Difference between revisions of "M19A1 (Japan)"

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{{About
 +
| about = SPAA '''{{PAGENAME}}'''
 +
| usage = the American variant
 +
| link = M19A1
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=jp_m19
 
|code=jp_m19
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese SPAA {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
+
The '''{{Specs|name}}''', like the [[M16 MGMC (Japan)]], was American surplus equipment at the end of WWII, and was gifted to the start-up of the JSDF. Serving in the JASDF and JGSDF, they were in service until 1979 when they were deemed obsolete.
 +
 
 +
It was introduced in [[Update "Direct Hit"]]. Being a simple hand-me-down from the US, it plays and is exactly the same as the [[M19A1]], offering 2 x 40 mm in a large open-top turret. Having relatively high armour penetration and the benefit of being built on the chassis of the [[M24 (Family)|M24 Chaffee]], it can be used to flank and demolish ground targets. Fighting air targets with the M19 may prove more difficult than previous Japanese anti-aircraft vehicles: offering 40 mm auto cannons, the fire rate is diminished but is exchanged for increased shell velocity and single shell damage potential that can shred planes with a single hit.
  
 
== General info ==
 
== General info ==
Line 38: Line 45:
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 420|rbMinHp= 262}}As a light vehicle, the M19A1 is agile. While it has a high top speed, the acceleration is quite slow: expect a cruise speed around 40 km/h instead. The reverse speed is very high, allowing you to pull out of dangerous situations quickly. The lack of neutral steering makes turning on the spot slow (3 km/h): make sure to build a little speed before turning and you'll turn faster (7 km/h). If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear (-6 km/h). The offroad mobility is good: the M19A1 reaches 17 km/h when fording, 19 km/h when driving uphill with some speed built-up and a mere 12 km/h uphill from a stop start. The wide tracks combined to the light weight of the vehicle grant the M19A1 a good mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand). Light obstacles (fences and bushes) are not a problem but medium to large obstacles (posts, trees, concrete blocks and parked vehicles) will reduce your mobility: avoid them.
+
{{tankMobility|abMinHp= 420|rbMinHp= 262}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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|-
 
|-
 
|}
 
|}
 
The 40 mm gun stays reliably accurate until 1,000 m distance. Beyond 1,500 m the loss of accuracy becomes a real handicap. The shortness of the gun is mitigated by the high rate of fire and the fact that targeted aircraft are bigger than an average ground vehicle. Your ideal engagement window is between 1,000 and 1,500 m for aircraft. The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at fast-moving targets from a distance. As your shells weigh the same, your different belts offer the same firing arc.
 
 
The turret traverse speed is very high, allowing you to track any aircraft flying right by you. The gun elevation is also very good, almost allowing vertical fire. The depression angle is poor but not often used. The recoil is minimal and barely impacts your targeting. The reload time between clips is very short: under 1 second. While lacking a stabilizer, the M19 still can reliably fire on the move at targets under 700 m distance.
 
 
The gun overheats after in 20 seconds of uninterrupted fire and is forced into a cooldown phase of 10 seconds during which you can't shoot. To keep the gun from overheating, privilege firing by bursts instead of continuous fire with small pauses between shots. The overheating is displayed in-game by 4 red quadrants around your sight gradually filling up as you gun temperature rises. Always keep it from reaching the 3rd quadrant.
 
  
 
==== Ammunition ====
 
==== Ammunition ====
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* '''M81A1:''' {{Annotation|AP-T|Armour-piercing tracer}}
 
* '''M81A1:''' {{Annotation|AP-T|Armour-piercing tracer}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Dual Automatic Gun M2 (40 mm)/Ammunition|Mk.II, M81A1}}
! colspan="7" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || 72 || 69 || 58 || 47 || 38 || 30
 
|-
 
| Mk.II || 3 || 3 || 3 || 3 || 3 || 3
 
|-
 
| M81A1 || 72 || 69 || 58 || 47 || 38 || 30
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Belt details
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Mk.II || FI-T* || 874 || 0.86 || 0 || 0.1 || 63 || 79° || 80° || 81°
 
|-
 
| M81A1 || AP-T || 874 || 0.88 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- '''Last updated:''' -->
+
[[File:Ammoracks_M19A1.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.25.1.70''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 6th<br>rack empty
 
! 6th<br>rack empty
 
! 7th<br>rack empty
 
! 7th<br>rack empty
 +
|-
 +
| '''44''' || 40&nbsp;''(+4)'' || 36&nbsp;''(+8)'' || 32&nbsp;''(+12)'' || 30&nbsp;''(+14)'' || 26&nbsp;''(+18)'' || 22&nbsp;''(+22)'' || 18&nbsp;''(+36)''
 +
|-
 
! 8th<br>rack empty
 
! 8th<br>rack empty
 
! 9th<br>rack empty
 
! 9th<br>rack empty
Line 132: Line 104:
 
! 13th<br>rack empty
 
! 13th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 +
!
 
|-
 
|-
| '''44''' || 22&nbsp;''(+22)'' || 20&nbsp;''(+24)'' || 18&nbsp;''(+26)'' || 17&nbsp;''(+27)'' || 15&nbsp;''(+29)'' || 13&nbsp;''(+31)'' || 12&nbsp;''(+32)'' || 10&nbsp;''(+34)'' || 8&nbsp;''(+36)'' || 7&nbsp;''(+37)'' || 5&nbsp;''(+39)'' || 3&nbsp;''(+41)'' || 2&nbsp;''(+42)'' || Yes
+
| 16&nbsp;''(+28)'' || 12&nbsp;''(+32)'' || 8&nbsp;''(+36)'' || 4&nbsp;''(+40)'' || 2&nbsp;''(+42)'' || 0&nbsp;''(+44)'' || Yes
 +
!
 
|-
 
|-
 
|}
 
|}
[[File:Ammoracks_M19.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
 
 
'''Notes''':
 
'''Notes''':
  
* The visual discrepancy concerns racks and clips: racks are modelled to contain 5 clips while clips are modelled to contain 5 rounds.
+
* Ammunition is modelled as 44 clips of 8 rounds
* The game however shoots 8 rounds per clip and racks disappear after varying amounts of rounds have been shot. Example: Racks 2 to 13 are the same size (25 rounds) but some disappear after 2 clips were fired (16 rounds), some others disappear only after 1 clip (8 rounds) has been fired.
+
* The visual discrepancy concerns the total number of rounds: 312 rounds are modeled but you can pack 352 rounds.
* No rack is emptied before you have fired 21 clips out of 44.
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
With the Dual 40 mm Bofors the M19 has an excellent weapon against [[:Category:Bombers|bombers]] and [[:Category:Attackers|armoured attackers]]. The ammo is limited though, so reserve the fire for certain hits. Against fighters, the same tactic should be applied. Compared to certain other SPAAs ([[ZSU-37]], [[Wirbelwind]], [[M13 MGMC]], etc.), the M19A1 cannot be used as effectively in an anti vehicle role, so you should stay behind your allies and watch the skies for attacking aircraft. If contact with ground targets is inevitable however, aiming for the target`s cannon barrel or tracks is a good option. If flanking is available, take the opportunity and load some shells into their sides or rear. However be very careful, your crew members are exposed to machine gun fire and can easily be knocked out. This is a problem especially if it's coming from enemy aircraft, as they can also easily kill your crew. So take caution when using the M19 in an anti-vehicle role.  
+
 
 +
Due to the lack of armour, this vehicle should never be used to engage ground vehicles. Keep it for engaging air targets, but always be aware of the limited ammo that's available.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good gun
+
* High-penetrating 40 mm rounds
* Good on road mobility
+
* Capable of penetrating medium and light tanks and ground vehicles side-on, allowing for flanking tactics
* Heavy Anti-Air firepower
 
* Very short reload
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Almost no armor
+
* Low rate of fire cannons
* Open topped
+
* Little armour and open roof leads to high vulnerability against any damage one may take
* Decreased mobility off-road
 
* Exposed ammo rack
 
 
 
*
 
  
 
== History ==
 
== History ==
Line 175: Line 140:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
https://youtu.be/Vf4Ty9grnEg
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_m19 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 181: Line 149:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
* [[M24 (Family)]] <small>(Base hull)</small>
 +
** [[M19A1]]
 +
* [[M42 (Family)]] <small>(Successor)</small>
 +
 
 +
;Tanks of comparable role, configuration, and era
 +
* [[File:Vietnam flag.png|30px|link=]] [[Phòng không T-34]]
 +
* [[File:Britain flag.png|30px|link=]] [[Crusader AA Mk I]]
 +
* [[File:Germany flag.png|30px|link=]] [[Ostwind]] [[Ostwind II|(II)]]
 +
* [[File:Finland flag.png|30px|link=]] [[L-62 ANTI II]]
 +
* [[File:France flag.png|30px|link=]] [[AMX-13 DCA 40]]
 +
* [[File:Sweden flag.png|30px|link=]] [[Lvkv 42]]
 +
* [[File:Italy flag.png|30px|link=]] [[Leopard 40/70]]
  
 
== External links ==
 
== External links ==
Line 195: Line 173:
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{TankManufacturer Ordnance Department}}
 
{{Japan anti-aircraft vehicles}}
 
{{Japan anti-aircraft vehicles}}

Latest revision as of 00:55, 26 June 2024

Introducing Wiki 3.0
This page is about the SPAA M19A1 (Japan). For the American variant, see M19A1.
▅M19A1
jp_m19.png
GarageImage M19A1 (Japan).jpg
ArtImage M19A1 (Japan).png
▅M19A1
AB RB SB
4.7 4.0 4.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png

Description

The Twin Gun Motor Carriage M19A1, like the M16 MGMC (Japan), was American surplus equipment at the end of WWII, and was gifted to the start-up of the JSDF. Serving in the JASDF and JGSDF, they were in service until 1979 when they were deemed obsolete.

It was introduced in Update "Direct Hit". Being a simple hand-me-down from the US, it plays and is exactly the same as the M19A1, offering 2 x 40 mm in a large open-top turret. Having relatively high armour penetration and the benefit of being built on the chassis of the M24 Chaffee, it can be used to flank and demolish ground targets. Fighting air targets with the M19 may prove more difficult than previous Japanese anti-aircraft vehicles: offering 40 mm auto cannons, the fire rate is diminished but is exchanged for increased shell velocity and single shell damage potential that can shred planes with a single hit.

General info

Survivability and armour

Armourfront / side / back
Hull12 / 12 / 12
Turret12 / 8 / 8
Crew6 people
Visibility123 %

Armour type:

  • Rolled homogeneous armour (hull, turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 12.7 mm (59°) Upper glacis
12.7 mm (45°) Lower glacis
12.7 mm (11°) 12.7 mm 12.7 mm
Turret 12.7 mm (cylindrical) Gun shield - lower part
12.7 mm (spherical) Gun shield - upper part
8 mm (cylindrical)
8 + 12.7 mm (cylindrical) Turret base
8 mm (cylindrical)
8 + 12.7 mm (cylindrical) Turret base

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.

The M19A1 (Japan) is so lightly armoured that it is very vulnerable to nearby ammorack detonations, bomb blasts and even heavy MG fire can reliably penetrate the vehicle from beyond 1,000 m. As the M19A1 (Japan) has an open-topped turret, gun servants are also very exposed to MG fire, artillery strikes and plane strafings.

Mobility

Speedforward / back
AB62 / 26 km/h
RB and SB57 / 24 km/h
Number of gears8 forward
2 back
Weight18.7 t
Engine power
AB565 hp
RB and SB296 hp
Power-to-weight ratio
AB30.2 hp/t
RB and SB15.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 62 26 18.7 420 565 22.46 30.21
Realistic 57 24 262 296 14.01 15.83

Modifications and economy

Repair costBasic → Reference
AB1 326 → 1 706 Sl icon.png
RB1 006 → 1 294 Sl icon.png
SB1 493 → 1 921 Sl icon.png
Total cost of modifications19 810 Rp icon.png
32 500 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces330 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 90 / 130 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
95 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods new tank break.png
Brake System
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods new tank filter.png
Filters
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
160 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
2 100 Rp icon.png
Cost:
3 400 Sl icon.png
195 Ge icon.png
Mods new tank engine.png
Engine
Research:
2 100 Rp icon.png
Cost:
3 400 Sl icon.png
195 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
95 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
40mm_usa_M2_HE_ammo_pack
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
95 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
40mm_usa_M2_AP_ammo_pack
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
160 Ge icon.png
Mods art support.png
Artillery Support
Research:
2 100 Rp icon.png
Cost:
3 400 Sl icon.png
195 Ge icon.png

Armaments

Main armament

Ammunition352 rounds
Belt capacity8 rounds
Reloadbasic crew → aces
0.6 → 0.5 s
Fire rate120 shots/min
Vertical guidance-5° / 85°
40 mm Dual Automatic Gun M2 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 352 (8) 120 -5°/+85° ±180° N/A 35.2 48.8 59.2 65.5 69.7 0.65 0.58 0.53 0.50
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

  • Default: AP-T · FI-T*
  • Mk.II: FI-T*
  • M81A1: AP-T

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mk.II FI-T* 9 8 7 6 5 4
M81A1 AP-T 72 69 58 46 37 29
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mk.II FI-T* 874 0.83 0.1 0.1 63 79° 80° 81°
M81A1 AP-T 875 0.88 - - - 47° 60° 65°

Ammo racks

Ammo racks of the M19A1 (Japan)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
44 40 (+4) 36 (+8) 32 (+12) 30 (+14) 26 (+18) 22 (+22) 18 (+36)
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
Visual
discrepancy
16 (+28) 12 (+32) (+36) (+40) (+42) (+44) Yes

Notes:

  • Ammunition is modelled as 44 clips of 8 rounds
  • The visual discrepancy concerns the total number of rounds: 312 rounds are modeled but you can pack 352 rounds.

Usage in battles

Due to the lack of armour, this vehicle should never be used to engage ground vehicles. Keep it for engaging air targets, but always be aware of the limited ammo that's available.

Pros and cons

Pros:

  • High-penetrating 40 mm rounds
  • Capable of penetrating medium and light tanks and ground vehicles side-on, allowing for flanking tactics

Cons:

  • Low rate of fire cannons
  • Little armour and open roof leads to high vulnerability against any damage one may take

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development
Tanks of comparable role, configuration, and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


U.S. Army Ordnance Department/Corps*
Light tanks  T18E2 · M24 (Designed in collaboration with Cadillac)
M3 Stuart  M3 · M3A1 Stuart · M3A1 (USMC)
M5 Stuart  M5A1
Medium tanks  M3 Lee
M4 Sherman  M4 · M4A1 · M4A2 · M4A3 (105) · Calliope
  M4A1 (76) W · M4A2 (76) W · M4A3 (76) W
M26 Pershing  T20 · T25 · M26 · M26E1 · M26 T99
Patton Series  M46 · M46 "Tiger" · M47
Prototypes  T54E1 · T95E1
Heavy tanks  M103
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6 Heavy  M6A1 · M6A2E1 · T1E1
M26 Pershing  T26E1-1 · T26E5
Prototypes  T14
T29  T29 · T30 · T34
T-32  T32 · T32E1
Tank destroyers  M3 GMC · M10 GMC · M56
M8 GMC  M8 HMC · M8A1 GMC
M36 GMC  M36 GMC · M36B2
Prototypes  T28 · T95
SPAAGs 
Production  M19 MGMC · M42
Export/Captured  ␗M8 HMC · SU-57
Stuart  Stuart I · Stuart III · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ▄M3A3 · ▄M3A3 Stuart · ▃Stuart VI (5th CAD) · ␗M5A1
Lee/Grant  ▂M3 Medium · ▃Grant I · Grant I
M4 Sherman  Sherman II · ▄M4A1 · ␗M4A1 (75) W · ▀M4 748 (a) · ▂M4A2 · ▄M4A3 (105) · ▅M4A3 (76) W · ▄M4A3E2
  ␗M4A4 · ␗M4A4 (1st PTG) · ▄Sherman V · ▄M4A4 · ▄Sherman I Composito
M26 Pershing  M26 "D.C.Ariete" · M26A1
M47 Patton  mKPz M47 G · ▅M47
M10 GMC  ␗M10 GMC · ▄M10 GMC
M36 GMC  ␗M36 GMC · M36B1 · ▅M36 · ▄M36B2
M19 MGMC  ▅M19A1
M42 MGMC  ▅M42 · ␗M42
  *The Ordnance Department was renamed to the Ordnance Corps after the Army Reorganization Act of 1950.

Japan anti-aircraft vehicles
Ke-Ni Derivatives  Ta-Se · So-Ki
Wheeled  Type 94
Tracked  SUB-I-II
Radar SPAAG  Type 87
Missile SPAA  Type 93 · Type 81 (C)
USA  ▅M16 MGMC · ▅M19A1 · ▅M42