Difference between revisions of "TOG II"

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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->[[File:Tog II Front Armor Potential Weakspts.png|alt=With the GWP modification enabled, the potential weakspots are highlighted in red|thumb|Potential Weak spots Highlighted in Red with GWP modification Installed]]
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->[[File:Tog II Front Armor Potential Weakspts.png|alt=With the GWP modification enabled, the potential weakspots are highlighted in red|thumb|Potential Weak spots Highlighted in Red with GWP modification Installed]]
Now while the TOG II's armor may seem sufficient, in reality you are going to have to angle to increase your survivability. In terms of weak spots, the TOG II is nearly devoid of any such weak spots, besides the turret cheeks. which are 38mm thinner than the middle of the turret face. If you decide to equip the TOG II GWP modification, than you gain a extra two weak spots and a extra vulnerability. This is of course the two sponsons on the sides, and the smoke launcher. Despite the sponsons having the same thickness as the side armor, it is big weak spot when angling effectively ruling angling as a option. It is Highly recommended to keep the GWP modification uninstalled, for the highest chance of surviving a encounter
+
 
 +
Now while the TOG II's armor may seem sufficient, in reality you are going to have to angle to increase your survivability. In terms of weak spots, the TOG II is nearly devoid of any such weak spots, besides the turret cheeks which are 38mm thinner than the middle of the turret face. If you decide to equip the TOG II GWP modification, than you gain a extra two weak spots and a extra vulnerability. This is of course the two sponsons on the sides and the smoke launcher. Despite the sponsons having the same thickness as the side armor, it is big weak spot when angling effectively ruling angling as an option. It is Highly recommended to keep the GWP modification uninstalled for the highest chance of surviving a encounter.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
'''Play style:'''                                                                                                                                                                                                                                                                             In In general you should play this tank like any other land ship: slowly make your way to the front line, kill everything, and make sure you have backup just in case. Despite having a slow speed, you have a reverse gear box, enabling you to "swiftly" retreat if you must. A important thing to keep in mind is that you should try not to over extend,  doing so will likely end your game with you becoming surrounded and unable to retreat. And with that huge weak spot being the side armor, all someone has to do is to shoot that the frontal third to the side and your entire crew being blown to smithereens, most of the time. While it is viable to show your back part of the tank, because of the size of the engine, and transmission. It is up to you, with the only downside being vastly reduced depression. It is recommended to uninstall the GWP modification. 
+
'''Play style:'''
  
'''Ammunition:'''                                                                                                                                                                                                                                                                   One important thing to keep in mind is that your tank is given two shells: HE and solid shot. It is recommended to bring 26 shells, as this will put all your ammunition under your turret crew. This will greatly improve your survivablility. Despite being solid shot, you will see one shots, quite often due to the sheer size of the shell itself. It is highly recommended to uninstall the GWP modification, as it fills your front with ammunition with out your consent, at the moment.
+
In general, you should play this tank like any other land ship: slowly make your way to the front line, destroy everything, and make sure you have backup just in case. Despite having a slow speed, you have a reverse gear box, enabling you to "swiftly" retreat if you must. A important thing to keep in mind is that you should try not to over extend, doing so will likely end your game with you becoming surrounded and unable to retreat. With the side armour as a huge weak spot, all someone has to do is to shoot that the frontal third to the side and your entire crew being blown to smithereens, most of the time. One option available to the player is to enter the battle facing backwards, with the tank's rear towards the enemies with the transmission and engine soaking up damages for the cost of extra module damage and vastly reduced gun depression. This is up to the player's descretion however
 +
 
 +
 
 +
'''Ammunition:'''
 +
 
 +
One important thing to keep in mind is that your tank is given two shells: high-explosives and solid shot. It is recommended to bring 26 shells as this will put all your ammunition under your turret crew, this will greatly improve your survivability. However, the sheer size of the ammunition mean that it is still likely the ammunition can be hit and cook-off, destroying the TOG II tank.
  
 
'''Defensive Capabilities:'''                                                                                                                                                                                                                                                With a fast turret traverse, it will be quite easy to react to incoming threats. Even though your crew are all bunched up, it is surprisingly easy to avoid too many losses due to the sheer size of the tank itself. As a side note, you are defenseless against CAS due to your size and speed so expect to be bombed.
 
'''Defensive Capabilities:'''                                                                                                                                                                                                                                                With a fast turret traverse, it will be quite easy to react to incoming threats. Even though your crew are all bunched up, it is surprisingly easy to avoid too many losses due to the sheer size of the tank itself. As a side note, you are defenseless against CAS due to your size and speed so expect to be bombed.
 +
 +
For improved survivability, uninstall the GWP modification. This is because not only it introduces weaknesses as described in the armour section, but the modification also introduces a  different ammunition rack arrangement that causes the front to be filled with ammo, which makes them easier to be hit and detonate the tank.
  
 
'''Notable Enemies:'''
 
'''Notable Enemies:'''
  
* ISU-122: Big gun and notable armor. It is recommended to try to ambush it or attack when it is distracted or reloading.
+
* ISU-122: Big gun and notable armour. It is recommended to try to ambush it or attack when it is distracted or reloading.
* SU-85m: Gun able to pen you at close and medium range, notable armor. Try to shoot first.
+
* SU-85M: Their gun is able to penetrate you at close and medium range. Try to shoot first.
* Waffentrager: Able to pen you anywhere, with devastating post pen damage. Try to hit it's ammo.
+
* Waffentrager: Able to penetrate you anywhere, with devastating post-penetration damage. Try to hit its ammo.
* Tiger I: Big gun, good armor when it's angling. Try to shoot first.
+
* Tiger I: Big gun, good armour when it's angling. Try to shoot first.
* M4/T26: Can pen you almost anywhere. Shoot the ammo rack.
+
* M4/T26: Can penetrate the TOG II almost anywhere. Shoot the ammo rack.
* m36 GMC: Good gun, shoot at it's ammo rack.
+
* M36 GMC: Good gun, shoot at its ammo rack.
* M4A4(SA50): Good gun, but it's a sherman so you can just shoot centre mass.
+
* M4A4(SA50): Good gun, but it's a Sherman so you can just shoot centre mass.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 174: Line 182:
 
* Has 8 crew members.
 
* Has 8 crew members.
 
* Fast reload for a gun of this calibre
 
* Fast reload for a gun of this calibre
*
 
  
 
'''Cons:'''
 
'''Cons:'''
Line 184: Line 191:
 
* The vehicles is absolutely huge.
 
* The vehicles is absolutely huge.
 
* Due to its huge size and low speed, the tank is an easy prey for aircraft.
 
* Due to its huge size and low speed, the tank is an easy prey for aircraft.
* Even though the tank is huge, the crew is all very close together in the front under the turrest, which means the tank can be knocked out by one well aimed APHE shell.
+
* Even though the tank is huge, the crew is all very close together in the front under the turret, which means the tank can be knocked out by one well aimed APHE shell.
 
* Huge engine and transmission, making them easy targets.
 
* Huge engine and transmission, making them easy targets.
  

Revision as of 07:46, 18 December 2023

Introducing Wiki 3.0
TOG II
uk_tog_2.png
GarageImage TOG II.jpg
ArtImage TOG II.png
ArtImage2 TOG II.png
TOG II
AB RB SB
5.3 5.3 5.3

Description

The TOG II is a premium gift rank III British heavy tank with a battle rating of 5.3 (AB/RB/SB). It was introduced during Update "Kings of Battle" as the reward for the "Dreams Come True" 11th Anniversary event.

General info

Survivability and armour

Armourfront / side / back
Hull101 / 76 / 19
Turret127 / 89 / 89
Crew8 people
Visibility119 %
With the GWP modification enabled, the potential weakspots are highlighted in red
Potential Weak spots Highlighted in Red with GWP modification Installed

Now while the TOG II's armor may seem sufficient, in reality you are going to have to angle to increase your survivability. In terms of weak spots, the TOG II is nearly devoid of any such weak spots, besides the turret cheeks which are 38mm thinner than the middle of the turret face. If you decide to equip the TOG II GWP modification, than you gain a extra two weak spots and a extra vulnerability. This is of course the two sponsons on the sides and the smoke launcher. Despite the sponsons having the same thickness as the side armor, it is big weak spot when angling effectively ruling angling as an option. It is Highly recommended to keep the GWP modification uninstalled for the highest chance of surviving a encounter.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB15 / 15 km/h
RB and SB15 / 15 km/h
Number of gears5 forward
5 back
Weight72.5 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB15.8 hp/t
RB and SB8.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 15 15 72.5 5 775 1,145 10.69 14.77
Realistic 15 15 531 600 7.32 7.74

Modifications and economy

Repair cost
AB1 595 Sl icon.png
RB1 768 Sl icon.png
SB2 443 Sl icon.png
Crew training10 000 Sl icon.png
Experts250 000 Sl icon.png
Aces630 Ge icon.png
Research Aces870 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 150 / 170 % Sl icon.png
Talisman.png 2 × 160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods tank additional armor.png
TOG II GWP
Mods extinguisher.png
Improved FPE
Mods tank reinforcement uk.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Setup 1:94 mm 28pdr OQF cannon
7.92 mm BESA machine gun
Setup 2:94 mm 28pdr OQF cannon
76 mm OQF 3-inch Howitzer Mk I
7.92 mm BESA machine gun

Main armament

94 mm 28pdr OQF cannon
Ammunition68 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-10° / 20°
Main article: 28pdr OQF (94 mm)
94 mm 28pdr OQF Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 68 -10°/+20° ±180° - 26.7 37.0 44.9 49.6 52.8 7.80 6.90 6.36 6.00
Realistic 19.6 23.1 28.1 31.0 33.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.1 APCBC 204 202 192 180 169 159
Shell Mk.1 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.1 APCBC 792 14.5 - - - 48° 63° 71°
Shell Mk.1 HE 792 12.7 0.4 0.5 920 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
68 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

76 mm OQF 3-inch Howitzer Mk I
Ammunition45 rounds
Vertical guidance-3° / 3°
Horizontal guidance-4° / 4°
76 mm OQF 3-inch Howitzer Mk I Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 45 ±3° ±4° - 12 17 20 23 24 8.1 7.2 6.6 6.2
Realistic 8.9 11 13 14 15

Ammunition

Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
3-inch Smoke 210 3.18 9 5 20 8

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
45 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition4 950 rounds
Belt capacity225 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: BESA (7.92 mm)
7.92 mm BESA
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,950 (225) 600 - -

Usage in battles

Play style:

In general, you should play this tank like any other land ship: slowly make your way to the front line, destroy everything, and make sure you have backup just in case. Despite having a slow speed, you have a reverse gear box, enabling you to "swiftly" retreat if you must. A important thing to keep in mind is that you should try not to over extend, doing so will likely end your game with you becoming surrounded and unable to retreat. With the side armour as a huge weak spot, all someone has to do is to shoot that the frontal third to the side and your entire crew being blown to smithereens, most of the time. One option available to the player is to enter the battle facing backwards, with the tank's rear towards the enemies with the transmission and engine soaking up damages for the cost of extra module damage and vastly reduced gun depression. This is up to the player's descretion however


Ammunition:

One important thing to keep in mind is that your tank is given two shells: high-explosives and solid shot. It is recommended to bring 26 shells as this will put all your ammunition under your turret crew, this will greatly improve your survivability. However, the sheer size of the ammunition mean that it is still likely the ammunition can be hit and cook-off, destroying the TOG II tank.

Defensive Capabilities: With a fast turret traverse, it will be quite easy to react to incoming threats. Even though your crew are all bunched up, it is surprisingly easy to avoid too many losses due to the sheer size of the tank itself. As a side note, you are defenseless against CAS due to your size and speed so expect to be bombed.

For improved survivability, uninstall the GWP modification. This is because not only it introduces weaknesses as described in the armour section, but the modification also introduces a different ammunition rack arrangement that causes the front to be filled with ammo, which makes them easier to be hit and detonate the tank.

Notable Enemies:

  • ISU-122: Big gun and notable armour. It is recommended to try to ambush it or attack when it is distracted or reloading.
  • SU-85M: Their gun is able to penetrate you at close and medium range. Try to shoot first.
  • Waffentrager: Able to penetrate you anywhere, with devastating post-penetration damage. Try to hit its ammo.
  • Tiger I: Big gun, good armour when it's angling. Try to shoot first.
  • M4/T26: Can penetrate the TOG II almost anywhere. Shoot the ammo rack.
  • M36 GMC: Good gun, shoot at its ammo rack.
  • M4A4(SA50): Good gun, but it's a Sherman so you can just shoot centre mass.

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Good survivability when driving with the rear part forwards.
  • The AP shell has quite good penetration for its battle rating.
  • The tank has a reverse gear box, giving it the same speed in both directions.
  • The turret and track traverse speeds are surprisingly good, especially for the size of the vehicle.
  • The side of the vehicle has decent armor values, making armor angling and side scraping a viable tactic to improve the vehicles survivability.
  • Has 8 crew members.
  • Fast reload for a gun of this calibre

Cons:

  • One of the slowest vehicles in the game.
  • The TOG II GWP modification also gives the vehicle side sponsons, which create a big weak spot to its side armor, making side scraping an unusable tactic.
  • The cannon only has 1 anti armor shell, an AP round, which means you rarely oneshot vehicles.
  • The turret armor is not very thick, and isnt angled, which makes it a big weakspot.
  • The vehicles is absolutely huge.
  • Due to its huge size and low speed, the tank is an easy prey for aircraft.
  • Even though the tank is huge, the crew is all very close together in the front under the turret, which means the tank can be knocked out by one well aimed APHE shell.
  • Huge engine and transmission, making them easy targets.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain heavy tanks
Matilda  Matilda III · Matilda Hedgehog
Churchill  Churchill I · Churchill III · Churchill VII · Churchill Crocodile · Churchill NA75 · Black Prince
Post-war  Caernarvon · Conqueror
Other  Independent · Excelsior · TOG II

Britain premium ground vehicles
Light tanks  A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105
Medium tanks  A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV"
  Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X
  Vijayanta · Khalid · Challenger DS · Challenger 2 OES
Heavy tanks  Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince
Tank destroyers  Alecto I · Achilles (65 Rg.) · QF 3.7 Ram