Pr.191M

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This page is about the Soviet armoured gun boat Pr.191M. For the other version, see Pr.191.
ussr_pr_191m.png
GarageImage Pr.191M.jpg
Pr.191M
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

The Pr.191M is an upgraded, production version of the Pr.191. It features new M-50 engines, making the boat slightly faster, addressing a key issue with the previous version. It is also equipped with new 14.5 mm KPV heavy machine guns, replacing the older 12.7 mm model. The boat entered production in 1947, although there were initial issues with the hull's bottom, which were later resolved. A total of 188 Pr.191M units were produced between 1947 and 1954, with most being assigned to the river patrol fleet.

In the game, this boat was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game. It retains the same crew count and armour layout as the previous version but has a faster speed. The boat still uses the 85 mm cannon but now comes equipped with a 14.5 mm KPV heavy machine gun that can penetrate up to 40 mm of armor at close range, making it effective at destroying enemy boats and some armoured targets. It also has magnetic mines, though they are not particularly effective at sinking enemy destroyers.

General info

Survivability and armour

Armourfront / side / back
Citadel7 / 7 / 10 mm
Main fire tower30 / 30 / 30 mm
Hull6 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement53 t
Crew14 people

Positive aspects:

  • The hull is made of 6 mm steel, this can stop some small calibre HE rounds and the occasional shrapnel.
  • The armoured sections were designed to withstand rifle-calibres, and will not protect you against 20 mm AP and larger rounds.

Negative aspects:

  • Armour doesn't cover 100% of any compartments, meaning any HE that pierces more than 5 mm can destroy any compartments except the superstructure
  • Low crew of 14
  • 85 mm ammo isn't protected by any armour plates

Mobility

Speedforward / back
AB52 / 19 km/h
RB39 / 14 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 52 19
RB/SB Stock ___ ___
Upgraded 39 14

Modifications and economy

Repair costBasic → Reference
AB1 693 → 2 090 Sl icon.png
RB2 181 → 2 693 Sl icon.png
Total cost of modifications45 300 Rp icon.png
95 400 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 150 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
250 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
85mm_ussr_navy_AP_ammo_pack
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_HEI_ammo_pack
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_API_ammo_pack
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
250 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
250 Ge icon.png
Mods naval mine.png
Mines
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png

Armament

Primary armament

Turret85 mm/54.6 ZIS-C-53 cannon
Ammunition180 rounds
Vertical guidance-8° / 77°

The 85 mm/54.6 ZIS-C-53 gun is one of the best guns you will ever find at this battle rating. This gun's HE is able to penetrate most if not all ships it faces, but it is recommended to keep a few APHE just in case.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
O-365K HE 11 11 11 11 11 11
BR-365 APHEBC 133 112 92 76 63 52
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
O-365K HE 785 9.54 0 1 741 79° 80° 81°
BR-365 APHEBC 792 9.2 1.2 14 164 48° 63° 71°

Secondary armament

2 х Turret2 x 14.5 mm KPV machine gun
Ammunition3000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Main article: KPV (14.5 mm)

Secondary armament consists of 2 turrets equipped with dual 14.5 mm KPVT heavy machine guns. The KPVT was designed to destroy light vehicles, and can penetrate up to 40 mm of RHA close up. This is not to be ignored, the round will go through the aircraft's armour and engines like butter, wrecking anything in its way. This also means the KPVT can deal significant damage to other PT boats.

As AA guns, these will do well at close ranges up to 2,000 m. They will have difficulty against anything further away, and aren't well suited to attacking medium and large bombers.

  • Universal: API-T · IAI · AP-I(c) · IAI
  • API-T: API-T · AP-I(c) · AP-I · IAI
  • IAI: IAI · IAI · IAI · API-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
API-T 38 35 25 17 11 7
IAI 8 8 7 5 4 4
AP-I(c) 40 37 27 19 13 9
AP-I 40 39 34 29 24 20
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
API-T 1,000 0.06 - - - 47° 56° 65°
IAI 1,000 0.06 0 0.1 1.5 47° 56° 65°
AP-I(c) 1,000 0.06 - - - 47° 56° 65°
AP-I 1,000 0.06 - - - 47° 56° 65°

Additional armament

Setup 112 x MIRAB magnetic ground mine
Main article: MIRAB mine

The ship comes with 12 MIRAB mines. These mines are rather small, and should be used mostly against corvettes and smaller vessel. A destroyer will survive a hit without issue, and anything hitting a torpedo bulge won't deal any damage. These are best used in small capture points against other PT boats.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • 85 mm main gun will be useful against all types of targets up to destroyer size while 14.5 mm KPVT gun will help against close aircraft and PT boats
  • Armour can withstand up to 12.7 mm rounds, this will stop shrapnel and many aircraft guns

Cons:

  • Low crew of 14, the compartment aren't fully covered in armour, meaning some HE salvoes may knock you out instantly
  • Low speed of barely over 30 km/h, making you a great target for canons
  • Lacks any decent medium/long range AA
  • Shallow draught causes the boat to constantly rock in sea conditions, hampering accuracy

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late