Difference between revisions of "ZiS-30"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_ZiS-30.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{specs|name}}''' is a Rank {{specs|rank}} Russian tank destroyer {{BR2}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is a lightly armoured tank destroyer mounting a gun that is very powerful for it's rank.
 +
 
 +
The ZiS-30 is the second Soviet tank destroyer on the Soviet tech tree. The highlight of this tank destroyer is its ridiculously powerful gun for its rank, which is capable of destroying most tanks of a similar rank in one shot. The ZIS-30 serves mainly in a support role, firing from the rear of the line at spotted targets. Despite this, the ZIS-30 can feasibly serve as a lone sniper or a hit-and-run vehicle, due to its powerful gun and impressive speed. Although the ZIS-30 is a powerhouse in terms of speed and firepower, it is quite fragile and can easily be taken out by enemy tanks. Due to the near nonexistent armour of the ZIS-30, the crew is extremely prone to damage and it takes very few shots to knock them out. A proven tactic is to fire at preoccupied enemies, so that they cannot react fast enough to fire back. Often it helps to set up an ambush position on a ridge and wait for the enemy to enter your line of fire. After taking several shots (2-4), it is advised that a new position be found, as other enemies may have noticed you by that time.
 +
 
 +
The ZiS-30 possesses three main advantages – small dimensions, great speed and manoeuvrability, and a fantastic gun for its rank. With its good top speed and acceleration, it can move very quickly across the map. It is also comparatively a very small vehicle, so it can be a very hard target to hit especially at long range. Its gun has virtually no problems when penetrating anything on the given BR spread (eg. 2.3-3.3) and features a (relatively) fast rate of fire and flat trajectory, making the vehicle a suitable long range sniper. As the gun is mounted onto the roof, the vehicle has a reasonably tall profile. This is both an advantage and disadvantage – it compromises your cover which allows you to be spotted easier, but at the same time, you can shoot over lower obstacles while exposing only the gun shield.
 +
 
 +
Obviously, there are disadvantages as well. The gun’s recoil is rather strong for the small chassis and the sway is large enough to cause you to lose track of your target, hence requiring realignment every time you take the shot. The vehicle also carries a very small ammunition supply. Most importantly however, the vehicle’s armour is practically nonexistent and even armour piercing rounds from rifle calibre machine guns can pierce your frontal armour at close range. The crew of the gun are protected only by the gun shield. Otherwise, it’s exposed and thus very vulnerable. However, many armour piercing rounds will just pass through the gun shield without detonating, significantly reducing the damage. That being said, it is advised to use HE rounds when facing the ZiS-30.
 +
 
 +
Given its advantages and disadvantages, the ZiS-30’s performs best when used as a highly mobile, long range sniper. Race to a position using your speed and then conceal your fragile hull and then wait for the enemy to stumble in your sights. Use your high rate of fire to take several well aimed shots, then quickly relocate. Further research of the ZiS-30 will lead to the famous [[SU-76M]] self-propelled gun.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''
 +
* Rolled homogeneous armour
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 10 mm (24°) ''Front plate'' <br> 10 mm (67°) ''Front glacis'' <br> 10 mm (50°) ''Lower glacis'' || 7 mm (19°) ''Top'' <br> 17 mm (1°) ''Bottom'' || 7 mm (1-42°)|| 5-7 mm
 +
|-
 +
| Gun shield || 5 mm (31°) || N/A || N/A || N/A
 +
|-
 +
|}
 +
'''Notes:'''
 +
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
 +
* Aside from the front gun shield, there is no armoured encasement for the gunner and loader crew members.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armour<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 4.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 46 (AB)
 +
|-
 +
|42 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|71
 +
|87
 +
|-
 +
|''Realistic/Simulator''
 +
|44
 +
|50
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|17.75
 +
|21.75
 +
|-
 +
|''Realistic/Simulator''
 +
|11.00
 +
|12.50
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|ZiS-2 (57 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[ZiS-2 (57 mm)|57 mm ZiS-2]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 20 || -4°/+22° || ±30° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 4.2 || 5.8 || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 4.2 || 4.9 || __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 6.50 || 5.75 || 5.30 || 5.00
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| BR-271 || APHEBC || 121 || 119 || 106 || 91 || 78 || 68
 +
|-
 +
| BR-271K || APHE || 135 || 134 || 111 || 87 || 69 || 54
 +
|-
 +
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| BR-271 || APHEBC || 990 || 3.1 || 1.2 || 15 || 23.8 || +4° || 48° || 63° || 71°
 +
|-
 +
| BR-271K || APHE || 990 || 3.1 || 0.6 || 20.0 || 30.6 || -1° || 47° || 60° || 65°
 +
|-
 +
| O-271 || HE || 700 || 3.7 || 0.4 || 0.01 || 220 || +0° || 79° || 80° || 81°
 +
|-
 +
|}
  
=== Additional armament ===
+
===== [[Ammo racks|Ammo racks]] =====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
[[File:Ammoracks_ZiS-30.png|right|thumbnail|x250px|Ammo racks of the ZiS-30.]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br />ammo
 +
! class="wikitable unsortable" |1st<br />rack empty
 +
! class="wikitable unsortable" |2nd<br />rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
| '''20''' || 11&nbsp;''(+9)'' || 1&nbsp;''(+19)'' || style="text-align:left" | no
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|DT (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]
 +
|-
 +
! colspan="7" | ''Hull mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 756 (63) || 600 || ±10° || ±10°
 +
|-
 +
|}
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
As mentioned above, the ZIS-30 is ideal for ambush and sniping attacks, especially due to the fairly flat trajectory of the rounds. Carry a full load of ammo (it's only 20 rounds), especially the standard issue APHE shell, which is capable of penetrating the armor of just about every reasonable enemy for your BR. Shoot'n'scoot tactics are advised, and use the surprising agility of the vehicle to get into unexpected locations.
 +
 
 +
While this tank can be used in AB to some effect (due to its excellent gun and good handling), you lose your main advantage, surprise! The ZIS-30 is easy to conceal due to its small size, especially if you have camouflage vegetation to add to the vehicle. This means that it is particularly effective in RB and SB. At the start of the match, rush to a good location overlooking enemy movement routes or a capture point and snipe away, making sure that you change your position every few shots to prevent enemies from tracking you down. In RB, planes become a big threat as the game goes on. Even light machine guns are a threat, and at BR 2.3 planes start getting heavier cannons and various payloads, which will tear you apart. Therefore, it is best to remain hidden in dense vegetation or among rocks or buildings to keep you safe.
 +
 
 +
In SB the ZIS-30 is very good at protecting capture points from enemy vehicles. Simply find a good hiding spot and wait for your enemy to go to capture the point, then take them out one by one.
 +
 
 +
===Modules===
 +
Start as usual: ''Parts'' and ''FPE''. The BR-271 is a good shell and the BR-271K upgrade can be ignored. Focus on all accuracy upgrades. Long range duels and shots are a favourite past time of all tank destroyers. Additionally it helps to hit the weak spots on enemy vehicles. After these, all performance upgrades like Engine or Suspension will come in handy to further improve the ZiS-30's excellent mobility.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
*
+
* Excellent gun with good penetration, comparable to the Rank 3 tank [[T-34-57]];
 
+
* Has no issue penetrating anything at its rank.
 +
* Gun does good damage when it hits targets
 +
* Short bullet travel time;
 +
* Sufficient agility and top speed;
 +
* Low shell fly arc, easy to aim in RB or SB
 +
* Easy to conceal in vegetation (RB & SB)
 +
* Has a defensive machine gun for use against light SPAA
 +
* Good horizontal traverse for main gun
 
'''Cons:'''
 
'''Cons:'''
*
+
* Paper armour, [[Browning|HMG]]s are extremely dangerous
 +
* Low HP ratio makes hill climbing difficult
 +
* Wobbly handling, prone to accidental tipping with sharp turns
 +
* Crew extremely prone to being injured
 +
* Needs time to stabilise the cannon for accurate shooting
 +
* Low ammo capacity - carries 20 shells.
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 +
During the first weeks of Operation Barbarossa in 1941, the Soviet armoured forces suffered crushing losses at the hands of the well organised German army. As the number of Soviet armoured vehicles rapidly decreased, Soviet representatives searched for ways to compensate for the losses with easily produced vehicles. As a result, an order for the quick development of improvised self-propelled anti tank guns was issued in July 1941 as a means of providing the Red Army cheap and easy-to-produce anti-tank weapons. The schedule was extremely tight, allowing only two weeks for development.
 +
 
 +
In response to this, the design bureau in No.92 Factory, led by P. F. Muravyev, developed a light anti-tank destroyer using the chassis of the Komsomolets tracked artillery tractor, propelled by a 4-cylinder GAZ-M automobile engine which produced 50 horsepower and top speeds of up to 47.5 km/h (29.5 mph). The process of refitting the vehicle was simple: the chassis and the hull remained unchanged, while the armament, the 57 mm ZiS-2 anti-tank gun, was simply mounted atop the vehicle. The crew consisted of four men, the commander/gunner, loader, driver and machine gunner manning the hull mounted machine gun. The situation was so dire, that mass production was launched on September 21, 1941 and by October 15, 100 vehicles designated as the '''ZiS-30''' were produced, a mere three months after the order to develop the vehicle was given, making it perhaps one of the fastest designed vehicles in the world.
 +
 
 +
The vehicle featured a gun that was capable of destroying any German tank of the period at combat range. This was a very welcome trait and proved invaluable to the Soviet defences against the German Panzers. However, there were significant disadvantages of its makeshift design. The weight of the gun reduced the mobility of the vehicle and the size of the vehicle allowed only a very small ammunition supply of 20 rounds to be carried. Protection of the crew was nonexistent, as the vehicle had only a very thin amount of armour and the gun crew was protected only frontally by the gun shield. The vehicle was unstable due to its high profile, had a low operational range and the communication between the driver and the gun crew was very problematic. Only 101 ZiS-30’s were manufactured due to problems with availability of both the gun and the chassis, both being urgently needed elsewhere. The ZiS-30 served until Summer 1942, being replaced by more specialised vehicles such as the [[SU-76M]] once the urgency for such vehicles disappeared.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
[http://live.warthunder.com/feed/camouflages/?q=%23zis_30 '''Skins''' and '''camouflages''' for the ZiS-30 series from live.warthunder.com.]
  
 
== Read also ==
 
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
*[https://warthunder.com/en/news/3356/current/ [Vehicle Profile<nowiki>]</nowiki> ZiS-30]
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''
 
  
 
== Sources ==
 
== Sources ==
Line 51: Line 249:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USSR tank destroyers}}

Revision as of 18:24, 2 December 2018

ZiS-30
ussr_zis_30.png
ZiS-30
AB RB SB
2.3 2.3 2.3
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

GarageImage ZiS-30.jpg


The ZiS-30 is a Rank II Russian tank destroyer Template:BR2. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is a lightly armoured tank destroyer mounting a gun that is very powerful for it's rank.

The ZiS-30 is the second Soviet tank destroyer on the Soviet tech tree. The highlight of this tank destroyer is its ridiculously powerful gun for its rank, which is capable of destroying most tanks of a similar rank in one shot. The ZIS-30 serves mainly in a support role, firing from the rear of the line at spotted targets. Despite this, the ZIS-30 can feasibly serve as a lone sniper or a hit-and-run vehicle, due to its powerful gun and impressive speed. Although the ZIS-30 is a powerhouse in terms of speed and firepower, it is quite fragile and can easily be taken out by enemy tanks. Due to the near nonexistent armour of the ZIS-30, the crew is extremely prone to damage and it takes very few shots to knock them out. A proven tactic is to fire at preoccupied enemies, so that they cannot react fast enough to fire back. Often it helps to set up an ambush position on a ridge and wait for the enemy to enter your line of fire. After taking several shots (2-4), it is advised that a new position be found, as other enemies may have noticed you by that time.

The ZiS-30 possesses three main advantages – small dimensions, great speed and manoeuvrability, and a fantastic gun for its rank. With its good top speed and acceleration, it can move very quickly across the map. It is also comparatively a very small vehicle, so it can be a very hard target to hit especially at long range. Its gun has virtually no problems when penetrating anything on the given BR spread (eg. 2.3-3.3) and features a (relatively) fast rate of fire and flat trajectory, making the vehicle a suitable long range sniper. As the gun is mounted onto the roof, the vehicle has a reasonably tall profile. This is both an advantage and disadvantage – it compromises your cover which allows you to be spotted easier, but at the same time, you can shoot over lower obstacles while exposing only the gun shield.

Obviously, there are disadvantages as well. The gun’s recoil is rather strong for the small chassis and the sway is large enough to cause you to lose track of your target, hence requiring realignment every time you take the shot. The vehicle also carries a very small ammunition supply. Most importantly however, the vehicle’s armour is practically nonexistent and even armour piercing rounds from rifle calibre machine guns can pierce your frontal armour at close range. The crew of the gun are protected only by the gun shield. Otherwise, it’s exposed and thus very vulnerable. However, many armour piercing rounds will just pass through the gun shield without detonating, significantly reducing the damage. That being said, it is advised to use HE rounds when facing the ZiS-30.

Given its advantages and disadvantages, the ZiS-30’s performs best when used as a highly mobile, long range sniper. Race to a position using your speed and then conceal your fragile hull and then wait for the enemy to stumble in your sights. Use your high rate of fire to take several well aimed shots, then quickly relocate. Further research of the ZiS-30 will lead to the famous SU-76M self-propelled gun.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 10 mm (24°) Front plate
10 mm (67°) Front glacis
10 mm (50°) Lower glacis
7 mm (19°) Top
17 mm (1°) Bottom
7 mm (1-42°) 5-7 mm
Gun shield 5 mm (31°) N/A N/A N/A

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.
  • Aside from the front gun shield, there is no armoured encasement for the gunner and loader crew members.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
4.0 N/A 46 (AB)
42 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 71 87
Realistic/Simulator 44 50
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 17.75 21.75
Realistic/Simulator 11.00 12.50

Armaments

Main armament

Main article: ZiS-2 (57 mm)
57 mm ZiS-2
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
20 -4°/+22° ±30° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 4.2 5.8 __.__ __.__ __.__
Realistic 4.2 4.9 __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
6.50 5.75 5.30 5.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
BR-271 APHEBC 121 119 106 91 78 68
BR-271K APHE 135 134 111 87 69 54
O-271 HE 5 5 5 5 5 5
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
BR-271 APHEBC 990 3.1 1.2 15 23.8 +4° 48° 63° 71°
BR-271K APHE 990 3.1 0.6 20.0 30.6 -1° 47° 60° 65°
O-271 HE 700 3.7 0.4 0.01 220 +0° 79° 80° 81°
Ammo racks
Ammo racks of the ZiS-30.
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
20 11 (+9) (+19) no

Machine guns

Main article: DT (7.62 mm)
7.62 mm DT
Hull mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
756 (63) 600 ±10° ±10°

Usage in the battles

As mentioned above, the ZIS-30 is ideal for ambush and sniping attacks, especially due to the fairly flat trajectory of the rounds. Carry a full load of ammo (it's only 20 rounds), especially the standard issue APHE shell, which is capable of penetrating the armor of just about every reasonable enemy for your BR. Shoot'n'scoot tactics are advised, and use the surprising agility of the vehicle to get into unexpected locations.

While this tank can be used in AB to some effect (due to its excellent gun and good handling), you lose your main advantage, surprise! The ZIS-30 is easy to conceal due to its small size, especially if you have camouflage vegetation to add to the vehicle. This means that it is particularly effective in RB and SB. At the start of the match, rush to a good location overlooking enemy movement routes or a capture point and snipe away, making sure that you change your position every few shots to prevent enemies from tracking you down. In RB, planes become a big threat as the game goes on. Even light machine guns are a threat, and at BR 2.3 planes start getting heavier cannons and various payloads, which will tear you apart. Therefore, it is best to remain hidden in dense vegetation or among rocks or buildings to keep you safe.

In SB the ZIS-30 is very good at protecting capture points from enemy vehicles. Simply find a good hiding spot and wait for your enemy to go to capture the point, then take them out one by one.

Modules

Start as usual: Parts and FPE. The BR-271 is a good shell and the BR-271K upgrade can be ignored. Focus on all accuracy upgrades. Long range duels and shots are a favourite past time of all tank destroyers. Additionally it helps to hit the weak spots on enemy vehicles. After these, all performance upgrades like Engine or Suspension will come in handy to further improve the ZiS-30's excellent mobility.

Pros and cons

Pros:

  • Excellent gun with good penetration, comparable to the Rank 3 tank T-34-57;
  • Has no issue penetrating anything at its rank.
  • Gun does good damage when it hits targets
  • Short bullet travel time;
  • Sufficient agility and top speed;
  • Low shell fly arc, easy to aim in RB or SB
  • Easy to conceal in vegetation (RB & SB)
  • Has a defensive machine gun for use against light SPAA
  • Good horizontal traverse for main gun

Cons:

  • Paper armour, HMGs are extremely dangerous
  • Low HP ratio makes hill climbing difficult
  • Wobbly handling, prone to accidental tipping with sharp turns
  • Crew extremely prone to being injured
  • Needs time to stabilise the cannon for accurate shooting
  • Low ammo capacity - carries 20 shells.

History

During the first weeks of Operation Barbarossa in 1941, the Soviet armoured forces suffered crushing losses at the hands of the well organised German army. As the number of Soviet armoured vehicles rapidly decreased, Soviet representatives searched for ways to compensate for the losses with easily produced vehicles. As a result, an order for the quick development of improvised self-propelled anti tank guns was issued in July 1941 as a means of providing the Red Army cheap and easy-to-produce anti-tank weapons. The schedule was extremely tight, allowing only two weeks for development.

In response to this, the design bureau in No.92 Factory, led by P. F. Muravyev, developed a light anti-tank destroyer using the chassis of the Komsomolets tracked artillery tractor, propelled by a 4-cylinder GAZ-M automobile engine which produced 50 horsepower and top speeds of up to 47.5 km/h (29.5 mph). The process of refitting the vehicle was simple: the chassis and the hull remained unchanged, while the armament, the 57 mm ZiS-2 anti-tank gun, was simply mounted atop the vehicle. The crew consisted of four men, the commander/gunner, loader, driver and machine gunner manning the hull mounted machine gun. The situation was so dire, that mass production was launched on September 21, 1941 and by October 15, 100 vehicles designated as the ZiS-30 were produced, a mere three months after the order to develop the vehicle was given, making it perhaps one of the fastest designed vehicles in the world.

The vehicle featured a gun that was capable of destroying any German tank of the period at combat range. This was a very welcome trait and proved invaluable to the Soviet defences against the German Panzers. However, there were significant disadvantages of its makeshift design. The weight of the gun reduced the mobility of the vehicle and the size of the vehicle allowed only a very small ammunition supply of 20 rounds to be carried. Protection of the crew was nonexistent, as the vehicle had only a very thin amount of armour and the gun crew was protected only frontally by the gun shield. The vehicle was unstable due to its high profile, had a low operational range and the communication between the driver and the gun crew was very problematic. Only 101 ZiS-30’s were manufactured due to problems with availability of both the gun and the chassis, both being urgently needed elsewhere. The ZiS-30 served until Summer 1942, being replaced by more specialised vehicles such as the SU-76M once the urgency for such vehicles disappeared.

Media

Skins and camouflages for the ZiS-30 series from live.warthunder.com.

Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57