Difference between revisions of "J2M3"

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(Updated information.)
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|Type 99 Model 1 navy (20 mm)|Type 99 Model 2 navy (20 mm)}}
 
{{main|Type 99 Model 1 navy (20 mm)|Type 99 Model 2 navy (20 mm)}}
  
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* 2 × 20 mm Type 99 Model 2 cannons, wing-mounted (210 rpg = 420 total)
 
* 2 × 20 mm Type 99 Model 2 cannons, wing-mounted (210 rpg = 420 total)
 
* 2 × 20 mm Type 99 Model 1 cannons, wing-mounted (190 rpg = 380 total)
 
* 2 × 20 mm Type 99 Model 1 cannons, wing-mounted (190 rpg = 380 total)
-->
+
 
 
<!--=== Suspended armament ===
 
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
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!colspan = "2"| Flight performance
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "1"| Survivability
!colspan = "2"| Weaponry
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!colspan = "3"| Weaponry
 
|-
 
|-
 
| I
 
| I
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| Radiator
 
| Radiator
 
|  
 
|  
 +
| Offensive 20 mm
 
|  
 
|  
 +
| Type 3 No.1 Mod.28 Mk.I Rockets
 
|-
 
|-
 
| II
 
| II
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| Airframe
 
| Airframe
 
|  
 
|  
 +
| Offensive 20 mm
 +
| Type 5 No.1 Mod.9 Rockets
 
|-
 
|-
 
| III
 
| III
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| Engine
 
| Engine
 
|  
 
|  
 +
| New 20 mm Cannons
 
|  
 
|  
 +
| Type 3 No.6 Mod.27 Mk.1 Rockets
 
|-
 
|-
 
| IV
 
| IV
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| Cover
 
| Cover
 
|  
 
|  
 +
| New 20 mm Cannons
 +
| Type 5 No.6 Mod.9 Rockets
 
|-
 
|-
 
|}
 
|}
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* Has generally good dive characteristics
 
* Has generally good dive characteristics
 
* Good energy retention
 
* Good energy retention
* 12mm armor plate behind windscreen
+
* 12 mm armor plate behind windscreen
 
* Good roll rate at lower speeds
 
* Good roll rate at lower speeds
  

Revision as of 01:01, 19 December 2018

J2M3
j2m3.png
J2M3
AB RB SB
6.3 5.7 5.0
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game
Msg-info.png This page is about the aircraft J2M3. For other uses, see J2M (Disambiguation)

Description

GarageImage J2M3.jpg


The J2M3 Raiden is a Rank IV Japanese fighter with a battle rating of 6.3 (AB), 5.7 (RB), and 5.0 (SB). It was introduced in Update 1.45 "Steel Generals".

Engine information on the left. Orientation in the center. Flight info on the right. Easy!
The J2M3 continues the good cockpit visibility featured on all Japanese fighters.

Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivaling that of the P-51 D-5 Mustang. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Wielding four 20 mm cannons, this aircraft can spell death for any enemy it encounters. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In realistic battles, the J2M3 can climb to altitude very fast, especially when given an air start. Once at a high altitude, this allows the Raiden pilot to pick and choose targets, dictating where and when they wants to fight. The J2M3's 20 mm cannons may seem lackluster at first, but they have a knack for snapshots, or quick bursts of fire that result in a kill when maneuvering. Generally, the J2M3 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. Use what the Raiden does best to achieve success - energy fighting. This aircraft is not built for turn-fighting and when does, will lose all built up energy or speed in turns. Attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M3 excels at Boom & Zoom attacks due to its high rate of climb and deadly armament.

The Raiden's main downside is its lack of maneuverability. Similar to its German counterpart, the Fw 190 A-8, the Raiden struggles to beat enemies in turn fights, especially Spitfires. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turn battle with the J2M is a terrible idea, unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high speed maneuverability is poor, making the entire aircraft lock up. It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's maneuverability is more or less on par with its enemies in simulator battles, for the most part.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 5,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
563 555 11500 20.1 20.4 15.7 16.5 300
Upgraded
Max Speed
(km/h at 5,500 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 11500  ??.?  ??.?  ??.?  ??.? 300

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 350 520 ~12 ~9
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 420 < 420 < 460 > 280
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,203 m 1,680 hp 1,999 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,400 m 1,560 hp 1,856 hp

Survivability and armour

  • 70 mm Bulletproof glass- Armored windscreen
  • 8.5 mm Steel plate in pilot's headrest

Armaments

Offensive armament

The J2M3 is armed with:

  • 2 × 20 mm Type 99 Model 2 cannons, wing-mounted (210 rpg = 420 total)
  • 2 × 20 mm Type 99 Model 1 cannons, wing-mounted (190 rpg = 380 total)

      Main article: Bombs, Rockets

The J2M3 can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)
  • 2 x 10 kg Type 3 No.1 Mod.28 Mk.1 rockets
  • 2 x 15 kg Type 5 No.1 Mod.9 rockets
  • 2 x 66 kg Type 3 No.6 Mod.27 Mk.1 rockets
  • 2 x 84 kg Type 3 No.6 Mod.9 rockets

Usage in the battles

Featuring two 20 mm Type 99 Model 1 cannons and two 20 mm Type 99 Model 2 cannons with plenty of ammunition, the J2M3 is capable of destroying all kinds of aircraft. Although destroying heavy bombers like the B-29 Superfortress takes a lot of ammunition, the J2M3 can afford to lose some. The "Stealth" belt has the best combination of AP/API and HEF to shred enemy aircraft and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN 20 mms, the "Universal" belt is your best bet. The "Tracer" belt is filled with HEFt shells, but they only contain half of the power of a standard HEF, and can give away your position.

For ground attack, the J2M3 can equip two 60 kg bombs under the wings. While not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M3 can also wield armor piercing ground targets ammunition for its 20 mm cannons, although 21 mm of penetration is nothing to boast about and should be ignored, unless targeting armoured personal carriers (APC) or similar armoured cars.

Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. While it does not excel in the speed or maneuverability categories, it makes up for that in armament and rate of climb.

The Raiden pilot may also find themselves outclassed by high altitude aircraft such as the P-51 D-5 Mustang. All these aircraft have to do to avoid the J2M is dive away and build up speed. Fortunately, the J2M3 has a surprise - a massive ammunition pool totaling 800 rounds. That's 800 rounds of high explosive cannon ammunition that can be dispensed at will towards fleeing enemies. With good aim and practice, it is possible to "snipe" enemies from a kilometer away.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 20 mm Type 3 No.1 Mod.28 Mk.I Rockets
II Compressor Airframe Offensive 20 mm Type 5 No.1 Mod.9 Rockets
III Wings Repair Engine New 20 mm Cannons Type 3 No.6 Mod.27 Mk.1 Rockets
IV Engine Injection Cover New 20 mm Cannons Type 5 No.6 Mod.9 Rockets
  • Unlocking all performance modules should be a Raiden pilot's first concern, as the default belts for all weapons are workable. After that, go for the weapon belts, as these make more targets possible (ground units).

Pros and cons

Pros:

  • Decent top speed
  • Large ammunition pool
  • Climbs very well
  • Has generally good dive characteristics
  • Good energy retention
  • 12 mm armor plate behind windscreen
  • Good roll rate at lower speeds

Cons:

  • Very poor high speed performance
  • Prone to engine and fuel fires
  • Doesn't turn well
  • Elevator doesn't respond well, especially at high speeds
  • Lack of armor around fuel tanks or engine
  • Differing muzzle velocities between the two models of the Type 99 cannon on the J2M3 will require you to lead much further than normal as an order to utilize the full effectiveness of the J2M3's firepower

History

The J2M was developed to be the answer to intercepting American bombers, which gradually became a serious threat leading up towards 1945. Aircraft that could reach high-flying bombers such as the B-29, came in limited supply or there was no aircraft that could perform sufficiently at these altitudes. The Army's Ki-61 was considered the best interceptor against the B-29's, while the Navy did not have an aircraft that could perform as on par. Thus the J2M series surfaced as the result of the Japanese Navy request for an interceptor, the need of which became ever apparent after the experiences with the American raid on the Japanese homeland shorty after the attack on Pearl Harbor (Doolittle's Raids).

The Chief Designer was Jiro Horikoshi, who also designed the famous A6M fighter. However, unlike the A6M, the J2M was geared for a completely different role, focusing more on rate of climb and speed, then range and maneuverability. The Raiden had only a limited range and was solely used as an interceptor.

The J2M boasted speed and good performance from medium to high altitudes, and its heavy armament contributed to it being a powerful aircraft. However, at the time of its production, the J2M was known to be a complex and somewhat difficult aircraft to build. Japan's industry began to deteriorate later in the war, and producing the J2M was very slow to meet the Navy's expectations.

The most important feat of arms came with the American B-29 raids over Japan, where the J2M Raiden proved to be a real threat to the bombers - the J2M was well armed, fast and the large pools of ammunition meant that despite a small number of Raidens, the four squadrons operating them were credited with the destruction of 21 Superfortresses during the later months of August 1944 to the end of the war. Furthermore, the J2M2 saw limited action in the Philippines, although it was largely ineffective.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)