Tigris

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Tigris
it_pzkpfw_vi_ausf_e_tiger.png
GarageImage Tigris.jpg
Tigris
AB RB SB
6.0 6.0 6.0
Purchase:4 880 Specs-Card-Eagle.png
Show in game

Description

The Tigris is a premium rank IV Hungarian heavy tank with a battle rating of 6.0 (AB/RB/SB) in the Italian tech tree. It was introduced in Update "Air Superiority". Hungary used several Tiger I heavy tanks supplied by Germany towards the end of World War II.

General info

Survivability and armour

Armourfront / side / back
Hull102 / 82 / 82
Turret100 / 82 / 82
Crew5 people
Visibility112 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 102 mm (10°) Front plate
62 mm (81°) Upper glacis
102 mm (24°) Lower glacis
82 mm Top
62 mm Bottom
82 mm (9-10°) 26 mm
Turret 100 mm (Volumetric) Turret front
90 - 200 mm (Volumetric) Gun mantlet
82 mm (Volumetric) 82 mm (Volumetric) 40 mm
Cupola 80 mm (cylindrical) 40 mm

Notes:

  • Turret front covered by gun mantlet has variable thickness depending on exact place, ranging from 90 to 200 mm of armour.
  • Turret side (about 1/3) and hull front are covered by attached tracks, adding additional 30 mm of armour.
  • While the hull side of the tank is 82 mm, the side where the suspension is located is only 62 mm thick so be aware of this weak point.
  • On paper, the best angle is roughly 38.8° with armour all-round being from the front 130 mm.

Mobility

Speedforward / back
AB48 / 9 km/h
RB and SB45 / 9 km/h
Number of gears8 forward
4 back
Weight57.3 t
Engine power
AB1 336 hp
RB and SB700 hp
Power-to-weight ratio
AB23.3 hp/t
RB and SB12.2 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 48 9 57.3 904 1,336 15.78 23.32
Realistic 45 9 619 700 10.8 12.22

Modifications and economy

Repair cost
AB2 419 Sl icon.png
RB2 717 Sl icon.png
SB3 758 Sl icon.png
Crew training10 000 Sl icon.png
Experts320 000 Sl icon.png
Aces800 Ge icon.png
Research Aces1 050 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 190 / 210 % Sl icon.png
Talisman.png 2 × 172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement it.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
88mm_ger_kwk36_Pzgr_APCBC_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
88mm_kwk_36_43_HEAT_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

Ammunition92 rounds
Reloadbasic crew → aces
9.6 → 7.4 s
Vertical guidance-8° / 16°
Main article: KwK36 (88 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

88 mm KwK36 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 92 -8°/+16° ±180° - 11.3 15.7 19.0 21.1 22.4 9.62 8.51 7.84 7.40
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APCBC 165 162 151 139 127 117
Pzgr. APCBC 153 151 140 128 116 106
Hl.Gr 39 HEAT 110 110 110 110 110 110
Sprgr. L/4.5 HE 18 18 17 15 14 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APCBC 773 10.2 1.2 14 108.8 48° 63° 71°
Pzgr. APCBC 810 9.5 1.2 14 215.04 48° 63° 71°
Hl.Gr 39 HEAT 600 7.64 0 0.3 1,100 62° 69° 73°
Sprgr. L/4.5 HE 820 9 0.2 0.1 900 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Visual
discrepancy
92 76 (+16) 60 (+32) 44 (+48) 28 (+64) 24 (+68) 20 (+72) 16 (+76) 12 (+80) (+86) (+92) No
Ammo racks of the Tigris

Machine guns

Ammunition2 400 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Ammunition2 100 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,400 (150) 900 - -
Pintle 2,100 (150) 900 -10°/+25° -55°/+160°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • The gun mantlet, MG port, and driver's port are particularly hard to penetrate due to their complex, varying shape and thickness
  • Decent cannon with adequate accuracy and a range of shells to choose. Stock shell has great penetration and damage, and can knock out common opponents easily with a single shot (e.g. T-34-85, M4A2 (76) W, IS-1, M6A1). Has another AP that sacrifices a bit penetration for more TNT
  • One of the fastest heavy tanks with its top speed of 45 km/h, meaning it can get to some positions quickly alongside friendly medium tanks.
  • The box-like hull shape gives the ability to angle. When angling the hull at around 40° and placing yourself far from the enemies (at least 500 m away) the Tigris can resist common tanks like the 76 mm Shermans, T-34-85s and M36
  • Good reverse speed and hull traverse allows it to quickly angle for deflecting shells
  • -8° gun depression works well in most hilly terrain
  • The rear is surprisingly hard to penetrate, partially due to the slightly-angled armour and partly due to the large exhaust pipes which seem to deflect shells
  • The strong gun makes it easy to destroy most opponents at the its battle rating with a single shot, even M4A3E2 Jumbo, as long as you carefully aim for the machine gun port
  • Has access to track armour which can still be useful in the overall protection of the Tigris

Cons:

  • Does not have access to smoke grenades, which could have helped escape an undesirable situation
  • Weak and vertical armour protection. If not angling the Tigris can get destroyed easily by the T-34-85 or 76 mm Sherman. Even if the Tigris is angling, the IS-2 can still knock it out with a single shot easily
  • The upper front plate is extremely vulnerable if it is not angled. It will be penetrated by any vehicle at its battle rating
  • Struggles to penetrate heavy targets frontally like the M4A3E2, M26 and IS-2 (1944)
  • Rather slow acceleration limits its short range manoeuvrability
  • Slow turret traverse makes it hard to respond to flankers quickly. The M18 GMC is very common at this BR
  • Ammo storage at the hull sides are very easy to explode when hit
  • Commander's cupola is tall and easy to penetrate
  • Is a big and tall target, easy to get spotted and shot at
  • Tracks are rather loud so enemies will most times hear you and will be alert, so surprise attacks will be difficult

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Tiger I (Family):

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy heavy tanks
Italy 
Hungary  Tigris

Italy premium ground vehicles
Light tanks  L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO
Medium tanks  M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G
  M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA)
Heavy tanks  Tigris
Tank destroyers  Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I