Difference between revisions of "Pz.III N"
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Colok76286 (talk | contribs) (→Usage in battles: Added modules) |
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== Usage in battles == | == Usage in battles == | ||
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
+ | |||
+ | === Modules === | ||
+ | {| class="wikitable" | ||
+ | !Tier | ||
+ | ! colspan="2" |Mobility | ||
+ | !Protection | ||
+ | ! colspan="3" |Firepower | ||
+ | |- | ||
+ | |I | ||
+ | |Tracks | ||
+ | | | ||
+ | |Parts | ||
+ | |Horizontal Drive | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |II | ||
+ | |Suspension | ||
+ | |Brake System | ||
+ | |FPE | ||
+ | |HLGr 38B | ||
+ | |Adjustment of Fire | ||
+ | | | ||
+ | |- | ||
+ | |III | ||
+ | |Filters | ||
+ | | | ||
+ | |Crew Replenishment | ||
+ | |HLGr 38C | ||
+ | |Elevation Mechanism | ||
+ | |Smoke grenade | ||
+ | |- | ||
+ | |IV | ||
+ | |Transmission | ||
+ | |Engine | ||
+ | | | ||
+ | |Artillery Support | ||
+ | |K.Gr.Rot Nb. | ||
+ | | | ||
+ | |- | ||
+ | ! colspan="7" |This is a premium vehicle: all modifications are unlocked on purchase | ||
+ | |- | ||
+ | |} | ||
+ | |||
=== Pros and cons === | === Pros and cons === |
Revision as of 22:54, 4 June 2020
Contents
Description
The Pz.Kpfw. III Ausf. N is a premium rank II German medium tank
with a battle rating of 3.0 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
If necessary use a visual template to indicate the most secure and weak zones of the armour.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 60 | 12 | 23 | 465 | 572 | 20.22 | 24.87 |
Realistic | 54 | 10 | 265 | 300 | 11.52 | 13.04 |
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | |||
II | Suspension | Brake System | FPE | HLGr 38B | Adjustment of Fire | |
III | Filters | Crew Replenishment | HLGr 38C | Elevation Mechanism | Smoke grenade | |
IV | Transmission | Engine | Artillery Support | K.Gr.Rot Nb. | ||
This is a premium vehicle: all modifications are unlocked on purchase |
Pros and cons
Pros:
- Spaced armour covering lots of the tank
- Fast-firing main gun
- Fast automotive characteristics, including acceleration and track traverse
- Tracks cover much of the sides, meaning a little better staying power under artillery barrage
Cons:
- Armour is almost never enough under sustained fire
- M4s, M22s, and M5s love to bounce your shots if not carefully aimed
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
In-game description
The Pz.Kpfw. III Ausf. N variant was an assault tank. Ausf. L and Ausf. M chassis were used to produce this variant. This variant was produced to meet the need for a stronger tank, one that could more effectively handle the Soviet T-34 and KV-1. A 75 mm long-barreled gun could not be installed in the turret due to the turret box's limited size. The designers decided to use the short-barreled 7.5cm KwK37 L/24 gun along with hollow-charge shells. This explosive projectile packed more punch than the 5 cm KwK39 L/60 gun. To accommodate this change, the gun's mantlet was redesigned. The gun's recoil mechanisms were improved, the single-hinged hatch for the command turret was replaced with a two-hinged hatch, and the thickness of the commander's cupola walls was increased to 100 mm. This variant's operational weight was 23,000 kilograms. Most of the tanks received a 5 mm Schutzen side skirts to protect the tank's hull and turret.
Production of Pz.Kpfw. III Ausf. N tanks began in June 1942 and lasted until August 1943. A total of 700 of these tanks were built. 3 were built from Pz.Kpfw. III Ausf. J tanks, 447 from Pz.Kpfw. III Ausf. L tanks, 213 from Pz.Kpfw. III Ausf. M tanks, and 37 from other variants after they had returned from the front.
This tank variant earned a good reputation with the troops and, by the beginning of the battle at the Kursk Bulge, the Wehrmacht and Waffen-SS owned 155 vehicles of this type.
Some of the tanks was transferred to Romania, Slovakia, and Croatia. Tanks of this variant were used until the end of the war and were transferred to Allied forces after Germany's surrender.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |
Germany premium ground vehicles | |
---|---|
Light tanks | Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP |
Medium tanks | Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 |
mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M | |
Heavy tanks | ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16 | |
Tank destroyers | Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 |
Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser |