Difference between revisions of "User:Shootsave"

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m (ZSU-23-4M4 has been added)
m (Custom Loadouts: added vehicles with images that i'll work on later)
 
(One intermediate revision by the same user not shown)
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'''Implementation into war thunder'''
 
'''Implementation into war thunder'''
  
The MiG-25P has a similar play style as the [[F-14A Early]] with it's [[AIM-54A Phoenix]]. This vehicle would be alright if implemented to '''12.0 BR''' as even if it was to play on 11.0/11.3 matches it would dominate in long to medium ranges. But on the other hand in short range engages this vehicle would be a easy target, it has no offensive armament there for it has only access to missiles for close range encounters. Next to that it has a poor turning rate as its main ability (just like the [[Su-7 (Family)|Su-7 Family]] for example) is speed, it can go very fast but turning isn't the things its best capable of. It also has access to advanced missiles such as the {{Annotation|R-40|The R-40 is a long range air to air missile coming in a radar and IR seeking variant. It has a operational range of 50-80 km and a speed of 2.2-4.5 mach, being able to go vertically on a speed of 2.2 mach and horizontally on a speed of 4.5 mach. The AAM weighs over 475 kg and has a warhead of 100 kg, using radar or active laser fuzes (depending on what variant) to detonate when missing or just directly impacting the target}} and the [[R-73]]. That are both superior any current existing long and medium range AAM. In mixed battles the MiG-25P would be useless against ground targets, as it has access to only AAM for interception. But to intercept helicopters, drones and enemy planes, The MiG-25P would be perfect.
+
The MiG-25P has a similar play style as the [[MiG-29 (Family)|MiG-29]] with it's [[R-27ER]]. This vehicle would be alright if implemented to '''12.3 BR''' as even if it was to play on 11.3/11.7 matches it would dominate in long to medium ranges. But on the other hand in short range engages this vehicle would be a easy target, it has no offensive armament there for it has only access to missiles for close range encounters. Next to that it has a poor turning rate as its main ability (just like the [[Su-7 (Family)|Su-7 Family]] for example) is speed, it can go very fast but turning isn't the things its best capable of. It also has access to advanced missiles such as the {{Annotation|R-40|The R-40 is a long range air to air missile coming in a radar and IR seeking variant. It has a operational range of 50-80 km and a speed of 2.2-4.5 mach, being able to go vertically on a speed of 2.2 mach and horizontally on a speed of 4.5 mach. The AAM weighs over 475 kg and has a warhead of 100 kg, using radar or active laser fuzes (depending on what variant) to detonate when missing or just directly impacting the target}} and the [[R-73]]. That are both superior any current existing long and medium range AAM. In mixed battles the MiG-25P would be useless against ground targets, as it has access to only AAM for interception. But to intercept helicopters, drones and enemy planes, The MiG-25P would be perfect.
  
As for where i think it should be implemented, i with others opinions have thought to put it with the MiG-23MLD as a folder vehicle. Putting it in front or behind the MiG-29 would hinder the grind and make it longer, and by putting it in as a folder would allow a optional grind for this interceptor.  
+
As for where i think it should be implemented, i with others opinions have thought to put it after the MiG-27's. As that fits the transition from bomber to super sonic bomber to super sonic Ground Attacker and then to go to a super sonic interceptor.  
  
 
{{Tree-Start|7|}}
 
{{Tree-Start|7|}}
Line 576: Line 576:
  
 
==== ZSU-23-4M4 ====
 
==== ZSU-23-4M4 ====
<s>No Image Found yet due to Copyright issues</s>
+
[[File:GarageImage ZSU-23-4M4.jpg|frameless|500x500px]]
  
 
{{Notice
 
{{Notice
Line 605: Line 605:
 
* 4 x [[AZP-23 (23 mm)|23 mm AZP-23]]
 
* 4 x [[AZP-23 (23 mm)|23 mm AZP-23]]
 
* 4 x [[9M39 Igla|Igla]]
 
* 4 x [[9M39 Igla|Igla]]
 +
* 81 mm smoke grenades (absent)
 +
* Upgraded radar (absent)
 +
* Laser emission detection (absent)
  
 
=== made-up games for Custom Battles ===
 
=== made-up games for Custom Battles ===
Line 1,101: Line 1,104:
 
|}
 
|}
  
===== Tu-2S-59 and ''other Variants'' =====
+
===== IL-10 (1946) =====
 +
[[File:GarageImage IL-10 (1946).jpg|frameless|500x500px]]
 +
TGTBH
 +
 
 +
===== Tu-2S-59 ''other Variants'' + Tu-1 =====
 
[[File:GarageImage Tu-2S-59.jpg|frameless|533x533px]]
 
[[File:GarageImage Tu-2S-59.jpg|frameless|533x533px]]
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,121: Line 1,128:
 
|FAB-1000
 
|FAB-1000
 
|FAB-1000
 
|FAB-1000
 +
|-
 +
|Sink da Ship
 +
|BRAB-1000
 +
|BRAB-1000
 +
|BRAB-1000
 +
|-
 +
|Torpedo da Ship (Tu-1)
 +
|45-36NU
 +
|2 x FAB-250
 +
|45-36NU
 
|}
 
|}
  
Line 1,154: Line 1,171:
 
|Kh-25
 
|Kh-25
 
|}
 
|}
 +
 +
===== Su-17M4 =====
 +
[[File:GarageImage Su-17M4.jpg|frameless|500x500px]]
 +
TGTBH
  
 
===== MiG-27M =====
 
===== MiG-27M =====
Line 1,281: Line 1,302:
 
|5x S-13OF
 
|5x S-13OF
 
|R-73
 
|R-73
|R-60M
 
|-
 
|Stock gameplay 3.0
 
|R-60M
 
|ZB-500
 
|ZB-500
 
|Gsh-23L
 
|Gsh-23L
 
|Gsh-23L
 
|Gsh-23L
 
|ZB-500
 
|ZB-500
 
|R-60M
 
|-
 
|Stock gameplay 2.0
 
|R-60M
 
|ZB-500
 
|ZB-500
 
|ZB-500
 
|ZB-500
 
|ZB-500
 
|ZB-500
 
|ZB-500
 
|ZB-500
 
|R-60M
 
|-
 
|Stock gameplay 1.0
 
|R-60M
 
|4x OFAB-100
 
|4x OFAB-100
 
|4x OFAB-100
 
|4x OFAB-100
 
|4x OFAB-100
 
|4x OFAB-100
 
|4x OFAB-100
 
|4x OFAB-100
 
 
|R-60M
 
|R-60M
 
|}
 
|}
 +
 +
===== MiG-27K =====
 +
[[File:GarageImage MiG-27K.jpg|frameless|500x500px]]
 +
TGTBH
 +
 +
===== Su-25SM3 =====
 +
[[File:GarageImage Su-25SM3.jpg|frameless|500x500px]]
 +
TGTBH
  
 
===== MiG-29 =====
 
===== MiG-29 =====

Latest revision as of 11:56, 9 April 2024

Icons War Thunder.png
This member has been playing War Thunder since
20/04/2019
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This member has a page on the game forum.
Icons Windows.png
This member plays War Thunder on Windows
ussr_ya_5m.png This member considers Ya-5M the best USSR ship in game.
pby-5a_ussr.png This member considers ▂PBY-5A Catalina the best rank I USSR aircraft in game.
he51b_2w.png This member considers He 51 B-2 /Hydroplane the best rank I Germany aircraft in game.
us_lvt_a_1_trb.png This member considers ○LVT(A)(1) the best rank I USA tank in game.
p-36c_rb.png This member considers ○P-36C Hawk the best rank I USA aircraft in game.
uk_a_13_mk2_1939.png This member considers Tank, Cruiser, Mk IV (A13 Mk II) 1939 the best rank I Great Britain tank in game.
late_298d.png This member considers Late 298D the best rank I France aircraft in game.
d_371_hs9.png This member considers D.371 H.S.9 the best rank I France aircraft in game.
ussr_t_26_1940_1st_gvtbr.png This member considers T-26 mod. 1939 (1st Gv.T.Br.) the best rank I USSR tank in game.
ussr_t_35.png This member considers T-35 the best tank in rank I.
ussr_rbt_5.png This member considers RBT-5 the best rank I USSR tank in game.
lagg-3-23.png This member considers LaGG-3-23 the best USSR aircraft in game.
xf5f.png This member considers XF5F Skyrocket the best USA aircraft in game.
p-39k_1.png This member considers ▂P-39K-1 Airacobra the best rank II USSR aircraft in game.
ussr_pzkpfw_iii_ausf_j_l42.png This member considers ▂T-III the best rank I USSR tank in game.
i-153_m62_zhukovskiy.png This member considers Zhukovsky's I-153-M62 the best rank I USSR aircraft in game.
db_7.png This member considers ▄DB-7 the best rank II Great Britain aircraft in game.
ussr_t_126sp.png This member considers T-126(SP) the best rank II USSR tank in game.
ussr_smk.png This member considers SMK the best rank II USSR tank in game.
bv-155b-1.png This member considers BV 155 B-1 the best rank III Germany aircraft in game.
ussr_bm_31_12.png This member considers BM-31-12 the best rank III USSR tank in game.
b_25j_30_vvs_ussr.png This member considers ▂B-25J-30 Mitchell the best rank III USSR aircraft in game.
uk_a_22f_mk_7_churchill_crocodile.png This member considers Tank, Infantry, Mk IV, Churchill VII (A22F) Crocodile the best rank III Great Britain tank in game.
ussr_t_34_57_1943.png This member considers T-34-57 (1943) the best rank III USSR tank in game.
ussr_su_100y.png This member considers SU-100Y the best rank III USSR tank in game.
ussr_kv_2_zis_6.png This member considers KV-2 (ZiS-6) the best rank III USSR tank in game.
tu-1.png This member considers Tu-1 the best rank IV USSR aircraft in game.
germ_sturmmorser_sturmtiger.png This member considers 38 cm Sturmmörser the best Germany tank in game.
cn_type_64.png This member considers M64 the best China tank in game.
ussr_object_248.png This member considers Object 248 the best USSR tank in game.
ussr_object_120.png This member considers Object 120 "Taran" the best tank in rank V.
mig-17_cuba.png This member considers MiG-17AS the best rank VI USSR aircraft in game.
ussr_2s38.png This member considers 2S38 "Derivation-PVO" the best rank VII USSR tank in game.
ussr_t_72m2_moderna.png This member considers T-72M2 the best tank in rank VII.
su_25_558arz.png This member considers Su-25BM 558 ARZ the best aircraft in rank VII.

About me

Introduction

Hello, my name is Shootsave. I am a dedicated player of War Thunder, with a focus on the USSR ground and air vehicles. I have been playing the game since 2019 and am committed to owning every USSR vehicle, including event and premium options. War Thunder is my primary gaming interest, and I have a passion for researching and learning about the various in-game vehicles. In November of 2022, I began contributing to the War Thunder Wikipedia to share my knowledge and improve the accuracy of information about certain vehicles. As of start of October 2023 i have retired from writing on public pages: "I have studies, responsibilities and other things to work on." I will still be working on my personal page to adjust certain things and finish them

Outside War Thunder Wiki

My skins: ISU-122

Forum suggestions: Addition of Discarding Sabot effect to ammunition that has it Implemented

Forum Bug Reports: Su-25BM LDR having different max zoom between TV and Laser weapons Confirmed to be accurate

War Thunder Wiki work

Goals

As a passionate player of War Thunder, I have a strong interest in the in-game USSR vehicles and their history. My goal for the War Thunder Wikipedia is to improve the accuracy and completeness of information about these vehicles, as well as to suggest new vehicles for possible inclusion in the game. In addition to my official contributions, I also enjoy exploring unconventional or humorous uses for certain vehicles and sharing my ideas with the community. Ultimately, my aim is to contribute valuable and engaging content to the War Thunder community.

Current things I'm working on

Retired

Things I have worked on

Edits

Wish List

Suggestions for War Thunder

Msg-warning.png These are not official War Thunder vehicles, and are simple suggestions by me

MiG-25P

MiG-25 in air.jpg

Msg-important.png not added yet

Information and history

The MiG-25 (NATO reporting name: Foxbat) is a high-altitude, supersonic interceptor and reconnaissance aircraft designed and built by the Mikoyan-Gurevich design bureau in the Soviet Union. The MiG-25P (P stands for "Perekhvatchik," the Russian word for interceptor) is a version of the MiG-25 that was specifically designed for air defense and intercepting enemy aircraft.

The MiG-25P has a number of features that make it well-suited for its role as an interceptor. It is powered by two massive Tumansky R-15BD-300 engines, which give it a top speed of over 2,500 kilometers per hour and a maximum altitude of more than 20,000 meters. It is equipped with a powerful radar and a variety of air-to-air missiles, including the R-40, R-73, R-27 and R-60M missiles.

The MiG-25P was introduced in 1970 and saw service with the Soviet Air Defense Forces until the late 1980s. It was also exported to several other countries, including India, Iraq, and Syria. A total of 835 MiG-25Ps were built, with many of them remaining in service with various countries today. The aircraft has a reputation for being fast and agile, but also for having limited range and relatively poor performance at low altitudes.

Implementation into war thunder

The MiG-25P has a similar play style as the MiG-29 with it's R-27ER. This vehicle would be alright if implemented to 12.3 BR as even if it was to play on 11.3/11.7 matches it would dominate in long to medium ranges. But on the other hand in short range engages this vehicle would be a easy target, it has no offensive armament there for it has only access to missiles for close range encounters. Next to that it has a poor turning rate as its main ability (just like the Su-7 Family for example) is speed, it can go very fast but turning isn't the things its best capable of. It also has access to advanced missiles such as the R-40 and the R-73. That are both superior any current existing long and medium range AAM. In mixed battles the MiG-25P would be useless against ground targets, as it has access to only AAM for interception. But to intercept helicopters, drones and enemy planes, The MiG-25P would be perfect.

As for where i think it should be implemented, i with others opinions have thought to put it after the MiG-27's. As that fits the transition from bomber to super sonic bomber to super sonic Ground Attacker and then to go to a super sonic interceptor.

Researchable vehicles Premium vehicles
VII rank
Arrow_tail.png
Arrow_center.png
Arrow_center.png
Arrow_head.png
Item own.png
MiG-21SMT
mig-21_smt.png
Arrow.png
Item own.png
MiG-21bis
mig-21_bis.png
MiG-21
mig-21_group.png
Arrow.png
Item own.png
MiG-23M
mig_23m.png
Arrow.png
Item own.png
Su-17M2
su_17m2.png
Arrow.png
Item own.png
Su-17M4
su_17m4.png
Arrow_center.png
Arrow_head.png
Item own.png
Su-25T
su_25t.png
Item own.png
MiG-27M
mig_27m.png
Arrow_tail.png
Arrow_center.png
Arrow_head.png
Item squad.png
Su-22M3
su_22m3.png
Item prem.png
MiG-23ML
mig_23ml.png
VIII rank
Item own.png
Yak-141
yak_141.png
Item own.png
MiG-23MLD
mig_23mld.png
Arrow.png
Item own.png
MiG-25P
MiG-23MLD + MiG-25P
mig_23mld.png
Arrow.png
Item own.png
MiG-29
mig_29_9_13.png
Item own.png
MiG-27K
mig_27k.png

Flight performance

Characteristics Max speed (km/h) Max altitude (metres) Turn time (seconds) Rate of climb (metres/second) Take-off run (metres Flight range (km)
Service ceiling 3.000 24.000-27.000 NS 208 NS 299
Cruising 2.500 19.000–21.000 230
Engine performance
Engine Engine characteristics
Engine name Number Weight (each) Type Run-time (hours)
  Tumansky R-15B-300 2 2,454 kg afterburning turbojet NS
Radar
RP-25S Smerch-A - Target Detection
Maximum

Detection Range

Guaranteed

Detection Range

90 Km 70-80 Km
RP-25S Smerch-A - Target Tracking
Maximum

Tracking Range

Minimum

Tracking Range

90 Km (bomberzied jets)

80 Km (fighter sized jets)

500 m

Ballistic Computer and other functions

CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) Lead indicator Ejection Seat IRCM
Icon RedXCross.png Icon RedXCross.png Icon RedXCross.png Icon RedXCross.png Icon RedXCross.png Icon GreenCheckmark.png Icon RedXCross.png

Offensive armament

  • No armament
  • 55 x chaff + 55 x flares
  • 110 x flares
  • 110 x chaff

Suspended armament

Public sources

Tu-160

Tu-160 in flight.jpg

Msg-important.png not added yet

Information and history

The Soviet Tu-160 (NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union. It was the last strategic bomber designed for the Soviet Union, and is the largest and heaviest Mach 2+ supersonic military aircraft ever built. It is also the largest and heaviest combat aircraft, the fastest bomber currently in use, and the largest and heaviest variable-sweep wing airplane ever flown.

The Tu-160 was designed to carry nuclear weapons and was intended to be used as a long-range strategic bomber. It has a range of over 12,000 kilometers and can carry a variety of missiles and bombs, including cruise missiles and free-fall nuclear bombs. The Tu-160 has a crew of four and is equipped with a defensive suite that includes radar warning receivers, infrared jammers, and chaff and flare dispensers.

The Tu-160 entered service with the Soviet Air Force in 1987 and has been in continuous service since. It has undergone several modernizations and upgrades over the years, including the addition of new avionics and weapons systems. A total of 35 Tu-160s have been built, with most of them still in service with the Russian Air Force.

Implementation into war thunder

The Tu-160 would be quite a devastating supersonic strategic bomber to introduce into War Thunder. Being able to deliver a beyond destructive payload to the battlefield and wipe out half of the play area in both Ground Battles and Air Battles. But that is if its left alone and not engaged, it's quite a huge jet with almost no way to defend itself besides a huge number of flares, chaff and a strong IRCM system.

In Air battles this vehicle would be slaughtered, having only the ability to attack and destroy bases and ground/sea targets. It would be most likely targeted by every single enemy jet, as its a easy kill.

In Ground battles, this vehicle could completely change the course of a match. Being able to either destroy half of a play area with 4 x FAB-9000, or choose to accurately drop cruise missiles such as the Kh-555. To dispense of 12 targets, not to mention these Air launched cruise missiles have a huge blast range equal to the FAB-3000 almost (and i think a feature should be added where SPAA, Tanks and jets that have a caliber higher than 20 mm. can shoot these cruise missiles down and disarm it, as they are going on a max speed of 0.8 Mach). But the jet it could be neutralized by top-tier SPAA and enemy jets quite easily if it chooses to attack aggressively with the Big bomb loadout, but if it we're to come with the glide bomb loadout, it could drop all 12 from a extreme high altitude and then go back to base unharmed.

With these things put into consideration and imagining a average match with the Tu-160, it is quite easy to say that this is in no way a actual potent vehicle to add to the normal tech tree to unlock: instead make it a main prize (non-premium) for a event similar to the 38 cm sturmmörser. That German rocket artillery launcher was added to the game despite being not fit to being added to the game. But it was made possible to earn it, and once people earned it it became quite obvious that this vehicle is pure for memes, fun and for collection. And so the same i suggest for the Tu-160: make it a vehicle that can be earned only once through a event. And allow people to meme with it and have some fun in real matches or in custom ones.

Oh almost forgot to say, i think its Br should be 11.7. Because i couldn't come up with anything else for now.

Researchable vehicles Premium vehicles
VII rank
Arrow_tail.png
Arrow_center.png
Arrow_center.png
Arrow_head.png
Item own.png
MiG-21SMT
mig-21_smt.png
Arrow.png
Item own.png
MiG-21bis
mig-21_bis.png
MiG-21
mig-21_group.png
Arrow.png
Item own.png
MiG-23M
mig_23m.png
Arrow.png
Item own.png
Su-17M2
su_17m2.png
Arrow.png
Item own.png
Su-17M4
su_17m4.png
Arrow_center.png
Arrow_head.png
Item own.png
Su-25T
su_25t.png
Item own.png
MiG-27M
mig_27m.png
Arrow_tail.png
Arrow_center.png
Arrow_head.png
Item squad.png
Su-22M3
su_22m3.png
Item prem.png
MiG-23ML
mig_23ml.png
VIII rank
Item own.png
Yak-141
yak_141.png
Item own.png
MiG-23MLD
mig_23mld.png
Arrow.png
Item own.png
MiG-29
mig_29_9_13.png
Item own.png
MiG-27K
mig_27k.png
Item own.png
Tu-160

Flight performance

Characteristics Max speed (km/h) Max altitude (metres) Turn time (seconds) Rate of climb (metres/second) Take-off run (metres Flight range (km)
Service ceiling 2.511 16.000 NS 70 2200 1440
Cruising 1.102 14.000
Engine performance
Engine Engine characteristics
Engine name Number Weight (each) Type Run-time (hours)
  Samara NK-321 4 3.400 Kg afterburning turbojet NS

Ballistic Computer and other functions

CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) Lead indicator Ejection Seat IRCM
Icon RedXCross.png Icon RedXCross.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png Icon GreenCheckmark.png Icon GreenCheckmark.png
Offensive armament
  • No armament
  • NS x chaff + NS x flares

Suspended armament

Public sources

Tu-128

Tu 128 stored in museum.jpg

Msg-important.png not added yet

Information and history

The Tu-128 (NATO reporting name: Fiddler) was a Soviet twin-engined, long-range interceptor aircraft developed in the 1950s. The aircraft was designed to provide air defense for the Soviet Union against potential enemy bomber aircraft. It was equipped with radar and air-to-air missiles and was capable of flying at high speeds and altitudes, making it an effective interceptor. The Tu-128 was armed with two air-to-air missiles and could also carry bombs and unguided rockets.

The Tu-128 was produced from 1958 to 1961 and a total of around 200 aircraft were manufactured. The aircraft was equipped with the Molniya (Lightning) radar, which had a range of around 160 km and was capable of detecting enemy aircraft at high altitudes. Despite its capabilities, the Tu-128 was hampered by a number of technical problems, including engine reliability and limited range, and was eventually replaced by more advanced aircraft.

Despite its limitations, the Tu-128 played a role in the Cold War and was used by the Soviet Air Defense Forces. The aircraft remained in service until the 1970s, when it was gradually retired from active service and replaced by newer aircraft. Today, only a few Tu-128s can be seen in aviation museums in Russia and other countries.

Implementation into war thunder

Unlockable, br 10.0

Researchable vehicles Premium vehicles
VII rank
Arrow_tail.png
Arrow_center.png
Arrow_center.png
Arrow_head.png
Item own.png
MiG-21SMT
mig-21_smt.png
Arrow.png
Item own.png
MiG-21bis
mig-21_bis.png
MiG-21
mig-21_group.png
Arrow.png
Item own.png
MiG-23M
mig_23m.png
Arrow.png
Item own.png
Su-17M2
su_17m2.png
Arrow.png
Item own.png
Su-17M4
su_17m4.png
Arrow_center.png
Arrow_head.png
Item own.png
Su-25T
su_25t.png
Item own.png
Tu-128
Arrow.png
Item own.png
MiG-27M
mig_27m.png
Arrow.png
Item squad.png
Su-22M3
su_22m3.png
Item prem.png
MiG-23ML
mig_23ml.png
VIII rank
Item own.png
Yak-141
yak_141.png
Item own.png
MiG-23MLD
mig_23mld.png
Arrow.png
Item own.png
MiG-29
mig_29_9_13.png
Item own.png
MiG-27K
mig_27k.png

Flight performance

Characteristics Max Speed
(km/h )
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
Service ceiling 1,400 18.000 NS 250 NS
Cruising 1,100
Engine performance
Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
  Lyulka AL-7 2 35.000 Kg NS
Engine characteristics with fuel (no weapons load) Max Gross
Weight
Weight (each) Type  ???m fuel  ???m fuel  ???m fuel
2.010 kg  afterburning turbojet NS NS NS 63.000 kg Kg
Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) Lead indicator Ejection Seat IRCM
Icon RedXCross.png Icon RedXCross.png Icon RedXCross.png Icon RedXCross.png Icon RedXCross.png Icon GreenCheckmark.png Icon RedXCross.png
Offensive armament
  • No armament

Suspended armament

Public sources

  • Wikipedia and any other wiki articles related to the Tu-128

ZSU-23-4M4

GarageImage ZSU-23-4M4.jpg

Msg-ok.png Added since "Aplha Strike"

Information and history

The ZSU-23-4M4 represents pivotal upgrades to the original ZSU-23-4 Shilka self-propelled anti-aircraft gun system, introduced in 1999 to bolster air defense capabilities for contemporary battlefield scenarios. These modernizations were aimed at enhancing the system's overall combat effectiveness and survivability.

One of the most notable improvements in this modernized variant is the incorporation of two paired "Igla" man-portable air-defense systems on each side of the turret. This advancement significantly expands the platform's capability to engage a broader spectrum of aerial threats, encompassing not only traditional aircraft but also helicopters and low-flying aircraft.

To bolster its defenses and survivability on the battlefield, the ZSU-23-4M4 comes equipped with 81mm smoke grenade launchers. These launchers offer the advantage of creating smoke screens that obscure the vehicle from enemy targeting systems, providing crucial cover during engagements.

This modernized platform features an array of advanced sensor and vision devices, including laser emission sensors and electro-optical vision systems. Moreover, a television system for the driver enhances situational awareness and target acquisition capabilities.

The original weapon radar system has undergone enhancements, resulting in improved target tracking and engagement accuracy. This upgrade ensures more effective anti-aircraft fire.

To augment overall mobility, the ZSU-23-4M4 has transitioned from a mechanical transmission to a hydrostatic transmission system. The incorporation of hydraulic boosters further enhances operational performance, making these vehicles more agile and responsive on today's modern battlefield.

The development and implementation of these modernization efforts were a collaborative endeavor. Key contributors include the Minotor Service Enterprise and Peleng Joint Stock Company from the Republic of Belarus, in addition to the Ulyanovsk Mechanical Plant in Russia. Notably, the Ulyanovsk Mechanical Plant offers ZSU-23-4 upgrade packages independently, reflecting the ongoing commitment to enhancing the capabilities of this time-tested anti-aircraft system.

The ZSU-23-4M4 variant has demonstrated its adaptability and effectiveness as vital component of contemporary air defense systems. These upgrades have positioned it as versatile and potent assets capable of providing robust air defense in the ever-evolving landscape of modern warfare.

Armament

  • 4 x 23 mm AZP-23
  • 4 x Igla
  • 81 mm smoke grenades (absent)
  • Upgraded radar (absent)
  • Laser emission detection (absent)

made-up games for Custom Battles

Bomb Capture

A game mode where the SPAA needs to capture the bombers point and avoid the H.C Mk.I (12,000 lb), FAB-5000 and any other big bombs that is put on a 8 second detonation timer. You're essentially driving a Tier I-IV SPAA of any country, shooting at the bombers in hopes to take it down as you try to progress you're way to its point. It might seem impossible but with more numbers you have a higher chance to succeed. But at the same time there is a limit, for every 3 SPAA's there is 1 Pe-8: Otherwise obviously the Pe-8 will be overwhelmed. The Pe-8 can reload its bombs, shoot back using its turrets: that keeps the gameplay up and intensely fun. there are no spawn limits for both teams, but there is a time limit. I personally keep it on 30 minutes but everyone may choose how long they wish for this to last.

Requirements:

  • any Bomber with 1 large bomb
  • SPAA's of Tier I-IV
  • Medium or Long range map to make it more challenging

Hide and Overpressure

A game mode where there is a seeker, a scouter and a hider (just like hide and seek basically). The seeker can be any tank but to make it more fun, it must be a tank capable of overpressuring: like the 2S3M, 38 Cm Sturmmörser, KV-2, FV4005 and etc. Then there are scouters, which can drive around in any tank or helicopter in search for the hiders. but they are not allowed to shoot back and only to help the seeker find the hider (but they are allowed to jam the hider from running away by crashing into them or driving against them). Then there are hiders, which are small tanks like the L3/33 CC who hide and are allowed to fight back to both the scouter and the attacker. Essentially when spawned in the seeker and scouter wait until the hiders have hidden, and when hidden: the scouter and seeker are allowed to go find them. The seek limit is 10 minutes.

Requirements

  • Seekers: a vehicle capable of overpressuring with HE or Rockets
  • Scouters: a helicopter or a fast moving vehicle (not necessary)
  • Hiders: a small vehicle that can easily hide in places
  • a map with buildings and hide locations (example: Berlin)

Tu-4 Kamikaze

A game mode where there is a Tu-4 that needs to survive as long as possible against rampaging kamikaze planes. There are basically planes that are slightly faster than you and are trying to crash into you to kill you, but they are not allowed to shoot you. While you are allowed to make use of you're 10 x NR-23 turrets you have around you're whole bomber to defend yourself from them.

Requirements

  • Tu-4 or B-29
  • Planes that are slightly faster than them

Defend The Bombers

WO

Funny or useful idea's

L3/33 CC Ambulance for tanks

L3-33 CC Ambulance.png

My friend Gilli815 has discovered a new way to utilize the L3/33 CC as a ambulance for tanks in higher BR, basically you stay behind where most of you're teammates are and come to aid if they are in need for repair or extinguishing. it was funny sitting in a T-54 getting fired at by multiple tanks, and then this small Italian L3 with this decal (as shown in the image) driving towards you to help you repair. it's very funny and its even effective if you're bored of having to fight people.

Author of image: Gilli815

Sniping the enemy spawn with overpressure tanks

Ever wanted to make use of you're huge cannon and huge HE to kill someone who just spawned in at the start of the match? Well this section shows you the distance from every spawn point of every map to the enemies. So if you're tank has a huge bullet drop and is listed bellow as capable HE snipers: make use of this chart to help you instantly get a accurate distance to get a lucky kill.

Berlin
Map type 1

~900 Meters

Map type 2

WO

Vehicles capable of HE Sniping:

Sound breaking kamikaze

Ever thought about just wanting to kill the jet you overshot or overflew in a air battle but you're aim sucks, or you're out of ammo?

introducing unguided HE rockets set to 200 meter detonation distance. simply get as close to a enemy plane and fire them away, its best to start firing at <400 meters. sadly while you are doing that you will die but its funny as hell. And the bigger the rockets the funnier it is. It's even more funny when you are going Mach 1.2 into a jet and just delete each other into little pieces. So in short: the faster the plane and bigger the missile is, the more epic you're kamikaze is going to be. tho be ready to have a crew lock for self-destruction

Songs to listen to while playing USSR

Here are songs i listen to when i want to feel immersed into the USSR/Russian machinery as i'm playing

  1. It's My Life - Old classic version
  2. On the way (в пути)
  3. My army (Армия моя)
  4. If war would be tomorrow (Если завтра война)
  5. korobeiniki (коробейники)
  6. Kalinka (Калинка)
  7. Red Alert 3 Theme - Soviet March
  8. We Are the Army of the people (Мы армия народа)
  9. To Serve Russia (Служить России)
  10. Oh Fields, My Fields (Полюшко поле)
  11. Katusha (Катюша)
  12. The Sacred War (Священная война)
  13. Une brune moldave (молдавская брюнетка)
  14. Farewell Slovenia (Прощай, Словения)
  15. Don't play the fool America (Не валяй дурака, Америка)
  16. Les chants des partisans (песни болельщиков)
  17. when we we're at war (Когда мы были на войне)
  18. On the Road - A Soldiers Song
  19. Les vaillants cosaques (Доблестные казаки)
  20. Moscow Night (Московская ночь)
  21. March of the Siberian Riflemen (Марш сибирских стрелков)
  22. The Red Army is the strongest (Красная Aрмия всех сильней)
  23. Farewell of Slavianka (Прощание со Славянкой)
  24. USSR Anthem
  25. Grupa Krovi (группа крови)
  26. Combat (Кoмбат)
  27. Oh, Roads (Эх, дороги)
  28. And the fight goes on again (И вновь продолжается бой)
  29. Song of The Protectors of Moscow (песня защитников москвы)
  30. Le jour de la victoire (День Победы)
  31. Tachanka (Тачанка)
  32. March Tank - 1939 (Марш танкистов)
  33. Good Night (Спокойная Ночь)
  34. Black Tulip (Черный тюльпан)
  35. Dark is the Night (Темная ночь)
  36. Russian Road (Русская дорога)
  37. (Father Makhno) Батька Махно
  38. Song of the Volga Boatmen (Песня волжских бурлаков)
  39. (14 minutes before the start - I believe, friends) 14 минут до старта - Я верю, друзья
  40. We are leaving (Мы уходим)
  41. Brother (Братишка)
  42. Dorogoi Dlinnoyu
  43. Let's break through! (Прорвемся!)
  44. Cossack's Song
  45. Athas (Атас)

Spotify Playlist

Personal Line-up

Here is a list of my personal Line-up I use for every BR in USSR

Researchable vehicles Premium vehicles
1.3
Item own.png
I-15bis
i-15bis.png
Item own.png
SU-5-1
ussr_su_5_1.png
Item prem.png
T-35
ussr_t_35.png
Item prem.png
RBT-5
ussr_rbt_5.png
Item own.png
GAZ-AAA (4M)
ussr_gaz_4m.png
Item own.png
BB-1
bb-1.png
1.7
Arrow.png
Arrow.png
Arrow.png
Arrow.png
Arrow.png
Item own.png
Su-2 MV-5
su-2_mv5.png
2.0
Item own.png
LaGG-3-11
lagg-3-11.png
Item own.png
SU-76M
ussr_su_76m_1943.png
Arrow.png
Arrow.png
Arrow.png
Item own.png
Pe-3
pe-3.png
2.3
Item prem.png
LaGG-3-23
lagg-3-23.png
Item own.png
ZiS-30
ussr_zis_30.png
Item prem.png
▂T-III
ussr_pzkpfw_iii_ausf_j_l42.png
Arrow.png
Item own.png
GAZ-MM (72-K)
ussr_gaz_mm_72k.png
Item own.png
Ar-2
ar_2.png
2.7
Item prem.png
▂P-39K-1
p-39k_1.png
Item own.png
SU-57B
ussr_su_57b.png
Arrow.png
Item prem.png
T-126
ussr_t_126sp.png
Item prem.png
RBT-5
ussr_rbt_5.png
T-126/RBT-5
ussr_t_126sp.png
Item own.png
BTR-152A
ussr_btr_152a.png
Arrow.png
3.0
Arrow.png
Item own.png
YaG-10 (29-K)
ussr_zsu_29k.png
Arrow.png
Arrow.png
Arrow.png
Arrow.png
3.3
Arrow.png
Arrow.png
Arrow.png
Item own.png
T-34 (1940)
ussr_t_34_1941_l_11.png
Arrow.png
Arrow.png
3.7
Item own.png
I-185 (M-82)
i_185_m82.png
Arrow.png
Item own.png
KV-2 (1939)
ussr_kv_2_1939.png
Item prem.png
SMK
ussr_smk.png
Kv-2/SMK
ussr_kv_2_1939.png
Item own.png
T-34 (1941)
ussr_t_34_1941.png
Item own.png
BTR-152D
ussr_btr_152d.png
Item prem.png
Pe-2-205
pe-2-205.png
4.0
Arrow.png
Item own.png
SU-152
ussr_su_152.png
Item prem.png
BM-31-12
ussr_bm_31_12.png
SU-152/Andrusha
ussr_su_152.png
Item prem.png
KV-1E
ussr_kv_1e.png
Item own.png
T-34E STZ
ussr_t_34e_stz.png
Arrow.png
Arrow.png
4.3
Item own.png
I-185 (M-71)
i_185_m71_standard.png
Item own.png
SU-85
ussr_su_85_1943.png
Arrow.png
Arrow.png
Arrow.png
Item own.png
Pe-8
pe-8_m82.png
4.7
Item own.png
Su-6 (AM-42)
su-6_am42.png
Item prem.png
SU-100Y
ussr_su_100y.png
Item own.png
KV-1 (ZiS-5)
ussr_kv_1_zis_5.png
Item prem.png
T-34-57 (1943)
ussr_t_34_57_1943.png
Arrow.png
Arrow.png
5.0
Item own.png
IL-10 (1946)
il-10_1946.png
Item own.png
SU-85M
ussr_su_85m.png
Item prem.png
KV-2 (ZiS-6)
ussr_kv_2_zis_6.png
Arrow.png
Arrow.png
Arrow.png
5.3
Arrow.png
Item own.png
ISU-122
ussr_isu_122.png
Arrow.png
Item own.png
PT-76B
ussr_pt_76b.png
Item own.png
T-34-85 (D-5T)
ussr_t_34_85_d_5t.png
T-34-85/PT-76B
ussr_pt_76b.png
Item own.png
BTR-ZD
ussr_btr_zd.png
Item prem.png
Tu-1
tu-1.png
5.7
Arrow.png
Item own.png
ISU-122S
ussr_isu_122s.png
Arrow.png
Item own.png
T-34-85
ussr_t_34_85_zis_53.png
Arrow.png
Arrow.png
6.0
Item own.png
La-9
la-9.png
Item own.png
2S1
ussr_2s1.png
Arrow.png
Arrow.png
Arrow.png
Arrow.png
6.3
Arrow.png
Item own.png
2S3M
ussr_2s3m.png
Item own.png
IS-2
ussr_is_2_1943.png
Arrow.png
Item own.png
M53/59
ussr_m53_59.png
Item own.png
Tu-2S-59
tu-2_postwar_late.png
6.7
Arrow.png
Item own.png
SU-122-54
ussr_su_122_54.png
Item prem.png
Object 248
ussr_object_248.png
Item own.png
T-44
ussr_t_44.png
Arrow.png
Arrow.png
7.0
Item own.png
Su-9
su-9.png
Item own.png
Object 268
ussr_object_268.png
Arrow.png
Item own.png
T-44-100
ussr_t_44_100.png
Item own.png
ZSU-57-2
ussr_zsu_57_2.png
Arrow.png
7.3
Arrow.png
Arrow.png
Item own.png
IS-3
ussr_is_3.png
Item own.png
BTR-80A
ussr_btr_80a.png
Arrow.png
Arrow.png
7.7
Arrow.png
Arrow.png
Item own.png
IS-4M
ussr_is_4m.png
Item own.png
BMP-1
ussr_bmp_1.png
Item own.png
ZSU-37-2
ussr_zsu_37_2.png
Arrow.png
8.0
Item own.png
Tu-14T
tu_14t.png
Item prem.png
Object 120
ussr_object_120.png
Item own.png
T-54 (1951)
ussr_t_54_1951.png
Item own.png
Object 906
ussr_object_906.png
Item own.png
ZSU-23-4
ussr_zsu_23_4.png
Item own.png
Mi-4AV
mi_4av.png
8.3
Item own.png
MiG-15
mig-15_ns23.png
Arrow.png
Item own.png
T-10M
ussr_t_10m.png
Item own.png
T-55A
ussr_t_55a.png
Arrow.png
Item own.png
Mi-8TV
mi_8tv.png
8.7
Item own.png
Yak-30D
yak-30d.png
Item own.png
Shturm-S
ussr_9p149.png
Item own.png
IT-1
ussr_it_1.png
Shturm-S/IT-1
ussr_9p149.png
Item own.png
Object 435
ussr_object_435.png
Item own.png
BMP-2
ussr_bmp_2.png
Arrow.png
Item own.png
Mi-24A
mi_24a.png

Custom Loadouts

Su-6 (AM-42)

GarageImage Su-6 (AM-42).jpg

  1. My only loadout i use for ground battles. The HE unguided rockets are optimal for taking down SPAA at a range, as even if they land near the SPAA it can overpressure them. And the bombs are obviously ment for taking down more heavily targets
Name Slot 1 Slot 2 Slot 3 Slot 4 Slot 5
Ground + counter German SPAA 5x M-8 rockets  FAB-250sv empty  FAB-250sv 5x M-8 rockets
IL-10 (1946)

GarageImage IL-10 (1946).jpg TGTBH

Tu-2S-59 other Variants + Tu-1

GarageImage Tu-2S-59.jpg

  1. My loadout for taking down a base with 2 x FAB-1000. And the 4 x FAB-250 for either damaging a base or to take down bunkers in air battles
  2. My only and best loadout for ground battles, drop anywhere near a tank and its guaranteed to be destroyed, but make sure to have a 1.5 second fuse: as you sometimes will be flying low due to losing speed in turns
Name Slot 1 Slot 2 Slot 3
Base + Damage FAB-1000 4 x FAB-250 FAB-1000
Ground battles FAB-1000 FAB-1000 FAB-1000
Sink da Ship BRAB-1000 BRAB-1000 BRAB-1000
Torpedo da Ship (Tu-1) 45-36NU 2 x FAB-250 45-36NU
Su-17M2

GarageImage Su-17M2.jpg

  1. My loadout for spading out the jet and gathering Reserach Points, carrying the ZB-500 will make you slightly lighter than if you we're to take FAB-500 instead. Drop for each base 4 500 Kg bombs
  2. My loadout i use for ground battles, the jet makes use of a Laser Projector. This will basically only allow you to aim at targets using your whole jets body. I suggest firing the Kh-29L first in a high dive, this will make you lighter and allow you to turn better after your first strafe. After that i like using the Kh-25 in a side dive (it turns/pulls more than the Kh-29L). If there are any SPAA's make use of your S-24B: even if it was to miss the target, it can overpressure it easily nevertheless. And for other air targets such as helicopters and jets. make use of the R-60 to easily take care of them
Name Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6
2 Bases (Air) ZB-500 FAB-500 2x FAB-500 2x FAB-500 FAB-500 ZB-500
Head-on Striker Kh-25 2x R-60 Projector-1 TP Kh-29L S-24B Kh-25
Su-17M4

GarageImage Su-17M4.jpg TGTBH

MiG-27M

GarageImage MiG-27M.jpg

  1. My Cheap Loadout for engaging Ground targets in GB: S-8KO are devastating when fired in small volumes and can earn you multiple eliminations. R-13M1 are optimal missiles to engage air targets from a medium range with decent ability to remain lock with a good G pull, perfect for engaging helicopters and diving Jets
  2. My main loadout for engaging ground targets in GB: KAB-500Kr are TV guided bombs and are excellent at taking out targets from afar. Drop all 3 retarded bombs on the enemy target to fully empty your loadout, before proceeding with the gatling gun
  3. My main loadout when spading out the jet, drop all bombs on a base and make use of the AAM to engage enemy targets. R-13M1 for distant targets, R-60M for dog fighting and close range all-aspect targets.
  4. My fully TV guided loadout, not really useful to use in ground battles. But from some testing in custom battles, its quite effective to drop on ships. by locking on without weapon selection: 1 TV rocket and 1 TV bomb drop, making it a very fast way to empty out your whole explosive loadout from afar
  5. This is more a meme loadout than a actual useful one. because the MiG-27 comes with a self-shredding gatling gun, what is more fun than to get 2 more fast firing guns and become a flying bullet dispenser. And to top it off add some HE rockets: you have now become the reasons your tax is so high in your country. Its best used in custom games where infinite bullets and speed boost are available
Name Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6 Slot 7
Close air Support R-13M1 empty S-8KO empty S-8KO empty R-13M1
Whistling bombs of Hell KAB-500Kr OFAB-250sh KAB-500Kr FAB-500sh KAB-500Kr OFAB-250sh KAB-500Kr
Air + Base R-13M1 FAB-250 ZB-500 FAB-500 ZB-500 FAB-250 2 x R-60M
Guided Death Kh-29T empty KAB-500Kr empty KAB-500Kr empty Kh-29T
BRRRRT FRRRRT 23 mm GSh-23L empty S-24B empty S-24B empty 23 mm GSh-23L
Su-25BM

GarageImage Su-25BM.jpg

Name Slot 1 Slot 2 Slot 3 Slot Slot 5 Slot 6 Slot 7 Slot 8 Slot 9 Slot 10
Behold the First jet with the R-73 R-60M R-73 5x S-13OF Gsh-23L Kh-29T Kh-29T Gsh-23L 5x S-13OF R-73 R-60M
When Thrust Vector left the chat R-60M R-73 empty empty empty empty empty empty R-73 R-60M
Anti-AI R-60M R-73 S-25L S-25L Kh-29T Kh-29T S-25L S-25L R-73 R-60M
Gruppa Krovi R-60M R-73 5x S-13OF KAB-500Kr Kh-29T Kh-29T KAB-500Kr 5x S-13OF R-73 R-60M
MiG-27K

GarageImage MiG-27K.jpg TGTBH

Su-25SM3

GarageImage Su-25SM3.jpg TGTBH

MiG-29

GarageImage MiG-29.jpg

  1. My loadout for air battles, check MiG-29 Air combat guide that I wrote for further information
  2. Essentially my loadout for 1v1's: cause i love to 1v1 with my F-5C god friend named "d0luXer", (i won)
  3. My loadout for ground battles, check MiG-29 CAS guide that I wrote for further information
Name Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6 Slot 7
DEATH TO ALL WHO DARE FACE ME R-60M R-60M R-27ER Drop Tank R-27ER R-60M R-60M
Anti-Shizuko R-60M R-60M R-27ER empty R-27ER R-60M R-60M
Ground Rb R-60M FAB-500sh 2 x FAB-500sh empty 2 x FAB-500sh FAB-500sh R-60M

Nuke Counter

Total of 1 achieved nuke

  1. 16/04/2023 https://warthunder.com/en/tournament/replay/58739634893892014

Personal abbreviations and Templates

My abbreviations

X = marked for removal/deletion

WO = Working on

NS = Not Specified

DGTBH = Description going to be here

TGTBH = Table going to be here

Wiki Templates

WSP Templates = Link

All Templates = Link

Tech Tree Templates = Link

My Custom Templates

Here are my custom templates that i have created for my suggested vehicles, everyone is free to copy it to their page and use it in anyway they want.

Flight performance
Characteristics Max speed (km/h) Max altitude (metres) Turn time (seconds) Rate of climb (metres/second) Take-off run (metres Flight range (km)
Service ceiling empty empty empty empty empty empty
Cruising empty empty empty empty empty
Engine performance Planes
Engine Engine characteristics
Engine name Number Weight (each) Type Run-time (hours)
  empty empty empty empty empty
Radar
Name - Target Detection
Maximum

Detection Range

Guaranteed

Detection Range

empty empty
Name - Target Tracking
Maximum

Tracking Range

Minimum

Tracking Range

empty empty
Ballistic Computer and other functions
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) Lead indicator Ejection Seat IRCM
empty empty empty empty empty empty empty

Last words

Was fun working on here, but responsibilities await me in reality. See ya next time.

--shootsave (talk)

Special thanks

- Gilli815: for providing images, helping me with testing of various vehicles in Custom Battles and for helping create fun game modes for Custom Battles.

- Chankadanka69: Giving me feedback on suggested vehicles and suggesting other vehicles for me to work on.

- d0luXer: being the best F-5C fighter i have ever met and teaching me to 1v1 in aircrafts.

- Thesuperlink72: being the one who helped me grind my way up to high-tier.

- Alpha tester i met 4 years ago: random Alpha tester who demanded me to 1v1 him in my first week of playing the game, he taught me how to play with tanks and all the things necessary for me to know. Once done, he disappeared and I never heard of him again. A true legend to me.

My contacts

if you wish to contact me, feel free to contact me on the War Thunder forums or through discord, even for a little chat or to find someone to play with :)

Forum: https://forum.warthunder.com/u/Shootsave/

discord: @shootsave

Squadron [SHCOM] Discord server

Talk Page

In-game: Shootsave ; not shootsave, that's my PSN account that is still at Tier III.