Difference between revisions of "Panther F"

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(Updated format)
(Revisited pros and cons as well as advised playstyle.)
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From the hull up, the F variation of the Panther is similar to previous models. However, the biggest and most noticeable change is seen in the turret design. Instead of the transverse-cylindrical mantlet of the [[Panther D|D]] and [[Panther A|A]] models or the chinned mantlet of the [[Panther G|G]] model, the Panther F features a brand new trapezoidal turret named the ''Schmaltürme'' (or "Narrow Turret"). This new turret features a bevy of positives over its previous iterations, including beefier armour and the removal of the prominent shot trap caused by the cylindrical nature of the previous model's mantlet.  Although this new turret is a welcome addition, it is not without its weaknesses. In the change from BR 5.7 to BR 6.0, the Panther will be facing enemies that can and will penetrate its turret from the front, namely the [[M26]], [[T26E1-1]], [[Tiger II (P)|Tiger II]], [[IS-2 (1944)|IS-2]], along with nearly all of the British 6.7's, which you will be coming up against quite frequently.
+
From the hull up, the F variation of the Panther is similar to previous models. However, the biggest and most noticeable change is seen in the turret design. Instead of the transverse-cylindrical mantlet of the [[Panther D|D]] and [[Panther A|A]] models or the chinned mantlet of the [[Panther G|G]] model, the Panther F features a brand new trapezoidal turret named the ''Schmaltürme'' (or "Narrow Turret"). This new turret features a bevy of positives over its previous iterations, including beefier armour and the removal of the prominent shot trap caused by the cylindrical nature of the previous model's mantlet.  Although this new turret is a welcome addition, it is not without its weaknesses.  
  
 
=== Mobility ===
 
=== Mobility ===
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 930|rbMinHp= 531|<!--AoAweight=(optional) -->}}As expected of the Panther series, it features excellent mobility as a result of its very high power to weight ratio. However its mobility has been toned down a few notches due to the limiting of the engine to improve engine lifespan, which is unfortunately useless as reliability has no function in War Thunder. It is also important to note that the reverse has not improved from its lethargic 3 km/h, but the Panther's ability to neutral turn helps tremendously when trying to escape.
+
{{tankMobility|abMinHp= 930|rbMinHp= 531|<!--AoAweight=(optional) -->}}Mediocre mobility.
 +
 
 +
Like all Panthers it is not very responsive and the reduced enginer power at 600 hp results in a 13 hp/ton ratio..
 +
 
 +
This is enough to go where you need to, but other medium tanks and maybe even some heavies will move around the battlefield more quickly.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|KwK44 (75 mm)}}Even despite its increase in battle rating, the KwK 44 remains an incredibly effective gun when engaging enemy armour due to its penetration. Although not as effective as the later legendary [[KwK43 (88 mm)|KwK43]], it's enough to penetrate most enemies it will face, resulting in many two-shot kills with the help of the PzGr 39's explosive filler. The penetration combined with the excellent accuracy makes it an ideal sniping cannon.
+
{{main|KwK44 (75 mm)}}The KwK 44 is an incredibly effective gun when engaging enemy armour due to its penetration. Although not as effective as the later legendary [[KwK43 (88 mm)|KwK43]], it's enough to penetrate most enemies it will face, resulting in many one or two-shot kills with the help of the PzGr 39's explosive filler. The penetration combined with the excellent accuracy and rangefinder makes it an ideal sniping cannon too.
  
 
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The Panther is a great "hunter," locating weak (slow, damaged, or alone) tanks and taking them out is by far its greatest capability. Mobility is a big advantage and the tanker should use it to their advantage, especially when fighting  higher-rank vehicles. You should find a suitable location as soon as possible; when you do this, you can easily push off advancing enemy tanks while heavier allies join the action. Just when you notice that you have strong enough backup it is time to retreat. Your role is not to fight directly but rather spot weaknesses in the enemy defence. Once you learn how to take advantage of its speed and gun, you'll easily take out enemy targets by surprise.
+
Despite its slower turret traverse speed and mobility over the Panther A, it receives better turret armor, a rangefinder and faster reload.
 +
 
 +
The Panther F is classified as a medium tank but in reality plays like a heavy tank and is probably the best one for its BR actually.
 +
 
 +
Your front plate can withstand almost everything up to around 180mm pen, which means that you are safe from a lot of enemies but also have to watch out for high pen guns like found on the T-26E1, IS-2, Centurion Mk 1 and most of the French tanks at and above your BR as they can punch right through your armor.
 +
 
 +
If you are being shot at, wiggle your turret and hull, it greatly improves the chance of bouncing the enemies round.
 +
 
 +
At close range the faster reload and high pen gun will allow you to push enemies and kill them from the front.
 +
 
 +
If the map allows it and you prefer this kind of playstyle, the Panther F also excels at sniping.
 +
 
 +
The distance will make your armor almost impenetrable to a lot of guns while being able to use the rangefinder, high muzzle velocity and great optics to pick off enemies.
 +
 
 +
While the gun is great, it cannot penetrate everything from the front.
 +
 
 +
Common opponents (that have effective armor against your gun) you will find and where to shoot them:
 +
 
 +
T-26E1: Gun barrel, there's not much you can do against this tank frontally
 +
 
 +
IS-1/2: Lower front plate, the upper plate is not reliable and the turret angles can bounce your shot quite often
 +
 
 +
Sherman Jumbo: Turret front or upper front plate at close range, lower side (slightly above the tracks) if angled.
 +
 
 +
At further ranges the Jumbo will be somewhat immune for your APCBC.
 +
 
 +
ARL-44: Turret cheeks, the upper front plate is 120mm thick and angled so even the long 88 gun will not punch through it
 +
 
 +
Centurion Mk 1: Lower front plate, the upper one can maybe be penetrated at close range and the turret cheeks will work with a careful shot
 +
 
 +
Pretty much everything can penetrate your turret face if at close range, so avoid standing still and give the enemy a well aimed shot at it.
 +
 
 +
In return you will be able to deal with almost everything frontally and even at a distance.
  
Most of the heavy tanks that the Panther faces are not fast enough to counter its attacks. However, this does not mean that they are harmless. Be careful when approaching the enemy and always try to have the advantage. It is not advised to attack enemy heavy tanks directly or frontally; this is where they have most of their armour, and the Panther will probably not be able to penetrate it. It is better to retreat and try to find an alternative route before engaging the enemy.
+
'''Special tactic: The Panther F's gun breech is almost impossible to knock out from the front due to the cone shaped mantlet in front of it. If your turret crew is knocked out and you have an enemy in front of you, don't be afraid to push him (if he can't pen your UFP that is) as your breech is almost guaranteed to stay intact.'''
  
The Panther has no anti-air capabilities, so it is best to find cover if there are enemy aircraft nearby that are equipped with bombs or rockets.
+
'''His followup shot will often hit your dead crew while you replace your gunner and shoot back!'''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* New turret removes the shot trap which plagued earlier models
 
* New turret removes the shot trap which plagued earlier models
* Nigh impenetrable turret cheeks when facing from the front
+
* Very good frontal armor, exceeds the Tiger
* 75 mm KwK 44 remains an accurate and effective gun despite its BR increase
+
* 75 mm KwK 44 is a very high pen and easy to use gun, can deal with almost everything (some exceptions listed above)
* HE filler on PzGr 39 shell allows for easy two-shot kills
+
* HE filler on PzGr 39 shell allows for easy one or two shot kills
* APCR shell can allow the tank to compete with the heavier armour found in 6.0~7.0
+
* Has neutral steering
* Features excellent, although toned down mobility
+
* Optical rangefinder, allows your to measure the range faster than the normal rangefinder and up to 2200/2500m (lv 150 expert/ace crew)
* Can steer in place
+
* Slightly faster reload than the other models of Panthers
* Hull can become very difficult to penetrate when angled properly
+
* Can still work in max uptiers thanks to the great gun
* Slightly faster reload than the previous models of Panthers
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Although the turret has increased armour, it is almost useless due to basically no angling and more powerful enemy guns
+
* Terrible reverse speed at only 3 kph
* Hull suffers similarly to turret; although good by itself, it becomes paper when facing higher tier guns
+
* Rather slow acceleration and steering, most other medium and even some heavy tanks will outclass your mobility
* 75 mm KwK 44 can become difficult to use in an up-tier
+
* Turret front, while well armored and trolly, is still a weakspot so do not rely on it too much
* ''Pitiful'' reverse speed of only 3 km/h
+
* Slower turret traverse than the Panther A and G,  
* Often faces 7.0's, which can be filled with incredibly challenging opponents
 
  
 
== History ==
 
== History ==

Revision as of 23:17, 5 March 2021

Introducing Wiki 3.0
This page is about the German medium tank Panther F. For other uses, see Panther (Disambiguation). For other vehicles of the family, see Panther tank (Family).
Panther F
germ_pzkpfw_v_ausf_f_panther.png
GarageImage Panther F.jpg
Panther F
AB RB SB
6.0 6.0 6.0
Class:
Research:31 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png

Description

The Pz.Kpfw. V Ausf. F (Panther F) is a rank IV German medium tank with a battle rating of 6.0 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. As of Update 1.91 "Night Vision", it became the last Panther in the German tech tree due to the removal of the Panther II.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull50 / 40 / 16
Turret120 / 60 / 60
Crew5 people
Visibility125 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (gun mantlet, cupola)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 80 mm (55°) Front glacis

50 mm (56°) Lower glacis

50 mm (30°) Top

41.5 + 5 mm Lower

40 mm (24°) 25 mm
Turret 120 mm

100 mm gun mantlet

60 mm 60 mm 40 mm
Cupola 80 mm

From the hull up, the F variation of the Panther is similar to previous models. However, the biggest and most noticeable change is seen in the turret design. Instead of the transverse-cylindrical mantlet of the D and A models or the chinned mantlet of the G model, the Panther F features a brand new trapezoidal turret named the Schmaltürme (or "Narrow Turret"). This new turret features a bevy of positives over its previous iterations, including beefier armour and the removal of the prominent shot trap caused by the cylindrical nature of the previous model's mantlet. Although this new turret is a welcome addition, it is not without its weaknesses.

Mobility

Speedforward / back
AB51 / 4 km/h
RB and SB46 / 4 km/h
Number of gears7 forward
1 back
Weight45.5 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB25.2 hp/t
RB and SB13.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 51 4 45.5 930 1,145 20.44 25.16
Realistic 46 4 531 600 11.67 13.19
Mediocre mobility.

Like all Panthers it is not very responsive and the reduced enginer power at 600 hp results in a 13 hp/ton ratio..

This is enough to go where you need to, but other medium tanks and maybe even some heavies will move around the battlefield more quickly.

Modifications and economy

Repair costBasic → Reference
AB2 964 → 4 090 Sl icon.png
RB3 552 → 4 901 Sl icon.png
SB4 540 → 6 265 Sl icon.png
Total cost of modifications52 700 Rp icon.png
91 100 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 180 / 210 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
195 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
185 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
195 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
185 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
195 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
185 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
185 Ge icon.png
Mods art support.png
Artillery Support
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
75mm_kwk_42_APCR_ammo_pack
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Ammunition82 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 20°
Main article: KwK44 (75 mm)
The KwK 44 is an incredibly effective gun when engaging enemy armour due to its penetration. Although not as effective as the later legendary KwK43, it's enough to penetrate most enemies it will face, resulting in many one or two-shot kills with the help of the PzGr 39's explosive filler. The penetration combined with the excellent accuracy and rangefinder makes it an ideal sniping cannon too.
75 mm KwK44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 82 -8°/+20° ±180° N/A 14.28 19.76 24.00 26.55 28.24 8.71 7.70 7.10 6.70
Realistic 8.93 10.50 12.75 14.10 15.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39/42 APCBC 192 188 173 156 140 126
PzGr 40/42 APCR 228 224 204 182 162 145
Sprgr. 42 HE 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39/42 APCBC 935 6.8 1.2 14.0 28.9 48° 63° 71°
PzGr 40/42 APCR 1,120 4.75 N/A N/A N/A 66° 70° 72°
Sprgr. 42 HE 700 5.74 0.1 0.5 725 79° 80° 81°

Ammo racks

Ammo racks of the Panther F
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Visual
discrepancy
82 80 (+2) 74 (+8) 62 (+20) 50 (+32) 38 (+44) 26 (+56) 22 (+60) 12 (+70) (+78) (+81) Yes

Right side empty: 50 (+32) or both sides empty: 22 (+60)

Machine guns

Ammunition3 000 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (150) 900 N/A N/A

Usage in battles

Despite its slower turret traverse speed and mobility over the Panther A, it receives better turret armor, a rangefinder and faster reload.

The Panther F is classified as a medium tank but in reality plays like a heavy tank and is probably the best one for its BR actually.

Your front plate can withstand almost everything up to around 180mm pen, which means that you are safe from a lot of enemies but also have to watch out for high pen guns like found on the T-26E1, IS-2, Centurion Mk 1 and most of the French tanks at and above your BR as they can punch right through your armor.

If you are being shot at, wiggle your turret and hull, it greatly improves the chance of bouncing the enemies round.

At close range the faster reload and high pen gun will allow you to push enemies and kill them from the front.

If the map allows it and you prefer this kind of playstyle, the Panther F also excels at sniping.

The distance will make your armor almost impenetrable to a lot of guns while being able to use the rangefinder, high muzzle velocity and great optics to pick off enemies.

While the gun is great, it cannot penetrate everything from the front.

Common opponents (that have effective armor against your gun) you will find and where to shoot them:

T-26E1: Gun barrel, there's not much you can do against this tank frontally

IS-1/2: Lower front plate, the upper plate is not reliable and the turret angles can bounce your shot quite often

Sherman Jumbo: Turret front or upper front plate at close range, lower side (slightly above the tracks) if angled.

At further ranges the Jumbo will be somewhat immune for your APCBC.

ARL-44: Turret cheeks, the upper front plate is 120mm thick and angled so even the long 88 gun will not punch through it

Centurion Mk 1: Lower front plate, the upper one can maybe be penetrated at close range and the turret cheeks will work with a careful shot

Pretty much everything can penetrate your turret face if at close range, so avoid standing still and give the enemy a well aimed shot at it.

In return you will be able to deal with almost everything frontally and even at a distance.

Special tactic: The Panther F's gun breech is almost impossible to knock out from the front due to the cone shaped mantlet in front of it. If your turret crew is knocked out and you have an enemy in front of you, don't be afraid to push him (if he can't pen your UFP that is) as your breech is almost guaranteed to stay intact.

His followup shot will often hit your dead crew while you replace your gunner and shoot back!

Pros and cons

Pros:

  • New turret removes the shot trap which plagued earlier models
  • Very good frontal armor, exceeds the Tiger
  • 75 mm KwK 44 is a very high pen and easy to use gun, can deal with almost everything (some exceptions listed above)
  • HE filler on PzGr 39 shell allows for easy one or two shot kills
  • Has neutral steering
  • Optical rangefinder, allows your to measure the range faster than the normal rangefinder and up to 2200/2500m (lv 150 expert/ace crew)
  • Slightly faster reload than the other models of Panthers
  • Can still work in max uptiers thanks to the great gun

Cons:

  • Terrible reverse speed at only 3 kph
  • Rather slow acceleration and steering, most other medium and even some heavy tanks will outclass your mobility
  • Turret front, while well armored and trolly, is still a weakspot so do not rely on it too much
  • Slower turret traverse than the Panther A and G,

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under === Encyclopedia Info ===, also if applicable).

In-game description

In the autumn of 1944, production of a new variant of the Panther was planned, the Ausf. F variant. This version had stronger front armor on its hull (80 mm), its sides (50 mm), and the front part of its roof (25 mm). The Schmalturm 605 turret, developed by the company Daimler-Benz AG, was slightly smaller than the standard Panther turret. This allowed the forward armor to be reinforced up to 120 mm, at an inclination of 20°. The sides of the new turret had a thickness of 60 mm and an inclination of 25°, and the thickness of the gun mantlet reached 150 mm. Stereoscopic rangefinders produced by the company Zeiss were mounted on the sides of the turret. The vehicle was armed with a 75 mm KwK 42/1 L/70 or KwK 44/1 L/70 gun in a new mantlet.

A project was launched to equip the Panther with the longer 75 mm KwK L/100. Instead of a directional machine gun, the radio operator/gunner used an MP 44 assault rifle. Production plans stipulated that production Ausf. F tanks would only be released with road wheels with internal shock absorbers. During mass production, the tank was supposed to be fitted with a periscope sight with an optical stabilizer. Each tank could, if necessary, be equipped with an FG 1250 night vision device.

In October 1944, production of the Ausf. F was set to launch in the Daimler-Benz plant in Berlin in March 1945. But by January 1945, a single Panther Ausf. G prototype with a Schmallturm turret was ready. Due to the overall difficulty of Germany's situation at the time, only a few prototypes with a narrow turret and 8 tank hulls had been constructed by the end of the war. Some sources indicate that several Ausf. F variants were completed by Daimler-Benz between April 20 and 23, 1945, and they may have been used in combat operations.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1