Pr.1124 late

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Introducing Wiki 3.0
This page is about the Soviet armoured gun boat Pr.1124 late. For other versions, see Pr.1124 (Family).
Pr.1124 late
ussr_1124_ack.png
GarageImage Pr.1124 late.jpg
Pr.1124 late
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png

Description

The Pr.1124 late modification is a further development of the Pr.1124 in 1943-1944, with an improved main turret housing the 76 mm F-34 cannons, and an additional 37 mm/67 70-K autocannon.

This boat was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game. There is no difference in terms of performance compared to the previous model, the Pr.1124 early. However, the additional autocannon makes this boat more dangerous to lightly armoured targets, as it can easily destroy them with a few good hits.

General info

Survivability and armour

Armourfront / side / back
Citadel4 / 14 / 4 mm
Main fire tower53 / 53 / 15 mm
Hull3 mm (steel)
Superstructure4 mm (steel)
Number of section4
Displacement44 t
Crew20 people

As an armoured gun boat, the ship's structure has some considerable armour for the type outside its armament, at least enough to resist against small-arms fire and shrapnel. The hull is armoured with 7-14 mm of anti-fragmentation armour, while the turrets have a significant 53 mm of cast homogeneous armour. The superstructure is armoured with 8-10 mm of anti-fragmentation armour as well. However, note that this armour doesn't provide any measure of protection against fire from larger cannons capable of firing AP ammunition (i.e. 20 mm and above), meaning that the ship's survivability should not be solely relied upon.

Mobility

Speedforward / back
AB53 / 23 km/h
RB39 / 17 km/h

The Pr.1124 late isn't particularly nimble for its size. It has a top speed of 39 km/h in RB and 53 km/h in AB (identical to the previous Pr.1124), which makes it relatively fast for a gunboat but still very slow compared to the MTBs that it faces often. The ship's turning circle is also rather weak, and the rudder isn't very responsive. Overall agility isn't too great, meaning that captains should rely on the ship's other characteristics to win fights against enemy ships.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 53 23
RB/SB Stock ___ ___
Upgraded 39 17

Modifications and economy

Repair costBasic → Reference
AB1 015 → 1 275 Sl icon.png
RB1 363 → 1 713 Sl icon.png
Total cost of modifications19 900 Rp icon.png
32 600 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 110 / 100 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
115 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
85 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
195 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 200 Rp icon.png
Cost:
5 300 Sl icon.png
370 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
115 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
85 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
85 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 200 Rp icon.png
Cost:
5 300 Sl icon.png
370 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
115 Ge icon.png
Mods tank ammo.png
37 mm HE clips
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
115 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
85 Ge icon.png
Mods tank ammo.png
37 mm AP clips
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
85 Ge icon.png
Mods tank ammo.png
76mm_ussr_navy_AP_ammo_pack
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
85 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
195 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
195 Ge icon.png

Armament

Primary armament

2 х Turret76 mm/40 F-34 cannon
Ammunition192 rounds
Vertical guidance-5° / 25°
Main article: F-34 (76 mm)

The Pr.1124 late is equipped with two 76 mm F-34 cannons, which are the exact same ones that are fitted on its predecessor, the Pr.1124 early. These are very powerful cannons that can knock out all light torpedo boats with a single shot (notably, the LS 3, most of American tier I boats, and the G-5 in mixed battles). However, the reload time doesn't allow you to rush into the battlefield, like all the torpedo motorboats. At this stage, you should know to target engines or ammunition blocks to increase the chance of knocking out or significantly impairing the enemy. You shouldn't have much trouble aiming, though, because the F-34 cannons shoot rounds at high speeds, unlike the MO-4, for example.

In terms of ammunition, it is advised to carry HE for the majority of encounters, but also take some AP to use against tougher opponents (at battle ratings 3.0 and 3.3, for instance). Don't take full ammunition, because at this battle rating, your opponents should know where to shoot.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OF-350M HE 10 10 10 10 10 10
BR-350A APHEBC 85 70 56 45 37 30
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OF-350M HE 680 6.2 0 0.1 621 79° 80° 81°
BR-350A APHEBC 665 6.3 1.6 4 150 48° 63° 71°

Secondary armament

Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
Main article: 37 mm/67 70-K (37 mm)

The major difference between the Pr.1124 early and late is the secondary armament. This boat is equipped with a 37 mm 70-K cannon, which should be your weapon of choice for close encounters, because of its fast reload rate and turret rotation speed. It also shines in messy fights, where you have to defend yourself from enemies all around yourself (although, you shouldn't find yourself in such situations often).

In general terms, this 37 mm cannon should be used similarly to the one on the BMO, which you have likely played before this boat. The only difference is that in an up-tier, you have to play much more passive.

  • Universal: HEF-T · AP-T · HEF-T · HEF-T · AP-T
  • 37 mm HE clips: HEF-T · HEF-T · HEF-T · HEF-T · AP-T
  • 37 mm AP clips: AP-T · AP-T · AP-T · AP-T · HEF-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 3 3 3 3 3 3
AP-T 79 76 63 51 41 32
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 880 0.72 0 0.1 56.98 79° 80° 81°
AP-T 880 0.76 - - - 47° 60° 65°

Anti-aircraft armament

Turret2 x 12.7 mm DShK machine gun
Ammunition4000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Main article: DShK (12.7 mm)

The twin 12.7 mm DShK machine guns remain the same as on the Pr.1124 early, but now should be used exclusively for aircraft, because the enemies at this battle rating are likely not going to be susceptible to light machine gun fire. However, one benefit of having these guns placed on top of the bridge is that they are rarely taken out, which allows you to continue fighting back your enemies even when your other armaments are knocked out (it won't be very effective, though).

Usage in battles

The Pr.1124 late is quite an interesting ship to play, due to its unique set of characteristics - heavy armament, good armour, and bad manoeuvrability. This ship excels at longer range combat, making full use of its super-heavy main armament.

Tactics:

The Pr.1124 late can work very well in certain situations, particularly longer-range engagements. This is because of its great main weapons, namely two 76 mm cannons. While they don't fire particularly fast, they hit very hard and can do a lot of damage to naval targets. Assuming you have decent accuracy, you can easily sink any ships at the Pr.1124's BR with a couple of shots. However, the main upgrade from the previous Pr.1124 is the anti-aircraft armament: the Pr.1124 late gets access to a 37 mm 70-K automatic cannon along with the existing dual 12.7 mm machine gun turret. This combination provides a formidable amount of AA protection and can shred apart most aircraft that the ship commonly faces.

The Pr.1124 late is quite survivable for a ship of its size, with 20 crew members and some anti-fragmentation armour on the hull, which can provide a limited measure of protection against small arms fire. However, the ship's survivability should not be relied upon, as the ship will be shredded by any heavier weapons carried by larger vessels at its BR. The ship should make use of available land cover to protect the vessel from enemy fire and preserve survivability.

Finally, the Pr.1124 late suffers from a rather mediocre manoeuvrability, with a poor turning circle and a rather disappointing top speed of 39 km/h in RB. Thus, the ship cannot be relied upon to capture zones, as it will take ages just to get to the capture point. In general, this ship should be played as a longer-range sniper, maximising the use of its powerful armament.

Pros and cons

Pros:

  • T-34 turrets can do serious damage with both HE and APHE
  • 37 mm and twin 12.7 mm guns provide a formidable rear-aspect AA defence
  • 37 mm is capable of shredding apart most ships you will face
  • T-34 turrets are well armoured, making them very difficult to disable
  • Excellent close range burst damage potential

Cons:

  • Slow, with a top speed of 39 km/h in RB
  • Turrets tend to bounce up and down, making sustained fire difficult
  • Rear 76 mm turret has very limited coverage of the ship's frontal arc
  • 37 mm offers virtually no coverage of the frontal region
  • HMG and autocannon fire can easily result in loss of crew or even ammo rack damage
  • 76 mm shell velocity and reload speed can make long range combat difficult

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late