Difference between revisions of "Pr.123K"

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{{About
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| about = Soviet motor torpedo boat '''{{PAGENAME}}'''
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| and
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| usage = other versions
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| link-1 = Pr.123-bis
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| link-2 = Pr.123K (A-11)
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=ussr_pr_123k
 
|code=ussr_pr_123k
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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_Pr. 123K Komsomolets.jpg|420px|thumb|left]]
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The '''Pr.123K''' represents an upgraded iteration of the [[Pr.123-bis]] MTB. In 1950, the Soviet Navy required reinforcement of the Pr.123-bis hull due to the transition from American Packard petrol engines to domestic M-50 diesel engines. The original hull structure couldn't withstand the demands imposed by these new engines. Moreover, with the discontinuation of the production of the [[DShK (12.7 mm)|DShK]] 1938 heavy machine gun, the designers opted to replace it with twin 14.5 mm [[KPV (14.5 mm)|KPV]] heavy machine guns. Additionally, these upgrades included advancements in electronics, encompassing navigation, target acquisition, and a friend-or-foe identification system.
{{break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
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This vessel was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was introduced into the game. The model was equipped solely with twin 14.5 mm KPV heavy machine guns, contrasting the earlier model's configuration of two twin 12.7 mm DShK heavy machine guns. Despite having half the number of machine guns compared to the previous model, the KPV proved formidable as a heavy machine gun, capable of inflicting significant damage on enemy boats and certain armored vessels due to its API ammunition. Furthermore, it carried two [[45-36NU (450 mm)|45-36NU]] torpedoes, ideal for targeting slower-moving vessels or lower-ranked destroyers and frigates. Additionally, it carried four [[BB-1 depth charge|BB-1]] depth charges, which, if used correctly, could destroy enemy boats and cause massive damage to enemy destroyers.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
<!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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The Pr.123K, like the majority of PT boats, has no armour. As this is a boat of the same class as its predecessor in-game (Pr.123bis), it has the same vulnerabilities - easily destroyed engines and frequent fires.
  
If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour. -->
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=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 +
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
The Pr.123K, like the majority of vessels at rank I, has no armour. As this is a boat of the same class as its predecessor in-game (Pr. 123bis), it has the same vulnerabilities - easily destroyed engines and frequent fires.
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The Pr.123K has excellent mobility that is very comparable to the reserve G-5 torpedo boat. This ship has an magnificent top speed of 120+ km/h in AB, as well as great acceleration and snappy rudder response. These factors combine with the Pr.123K's small silhouette to make the ship almost impossible to hit at longer ranges - this plays as its biggest advantage, which leads to a sort of "hit and run" playstyle. If you have mastered the playstyle of the G-5 reserve torpedo boat, you will master the Pr.123 easily.
  
=== Mobility ===
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{{NavalMobility}}
{{Specs-Fleet-Mobility}}
 
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
{{main|KPVT (14.5 mm)}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
<!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}.
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{{main|KPV (14.5 mm)}}
 
 
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. -->
 
 
 
The Pr. 123K has half the number of machine guns than Pr. 123bis, but they have a larger caliber (dual 14.5 mm KPV machine guns). This is a generally disadvantage at this battle rating, because the vast majority of boats you will face will have no armour and so volume of fire is more important than the power of the ammunition.
 
 
 
However the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers.  Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5km
 
  
The guns are mounted in the stern, giving a very wide angle of fire excluding a relatively small angle either side of straight ahead.
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The Pr.123K has half the number of machine guns of the Pr.123bis, but they have a larger calibre (dual 14.5 mm KPV machine guns). This is generally a disadvantage at this battle rating, because the vast majority of boats you will face will have no armour and so volume of fire is more important than the power of the ammunition.
  
=== Torpedo armament ===
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However, the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers. Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5 km.
{{main|45-36NU (450 mm)}}
 
<!-- Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.
 
  
If there is no torpedo armament, remove this section. -->
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The guns are mounted in the stern, giving a very wide angle of fire, excluding a relatively small angle either side of straight ahead.
  
The Pr. 123K is equipped with 2 450 mm wet-heating 45-36NU torpedoes, which are placed on the sides of the boat. When released, they are fired forwards already at speed, which allows you to get a jump on any opponents who are in the torpedo range. It is a good idea to rush tougher opponents and fire your torpedoes very close to them to guarantee a hit (use this tactic at higher battle ratings to get rid of the toughest ships).
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* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}
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* '''IAI:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
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* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}
  
=== Special armament ===
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{{:KPV (14.5 mm)/Ammunition|API-T, IAI, AP-I(c), AP-I}}
{{Specs-Fleet-Special}}
 
{{main|BB-1 depth charge}}
 
<!-- Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat. -->
 
The Pr. 123K can carry 4 BB-1 depth charges, which can be used as time-based mines or as traps for opponents who are circling you. It is advised to read the [[BB-1 depth charge|full BB-1 article]] which covers its uses in more depth.
 
  
 
=== Additional armament ===
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
{{Specs-Fleet-Additional}}
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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{{main|45-36NU (450 mm)|BB-1 depth charge}}
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 +
The Pr.123K is equipped with 2 x 450 mm wet-heating 45-36NU torpedoes, which are placed on the sides of the boat. When released, they are fired forwards already at speed, which allows you to get a jump on any opponents who are in the torpedo range. It is a good idea to rush tougher opponents and fire your torpedoes very close to them to guarantee a hit (use this tactic at higher battle ratings to get rid of the toughest ships).
  
''If there is no additional armament, remove this section.''
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The Pr.123K can carry 4 BB-1 depth charges, which can be used as time-based mines or as traps for opponents who are circling you. It is advised to read the [[BB-1 depth charge|full BB-1 article]] which covers its uses in more depth.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB). -->
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
The Pr. 123K has only two machine guns, which are dual-mounted, but they have a larger caliber (14.5 mm) than its predecessor. Moreover, it gets two torpedoes, which are fired forwards at speed (can be an advantage, but also a disadvantage). All of that weaponry is placed on a motor boat which can reach very high speeds. It's a boat that will help you grind out USSR rank I fleet.
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The Pr.123K can seem as a downgrade from the previous Pr.123bis, with two less machine guns placed in a position that forces you to expose your side to shoot. However, the ship does have a more powerful set of guns, which can be combined with the ship's excellent mobility to make use of ambush / hit-and-run tactics.
  
After playing the Pr. 123bis, this boat will seem to have much less firepower. It is also problematic that you have to expose your side to engage any opponents, because your machine guns are placed behind the bridge. This boat is harder to use, but it can encounter opponents at battle rating 3.0, some of which you cannot penetrate. You have to play very carefully, and always stay at speed, or you will get picked of very quickly by gun boats with large guns. You should be the person to capture points for your team, and stay a nuisance for the enemies.
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The Pr.123K does best in base-capturing abilities, as it can easily reach bases before most other boats. Thus, at the start of each game, you should rush straight for the bases. After the bases are captured, you can move into ambush tactics, as the Pr.123K has relatively weak survivability and will be shredded in any brawls. Thus, you have to play very carefully, and always stay at speed, or you will get picked off very quickly by gun boats with large guns. You should be the person to capture points for your team, and stay a nuisance for the enemies.
  
=== Modules ===
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Against smaller vessels such as MTBs, the two 14.5 mm machine guns are usually more than enough. However, note that these guns will bob considerably when travelling at high speeds, making aiming extremely difficult. Thus, ambush tactics are important - the boat who shoots first will almost always win the engagement. You should try to ambush other MTBs who are already distracted in order to maximise your ship's survivability. Against larger destroyers, the Pr.123 gets two large torpedoes which are often enough to knock out anything up to the size of a destroyer - make use of these torpedoes to get rid of larger vessels such as early destroyers.
{| class="wikitable"
 
! Tier
 
! colspan="2" | Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="2" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
|
 
| Tool Set
 
|
 
| IAI
 
|
 
|-
 
| II
 
|
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| API-T
 
|
 
|-
 
| III
 
| Propeller Replacement
 
|
 
|
 
|
 
| Primary Armament Targeting
 
| Depth Charges
 
|-
 
| IV
 
|
 
| Engine Maintenance
 
| New Pumps
 
|
 
| Artillery Support
 
| Torpedo Mode
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective". -->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Can reach very high speeds, which makes flanking easy and makes it harder to hit the boat.
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* Extremely mobile with a high top speed and snappy control response
* Has 2 torpedoes which are guaranteed to sink opponents on impact.
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** Very small silhouette makes this boat extremely difficult to engage at range
 +
* Two heavy-hitting machine guns capable of shredding through most boats at its BR
 +
* Gets access to torpedoes which can easily destroy anything up to the size of a destroyer
  
 
'''Cons:'''
 
'''Cons:'''
  
* No armour.
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* Absolutely no armour and just 7 crew members cause the ship to have terrible survivability
* No anti-air armament.
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** The hull is made of wood and can easily be set alight by machine-gun fire
* Inability to engage opponents right in-front.
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* Two fewer guns than the preceding Pr.123bis
 +
* Inability to engage opponents right in-front due to the positioning of the dual machine-gun turret
 +
* Only two torpedoes which fire forward, compared to four on many comparable MTBs
 +
* Can't hit anything in wavy waters
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
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<!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). -->
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Pr.123K "Komsomolets" was the last variant of the Pr.123 series of motor torpedo boats built by the Soviet navy during and shortly after the Second World War. The ship differed from previous Pr.123 versions due to the removal of one 12.7 mm DShK machine gun turret, the installation of a heavier 14.5 mm machine gun turret, and the installation of two Identification Friend-or-Foe (IFF) and target search radars. As well, the ship carried a new design of smoke generator designed to operate for longer periods of time. In total, 205 boats were built from 1949 to 1951.
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The Pr.123K was the final development of the Pr.123 class, and had improved armament and sensor equipment. Compared to the previous Pr.123bis, several changes were made to the basic ship design. The Pr.123K was built with a new, more spacious open bridge, which housed the steering and control equipment. As well, the Pr.123K lost the forward machine gun turret of the Pr.123bis, while the rear turret was upgraded to a dual KPV machine gun turret. The ship had less powerful engines compared to the Pr.123bis (200 fewer hp per engine), but was capable of a higher top speed thanks to a lighter and more hydrodynamic hull. Finally, the ship gained two new radars - the "Zarnitsa" air-search radar and the "Fakel-M" IFF device. Both were mounted on a dome behind the bridge.
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 +
In total, 205 Pr.123K boats were built between 1949 and 1951, several years after their earlier counterparts. Of these, some ships were delivered without the radar installation. Two ships were modified with single and dual hydrofoils (being the A-10 and A-11 models), which were capable of even higher speeds in tests. As well, over 100 Pr.123K MTBs were exported to Warsaw-pact countries. The ships had a long service life, some ships remaining in export service until 1990.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_123k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR boats}}
 
{{USSR boats}}

Latest revision as of 05:43, 23 December 2023

This page is about the Soviet motor torpedo boat Pr.123K. For other versions, see Pr.123-bis and Pr.123K (A-11).
ussr_pr_123k.png
GarageImage Pr.123K.jpg
Pr.123K
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

The Pr.123K represents an upgraded iteration of the Pr.123-bis MTB. In 1950, the Soviet Navy required reinforcement of the Pr.123-bis hull due to the transition from American Packard petrol engines to domestic M-50 diesel engines. The original hull structure couldn't withstand the demands imposed by these new engines. Moreover, with the discontinuation of the production of the DShK 1938 heavy machine gun, the designers opted to replace it with twin 14.5 mm KPV heavy machine guns. Additionally, these upgrades included advancements in electronics, encompassing navigation, target acquisition, and a friend-or-foe identification system.

This vessel was introduced during Update 1.79 "Project X" when the Soviet fleet was introduced into the game. The model was equipped solely with twin 14.5 mm KPV heavy machine guns, contrasting the earlier model's configuration of two twin 12.7 mm DShK heavy machine guns. Despite having half the number of machine guns compared to the previous model, the KPV proved formidable as a heavy machine gun, capable of inflicting significant damage on enemy boats and certain armored vessels due to its API ammunition. Furthermore, it carried two 45-36NU torpedoes, ideal for targeting slower-moving vessels or lower-ranked destroyers and frigates. Additionally, it carried four BB-1 depth charges, which, if used correctly, could destroy enemy boats and cause massive damage to enemy destroyers.

General info

Survivability and armour

Armourfront / side / back
Hull4 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement23 t
Crew7 people

The Pr.123K, like the majority of PT boats, has no armour. As this is a boat of the same class as its predecessor in-game (Pr.123bis), it has the same vulnerabilities - easily destroyed engines and frequent fires.

Mobility

Speedforward / back
AB135 / 46 km/h
RB96 / 33 km/h

The Pr.123K has excellent mobility that is very comparable to the reserve G-5 torpedo boat. This ship has an magnificent top speed of 120+ km/h in AB, as well as great acceleration and snappy rudder response. These factors combine with the Pr.123K's small silhouette to make the ship almost impossible to hit at longer ranges - this plays as its biggest advantage, which leads to a sort of "hit and run" playstyle. If you have mastered the playstyle of the G-5 reserve torpedo boat, you will master the Pr.123 easily.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 135 46
RB/SB Stock ___ ___
Upgraded 96 33

Modifications and economy

Repair costBasic → Reference
AB1 077 → 1 327 Sl icon.png
RB1 473 → 1 816 Sl icon.png
Total cost of modifications26 800 Rp icon.png
50 100 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces500 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 140 / 100 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 400 Sl icon.png
155 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 500 Rp icon.png
Cost:
2 800 Sl icon.png
130 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 400 Sl icon.png
155 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 500 Rp icon.png
Cost:
2 800 Sl icon.png
130 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 500 Rp icon.png
Cost:
2 800 Sl icon.png
130 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_HEI_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 400 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_API_ammo_pack
Research:
1 500 Rp icon.png
Cost:
2 800 Sl icon.png
130 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png

Armament

Primary armament

Turret2 x 14.5 mm KPV machine gun
Ammunition3000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Vertical guidance-20° / 70°
Main article: KPV (14.5 mm)

The Pr.123K has half the number of machine guns of the Pr.123bis, but they have a larger calibre (dual 14.5 mm KPV machine guns). This is generally a disadvantage at this battle rating, because the vast majority of boats you will face will have no armour and so volume of fire is more important than the power of the ammunition.

However, the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers. Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5 km.

The guns are mounted in the stern, giving a very wide angle of fire, excluding a relatively small angle either side of straight ahead.

  • Universal: API-T · IAI · AP-I(c) · IAI
  • IAI: IAI · IAI · IAI · API-T
  • API-T: API-T · AP-I(c) · AP-I · IAI

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
API-T 38 35 25 17 11 7
IAI 8 8 7 5 4 4
AP-I(c) 40 37 27 19 13 9
AP-I 40 39 34 29 24 20
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
API-T 1,000 0.06 - - - 47° 56° 65°
IAI 1,000 0.06 0 0.1 1.5 47° 56° 65°
AP-I(c) 1,000 0.06 - - - 47° 56° 65°
AP-I 1,000 0.06 - - - 47° 56° 65°

Additional armament

Setup 12 x 450 mm wet-heating 45-36NU torpedo
Setup 24 x BB-1 depth charge
Setup 32 x 450 mm wet-heating 45-36NU torpedo
4 x BB-1 depth charge

The Pr.123K is equipped with 2 x 450 mm wet-heating 45-36NU torpedoes, which are placed on the sides of the boat. When released, they are fired forwards already at speed, which allows you to get a jump on any opponents who are in the torpedo range. It is a good idea to rush tougher opponents and fire your torpedoes very close to them to guarantee a hit (use this tactic at higher battle ratings to get rid of the toughest ships).

The Pr.123K can carry 4 BB-1 depth charges, which can be used as time-based mines or as traps for opponents who are circling you. It is advised to read the full BB-1 article which covers its uses in more depth.

Usage in battles

The Pr.123K can seem as a downgrade from the previous Pr.123bis, with two less machine guns placed in a position that forces you to expose your side to shoot. However, the ship does have a more powerful set of guns, which can be combined with the ship's excellent mobility to make use of ambush / hit-and-run tactics.

The Pr.123K does best in base-capturing abilities, as it can easily reach bases before most other boats. Thus, at the start of each game, you should rush straight for the bases. After the bases are captured, you can move into ambush tactics, as the Pr.123K has relatively weak survivability and will be shredded in any brawls. Thus, you have to play very carefully, and always stay at speed, or you will get picked off very quickly by gun boats with large guns. You should be the person to capture points for your team, and stay a nuisance for the enemies.

Against smaller vessels such as MTBs, the two 14.5 mm machine guns are usually more than enough. However, note that these guns will bob considerably when travelling at high speeds, making aiming extremely difficult. Thus, ambush tactics are important - the boat who shoots first will almost always win the engagement. You should try to ambush other MTBs who are already distracted in order to maximise your ship's survivability. Against larger destroyers, the Pr.123 gets two large torpedoes which are often enough to knock out anything up to the size of a destroyer - make use of these torpedoes to get rid of larger vessels such as early destroyers.

Pros and cons

Pros:

  • Extremely mobile with a high top speed and snappy control response
    • Very small silhouette makes this boat extremely difficult to engage at range
  • Two heavy-hitting machine guns capable of shredding through most boats at its BR
  • Gets access to torpedoes which can easily destroy anything up to the size of a destroyer

Cons:

  • Absolutely no armour and just 7 crew members cause the ship to have terrible survivability
    • The hull is made of wood and can easily be set alight by machine-gun fire
  • Two fewer guns than the preceding Pr.123bis
  • Inability to engage opponents right in-front due to the positioning of the dual machine-gun turret
  • Only two torpedoes which fire forward, compared to four on many comparable MTBs
  • Can't hit anything in wavy waters

History

Pr.123K "Komsomolets" was the last variant of the Pr.123 series of motor torpedo boats built by the Soviet navy during and shortly after the Second World War. The ship differed from previous Pr.123 versions due to the removal of one 12.7 mm DShK machine gun turret, the installation of a heavier 14.5 mm machine gun turret, and the installation of two Identification Friend-or-Foe (IFF) and target search radars. As well, the ship carried a new design of smoke generator designed to operate for longer periods of time. In total, 205 boats were built from 1949 to 1951.

The Pr.123K was the final development of the Pr.123 class, and had improved armament and sensor equipment. Compared to the previous Pr.123bis, several changes were made to the basic ship design. The Pr.123K was built with a new, more spacious open bridge, which housed the steering and control equipment. As well, the Pr.123K lost the forward machine gun turret of the Pr.123bis, while the rear turret was upgraded to a dual KPV machine gun turret. The ship had less powerful engines compared to the Pr.123bis (200 fewer hp per engine), but was capable of a higher top speed thanks to a lighter and more hydrodynamic hull. Finally, the ship gained two new radars - the "Zarnitsa" air-search radar and the "Fakel-M" IFF device. Both were mounted on a dome behind the bridge.

In total, 205 Pr.123K boats were built between 1949 and 1951, several years after their earlier counterparts. Of these, some ships were delivered without the radar installation. Two ships were modified with single and dual hydrofoils (being the A-10 and A-11 models), which were capable of even higher speeds in tests. As well, over 100 Pr.123K MTBs were exported to Warsaw-pact countries. The ships had a long service life, some ships remaining in export service until 1990.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late