Difference between revisions of "AMC.34 YR"

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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
The AMC.34 YR fits all definitions of a light tank. It has very little armour and very little space - it can't take a shot. When looking at it frontally, the AMC.34 YR has a big ammo rack on the left, and both crew members on the right, meaning that any shot that penetrates will almost certainly destroy the tank. When looking side-on, the AMC.34 YR has two other ammo racks in the middle, and right behind those, there are crew members (if any of them are taken out, the tank is destroyed); the only way that this tank can survive when shot side-on is if the enemy shoots too far back, where there's only a single fuel tank. However, with short reloads at rank I, the enemy is likely to reload in-time to finish the job.
 +
 +
Generally, the AMC.34 YR ''can't'' get shot, if it does - it is destroyed. This is easier to accomplish in realistic battles, where bushes can be used as cover, as well as buildings. However, in arcade battles, the AMC.34 YR has to be played extremely carefully, and the player should expect the enemies to know their exact location.
 +
 
'''Armour type:'''  
 
'''Armour type:'''  
 +
 
* Cast homogeneous armour (Turret)
 
* Cast homogeneous armour (Turret)
 
* Rolled homogeneous armour (Hull)
 
* Rolled homogeneous armour (Hull)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels, bogies, and tracks are 15 mm thick.
 
* Suspension wheels, bogies, and tracks are 15 mm thick.
 
* Turret ring is 10 mm thick.
 
* Turret ring is 10 mm thick.
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=== Mobility ===
 
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
 +
The AMC.34 YR is one of the more mobile rank I French tanks. It can reach speeds of up to 40&amp;nbsp;km/h when on hard, flat ground and it turns rather well. However, its speed can't be used to avoid enemy fire, since the maps at this rank are quite small, and usually enemies are still able to align their shots due to very short reload speeds. Nevertheless, the player should move around the map when playing the AMC.34 YR, especially in realistic battles. If the enemies don't know your position, they can't shoot you - and you can't take any chances.
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="3" | Mobility characteristic
 
|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
!colspan="1" | Add-on Armour<br>weight (tons)
+
! colspan="1" | Add-on Armour<br>weight (tons)
!colspan="1" | Max speed (km/h)
+
! colspan="1" | Max speed (km/h)
 
|-
 
|-
|rowspan="2" | 9.7 || colspan="1" rowspan="2" | N/A || colspan="1" | 45 (AB)  
+
| rowspan="2" | 9.7 || colspan="1" rowspan="2" | N/A || colspan="1" | 45 (AB)  
 
|-
 
|-
 
|40 (RB/SB)
 
|40 (RB/SB)
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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|120
 
|120
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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== Usage in battles ==
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
'''Hull-down!!!:'''
+
Play careful. The AMC.34 YR is the opposite of survivable, so you can't get shot, at all. Your gun will struggle to penetrate early Italian tanks and some German tanks, which you will encounter the most, so learn the weak spots and flank. Below are some strategies that may help you out when operating the AMC.34 YR:
  
With its thick turret armour, this tank performs good in ambush positions ''near'' a choke-point: find yourself a rock, trench or hill and poke your turret out. You will have a good view on the battlefield while bouncing most incoming rounds. Even if you found a good spot, reposition every now and then since you ''will'' be spotted and dealt with in no time.
+
'''Hull-down:'''
  
'''(Kind-of) Brawling:'''
+
With its thickest armour being on the turret, this tank performs fairly well in ambush positions ''near'' a choke-point: find yourself a rock, trench or hill and poke your turret out. You should have a good view of the battlefield while bouncing most incoming rounds, although don't take your chances and use cover to hide from the enemies. Even if you found a good spot, reposition every now and then since you ''will'' be spotted and dealt with in no time.
  
Assisting your allies will be your best use of this tank. Don't bother stealing kills from your allies since its the best you can do. Remember: your penetration and reload time are awful, never engage anything alone, or worse, head-on.
+
'''Support:'''
 +
 
 +
Assisting your allies will be your best use of this tank, whether by breaking tracks/guns of your enemies, or by scouting and marking enemies on the map (or calling them out in the chat). Do try to steal kills from your allies, since its the best you can do. However, do keep in mind that your penetration and reload time are awful, never engage anything alone, or without cover nearby, since you will likely be destroyed.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Has APHE shell (Mle1892G)
 
* Has APHE shell (Mle1892G)
 
* Turret is well armoured and angled
 
* Turret is well armoured and angled
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'''Cons:'''
 
'''Cons:'''
 +
 
* Has bad penetration values
 
* Has bad penetration values
 
* Reload time is twice as slow as any other reserve tanks
 
* Reload time is twice as slow as any other reserve tanks
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 21:00, 11 May 2019

Introducing Wiki 3.0
AMC.34 YR
fr_amc_34.png
AMC.34 YR
AB RB SB
1.0 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png

Description

GarageImage AMC.34 YR.jpg


The Automitrailleuse de Combat AMC.34 YR (Combat machinegun-car) is a reserve Rank I French light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". It features a well-armoured turret on a fragile chassis and a subpar SA34 L/30 cannon as main armament. This is as the best as French reserve tanks get...

Being not so fast, not so well-armoured and not so powerful, this tank is clearly not one to be bold with. Any other reserve tank you may encounter has a canon that penetrates about 150% more than yours and can fire twice as fast, so never engage an enemy head-on. Instead, as with most rank 1 French vehicles, stick with the team and follow flanking manoeuvres. Do not go out in an open field since your armour cannot protect you from incoming shots, your cannon cannot reliably engage an enemy, and your mobility does not allow for dodging. At best, this tank is a support brawler; at worse, it is a decoy for the enemy to shoot a round at.

This tank's turret is its best attire: thick, sloped, and small. It is nearly invincible in a hull-down position. Otherwise, any penetrating frontal shot has a good chance to one-shot you: on the left side, a big ammo-rack can be easily detonated while on the right side, your only 2 crew members are all lined-up. Its mobility is "Not the best but still good" in terms of characterization. With about 15 HP/ton, is can carry its user to a good position.

Firepower is the main worry of early French tanks: they are subpar. With at most 45 mm of penetration at point-blank ranges, poor ballistics and an awful reload time, this is one of the worst reserve main armament. This gun is best used in assisting allied flanking manoeuvres and close-quarter engagements.

General info

Survivability and armour

The AMC.34 YR fits all definitions of a light tank. It has very little armour and very little space - it can't take a shot. When looking at it frontally, the AMC.34 YR has a big ammo rack on the left, and both crew members on the right, meaning that any shot that penetrates will almost certainly destroy the tank. When looking side-on, the AMC.34 YR has two other ammo racks in the middle, and right behind those, there are crew members (if any of them are taken out, the tank is destroyed); the only way that this tank can survive when shot side-on is if the enemy shoots too far back, where there's only a single fuel tank. However, with short reloads at rank I, the enemy is likely to reload in-time to finish the job.

Generally, the AMC.34 YR can't get shot, if it does - it is destroyed. This is easier to accomplish in realistic battles, where bushes can be used as cover, as well as buildings. However, in arcade battles, the AMC.34 YR has to be played extremely carefully, and the player should expect the enemies to know their exact location.

Armour type:

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (18-24°) Front plate
10 mm (88°), 20 mm (29°) Front glacis
20 mm (41°) Lower glacis
18 mm 10 mm (22-44°) Top
10 mm (24°) Bottom
10 mm
Turret 35 mm Turret front
35 mm (0-70°) Gun mantlet
56 mm (0-62°) Machine gun cover
35 mm (0-22°) 35 mm (22-26°)
38 mm (22°) Turret hatch
30 mm
Armour Sides Roof
Cupola 35 mm 30 mm

Notes:

  • Suspension wheels, bogies, and tracks are 15 mm thick.
  • Turret ring is 10 mm thick.

Mobility

The AMC.34 YR is one of the more mobile rank I French tanks. It can reach speeds of up to 40&nbsp;km/h when on hard, flat ground and it turns rather well. However, its speed can't be used to avoid enemy fire, since the maps at this rank are quite small, and usually enemies are still able to align their shots due to very short reload speeds. Nevertheless, the player should move around the map when playing the AMC.34 YR, especially in realistic battles. If the enemies don't know your position, they can't shoot you - and you can't take any chances.

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
9.7 N/A 45 (AB)
40 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 130 160
Realistic/Simulator 106 120
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 13.40 16.49
Realistic/Simulator 10.93 12.37

Armaments

Main armament

Main article: SA34 L/30 (47 mm)
47 mm SA34 L/30
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
76 -8°/+12° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.95 20.69 __.__ __.__ 29.55
Realistic 9.34 10.99 __.__ __.__ 15.70
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.80 __.__ __.__ 6.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Mle1892G APHE 27 25 20 14 11 8
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Mle1892G APHE 450 1.5 1.2 6.0 50 ° 47° 60° 65°
Ammo racks
Ammo racks of the AMC.34 YR.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
76 52 (+24) 24 (+52) (+75) no

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,800 (150) 1,350 N/A N/A

Usage in battles

Play careful. The AMC.34 YR is the opposite of survivable, so you can't get shot, at all. Your gun will struggle to penetrate early Italian tanks and some German tanks, which you will encounter the most, so learn the weak spots and flank. Below are some strategies that may help you out when operating the AMC.34 YR:

Hull-down:

With its thickest armour being on the turret, this tank performs fairly well in ambush positions near a choke-point: find yourself a rock, trench or hill and poke your turret out. You should have a good view of the battlefield while bouncing most incoming rounds, although don't take your chances and use cover to hide from the enemies. Even if you found a good spot, reposition every now and then since you will be spotted and dealt with in no time.

Support:

Assisting your allies will be your best use of this tank, whether by breaking tracks/guns of your enemies, or by scouting and marking enemies on the map (or calling them out in the chat). Do try to steal kills from your allies, since its the best you can do. However, do keep in mind that your penetration and reload time are awful, never engage anything alone, or without cover nearby, since you will likely be destroyed.

Pros and cons

Pros:

  • Has APHE shell (Mle1892G)
  • Turret is well armoured and angled
  • MAC 31 machine gun as coaxial MG is good
  • Tiny target
  • Best French reserve tank so far...

Cons:

  • Has bad penetration values
  • Reload time is twice as slow as any other reserve tanks
  • Bad speed
  • Hull armour is only 20 mm thick and flat
  • Turret ring is only 30 mm thick
  • Only 2 crew members are lined up and cramped: easy to one-shot
  • Huge ammo racks are easy to detonate

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC · Vextra 105
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
Netherlands  CV 9035NL
USA  LVT-4/40 · ▄M3A3 Stuart