Difference between revisions of "Ki-10-II C"

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{{About
 
{{About
 
| about = Japanese fighter '''{{PAGENAME}}'''
 
| about = Japanese fighter '''{{PAGENAME}}'''
 
| usage = other variants
 
| usage = other variants
 
| link = Ki-10 (Family)
 
| link = Ki-10 (Family)
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== Description ==
 
== Description ==
 
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The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese biplane fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. The Ki-10-II C is no longer acquirable in the game but is retained by those who have obtained it before its removal.
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese biplane fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. The Ki-10-II C is no longer acquirable in the game but is retained by those who have obtained it before its removal.
  
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=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
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 +
For such low-rank vehicles the order of research does not really matter. Improvements in firepower by new belts and new machine guns help a lot in arcade battles. For realistic mode, performance upgrades are more often necessary.
  
 
== Armaments ==
 
== Armaments ==
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=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 7 mm MGs
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
|-
 
|}
 
 
* For such low-rank vehicles the order of research does not really matter. Improvements in firepower by new belts and new machine guns help a lot in arcade battles. For realistic mode, performance upgrades are more often necessary.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 22:31, 30 December 2020

This page is about the Japanese fighter Ki-10-II C. For other variants, see Ki-10 (Family).
Ki-10-II C
ki_10_2_commander.png
GarageImage Ki-10-II C.jpg
Ki-10-II C
AB RB SB
1.0 1.0 1.0
Class:
Show in game

Description

The Ki-10-II C is a gift rank I Japanese biplane fighter with a battle rating of 1.0 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. The Ki-10-II C is no longer acquirable in the game but is retained by those who have obtained it before its removal.

The Ki-10-II C is a biplane fighter for Rank 1 Japan. Like most biplanes, the KI-10-II C has a low top speed, good turn rate, good-to-fair climbing ability, nearly no armour, and, in realistic and simulator battles, a ridiculously short take-off length. Compared to other biplanes, the Ki-10-II C is faster and climbs far better, but in turn, has inferior armament and armour.

The Ki-10-II C's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10 excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10 has a tendency to enter uncontrollable spins.

It's twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the ShKAS, Browning, and MG 17. The belts are poor as well; stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-II C's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10 (SB 2, Do 17, etc.) unless a lucky round knocks out the pilot. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-II C. Instead, the best Ki-10 targets are other biplanes or slow monoplanes, such as P-26s, Furies and Nimrods. Aim for the wings! The fuselages of all planes will absorb the Ki-10's shells like a sponge. Like most other planes, the Ki-10-II C works best in numbers. Ki-10 pilots should focus primary on sticking together and working as a team.

General info

Flight performance

Max speed
at 4 000 m402 km/h
Turn time15 s
Max altitude8 100 m
EngineKawasaki Ha-9-2A
TypeInline
Cooling systemWater
Take-off weight2 t
Characteristics Max Speed
(km/h at 4,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 384 377 8100 16.4 17.1 11.1 11.1 232
Upgraded 419 402 15.8 16.0 22.0 15.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
600 560 N/A N/A N/A ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 320 < 320 < 320 > 200
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,500 m 800 hp 944 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural600 km/h
Gear560 km/h
  • No armour plating
  • No armour glazing
  • All critical components located in front of aircraft (fuel, pilot, engine, controls)

Like many biplanes before and contemporaries of the Ki-10-II C, armour was not an option, survival was based on the pilot's grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot's toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.

Modifications and economy

Repair costBasic → Reference
AB97 → 121 Sl icon.png
RB149 → 186 Sl icon.png
SB90 → 112 Sl icon.png
Total cost of modifications2 970 Rp icon.png
895 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 80 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
40 Ge icon.png
Mods radiator.png
Radiator
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
40 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
100 Sl icon.png
65 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
50 Ge icon.png
Mods new engine.png
Engine
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
50 Ge icon.png
Mods metanol.png
Engine injection
Research:
480 Rp icon.png
Cost:
145 Sl icon.png
95 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
100 Sl icon.png
65 Ge icon.png
Mods armor cover.png
Cover
Research:
480 Rp icon.png
Cost:
145 Sl icon.png
95 Ge icon.png
Mods ammo.png
type89_belt_pack
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
40 Ge icon.png
Mod arrow 1.png
Mods weapon.png
type89_new_gun
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
50 Ge icon.png

For such low-rank vehicles the order of research does not really matter. Improvements in firepower by new belts and new machine guns help a lot in arcade battles. For realistic mode, performance upgrades are more often necessary.

Armaments

Offensive armament

Ammunition900 rounds
Fire rate900 shots/min
Main article: Type 89 (7.7 mm)

The Ki-10-II C is armed with:

  • 2 x 7.7 mm Type 89 machine guns, nose-mounted (450 rpg = 900 total)

Usage in battles

The Ki-10-II's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10-II excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10-II has a tendency to enter uncontrollable spins.

Its twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the ShKAS, Browning, and MG 17. The belts are poor as well; Stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-II's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10-II (Beaufort, A-26, etc.) unless you are extremely good at making consistent pilot shots. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-II. Instead, the best Ki-10-II targets are other biplanes or slow monoplanes, such as P-26s, Fury Mk Is or Nimrod Mk Is. The best practice is to aim for the wings! The fuselage's of all planes will absorb your shells like a sponge. Like most other planes, the Ki-10-II works best in numbers. Ki-10 pilots should focus primarily on sticking together and working as a team.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Great manoeuvrability
  • Excellent roll rate
  • High climb angle and rate can be used as a tactical advantage
  • Excellent vertical manoeuvrability
  • Excellent energy retention for a biplane
  • Does not get into a spin easily; spin recovery is quick

Cons:

  • Mediocre top speed
  • Very slow (horizontally) at best climb speed
  • Weak armament
  • Weak armour

History

The Kawasaki Ki-10 was the last Biplane fighter used by the Japanese Army. Introduced in 1935, it beat the competing Nakajima Ki-11 (which would later be refined as the Ki-27) as the Imperial Japanese Army Air Force placed more priority on manoeuvrability than speed. Its excellent manoeuvrability made it extremely popular with Japanese pilots, who demanded similar high manoeuvrability from newer aircraft. Over the course of its service, the fighter would be refined several times with the ultimate version, the Ki-10-II, appearing in 1937.

The Ki-10 saw service against Chinese air forces in the early stages of the Second Sino-Japanese War and against Soviet air forces during the battles of Khalkhin Gol (where it historically outperformed the Soviet I-15). It formed the backbone of the IJAAF fighter forces until 1940, but it was considered obsolete by Western military experts as early as 1938. By the start of the Pacific War, the Ki-10 had been regulated to training and courier roles, and received the Allied reporting name "Perry".

There are no known incidents where the Ki-10 engaged American- or British-crewed aircraft, though the Japanese fighter did fight Chinese National P-26s, and may have engaged British-built Gladiators, Italian CR.32s (predecessor of the CR.42), and Soviet I-15's, all crewed by Chinese pilots, during the early battles of the war.

In-game description

Kawasaki Ki-10-II (Type 95-II, Allied reporting name: Perry) single-engine army fighter

The first Ki-10 production fighters began to enter service in December 1935. Military pilots highly appreciated the new fighter's speed and rate of climb. However, Kawasaki soon began to get non-stop requests from troops asking them to improve the machine's horizontal manoeuvrability The predominant opinion in the Japanese aviation industry of that time period was that fighters should first of all meet the requirements of high manoeuvrability for the close-range combats ("dog fights") of World War I. In addition, the Ki-10 was noted to have inadequate longitudinal stability that made accurate aiming and firing more difficult.

In response to these complaints, Takeo Doi presented a new version of the fighter, designated the Ki-10-II, in October 1937.

The new plane had its upper wing span increased to improve manoeuvrability, which resulted in decreased wing load. Also, the tail section of the fuselage was lengthened to extend the empennage, which made the plane more stable.

The designers managed to compensate completely for the increased drag after the plane's production standards were raised and, in particular, the airframe's surface was given a smoother finish. As a result, the Ki-10's manoeuvrability and takeoff/landing characteristics were noticeably improved, even though the plane retained the same engine and other flight performance parameters remained unchanged.

290 Ki-10-II fighters left the Kawasaki factory floor (located in the city of Gifu) during production, up until December 1938, when the machine's production ceased.

The Ki-10-I and the Ki-10-II became the most advanced biplane fighters in Japanese aviation. They took active part in combat operations in the Sino-Japanese War and in the Khalkhyn Gol conflict. Ki-10 aircraft became obsolete by the beginning of the Pacific War, and were mainly used as training machines.

In 1939, a practically undamaged Ki-10-II fighter was captured by the Chinese. This aircraft later appeared in the USSR. The machine was thoroughly studied there, and flight tests were even conducted at the Air Force Research Institute.

Soviet test pilots noted that the Japanese fighter had high production standards and was easy to operate and maintain. It was not difficult to pilot, but its stability was considered inadequate, and its spin characteristics were believed to be poor.

But in general, despite a number of disadvantages, the Ki-10-II was regarded as a very strong air-combat opponent which could fight Soviet I-15 fighters on an equal footing.

Media

Skins
Videos

See also

Related development
Planes of comparable role, configuration and era

External links


Kawasaki Aircraft Industries (川崎航空機工業株式会社)
Biplane Fighters  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Fighters  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
  Ki-100 · Ki-100-II
Interceptors  Ki-45 ko · Ki-45 otsu · Ki-45 hei · Ki-45 tei
  Ki-96
  Ki-102 otsu
  Ki-108 Kai
Bombers  Ki-32
  Ki-48-II otsu
Captured  ␗Ki-45 hei/tei · ␗Ki-61-I otsu · ▃Ki-61-Ib
See also  Kawasaki Shipyard Co.

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)