Leopard 2 PL
Contents
Description
The Leopard 2 PL is a squadron rank VIII German medium tank with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "Ixwa Strike".
General info
Survivability and armour
The Leopard 2PL features the strongest and most armoured turret for the Leopard 2 series tanks seen in game so far. It features a stronger turret armour compared to all the Leopard 2 seen in game but has no add-on hull protection as the Strv 122A and the Strv 122B PLSS. This version is based on the 2A4 series, and so features the same problems with the hull armour, barely enough to stop rounds seen in game. However, it completely removes the amour issues from the turret. At first sight, the GPS (Gunner Primary Sight) can be seen as the main weak point since it is the same weakspot the 2A4 has. However, taking into consideration the new armour package, hitting the GPS makes is far harder without hitting add-on armour first. As seen in the image, the GPS is mostly safe from HEAT-FS and other chemical shells due to the volumetric armour, meaning they will either prematurely explode, or simply not be able to penetrate the 500+ millimeters of protection offered by the add-on armour package. However, for sub-calibre rounds like APFSDS, the composite armour offers less protection. As seen in the Leopard 2A4, any hit to the GPS means both gunner and commander will be knocked out. However, chances of hitting the GPS in the exact place for it to disable both crew members is reduced immensely thanks to the add-on armour. Most of the time, any hit to the GPS will result in the knock-out of the commander only with partial damage to the gunner. As seen in picture, the area highlighted is the place in which both the gunner and commander can be killed with a single shot (more specifically the lower section of the rectangular optic in the GPS).
The 2PL is also the first tank in game to be able to withstand more than one hit of CL3143, DM53 and 9M119 to the turret. Previous Leopards (specifically the 2A5 and 2A6 including the Strv 122) can withstand 9M119 to the turret. However, the wedge panels of these tanks are exploded with a single hit, which means the turret is exposed to further enemy fire. This changes with the 2PL. Due to the fact that the armoured add-on package is a permanent part of the tank, it is able to withstand up to 4 9M119 hits and continuous firing of the CL3143 and DM53 at any ranges. Despite this, all of them are able to penetrate the gun mantlet with no issues at all. However, for your enemies it is rather tricky to achieve this since if they are aiming at the turret's front, you can also kill them aswell. Moving to turret's add-on side armour, it is able to withstand all types of HEAT-FS and chemical shells seen in game. However, the armour protection is increased gradually as we move to the turret front. The first section of the side armour (the one covering the smoke launchers) is relatively weak and is able to be penetrated by all ammunitions seen in the battle-rating. The second section (covering the first half of the sides of the crew compartments) is able to withstand all HEAT-FS in game and MILAN ATGM (meaning is able to withstand up to 580 mm of penetration). The third section of the side armour (covering the second half of the crew compartment) is able to withstand all penetration up to 800 mm of CE (Chemical). When we talk about KE (Kinetic) protection, the side armour offers little to no protection whatsoever, and can be penetrated by nearly all high-caliber weapons at it's battle rating.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | Composite Armour Upper Glacis 35 mm (53°) |
20 mm Top 35 mm Bottom |
20 mm | 20 - 35 mm |
Turret | 35 mm Turret front 35 mm Gun mantlet Variable thickness add-on armour |
15 - 35 mm 300 mm Composite Screen Variable thickness add-on armour |
25 mm | 20 mm |
Composite armour | Front | Sides |
---|---|---|
Hull | Upper+Lower glacis 400 mm Kinetic 600 mm Chemical |
N/A |
Turret | Turret cheeks 1010 mm Kinetic 1520 mm Chemical Gun mantlet (Center) 478 - 615 mm Kinetic 730- 1400 mm Chemical Gun mantlet (Outer) 524 - 915 mm Kinetic 535 - 1520 mm Chemical |
Side armour 260 mm Kinetic 230 - 600 mm Chemical |
Notes:
- Upper hull and Lower rear hull overlap (10 + 20 mm thick)
- Upper mantlet add-on and Mantlet armour overlap (30 + 400 mm thick)
- Holes in the engine deck are covered by 8 mm of mesh
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 76 | 35 | 59.2 | 2,032 | 2,862 | 34.32 | 48.34 |
Realistic | 69 | 31 | 1,327 | 1,500 | 22.42 | 25.34 |
Modifications and economy
Armaments
Main armament
120 mm Rh120 L/44 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 42 | -9°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12A1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
DM11 | HE | 37 | 37 | 37 | 37 | 37 | 37 |
DM23 | APFSDS | 410 | 408 | 401 | 393 | 384 | 376 |
DM33 | APFSDS | 481 | 478 | 470 | 461 | 450 | 440 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM12A1 | HEATFS | 1,140 | 13.5 | 0.05 | 0.1 | 2,150 | 65° | 72° | 77° |
DM11 | HE | 950 | 19 | 0 | 0.1 | 3,930 | 79° | 80° | 81° |
DM23 | APFSDS | 1,640 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
DM33 | APFSDS | 1,640 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
42 | 16 (+26) | 1 (+41) | No |
Notes:
- Shells are modeled individually and disappear after having been loaded.
- Rack 2 is a first stage ammo rack. It totals 15 shells and gets filled first when loading up the tank.
- This rack is also emptied early: the rack depletion order at full capacity is 2 - 1.
- If you pack 16 (+26) shells, it will keep the frontal hull rack empty.
- Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready racks.
Machine guns
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,500 (1,000) | 1,200 | N/A | N/A |
Pintle | 2,000 (1,000) | 1,200 | -8°/+20° | ±120° |
Usage in battles
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Pros and cons
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Pros:
Cons:
History
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Media
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See also
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External links
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Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |
Squadron ground vehicles | |
---|---|
USA | M901 · M1A1 AIM |
Germany | Leopard 2 PL |
USSR | BMP-2M · T-80UK |
Britain | Bhishma TWMP |
Japan | RCV (P) |
China | Object 122MT "MC" |
France | CV 9035NL |
Sweden | T 80 U |
Israel | Magach 6B Gal |