Difference between revisions of "Panzer IV/70(V)"

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(Pros and cons)
(reworked everything except history)
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{{tankMobility|abMinHp= 426|rbMinHp= 265|AoAweight= 0.4}}
 
{{tankMobility|abMinHp= 426|rbMinHp= 265|AoAweight= 0.4}}
  
Being based on the chassis of the Panzer IV, the all-round mobility is very solid. The tank is able to reach 43 km/h (27 mph) and hold itself there over most terrains and has very good hull traverse, allowing for quick turns.
+
Being based on the chassis of the Panzer IV, the all-round mobility is very solid. The tank is able to reach 43 km/h (27 mph) and hold itself there over most terrains and has very good hull traverse, allowing for quick turns. However the reverse speed is only 7.5 km/h. Not being able to reverse fast enough will sometimes put the player in a very dangerous situation.
  
 
== Armaments ==
 
== Armaments ==
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{{main|PaK 42 (75 mm)}}
 
{{main|PaK 42 (75 mm)}}
  
The Panzer IV/70(V) bears the 75 mm PaK 42 cannon with a medium rate of fire. This gun is sufficient to penetrate most tanks of its rank. It has a slow gun traverse. [[PaK 42 (75 mm)|The PaK 42]] The game offers armour piercing and high explosive shells. Of note should be the gun losing accuracy going into the kilometre range.
+
The Panzer IV/70(V) bears the 75 mm PaK 42 cannon with a medium rate of fire (9 sec reload). With the maximum penetration of 192mm for the stock AP, this gun can frontally penetrate most opponents it will face. With its 28.9g TNT filler, it can one shot almost all tanks upon penetration. The 935m/s velocity allows easy targeting when aiming at moving targets. The gun traverse is average, but the depression of 7 degrees is very good given its small profile, allowing it to go into hull-down position at some place. The gun also comes with an unlockable APCR round which has a maximum penetration of a whopping 228mm, and great velocity of over 1100m/s. Note that just like every other APCRs, it is not good at piercing sloped / angled armor, and its damage is inadequate to one-shot the opponent.  
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|MG 42 (7.92 mm)}}
 
{{main|MG 42 (7.92 mm)}}
  
The tank has a MG 42 commander machine gun with a high fire rate and decent traverse.
+
The tank has a MG42 commander machine gun with a high fire rate. It is able to quickly finish off the exposed crews of some vehicles. However, its traverse angles are very limited meaning a lot of the times it has to move the whole tank to get the MG on target. Also the maximum penetration of 13mm makes it useless against those not-so-lightly-armored vehicles, like the BTR-152, M18, etc.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
The Panzer IV/70(V) is not meant to be used to rush the enemy, instead its function is to be an ambush sniper tank. Experience gained from operating the Hetzer can be applied with the IV/70.
+
At the start of the match, the Panzer IV/70(V) is best used as a sniper for most of the times. The player can adapt their tactics from the StuG IIIs and the Jgpz. 38t. A good way to get kills is to find a spot that:
  
Note that hills and down-sloping roads intersecting the battlefield are great ambushing spots to set up and wait for unsuspecting enemy vehicles.
+
* provides a hard cover
 +
* overlooks a key street / passage way
 +
* has bushes to hide in
 +
* is not too close to the frontline
 +
 
 +
This way the player can use the bushes to hide the Pz IV/70. If any opponent appears in the sight, the player can kill it easily with the great penetration, velocity and damage. If the enemy notices the player, either go back in cover until they are distracted, or utilise the sturdy frontal armor and be a "heavy tank". It can bounce quite some shells, given that the enemy's guns aren't strong enough.
 +
 
 +
As the match progresses, the player can use the Pz IV/70 as a medium tank since it has good top speed and traverse. Go cap some points and help the teammates to push. With its low profile, the Pz IV/70 can find a comfortable corner around a point and ambush any point-cappers. Now the situational awareness comes into place, as this vehicle is turretless, meaning it cannot respond quickly to close-quarter sudden encounters. Also note that the side armor is extremely thin, so even if the player thinks they're just angling a little bit, shells like the Russian 85mm / 122mm will still penetrate with ease.
 +
 
 +
==== '''Enemies worth noting:''' ====
 +
IS-2, ISU-122, SU/ISU-152:
 +
 
 +
The Pz IV/70 relies on its frontal armor a lot to survive, so the biggest threats are generally the vehicles with high penetrations. These machines with high caliber guns pose the biggest threat, as their APHEBC shells will slice through the Pz IV/70's frontal armor like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire / are distracted.  
 +
 
 +
=== '''Modules''' ===
 +
{| class="wikitable"
 +
!Tier
 +
! colspan="2" |Mobility
 +
!Protection
 +
!Firepower
 +
!
 +
|-
 +
|I
 +
|Tracks
 +
|
 +
|Parts
 +
|Horizontal drive
 +
|
 +
|-
 +
|II
 +
|Suspension
 +
|Break system
 +
|FPE
 +
|Adjustment of fire
 +
|
 +
|-
 +
|III
 +
|Filters
 +
|
 +
|Crew replenishment
 +
|Elevation mechanism
 +
|
 +
|-
 +
|IV
 +
|Transmission
 +
|Engine
 +
|Add-on armor
 +
|PzGr 40/42
 +
|Smoke grenade
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 69: Line 118:
 
'''Pros:'''
 
'''Pros:'''
  
* Highly accurate and deadly main armament, the 75 mm PaK 42 can effectively engage any enemy armour it faces
+
* Great penetration and damage, decent rate of fire and good accuracy for the main gun.
* Low profile provides excellent concealment
+
* Low profile provides excellent concealment.
* Highly sloped frontal armour that provides adequate protection at medium to long range (>500m), and is especially boosted with add-on armour
+
* Sloped 80mm frontal armour provides good protection against most of the opponents, and is especially boosted with add-on armour.
 
* Decent acceleration and excellent cross country performance
 
* Decent acceleration and excellent cross country performance
 +
* Adequate gun depression of 7 degrees for a compact hull.
  
 
'''Cons:'''
 
'''Cons:'''
  
* Panzer IV/70 lacks turret, greatly limiting its combat potential  
+
* Lacks a turret which limits its combat potential and makes it vulnerable to flankers.
* Due to the positioning of the crews, receiving a frontal penetration will likely knock out most of the crew members and render the tank combat ineffective
+
* Closely packed crew meaning a penetration from any angle will likely to destroy the tank.
* Poor gun depression
+
* Poor side armor, extremely weak against APBCs like the Russian 85mm.
 +
* The downward side of the gun mantlet is prone to trapshots (shell ricocheting down into the hull roof) which is lethal.
  
 
== History ==
 
== History ==

Revision as of 05:15, 13 May 2020

germ_pz_iv_l70.png
Panzer IV/70(V)
AB RB SB
5.3 5.7 5.7
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The Panzer IV/70(V) is a rank III German tank destroyer with a battle rating of 5.3 (AB) and 5.7 (RB/SB).

General info

Survivability and armour

Armour Front (slope angle) Sides (slope angle) Rear (slope angle) Roof
Hull 80 mm (47°) Front glacis
50 mm (55°) Lower glacis
40 mm (29°) Top
30 mm (0°) Bottom
5 mm (0°) Skirts
22 mm (5°) Bottom
30 mm (31°) Top
20 mm (0°)
Superstructure 80 mm (50°) Turret Front
75 mm (18-63°) Shrapnel shield
75 mm (50-70°) Mantlet

Befitting of the German casemate destroyer line, the frontal armour on the Panzer IV/70 is one to be feared. It features a mighty frontal plate of 80 mm sloped at 50°, resulting in an awesome 120 mm of protection. The gun mantlet also is very well protected, and has over 150 mm in some areas. The amazing armour is made better when the player unlocks the "add-on armour" modification, applying tracks to the front and sides of the tank, and results in over 185 mm of protection in some areas. Even with this amazing armour, it is best to use the IV/70 at longer ranges, as this allows you to make use of your amazing gun and turns you from a difficult target to a nigh impenetrable one.

However, the side armour is very weak and is able to be penetrated by most things at your BR, so the player should take care to look out for flankers.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 38 9 25.8 0.4 426 572 16.51 21.83
Realistic 35 8 265 300 10.27 11.45

Being based on the chassis of the Panzer IV, the all-round mobility is very solid. The tank is able to reach 43 km/h (27 mph) and hold itself there over most terrains and has very good hull traverse, allowing for quick turns. However the reverse speed is only 7.5 km/h. Not being able to reverse fast enough will sometimes put the player in a very dangerous situation.

Armaments

Main armament

Main article: PaK 42 (75 mm)

The Panzer IV/70(V) bears the 75 mm PaK 42 cannon with a medium rate of fire (9 sec reload). With the maximum penetration of 192mm for the stock AP, this gun can frontally penetrate most opponents it will face. With its 28.9g TNT filler, it can one shot almost all tanks upon penetration. The 935m/s velocity allows easy targeting when aiming at moving targets. The gun traverse is average, but the depression of 7 degrees is very good given its small profile, allowing it to go into hull-down position at some place. The gun also comes with an unlockable APCR round which has a maximum penetration of a whopping 228mm, and great velocity of over 1100m/s. Note that just like every other APCRs, it is not good at piercing sloped / angled armor, and its damage is inadequate to one-shot the opponent.

Additional armament

Machine guns

Main article: MG 42 (7.92 mm)

The tank has a MG42 commander machine gun with a high fire rate. It is able to quickly finish off the exposed crews of some vehicles. However, its traverse angles are very limited meaning a lot of the times it has to move the whole tank to get the MG on target. Also the maximum penetration of 13mm makes it useless against those not-so-lightly-armored vehicles, like the BTR-152, M18, etc.

Usage in battles

At the start of the match, the Panzer IV/70(V) is best used as a sniper for most of the times. The player can adapt their tactics from the StuG IIIs and the Jgpz. 38t. A good way to get kills is to find a spot that:

  • provides a hard cover
  • overlooks a key street / passage way
  • has bushes to hide in
  • is not too close to the frontline

This way the player can use the bushes to hide the Pz IV/70. If any opponent appears in the sight, the player can kill it easily with the great penetration, velocity and damage. If the enemy notices the player, either go back in cover until they are distracted, or utilise the sturdy frontal armor and be a "heavy tank". It can bounce quite some shells, given that the enemy's guns aren't strong enough.

As the match progresses, the player can use the Pz IV/70 as a medium tank since it has good top speed and traverse. Go cap some points and help the teammates to push. With its low profile, the Pz IV/70 can find a comfortable corner around a point and ambush any point-cappers. Now the situational awareness comes into place, as this vehicle is turretless, meaning it cannot respond quickly to close-quarter sudden encounters. Also note that the side armor is extremely thin, so even if the player thinks they're just angling a little bit, shells like the Russian 85mm / 122mm will still penetrate with ease.

Enemies worth noting:

IS-2, ISU-122, SU/ISU-152:

The Pz IV/70 relies on its frontal armor a lot to survive, so the biggest threats are generally the vehicles with high penetrations. These machines with high caliber guns pose the biggest threat, as their APHEBC shells will slice through the Pz IV/70's frontal armor like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire / are distracted.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal drive
II Suspension Break system FPE Adjustment of fire
III Filters Crew replenishment Elevation mechanism
IV Transmission Engine Add-on armor PzGr 40/42 Smoke grenade

Pros and cons

Pros:

  • Great penetration and damage, decent rate of fire and good accuracy for the main gun.
  • Low profile provides excellent concealment.
  • Sloped 80mm frontal armour provides good protection against most of the opponents, and is especially boosted with add-on armour.
  • Decent acceleration and excellent cross country performance
  • Adequate gun depression of 7 degrees for a compact hull.

Cons:

  • Lacks a turret which limits its combat potential and makes it vulnerable to flankers.
  • Closely packed crew meaning a penetration from any angle will likely to destroy the tank.
  • Poor side armor, extremely weak against APBCs like the Russian 85mm.
  • The downward side of the gun mantlet is prone to trapshots (shell ricocheting down into the hull roof) which is lethal.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

In-game description

This variant of the anti-tank gun was developed in two different versions by the companies Vomag AG and Alkett. Though similar in combat power and armor protection, these machines were significantly different in appearance.

In August 1944, Vomag began producing its own Panzer IV/70 (V) variant with a 75 mm gun. The gun itself was positioned slightly to the right of the tank's longitudinal axis to allow better use of the vehicle's internal space. Due to the great length of the guns, they were held with a special bracket during non-combat movement. The destroyer's weight was increased to 26 tons. The great length of the barrel and the forward-weighted armor (80 mm) made the vehicle unbalanced, giving it low cross-country ability. Because of this, it was nicknamed ""Guderian's duck"" by the troops. The front pair of road wheels were made entirely of metal. This tank destroyer had Schurzen side skirts which protected the lower sides of the tank from anti-tank and hollow-charge projectiles. Vomag made a total of 930 of these tank destroyers.

The Panzer IV, Panzer IV/70 (A), and Panzer IV/70 (V) also had a commander's version produced, with a crew of five men, reduced ammunition, and an additional radio station.

The powerful armament of these vehicles made them quite popular with the Wehrmacht's anti-tank divisions. These self-propelled guns were widely used in combat operations during the final part of the war.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

  • Panzer IV/70(A) - Substituted version of the IV/70(V) produced by Alkett (hence the "A") with the gun placed atop the standard Panzer IV chassis and hull.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2