Difference between revisions of "T-III (USSR)"

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== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' or the captured German ''Pz.Kpfw.lll'' is a premium rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}.
+
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}} -->
 +
The '''{{Specs|name}}''', or the captured German ''Pz.Kpfw.III'', is a premium rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.43]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 47: Line 50:
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  
With only an unangled 50mm armour plate at the front, even some rank I guns can penetrate the T-III's armour. Angling will not really help, as you will expose your even thinner side armour. However, the lower glacis is quite angled, and most small-caliber rounds will bounce off harmlessly. The ammunition is stored in the back of the tank, minimizing the threat of being ammo-racked.
+
With only an unangled 50 mm armour plate at the front, even some rank I guns can penetrate the T-III's armour. Angling will not really help, as you will expose your even thinner side armour. However, the lower glacis is quite angled, and most small-calibre rounds will bounce off harmlessly. The ammunition is stored in the back of the tank, minimizing the threat of being ammo-racked.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 465|rbMinHp= 265|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp=465|rbMinHp=265}}
  
{| class="wikitable"
+
== Armaments ==
! rowspan="2" |Game Mode
+
=== Main armament ===
! colspan="2" |Max Speed (km/h)
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
! rowspan="2" |Weight (tons)
+
{{main|KwK L/42 (50 mm)}}
! colspan="2" |Engine power (horsepower)
+
 
! colspan="2" |Power-to-weight ratio (hp/ton)
+
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[KwK L/42 (50 mm)|50 mm KwK L/42]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
!Forward
+
! ''Arcade''
!Reverse
+
| rowspan="2" | 99 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 5.24 || 7.25 || 8.80 || 9.73 || 10.35 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
!Stock
 
!Upgraded
 
!Stock
 
!Upgraded
 
 
|-
 
|-
!Arcade
+
! ''Realistic''
|59
+
| 3.27 || 3.85 || 4.67 || 5.17 || 5.50
|11
 
| rowspan="2" |21.3
 
|465
 
|572
 
|21.83
 
|26.85
 
 
|-
 
|-
!Realistic
 
|53
 
|9
 
|265
 
|300
 
|12.44
 
|14.08
 
 
|}
 
|}
  
== Armaments ==
+
==== Ammunition ====
==== Main armament ====
+
* '''PzGr 39''' - {{Annotation|APC|Armour-Piercing Capped}} - This is your main ammo type, use it whenever you think it has enough penetration to penetrate your target. It deals the most damage because of its explosive filler.
''Main article: '''[[KwK 38 (50 mm)]]'''''
+
* '''PzGr 40''' - {{Annotation|APCR|Armour-Piercing Composite Rigid}} - this variation of APCR is lighter, slightly faster and offers the best penetration (up to 132 mm). Use it against heavily armoured beasts. However, don't expect it to cause any real damage upon penetration. It only deals damage to modules/crew straight in its path, due to the fact that it has no explosive filler.
{| class="wikitable"
+
 
! colspan="6" |50 mm KwK 38
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! colspan="3" rowspan="1" |Capacity
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! rowspan="1" |Vertical
 
guidance
 
! rowspan="1" |Horizontal
 
guidance
 
! rowspan="1" |Stabilizer
 
 
|-
 
|-
| colspan="3" |99
+
| PzGr 39 || APC || 80 || 76 || 62 || 48 || 38 || 29
| -10°/+20°
 
|±180°
 
|N/A
 
 
|-
 
|-
! colspan="6" |Turret rotation speed (°/s)
+
| PzGr 40 || APCR || 116 || 107 || 74 || 47 || 30 || 19
 
|-
 
|-
!Mode
+
|}
!Stock
+
{| class="wikitable sortable" style="text-align:center" width="100%"
!Upgraded
+
! colspan="10" | Shell details
!Prior + Full crew
 
!Prior + Expert qualif.
 
!Prior + Ace qualif.
 
 
|-
 
|-
|Arcade
+
! rowspan="2" data-sort-type="text" | Ammunition
|5.24
+
! rowspan="2" | Type of<br>warhead
|7.25
+
! rowspan="2" | Velocity<br>(m/s)
|8.80
+
! rowspan="2" | Projectile<br>Mass (kg)
|9.73
+
! rowspan="2" | Fuse delay<br>(m)
|10.35
+
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
|Realistic
+
! 0% !! 50% !! 100%
|3.27
 
|3.85
 
|4.67
 
|5.17
 
|5.5
 
 
|-
 
|-
! colspan="4" |Reloading rate (seconds)
+
| PzGr 39 || APC || 685 || 2.05 || 1.2 || 9.0 || 28.9 || 48° || 63° || 71°
 
|-
 
|-
! colspan="1" |Stock
+
| PzGr 40 || APCR || 1,050 || 0.9 || N/A || N/A || N/A || 66° || 70° || 72°
! colspan="1" |Prior + Full crew
 
! colspan="1" |Prior + Expert qualif.
 
! colspan="1" |Prior + Ace qualif.
 
 
|-
 
|-
|5.20
 
|4.60
 
|4.24
 
|4.00
 
 
|}
 
|}
{| class="wikitable sortable"
+
 
! colspan="8" |Penetration statistics
+
==== [[Ammo racks]] ====
|-
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
! rowspan="2" |Ammunition
+
{| class="wikitable" style="text-align:center"
! rowspan="2" |Type of
 
warhead
 
! colspan="6" |'''Penetration''' in mm '''@ 90°'''
 
|-
 
!10m
 
!100m
 
!500m
 
!1000m
 
!1500m
 
!2000m
 
 
|-
 
|-
|PzGr 39
+
! Full<br>ammo
|APC
+
! 1st<br>rack empty
|71
+
! 2nd<br>rack empty
|69
+
! 3rd<br>rack empty
|56
+
! 4th<br>rack empty
|44
+
! Visual<br>discrepancy
|34
 
|26
 
 
|-
 
|-
|PzGr 40/1
+
| '''99''' || 75&nbsp;''(+24)'' || 50&nbsp;''(+49)'' || 25&nbsp;''(+74)'' || 1&nbsp;''(+98)'' || Yes
|APCR
 
|118
 
|117
 
|84
 
|56
 
|37
 
|25
 
 
|-
 
|-
|PzGr 40
 
|APCR
 
|132
 
|130
 
|94
 
|63
 
|42
 
|28
 
 
|}
 
|}
{| class="wikitable sortable"
+
 
! colspan="11" |''Shell details''
+
=== Machine guns ===
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|MG34 (7.92 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" |Ammunition
+
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
! rowspan="2" |Type of
 
warhead
 
! rowspan="2" |Velocity
 
in m/s
 
! rowspan="2" |Projectile
 
Mass in kg
 
! rowspan="2" |Fuse delay
 
in m:
 
! rowspan="2" |Fuse sensitivity
 
in mm:
 
! rowspan="2" |Explosive Mass in g
 
(TNT equivalent):
 
! rowspan="2" |Normalization At 30°
 
from horizontal:
 
! colspan="3" |Ricochet:
 
 
|-
 
|-
!0%
+
! Mount
!50%
+
! Capacity<br>(Belt capacity)
!100%
+
! Rate of fire<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 
|-
 
|-
|PzGr 39
+
| Coaxial || 4,350 (150) || 900 || N/A || N/A
|APC
 
|685
 
|2.1
 
|1.2
 
|25
 
|28.9
 
| +4°
 
|48°
 
|63°
 
|71°
 
 
|-
 
|-
|PzGr 40/1
 
|APCR
 
|1005
 
|1.1
 
|N/A
 
|N/A
 
|N/A
 
| +1.5°
 
|66°
 
|70°
 
|72°
 
|-
 
|PzGr 40
 
|APCR
 
|1050
 
|0.92
 
|N/A
 
|N/A
 
|N/A
 
| +1.5°
 
|66°
 
|70°
 
|72°
 
 
|}
 
|}
  
=== Shell Types ===
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Use of this tank is similar to the Pz. III F. While it does have significantly better armour on the front than its predecessor, the higher BR of 2.3 means it faces tougher, more well-armoured opposition in up-tiers to 3.3. The [[T-34 (1940)]] is almost impenetrable, except for some weakspots around the turret and flat-on below the tracks. [[M4A1]]s are similar in speed to you, have better sloped frontal armour that you cannot penetrate, more powerful guns, and stabilizers. APCR post-penetration damage is not sufficient enough to be counted upon when you need it the most, plus neither PzGr.40/1 or PzGr.40 can frontally penetrate a Sherman or T-34. The best way to attack these tanks is to flank them with your good mobility, or wait for them to overextend, then shoot at their weaker side armour. Furthermore, the high fuse sensitivity makes many lightly-armoured things with strong guns your worst nightmare, since you'll over-penetrate repeatedly in most cases, allowing easy return fire from the enemy. Enemy SPAAG, in particular, is very dangerous because of your 15 mm turret ring weak pot, enabling them to spray all over you to incapacitate your gunner and loader.
  
* '''PzGr 39''' - Armour Piercing Capped shell - This is your main ammo type, use it whenever you think it has enough penetration to penetrate your target. It deals the most damage because of its explosive filler.
+
=== Modules ===
* '''PzGr 40/1''' - Armour Piercing Composite Rigid shell - This shell should be avoided, as it is inferior in most aspects when compared to the PzGr 40.
+
{| class="wikitable"
* '''PzGr 40''' - Armour Piercing Composite Rigid shell - this variation of APCR is lighter, slightly faster and offers the best penetration (up to 132mm). Use it against heavily armoured beasts. However, don't expect it to cause any real damage upon penetration, it is even worse than that of PzGr 40/1. It only deals damage to modules/crew straight in its path, due to the fact that it has no explosive filler.
+
! Tier
 
+
! colspan="2" | Mobility
=== Ammo racks ===
+
! Protection
{| class="wikitable sortable"
+
! colspan="2" | Firepower
!Full
+
|-
ammo
+
| I
!1st
+
| Tracks
rack empty
+
|
!2nd
+
| Parts
rack empty
+
| Horizontal Drive
!3rd
+
| PzGr 40
rack empty
 
!4th
 
rack empty
 
!Visual
 
discrepancy
 
 
|-
 
|-
|'''99'''
+
| II
|75 (+24)
+
| Suspension
|50 (+49)
+
| Brake System
|25 (+74)
+
| FPE
|1 (+98)
+
| Adjustment of Fire
|Yes
+
|
|}
 
 
 
=== Machine guns ===
 
''Main article: '''[[MG 34 (7.92 mm)]]'''''
 
{| class="wikitable"
 
! colspan="7" |[[MG 34 (7.92 mm)|7.92 mm MG 34]]
 
 
|-
 
|-
! colspan="7" |Coaxial mount
+
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 
|-
 
|-
! colspan="4" rowspan="1" |Capacity (Belt capacity)
+
| IV
! rowspan="1" |Fire rate
+
| Transmission
(shots/minute)
+
| Engine
! rowspan="1" |Vertical
+
|
guidance
+
| Artillery Support
! rowspan="1" |Horizontal
+
|
guidance
 
 
|-
 
|-
| colspan="4" |4,350 (150)
 
|900
 
|N/A
 
|N/A
 
 
|}
 
|}
  
== Usage in battles ==
+
=== Pros and cons ===
Use of this tank is similar to the Pz. III F. While it does have significantly better armour on the front than its predecessor, the higher BR of 2.3 means it faces tougher, more well-armoured opposition in up-tiers to 3.3. The [[T-34 (1940)]] is almost impenetrable, except for some weakspots around the turret and flat-on below the tracks. [[M4A1|M4A1s]] are similar in speed to you, have better sloped frontal armour that you cannot penetrate, more powerful guns, and stabilizers. APCR post-penetration damage is not sufficient enough to be counted upon when you need it the most, plus neither PzGr.40/1 or PzGr.40 can frontally penetrate a Sherman or T-34. The best way to attack these tanks is to flank them with your good mobility, or wait for them to overextend, then shoot at their weaker side armour. Furthermore, the high fuse sensitivity makes many lightly-armoured things with strong guns your worst nightmare, since you'll over-penetrate repeatedly in most cases, allowing easy return fire from the enemy. Enemy SPAAG, in particular, is very dangerous because of your 15 mm turret ring weak pot, enabling them to spray all over you to incapacitate your gunner and loader.
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
=== Pros and cons ===
 
 
'''Pros:'''
 
'''Pros:'''
  
Line 304: Line 201:
 
* Armour is fairly decent, can protect reliably against lower-ranked tanks
 
* Armour is fairly decent, can protect reliably against lower-ranked tanks
  
Cons:
+
'''Cons:'''
  
 
* Penetration is lacking, as is post-penetration damage against enemies in up-tiers
 
* Penetration is lacking, as is post-penetration damage against enemies in up-tiers
Line 311: Line 208:
 
* Large and weakly armour commander's cupola, often sticks out above the terrain, drawing the enemies' attention
 
* Large and weakly armour commander's cupola, often sticks out above the terrain, drawing the enemies' attention
 
* Has no HE shell
 
* Has no HE shell
 
*
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
The {{PAGENAME}} is the Russian designation for a captured [[Panzer III]], which saw extensive service during the early phases of Operation Barbarossa. After the battle of Moscow, the Russian army got a hold of lots of German equipment and it was subsequently evaluated. The T-III was mostly issued as a command vehicle due to its increased comfort and reliable radio. Often times captured vehicles would be refitted with Soviet parts for logistical reasons.
 
The {{PAGENAME}} is the Russian designation for a captured [[Panzer III]], which saw extensive service during the early phases of Operation Barbarossa. After the battle of Moscow, the Russian army got a hold of lots of German equipment and it was subsequently evaluated. The T-III was mostly issued as a command vehicle due to its increased comfort and reliable radio. Often times captured vehicles would be refitted with Soviet parts for logistical reasons.
Line 331: Line 226:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 337: Line 231:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 09:23, 24 April 2020

▂T-III
ussr_pzkpfw_iii_ausf_j_l42.png
▂T-III
AB RB SB
2.3 2.3 2.3
Purchase:700 Specs-Card-Eagle.png
Show in game

Description

The ▂T-III, or the captured German Pz.Kpfw.III, is a premium rank I Soviet medium tank with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.43.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Barrel shroud, Cupola)
Armour Front Sides Rear Roof
Hull 50 mm (12°) Front plate

25 mm (86°), 50 mm (52°) Front glacis 50 mm (23-69°) Lower glacis

30 mm 50 mm (14-46°) Top

50 mm (10-66°) Bottom

15 mm
Turret 50 mm (10-25°) Turret front

50 mm (12-62°) Gun mantlet

30 mm (20-25°) 30 mm (12-15°) 10 mm
Armour Sides Roof
Cupola 50 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.

With only an unangled 50 mm armour plate at the front, even some rank I guns can penetrate the T-III's armour. Angling will not really help, as you will expose your even thinner side armour. However, the lower glacis is quite angled, and most small-calibre rounds will bounce off harmlessly. The ammunition is stored in the back of the tank, minimizing the threat of being ammo-racked.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 12 21.8 465 572 21.33 26.24
Realistic 54 10 265 300 12.16 13.76

Armaments

Main armament

Main article: KwK L/42 (50 mm)
50 mm KwK L/42 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 99 -10°/+20° ±180° N/A 5.24 7.25 8.80 9.73 10.35 5.20 4.60 4.24 4.00
Realistic 3.27 3.85 4.67 5.17 5.50

Ammunition

  • PzGr 39 - APC - This is your main ammo type, use it whenever you think it has enough penetration to penetrate your target. It deals the most damage because of its explosive filler.
  • PzGr 40 - APCR - this variation of APCR is lighter, slightly faster and offers the best penetration (up to 132 mm). Use it against heavily armoured beasts. However, don't expect it to cause any real damage upon penetration. It only deals damage to modules/crew straight in its path, due to the fact that it has no explosive filler.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APC 80 76 62 48 38 29
PzGr 40 APCR 116 107 74 47 30 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APC 685 2.05 1.2 9.0 28.9 48° 63° 71°
PzGr 40 APCR 1,050 0.9 N/A N/A N/A 66° 70° 72°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
99 75 (+24) 50 (+49) 25 (+74) (+98) Yes

Machine guns

Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 4,350 (150) 900 N/A N/A

Usage in battles

Use of this tank is similar to the Pz. III F. While it does have significantly better armour on the front than its predecessor, the higher BR of 2.3 means it faces tougher, more well-armoured opposition in up-tiers to 3.3. The T-34 (1940) is almost impenetrable, except for some weakspots around the turret and flat-on below the tracks. M4A1s are similar in speed to you, have better sloped frontal armour that you cannot penetrate, more powerful guns, and stabilizers. APCR post-penetration damage is not sufficient enough to be counted upon when you need it the most, plus neither PzGr.40/1 or PzGr.40 can frontally penetrate a Sherman or T-34. The best way to attack these tanks is to flank them with your good mobility, or wait for them to overextend, then shoot at their weaker side armour. Furthermore, the high fuse sensitivity makes many lightly-armoured things with strong guns your worst nightmare, since you'll over-penetrate repeatedly in most cases, allowing easy return fire from the enemy. Enemy SPAAG, in particular, is very dangerous because of your 15 mm turret ring weak pot, enabling them to spray all over you to incapacitate your gunner and loader.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive PzGr 40
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Accurate and decently powerful gun
  • Great gun depression
  • Decent mobility
  • APCR ammo has very high speed and good penetration, making shooting at long range easier
  • Armour is fairly decent, can protect reliably against lower-ranked tanks

Cons:

  • Penetration is lacking, as is post-penetration damage against enemies in up-tiers
  • Awful turret traverse speed
  • Flat armour with little slope, weak side armour
  • Large and weakly armour commander's cupola, often sticks out above the terrain, drawing the enemies' attention
  • Has no HE shell

History

The T-III (USSR) is the Russian designation for a captured Panzer III, which saw extensive service during the early phases of Operation Barbarossa. After the battle of Moscow, the Russian army got a hold of lots of German equipment and it was subsequently evaluated. The T-III was mostly issued as a command vehicle due to its increased comfort and reliable radio. Often times captured vehicles would be refitted with Soviet parts for logistical reasons.

It saw combat in the battles of Kursk, Leningrad and Stalingrad, earning themselves a great reputation.

The T-III was operated by the Red Army until late 1943 after which they were dropped out of service in favour of newer Soviet vehicles or newly captured Panther tanks.

In-game description

The designation used for the captured Pz.Kpfw.lll German medium tank in the Red Army arsenal. The tank was an early modification of the Pz.Kpfw.lll Ausf.J that was armed with a short-barrel 50mm KwK.38 L/42. The Ausf.J differed from previous modifications by its enlarged frontal body armor (50 mm) and certain mechanical changes. These tanks were popular with Soviet tank crews due to their excellent scopes, their loadout, and the convenience of the crew.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37