Bfw. Jagdpanther G1

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This page is about the premium German tank destroyer Bfw. Jagdpanther G1. For the regular version, see Jagdpanther.
Bfw. Jagdpanther G1
germ_panzerbefelhswagen_jagdpanther.png
GarageImage Bfw. Jagdpanther G1.jpg
Bfw. Jagdpanther G1
Purchase:6 090 Specs-Card-Eagle.png
Show in game

Description

The Panzerbefehlswagen Jagdpanther Ausf.G1 (Sd.Kfz. Index: Sd.Kfz. 173) was a command variant of the Jagdpanther, intended to be crewed by the battalion headquarters personnel to command a Jagdpanther company. The Bfw. Jagdpanther G1 received a Fu 5 transmitter and a Fu 2 receiver radio. This command variant of the Jagdpanther G1 was fitted with the same PaK 43/3 cannon as the rest G1 variants, however, early variants of the G1 used a Pak 43/2. One important difference was the addition of Zimmerit armour that was not present in standard G1s due to it being more expensive to manufacture and not providing protection, being only useful against magnetic mines which were not fielded by Soviet forces at the time.

It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It has the same specifications as the regular Jagdpanther G1, and as such, the same performance. The Jagdpanther is a well rounded tank destroyer, with adequate armour, speed and a very good armament. The tanks armour is average at best, but if used at a high angle, like hiding behind a small hill, it becomes much more efficient, being able to ricochet many rounds and many others wont be able to penetrate. The 88 mm cannon of the Jagdpanther is powerful enough to destroy even heavy tanks at its BR, be aware though that tanks like the IS-2 can stop your rounds from the front. Also be aware, that the side and roof armour are very thin and the Jagdpanther is vulnerable even to autocannon fire.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull80 / 50 / 40
Turret80 / 40 / 40
Crew5 people
Visibility101 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides (Slope angle) Rear (slope angle) Roof (Slope angle)
Hull 80 mm (55°) Front glacis
60 mm (54°) Bottom glacis
40 + 5 mm 40 mm (24-26°) 25 mm
Superstructure Same as Hull 50 mm (26-29°) 40 mm (36°) 25 mm (85°)

Notes:

  • Suspension wheels and tracks are 20 mm thick, though the interleaved pattern of the wheels provides a cumulative 20 mm of protection.
  • Tracks and the lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.
  • Rear parts of the upper-side hull armour have tracks attached, adding additional 20 mm of armour.
  • Belly armour is 20 mm thick.

Mobility

Speedforward / back
AB50 / 4 km/h
RB and SB46 / 4 km/h
Number of gears7 forward
1 back
Weight46.0 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB24.9 hp/t
RB and SB13.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 50 4 46 852 1,145 18.52 24.89
Realistic 46 4 531 600 11.54 13.04

Modifications and economy

Repair cost
AB2 370 Sl icon.png
RB2 638 Sl icon.png
SB2 956 Sl icon.png
Crew training10 000 Sl icon.png
Experts340 000 Sl icon.png
Aces890 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 130 / 200 / 250 % Sl icon.png
Talisman.png 2 × 178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
88mm_kwk_36_43_HEAT_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
88mm_kwk_36_43_APCR_ammo_pack
Mods smoke screen.png
Smoke grenade

As a premium vehicle, all modifications for the Bfw. Jagdpanther G1 come unlocked.

Armaments

Main armament

Ammunition39 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-8° / 14°
Horizontal guidance-11° / 11°
Main article: PaK43 (88 mm)
88 mm PaK43 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 39 -8°/+14° ±11° - 7.0 9.8 11.8 13.1 13.9 9.75 8.63 7.95 7.50
Realistic 4.8 5.6 6.8 7.5 8.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39/43 APCBC 237 234 222 207 193 180
PzGr 40/43 APCR 279 273 252 227 205 185
Hl.Gr 39 HEAT 110 110 110 110 110 110
Sprgr.43 HE 19 19 17 16 14 14
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39/43 APCBC 1,000 10.16 1.2 14 108.8 48° 63° 71°
PzGr 40/43 APCR 1,130 7.3 - - - 66° 70° 72°
Hl.Gr 39 HEAT 600 7.64 0 0.3 1,100 62° 69° 73°
Sprgr.43 HE 820 9.4 0.2 0.1 1,000 79° 80° 81°

Ammo racks

Ammo racks of the Bfw. Jagdpanther G1
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
39 25 (+14) (+32) (+38) No

Machine guns

Ammunition3 000 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Hull 3,000 (150) 900 -5°/+10° -10°/+5°

Usage in battles

The Jagdpanther is best used defensively, to cover capture points and prevent their capture, and to cover friendly tank advances. It's highly recommended to hide the lower frontal plate in this tank, as it has a frontal mounted transmission which will set on fire if shot. It is also strongly advised to use this tank to engage at long range, and to change position often.

It is important to keep in mind that the Jagdpanther's armour is sloped. Using it on the side of a hill facing the enemy is extremely dangerous since this would decrease the angle at which the frontal armour is sloped relative to incoming fire and thus negate a large part of the vehicle's defensive capabilities. By hiding behind buildings, trees and bushes, or behind a ridgeline, its fighting capability is optimised. A well positioned Jagdpanther is very hard to destroy. In addition, using the Jagdpanther in a diamond position (with its right side facing the enemy) will mean that your most important crew members are better protected (driver, gunner, commander) since they are all on the left side of the vehicle.

Enemies worth noting:

  • IS-2, ISU-122, SU-152/ISU-152: The Jagdpanther relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APCBC shells will slice through the Jagdpanther's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire/are distracted.

Pros and cons

Pros:

  • Armed with the legendary long 88 mm KwK43. One of the best pound-for-pound guns in the game thanks to the great accuracy, penetration, damage potential, and rate of fire
  • Unlike other tanks, the gun's default APCBC shell is the best shell to use. It has great accuracy, velocity, penetration, and damage potential at all ranges
  • 5x Sight sufficient for most engagements
  • Really good top speed and manoeuvrability. Makes getting into a strong early game position a breeze
  • The tank is based off the Panther chassis, meaning the frontal armour is really strong against guns packing less than 200 mm of penetration
  • Carries an amazing amount of smoke grenades
  • Despite not having a turret, the tank still has good gun depression

Cons:

  • Bad reverse speed might get the player killed
  • Panther hull armour isn't as effective against enemies it would face, rounds like the APDS from the 20-pdr or IS-2's BR-471 APHE can easily penetrate
  • Front-mounted transmission can catch fire and immobilises vehicle when shot through lower frontal plate
  • Like most tank destroyers it lacks a turret, limiting its ability to respond to flankers like M18 GMC
  • A lot bigger than previous tank destroyers, so may need to get used to the size and how to conceal it
  • Penetration from the sides is often lethal as sides are littered with ammunition

History

Development

The formidable 8.8 cm Pak43 anti-tank gun was created as a longer version of the 8.8 cm KwK36. Two attempts were made to fit this gun onto a self-propelled chassis, the first was thePanzerjäger Tiger (P) Ferdinand (later Elefant) and the second was the Nashorn. However, the Ferdinand was too heavy and unreliable while the Nashorn chassis was too small and underpowered to propel such a gun. The Jagdpanther was proposed in late 1942, as a tank destroyer mounting the formidable 8.8 cm Pak43, built on the Panther chassis with good armour and speed. The tank destroyer was created and designated SdKfz 173 and was demonstrated to Hitler on October 1943. Production then started in January 1944 under the simpler name Jagdpanther, which Hitler preferred over the longer 8.8 cm Pak43/3 auf Panzerjäger Panther.

Throughout its production life of January 1944 to 1945, a total 415 of these vehicles were made. MIAG produced 270 from January 1944 to the end of the war, MNH produced 112 from November 1944, and MBA produced 37 from December 1944. The supposed goal was 150 Jagdpanthers produced per month, but Germany's deteriorating situation made this impossible. The Jagdpanthers were made in two variants, G1 and G2. The G1 had a small internally bolted main gun and modified Panther Ausf. An engine deck while the G2 had a larger simplified, outer bolted mantlet with a modified Panther Ausf. G engine deck. A proposal to mount the 12.8 cm Pa 80 was considered but never produced.

The Jagdpanther was a rather good design as a tank destroyer. It had a good power-to-weight ratio and had a gun that could penetrate any allied tank in service during the war. It did not suffer from as many reliability problems due to it's basis on the later Panther Ausf. G model, which had fixed most of the Panther's initial problems. It also used an improved transmission and final drive (the two sources of most Panther issues), which were planned for the Panther II.

Command variant

Jagdpanthers were assigned to heavy tank destroyer battalions in the Western Front and Eastern Front, but they required a vehicle to house the commander of each battalion. So during the Jagdpanther's production, a command vehicle variant was also made from the Jagdpanther. These vehicles are distinguishable from regular-issue Jagdpanthers with the presence of more antennas to house the FuG8 30W radio that allows communication between the command tank and headquarters. Each battalion would have access to two Befehlswagen Jagdpanther for use to coordinate the battalion, other units in each battalion is 14 normal Jagdpanthers, 5 Bergepanthers for armour recovery, a repair company, two anti-aircraft platoons, a combat engineer platoon, and an armoured reconnaissance platoon


Archive of the in-game description

To equip the commanders of tank destroyer battalions, in the summer of 1944 production of a command vehicle based on the Jagdpanther tank destroyer was launched.

These command vehicles were equipped with a FuG8 30W radio station with ranges of 10 km (phone) and 50-80 km (Morse key). The transmitter operated on a medium frequency range, from 1,130 to 3,000 kHz. The receiver operated in the 835-3,000 kHz range.

The FuG5 radio station was equipped with a whip antenna with a height of 2 m, and the FuG8 radio, with a Sternantenne antenna with a height of 1.4 m.

These vehicles served in detached anti-tank battalions. The organization of these battalions was established by the KStN 1149c government schedule, issued on March 1, 1944. A company consisted of 14 vehicles, and two more Panzerbefehlswagen Jagdpanthers were driven by the company's command staff. Each battalion had 3 companies. An additional maintenance company had 5 Bergepanthers. In addition, each battalion had a repair company, two anti-aircraft defense platoons, a combat engineer platoon, and a reconnaissance armoured transport platoon. The command staff of the battalion had two command Jagdpanthers equipped with additional radio stations.


Media

Skins

See also

Related development

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
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Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
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Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
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  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser