M60A1 "D.C.Ariete"

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M60A1 "D.C.Ariete"
it_m60a1_ariete.png
M60A1 "D.C.Ariete"
AB RB SB
8.0 8.0 8.0
Purchase:7 480 Specs-Card-Eagle.png
This page is about the Italian premium tank M60A1 "D.C.Ariete". For other uses, see M60 (Disambiguation).

Description

GarageImage M60A1 "D.C.Ariete".jpg


The M60A1 132ª Divisione corazzata "Ariete" is a premium rank V Italian medium tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic" as a purchasable pack and was removed from sale in Update 1.87 "Locked On". It was later re-released as a premium purchasable for Golden Eagles Ge icon.png after the 8th Anniversary sale.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour (hull, turret, roof)
  • Rolled homogeneous armour (hull roof - engine compartment, hull rear - engine grille)
Armour Front Sides Rear Roof
Hull 108 mm (65°) Front Glacis
137 mm (55°) Lower Glacis - Top
117 mm (55°) Lower Glacis - Bottom
50 mm Front
45 mm Top
50.8 mm (cylindrical) Turret base
36-70 mm (18-34°) Middle
36 mm (60°) Bottom
19 mm (66-82°) Belly - Front half
13 mm (66-82°) Belly - Rear half
36 mm Rear
25 mm (1°) Engine Grille
40 mm (26°) Lower plate
28 mm (59°) Lower glacis
36 mm Hull sides
108 mm (25°) Front Glacis
36 mm (5°) Front
20 mm Engine compartment
76 mm Radiator cover
Turret 215.9 mm (spherical) Turret front - Loader side
230.9 mm (spherical) Turret front - Gunner side
127 mm (11-58°) Gun mantlet
114 mm (cylindrical) Turret ring
52.3-142.2 mm (30-41°) Front half - Loader side
60.5-152.9 mm (18-33°) Front half - Gunner side
49.8 mm (19-29°) Rear half - Loader side
53.8 mm (18°) Rear half - Gunner side
57 mm (11°) 48 mm (16°) Front
25.4 mm Centre & Rear
Cupola 35 mm (0-30°) 26 mm (34-44°) 26-35 mm (conical) Outer ring
30 mm Centre

Notes:

  • Suspension wheels, tracks and torsion bars are 20 mm thick.
  • Belly armour is 19 mm thick in the front, 13 in the rear.
  • Mudguards and storage boxes are 5 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 53 13 48 1,162 1,431 24.21 29.81
Realistic 48 12 663 750 13.81 15.63

Armaments

Main armament

Main article: M68 (105 mm)
105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 63 -10°/+20° ±180° N/A 21.4 29.6 36.0 39.8 42.4 8.71 7.71 7.10 6.70
Realistic 13.4 15.8 19.1 21.2 22.5

Ammunition

  • M728 APDS (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60A1 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnel shrinks.
  • M393A2 HESH (High-Explosive Squash Head) works very differently from other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically, the fighting compartment is showered in metal rain. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.
  • M456 HEAT-FS (High-Explosive Anti-Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (M728), will be handy to use for the M60A1's fullest potential - as the M456 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.
  • M416 Smoke
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M728 APDS 260 258 250 240 231 222
M393A2 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M728 APDS 1,426 4.65 N/A N/A N/A 75° 78° 80°
M393A2 HESH 732 14.85 0.05 0.1 4,310 73° 77° 80°
M456 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Ammo racks of the M60A1 (AOS) (identical)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
63 49 (+14) 38 (+25) 17 (+46) (+59) (+60) No

Notes:

  • As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
  • Racks 3*, 4*and 5* are first stage ammo racks. They total 37 shells and get filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 5 - 1 - 2.
  • If you pack 17 (+46) shells, it will keep the front hull and the turret rear empty of ammo.
  • Simply not firing when the gun is loaded will move ammo from non-essential into ready racks. Firing will interrupt the restocking of the ready racks.
  • When refilling from racks 1 and 2, the refill order of ready racks is 5 - 4 - 3.

Machine guns

12.7 mm M85
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 900 (200) 626 -9°/+60° ±180°
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,950 (250) 500 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire M393A2 NVD
III Filters Crew Replenishment Elevation Mechanism M416 Smoke grenade
IV Transmission Engine Artillery Support M456 Rangefinder
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Powerful gun
    • Very accurate gun at long ranges when upgraded
    • Good stock shell (APDS)
    • HEATFS and HESH shells available
  • Decent turning capability
  • Very good stock turret traverse speed
  • Great off-road speed (but not as great as Leopards and T-10Ms)
  • Sloped armour can be quite bouncy at range
  • Once fully upgraded it offers very sharp handling and manoeuvrability
  • Excellent acceleration when fully upgraded

Cons:

  • Very high profile, made worse by the M19 commander's cupola
    • Commander's cupola armour is very large and very thin, can be penetrated easily by APCBC and HEAT rounds
    • Enemy shells can bounce off the turret roof (due to the angle) and could enter the cupola
    • Commander's .50 cal HMG is slower in manoeuvrability and not as effective compared to earlier vehicles due to the cupola
    • .50 cal coverage is limited due to commander's cupola
  • Sides are at most 70 mm thick, they can be penetrated easily
  • Turret ring can be penetrated by even autocannons
  • Front is vulnerable to HEAT and the more powerful APHE (T-10M, Maus) at close range
  • No armour-piercing shells with explosive filler

History

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Media

Skins
Videos

See also

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  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

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  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1

Italy premium ground vehicles
Light tanks  L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO
Medium tanks  M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G
  M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA)
Heavy tanks  Tigris
Tank destroyers  Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I