Difference between revisions of "Zhukovsky's I-153-M62"

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(Updated w/ Specs, Battle-rating, About template)
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
 
[[File:GarageImage_Zhukovskys_I-153-M62.jpg|420px|thumb|left]]
 
[[File:GarageImage_Zhukovskys_I-153-M62.jpg|420px|thumb|left]]
 
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Zhukovsky's Chaika is a distinctive vehicle in mainly appearance. It performs very well and can take bombs and rockets into battle. With a forward armament of 4 x 7.62 mm ShKAS machine guns, it can quite quickly ruin enemy planes, and its payload options allow it to deal with a couple lightly armoured vehicles while it's over the battlefield.
 
Zhukovsky's Chaika is a distinctive vehicle in mainly appearance. It performs very well and can take bombs and rockets into battle. With a forward armament of 4 x 7.62 mm ShKAS machine guns, it can quite quickly ruin enemy planes, and its payload options allow it to deal with a couple lightly armoured vehicles while it's over the battlefield.
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== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
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''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
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* 8 x 82 mm RS-82 rockets
 
* 8 x 82 mm RS-82 rockets
 
* 8 x 82 mm RBS-82 rockets
 
* 8 x 82 mm RBS-82 rockets
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=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
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== Usage in the battles ==
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== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
As described earlier, climbing at an aggressive rate during the beginning of the game is extremely beneficial. Once at bomber altitude, building up speed is a must as the biplane bleeds speed in high altitude turns. However, once this is achieved, the plane has free reign over ruling the sky. Play mainly as an interceptor and air-defense fighter and watch as the enemy plummets towards the ground.
 
As described earlier, climbing at an aggressive rate during the beginning of the game is extremely beneficial. Once at bomber altitude, building up speed is a must as the biplane bleeds speed in high altitude turns. However, once this is achieved, the plane has free reign over ruling the sky. Play mainly as an interceptor and air-defense fighter and watch as the enemy plummets towards the ground.
  
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Many aircraft will attempt to boom and zoom you if you remain at low altitudes. Should this happen, engage as though you were going to head-on and break off at the last moment. By swinging around, you'll be able to catch them as they pull up and destroy them.
 
Many aircraft will attempt to boom and zoom you if you remain at low altitudes. Should this happen, engage as though you were going to head-on and break off at the last moment. By swinging around, you'll be able to catch them as they pull up and destroy them.
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===Manual Engine Control===
 
===Manual Engine Control===
 
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! Type  
 
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| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
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| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
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''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
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== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
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== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
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* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR fighters}}
 
{{USSR fighters}}

Revision as of 05:36, 24 March 2019

Zhukovsky's I-153-M62
i-153_m62_zhukovskiy.png
Zhukovsky's I-153-M62
AB RB SB
2.0 2.3 2.0
Purchase:400 Specs-Card-Eagle.png
This page is about the Russian biplane Zhukovsky's I-153-M62. For other uses, see I-15 (Family).

Description

GarageImage Zhukovsky's I-153-M62.jpg


Zhukovsky's I-153-M62 is a premium Rank I Soviet biplane with a battle rating of 2.0 (AB/SB) and 2.3 (RB). It was introduced in Update 1.31. It costs 250 Golden Eagles. The plane is painted after the camouflage scheme of Soviet pilot Sergey Y. Zhukovsky in the 127th Fighter Aviation Regiment of the Soviet Air Forces.

The main purpose of the 153 Chaika is to support operations as an escort, air superiority, or ground attack fighter aircraft. It is best used, however, as an air superiority aircraft. Due to its fast climb rate, tight turning radius, and speed, it outperforms many of its contemporaries. Tactically, climb high at the start of a match to pursue bombers or other fighters by diving on them, targeting engines and fuel tanks.

Once the threat of enemies at altitude is removed, or when engaging bombers such as the PBY, H6K, Blenheim, or Beaufort, it is highly advisable to kill the gunners of the aircraft and force it to dive, and begin targeting the engines and wings. Against fighters, head-oning is an OK strategy if you disengage and loop around onto the hostile aircraft. At low altitudes, the turning capabilities of the aircraft, coupled with its excellent climb rate, allow you to attack and retreat at will.

Zhukovsky's Chaika is a distinctive vehicle in mainly appearance. It performs very well and can take bombs and rockets into battle. With a forward armament of 4 x 7.62 mm ShKAS machine guns, it can quite quickly ruin enemy planes, and its payload options allow it to deal with a couple lightly armoured vehicles while it's over the battlefield.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,850 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
421 409 10,700 14.1 14.4 11.3 11.3 274
Upgraded
Max Speed
(km/h at 4,850 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
466 444 10,700 13.0 13.3 24.2 15.2 274

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
570 570  ??? ~14 ~14
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 300 < 340 < 340 > 220
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,500 m 930 hp 1,116 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,000 m 880 hp 1,056 hp

Survivability and armour

  • 8 mm Steel plate behind the pilot.
  • No armour glazing, open cockpit
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)

Armaments

Offensive armament

Main article: ShKAS (7.62 mm)

Zhukovsky's I-153-M62 is armed with:

  • 4 x 7.62 mm ShKAS machine gun, nose mounted (750 + 520 + 500 + 700 (Top right clockwise) = 2,470 total)

Suspended armament

Main articles: FAB-50 (50 kg), RS-82, RBS-82

Zhukovsky's I-153-M62 can be outfitted with the following ordinance:

  • Without load
  • 4 x 50 kg FAB-50 bombs (200 kg total)
  • 8 x 82 mm RS-82 rockets
  • 8 x 82 mm RBS-82 rockets

Usage in battles

As described earlier, climbing at an aggressive rate during the beginning of the game is extremely beneficial. Once at bomber altitude, building up speed is a must as the biplane bleeds speed in high altitude turns. However, once this is achieved, the plane has free reign over ruling the sky. Play mainly as an interceptor and air-defense fighter and watch as the enemy plummets towards the ground.

Anything with .50 cals will usually knock your engine out almost immediately. Also, tracer belts easily light this on fire, and the burning is usually fatal. As a result, turn-fighting to keep yourself out of enemy guns is advisable.

Many aircraft will attempt to boom and zoom you if you remain at low altitudes. Should this happen, engage as though you were going to head-on and break off at the last moment. By swinging around, you'll be able to catch them as they pull up and destroy them.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm DZ-40
II Compressor Airframe RO-82
III Wings Repair Engine New 7 mm MGs
IV Engine Injection Cover
  • As Zhukovsky's I-153-M62 is a premium vehicle, it comes will all modules researched.

Pros and cons

Pros:

  • Incredible turn radius
  • Great climb rate
  • High rate of fire with 4 7.62 mm machine guns

Cons:

  • Low speed
  • Minimal damage output with default belts for the 7.62 mm machine guns

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5