Difference between revisions of "Pr.123K"
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{{Specs-Card | {{Specs-Card | ||
|code=ussr_pr_123k | |code=ussr_pr_123k | ||
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== Description == | == Description == | ||
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | ||
| − | The ''' | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game. |
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== General info == | == General info == | ||
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{{Specs-Fleet-Armour}} | {{Specs-Fleet-Armour}} | ||
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
| − | The Pr.123K, like the majority of | + | The Pr.123K, like the majority of vessels at rank I, has no armour. As this is a boat of the same class as its predecessor in-game (Pr. 123bis), it has the same vulnerabilities - easily destroyed engines and frequent fires. |
=== Mobility === | === Mobility === | ||
{{Specs-Fleet-Mobility}} | {{Specs-Fleet-Mobility}} | ||
| − | + | The Pr.123K "Komsomolets" has one of te best top speeds, acceleration and manouverability in the game for a ship - 135 km/h in AB and 96 km/h in RB. This plays as it's biggest advantage, compared with its small size, it leads to a sort of "hit and run" playstyle. If you have mastered the playstyle of the G-5 reserve torpedo boat, you will master the Pr.123 easily. | |
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| − | The Pr.123K has | ||
{{NavalMobility}} | {{NavalMobility}} | ||
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{{Specs-Fleet-Primary}} | {{Specs-Fleet-Primary}} | ||
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | <!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | ||
| − | {{main| | + | {{main|KPVT (14.5 mm)}} |
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| − | The guns | + | The Pr. 123K has half the number of machine guns than Pr. 123bis, but they have a larger caliber (dual 14.5 mm KPV machine guns). This is a generally disadvantage at this battle rating, because the vast majority of boats you will face will have no armour and so volume of fire is more important than the power of the ammunition. |
| − | + | However the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers. Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5km | |
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| − | + | The guns are mounted in the stern, giving a very wide angle of fire excluding a relatively small angle either side of straight ahead. | |
=== Additional armament === | === Additional armament === | ||
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{{main|45-36NU (450 mm)|BB-1 depth charge}} | {{main|45-36NU (450 mm)|BB-1 depth charge}} | ||
| − | The Pr.123K is equipped with 2 x 450 mm wet-heating 45-36NU torpedoes, which are placed on the sides of the boat. When released, they are fired forwards already at speed, which allows you to get a jump on any opponents who are in the torpedo range. It is a good idea to rush tougher opponents and fire your torpedoes very close to them to guarantee a hit (use this tactic at higher battle ratings to get rid of the toughest ships). | + | The Pr. 123K is equipped with 2 x 450 mm wet-heating 45-36NU torpedoes, which are placed on the sides of the boat. When released, they are fired forwards already at speed, which allows you to get a jump on any opponents who are in the torpedo range. It is a good idea to rush tougher opponents and fire your torpedoes very close to them to guarantee a hit (use this tactic at higher battle ratings to get rid of the toughest ships). |
| − | The Pr.123K can carry 4 BB-1 depth charges, which can be used as time-based mines or as traps for opponents who are circling you. It is advised to read the [[BB-1 depth charge|full BB-1 article]] which covers its uses in more depth. | + | The Pr. 123K can carry 4 BB-1 depth charges, which can be used as time-based mines or as traps for opponents who are circling you. It is advised to read the [[BB-1 depth charge|full BB-1 article]] which covers its uses in more depth. |
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
| − | The Pr.123K | + | The Pr. 123K has only two machine guns, which are dual-mounted, but they have a larger caliber (14.5 mm) than its predecessor. Moreover, it gets two torpedoes, which are fired forwards at speed (can be an advantage, but also a disadvantage). All of that weaponry is placed on a motor boat which can reach very high speeds. It's a boat that will help you grind out USSR rank I fleet. |
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| − | + | After playing the Pr. 123bis, this boat will seem to have much less firepower. It is also problematic that you have to expose your side to engage any opponents, because your machine guns are placed behind the bridge. This boat is harder to use, but it can encounter opponents at battle rating 3.0, some of which you cannot penetrate. You have to play very carefully, and always stay at speed, or you will get picked of very quickly by gun boats with large guns. You should be the person to capture points for your team, and stay a nuisance for the enemies. | |
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
| − | * | + | * Can reach very high speeds, which makes flanking easy and makes it harder to hit the boat. |
| − | + | * Has 2 torpedoes which are guaranteed to sink opponents on impact. | |
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| − | * | ||
'''Cons:''' | '''Cons:''' | ||
| − | * | + | * No armour. |
| − | * | + | * No anti-air armament. |
| − | + | * Inability to engage opponents right in-front. | |
| − | * Inability to engage opponents right in-front | ||
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== History == | == History == | ||
| − | + | ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
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== Media == | == Media == | ||
| − | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | |
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== See also == | == See also == | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
| + | * ''encyclopedia page on ship;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{USSR boats}} | {{USSR boats}} | ||
Revision as of 12:06, 21 January 2021
Contents
Description
The Pr.123K "Komsomolets" is a rank Soviet motor torpedo boat with a battle rating of (AB), (RB), and (SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.
General info
Survivability and armour
The Pr.123K, like the majority of vessels at rank I, has no armour. As this is a boat of the same class as its predecessor in-game (Pr. 123bis), it has the same vulnerabilities - easily destroyed engines and frequent fires.
Mobility
The Pr.123K "Komsomolets" has one of te best top speeds, acceleration and manouverability in the game for a ship - 135 km/h in AB and 96 km/h in RB. This plays as it's biggest advantage, compared with its small size, it leads to a sort of "hit and run" playstyle. If you have mastered the playstyle of the G-5 reserve torpedo boat, you will master the Pr.123 easily.
| Mobility Characteristics | |||
|---|---|---|---|
| Game Mode | Upgrade Status | Maximum Speed (km/h) | |
| Forward | Reverse | ||
| AB | |||
| Upgraded | |||
| RB/SB | |||
| Upgraded | |||
Modifications and economy
Armament
Primary armament
The Pr. 123K has half the number of machine guns than Pr. 123bis, but they have a larger caliber (dual 14.5 mm KPV machine guns). This is a generally disadvantage at this battle rating, because the vast majority of boats you will face will have no armour and so volume of fire is more important than the power of the ammunition.
However the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers. Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5km
The guns are mounted in the stern, giving a very wide angle of fire excluding a relatively small angle either side of straight ahead.
Additional armament
The Pr. 123K is equipped with 2 x 450 mm wet-heating 45-36NU torpedoes, which are placed on the sides of the boat. When released, they are fired forwards already at speed, which allows you to get a jump on any opponents who are in the torpedo range. It is a good idea to rush tougher opponents and fire your torpedoes very close to them to guarantee a hit (use this tactic at higher battle ratings to get rid of the toughest ships).
The Pr. 123K can carry 4 BB-1 depth charges, which can be used as time-based mines or as traps for opponents who are circling you. It is advised to read the full BB-1 article which covers its uses in more depth.
Usage in battles
The Pr. 123K has only two machine guns, which are dual-mounted, but they have a larger caliber (14.5 mm) than its predecessor. Moreover, it gets two torpedoes, which are fired forwards at speed (can be an advantage, but also a disadvantage). All of that weaponry is placed on a motor boat which can reach very high speeds. It's a boat that will help you grind out USSR rank I fleet.
After playing the Pr. 123bis, this boat will seem to have much less firepower. It is also problematic that you have to expose your side to engage any opponents, because your machine guns are placed behind the bridge. This boat is harder to use, but it can encounter opponents at battle rating 3.0, some of which you cannot penetrate. You have to play very carefully, and always stay at speed, or you will get picked of very quickly by gun boats with large guns. You should be the person to capture points for your team, and stay a nuisance for the enemies.
Pros and cons
Pros:
- Can reach very high speeds, which makes flanking easy and makes it harder to hit the boat.
- Has 2 torpedoes which are guaranteed to sink opponents on impact.
Cons:
- No armour.
- No anti-air armament.
- Inability to engage opponents right in-front.
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on ship;
- other literature.
| USSR boats | |
|---|---|
| Motor torpedo boats | D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183 |
| Motor gun boats | TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M |
| Motor torpedo gun boats | Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451 |
| Gunboats | Groza |
| Armoured gun boats | BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS |
| Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late | |


