Difference between revisions of "Pr.1204 late"

From War Thunder Wiki
Jump to: navigation, search
(Armament: Edits)
Line 1: Line 1:
{{Specs-Card|code=ussr_pr_1204_late}}
+
{{Specs-Card
 +
|code=ussr_pr_1204_late
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
Line 9: Line 12:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
The turret is the most heavily armoured section of the ship with 15 mm of RHA, meaning that it cannot be knocked out by HE shells under 100 mm in calibre. In addition, the bridge and Automatic Grenade Launchers are protected by thin layer of hardened armour, making them more resistant against low-calibre HE. However, this armour is insufficient to stop large-calibre autocannon fire or armour-piercing machine gun rounds.
 
The turret is the most heavily armoured section of the ship with 15 mm of RHA, meaning that it cannot be knocked out by HE shells under 100 mm in calibre. In addition, the bridge and Automatic Grenade Launchers are protected by thin layer of hardened armour, making them more resistant against low-calibre HE. However, this armour is insufficient to stop large-calibre autocannon fire or armour-piercing machine gun rounds.
Line 15: Line 19:
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
Line 20: Line 25:
  
 
{{NavalMobility}}
 
{{NavalMobility}}
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|D-56TS (76 mm)}}
 
{{main|D-56TS (76 mm)}}
Line 31: Line 41:
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|2M-3 (25 mm)}}
 
{{main|2M-3 (25 mm)}}
Line 37: Line 48:
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 +
{{Specs-Fleet-AA}}
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
{{main|BP "Plamya" (30 mm)}}
 
{{main|BP "Plamya" (30 mm)}}
Line 45: Line 57:
  
 
=== Special armament ===
 
=== Special armament ===
 +
{{Specs-Fleet-Special}}
 
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
{{main|BM-14-17|YAM-43 mine}}
 
{{main|BM-14-17|YAM-43 mine}}
Line 53: Line 66:
  
 
You also have the option to carry a few mines. These mines are very small, and were designed to be used in rivers. Using them against destroyers has very little effect, even several of them. These should be used against other PT boats, but are not really worth the trouble.
 
You also have the option to carry a few mines. These mines are very small, and were designed to be used in rivers. Using them against destroyers has very little effect, even several of them. These should be used against other PT boats, but are not really worth the trouble.
 +
 +
=== Additional armament ===
 +
{{Specs-Fleet-Additional}}
 +
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 +
 +
''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 12:01, 29 December 2020

Pr.1204 late
ussr_pr_1204_late.png
GarageImage Pr.1204 late.jpg
Pr.1204 late
Research:36 000 Specs-Card-Exp.png
Purchase:115 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Pr.1204 late.jpg


The Pr.1204 late modification is a rank III Soviet armoured gun boat with a battle rating of 2.7 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game. It bears strong resemblance to the Pr.1124 (1940), and inherits its main gun and its tactics.

General info

Survivability and armour

Armourfront / side / back
Citadel4 / 8 / 4 mm
Main fire tower15 / 15 / 15 mm
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section5
Displacement78 t
Crew14 people

The turret is the most heavily armoured section of the ship with 15 mm of RHA, meaning that it cannot be knocked out by HE shells under 100 mm in calibre. In addition, the bridge and Automatic Grenade Launchers are protected by thin layer of hardened armour, making them more resistant against low-calibre HE. However, this armour is insufficient to stop large-calibre autocannon fire or armour-piercing machine gun rounds.

In addition, there is an armoured compartment protecting the engine. This gives some resistance against engine knockouts, which will help the stock grind (before FPE).

Mobility

Speedforward / back
AB65 / 29 km/h
RB48 / 22 km/h

The ship has a moderate top speed both forward and reverse, meaning that you will never be the first to capture points. Your stopping time is also somewhat poor, and so to turn round it would be better to do a U-turn in most cases. However, your rudder speed is good, and gets much better with the modification installed, so avoiding torpedoes is not an issue for the Pr. 1204.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 65 29
RB/SB Stock ___ ___
Upgraded 48 22

Modifications and economy

Repair costBasic → Reference
AB1 278 → 1 606 Sl icon.png
RB1 695 → 2 130 Sl icon.png
Total cost of modifications35 500 Rp icon.png
77 100 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training33 000 Sl icon.png
Experts115 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 140 / 100 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
155 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
115 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 900 Rp icon.png
Cost:
8 500 Sl icon.png
340 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
155 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
115 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
115 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 900 Rp icon.png
Cost:
8 500 Sl icon.png
340 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
155 Ge icon.png
Mods ammo.png
25mm_2m3_he_navy_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
155 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
115 Ge icon.png
Mods ammo.png
25mm_2m3_ap_navy_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
115 Ge icon.png
Mods tank ammo.png
76mm_ussr_d56_navy_AP_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
115 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mods rocket launcher.png
Rocket Launcher
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mods naval mine.png
Mines
Research:
3 900 Rp icon.png
Cost:
8 500 Sl icon.png
340 Ge icon.png

Armament

Primary armament

Turret76 mm/52 D-56TS cannon
Ammunition150 rounds
Vertical guidance-4° / 30°
Main article: D-56TS (76 mm)

The primary armament is roughly the same as the Pr. 1124, and offers no new shell types. It is conveniently mounted on the bow of the boat, with a blind spot directly behind the boat. Being moderately armoured, it is rarely knocked out. HE shells are sufficient against most boats, but it is sensible to carry some of the APHE as well especially to face some Russian armoured boats, where your 11 mm of penetration with HE rounds won't be enough.

Use HE whenever possible, especially at longer ranges, because the APHE needs a solid hit to damage anything.

Secondary armament

Turret2 x 25 mm 2M-3 mounting
Ammunition3900 rounds
Belt capacity65 rounds
Fire rate300 shots/min
Main article: 2M-3 (25 mm)

The dual 25 mm turret tears aircraft apart in a few hits, and it can help against very fast PT boats. A small group of these boats together with a destroyer have a decent combined AA.

Anti-aircraft armament

4 х Turret30 mm automatic grenade launcher BP "Plamya"
Ammunition400 rounds
Main article: BP "Plamya" (30 mm)

The "anti-air" armament of 4 x 30 mm grenade launchers is largely ineffective at ranges of over 1 km. It is useful, however, in close quarters fighting (though not recommended), or for fending off patrol boats that get too close, something that is very challenging with only the main gun. This is a major improvement over the Pr. 1124, which had to use its 12.7 mm machine guns for this, leaving it vulnerable from the air.

Note that the grenade launchers are classified as AA, but the true AA is your 25mm gun, which you can use against pretty much anything.

Special armament

Main articles: BM-14-17, YAM-43 mine

Like prior Soviet river boats, there is an option to mount a Katyusha rocket launcher on the back. This can be effective against large or static targets, making up for the lack of torpedoes.

Note: this artillery rocket launcher has a larger calibre than others in the tech tree. This will allow you to fire up to 17 rockets 3 km away, very effective against destroyers.

You also have the option to carry a few mines. These mines are very small, and were designed to be used in rivers. Using them against destroyers has very little effect, even several of them. These should be used against other PT boats, but are not really worth the trouble.

Additional armament

Setup 117 x 140 mm BM-14-17 rocket launcher
Setup 210 x YAM-43 small moored contact coastal mine
Setup 317 x 140 mm BM-14-17 rocket launcher
2 x YAM-43 small moored contact coastal mine

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

The Pr. 1204 late is very similar in playstyle to the Pr.1124 (1940), which you will have played before this boat. Remaining at long range is still important due to your high repair cost and thin armour, however more ships have guns capable of engaging at range at the higher BR. You have better defence against fast and evasive enemies and air power thanks to your 25 mm AA gun and the 30 mm grenade launchers, but these can be easily overwhelmed by large numbers of enemies. You are also still relatively flammable, and going into close-quarters battle is not recommended.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 25 mm HE magazines Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 25 mm AP magazines Auxiliary Armament Targeting 53-BR-354
III Propeller Replacement Rocket Launcher Primary Armament Targeting Improved Rangefinder
IV Engine Maintenance New Pumps Mines

Pros and cons

Pros:

  • Has a 30 mm grenade launcher weapon for defence in close quarter battles
  • Effective AA turret
  • Powerful main gun
  • Rocket launcher highly effective on a hit
  • Moderate armour protects well against small arms fire
  • Good turn rate to avoid torpedoes

Cons:

  • 30 mm grenade launcher has short range
  • Only one AA turret easily overwhelmed
  • Only one main gun, unlike Pr. 1124
  • Rocket launcher is very difficult to hit with (similar to MO-4)
  • Armour is insufficient against 20 mm autocannons present on many boats at this BR
  • Low top speed

History

The Pr.1204 (Or Shmel) class of river boats were developed in the mid 1960's as a successor to the USSR's aging fleet of WWII era river boats. 118 Shmel class river boats were built between 1967 and 1974. The boats were designed specifically to operate in shallow waters, such as rivers or littoral waters. The Shmel class was designed to support operations in rivers or shallow water conditions such as denying waterway passages, protecting harbors supporting troop movements, as well as providing fire support form ship to shore scenarios. As of 2017, several are still in service with the Russian Navy, with at least 4 assigned to the Caspian fleet.[1]

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

References


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late