Difference between revisions of "Ki-61-I hei"

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(Updated as of 1.89.1.170)
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{{About
 
{{About
 
| about = Japanese fighter '''{{PAGENAME}}'''
 
| about = Japanese fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = Ki-61 (Family)
 
| link = Ki-61 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.29.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
The "Hei" modification of the Ki-61 still retains the above average manoeuvrability, common to the Japanese aeroplane. However, the Hei Hien has some faults - its top speed is only 20 km/h higher than that of the early "Zeroes". Its climb rate is enough for its role, and it retains energy fairly well. While its acceleration holds itself pretty well, Its top speeds are not on par with other aircraft making it similar to the German [[Bf 109 G-6]]. Its guns are also a hit and miss - it is equipped with the deadly MG 151 20 mm cannons, and it can also equip German belts with minengeshcoß shells. However, the Japanese 12.7s are lower velocity and a bit on the weak side. The Hien's ammo count is average, albeit not as much as American aircraft. One thing to be noted is that the landing flaps are very effective and will slow you down even if you use WEP. That said, use them when you are trying to make somebody on your six overshoot you.
+
The "Hei" modification of the Ki-61 still retains the above average manoeuvrability, common to the Japanese aviation tree. However, the Hei Hien has some faults - its top speed is only 20 km/h higher than that of the early "Zeroes". Its climb rate is enough for its role, and it retains energy fairly well. While its acceleration holds itself pretty well, Its top speeds are not on par with other aircraft making it similar to the German [[Bf 109 G-6]]. Its guns are also a hit and miss - it is equipped with the deadly MG 151 20 mm cannons, and it can also equip German belts with minengeshcoß shells. However, the Japanese 12.7s are lower velocity and a bit on the weak side. The Hien's ammo count is average, albeit not as much as American aircraft. One thing to be noted is that the landing flaps are very effective and will slow you down even if you use WEP. That said, use them when you are trying to make somebody on your six overshoot you.
  
The Hei Hien's armament is flexible, as it is able to equip multiple kinds of bombs. With accuracy and shot placement, the large ammunition pool can work to your advantage. Equipping the air targets belt for the MG 151 cannons is the best choice for air combat. It features a high degree of minengeschoß shells, specially made German HE shells with thin walls. There is no 20 mm cannon shell in the game with more high explosive than the minengeschoß. As for the 12.7s, Stealth or Air target belts are your best bet. The best choice of bomb loadout is the 250 kg bombs due to the lack of precision needed. A pilot can miss a direct hit on a pillbox and still destroy it.  
+
The Hei Hien's armament is flexible, as it is able to equip multiple kinds of bombs. With accuracy and shot placement, the large ammunition pool can work to your advantage. Equipping the air targets belt for the MG 151 cannons is the best choice for air combat. It features a high degree of minengeschoß shells, specially made German HE shells with thin walls. There is no 20 mm cannon shell in the game with more high explosive than the minengeschoß. As for the 12.7s, Stealth or Air target belts are your best bet. The best choice of bomb loadout is the 250 kg bombs due to the lack of precision needed. A pilot can miss a direct hit on a pillbox and still destroy it.
 
[[File:CockpitImage_Ki-61.jpg|thumbnail|right|The Ki-61's instrument panel.]]
 
[[File:CockpitImage_Ki-61.jpg|thumbnail|right|The Ki-61's instrument panel.]]
  
 
== General info ==
 
== General info ==
 +
=== Flight performance ===
 +
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 32: Line 31:
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 566 || 554 || {{Specs|ceiling}} || 22.1 || 22.5 || 7.1 || 7.1 || 380
+
| 572 || 556 || {{Specs|ceiling}} || 21.9 || 22.5 || 7.1 || 7.1 || 380
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 380
+
| 613 || 591 || {{Specs|ceiling}} || 20.3 || 21.0 || 13.7 || 10 || 380
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 340 || ~12.5 || ~6
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 500 || ~10 || ~7
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 360 || < 350 || < 460 || > 270
+
| < 360 || < 350 || < 460 || > 312
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 3,450 m || 1,100 hp || 1,232 hp  
+
| 3,550 m || 1,100 hp || 1,232 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
 
|-
 
|-
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
 
 
* 13 mm Steel plate behind the pilot
 
* 13 mm Steel plate behind the pilot
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|MG 151/20 (20 mm)|Ho-103 army (12.7 mm)}}
 
{{main|MG 151/20 (20 mm)|Ho-103 army (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 
+
* 2 x 20 mm MG 151/20 cannons, wing-mounted (150 rpg = 300 total)
* 2 x 20 mm MG 151 cannon, wing-mounted (150 rpg = 300 total)
+
* 2 x 12.7 mm Ho-103 army machine guns, nose-mounted (400 rpg = 800 total)
* 2 x 12.7 mm Ho-103 machine gun, nose-mounted (400 rpg = 800 total)
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
+
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Army Type 92 GPHE (250 kg)}}
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 
  
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
* Without load
 
* Without load
 
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
 
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
 
* 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)
 
* 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)
 
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)
 
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Instead of simply turn fighting the Ki-61 is very good at energy fighting, or "boom and zoom". Once at a high altitude the Hien pilot may choose to dive lower to attack an enemy. If the enemy is not destroyed on the first pass, it is recommended to climb sharply and gain altitude. By doing this, the Hien sets itself up for another attack while not being in the range of the enemy's guns.  
+
Instead of simply turn fighting the Ki-61 is very good at energy fighting, or "boom and zoom". Once at a high altitude the Hien pilot may choose to dive lower to attack an enemy. If the enemy is not destroyed on the first pass, it is recommended to climb sharply and gain altitude. By doing this, the Hien sets itself up for another attack while not being in the range of the enemy's guns.
  
The Hei Hien is best utilized as a multi-purpose fighter. Although proficient at energy fighting, the Ki-61 is also generally good at standard manoeuvres. It may lose turn fights with some enemy aircraft like the [[Spitfire Mk Vb/trop]], but nonetheless it can still be used in multiple roles. The Hien is your standard "jack of all trades". It's not incredibly good at anything it does but is instead even across the board. This allows the Hien pilot to choose what role he or she wants to play in the battle. One could play the reserved, high flying energy fighter, or the aggressive low flying dog-fighter. The Ki-61 allows these choices.  
+
The Hei Hien is best utilised as a multi-purpose fighter. Although proficient at energy fighting, the Ki-61 is also generally good at standard manoeuvres. It may lose turn fights with some enemy aircraft like the [[Spitfire Mk Vb/trop]], but nonetheless it can still be used in multiple roles. The Hien is your standard "jack of all trades". It's not incredibly good at anything it does but is instead even across the board. This allows the Hien pilot to choose what role he or she wants to play in the battle. One could play the reserved, high flying energy fighter, or the aggressive low flying dog-fighter. The Ki-61 allows these choices.
  
If caught in a sticky situation, the Hien pilot may choose to do several things. Depending on your altitude, executing rolling scissors or an overshoot may be a valid tactic. try to make the enemy pilot feel pressured to disengage. Depending on the enemy's aircraft, use your speed to your advantage and try to get away. The surest tactic would be communicating with teammates to ensure your assailant's death. Once tailed, the Hien pilot can "set up" an enemy by nosing up about 70 degrees so the entirety of the enemy plane is shown. At this stage, ideally, your teammate is arriving to save the day. In realistic battles, if your team is made up of A6Ms it may also be beneficial to fly to them and start turn fighting.  
+
If caught in a sticky situation, the Hien pilot may choose to do several things. Depending on your altitude, executing rolling scissors or an overshoot may be a valid tactic. Try to make the enemy pilot feel pressured to disengage. Depending on the enemy's aircraft, use your speed to your advantage and try to get away. The surest tactic would be communicating with teammates to ensure your assailant's death. Once tailed, the Hien pilot can "set up" an enemy by nosing up about 70 degrees so the entirety of the enemy plane is shown. At this stage, ideally, your teammate is arriving to save the day. In Realistic battles, if your team is made up of A6Ms it may also be beneficial to fly to them and start turn fighting.
===Manual Engine Control===
+
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
 
! colspan="2" | Weaponry
 
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
 
| Offensive 12 mm
 
| Offensive 12 mm
 
| 7 in (mod20)
 
| 7 in (mod20)
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
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|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
 
| Offensive 20 mm
 
| Offensive 20 mm
 
| 12 in (mod30)
 
| 12 in (mod30)
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
| New 20 mm Cannons
+
| New 20 mm cannons
|  
+
|
 
|-
 
|-
 
|}
 
|}
  
* Unlocking the "Offensive 20 mm" module should be a Hien pilot's first concern. The stock MG 151 belts aren't very good in a general sense, but the air targets belt is. The "New 12.7 mm MGs" and "New 20 mm cannons" modules can also be helpful as they allow for longer periods of firing. Unlocking the bomb modules can help on most maps, no matter the game mode. Destroying some extra ground units can't hurt a team's victory chances. After researching the 20 mm belts try to unlock the performance modules.  
+
* Unlocking the "Offensive 20 mm" module should be a Hien pilot's first concern. The stock MG 151 belts aren't very good in a general sense, but the "Air targets" belt is. The "New 12.7 mm MGs" and "New 20 mm cannons" modules can also be helpful as they allow for longer periods of firing. Unlocking the bomb modules can help on most maps, no matter the game mode. Destroying some extra ground units can't hurt a team's victory chances. After researching the 20 mm belts try to unlock the performance modules.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
 
* Above average manoeuvrability
 
* Above average manoeuvrability
 
* Good diving capabilities
 
* Good diving capabilities
* Equipped with German MG 151 cannons, firing minengeshcoß shells
+
* Equipped with German MG 151 cannons, firing minengeschoß shells
 
* Self-sealing fuel tanks
 
* Self-sealing fuel tanks
 
* Relatively good high altitude capabilities (compared to other Japanese tier III planes)
 
* Relatively good high altitude capabilities (compared to other Japanese tier III planes)
Line 246: Line 205:
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Little armour
 
* Little armour
 
* Generally slow
 
* Generally slow
 
* Wobbles in unexpected turns
 
* Wobbles in unexpected turns
* The aircraft's battle rating is high for its performance  
+
* The aircraft's battle rating is high for its performance
 
* Vulnerable to fires
 
* Vulnerable to fires
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
The Ki-61 was first put into service in with a special training unit, the 23rd Chutai, and entered combat for first time in early 1943, during the New Guinea campaign. The Hiens were sent into a difficult theatre where jungles and adverse weather conditions coupled with a lack of spare parts quickly made short work of the Japanese fighters. Nonetheless, the Hien proved to be a worthy adversary and it even outclassed the P-40. Towards the end of the war, Ki-61s were relied upon heavily to defend the Japanese mainland from B-29 attacks. Some pilots used ramming attacks to down the Superfortresses. Soon, entire "special attack squadrons" were formed for the sole purpose of ramming B-29s.
 
The Ki-61 was first put into service in with a special training unit, the 23rd Chutai, and entered combat for first time in early 1943, during the New Guinea campaign. The Hiens were sent into a difficult theatre where jungles and adverse weather conditions coupled with a lack of spare parts quickly made short work of the Japanese fighters. Nonetheless, the Hien proved to be a worthy adversary and it even outclassed the P-40. Towards the end of the war, Ki-61s were relied upon heavily to defend the Japanese mainland from B-29 attacks. Some pilots used ramming attacks to down the Superfortresses. Soon, entire "special attack squadrons" were formed for the sole purpose of ramming B-29s.
  
The Ki-61-I hei model utilized imported German Mauser MG 151 20mm cannons, placed in the wings. 800 of these weapons along with ammunition were sent to Japan via submarine in August of 1943.  
+
The Ki-61-I hei model utilised imported German Mauser MG 151 20 mm cannons, placed in the wings. 800 of these weapons along with ammunition were sent to Japan via submarine in August of 1943.
  
=== Ingame Description ===
+
=== In-game description ===
A lightweight multipurpose fighter plane, the Ki-61 Hien (“Swallow”) was well-armed and well-armoured.
+
A lightweight multipurpose fighter plane, the Ki-61 Hien ("Swallow") was well-armed and well-armored.
  
From the very beginning, the makers of the Ki-61 concerned themselves with protecting the fuel tanks and the pilot. The light multipurpose fighter was an effective answer to “hit-and-run” fighters, thanks to its survivability and high diving speed.
+
From the very beginning, the makers of the Ki-61 concerned themselves with protecting the fuel tanks and the pilot. The light multipurpose fighter was an effective answer to "hit-and-run" fighters, thanks to its survivability and high diving speed.
  
 
The Ki-61 had a Kawasaki Ha-40 liquid-cooled inverted V12 engine, a licensed copy of the DB 601A, capable of 1175 hp.
 
The Ki-61 had a Kawasaki Ha-40 liquid-cooled inverted V12 engine, a licensed copy of the DB 601A, capable of 1175 hp.
Line 268: Line 226:
 
A prototype was ready in 1941, and by the next year the first production models were manufactured and the Ki-61 entered service.
 
A prototype was ready in 1941, and by the next year the first production models were manufactured and the Ki-61 entered service.
  
To strengthen armament in the Ki-61-I, instead wing-mounted machine guns of the previous models Ki-61-1-Ko and -Otsu was established by German's 20-mm cannons MG 151/20, which in the amount of 800 units in August 1943 were taken to Japan by submarines.
+
To strengthen armament in the Ki-61-I, instead wing-mounted machine guns of the previous models Ki-61-1-Co and -Otsu was established by German's 20-mm cannons MG 151/20, which in the amount of 800 units in august 1943 were taken to Japan by submarines.
  
 
All in all, 3,078 Ki-61 fighters (of various types) were produced.
 
All in all, 3,078 Ki-61 fighters (of various types) were produced.
 +
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Japan fighters}}
 
{{Japan fighters}}

Revision as of 18:02, 15 August 2019

Introducing Wiki 3.0
Ki-61-I hei
ki_61_1a_hei.png
Ki-61-I hei
AB RB SB
5.3 4.7 4.0
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
This page is about the Japanese fighter Ki-61-I hei. For other versions, see Ki-61 (Family).

Description

GarageImage Ki-61-I hei.jpg


The Ki-61-I hei Hien is a rank IV Japanese fighter with a battle rating of 5.3 (AB), 4.7 (RB), and 4.0 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The "Hei" modification of the Ki-61 still retains the above average manoeuvrability, common to the Japanese aviation tree. However, the Hei Hien has some faults - its top speed is only 20 km/h higher than that of the early "Zeroes". Its climb rate is enough for its role, and it retains energy fairly well. While its acceleration holds itself pretty well, Its top speeds are not on par with other aircraft making it similar to the German Bf 109 G-6. Its guns are also a hit and miss - it is equipped with the deadly MG 151 20 mm cannons, and it can also equip German belts with minengeshcoß shells. However, the Japanese 12.7s are lower velocity and a bit on the weak side. The Hien's ammo count is average, albeit not as much as American aircraft. One thing to be noted is that the landing flaps are very effective and will slow you down even if you use WEP. That said, use them when you are trying to make somebody on your six overshoot you.

The Hei Hien's armament is flexible, as it is able to equip multiple kinds of bombs. With accuracy and shot placement, the large ammunition pool can work to your advantage. Equipping the air targets belt for the MG 151 cannons is the best choice for air combat. It features a high degree of minengeschoß shells, specially made German HE shells with thin walls. There is no 20 mm cannon shell in the game with more high explosive than the minengeschoß. As for the 12.7s, Stealth or Air target belts are your best bet. The best choice of bomb loadout is the 250 kg bombs due to the lack of precision needed. A pilot can miss a direct hit on a pillbox and still destroy it.

The Ki-61's instrument panel.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
572 556 10300 21.9 22.5 7.1 7.1 380
Upgraded
Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
613 591 10300 20.3 21.0 13.7 10 380

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
500 ~10 ~7
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 360 < 350 < 460 > 312
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,550 m 1,100 hp 1,232 hp

Survivability and armour

  • 13 mm Steel plate behind the pilot

Armaments

Offensive armament

The Ki-61-I hei is armed with:

  • 2 x 20 mm MG 151/20 cannons, wing-mounted (150 rpg = 300 total)
  • 2 x 12.7 mm Ho-103 army machine guns, nose-mounted (400 rpg = 800 total)

Suspended armament

The Ki-61-I hei can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
  • 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)
  • 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)

Usage in battles

Instead of simply turn fighting the Ki-61 is very good at energy fighting, or "boom and zoom". Once at a high altitude the Hien pilot may choose to dive lower to attack an enemy. If the enemy is not destroyed on the first pass, it is recommended to climb sharply and gain altitude. By doing this, the Hien sets itself up for another attack while not being in the range of the enemy's guns.

The Hei Hien is best utilised as a multi-purpose fighter. Although proficient at energy fighting, the Ki-61 is also generally good at standard manoeuvres. It may lose turn fights with some enemy aircraft like the Spitfire Mk Vb/trop, but nonetheless it can still be used in multiple roles. The Hien is your standard "jack of all trades". It's not incredibly good at anything it does but is instead even across the board. This allows the Hien pilot to choose what role he or she wants to play in the battle. One could play the reserved, high flying energy fighter, or the aggressive low flying dog-fighter. The Ki-61 allows these choices.

If caught in a sticky situation, the Hien pilot may choose to do several things. Depending on your altitude, executing rolling scissors or an overshoot may be a valid tactic. Try to make the enemy pilot feel pressured to disengage. Depending on the enemy's aircraft, use your speed to your advantage and try to get away. The surest tactic would be communicating with teammates to ensure your assailant's death. Once tailed, the Hien pilot can "set up" an enemy by nosing up about 70 degrees so the entirety of the enemy plane is shown. At this stage, ideally, your teammate is arriving to save the day. In Realistic battles, if your team is made up of A6Ms it may also be beneficial to fly to them and start turn fighting.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm 7 in (mod20)
II Compressor Airframe New 12 mm MGs 10 in (mod24)
III Wings repair Engine Offensive 20 mm 12 in (mod30)
IV Engine injection Cover New 20 mm cannons
  • Unlocking the "Offensive 20 mm" module should be a Hien pilot's first concern. The stock MG 151 belts aren't very good in a general sense, but the "Air targets" belt is. The "New 12.7 mm MGs" and "New 20 mm cannons" modules can also be helpful as they allow for longer periods of firing. Unlocking the bomb modules can help on most maps, no matter the game mode. Destroying some extra ground units can't hurt a team's victory chances. After researching the 20 mm belts try to unlock the performance modules.

Pros and cons

Pros:

  • Above average manoeuvrability
  • Good diving capabilities
  • Equipped with German MG 151 cannons, firing minengeschoß shells
  • Self-sealing fuel tanks
  • Relatively good high altitude capabilities (compared to other Japanese tier III planes)
  • High ammunition count
  • Above average energy retention
  • Able to equip bombs

Cons:

  • Little armour
  • Generally slow
  • Wobbles in unexpected turns
  • The aircraft's battle rating is high for its performance
  • Vulnerable to fires

History

The Ki-61 was first put into service in with a special training unit, the 23rd Chutai, and entered combat for first time in early 1943, during the New Guinea campaign. The Hiens were sent into a difficult theatre where jungles and adverse weather conditions coupled with a lack of spare parts quickly made short work of the Japanese fighters. Nonetheless, the Hien proved to be a worthy adversary and it even outclassed the P-40. Towards the end of the war, Ki-61s were relied upon heavily to defend the Japanese mainland from B-29 attacks. Some pilots used ramming attacks to down the Superfortresses. Soon, entire "special attack squadrons" were formed for the sole purpose of ramming B-29s.

The Ki-61-I hei model utilised imported German Mauser MG 151 20 mm cannons, placed in the wings. 800 of these weapons along with ammunition were sent to Japan via submarine in August of 1943.

In-game description

A lightweight multipurpose fighter plane, the Ki-61 Hien ("Swallow") was well-armed and well-armored.

From the very beginning, the makers of the Ki-61 concerned themselves with protecting the fuel tanks and the pilot. The light multipurpose fighter was an effective answer to "hit-and-run" fighters, thanks to its survivability and high diving speed.

The Ki-61 had a Kawasaki Ha-40 liquid-cooled inverted V12 engine, a licensed copy of the DB 601A, capable of 1175 hp.

A prototype was ready in 1941, and by the next year the first production models were manufactured and the Ki-61 entered service.

To strengthen armament in the Ki-61-I, instead wing-mounted machine guns of the previous models Ki-61-1-Co and -Otsu was established by German's 20-mm cannons MG 151/20, which in the amount of 800 units in august 1943 were taken to Japan by submarines.

All in all, 3,078 Ki-61 fighters (of various types) were produced.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)