Difference between revisions of "Pz.III B"

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(Survivability and armour: Added bit on crew spacing in tank)
(Edits, Updated template w/ new design. Readded section descriptions)
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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
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<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{Break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update_1.59_"Flaming_Arrows"|Update 1.59 "Flaming Arrows"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
Like many low-BR tanks, it is frontally pennable by .50cal machine guns found on most American tanks, as well as the French P.7T AA and the Russian GAZ (4M) DshK. Every low tier cannon except the French 37mm SA18 L/21 has no trouble penetrating you anywhere. The crew is well-spaced out, however, so you can generally survive a frontal pen or two.  
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<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
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If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
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Like many low-BR tanks, the armour is thin enough that it can be frontally penetratable by .50 cal machine guns found on most American tanks, as well as the French [[P.7.T_AA|P.7.T AA]] and the Russian [[GAZ-AAA_(DShK)|GAZ-AAA DShK]]. Every low rank cannon, except maybe the French [[SA18 L/21 (37 mm)|37 mm SA18 L/21]], has no trouble penetrating the Pz.III B anywhere. The crew inside the Pz.III B is well-spaced out, however, so you can generally survive a frontal penetration or two.  
  
 
=== Mobility ===
 
=== Mobility ===
The Pz.III B has average to below-average mobility for low tier with 35kph top speed, and useable but not great reverse speed of 5.5kph. Power/Weight Ratio is 20.8hp/ton in Arcade, but only 15.62 in RB/SB, which is average to below-average.
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<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
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The Pz.III B has average to below-average mobility for low rank with 35 km/h top speed, and a usable, but not great, reverse speed of 5.5 km/h. Power/weight ratio is 20.8 hp/ton in Arcade, but only 15.62 in RB/SB, which is average to below-average.
  
 
== Armaments ==
 
== Armaments ==
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=== Machine guns ===
 
=== Machine guns ===
This vehicle has two coaxial 7.92mm MG34 machine guns, which helps with very common flak trucks and such that you encounter at low tiers.
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<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
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{{main|MG 34 (7.92 mm)}}
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This vehicle has two coaxial 7.92 mm MG34 machine guns, which helps when facing against the common flak trucks and such that you encounter at low ranks.
  
== Usage in the battles ==
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== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
  
This tank is more or less average in most respects. American and Russian reserves best it in speed. British reserves have similar speed, worse reverse, much better guns, better gun depression, and similar armor. French reserves have worse guns but nearly double the frontal armor. Japanese reserves have better speed, nearly identical guns, and much better gun depression. Italian reserves are slower, have slower fire rates, and have much better armor.  
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This tank is more or less average in most respects. American and Russian reserves best it in speed. British reserves have similar speed, worse reverse, much better guns, better gun depression, and similar armour. French reserves have worse guns but nearly double the frontal armour. Japanese reserves have better speed, nearly identical guns, and much better gun depression. Italian reserves are slower, have slower fire rates, and have much better armour.  
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Decent top speed of 35kph
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* Decent top speed of 35 km/h
 
* Reasonable acceleration to achieve top speed
 
* Reasonable acceleration to achieve top speed
* Gun works well enough against most things you encounter, though side shots are preferable.
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* Gun works well enough against most things you encounter, though side shots are preferable
* Has high-penetration APCR to deal with more irritating opponents frontally
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* Has high-penetrating APCR to deal with more irritating opponents frontally
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Easily incapacitated by .50cal machine guns common at the tier, even frontally
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* Easily incapacitated by .50 cal machine guns, even frontally
* Only stock shell has useful postpen damage, but it can barely kill M3 Stuarts frontally ever since 1.85's ammo standardization
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* Only stock shell has useful post-penetration damage, but it can barely penetrate M3 Stuarts frontally
* APCR postpen damage is generally terrible, yet tank has to rely on this a lot of the time for frontal pens
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* APCR post-penetration damage is generally terrible, yet tank has to rely on this a lot of the time to penetrate front armours
* slow turret traverse like many early German tanks of only 5.1 degrees/sec
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* Slow turret traverse of only 5.1 degrees/sec
* Requires APCR to pen even the side of the fairly common French B1 bis.
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* Requires APCR to penetrate even the side of the fairly common French B1 bis
* Roof armor thin enough to be penned by .50cal machine guns
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* Roof armour thin enough to be penned by .50 cal machine guns
 
 
*
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
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''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
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== See also ==
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
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== External links ==
 
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<!--Paste links to sources and external resources, such as:
== Sources ==
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* ''topic on the official game forum;''
''Paste links to sources and external resources, such as:''
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* ''encyclopedia page on the tank;''
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* ''other literature.''-->
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* [http://warthunder.com/en/news/3727-development-pzkpfw-iii-ausf-b-en/ [Devblog<nowiki>]</nowiki> PzKpfw III Ausf. B]
  
* ''topic on the official game forum;''
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{{Germany medium tanks}}
* ''other literature.''
 

Revision as of 02:05, 15 May 2019

Introducing Wiki 3.0
Pz.III B
germ_pzkpfw_iii_ausf_b.png
Pz.III B
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free

Description

GarageImage Pz.III B.jpg


The Pz.Kpfw. III Ausf. B is a rank I German medium tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.59 "Flaming Arrows".

General info

Survivability and armour

Like many low-BR tanks, the armour is thin enough that it can be frontally penetratable by .50 cal machine guns found on most American tanks, as well as the French P.7.T AA and the Russian GAZ-AAA DShK. Every low rank cannon, except maybe the French 37 mm SA18 L/21, has no trouble penetrating the Pz.III B anywhere. The crew inside the Pz.III B is well-spaced out, however, so you can generally survive a frontal penetration or two.

Mobility

The Pz.III B has average to below-average mobility for low rank with 35 km/h top speed, and a usable, but not great, reverse speed of 5.5 km/h. Power/weight ratio is 20.8 hp/ton in Arcade, but only 15.62 in RB/SB, which is average to below-average.

Armaments

Main armament

Main article: KwK 36 (37 mm)

The Pz.III B is the first vehicle in the German ground tree armed with the 37 mm KwK 36. This gun has two ammo types, PzGr. APHE with 46 mm penetration at point blank range against flat armour, and the PzGr.40 with 91 mm penetration at point blank range against flat armour.

The PzGr. APHE fires at 745 m/s and has a 13 g PETN explosive mass with a TNT equivalent of 22 g. With 46mm pen, it is sufficient to harm most things it comes across, but is best used in side shots.

The PzGr.40 APCR fires at 1020 m/s and pens 91 mm.

Machine guns

Main article: MG 34 (7.92 mm)

This vehicle has two coaxial 7.92 mm MG34 machine guns, which helps when facing against the common flak trucks and such that you encounter at low ranks.

Usage in battles

This tank is more or less average in most respects. American and Russian reserves best it in speed. British reserves have similar speed, worse reverse, much better guns, better gun depression, and similar armour. French reserves have worse guns but nearly double the frontal armour. Japanese reserves have better speed, nearly identical guns, and much better gun depression. Italian reserves are slower, have slower fire rates, and have much better armour.

Pros and cons

Pros:

  • Decent top speed of 35 km/h
  • Reasonable acceleration to achieve top speed
  • Gun works well enough against most things you encounter, though side shots are preferable
  • Has high-penetrating APCR to deal with more irritating opponents frontally

Cons:

  • Easily incapacitated by .50 cal machine guns, even frontally
  • Only stock shell has useful post-penetration damage, but it can barely penetrate M3 Stuarts frontally
  • APCR post-penetration damage is generally terrible, yet tank has to rely on this a lot of the time to penetrate front armours
  • Slow turret traverse of only 5.1 degrees/sec
  • Requires APCR to penetrate even the side of the fairly common French B1 bis
  • Roof armour thin enough to be penned by .50 cal machine guns

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1