Difference between revisions of "Nashorn"

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(Edits and grammar fixes throughout the entire article)
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
The Nashorn's armour is paper-thin; it will not protect you from even heavy-calibre machine gun fire and can be hull-broken from large-calibre HE rounds.
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The Nashorn's armour is paper-thin; it will not protect the crew or internal modules even from heavy-calibre machine gun fire.  And, the vehicle can be hull-broken by high-calibre HE rounds.
  
The Nashorn also lacks a roof, making it a very desirable target for strafing runs by fighters, as well as rocket attacks by attack aircraft.  
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The Nashorn also lacks roof protection, making it a very desirable target for enemy fighters and attackers.  Stay behind cover to avoid strafing runs or rocket attacks.  
  
One interesting (and somewhat comical) note to the Nashorn's armour that it is so thin, shells may pass through it without exploding due to the fuse passing through enough material to set it off and detonate.
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One interesting (and somewhat comical) note on the Nashorn's armour is that being so thin, high-penetration shells may pass through it without detonating at all.
  
 
=== Mobility ===
 
=== Mobility ===
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{{main|PaK 43 (88 mm)}}
 
{{main|PaK 43 (88 mm)}}
  
The 88 mm PaK 43 gun presents great penetration statistics at all ranges and angles with an average reload time. Due to the vehicle's design, the gun should be used to snipe enemy targets from long ranges, especially since most tanks will be crippled or destroyed if a shot connects.
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The 88 mm PaK 43 gun has great penetration statistics at all ranges and angles with an average reload time. Due to the vehicle's design, the gun should be used to snipe enemy targets from long ranges.  Most enemy tanks will be crippled or destroyed if a shot connects.
  
 
=== Machine guns ===
 
=== Machine guns ===
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{{main|MG 34 (7.92 mm)}}
 
{{main|MG 34 (7.92 mm)}}
  
The Nashorn has two [[MG 34 (7.92 mm)]] aimed towards the vehicle's sides. Since they are the vehicles secondary weapon, you can't switch between different belts. Furthermore, they have various blind spots, e.g. the space behind or in front of the tank as well as the area above the vehicle since the machine guns have an elevation of only around +20°, making the tank very vulnerable against diving fighters or bombers.
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The Nashorn has two [[MG 34 (7.92 mm)]] machine guns aimed towards the vehicle's sides. Since they are secondary weapons, there are no ammunition belt options. Furthermore, they have various blind spots (e.g. the space behind or in front of the tank and the area above the vehicle). The machine guns have an elevation of only around +20°, making the tank very vulnerable against diving fighters or bombers.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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The Nashorn should be used as a long-range sniper in realistic battles.  It is recommended to sit behind a ridge or behind cover, emerging to take shots at unaware enemies.  At close range, the Nashorn suffers due to its lack of a turret and poor survivability. 
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 +
In arcade battles, spotting markers make any sniping positions automatically unviable.  Enemy players will have no trouble locating and destroying the Nashorn.  The best thing to do is to constantly be on the move, searching for new firing positions, and to keep an eye on flanking enemies.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Powerful 88mm PaK 43 gun can destroy most, if not every, opponent in one shot
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* The powerful 88 mm PaK 43 cannon can destroy most, if not all, opponents in one shot
* Armour, although thin, can cause armour-piercing rounds to slice through without causing other damages outside its trajectory
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* The thin armour may cause some shells to overpenetrate (pass through the tank without detonating)
* Has not one, but two machine guns
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* Two machine guns to deal with lightly armoured targets
* Has faster reload times than that of the Tiger II
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* Reload times are faster than those of the [[Tiger (Germany)]] tanks.
* Mobility of a Panzer IV
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* The mobility of a [[Panzer IV]]
* Plays like the Marder III H
 
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Has next to no armour and can be penetrated by .50 cal machine guns
 
* Has next to no armour and can be penetrated by .50 cal machine guns
* Crew compartment has no roof; is vulnerable to artillery and strafing aircraft
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* Crew are vulnerable to artillery and strafing aircraft
* Ammo racks are attached to the sides of the crew compartment; a shell strike there can detonate the ammunition
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* Ammo racks are exposed on the sides of the crew compartment
 
* Can be hull-broken
 
* Can be hull-broken
 
* Horrible gun depression
 
* Horrible gun depression
 
* Very tall silhouette
 
* Very tall silhouette
* Combined those two above makes it very hard for the Nashorn to hide in plain sight on flat grounds
 
  
 
== History ==
 
== History ==

Revision as of 03:29, 15 April 2020

Introducing Wiki 3.0
germ_panzerjager_nashorn.png
Nashorn
AB RB SB
5.3 5.3 5.3
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png

Description

The 8,8 Pak 43/1 Sf."Nashorn" (Rhinoceros) is a rank III German tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.57 "Battle March".

General info

Survivability and armour

The Nashorn's armour is paper-thin; it will not protect the crew or internal modules even from heavy-calibre machine gun fire. And, the vehicle can be hull-broken by high-calibre HE rounds.

The Nashorn also lacks roof protection, making it a very desirable target for enemy fighters and attackers. Stay behind cover to avoid strafing runs or rocket attacks.

One interesting (and somewhat comical) note on the Nashorn's armour is that being so thin, high-penetration shells may pass through it without detonating at all.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 9 24.3 426 572 17.53 23.54
Realistic 40 8 525 300 21.6 12.35

Armaments

Main armament

Main article: PaK 43 (88 mm)

The 88 mm PaK 43 gun has great penetration statistics at all ranges and angles with an average reload time. Due to the vehicle's design, the gun should be used to snipe enemy targets from long ranges. Most enemy tanks will be crippled or destroyed if a shot connects.

Machine guns

Main article: MG 34 (7.92 mm)

The Nashorn has two MG 34 (7.92 mm) machine guns aimed towards the vehicle's sides. Since they are secondary weapons, there are no ammunition belt options. Furthermore, they have various blind spots (e.g. the space behind or in front of the tank and the area above the vehicle). The machine guns have an elevation of only around +20°, making the tank very vulnerable against diving fighters or bombers.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

The Nashorn should be used as a long-range sniper in realistic battles. It is recommended to sit behind a ridge or behind cover, emerging to take shots at unaware enemies. At close range, the Nashorn suffers due to its lack of a turret and poor survivability.

In arcade battles, spotting markers make any sniping positions automatically unviable. Enemy players will have no trouble locating and destroying the Nashorn. The best thing to do is to constantly be on the move, searching for new firing positions, and to keep an eye on flanking enemies.

Pros and cons

Pros:

  • The powerful 88 mm PaK 43 cannon can destroy most, if not all, opponents in one shot
  • The thin armour may cause some shells to overpenetrate (pass through the tank without detonating)
  • Two machine guns to deal with lightly armoured targets
  • Reload times are faster than those of the Tiger (Germany) tanks.
  • The mobility of a Panzer IV

Cons:

  • Has next to no armour and can be penetrated by .50 cal machine guns
  • Crew are vulnerable to artillery and strafing aircraft
  • Ammo racks are exposed on the sides of the crew compartment
  • Can be hull-broken
  • Horrible gun depression
  • Very tall silhouette

History

Also known as the Hornisse (Hornet), the Nashorn comprised a composite Pz III/IV chassis and an 8.8 cm PaK 43 gun. 494 were built and it was used on all fronts in the heavy tank destroyer units from mid-1943 on. The first user was the 655th Schwere Panzerjaegerabteilung in Russia.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2