Difference between revisions of "Leopard 2A4M"
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+ | {{About | ||
+ | | about = premium gift German medium tank '''{{PAGENAME}}''' | ||
+ | | usage = other versions | ||
+ | | link = Leopard 2 (Family) | ||
+ | }} | ||
{{Specs-Card | {{Specs-Card | ||
|code=germ_leopard_2a4m_can | |code=germ_leopard_2a4m_can | ||
Line 13: | Line 18: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The 2A4M is an upgraded variant of the well known 2A4 found in many nations tech trees. The 2A4M is protected by an upgraded composite armour | + | The Leopard 2A4M is an upgraded variant of the well known 2A4 found in many nations tech trees. The 2A4M is protected by an upgraded composite armour layout on the front of its turret, capable of protecting the tank from many rounds found at its BR. The upper front plate also has some extra protection against chemical munitions, and some KE projectiles at its tier. The sides of the turret and hull of the 2A4M are covered by composite screens that provide good protection against chemical energy threats, but will most likely not stop any KE rounds that make contact with them. Even with all the added armour, any projectile that penetrates the left side from the front of the tank will almost always knock out the driver, gunner, and commander leading to a crew knock out. The added turret face armour still has the common weak spots of all 2A4s such as the gunner sight, mantlet, and turret ring, which will knock out the gun and/or kill the gunner and commander (sometimes even the loader causing a crew knockout) causing the player to be unable to return fire. If the player decides to carry more than 16 pieces of ammo, it will begin to fill the hull ammo storage which is not protected by blowout panels, causing most penetrations here to ammo rack the tank, destroying it instantly. |
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ||
− | {{tankMobility}} | + | {{tankMobility|abMinHp=2,032|rbMinHp=1,327|AoAweight=2.4|weight=60.3}} |
=== Modifications and economy === | === Modifications and economy === | ||
Line 51: | Line 56: | ||
{{main|Rh120 L/44 (120 mm)}} | {{main|Rh120 L/44 (120 mm)}} | ||
− | + | The shorter Rheinmetall L/44 120 mm cannon is retained for the upgraded 2A4M, borrowing the American export KE-W for its top round. The 2A4M also has DM12A1 and DM33 available to it, with all rounds available upon purchase. The KE-W round has superior penetrating performance over most MBTs' top rounds at its BR, which gives it an edge in peer-to-peer tank duels. DM12A1 can be brought to deal with lighter targets more efficiently than KE-W. DM33 can be brought over KE-W for its post-penetration damage due to the heavier weight at the cost of a significant amount of penetration. | |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
Line 62: | Line 67: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 42 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 42 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 23.8 || 28.0 || 34.0 || 37.6 || 40.0 |
|- | |- | ||
|} | |} | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_Leopard_2A4.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
− | <!-- '''Last updated:''' --> | + | <!-- '''Last updated: 2.37.0.22''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! 1st<br>rack empty | ! 1st<br>rack empty | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
− | |||
− | |||
− | |||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''42''' || | + | | '''42''' || 16 ''(+26)'' || 1 ''(+41)'' || No |
|- | |- | ||
|} | |} | ||
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{{main|C6 (7.62 mm)}} | {{main|C6 (7.62 mm)}} | ||
− | The 2A4M is equipped with one pintle-mounted machine gun and one coaxial machine gun, both | + | The Leopard 2A4M is equipped with one pintle-mounted machine gun and one coaxial machine gun, both 7.62 mm C6 light machine guns. These can be used as an anti-air deterrent (shooting at planes, helicopters, or drones) or for clearing out light obstacles and crew from open vehicles. |
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Coaxial || 4,600 (200) || ___ || __° || __° |
|- | |- | ||
− | | || | + | | Pintle || 2,000 (200) || ___ || __° || __° |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | Similar to the Leopard 2 PSO, the Leopard 2A4M has added armour over the base 2A4, increasing its survivability substantially, which helps it take more aggressive positions or push dug-in positions more easily. However, it can feel sluggish with the add-on armour, so it is recommended to remove the "mine protection" and "slat armour" modules to lower the weight of the vehicle and increase its mobility. | |
− | + | Despite retaining the older 120 mm L/44 cannon, it is still great at destroying any vehicles with its competitive KE-W round. This makes it an excellent sniper at any range with its 3rd generation thermals and laser rangefinder. Coupled with the Leopard 2's great mobility, this allows it to do berm drills when behind a hill with ease while surviving some return fire due to the uparmored turret. | |
− | |||
− | |||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Access to 3rd generation thermals for both gunner and commander |
+ | * Uses KE-W which has better performance over DM43 in the 120 mm L/44 | ||
+ | * Uparmoured turret can defeat KE threats with ~600 mm penetration, added side armour easily deflects autocannon rounds if angled | ||
+ | * Removing armour slats and mine protection gives it greater mobility over uparmoured Leopard 2 variants | ||
+ | * Camouflage net breaks up silhouette slightly at distance | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Retains gunner's optic, gun breach, and turret ring weakspots of the Leopard 2A4 |
+ | * Hull isn't uparmoured at the front which is easily defeated at its BR | ||
+ | * Unprotected ammo rack at the front hull which can detonate when loaded | ||
+ | * Full mine and slat protection provides only a marginal amount of protection while hampering its mobility | ||
+ | * Lacks timed HE, proximity-fused rounds, or a medium-calibre machine gun to defeat low-flying air threats | ||
+ | * Camouflage net almost completely blocks painted camouflage which can make it stand out in certain environments | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | ||
+ | |||
+ | === [[wt:en/news/8901-development-pre-order-leopard-2a4m-can-en|Devblog]] === | ||
+ | The Leopard 2A4M CAN modification was developed to modernize 20 Canadian Army Leopard 2A4 tanks for use in combat operations in Afghanistan. They were equipped with additional composite armor packages, placed to protect the front and sides of the turret and hull, plus slat armor at the back of the turret and around the engine compartment to help protect against shaped charge ammunition. In addition to this, the fire control system was modernized with a brand-new thermal imager and commander sight. Due to the extra armor, the weight of the tank increased, which meant that the brakes and suspension were modified as well. Krauss-Maffei Wegmann (KMW) developed this modification and by 2010 all 20 tanks were modernized. Between 2010 and 2011, 5 Leopard 2A4M CAN tanks were deployed in Afghanistan. | ||
== Media == | == Media == | ||
Line 142: | Line 152: | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | |||
− | * | + | ;Related development |
− | * | + | * [[Leopard 2 (Family)]] |
+ | |||
+ | ;Other Canadian ground vehicles present in the game | ||
+ | * [[M5A1 (5th arm.div.)]] | ||
+ | * [[M4A5]] | ||
+ | * [[C2A1]] | ||
+ | * [[QF 3.7 Ram]] | ||
+ | * [[Skink]] | ||
+ | * [[ADATS (M113)]] | ||
== External links == | == External links == | ||
Line 151: | Line 168: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | |||
− | * | + | * [[wt:en/news/8901-development-pre-order-leopard-2a4m-can-en|[Devblog] Pre-order: Leopard 2A4M CAN]] |
− | |||
{{Germany medium tanks}} | {{Germany medium tanks}} | ||
{{Germany premium ground vehicles}} | {{Germany premium ground vehicles}} |
Latest revision as of 13:48, 23 August 2024
This page is about the premium gift German medium tank Leopard 2A4M. For other versions, see Leopard 2 (Family). |
Contents
Description
The Leopard 2A4M CAN is a premium gift rank VII German medium tank with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "Seek & Destroy".
General info
Survivability and armour
The Leopard 2A4M is an upgraded variant of the well known 2A4 found in many nations tech trees. The 2A4M is protected by an upgraded composite armour layout on the front of its turret, capable of protecting the tank from many rounds found at its BR. The upper front plate also has some extra protection against chemical munitions, and some KE projectiles at its tier. The sides of the turret and hull of the 2A4M are covered by composite screens that provide good protection against chemical energy threats, but will most likely not stop any KE rounds that make contact with them. Even with all the added armour, any projectile that penetrates the left side from the front of the tank will almost always knock out the driver, gunner, and commander leading to a crew knock out. The added turret face armour still has the common weak spots of all 2A4s such as the gunner sight, mantlet, and turret ring, which will knock out the gun and/or kill the gunner and commander (sometimes even the loader causing a crew knockout) causing the player to be unable to return fire. If the player decides to carry more than 16 pieces of ammo, it will begin to fill the hull ammo storage which is not protected by blowout panels, causing most penetrations here to ammo rack the tank, destroying it instantly.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 76 | 35 | 57.9 | 2.4 | 2,032 | 2,862 | 35.09 | 47.46 |
Realistic | 69 | 31 | 1,327 | 1,500 | 22.92 | 24.88 |
Modifications and economy
Armaments
Main armament
The shorter Rheinmetall L/44 120 mm cannon is retained for the upgraded 2A4M, borrowing the American export KE-W for its top round. The 2A4M also has DM12A1 and DM33 available to it, with all rounds available upon purchase. The KE-W round has superior penetrating performance over most MBTs' top rounds at its BR, which gives it an edge in peer-to-peer tank duels. DM12A1 can be brought to deal with lighter targets more efficiently than KE-W. DM33 can be brought over KE-W for its post-penetration damage due to the heavier weight at the cost of a significant amount of penetration.
120 mm Rh120 L/44 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 42 | -9°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12A1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
DM33 | APFSDS | 481 | 478 | 470 | 461 | 450 | 440 |
KE-W | APFSDS | 583 | 579 | 569 | 556 | 542 | 528 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
DM12A1 | HEATFS | 1,140 | 13.5 | 0.05 | 0.1 | 2.15 | 65° | 72° | 77° | |||
DM33 | APFSDS | 1,640 | 4.3 | - | - | - | 78° | 80° | 81° | |||
KE-W | APFSDS | 1,585 | 4 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
42 | 16 (+26) | 1 (+41) | No |
Machine guns
The Leopard 2A4M is equipped with one pintle-mounted machine gun and one coaxial machine gun, both 7.62 mm C6 light machine guns. These can be used as an anti-air deterrent (shooting at planes, helicopters, or drones) or for clearing out light obstacles and crew from open vehicles.
7.62 mm C6 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,600 (200) | ___ | __° | __° |
Pintle | 2,000 (200) | ___ | __° | __° |
Usage in battles
Similar to the Leopard 2 PSO, the Leopard 2A4M has added armour over the base 2A4, increasing its survivability substantially, which helps it take more aggressive positions or push dug-in positions more easily. However, it can feel sluggish with the add-on armour, so it is recommended to remove the "mine protection" and "slat armour" modules to lower the weight of the vehicle and increase its mobility.
Despite retaining the older 120 mm L/44 cannon, it is still great at destroying any vehicles with its competitive KE-W round. This makes it an excellent sniper at any range with its 3rd generation thermals and laser rangefinder. Coupled with the Leopard 2's great mobility, this allows it to do berm drills when behind a hill with ease while surviving some return fire due to the uparmored turret.
Pros and cons
Pros:
- Access to 3rd generation thermals for both gunner and commander
- Uses KE-W which has better performance over DM43 in the 120 mm L/44
- Uparmoured turret can defeat KE threats with ~600 mm penetration, added side armour easily deflects autocannon rounds if angled
- Removing armour slats and mine protection gives it greater mobility over uparmoured Leopard 2 variants
- Camouflage net breaks up silhouette slightly at distance
Cons:
- Retains gunner's optic, gun breach, and turret ring weakspots of the Leopard 2A4
- Hull isn't uparmoured at the front which is easily defeated at its BR
- Unprotected ammo rack at the front hull which can detonate when loaded
- Full mine and slat protection provides only a marginal amount of protection while hampering its mobility
- Lacks timed HE, proximity-fused rounds, or a medium-calibre machine gun to defeat low-flying air threats
- Camouflage net almost completely blocks painted camouflage which can make it stand out in certain environments
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Devblog
The Leopard 2A4M CAN modification was developed to modernize 20 Canadian Army Leopard 2A4 tanks for use in combat operations in Afghanistan. They were equipped with additional composite armor packages, placed to protect the front and sides of the turret and hull, plus slat armor at the back of the turret and around the engine compartment to help protect against shaped charge ammunition. In addition to this, the fire control system was modernized with a brand-new thermal imager and commander sight. Due to the extra armor, the weight of the tank increased, which meant that the brakes and suspension were modified as well. Krauss-Maffei Wegmann (KMW) developed this modification and by 2010 all 20 tanks were modernized. Between 2010 and 2011, 5 Leopard 2A4M CAN tanks were deployed in Afghanistan.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
- Other Canadian ground vehicles present in the game
External links
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |
Germany premium ground vehicles | |
---|---|
Light tanks | Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP |
Medium tanks | Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 |
mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M | |
Heavy tanks | ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16 | |
Tank destroyers | Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 |
Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser |
- Ground vehicles
- Germany ground vehicles
- Seventh rank ground vehicles
- Premium ground vehicles
- Medium tanks
- Gift ground vehicles
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with gun stabilizer