Difference between revisions of "Pr.123-bis"

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{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
The Pr.123bis can reach speeds over 120 km/h in AB and around 90 km/h in RB and SB. Backwards, the Pr.123bis can reach -45km/h, so there should be no trouble reaching strategic points first or at the same time as the lighter boats. The Pr.123bis turns very quickly, a tactic which should be used to flank opponents and destroy them with machine guns. Lastly, it is unwise to come to a full stop, due to the fact the ship becomes a "sitting duck", easy to pick off by enemy ships or aircraft.
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The Pr.123bis can reach speeds over 120 km/h in AB and around 90 km/h in RB and SB. Backwards, the Pr.123bis can reach -45 km/h, so there should be no trouble reaching strategic points first or at the same time as the lighter boats. The Pr.123bis turns very quickly, a tactic which should be used to flank opponents and destroy them with machine guns. Lastly, it is unwise to come to a full stop, due to the fact the ship becomes a "sitting duck", easy to pick off by enemy ships or aircraft.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|DShK (12.7 mm)}}
 
{{main|DShK (12.7 mm)}}
  
Primary armament composes of two, dual mounted [[DShK (12.7 mm)|DShK]] heavy machine gun turrets with one located at the stern and the other at the centre of the vessel just above and behind the bridge. Note that the turret at the stern is obstructed when pointed towards the bow due to the other turret therefore somewhat restricting fire coverage. The turret just behind the bridge has near 360° though it is slightly obstructed by the mast when pointing towards the bow.
+
Primary armament composes of two, dual mounted [[DShK (12.7 mm)|DShK]] heavy machine gun turrets, with one located at the stern and the other at the centre of the vessel just above and behind the bridge. Note that the turret at the stern is obstructed when pointed towards the bow due to the other turret, therefore somewhat restricting fire coverage. The turret just behind the bridge has near 360°, though it is slightly obstructed by the mast when pointing towards the bow.
  
The DShK 12.7 mm guns provide good firepower and rate of fire against similarly sized ships and somewhat larger ships thanks to its heavy calibre. They have an ammunition capacity of 1,000 rounds with reloads taking ~4.7 seconds. Available belts to research include the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.
+
The DShK 12.7 mm guns provide good firepower and rate of fire against similarly sized ships and somewhat larger ships thanks to its heavy calibre. They have an ammunition capacity of 1,000 rounds, with reloads taking ~4.7 seconds. Available belts to research include the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.
  
 
=== Additional armament ===
 
=== Additional armament ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
The Pr.123bis is one of the first Soviet boats that get decent firepower, which can destroy its opponents very quickly. Moreover, it gets two torpedoes, which are fired forwards at speed (can be an advantage, but also a disadvantage). All of that weaponry is placed on a motor boat which can reach very high speeds. It's a boat that will help you grind out USSR rank I fleet.
+
The Pr.123bis is one of the first Soviet boats that get decent firepower, which can destroy its opponents very quickly. Moreover, it gets two torpedoes, which are fired forwards at speed (can be an advantage, but also a disadvantage). All of that weaponry is placed on a motorboat which can reach very high speeds. It's a boat that will help you grind out USSR rank I fleet.
  
 
The Pr.123bis strikes a balance between speed and weaponry. At its low battle rating, the two dual 12.7 mm machine guns reliably destroy all light boats, experiencing difficulty only in a full uptier. For the most part, the Pr.123bis should be used as a flanker. Your machine guns destroy compartments with 3-5 bursts, and if you get the first shot on most of your opponents, they are most likely going to die very soon after. However, if you meet tougher opponents, it is viable to simply cross the map around the flank, (ignoring the lighter boats) while the opponents are focused on their front, and fire your torpedoes at their sides (best done when up close and personal).
 
The Pr.123bis strikes a balance between speed and weaponry. At its low battle rating, the two dual 12.7 mm machine guns reliably destroy all light boats, experiencing difficulty only in a full uptier. For the most part, the Pr.123bis should be used as a flanker. Your machine guns destroy compartments with 3-5 bursts, and if you get the first shot on most of your opponents, they are most likely going to die very soon after. However, if you meet tougher opponents, it is viable to simply cross the map around the flank, (ignoring the lighter boats) while the opponents are focused on their front, and fire your torpedoes at their sides (best done when up close and personal).
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'''Cons:'''
 
'''Cons:'''
  
* Terrible survivability even for a MTB, with only seven crew members
+
* Terrible survivability even for an MTB, with only seven crew members
* Only has two torpedoes which aren't particularly good torpedoes either
+
* Only has two torpedoes, which aren't particularly good torpedoes either
 
** Torpedo tubes are fixed, only being able to fire forwards
 
** Torpedo tubes are fixed, only being able to fire forwards
 
* Guns tend to bob up and down when travelling at top speed, making aiming extremely difficult
 
* Guns tend to bob up and down when travelling at top speed, making aiming extremely difficult
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_123bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_123bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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;Related development
 
;Related development
 +
 
* [[Pr.123K]]
 
* [[Pr.123K]]
 
* [[Pr.123K (A-11)]]
 
* [[Pr.123K (A-11)]]
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR boats}}
 
{{USSR boats}}

Revision as of 16:05, 28 October 2022

Introducing Wiki 3.0
Pr.123-bis
ussr_pr_123bis.png
GarageImage Pr.123-bis.jpg
Pr.123-bis
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png

Description

The Pr.123-bis is a rank II Soviet motor torpedo boat with a battle rating of 2.3 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Armourfront / side / back
Hull4 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement21 t
Crew7 people
X-Ray view of the Pr.123bis showing key components that are prone to be damaged when taking enemy fire.

The Pr.123bis doesn't have any armour in the game. When under fire, it is almost certain that an opponent will disable your engines and/or set you on fire (see image on the right). However, you will very rarely be destroyed due to an ammunition explosion.

Mobility

Speedforward / back
AB125 / 45 km/h
RB89 / 32 km/h

The Pr.123bis can reach speeds over 120 km/h in AB and around 90 km/h in RB and SB. Backwards, the Pr.123bis can reach -45 km/h, so there should be no trouble reaching strategic points first or at the same time as the lighter boats. The Pr.123bis turns very quickly, a tactic which should be used to flank opponents and destroy them with machine guns. Lastly, it is unwise to come to a full stop, due to the fact the ship becomes a "sitting duck", easy to pick off by enemy ships or aircraft.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 125 45
RB/SB Stock ___ ___
Upgraded 89 32

Modifications and economy

Repair costBasic → Reference
AB820 → 1 011 Sl icon.png
RB1 126 → 1 388 Sl icon.png
Total cost of modifications13 880 Rp icon.png
19 800 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 110 / 100 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
125 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
105 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 200 Rp icon.png
Cost:
1 700 Sl icon.png
165 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
125 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
105 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
105 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
12mm_dshk_navy_he_ammo_pack
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
125 Ge icon.png
Mods tank ammo.png
12mm_dshk_navy_ap_ammo_pack
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
105 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 200 Rp icon.png
Cost:
1 700 Sl icon.png
165 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
1 200 Rp icon.png
Cost:
1 700 Sl icon.png
165 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png

Armament

Primary armament

2 х Turret2 x 12.7 mm DShK machine gun
Ammunition4000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Vertical guidance-10° / 60°
Main article: DShK (12.7 mm)

Primary armament composes of two, dual mounted DShK heavy machine gun turrets, with one located at the stern and the other at the centre of the vessel just above and behind the bridge. Note that the turret at the stern is obstructed when pointed towards the bow due to the other turret, therefore somewhat restricting fire coverage. The turret just behind the bridge has near 360°, though it is slightly obstructed by the mast when pointing towards the bow.

The DShK 12.7 mm guns provide good firepower and rate of fire against similarly sized ships and somewhat larger ships thanks to its heavy calibre. They have an ammunition capacity of 1,000 rounds, with reloads taking ~4.7 seconds. Available belts to research include the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.

Additional armament

Setup 12 x 450 mm wet-heating 45-36NU torpedo
Setup 26 x BM-1 small depth charge
Setup 32 x 450 mm wet-heating 45-36NU torpedo
6 x BM-1 small depth charge

The Pr.123bis carries two 450 mm wet-heating 45-36NU torpedoes. They have a range of 3 km at a speed of 78 km/h or a range of 6 km at 73 km/h with the Torpedo Mode module installed. They are placed at the bow of the boat and fired out already at speed, so you can surprise your opponents with your torpedoes, unlike early American boats, which simply throw the torpedoes to their sides.

Be careful with your torpedoes! Due to torpedoes being fired out of their tubes at an upwards angle, this means that your torpedoes might over-shoot (literally) any boats which are passing right in front of the Pr.123bis.

The Pr.123bis can carry 6 x BB-1 depth charges, which can be used as timed mines to damage/destroy tougher enemies. You can place depth charges around a capture point if you get there first, or in front of an enemy.

Remember to set your Depth Charge activation time before battle, if you carry depth charges. The default option of 3 seconds is too short to be useful, so it is advised to set it to something between 5-8 seconds to keep your options open.

Usage in battles

The Pr.123bis is one of the first Soviet boats that get decent firepower, which can destroy its opponents very quickly. Moreover, it gets two torpedoes, which are fired forwards at speed (can be an advantage, but also a disadvantage). All of that weaponry is placed on a motorboat which can reach very high speeds. It's a boat that will help you grind out USSR rank I fleet.

The Pr.123bis strikes a balance between speed and weaponry. At its low battle rating, the two dual 12.7 mm machine guns reliably destroy all light boats, experiencing difficulty only in a full uptier. For the most part, the Pr.123bis should be used as a flanker. Your machine guns destroy compartments with 3-5 bursts, and if you get the first shot on most of your opponents, they are most likely going to die very soon after. However, if you meet tougher opponents, it is viable to simply cross the map around the flank, (ignoring the lighter boats) while the opponents are focused on their front, and fire your torpedoes at their sides (best done when up close and personal).

As a rule of thumb, you should never remain stationary. The Pr.123bis doesn't have any armour, and all other boats at its battle rating can kill it, so to make it much more difficult for the opponents, try to stay at your top speed and avoid head-on encounters. Although, you can still handle some threats from the sides because your guns' rotation speeds are very fast.

Pros and cons

Pros:

  • Decent firepower with four DShK machine guns, enough to deal with most ships at its BR
    • Good firing angles and turret rotation speeds for the machine guns
  • Extremely good mobility - very high top speed and snappy rudder response
  • Access to torpedoes which fire forwards at speed

Cons:

  • Terrible survivability even for an MTB, with only seven crew members
  • Only has two torpedoes, which aren't particularly good torpedoes either
    • Torpedo tubes are fixed, only being able to fire forwards
  • Guns tend to bob up and down when travelling at top speed, making aiming extremely difficult

History

The Pr.123bis was the first variant of the Pr.123 series of motor torpedo boats built by the Soviet navy during and shortly after the Second World War. Originally intended to carry a single machine gun mount, the ship was instead fitted with two 12.7 mm machine gun turrets and two heavy torpedo tubes. As well, the ships were fitted with American Packard-built engines, enabling a higher top speed. The Pr.123bis was produced from 1942 - in total, 118 ships were built before the ship was replaced by the later Pr.123K.

The Pr.123bis was the first major upgrade of the original Pr.123 design. The ship was considerably improved over the original Pr.123 in several ways. The most noticeable addition was the installation of a second dual 12.7 mm DShK machine gun installation on top of the deckhouse, which offered a dramatic increase in firepower compared to the original Pr.123. As well, the ship used lend-lease Packard aircraft engines imported from the United States, each developing 1,200 hp. Despite the heavier engines, the ship was actually slower than the Pr.123, as the added weight of the weapons and equipment weighed the hull down.

The first Pr.123bis was built in 1942, and was accepted for production shortly thereafter. Being constructed by Plant No. 639 in Tyumen, a total of 118 ships were built. The first ship entered service in 1944, while the last boats were accepted in service in 1955. Many Pr.123bis boats were exported to Warsaw pact allies. In service, the Pr.123bis was complemented and succeeded by the more advanced Pr.123K, featuring improved systems and armament. The last Pr.123bis ships were retired in the 1970s and 1980s, replaced by more modern torpedo boats and small ships.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late