Difference between pages "R-130" and "Pr.1204 late"

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{{Specs-Card|code=germ_rboot_r130}}
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{{About
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| about = Soviet armoured gun boat '''{{PAGENAME}}'''
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| usage = the premium version
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| link = Pr.1204
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}}
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{{Specs-Card
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|code=ussr_pr_1204_late
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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After the first [[Pr.1204]] entered service, the boat's weak armaments became apparent, prompting an upgrade. Eventually, in 1970, later-built boats were equipped with a casemate-mounted [[BP "Plamya" (30 mm)|"Plamya"]] automatic grenade launcher, a [[BM-14-17|140 mm BM-14-17]] multiple rocket launcher system, and the replacement of the [[KPV (14.5 mm)|14.5 mm KPV]] heavy machine gun with the [[2M-3 (25 mm)|25 mm 2M-3]] autocannon. Even with these improvements, the Soviet Navy still felt the boat was underperforming, and nearly all were transferred to the Soviet Border Troops. Today, a small number of these boats remain in service with the Russian Navy and the Ukrainian State Border Guard.
{{Break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor gun boat {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
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Introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game, the Pr.1204 late performs similarly to its predecessor, the Pr.191 armoured boat, but with improved speed, making it easier to navigate the map. Its main cannon, the [[D-56TS (76 mm)|76 mm D-56TS]], has both HE and APHE shells, capable of damaging light and heavily armoured targets. The 25mm 2M-3 autocannon can destroy light and medium armoured targets, as well as serve in an anti-aircraft role. It also has the 140 mm BM-14-17 MRLS, which is effective at destroying enemy destroyers. Additionally, it carries the same [[YAM-43 mine|YAM-43]] small coastal mine to block enemy paths to strategic points. One unique armament is the 30 mm "Plamya" grenade launcher, though it is not very effective beyond 1 km due to its limited range. Even if it hits the target, it does minimal damage due to its small explosive mass.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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The turret is the most heavily armoured section of the ship, with 15 mm of RHA, meaning that it cannot be knocked out by HE shells under 100 mm in calibre. In addition, the bridge and Automatic Grenade Launchers are protected by a thin layer of hardened armour, making them more resistant against low-calibre HE. However, this armour is insufficient to stop large-calibre autocannon fire or armour-piercing machine gun rounds.
  
The R-130 is constructed using wood, the superstructure is hardened wood constructed to a thickness of 12mm. The wooden construction of the R-130 means fire is one of the biggest threats to the survival of the ship, the hull will not absorb so much damage. There is no armour on the ship. The R-130 has a crew placement of 41, which provides a great attachment of sailors, which helps to increases the overall survivability of the R-130 dramatically compared to other ships in this tier.
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In addition, there is an armoured compartment protecting the engine. This gives some resistance against engine knockouts, which will help the stock grind (before FPE).
  
Compared to the previous version [[R-boot_R-41|R-boot R-41]] which only offered two single [[2_cm/65_C/30_(20_mm)|2 cm/65 C/30 (20mm) automatic cannons]]. The R-130 has increased its armament with the addition of a single [[3.7_cm_FlaK-Lafette_C/36_(37_mm)|3.7 cm FlaK-Lafette C/36 (37mm) automatic cannon]]. This substantially increases the firepower, by allowing for heavy and harder-hitting rounds. It also provides an additional benefit that it helps to increase the survivability of this vessel.
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=== Mobility ===
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{{Specs-Fleet-Mobility}}
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
However, the internal components of the R-130 are spaced out, meaning a good volley of enemy fire will not completely incapacitate the ship.
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The ship has a moderate top speed both forward and reverse, meaning that you will never be the first to capture points. Your stopping time is also somewhat poor, and so to turn round it would be better to do a U-turn in most cases. However, your rudder speed is good, and gets much better with the modification installed, so avoiding torpedoes is not an issue for the Pr. 1204.
  
* The engine is placed, under the conning tower of the ship, with the transmission extending towards the stern (rear) to the Voith Schneider propulsion system.
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{{NavalMobility}}
* The transmission is under the waterline which protects it from most enemy rounds, which would penetrate the ship.
 
* Enemy fire can destroy the Voith Schneider propulsion system as it extends above the waterline.
 
* Enemy fire can penetrate the ship's fuel and ammunition storage due to the fact that these locations are above the waterline.
 
  
=== Mobility ===
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=== Modifications and economy ===
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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{{Specs-Economy}}
 
 
The R-130 is slow in comparison to other naval ships at this tier, however, it is equipped with a Voith Schneider propulsion system which makes up for the slow top speed. The Voith-Schneider Propulsion system empowers the R-130 (and [[R-boot R-41]]) with a top speed of 50 km/h in arcade battles. In realistic and simulator modes, it has a top speed of 37 km/h, which is still respectfully fast, for a naval ship. Unlike other ships which use a conventional propeller & rudder system, the Voith-Schneider Propulsion (VSP) system uses a "cyclorotor" which provides incredible manoeuvrability, allowing incoming enemy fire and torpedoes to be dodged, just before they are about to impact the ship, without delay, whilst keeping the top speed almost the same. This effect is only partially modelled as of upgrade 1.99.
 
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
{{main|2 cm/65 C/30 (20 mm)}}
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{{main|D-56TS (76 mm)}}
  
The 2 cm/65 C/30 automatic cannons are equipped with a 40 round magazine.
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The primary armament is roughly the same as the Pr. 1124, and offers no new shell types. It is conveniently mounted on the bow of the boat, with a blind spot directly behind the boat. Being moderately armoured, it is rarely knocked out. HE shells are sufficient against most boats, but it is sensible to carry some APHE as well, especially to face some Russian armoured boats, where your 11 mm of penetration with HE rounds won't be enough.
To best utilise the cannon in a naval battle environment,  ideally use universal or the APT magazine choice. These provide the most stopping power in a ship to ship encounter. When operating the cannons, aim in front of the enemy ship, and adjust the fire by watching the tracer rounds hit the target. Locate the key areas which are important for the rivalship to survive and target those i.e. Bridge, Engine room, Ammunition storage areas.
 
  
The 2 cm/65 C/30 automatic cannons work very well in close and medium-range engagement. However, at a long-distance engagement, they are not as effective as other types of guns or cannons.
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Use HE whenever possible, especially at longer ranges, because the APHE needs a solid hit to damage anything.
  
When engaging enemy aircraft, the 2 cm/65 C/30 automatic cannons are able to deliver a catastrophic blow to any enemy aircraft, which may decide your attack. The hitting power from these rounds, make this one of the most powerful anti-air deterrence in the game. With a few well-placed shots, Aim for the wing spars and engines the enemy aircraft will soon be destroyed.
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{{:76 mm/52 D-56TS (76 mm)/Ammunition|OF-350M, BR-354}}
  
The magazine (ammo) choices are:
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=== Secondary armament ===
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{{Specs-Fleet-Secondary}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|2M-3 (25 mm)}}
  
* Universal
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The dual 25 mm turret tears aircraft apart in a few hits, and it can help against very fast PT boats. A small group of these boats together with a destroyer have a decent combined AA.
* HET
 
* APT
 
  
These require a 4 to 5.2 second reload time to replace a used magazine with a new one. To get the stupendous 4 seconds reload time, the crew requires an ace qualification, with crew skills to be fully achieved in the main calibre reload speed field.
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* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}
 
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* '''25 mm HE magazines:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
=== Secondary armament ===
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* '''25 mm AP magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|3.7 cm FlaK-Lafette C/36 (37 mm)}}
 
  
The 3.7 cm FlaK-Lafette C/36 automatic cannon, is classed an auxiliary gun. The 37mm is placed on the stern (rear) of the ship, it has a great arc of fire. This can cover almost all the ship except for the bow (front), however, with the great agility of this ship with some careful manoeuvring it is able to overcome this hurdle.
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{{:2M-3 (25 mm)/Ammunition|FI-T, AP-T}}
  
To get the best performance out this while engaging enemy aircraft and ships using the 3.7 cm FlaK-Lafette C/36 is able to make short work of any irritating aircraft, without delay. It is suited to close and medium-range targets. However due to the impressive reload rate of this cannon, which only holds five rounds of ammunition per magazine, it is able to switch in between HET and APT in virtually no time.
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=== Anti-aircraft armament ===
With the 3.7 cm, FlaK-Lafette C/36 has a reload speed from 0.25 to 0.13 seconds, in order to get the fastest time being classed as an auxiliary gun
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{{Specs-Fleet-AA}}
To achieve the stupendous 0.13 second reload time, the crew requires an ace qualification, with crew skills to be fully achieved in the auxiliary gun reload speed field.
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
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{{main|BP "Plamya" (30 mm)}}
  
* APT and Universal are the ideal choices for this gun.
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The "anti-air" armament of 4 x 30 mm grenade launchers is largely ineffective at ranges of over 1 km. It is useful, however, in close quarters fighting (though not recommended), or for fending off patrol boats that get too close, something that is very challenging with only the main gun. This is a major improvement over the Pr. 1124, which had to use its 12.7 mm machine guns for this, leaving it vulnerable to the air.
  
The magazine (ammo) choices are:
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Note that the grenade launchers are classified as AA, but the true AA is your 25 mm gun, which you can use against pretty much anything.
  
*Universal
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=== Additional armament ===
*HET
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{{Specs-Fleet-Additional}}
*APT
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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{{main|BM-14-17|YAM-43 mine}}
  
=== Special armament ===
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Like prior Soviet river boats, there is an option to mount a Katyusha rocket launcher on the back. This can be effective against large or static targets, making up for the lack of torpedoes.
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
{{main|WBF depth charge}}
 
  
The WBF depth charge, holds 60kg of an explosive charge, it is a great weapon in the hands of a skilled captain, the depth charge can be placed to cause destruction to enemy ships by exploding below. The only reason the depth charge should be used on these types of ships is if enemy ships get to close. Depth charges are more inline to be a defensive weapon, instead of an offensive weapon. This ship uses the Voith Schneider propulsion system which provides incredible manoeuvrability, it is very easy to manoeuvre the bow where these are placed and drop them all under the enemy ship, causing the rival to explode.
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Note: this artillery rocket launcher has a larger calibre than others in the tech tree. This allows you to fire up to 17 rockets 3 km away, very effective against destroyers.
  
It is important to remember that if they are destroyed on deck, it could also destroy the ship.
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You also have the option to carry a few mines. These mines are very small, and were designed to be used in rivers. Using them against destroyers has very little effect, even several of them. These should be used against other PT boats, but are not really worth the trouble.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
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The Pr. 1204 late is very similar in playstyle to the [[Pr.1124 (1940)]], which you will have played before this boat. Remaining at long range is still important due to your thin armour, however more ships have guns capable of engaging at range at the higher BR. You have better defence against fast and evasive enemies and air power thanks to your 25 mm AA gun and the 30 mm grenade launchers, but these can be easily overwhelmed by large numbers of enemies. You are also still relatively flammable, and going into close-quarters battle is not recommended.
The R-boot R-130, is long, lacks armour, but is highly manoeuvrable with it's Voith Schneider propulsion system. This empowers sharp and fast turns which allow the ship to make sudden broadsides with its great armament which is able to accurately knock out an enemy target with a good range. The propulsion system, allows enemy shells to be dodged and courses changed, putting enemy range finders to shame.
 
 
 
This boat could be compared to a lobster, you will not be the first to cap a zone, but you will get there. You will be able to defend off attackers, whether it be air or naval units.
 
 
 
It is important to turn the ship into them, keeping the profile small until you are within range to turn the ship broadside to bear the powerful cannons on to the opposing ship. If it is possible to get as close as you can, then drop some depth charges under them to knock them out with a splash!
 
The 20mm autocannons, when using the cannons, make sure to track each round and adjust them - as soon as the rounds start hitting they will be dealing damage to the enemy ship or aircraft. When using the 37mm autocannon, it's short clips and supersonic reloading times, allow it to dominate the sea battle.
 
 
 
To take advantage, it is recommended that you put the Primary armament under command of the game A.I. system and control the 37mm yourself, this will allow you to command the battle. Or take command of all the guns yourself, beware - you will need to stay very alert and keep an eye out for air and small boats which may try to sneak up and knock you out.
 
 
 
The most dangerous foes which this ship could face is are small fast attack and cannon equipped ships such as the [[G-5]], which small profile and incredible manoeuvrability allow it to get close, it packs a powerful 12.7mm machine gun or for the [[G-5_(ShVAK)|G-5 (ShVAK)]] which features a 20mm cannon!
 
 
 
The [[BMO]], [[Pr.1124_(1940)|Pr.1124]] and others like this, offer a sleek stealthy silhouette which can be hard to detect and could be easily missed in the heat of battle. Which can also be hard to knock out since they are armoured very well with armour plating. These ships also offer firepower which can knock out some of the biggest and meanest ships, with some well-placed shots, [[Flower_class_(K-218)|Flower class]], [[165_ft_PC-451|PC-451]] are also to be watched out for.
 
 
 
These ships can be countered by knocking out the main armament, first with well-placed shots. Once this is done, aim for the centre of the ship, and bridge area was the majority of the crew is located and fire up down its length until it is knocked out.
 
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" |Unsinkability
 
! colspan="3" |Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 37 mm HE clips
 
| 20 mm HET magazines
 
|
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 37 mm APT clips
 
| 20 mm APT magazines
 
| Auxiliary Armament Targeting
 
|-
 
| III
 
| Propeller Replacement
 
|
 
|
 
| Depth Charges
 
|
 
| Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
|
 
| Artillery Support
 
|Mines
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Powerful & accurate weaponry
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* Has a 30 mm grenade launcher weapon for defence in close quarter battles
* Has an additional 37 mm autocannon installed
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* Effective AA turret
* Excellent handling
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* Powerful main gun
* Good top speed in both AB, RB and SB Modes
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* Rocket launcher, highly effective on a hit
* Spaced out crew, increases the survivability in battle
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* Moderate armour protects well against small arms fire
* Has hardened armour installed on the ship
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* Good turn rate to avoid torpedoes
 
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Only 40 rounds of ammo per magazine for the 20 mm cannons
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* 30 mm grenade launcher has short range
* Requires up to 5.2 seconds to reload a magazine
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* Only one AA turret, easily overwhelmed
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* Only one main gun, unlike Pr. 1124
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* Rocket launcher is very difficult to hit with (similar to [[MO-4]])
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* Armour is insufficient against 20 mm autocannons present on many boats at this BR
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* Low top speed
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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The Pr.1204 (or "Shmel") class of river boats were developed in the mid 1960s as a successor to the USSR's ageing fleet of WWII era river boats. 118 Shmel class river boats were built between 1967 and 1974. The boats were designed specifically to operate in shallow waters, such as rivers or littoral waters. The Shmel class was designed to support operations in rivers or shallow water conditions such as denying waterway passages, protecting harbours supporting troop movements, as well as providing fire support for ship to shore scenarios. As of 2017, several are still in service with the Russian Navy, with at least 4 assigned to the Caspian fleet.<ref>https://www.militaryfactory.com/ships/detail.asp?ship_id=shmel-class-artillery-gunboat-soviet-union</ref>
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_1204_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.'' -->
  
* ''topic on the official game forum;''
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* [https://www.militaryfactory.com/ships/detail.asp?ship_id=shmel-class-artillery-gunboat-soviet-union <nowiki>[Military Factory]</nowiki> Shmel (class) / Project 1204 Armored Artillery Gunboat / Patrol Boat]
* ''encyclopedia page on the ship;''
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* ''other literature.''
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=== References ===
 +
<references />
  
{{Germany boats}}
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{{USSR boats}}

Latest revision as of 09:05, 23 October 2024

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This page is about the Soviet armoured gun boat Pr.1204 late. For the premium version, see Pr.1204.
Pr.1204 late
ussr_pr_1204_late.png
GarageImage Pr.1204 late.jpg
Pr.1204 late

Description

After the first Pr.1204 entered service, the boat's weak armaments became apparent, prompting an upgrade. Eventually, in 1970, later-built boats were equipped with a casemate-mounted "Plamya" automatic grenade launcher, a 140 mm BM-14-17 multiple rocket launcher system, and the replacement of the 14.5 mm KPV heavy machine gun with the 25 mm 2M-3 autocannon. Even with these improvements, the Soviet Navy still felt the boat was underperforming, and nearly all were transferred to the Soviet Border Troops. Today, a small number of these boats remain in service with the Russian Navy and the Ukrainian State Border Guard.

Introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game, the Pr.1204 late performs similarly to its predecessor, the Pr.191 armoured boat, but with improved speed, making it easier to navigate the map. Its main cannon, the 76 mm D-56TS, has both HE and APHE shells, capable of damaging light and heavily armoured targets. The 25mm 2M-3 autocannon can destroy light and medium armoured targets, as well as serve in an anti-aircraft role. It also has the 140 mm BM-14-17 MRLS, which is effective at destroying enemy destroyers. Additionally, it carries the same YAM-43 small coastal mine to block enemy paths to strategic points. One unique armament is the 30 mm "Plamya" grenade launcher, though it is not very effective beyond 1 km due to its limited range. Even if it hits the target, it does minimal damage due to its small explosive mass.

General info

Survivability and armour

The turret is the most heavily armoured section of the ship, with 15 mm of RHA, meaning that it cannot be knocked out by HE shells under 100 mm in calibre. In addition, the bridge and Automatic Grenade Launchers are protected by a thin layer of hardened armour, making them more resistant against low-calibre HE. However, this armour is insufficient to stop large-calibre autocannon fire or armour-piercing machine gun rounds.

In addition, there is an armoured compartment protecting the engine. This gives some resistance against engine knockouts, which will help the stock grind (before FPE).

Mobility

The ship has a moderate top speed both forward and reverse, meaning that you will never be the first to capture points. Your stopping time is also somewhat poor, and so to turn round it would be better to do a U-turn in most cases. However, your rudder speed is good, and gets much better with the modification installed, so avoiding torpedoes is not an issue for the Pr. 1204.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded
RB/SB Stock ___ ___
Upgraded

Modifications and economy

Armament

Primary armament

Main article: D-56TS (76 mm)

The primary armament is roughly the same as the Pr. 1124, and offers no new shell types. It is conveniently mounted on the bow of the boat, with a blind spot directly behind the boat. Being moderately armoured, it is rarely knocked out. HE shells are sufficient against most boats, but it is sensible to carry some APHE as well, especially to face some Russian armoured boats, where your 11 mm of penetration with HE rounds won't be enough.

Use HE whenever possible, especially at longer ranges, because the APHE needs a solid hit to damage anything.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OF-350M HE 10 10 10 10 10 10
BR-354 APHE 96 79 63 51 41 34
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OF-350M HE 680 6.2 0 0.1 621 79° 80° 81°
BR-354 APHE 662 6.3 0.01 4 49.28 47° 60° 65°

Secondary armament

Main article: 2M-3 (25 mm)

The dual 25 mm turret tears aircraft apart in a few hits, and it can help against very fast PT boats. A small group of these boats together with a destroyer have a decent combined AA.

  • Universal: AP-T · FI-T
  • 25 mm HE magazines: FI-T · FI-T · FI-T · AP-T
  • 25 mm AP magazines: AP-T · AP-T · AP-T · FI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
FI-T 3 3 3 3 3 3
AP-T 55 52 42 32 25 19
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
FI-T 900 0.28 0 0.1 30.8 47° 56° 65°
AP-T 900 0.28 - - - 47° 60° 65°

Anti-aircraft armament

Main article: BP "Plamya" (30 mm)

The "anti-air" armament of 4 x 30 mm grenade launchers is largely ineffective at ranges of over 1 km. It is useful, however, in close quarters fighting (though not recommended), or for fending off patrol boats that get too close, something that is very challenging with only the main gun. This is a major improvement over the Pr. 1124, which had to use its 12.7 mm machine guns for this, leaving it vulnerable to the air.

Note that the grenade launchers are classified as AA, but the true AA is your 25 mm gun, which you can use against pretty much anything.

Additional armament

Main articles: BM-14-17, YAM-43 mine

Like prior Soviet river boats, there is an option to mount a Katyusha rocket launcher on the back. This can be effective against large or static targets, making up for the lack of torpedoes.

Note: this artillery rocket launcher has a larger calibre than others in the tech tree. This allows you to fire up to 17 rockets 3 km away, very effective against destroyers.

You also have the option to carry a few mines. These mines are very small, and were designed to be used in rivers. Using them against destroyers has very little effect, even several of them. These should be used against other PT boats, but are not really worth the trouble.

Usage in battles

The Pr. 1204 late is very similar in playstyle to the Pr.1124 (1940), which you will have played before this boat. Remaining at long range is still important due to your thin armour, however more ships have guns capable of engaging at range at the higher BR. You have better defence against fast and evasive enemies and air power thanks to your 25 mm AA gun and the 30 mm grenade launchers, but these can be easily overwhelmed by large numbers of enemies. You are also still relatively flammable, and going into close-quarters battle is not recommended.

Pros and cons

Pros:

  • Has a 30 mm grenade launcher weapon for defence in close quarter battles
  • Effective AA turret
  • Powerful main gun
  • Rocket launcher, highly effective on a hit
  • Moderate armour protects well against small arms fire
  • Good turn rate to avoid torpedoes

Cons:

  • 30 mm grenade launcher has short range
  • Only one AA turret, easily overwhelmed
  • Only one main gun, unlike Pr. 1124
  • Rocket launcher is very difficult to hit with (similar to MO-4)
  • Armour is insufficient against 20 mm autocannons present on many boats at this BR
  • Low top speed

History

The Pr.1204 (or "Shmel") class of river boats were developed in the mid 1960s as a successor to the USSR's ageing fleet of WWII era river boats. 118 Shmel class river boats were built between 1967 and 1974. The boats were designed specifically to operate in shallow waters, such as rivers or littoral waters. The Shmel class was designed to support operations in rivers or shallow water conditions such as denying waterway passages, protecting harbours supporting troop movements, as well as providing fire support for ship to shore scenarios. As of 2017, several are still in service with the Russian Navy, with at least 4 assigned to the Caspian fleet.[1]

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

References


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late