Difference between revisions of "IJN Akizuki"

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== Description ==
 
== Description ==
 
<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
 
<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{Break}}
 
{{Break}}
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]]. This is a final researchable destroyer in the Japanese tree and it is one of the best destroyers for players to play with.
+
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
+
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
  
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''
+
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''-->
 +
Akizuki has the following armour layout:
 +
 
 +
* Main turrets: 3.175 mm, anti-fragmentation armour
 +
* Fire-control system: 3.175 mm, anti-fragmentation armor
 +
* Hull: {{Annotation|23 mm|10.35 mm RHA}}, steel
 +
* Superstructure: {{Annotation|8 mm|3.6 mm RHA}}, steel
 +
 
 +
{{Notice|Steel has an armour multiplier of 0.45. The hull and superstructure are equivalent to 10.35 mm and 3.6 mm {{Annotation|RHA|rolled homogeneous armour}}, respectively.}}
 +
 
 +
The only real armor protection on Akizuki are the thin 3.175 mm anti-fragmentation armor plates protecting the main turrets and the fire-control system situated on top of the superstructure above the bridge. While it may protect against shrapnel, the armor offers trivial protection from any direct hit with destroyer-grade shells, which will always disable the turrets.
 +
 
 +
Akizuki has a crew complement of 263 people, which is roughly average for a destroyer. The ammunition magazines for the main battery are stored underneath each turret below the waterline, lowering the chance of an ammunition explosion from stray HE shells. There are 40-round first-stage ammo stowages directly beneath each turret, though these are small targets. Four extra torpedoes are also stored just aft of the torpedo launcher and are unarmoured.
 +
 
 +
Most of Akizuki's internals are beneath the waterline. The most notable exception to this is are the large fuel tanks that line the entire height of the ship around the engines and transmission. Direct hits in this area almost always result in a fire. Akizuki has three smokestacks that converge at their top. This makes for a smaller target from stay hits, but it increases the chances for them to all be disabled at once.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="5" | '''Maximum Speeds'''
 +
|-
 +
! rowspan="2" | Game Modes
 +
! rowspan="1" colspan="2" | Stock
 +
! rowspan="1" colspan="2" | Upgraded
 +
|-
 +
! Forward (km/h) !! Reverse (km/h) !! Forward (km/h) !! Reverse (km/h)
 +
|-
 +
| {{Annotation|AB|Arcade Battles}} || 55 || 26 || 75 || 35
 +
|-
 +
| {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}} || 52 || 25 || 61 || 29
 +
|-
 +
|}
 +
 
 +
Akizuki is the largest destroyer currently in the game with a length of 134.2 m and a total displacement of 3700 tons. Her large displacement hampers her acceleration and stopping, while her long length and narrow beam make her sluggish in turning, with a rather large turn radius for a destroyer. Her top speed is 61 km/h, respectable for her size but on the slow side compared to other destroyers.
  
 
== Armament ==
 
== Armament ==
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<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
 
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
 
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
 
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
 
 
{{main|100/65 mm Type 98 mod A (100 mm)}}
 
{{main|100/65 mm Type 98 mod A (100 mm)}}
  
There are a total of eight 100 mm guns in four twin turrets, a pair super-firing forwards and a pair super-firing aft, for a total broadside of 8 guns. The guns have a relatively high rate of fire, reloading in about 3 seconds (for a skilled crew; base reload is still within 3-4 seconds).  
+
Akizuki has eight total 100/65 mm Type 98 cannons in four two-gun turrets, with a pair superfiring forwards and a pair superfiring aft for a total broadside of eight guns. She can achieve a very quick rate of fire of 21 rounds per minute reloading from the first-stage ammunition stowage. Reload of the main guns is 3.77 seconds with a stock crew and 2.9 seconds with an aced crew. Each turret has 200 rounds total with a 40 round first-stage ammunition stowage, and each has a horizontal and vertical traverse rate of 12°/s and 16°/s, respectively.
  
There are two choices to ammunition:
+
{{Notice|Superfiring: turrets mounted inline such that the rear turret(s) can fire over the top of the front turret}}
 +
{{Notice|Turrets are named sequentially, clockwise, starting at the bow}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
! colspan="8" | '''Guidance for the Main Gun Turrets'''
 +
|-
 +
! rowspan="1" colspan="2" | No.1 Turret
 +
! rowspan="1" colspan="2" | No.2 Turret (superfiring)
 +
! rowspan="1" colspan="2" | No.3 Turret (superfiring)
 +
! rowspan="1" colspan="2" | No.4 Turret
 +
|-
 +
! Horizontal !! Vertical !! Horizontal !! Vertical !! Horizontal !! Vertical !! Horizontal !! Vertical
 +
|-
 +
| ±154° || -10°/+89° || ±165° || -10°/+89° || ±160° || -10°/+89° || ±150° || -10°/+89°
 +
|-
 +
|}
 +
 
 +
There are two ammunition options available:
  
 
* 100 mm HE (HE)
 
* 100 mm HE (HE)
 
* 100 mm HE (HE-DF)
 
* 100 mm HE (HE-DF)
  
Both shells have a maximum penetration of 44 mm at 100 m, 36 mm at 1,000 m, and 13 mm at 5,000 m, which is usually the optimum engagement range for Destroyers. Both rounds only contain 950 grams TNT equivalence, which is the second-lowest of any HE rounds found on destroyers. However, due to the high rate of fire and the number of guns, the amount of TNT per minute that Akizuki can send downrange is comparable or even surpassing that of 5-inch armed destroyers. These shells also have the fastest muzzle velocity of any destroyer with 1,000 m/s, making them relatively comfortable to aim at medium and long ranges.  
+
HE-DF is an airburst time-fuse shell that detonates a certain amount of time after firing, set by the crew. Otherwise, both shells are nearly identical.  
  
The turrets traverse relatively quick as opposed to ships preceding Akizuki. The guns have a maximum elevation of 89° and can depress to -10°. Each main turret has an ammunition capacity of 400 shells at maximum load, for a grand total of 1600 shells. Main ammunition magazines are below the waterline, so they have a relatively low chance of being hit.
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 
+
! colspan="8" | '''Penetration Statistics'''
{| class="wikitable"
+
|-
|+Horizontal Guidance for Main Gun Turrets
+
! rowspan="2" data-sort-type="text" | Ammunition
!"A" Turret
+
! rowspan="2" | Type
(Bow end, no.1)
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
!"B" Turret
+
|-
(Bow end, no.2, super-firing)
+
! 100 m !! 1,000 !! 2,000 m !! 3,000 m !! 4,000 m !! 5,000 m
!"X" Turret
+
|-
(Aft end, no.3, super-firing)
+
| 100 mm HE || HE || 44 || 36 || 28 || 23 || 17 || 13
!"Y" Turret
+
|-
(Aft end, no.4)
+
| 100 mm HE || HE-DF || 44 || 36 || 28 || 23 || 17 || 13
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="12" | '''Shell Details'''
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type
 +
! rowspan="2" | Projectile Mass (kg)
 +
! rowspan="2" | Velocity (m/s)
 +
! rowspan="2" | Explosive Type
 +
! rowspan="2" | Explosive Mass (kg)
 +
! rowspan="2" | TNT Equivalent (kg)
 +
! rowspan="2" | Fuse Delay (m)
 +
! rowspan="2" | Fuse Sensitivity (mm)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| 100 mm HE || HE || 13 || 1000 || TNT || 0.950 || 0.950 || 0.4 || 0.1 || 79° || 80° || 81°
 +
|-
 +
| 100 mm HE || HE-DF || 13 || 1000 || TNT || 0.950 || 0.950 || 0.2 || 0.1 || 79° || 80° || 81°
 
|-
 
|-
|±154'''°'''
 
|±165'''°'''
 
|±160'''°'''
 
|±150'''°'''
 
 
|}
 
|}
  
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''If there is no secondary armament, remove this section.''-->
 
''If there is no secondary armament, remove this section.''-->
 +
{{main|Type 96 (25 mm)}}
 +
 +
Akizuki has a total of 35 Type 96 25 mm cannons, 10 single mounts along each broadside with 5 triple mounts in the center. Each gun has a magazine size of 15 rounds and can reload in 1.61 seconds with a stock crew, 1 second with an aced crew, and each gun has a horizontal and vertical traverse rate of 50°/s and 55°/s, respectively.
 +
 +
There are three belt options available:
  
{{main|Type 96 (25 mm)}}
+
* Universal: HEF-T/HEF/AP-T/HEI
 +
* 25 mm APT: AP-T/AP-T/AP-T/HEF
 +
* 25 mm HEIT: HEF-T/HEI/HEI/HEI
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
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''If there is no torpedo armament, remove this section.''-->
 
''If there is no torpedo armament, remove this section.''-->
{{main|Type 93}}
+
{{main|Type 93 Model 3 (610 mm)}}
 +
Akizuki has a single quadruple torpedo launcher mounted amidship. She can carry a total of eight 610 mm (24 inch) Type 93 Model 3 torpedoes, four in the torpedo tubes with an additional four directly behind them which can be used to reload the torpedo tubes after the first salvo has been launched.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
 +
|-
 +
| 2800 || 91 || 15.00 || 1 || 50 || Type 97 || 780 || 998.4
 +
|}
  
 
=== Special armament ===
 
=== Special armament ===
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
 
{{main|Type 95 depth charge}}
 
{{main|Type 95 depth charge}}
 +
Akizuki can carry a total of 16 Type 95 depth charges with a pair of fixed Y-gun depth charge throwers mounted on her stern, each with one arm pointed towards each broadside. The depth charge throwers fire in pairs on each side and require reloading before another pair can be launched. The delay of the depth charge cannot be manually set, exploding 3 seconds after impact with the water.
 +
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Mass (kg)
 +
! Explosive type
 +
! Explosive mass (kg)
 +
! TNT equivalent (kg)
 +
|-
 +
| 160 || Amatol || 100 || 100
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
Akizuki is unarmored and relatively large for a destroyer. While the 100 mm shells are relatively weak on their own, the fast rate of fire means Akizuki can send more TNT downrange than most other destroyers, making her reload rate her greatest asset. Try to avoid any damage if possible as repairing, extinguishing fires, and pumping out water all incur a heavy penalty to reload rate. Akizuki is best played passively either at long ranges, where her fast muzzle velocity can shine or behind cover in an ambush role, where her quick rate of fire can easily shred enemy destroyers.
 
  
Against destroyers and other unarmored targets, Akizuki is monstrous. However, Akizuki is wholly inadequate for dealing with armoured targets. She has no access to any kind of armour-piercing rounds or even base fuse HE, so she cannot fight light or heavy cruisers at all, aside from lightly armoured cruisers like USS Trenton and USS Raleigh. This forces Akizuki to be played in a supportive role behind cover, where she can more effectively fight other destroyers and PT boats. Playing behind cover also increases her chances of being able to ambush cruisers with the Type 93 torpedoes. Be aware though that Akizuki has poor manoeuvrability for a destroyer; reacting to close range PT boats and torpedoes can be difficult.
+
Akizuki's 100 mm shells each have very little explosive mass. In fact, of any destroyer-grade HE shells, they have the second least TNT equivalence, ahead of only the HE rounds of the [[4 in QF Mark V (102 mm)]]. Despite this, Akizuki makes up for this deficiency with her very fast rate of fire of 21 rounds per minute. Her quick reloads and many guns allow her to effectively match or surpass her 5-inch armed counterparts in the amount of TNT she can send towards her target per minute. This rate of fire is Akizuki's greatest asset. As such, trading blows with enemy destroyers should be avoided at all costs as repairing, extinguishing fires, and pumping out water all incur heavy penalties on the reload rate. This is further compounded by her large, unarmoured profile and large turrets, which are easily disabled.
 +
 
 +
Akizuki naturally falls within two distinct play styles. The first, making use of her incredibly fast 1000 m/s main gun muzzle velocity (in fact, the fastest of any naval cannon currently in the game), Akizuki can sail into open seas where her lack of speed and manoeuvrability are less of an issue. Here, she can avoid taking damage by sitting outside the range of her opponent's weapons while being able to comfortably return fire of her own.
 +
 
 +
Conversely, the second playstyle is a result of her lack of speed, which naturally forces her to play a supportive role for the team around capture points. Here, islands provide the main safeguard against damage while Akizuki can pick off distracted enemies with a barrage of 100 mm shells. At such close ranges, it is even more important to keep the first-stage ammunition stowage filled to sustain Akizuki's rate of fire, so periodic stops in firing can be necessary. The height of the islands should be taken into account when choosing cover, as Akizuki's fast muzzle velocity can lead to situations where an enemy can arc their shots over cover at Akizuki while she is unable to return fire. Take care when playing in cover though as Akizuki also has poor mobility, which can lead to her end if she herself is distracted. If a PT boat gets too close, switch to the secondary 25 mm Type 96 cannons to quickly take it out.
 +
 
 +
Akizuki makes very quick work of unarmoured destroyers and PT boats. However, with no access to any AP shells and weak HE shells, Akizuki struggles with armoured destroyers, particularly the later US destroyers [[Sumner (DD-692)]] and [[Somers (DD-381)]]. These destroyers possess armoured hulls that, when angled, can deflect Akizuki's 100 mm HE shells. They also fire heavier ammunition with much more TNT equivalence at a rate that exceeds Akizuki's. However, their turrets are prominent and only lightly armoured, so disabling their guns should be prioritized. The lack of AP shells is further emphasized against light and heavy cruisers, which are completely armoured and immune to Akizuki's main gunfire. For these targets, the Type 93 Model 3 torpedo should be used.
 +
 
 +
====Torpedoes====
 +
 
 +
Carried onboard Akizuki are eight excellent Type 93 Model 3 torpedoes. The Type 93 Model 3 is one of the fastest torpedoes, has a very long maximum range, and has the largest TNT equivalence of any torpedo currently in the game. Because of their range and speed, they can be launched right away after spawning towards likely avenues of approach of the enemy, possibly catching them off-guard where other torpedoes wouldn't be able to reach. In the Encounter game mode, they can be launched at the enemy convoy from the start of the match.  
 +
 
 +
Four torpedoes are initially loaded in the torpedo tubes, with an additional four in storage directly behind the torpedo launcher to reload torpedo tubes once the first salvo has been launched. The initial four torpedoes should be fired off as soon as possible to remove what essentially amounts to a large, unarmoured ammunition magazine above deck. The remainder can either be launched in the same way as the first or reserved for dealing with heavily armoured targets. Although able to carry a total of eight torpedoes, Akizuki only has only a single quadruple torpedo launcher and thus only can fire four torpedoes at once.
 +
 
 +
====Ammunition Choices====
 +
 
 +
The 100 mm HE shell should be the primary ammunition choice against surface targets, as the HE-DF shell's fuse has a chance to set off prior to hitting the target. Several hundred HE-DF shells should still be taken for long-range anti-aircraft work to compensate for the short range of the secondary guns. To use them in this role:
 +
 
 +
* Fire off any ammunition currently in the breach and load HE-DF
 +
* Toggle the AI gunners to target only aircraft
 +
* Switch to secondary armament control and let the AI gunners fire the 100 mm cannons
  
Other threats to Akizuki include later US destroyers, like USS Allen M. [[Sumner (DD-692)]], USS [[Fletcher (DD-445)]], and USS [[Somers (DD-381)]] because of their armored hulls and ability to match Akizuki's rate of fire with far more damaging guns. Against such foes, it is best to target their turrets (especially for USS Allen M. [[Sumner (DD-692)]] and USS [[Somers (DD-381)]]) since they are large and only lightly armoured.  
+
There is almost no reason to take any other belt than 25 mm HEIT for the Type 96 cannons, since their primary targets will be light boats and aircraft. While they provide adequate anti-aircraft cover at close ranges, their short effective range limits their use as anti-aircraft weapons.
  
The historic role of the Akizuki was providing AA cover for carriers. Carrying some HE-DF rounds together with the cannons can provide some significant anti-air cover for the team. Especially when playing a more supportive role as described above and keeping a distance from the enemy fleet.
+
===Modules===
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! Tier
 +
! Seakeeping
 +
! colspan="2" | Unsinkability
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Dry-Docking
 +
| Tool Set ||
 +
| 25 mm APT belt || {{Annotation|100 mm HE|100 mm HE (HE-DF)}}
 +
|-
 +
| II
 +
| Rudder Replacement
 +
| Fire Protection || Smokescreen
 +
| 25 mm HEIT belts || Auxiliary Armament Targeting
 +
|-
 +
| III
 +
| Propeller Replacement
 +
| Shrapnel Protection System || Ventilation
 +
| Improved Rangefinder || {{Annotation|Primary Armament Targeting|Requires 'Auxiliary Armament Targeting'}}
 +
|-
 +
| IV
 +
| Engine Maintenance
 +
| New Pumps || Ammo Wetting
 +
| Bomb mortar || 
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* 100 mm main guns have a high rate of fire and good firing arcs
+
* Main gun turrets have a fast rate of fire, good firing arcs, and quick turret traverse
* 25 mm Type 96 AA guns provide good AA coverage and protection against PT boats
+
* 100 mm main gun has the fastest muzzle velocity of any ship currently in the game
* Type 93 torpedoes are fast and have a very long range
+
* 25 mm Type 96 guns provide good close-range AA coverage and protection against PT boats
* Fastest shell muzzle velocity, compared to any destroyer or light cruiser
+
* Type 93 Model 3 torpedoes: largest warhead of any torpedo, long-range, and fast speeds
* Great gun handling, fast turret traverse speeds
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* No armour-piercing shells for the main calibre guns, cannot effectively damage cruisers
+
* No AP shells for the main calibre guns, cannot effectively damage cruisers
 
* Turrets are large and easily knocked out
 
* Turrets are large and easily knocked out
* Small explosive mass per shell, low damage output per hit
+
* Small explosive mass in main gun shells, low damage output per hit
 
* Relatively slow compared to other destroyers
 
* Relatively slow compared to other destroyers
 
* Bad manoeuvrability and large turn radius for a destroyer
 
* Bad manoeuvrability and large turn radius for a destroyer
* Very limited firing arcs for torpedo
 
 
* Can only fire 4 torpedoes initially before reloading
 
* Can only fire 4 torpedoes initially before reloading
  
 
== History ==
 
== History ==
 
<!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.-->
 
<!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.-->
In the late 1920s, the first Japanese aircraft carrier task force was created, consisting of two carriers and two destroyers. The two destroyers proved unsuitable as carrier escorts due to lack of capabilities and range, resulting in the need for more specialized vessels becoming apparent.
+
The need arose in the late 1930s within the Imperial Japanese Navy for a dedicated anti-aircraft vessel for the defense of aircraft carrier task forces. The newest destroyer class in commission, the Kagerou-class armed with 12.7 cm/50 Type 3 guns, were found to be unreliable in the anti-aircraft because of their slow rate of fire, among other issues. At the time of the new design's inception, the 10.0 cm/65 Type 98 cannon had just been newly developed, and although it was a smaller calibre, it had a larger effective range and could sustain a greater rate of fire than the Type 3 cannon. Thus, in 1938, the Type 98 was chosen for what would become the Akizuki-class, or rather, the project was designed around the implementation of the new cannon. The design featured a pair of superfiring twin turrets (a first for Japanese destroyer design), with a pair fore and aft. These would be directed by two Type 94 anti-aircraft fire directors, with one mounted on the superstructure and one mounted just in front of the rear turret pair. Initial designs were presented in 1938 which lacked any sort of torpedo armament and were instead planned as gunships. However, the design was rejected and sent for revision as torpedo armament became a design requirement to meet the rising need for general-purpose destroyers. At that point in design though, only a single quadruple launcher could be mounted amidship, as well as two depth charge throwers for anti-submarine warfare. The final design was submitted in September 1938 and approved for production the following year.
  
Initially, cruiser-class ships were chosen to escort carriers, considered, among other benefits, to have decent anti-air capabilities. However, the proposal was dismissed soon afterwards as a number of projected issues arose. Instead, the decision was made to construct specially designed anti-aircraft destroyers, which would fill the role of carrier escorts.
+
The Akizuki-class were rather large destroyers with a length of 134.2 m, a beam of 11.6 m, and a total full load displacement of 3,700 tons. They had the same propulsion system as the preceding Kagerou-class, two Kampon geared steam engines, each driving a single propeller shaft, powered by steam from three Kampon boilers for a total of 52,000 shaft horsepower. However, being notably larger than the Kagerou-class, the Akizuki-class could only achieve 33 knots (61 km/h). The Akizuki-class destroyers as built would have eight total Type 98 cannons in twin Model A turrets. These were electrically driven and could train at 16° per second both horizontally and vertically, and they could fire at a rate of 21 rounds per minute, though 15 rounds per minute was more typical. Complementing this were two twin 25 mm Type 96 cannons for light AA work. Mounted amidship was the quadruple Type 92 torpedo launcher capable of firing the Type 93, of which the ships carried 8 total. At the stern were two Type 1934 depth charge throwers with a total of 54 Type 95 depth charges. Most ships of the class would be equipped shortly after completion with Type 93 sonar and the new Type 21 aerial search radar. Throughout the war, the Akizuki-class ships would undergo gradual improvements, including the removal of the rear Type 92 anti-aircraft fire director for a triple Type 96 mount; an increase in the overall amount of Type 96 cannons; the addition of four depth charge launchers with an increased depth charge capacity to 72; and various additions and upgrades to the sonar and radar suites.  
  
By July of 1938, a design was awaiting approval by the IJN high command. However, the initial design promised unrealistic performance figures and lacked distinct destroyer features, such as torpedo launchers. As a result, the design was ordered for revision, with a new draft being proposed by September. The final draft was then subsequently approved in April 1939 and the first construction orders for the new Akizuki-class destroyers followed shortly afterwards.
+
A total of 54 Akizuki-class destroyers were planned to be built: 6 under the 1939 4th Naval Armaments Supplement Programme; 10 under the 1941 Rapid Naval Armaments Supplement Programme; and 16 initially, with an additional 22 planned, under the 1942 Modified 5th Naval Armaments Supplement Programme. However, due to a shortage of materials, all ships planned under the 1942 plan and four from the 1941 plan were canceled. In total, only 12 would be built between 1940 and 1945. There were three distinct subclasses of the Akizuki-class:
  
Akizuki, the lead ship of the class, was laid down in the Maizuru Naval Arsenal in July 1940 and saw completion in June 1942. Immediately after her commissioning, Akizuki took part in the Battle of the Eastern Solomons in August, followed up by participating in the Guadalcanal campaign. After her first engagements, Akizuki returned to Japan for repairs in late 1942.
+
* Akizuki-class: the original design, 7 total built
 +
* Fuyutsuki-class: with a simplified hull for ease of production among other smaller changes, 4 total under the 1941 plan
 +
* Michitsuki-class: an even further simplification of the Fuyutsuki-class, 16 planned under the 1942 plan with 5 conversions of Fuyutsuki-class ships, only 1 completed
  
In January 1943, Akizuki was engaged by the American submarine USS Nautilus, receiving severe damage as a result. The subsequent repair efforts lasted until October, before the ship was deemed combat ready again. After participating in the Battle of the Philippine Sea in June 1944, Akizuki departed for what would become her last operation in October 1944. During the Battle of Cape Engaño, Akizuki suffered a catastrophic explosion, which ultimately led to her sinking.
+
Akizuki (秋月, "Autumn Moon"), the lead class of her ship, was laid down in on 30th July 1940 at Mairuzu Naval Arsenal, launched on 2nd July 1941, completed on 11th June 1942, though she never received her Type 92 radar. She was commissioned on the same day at Yokosuka Naval District and immediately departed to escort the aircraft carrier Zuikako to the Aleutian Islands. An encounter with Allied forces was expected, though none came. Following in August 1942, Akizuki performed transport escort and shore bombardment duties in the Guadalcanal Campaign and participated in the Battle of the Eastern Solomons.  While screening the light cruiser Yura, Allied air attacks scored hits and near misses on Akizuki. She returned to Yokosuka in November and entered dry docks for repairs, where she would also receive additional Type 96 cannons. Following this, Akizuki escorted Zuikaku back to the Solomons in January 1943. Later that month, on 19th January, Akizuki engaged the US submarine USS Nautilus and suffered two starboard torpedo hits, though the second failed to detonate.  
  
''- From [[wt:en/news/6188-development-akizuki-fire-for-effect-en|Devblog]]''
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Sustaining heavy damage, return to Japan was necessary. Along the way, Akizuki underwent several emergency repairs, including severing off her damaged bow and affixing a temporary bow. She would eventually make it back to Yokosuka in July 1943. The bow of her incomplete sister ship, Shimotsuki, was used to repair Akizuki, with full repairs finished in October. Afterwards, she underwent training and modernization. Returning to full duty in November, she departed once again for the Solomons where she would undergo training for the next several months. In June 1944, Akizuki participated in the Battle of the Philippine Sea, screening the aircraft carriers Taihou, Shoukaku, and Zuihaku, and returning to Japan afterwards for repairs and training. Akizuki returned to duty in October 1944 and assigned to Vice Admiral Ozawa as part of the "Northern Force" at Leyte Gulf. On 25th October 1944 during the Battle of Cape Engaño, while screening the carriers Zuikaku and Zuihou, US carrier aircraft attacked and hit Akizuki amidship, setting her afire and causing her to go dead in the water and consequently being left behind by the main force. Shortly afterwards, Akizuki suffered catastrophic explosion amidship on the starboard side, either by the detonation of her torpedoes or by a hit from an aerial torpedo of US Task Force 38, sinking her within six minutes. The destroyer Maki rescued 150 survivors, though she was forced to retreat and abandoned the rescue.
  
 
== Media ==
 
== Media ==
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== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.''-->
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* [[IJN Yugumo]]
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* [[Somers (DD-381)]]
  
 
== External links ==
 
== External links ==
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* [[wt:en/news/6188-development-akizuki-fire-for-effect-en|[Development<nowiki>]</nowiki> Akizuki: Fire for Effect!]]
 
* [[wt:en/news/6188-development-akizuki-fire-for-effect-en|[Development<nowiki>]</nowiki> Akizuki: Fire for Effect!]]
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* [http://www.combinedfleet.com/akizuk_t.htm IJN Akizuki: Tabular Record of Movement]
  
 
{{Japan destroyers}}
 
{{Japan destroyers}}

Revision as of 00:48, 15 November 2019

Introducing Wiki 3.0
IJN Akizuki
jp_destroyer_akizuki.png
IJN Akizuki
AB RB SB
4.7 4.7 4.7
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png

Description

The IJN Akizuki in the garage


The Akizuki-class, IJN Akizuki, 1944 is a rank III Japanese destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Akizuki has the following armour layout:

  • Main turrets: 3.175 mm, anti-fragmentation armour
  • Fire-control system: 3.175 mm, anti-fragmentation armor
  • Hull: 23 mm, steel
  • Superstructure: 8 mm, steel
Msg-info.png Steel has an armour multiplier of 0.45. The hull and superstructure are equivalent to 10.35 mm and 3.6 mm RHA, respectively.

The only real armor protection on Akizuki are the thin 3.175 mm anti-fragmentation armor plates protecting the main turrets and the fire-control system situated on top of the superstructure above the bridge. While it may protect against shrapnel, the armor offers trivial protection from any direct hit with destroyer-grade shells, which will always disable the turrets.

Akizuki has a crew complement of 263 people, which is roughly average for a destroyer. The ammunition magazines for the main battery are stored underneath each turret below the waterline, lowering the chance of an ammunition explosion from stray HE shells. There are 40-round first-stage ammo stowages directly beneath each turret, though these are small targets. Four extra torpedoes are also stored just aft of the torpedo launcher and are unarmoured.

Most of Akizuki's internals are beneath the waterline. The most notable exception to this is are the large fuel tanks that line the entire height of the ship around the engines and transmission. Direct hits in this area almost always result in a fire. Akizuki has three smokestacks that converge at their top. This makes for a smaller target from stay hits, but it increases the chances for them to all be disabled at once.

Mobility

Maximum Speeds
Game Modes Stock Upgraded
Forward (km/h) Reverse (km/h) Forward (km/h) Reverse (km/h)
AB 55 26 75 35
RB/SB 52 25 61 29

Akizuki is the largest destroyer currently in the game with a length of 134.2 m and a total displacement of 3700 tons. Her large displacement hampers her acceleration and stopping, while her long length and narrow beam make her sluggish in turning, with a rather large turn radius for a destroyer. Her top speed is 61 km/h, respectable for her size but on the slow side compared to other destroyers.

Armament

Primary armament

Akizuki has eight total 100/65 mm Type 98 cannons in four two-gun turrets, with a pair superfiring forwards and a pair superfiring aft for a total broadside of eight guns. She can achieve a very quick rate of fire of 21 rounds per minute reloading from the first-stage ammunition stowage. Reload of the main guns is 3.77 seconds with a stock crew and 2.9 seconds with an aced crew. Each turret has 200 rounds total with a 40 round first-stage ammunition stowage, and each has a horizontal and vertical traverse rate of 12°/s and 16°/s, respectively.

Msg-info.png Superfiring: turrets mounted inline such that the rear turret(s) can fire over the top of the front turret
Msg-info.png Turrets are named sequentially, clockwise, starting at the bow
Guidance for the Main Gun Turrets
No.1 Turret No.2 Turret (superfiring) No.3 Turret (superfiring) No.4 Turret
Horizontal Vertical Horizontal Vertical Horizontal Vertical Horizontal Vertical
±154° -10°/+89° ±165° -10°/+89° ±160° -10°/+89° ±150° -10°/+89°

There are two ammunition options available:

  • 100 mm HE (HE)
  • 100 mm HE (HE-DF)

HE-DF is an airburst time-fuse shell that detonates a certain amount of time after firing, set by the crew. Otherwise, both shells are nearly identical.

Penetration Statistics
Ammunition Type Penetration @ 0° Angle of Attack (mm)
100 m 1,000 2,000 m 3,000 m 4,000 m 5,000 m
100 mm HE HE 44 36 28 23 17 13
100 mm HE HE-DF 44 36 28 23 17 13
Shell Details
Ammunition Type Projectile Mass (kg) Velocity (m/s) Explosive Type Explosive Mass (kg) TNT Equivalent (kg) Fuse Delay (m) Fuse Sensitivity (mm) Ricochet
0% 50% 100%
100 mm HE HE 13 1000 TNT 0.950 0.950 0.4 0.1 79° 80° 81°
100 mm HE HE-DF 13 1000 TNT 0.950 0.950 0.2 0.1 79° 80° 81°

Secondary armament

Main article: Type 96 (25 mm)

Akizuki has a total of 35 Type 96 25 mm cannons, 10 single mounts along each broadside with 5 triple mounts in the center. Each gun has a magazine size of 15 rounds and can reload in 1.61 seconds with a stock crew, 1 second with an aced crew, and each gun has a horizontal and vertical traverse rate of 50°/s and 55°/s, respectively.

There are three belt options available:

  • Universal: HEF-T/HEF/AP-T/HEI
  • 25 mm APT: AP-T/AP-T/AP-T/HEF
  • 25 mm HEIT: HEF-T/HEI/HEI/HEI

Torpedo armament

Akizuki has a single quadruple torpedo launcher mounted amidship. She can carry a total of eight 610 mm (24 inch) Type 93 Model 3 torpedoes, four in the torpedo tubes with an additional four directly behind them which can be used to reload the torpedo tubes after the first salvo has been launched.

Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
2800 91 15.00 1 50 Type 97 780 998.4

Special armament

Main article: Type 95 depth charge

Akizuki can carry a total of 16 Type 95 depth charges with a pair of fixed Y-gun depth charge throwers mounted on her stern, each with one arm pointed towards each broadside. The depth charge throwers fire in pairs on each side and require reloading before another pair can be launched. The delay of the depth charge cannot be manually set, exploding 3 seconds after impact with the water.

Mass (kg) Explosive type Explosive mass (kg) TNT equivalent (kg)
160 Amatol 100 100

Usage in battles

Akizuki's 100 mm shells each have very little explosive mass. In fact, of any destroyer-grade HE shells, they have the second least TNT equivalence, ahead of only the HE rounds of the 4 in QF Mark V (102 mm). Despite this, Akizuki makes up for this deficiency with her very fast rate of fire of 21 rounds per minute. Her quick reloads and many guns allow her to effectively match or surpass her 5-inch armed counterparts in the amount of TNT she can send towards her target per minute. This rate of fire is Akizuki's greatest asset. As such, trading blows with enemy destroyers should be avoided at all costs as repairing, extinguishing fires, and pumping out water all incur heavy penalties on the reload rate. This is further compounded by her large, unarmoured profile and large turrets, which are easily disabled.

Akizuki naturally falls within two distinct play styles. The first, making use of her incredibly fast 1000 m/s main gun muzzle velocity (in fact, the fastest of any naval cannon currently in the game), Akizuki can sail into open seas where her lack of speed and manoeuvrability are less of an issue. Here, she can avoid taking damage by sitting outside the range of her opponent's weapons while being able to comfortably return fire of her own.

Conversely, the second playstyle is a result of her lack of speed, which naturally forces her to play a supportive role for the team around capture points. Here, islands provide the main safeguard against damage while Akizuki can pick off distracted enemies with a barrage of 100 mm shells. At such close ranges, it is even more important to keep the first-stage ammunition stowage filled to sustain Akizuki's rate of fire, so periodic stops in firing can be necessary. The height of the islands should be taken into account when choosing cover, as Akizuki's fast muzzle velocity can lead to situations where an enemy can arc their shots over cover at Akizuki while she is unable to return fire. Take care when playing in cover though as Akizuki also has poor mobility, which can lead to her end if she herself is distracted. If a PT boat gets too close, switch to the secondary 25 mm Type 96 cannons to quickly take it out.

Akizuki makes very quick work of unarmoured destroyers and PT boats. However, with no access to any AP shells and weak HE shells, Akizuki struggles with armoured destroyers, particularly the later US destroyers Sumner (DD-692) and Somers (DD-381). These destroyers possess armoured hulls that, when angled, can deflect Akizuki's 100 mm HE shells. They also fire heavier ammunition with much more TNT equivalence at a rate that exceeds Akizuki's. However, their turrets are prominent and only lightly armoured, so disabling their guns should be prioritized. The lack of AP shells is further emphasized against light and heavy cruisers, which are completely armoured and immune to Akizuki's main gunfire. For these targets, the Type 93 Model 3 torpedo should be used.

Torpedoes

Carried onboard Akizuki are eight excellent Type 93 Model 3 torpedoes. The Type 93 Model 3 is one of the fastest torpedoes, has a very long maximum range, and has the largest TNT equivalence of any torpedo currently in the game. Because of their range and speed, they can be launched right away after spawning towards likely avenues of approach of the enemy, possibly catching them off-guard where other torpedoes wouldn't be able to reach. In the Encounter game mode, they can be launched at the enemy convoy from the start of the match.

Four torpedoes are initially loaded in the torpedo tubes, with an additional four in storage directly behind the torpedo launcher to reload torpedo tubes once the first salvo has been launched. The initial four torpedoes should be fired off as soon as possible to remove what essentially amounts to a large, unarmoured ammunition magazine above deck. The remainder can either be launched in the same way as the first or reserved for dealing with heavily armoured targets. Although able to carry a total of eight torpedoes, Akizuki only has only a single quadruple torpedo launcher and thus only can fire four torpedoes at once.

Ammunition Choices

The 100 mm HE shell should be the primary ammunition choice against surface targets, as the HE-DF shell's fuse has a chance to set off prior to hitting the target. Several hundred HE-DF shells should still be taken for long-range anti-aircraft work to compensate for the short range of the secondary guns. To use them in this role:

  • Fire off any ammunition currently in the breach and load HE-DF
  • Toggle the AI gunners to target only aircraft
  • Switch to secondary armament control and let the AI gunners fire the 100 mm cannons

There is almost no reason to take any other belt than 25 mm HEIT for the Type 96 cannons, since their primary targets will be light boats and aircraft. While they provide adequate anti-aircraft cover at close ranges, their short effective range limits their use as anti-aircraft weapons.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 25 mm APT belt 100 mm HE
II Rudder Replacement Fire Protection Smokescreen 25 mm HEIT belts Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection System Ventilation Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Bomb mortar

Pros and cons

Pros:

  • Main gun turrets have a fast rate of fire, good firing arcs, and quick turret traverse
  • 100 mm main gun has the fastest muzzle velocity of any ship currently in the game
  • 25 mm Type 96 guns provide good close-range AA coverage and protection against PT boats
  • Type 93 Model 3 torpedoes: largest warhead of any torpedo, long-range, and fast speeds

Cons:

  • No AP shells for the main calibre guns, cannot effectively damage cruisers
  • Turrets are large and easily knocked out
  • Small explosive mass in main gun shells, low damage output per hit
  • Relatively slow compared to other destroyers
  • Bad manoeuvrability and large turn radius for a destroyer
  • Can only fire 4 torpedoes initially before reloading

History

The need arose in the late 1930s within the Imperial Japanese Navy for a dedicated anti-aircraft vessel for the defense of aircraft carrier task forces. The newest destroyer class in commission, the Kagerou-class armed with 12.7 cm/50 Type 3 guns, were found to be unreliable in the anti-aircraft because of their slow rate of fire, among other issues. At the time of the new design's inception, the 10.0 cm/65 Type 98 cannon had just been newly developed, and although it was a smaller calibre, it had a larger effective range and could sustain a greater rate of fire than the Type 3 cannon. Thus, in 1938, the Type 98 was chosen for what would become the Akizuki-class, or rather, the project was designed around the implementation of the new cannon. The design featured a pair of superfiring twin turrets (a first for Japanese destroyer design), with a pair fore and aft. These would be directed by two Type 94 anti-aircraft fire directors, with one mounted on the superstructure and one mounted just in front of the rear turret pair. Initial designs were presented in 1938 which lacked any sort of torpedo armament and were instead planned as gunships. However, the design was rejected and sent for revision as torpedo armament became a design requirement to meet the rising need for general-purpose destroyers. At that point in design though, only a single quadruple launcher could be mounted amidship, as well as two depth charge throwers for anti-submarine warfare. The final design was submitted in September 1938 and approved for production the following year.

The Akizuki-class were rather large destroyers with a length of 134.2 m, a beam of 11.6 m, and a total full load displacement of 3,700 tons. They had the same propulsion system as the preceding Kagerou-class, two Kampon geared steam engines, each driving a single propeller shaft, powered by steam from three Kampon boilers for a total of 52,000 shaft horsepower. However, being notably larger than the Kagerou-class, the Akizuki-class could only achieve 33 knots (61 km/h). The Akizuki-class destroyers as built would have eight total Type 98 cannons in twin Model A turrets. These were electrically driven and could train at 16° per second both horizontally and vertically, and they could fire at a rate of 21 rounds per minute, though 15 rounds per minute was more typical. Complementing this were two twin 25 mm Type 96 cannons for light AA work. Mounted amidship was the quadruple Type 92 torpedo launcher capable of firing the Type 93, of which the ships carried 8 total. At the stern were two Type 1934 depth charge throwers with a total of 54 Type 95 depth charges. Most ships of the class would be equipped shortly after completion with Type 93 sonar and the new Type 21 aerial search radar. Throughout the war, the Akizuki-class ships would undergo gradual improvements, including the removal of the rear Type 92 anti-aircraft fire director for a triple Type 96 mount; an increase in the overall amount of Type 96 cannons; the addition of four depth charge launchers with an increased depth charge capacity to 72; and various additions and upgrades to the sonar and radar suites.

A total of 54 Akizuki-class destroyers were planned to be built: 6 under the 1939 4th Naval Armaments Supplement Programme; 10 under the 1941 Rapid Naval Armaments Supplement Programme; and 16 initially, with an additional 22 planned, under the 1942 Modified 5th Naval Armaments Supplement Programme. However, due to a shortage of materials, all ships planned under the 1942 plan and four from the 1941 plan were canceled. In total, only 12 would be built between 1940 and 1945. There were three distinct subclasses of the Akizuki-class:

  • Akizuki-class: the original design, 7 total built
  • Fuyutsuki-class: with a simplified hull for ease of production among other smaller changes, 4 total under the 1941 plan
  • Michitsuki-class: an even further simplification of the Fuyutsuki-class, 16 planned under the 1942 plan with 5 conversions of Fuyutsuki-class ships, only 1 completed

Akizuki (秋月, "Autumn Moon"), the lead class of her ship, was laid down in on 30th July 1940 at Mairuzu Naval Arsenal, launched on 2nd July 1941, completed on 11th June 1942, though she never received her Type 92 radar. She was commissioned on the same day at Yokosuka Naval District and immediately departed to escort the aircraft carrier Zuikako to the Aleutian Islands. An encounter with Allied forces was expected, though none came. Following in August 1942, Akizuki performed transport escort and shore bombardment duties in the Guadalcanal Campaign and participated in the Battle of the Eastern Solomons.  While screening the light cruiser Yura, Allied air attacks scored hits and near misses on Akizuki. She returned to Yokosuka in November and entered dry docks for repairs, where she would also receive additional Type 96 cannons. Following this, Akizuki escorted Zuikaku back to the Solomons in January 1943. Later that month, on 19th January, Akizuki engaged the US submarine USS Nautilus and suffered two starboard torpedo hits, though the second failed to detonate.

Sustaining heavy damage, return to Japan was necessary. Along the way, Akizuki underwent several emergency repairs, including severing off her damaged bow and affixing a temporary bow. She would eventually make it back to Yokosuka in July 1943. The bow of her incomplete sister ship, Shimotsuki, was used to repair Akizuki, with full repairs finished in October. Afterwards, she underwent training and modernization. Returning to full duty in November, she departed once again for the Solomons where she would undergo training for the next several months. In June 1944, Akizuki participated in the Battle of the Philippine Sea, screening the aircraft carriers Taihou, Shoukaku, and Zuihaku, and returning to Japan afterwards for repairs and training. Akizuki returned to duty in October 1944 and assigned to Vice Admiral Ozawa as part of the "Northern Force" at Leyte Gulf. On 25th October 1944 during the Battle of Cape Engaño, while screening the carriers Zuikaku and Zuihou, US carrier aircraft attacked and hit Akizuki amidship, setting her afire and causing her to go dead in the water and consequently being left behind by the main force. Shortly afterwards, Akizuki suffered catastrophic explosion amidship on the starboard side, either by the detonation of her torpedoes or by a hit from an aerial torpedo of US Task Force 38, sinking her within six minutes. The destroyer Maki rescued 150 survivors, though she was forced to retreat and abandoned the rescue.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links


Japan destroyers
  IJN
Momi-class  IJN Momi
Mutsuki-class  IJN Mutsuki · IJN Satsuki
Fubuki-class  IJN Ayanami
Hatsuharu-class  IJN Hatsuharu · IJN Nenohi
Shiratsuyu-class  IJN Yuudachi
Yugumo-class  IJN Yugumo · IJN Hayanami · IJN Kiyoshimo
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki
  JMSDF
Ariake-class*  JDS Yūgure (DD-184)
Harukaze-class  JDS Harukaze (DD-101)
Murasame-class  JDS Murasame (DD-107)
  * Modified Fletcher-class destroyers