch it later.
 
* [[Bf 109 (Family)|Bf 109 F series]] - The F series of Bf 109s are noteworthy adversaries whose strengths change with the model. The F-1 and F-2 will turn better than you and climb quite as well as you do. the F-4 is almost a hard counter depending on if it runs gunpods. Without gunpods, the F-4 outspeeds, outclimbs, outturns and outaccelerates the J21, outclassing it in every way. But since most F-4s carry gunpods, their decreased performance helps even the odds. Boom & Zoom the F-1 and F-2, head on the F-4 only as a last resort.
 
 
 
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="7" | MEC elements
+
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
 
|-
 
|-
! rowspan="2" | Mixer
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
 
|-
 
|-
! Oil !! Water !! Type
+
| Coaxial || 3,150 (150) || 900 || N/A || N/A
 
|-
 
|-
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
+
| Pintle || 2,100 (150) || 900 || -10°/+20° || ±180°
 
|-
 
|-
 
|}
 
|}
  
=== Pros and cons ===
+
== Usage in battles ==
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Like the Panzer IV J, the Pz.Bfw. IV suffers compared to its other variants due to its slow, manual turret traverse rate. This causes the Pz.Bfw IV to lose flexibility in reacting to close encounters without turning the entire hull around. As such, it is recommended not to use the Pz.Bfw IV as a front-line assaulter in combat.
 +
 
 +
Tactics-wise, the Pz.Bfw IV is perfect for sniping and ambushes, where the slower turret traverse rate affects its combat performance less. Attack from a distance, especially while that enemy is focused on other allies in the team. Ambushes can also work in close-range events when watching corners, street intersections, and checkpoints, but be wary of any enemies trying to outmanoeuvre the Pz.Bfw IV as it would require drastic action with the slow turret rate. Try not to engage the enemy in a straight-up front confrontation as most enemies would be able to easily cleave through the front armour and end the vehicle.
 +
 
 +
Although most tanks in Rank III can destroy the {{PAGENAME}} pretty quickly, the tanks the {{PAGENAME}} need to avoid in open combat (if possible) are [[KV-2 (1939)|KV-2s]], [[SU-152|SU-152s]], [[T-34-85 (D-5T)|T-34-85(D-5T)s]], [[M4A3E2|M4A3E2 Jumbos]].
  
'''Pros:'''
+
* For KV-2s, if it's looking at the {{PAGENAME}} (And hopefully reloading), shoot at the flat of the turret below the mantlet. It's flat, relatively thin armour, and the 75 mm shell should go right through and take out everyone and everything in the turret. From the side, shoot it in the side of the hull (At a 90-degree angle for best effects) to ignite the fuel tanks and maybe even detonate the ammo. Shooting the turret isn't recommended unless for knocking out the gunner or the breech, as there are a lot of crew members in there, and the shells in the turret rarely ignite. Trying to destroy it that way will take time.
  
* Very stable, does not stall in level flight even with the throttle set to zero
+
* For SU-152s, shoot to the right of the gun, above the driver's viewport, and it will wreck everything inside. If that's an option, try to get around it. It is a casemate after all. Once the tank is on its side, shoot it in the crew compartment to obliterate it.
* Engine protected from head-on attacks
 
* Highly effective and accurate armament layout that will tear through enemies like paper
 
* Can take quite a few hits and still fly reasonably well
 
* Very high energy retention
 
* Easy to land thanks to its tricycle landing gear
 
* Rear-mounted engine are less prone to take damage in head-ons
 
  
'''Cons:'''
+
* For T-34-85(D-5T)s, it is imperative that the {{PAGENAME}} gets the first shot off, as their 85 mm will go through the {{PAGENAME}} 85 ways from Sunday, and nuke the entire tank interior. Don't shoot the turret unless there is no other option, as it's incredibly prone to ricochet shells. Instead, shoot the hull centre. Pay close attention not to hit the driver's hatch as it's actually more armoured than the glacis itself.
  
* Pusher aircraft, engine mounted facing rear, can be hit by tailing aircraft
+
* M4A3E2 Jumbo's will give the {{PAGENAME}} the hardest time, as their frontal armour is nigh impenetrable, aside from the machine gun port. It's a small, unreliable target, but it's the only chance of penetrating the Jumbo from the front. If lucky, and catch a Jumbo on its side, shoot it in its hull. As its Turret side (and rear!) armour is still thick enough to block the 75 mm shots. Also, keep in mind, that if the Jumbo is showing its side while angling toward the {{PAGENAME}}, that the side armour behind its tracks is very thinly armoured. Try shooting there if possible.
* Fuel tanks can take damage if you pull up from a dive on an enemy plane
 
* Required to set convergence due to wing-mounted machine guns
 
* Agility is quite poor, it is subpar to most aircraft
 
* Engine overheats during takeoff and during flight at WEP even with full modifications
 
* Very low rip speed - cannot push past 640 km/h (400 mph) without threatening to rip off wings
 
  
== History ==
+
=== Pros and cons ===
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
The SAAB 21 is a twin-boom pusher fighter and attacker designed by the famed Swedish engineer Frid Wänström, who also worked on the SAAB 29 ''Tunnan'', 32 ''Lansen'', 35 ''Draken'' and 37 ''Viggen''. In the anticipation and wake of World War 2, Sweden was concerned over its neutrality policy coming under threat by the other European countries, specifically hostile ones such as Nazi Germany. In order to deter belligerent forces and potential aggressors, the Swedish Air Force created a major plan to modernize their fleet, which included the import of foreign models such as the Italian [[J11|CR.42]] and [[J20|Re.2000]] as a stopgap measure.
 
  
Meanwhile, Swedish corporation SAAB began studying designs for the possible development of a new, high-performance fighter aircraft. Most of the designs were based around the Bristol Taurus two-row 14 cylinder radial engine developing around 1,000~1,100 horsepower. The most promising design was a twin-boom pusher layout and made use of many new features unfamiliar to the SAAB technicians and engineers at the time, but was able to compete with the other fighter aircraft at the time while also maintaining several advantages such as a heavy amount of nose-mounted armament and superior pilot visibility, along with ease of maintenance. The design was kept dormant until 41, as Sweden was beginning to see that it would not be able to procure improved foreign models as a result of the war, they started another rearmament program to adopt advanced indigenous fighter aircraft.
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'''Pros:'''
  
Accordingly, SAAB blew the dust off of their old twin-boom design and set to work. Earlier on, it was decided to replace the Bristol Taurus with an American Pratt-&-Whitney Twin Wasp, but this was changed when the engine manufacturer ''Svenska'' was requested to provide an alternative engine, which was difficult due to the time constraints. Thus, they decided that a licensed engine would be the best course of action. The legendary German Daimler-Benz DB 605 that powered many famous designs was chosen and modified to fit Swedish needs. Three prototypes were completed and its maiden flight was completed in 1942.
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* The KwK40 L/48 cannon provides enough muzzle velocity to penetrate most contemporary enemies at far range
 +
* PzGr 40 (APCR) offers great penetration in case PzGr 39 (APCBC) fails
 +
* Heavily sloped area in front of the front flat plate has a tendency to bounce most shots aimed towards it
 +
* Turrets and side have Schürzen (Spaced Armour), which can offer some protection from HEAT or HE rounds
 +
* Good acceleration from a stop
 +
* Satisfactory performance over cross-country and road terrains
 +
* 5 crew members are present in the tank. (Commander, gunner, driver, loader, machinegunner)
  
The type was delivered in 1945, and a total of 300 models were produced.
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'''Cons:'''
  
=== [[wt:en/news/6530-development-saab-j21a-1-nordic-exotic-en|Devblog]] ===
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* Poor turret traverse rate can be fatal in certain situations
In 1941, Sweden started a domestic rearmament program in order to bolster the strength of its armed forces in an effort to ensure its neutrality during the ongoing war. Among the branches intended for reinforcement was the Swedish Air Force, which up until this point had mainly been operating foreign, partially outdated aircraft.
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* Box armour structure has no benefits from sloping except for a section in the front
 +
* Generally, most AP rounds will effortlessly penetrate the Panzer IV, weaker rounds can also easily hit at weak points
 +
* Lacks a large gun mantlet for turret protection
 +
* Armour protection is poor, able to be penetrated by all the tanks it encounters even frontally
 +
* Generally outperformed by vehicles it faces and fights with
  
The SAAB company had already been working on a design study for a modern fighter aircraft since the early 1940s. Their project had a rather unorthodox design - a single-engine, twin-boom aircraft in a pusher configuration. With the arrival of the 1941 rearmament program, sparking a great interest for domestic aircraft production, SAAB began working on refining their design for mass production.
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== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The '''Panzerbefehlswagen IV''' is a command tank variant of the Panzer IV. While nearly the same exterior wise, the inside has been refitted with new equipment to enhance communication, thus fighting is not its purpose role. About 105 Panzerbefehlswagen IV were made during the war, with 17 from the [[Pz.IV J|Panzer IV Ausf. J]] variant and the rest from refurbished chassis adapted to the role.
  
After further work, three full prototypes were constructed for testing, two of which were fully functional. In July 1943, the prototype of the SAAB 21 first took to the skies for its maiden flight. Production of the SAAB 21 began some time after its maiden flight, with the first aircraft reaching their units in December 1945.
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The conversion allowed the tank to mount additional radio sets for communicating with the tank, infantry, and even aircraft units, or back to headquarters. The loader of the tank doubled as a radio operator as well to maintain all the radios in the tank. As well as the radios, mounting racks, transformers, junction boxes, antennas, and an auxiliary electrical engineer are also installed into the tank. This new equipment takes up space in the tank and so the ammunition stowage is reduced from the usual 87 rounds to 72 rounds, but this is mitigated by the fact that it should not be the front-line weapon against the enemy.
  
Overall, over 50 J21A-1s were produced before production of the first model stopped by December 1946. In total however, close to 300 piston-engined J21s of all variants were produced before the production run of the type ended in 1949.  
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Other than that, the tank is nearly the same as the original Panzer IV tank. The tank featured a 75 mm KwK40 main gun with a coaxial MG34 machine gun. The tank had about 80 mm of armour on the front hull, plus additional armour in the form of Schürzen side skirts. Unlike the [[Pz.IV H|Ausf. H]] variant, this variant had the skirts made from wire-meshes rather than metal plates to decrease weight, yet keep the same protection against HEAT rounds.
  
Due to the J21's introduction to service coinciding with the dawn of the jet age, the type didn't remain in active service for too long. In fact, the J21 was retired in 1954 - some ten years after its initial introduction - and its only operator remains the Swedish Air Force.
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{{break}}
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
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{{Navigation-First-Simple-Line}}
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Commander vehicles for the commanders of medium tank battalions were built based on the standard Pz.IV Ausf.J tank equipped with additional radio stations. There were two varieties, the Sd.Kfz.267 and Sd.Kfz.268, which had different numbers of radio stations. The commander tanks were equipped with Fu 5, Fu 7, and Fu 8 radio stations. The tanks were used in battles on the Eastern and Western Fronts in 1944-1945. 97 tanks were produced between March and September of 1944.
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{{Navigation-End}}
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_j21a_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_panzerbefelhswagen_IV_ausf_J Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Sights
  
;Images
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* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
<gallery mode="packed" heights="150">
 
File:J21A-1 WTWallpaper 001.jpg|
 
File:J21A-1 WTWallpaper 002.jpg|
 
File:J21A-1 WTWallpaper 003.jpg|
 
File:J21A-1 WTWallpaper 004.jpg|
 
File:J21A-1 WTWallpaper 005.jpg|
 
File:J21A-1 WTWallpaper 006.jpg|
 
File:J21A-1 WTWallpaper 007.jpg|
 
File:J21A-1 WTWallpaper 008.jpg|
 
</gallery>
 
  
 
;Videos
 
;Videos
{{Youtube-gallery|F2XyFpa4YEE|'''The King from Above! J21A-1 - Sweden - Review!!''' - ''Jengar''|f_fK6YbMH_Y|'''THE Must-Have Swedish Plane: J21A-1''' - ''Spit_flyer''}}
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{{Youtube-gallery|aiYBpRJtIA0|'''Pz.Bef.Wg.IV J - Unenjoyable Premium Tank''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
;Related development
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;Other command vehicles
  
* [[J21 (Family)]]
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* [[Pz.Bef.Wg.VI P]]
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* [[Bfw. Jagdpanther]]
  
;Aircraft of comparable role and configuration
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== External links ==
 +
''Paste links to sources and external resources, such as:''
  
* [[S.O.8000 Narval]]
 
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
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* ''other literature.''
 
 
* [[wt:en/news/6530-development-saab-j21a-1-nordic-exotic-en|[Devblog] SAAB J21A-1: Nordic Exotic]]
 
* [https://forum.warthunder.com/index.php?/topic/474726-saab-j21a-1/ Official data sheet - more details about the performance]
 
  
{{AirManufacturer Saab}}
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{{Germany medium tanks}}
{{Sweden fighters}}
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{{Germany premium ground vehicles}}

Latest revision as of 19:32, 12 August 2024

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Use Wiki 3.0
This page is about the German medium tank Pz.Bef.Wg.IV J. For other versions, see Pz.IV (Family).
Pz.Bef.Wg.IV J
germ_panzerbefelhswagen_iv_ausf_j.png
GarageImage Pz.Bef.Wg.IV J.jpg
ArtImage Pz.Bef.Wg.IV J.png
ArtImage2 Pz.Bef.Wg.IV J.png
Pz.Bef.Wg.IV J

Description

The Panzerbefehlswagen IV Ausführung J (Pz.Bef.Wg.IV J) (Sd.Kfz. Index: Sd.Kfz. 161/2) was a special command version of the ninth variant of the Panzerkampfwagen IV medium tank family. The Panzer IV J command variant was produced after March 1944. This variant was modified by removing 15 rounds of 75 mm main gun ammunition and installing a new radio system, which included cables, transformers, and junction boxes. A GG400 auxiliary power generator was also installed. The Fu 8 (medium wave receiver) and Fu 5 (ultra-short-wave receiver) were the new radio sets. A Sternantenne D (Star aerial) for the Fu 8 was installed on the rear of the hull, while the conventional 2-meter antenna for the Fu 5 was installed on the roof of the turret in place of the Nahverteidigungswaffe grenade launcher. There was also a T.S.R.1 observation periscope and an SF14Z periscope scissor attached. The SF14Z could be installed inside the cupola, where the commander could see the battlefield through the open hatch. The T.S.R.1 was a long stick periscope located on the turret roof near the commander's cupola that could be extended via a pivoting support. Only 17 Pz.Bef.Wg.IV J tanks were manufactured from scratch, while the remaining 88 were modified from pre-existing Panzer IV J tanks.

Introduced in Update 1.43, the Pz.Bef.Wg.IV J variant is a special modification from the original Panzer IV J variant. To compensate for the Panzer IV J variant's missing 5 mm Schürzen side skirts, steel mashes known as Thoma-Schürzen were fitted in their place. While the steel mashes may protect the player from the occasional early HEAT ammunition, particularly from the M4A3 (105) from specific angles, they should not be relied on to exchange fire with adversaries. The original single-speed electric power drive for the turret traverse remains unavailable, and the turret traverse must be hand-cranked by a two-gear manual traverse. The three radio antennae serve no purpose in the game and are merely aesthetic decorations. Overall, it is a medium tank with a playstyle comparable to the Panzer IV J that should be played cautiously.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 80 mm (11°) Front plate
20 mm (72°) Front glacis
80 mm (12-64°) Lower glacis
30 mm 30 mm (4-15°) 26 mm Front
10 mm Rear and hatches
Turret 50 mm (11°) Turret front
50 mm (7-29°) Gun mantlet
30 (23-26°) + 5 (0-1°) mm 30 (15-17°) + 5 mm 16 mm Front
10 mm Rear
Cupola 95 mm 95 mm 95 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • The hull and turret sides are protected by an extra 5 mm thick plate to provide protection against HEAT and HE rounds.
  • Belly armour is 10 mm thick.
  • Barrel shroud around gun barrel is 20 mm thick.
  • Add-on Armour gives an additional 15 mm of armour can be added to the front facing surfaces.

The Pz.Bfw IV is vulnerable to most front shot engagement, especially so if no serious attempt is made in compound angling. The front plate in its unsloped format is an enticing target, but beware to not hit the front sloping glacis right in front of it as that area has a tendency to bounce everything. Also, avoid hitting straight into the ball machine gun and driver's port in the front as these also have a tendency to nullify an armour-piercing shot. When using APHE rounds, simply hit centre mass of the front plate and let the post-penetration effect do the rest.

In the case of a vehicle with a gun simply unable to penetrate this front plate, aim towards the turret that still retains a 50 mm front plate. Even the weaker non-autocannon armaments can penetrate through this front plate and incapacitate the turret crew. Aim for the turret left side (right side when shooting it) to knock out the gunner and deny their firepower, then chip away at weak spots until the threat is destroyed.

Alternatively, aim at the Panzer IV from its long vulnerable sides in cases where its slow turret traverse cannot keep up with a flanking manoeuvre or catching it in an ambush. The interior is fully stocked with ammo racks even when the user is taking a minimum load. Moreover, the fuel tank resides at the very bottom of the centre of the tank, so a penetrating shot with APHE will either detonate the ammunition, set the tank on fire, or knock out a good portion of the crew, if not fully destroy the tank with all three effects.

In every case scenario, it is to the benefit of the surviving player to fire the first shot against the Pz.Bfw IV above all else, as it would deny the Pz.Bfw IV even a chance to use its high-penetrating 75 mm gun.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade -0.4 0.4 465 -1162.5 __.__
Realistic 265 -662.5 __.__

Modifications and economy

Armaments

Main armament

Main article: KwK40 L48 (75 mm)
75 mm KwK40 L48 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 87 -10°/+20° ±180° N/A 9.5 13.2 16.0 17.7 18.8 7.67 6.79 6.25 5.90
Realistic 5.9 7.0 8.5 9.4 10.0

Ammunition

  • PzGr 39 - APCBC shell - This is the main ammo type, always use this if confident it can penetrate enemy armour. It deals the most damage because of its explosive filler.
  • Hl.Gr 38B - HEAT shell - it is recommended to completely avoid this kind of shell as its performance is vastly inferior in all aspects compared to APCBC or APCR ammo used by this tank.
  • PzGr 40 - APCR shell - This type of ammo should be used only if there is trouble penetrating the opponent, or trying to hit a fast moving tank at some distance. However, its damaging potential is much lower because it has no explosive filler to further enhance damage after the penetration.
  • Sprgr. 34 - HE shell - Carry only very few of these. They are useless against anything other than unarmoured AA vehicles, to which it is lethal.
  • K.Gr.Rot Nb. - Smoke shells are useful to blind enemy vehicles that block your advance while being being too remote for you to disable.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APCBC 145 143 130 116 104 93
Hl.Gr 38B HEAT 80 80 80 80 80 80
PzGr 40 APCR 182 177 159 140 122 107
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APCBC 770 6.8 1.2 14 28.9 48° 63° 71°
Hl.Gr 38B HEAT 450 4.4 0.05 0.1 872.1 62° 69° 73°
PzGr 40 APCR 990 4.1 - - - 66° 70° 72°
Sprgr. 34 HE 550 5.74 0 0.1 686 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
K.Gr.Rot Nb. 540 6.2 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
Visual
discrepancy
87 84 (+3) 82 (+5) 80 (+7) 72 (+15) 63 (+24) 54 (+33) 46 (+41) 38 (+49) 30 (+57) 24 (+63) (+86) No
Ammo racks of the Pz.IV H (identical)

Notes:

  • As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
  • Sides empty: 30 (+57) shells.

Machine guns

Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,150 (150) 900 N/A N/A
Pintle 2,100 (150) 900 -10°/+20° ±180°

Usage in battles

Like the Panzer IV J, the Pz.Bfw. IV suffers compared to its other variants due to its slow, manual turret traverse rate. This causes the Pz.Bfw IV to lose flexibility in reacting to close encounters without turning the entire hull around. As such, it is recommended not to use the Pz.Bfw IV as a front-line assaulter in combat.

Tactics-wise, the Pz.Bfw IV is perfect for sniping and ambushes, where the slower turret traverse rate affects its combat performance less. Attack from a distance, especially while that enemy is focused on other allies in the team. Ambushes can also work in close-range events when watching corners, street intersections, and checkpoints, but be wary of any enemies trying to outmanoeuvre the Pz.Bfw IV as it would require drastic action with the slow turret rate. Try not to engage the enemy in a straight-up front confrontation as most enemies would be able to easily cleave through the front armour and end the vehicle.

Although most tanks in Rank III can destroy the Pz.Bef.Wg.IV J pretty quickly, the tanks the Pz.Bef.Wg.IV J need to avoid in open combat (if possible) are KV-2s, SU-152s, T-34-85(D-5T)s, M4A3E2 Jumbos.

  • For KV-2s, if it's looking at the Pz.Bef.Wg.IV J (And hopefully reloading), shoot at the flat of the turret below the mantlet. It's flat, relatively thin armour, and the 75 mm shell should go right through and take out everyone and everything in the turret. From the side, shoot it in the side of the hull (At a 90-degree angle for best effects) to ignite the fuel tanks and maybe even detonate the ammo. Shooting the turret isn't recommended unless for knocking out the gunner or the breech, as there are a lot of crew members in there, and the shells in the turret rarely ignite. Trying to destroy it that way will take time.
  • For SU-152s, shoot to the right of the gun, above the driver's viewport, and it will wreck everything inside. If that's an option, try to get around it. It is a casemate after all. Once the tank is on its side, shoot it in the crew compartment to obliterate it.
  • For T-34-85(D-5T)s, it is imperative that the Pz.Bef.Wg.IV J gets the first shot off, as their 85 mm will go through the Pz.Bef.Wg.IV J 85 ways from Sunday, and nuke the entire tank interior. Don't shoot the turret unless there is no other option, as it's incredibly prone to ricochet shells. Instead, shoot the hull centre. Pay close attention not to hit the driver's hatch as it's actually more armoured than the glacis itself.
  • M4A3E2 Jumbo's will give the Pz.Bef.Wg.IV J the hardest time, as their frontal armour is nigh impenetrable, aside from the machine gun port. It's a small, unreliable target, but it's the only chance of penetrating the Jumbo from the front. If lucky, and catch a Jumbo on its side, shoot it in its hull. As its Turret side (and rear!) armour is still thick enough to block the 75 mm shots. Also, keep in mind, that if the Jumbo is showing its side while angling toward the Pz.Bef.Wg.IV J, that the side armour behind its tracks is very thinly armoured. Try shooting there if possible.

Pros and cons

Pros:

  • The KwK40 L/48 cannon provides enough muzzle velocity to penetrate most contemporary enemies at far range
  • PzGr 40 (APCR) offers great penetration in case PzGr 39 (APCBC) fails
  • Heavily sloped area in front of the front flat plate has a tendency to bounce most shots aimed towards it
  • Turrets and side have Schürzen (Spaced Armour), which can offer some protection from HEAT or HE rounds
  • Good acceleration from a stop
  • Satisfactory performance over cross-country and road terrains
  • 5 crew members are present in the tank. (Commander, gunner, driver, loader, machinegunner)

Cons:

  • Poor turret traverse rate can be fatal in certain situations
  • Box armour structure has no benefits from sloping except for a section in the front
  • Generally, most AP rounds will effortlessly penetrate the Panzer IV, weaker rounds can also easily hit at weak points
  • Lacks a large gun mantlet for turret protection
  • Armour protection is poor, able to be penetrated by all the tanks it encounters even frontally
  • Generally outperformed by vehicles it faces and fights with

History

The Panzerbefehlswagen IV is a command tank variant of the Panzer IV. While nearly the same exterior wise, the inside has been refitted with new equipment to enhance communication, thus fighting is not its purpose role. About 105 Panzerbefehlswagen IV were made during the war, with 17 from the Panzer IV Ausf. J variant and the rest from refurbished chassis adapted to the role.

The conversion allowed the tank to mount additional radio sets for communicating with the tank, infantry, and even aircraft units, or back to headquarters. The loader of the tank doubled as a radio operator as well to maintain all the radios in the tank. As well as the radios, mounting racks, transformers, junction boxes, antennas, and an auxiliary electrical engineer are also installed into the tank. This new equipment takes up space in the tank and so the ammunition stowage is reduced from the usual 87 rounds to 72 rounds, but this is mitigated by the fact that it should not be the front-line weapon against the enemy.

Other than that, the tank is nearly the same as the original Panzer IV tank. The tank featured a 75 mm KwK40 main gun with a coaxial MG34 machine gun. The tank had about 80 mm of armour on the front hull, plus additional armour in the form of Schürzen side skirts. Unlike the Ausf. H variant, this variant had the skirts made from wire-meshes rather than metal plates to decrease weight, yet keep the same protection against HEAT rounds.


Archive of the in-game description

Commander vehicles for the commanders of medium tank battalions were built based on the standard Pz.IV Ausf.J tank equipped with additional radio stations. There were two varieties, the Sd.Kfz.267 and Sd.Kfz.268, which had different numbers of radio stations. The commander tanks were equipped with Fu 5, Fu 7, and Fu 8 radio stations. The tanks were used in battles on the Eastern and Western Fronts in 1944-1945. 97 tanks were produced between March and September of 1944.


Media

Skins
Sights
Videos

See also

Other command vehicles

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser