Difference between revisions of "Ki-94-II"

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(Added basic information and tables.)
Line 2: Line 2:
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a gift Rank {{Specs|rank}} Japanese fighter {{Battle-rating|1}}. It was introduced during [[Update 1.69 "Regia Aeronautica"]] in the "Operation S.U.M.M.E.R." event of 2017.
 +
 +
The Tachikawa Ki-94-II should be used as a Boom & Zoomer and a Boom & Runner depending on the situation. The Ki-94-II should be above all enemy aircraft in order to Boom & Zoom. When used as a Boom & Zoomer, set the throttle to 20%-50%. The reason behind that is the Ki-94-II's engine response to throttle change from 0% to 100% or WEP is poor, it takes 5 seconds or more for the engine to go back to full power which can be a cause of death if you're trying to climbing back to altitude without engine power. If you meet players at your height, that's when Boom & Run comes into place. After going head-on with them (if you do), do not turn back to them. Level your plane out and keep flying straight to gain speed and keep doing that until the enemy pilot turns away. After that, climb more then resume Boom & Zoom.
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 12,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! ABN1K2-J
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 687 || 673 || {{Specs|ceiling}} || 24.6 || 25.1 || 11.6 || 13.5 || 600
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 12,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || 720 || {{Specs|ceiling}} || ??.? || 23.0 || ??.? || 17.0 || 600
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < ??? || < ??? || < ??? || > ???
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ??? hp || ?,??? hp
 +
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* 70 mm Bulletproof glass - Armored windscreen
 +
* 8.5 mm Steel plate in the nose
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Ho-155 army (30 mm)|Ho-5 army (20 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 30 mm Ho-155 cannon, wing-mounted (100 rpg = 200 total)
 +
* 2 x 20 mm Ho-5 cannon, wing-mounted (200 rpg = 400 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 +
* Without load
 +
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
 +
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)
 +
<!--
 
=== Defensive armament ===
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The Ki-94-II has a powerful engine, producing up to 2,440 hp in-game. It has long wings which resemble the ones of the Ta 152. The Ki-94-II's elevator is very responsive at 500-700 kph which is impressive for a prop aircraft. However, the climb rate of the Ki-94-II is abysmal without modifications. With all modifications, it can climb with P-47s. The Ki-94-II is a durable plane, it can take quite a few hits to its airframe without dying immediately. However, the fuel tanks are not well-protected, so expect them to get lit on fire fairly easily.
 +
 +
The Ki-94-II's main role is bomber intercepting but it can also be used as a fighter. As said earlier, the Ki-94-II should climb above all enemies by side-climbing to Boom & Zoom. Boom & Run is used if you and another enemy are at the same altitude, level the plane out and keep flying straight until the enemy turns away. Stick to your teammates in case you need help.
  
== Usage in the battles ==
+
Spitfires are your worse enemy. They climb and turn better. P-47s can be problematic, but the Ki-94-II can out-turn them with proper use of flaps, elevator keys and throttle control. P-51Ds can also be an issue of the pilots behind them know what they're doing. Bombers such as the B-17, the B-24 and the B-29 are not much of a threat as the Ki-94-II's main role is to intercept them, however look out for their gunners as they can be deadly.
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
!colspan = "1"| Tier
 +
!colspan = "2"| Flight performance
 +
!colspan = "1"| Survivability
 +
!colspan = "2"| Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
| Radiator
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
|-
 +
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
| Engine Injection
 +
| Cover
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Very good firepower
 +
* Good roll rate
 +
* Impressive elevator response at 500-700 kph
 +
* High red-line speed of over 800 kph
 +
* Quite good at turning at high speeds
 +
* Climb-rate becomes okay with performance modules
 +
* Flaps, throttle control and elevator keyboard keys help it turn better than most American planes and Yaks (heavily dependent on the pilot behind the plane!)
 +
* Strong and effective flaps
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Bad climb-rate when the plane is stock
 +
* Default belts for the 20 mms and 30 mms are not good
 +
* Engine response to throttle is poor; takes approximately 5 or more seconds for the engine to go back to full power after setting it from 0% to 100% or WEP
 +
* Mediocre acceleration
 +
* The Spitfire is its worse enemy
 +
* Slow at low altitudes where most fights take place
 +
* Low top speed at sea level compared to the sea level top speeds of the planes it faces
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 +
The Ki-94-II was [https://en.wikipedia.org/wiki/Tachikawa_Aircraft_Company Tachikawa Aircraft Company Ltd]'s response to the Japanese Imperial Army Air Force demands for a fast, high altitude interceptor featuring heavy armament as soon as Japanese intelligence learned about the B-29 to counter the B-29 raids as the aircraft available at that time for the IJAAF were inadequate to combat B-29s. The Ki-94-II was developed from the original Ki-94; the Ki-94-I which was an experimental high altitude interceptor with 2 propellers and a twin-tailed boom configuration (such as the tail of the Venom and the Vampire), one was a normal propeller on the front and the other was a pusher prop on the back. The Ki-94-II was created by [https://en.wikipedia.org/wiki/Tatsuo_Hasegawa Tatsuo Hasegawa]. There were 2 prototypes of the Ki-94-II, one was fitted with a 4-blade propeller and the other one was to be fitted with a 6-blade propeller however the war ended before any of the prototypes made their maiden flight so the project was cancelled. The aircraft had 2 x 20 mm Ho-5 cannons and 2 x 30 mm Ho-155-I cannons, 150 rpg per 20 mm and 30 mm, 600 rounds in total.
  
 
== Media ==
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 +
 +
===Obtainable events===
 +
* The Ki-94 II has only been available in [https://warthunder.com/en/news/4868/current Operation S.U.M.M.E.R. of 2017] that lasted from 28 July to 28 August. It was unlocked after obtaining 13 pilot Marks of Distinction.
  
 
== Read also ==
 
== Read also ==
Line 43: Line 250:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
Line 50: Line 257:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Japan fighters}}

Revision as of 01:27, 24 December 2018

Ki-94-II
ki_94_2.png
Ki-94-II
AB RB SB
5.7 6.0 5.7
Class:
Show in game

Description

GarageImage Ki-94-II.jpg


The Ki-94-II is a gift Rank IV Japanese fighter with a battle rating of 5.7 (AB/SB) and 6.0 (RB). It was introduced during Update 1.69 "Regia Aeronautica" in the "Operation S.U.M.M.E.R." event of 2017.

The Tachikawa Ki-94-II should be used as a Boom & Zoomer and a Boom & Runner depending on the situation. The Ki-94-II should be above all enemy aircraft in order to Boom & Zoom. When used as a Boom & Zoomer, set the throttle to 20%-50%. The reason behind that is the Ki-94-II's engine response to throttle change from 0% to 100% or WEP is poor, it takes 5 seconds or more for the engine to go back to full power which can be a cause of death if you're trying to climbing back to altitude without engine power. If you meet players at your height, that's when Boom & Run comes into place. After going head-on with them (if you do), do not turn back to them. Level your plane out and keep flying straight to gain speed and keep doing that until the enemy pilot turns away. After that, climb more then resume Boom & Zoom.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 12,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
ABN1K2-J RB AB RB AB RB
687 673 14000 24.6 25.1 11.6 13.5 600
Upgraded
Max Speed
(km/h at 12,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ? 720 14000  ??.? 23.0  ??.? 17.0 600

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
850 280  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • 70 mm Bulletproof glass - Armored windscreen
  • 8.5 mm Steel plate in the nose

Armaments

Offensive armament

The Ki-94-II is armed with:

  • 2 x 30 mm Ho-155 cannon, wing-mounted (100 rpg = 200 total)
  • 2 x 20 mm Ho-5 cannon, wing-mounted (200 rpg = 400 total)

Suspended armament

      Main article: Bombs

The Ki-94-II can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
  • 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)

Usage in the battles

The Ki-94-II has a powerful engine, producing up to 2,440 hp in-game. It has long wings which resemble the ones of the Ta 152. The Ki-94-II's elevator is very responsive at 500-700 kph which is impressive for a prop aircraft. However, the climb rate of the Ki-94-II is abysmal without modifications. With all modifications, it can climb with P-47s. The Ki-94-II is a durable plane, it can take quite a few hits to its airframe without dying immediately. However, the fuel tanks are not well-protected, so expect them to get lit on fire fairly easily.

The Ki-94-II's main role is bomber intercepting but it can also be used as a fighter. As said earlier, the Ki-94-II should climb above all enemies by side-climbing to Boom & Zoom. Boom & Run is used if you and another enemy are at the same altitude, level the plane out and keep flying straight until the enemy turns away. Stick to your teammates in case you need help.

Spitfires are your worse enemy. They climb and turn better. P-47s can be problematic, but the Ki-94-II can out-turn them with proper use of flaps, elevator keys and throttle control. P-51Ds can also be an issue of the pilots behind them know what they're doing. Bombers such as the B-17, the B-24 and the B-29 are not much of a threat as the Ki-94-II's main role is to intercept them, however look out for their gunners as they can be deadly.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wings Repair Engine
IV Engine Injection Cover

Pros and cons

Pros:

  • Very good firepower
  • Good roll rate
  • Impressive elevator response at 500-700 kph
  • High red-line speed of over 800 kph
  • Quite good at turning at high speeds
  • Climb-rate becomes okay with performance modules
  • Flaps, throttle control and elevator keyboard keys help it turn better than most American planes and Yaks (heavily dependent on the pilot behind the plane!)
  • Strong and effective flaps

Cons:

  • Bad climb-rate when the plane is stock
  • Default belts for the 20 mms and 30 mms are not good
  • Engine response to throttle is poor; takes approximately 5 or more seconds for the engine to go back to full power after setting it from 0% to 100% or WEP
  • Mediocre acceleration
  • The Spitfire is its worse enemy
  • Slow at low altitudes where most fights take place
  • Low top speed at sea level compared to the sea level top speeds of the planes it faces

History

The Ki-94-II was Tachikawa Aircraft Company Ltd's response to the Japanese Imperial Army Air Force demands for a fast, high altitude interceptor featuring heavy armament as soon as Japanese intelligence learned about the B-29 to counter the B-29 raids as the aircraft available at that time for the IJAAF were inadequate to combat B-29s. The Ki-94-II was developed from the original Ki-94; the Ki-94-I which was an experimental high altitude interceptor with 2 propellers and a twin-tailed boom configuration (such as the tail of the Venom and the Vampire), one was a normal propeller on the front and the other was a pusher prop on the back. The Ki-94-II was created by Tatsuo Hasegawa. There were 2 prototypes of the Ki-94-II, one was fitted with a 4-blade propeller and the other one was to be fitted with a 6-blade propeller however the war ended before any of the prototypes made their maiden flight so the project was cancelled. The aircraft had 2 x 20 mm Ho-5 cannons and 2 x 30 mm Ho-155-I cannons, 150 rpg per 20 mm and 30 mm, 600 rounds in total.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Obtainable events

  • The Ki-94 II has only been available in Operation S.U.M.M.E.R. of 2017 that lasted from 28 July to 28 August. It was unlocked after obtaining 13 pilot Marks of Distinction.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)