Difference between revisions of "Leopard 2 PSO"

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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''The Leopard 2 PSO retains almost the same mobility as the Previos Modell ( Leopard 2A6 ) and uses the same hull and is equipped with the same armour as the Strv 122. It does have the same Guns except the 12.7mm s.MG.50 Machine Gun with 800 ammo. Yet, its Playstyle remains the same except now you can try to shoot down some Planes.''
 +
 
 +
=== Long-Range combat ===
 +
 
 +
* The Leopard 2 PSO Tower is one of the most impassable in the game. But he has the same weak spot as any other machine in his BR — the mask zone. It can also be destroyed with a well-aimed shot from the ATGM.
 +
* To eliminate the risk of penetration of the gun mask, it is recommended to use commander thermal imagers located on the roof for reconnaissance without exposing the tower itself. Be sure to always turn on the commander's fire control so that the turret itself rotates along with the sight. Having found a target, you can use a laser rangefinder while in the commander's field of view, then switch to the gunner's sight, quickly look out, destroy the target and quickly return back to cover. Your turret will be open for only 2 seconds, which gives your target very little chance to strike back.
 +
* Stay in place only while firing at the target, and never again, because the longer you remain unprotected, the higher the risk that your weapon, along with some crew members, will be knocked out.
 +
* This strategy doesn't make you immortal. You can fight and defeat multiple opponents from a distance. However, CAS and flankers can still beat you. Watch your flanks.
 +
 
 +
=== Close combat ===
 +
 
 +
* Always use a close-up third-person view. This gives you much better situational awareness than a 10-degree viewing angle in a gunner's scope. Night battles are an exception, at medium distances, you can use commander's thermal engines, which have a better field of view than the gunner's sight. Rotate the camera constantly.
 +
* Put on headphones and watch the engine sounds. They can warn you against an approaching enemy that you don't see yet.
 +
* In close combat, any vehicle in your BR can penetrate you, and so can you.
 +
* Don't rush thoughtlessly and pay attention to your surroundings.
 +
* Being around your teammates can improve your lifetime.
 +
* Never, ever look around the corner if the enemy behind him is aiming at the corner. Your chances of shooting first are zero, and you will most likely die.  If you are separated by uneven terrain, such as a hill, and there is an enemy car that knows about you and is aiming at you, you can look out first, provided that you do it correctly — do not use the gunner's sight.
 +
* Use a third-person view and aim from the center of the outer circle of the crosshair directly into the area of his mantle. Then look as fast as you can, and as soon as you see that the inner circle of the crosshair matches what you are aiming at, immediately take a shot. When you learn how to do it fast enough, you will always defeat any technique you encounter in this situation.
 +
* If an enemy car is rushing at you and is going to look out from around the corner, let it do it. You can easily shoot faster than them.
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 15:13, 5 October 2023

Leopard 2 PSO
germ_leopard_2a5_pso.png
GarageImage Leopard 2 PSO.jpg
Leopard 2 PSO
AB RB SB
12.0 12.0 12.0
Class:
Research:410 000 Specs-Card-Exp.png
Purchase:1 100 000 Specs-Card-Lion.png
Show in game

Description

The Leopard 2 PSO is a rank VIII German medium tank with a battle rating of 12.0 (AB/RB/SB). It was introduced in Update "Sons of Attila".

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull80 / 30 / 20
Turret75 / 80 / 20
Crew4 people
Visibility87 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB76 / 37 km/h
RB and SB69 / 33 km/h
Number of gears10 forward
6 back
Weight67.0 t
Engine power
AB3 110 hp
RB and SB1 630 hp
Power-to-weight ratio
AB46.4 hp/t
RB and SB24.3 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 76 37 67 _,___ 3,110 __.__ 46.42
Realistic 69 33 _,___ 1,630 __.__ 24.33

Modifications and economy

Repair costBasic → Reference
AB4 495 → 7 012 Sl icon.png
RB4 356 → 6 795 Sl icon.png
SB5 514 → 8 601 Sl icon.png
Total cost of modifications291 900 Rp icon.png
479 000 Sl icon.png
Talisman cost3 200 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 100 000 Sl icon.png
Aces2 300 Ge icon.png
Research Aces1 350 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 210 % Sl icon.png
256 / 256 / 256 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
21 000 Rp icon.png
Cost:
32 000 Sl icon.png
480 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods new tank filter.png
Filters
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
370 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
460 Ge icon.png
Mods new tank engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
460 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
6 300 Rp icon.png
Cost:
32 000 Sl icon.png
480 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 600 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
370 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
21 000 Rp icon.png
Cost:
32 000 Sl icon.png
480 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
120mm_DM_HE_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
370 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
370 Ge icon.png
Mods thermal sight.png
NVD
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
370 Ge icon.png
Mods art support.png
Artillery Support
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
460 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
460 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
460 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition42 rounds
First-order15 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-9° / 20°
Main article: Rh120 L/44 (120 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

120 mm Rh120 L/44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 42 -9°/+20° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12A1 HEATFS 480 480 480 480 480 480
DM11 HE-TF 37 37 37 37 37 37
DM33 APFSDS 481 478 470 461 450 440
DM53 APFSDS 623 620 610 598 586 573
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DM12A1 HEATFS 1,140 13.5 0.05 0.1 2.15 65° 72° 77°
DM11 HE-TF 970 19 0.3 0.1 3.93 79° 80° 81°
DM33 APFSDS 1,640 4.3 - - - 78° 80° 81°
DM53 APFSDS 1,670 5 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
42 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

12.7 mm s.MG.50 machine gun
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition800 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7 mm s.MG.50
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

The Leopard 2 PSO retains almost the same mobility as the Previos Modell ( Leopard 2A6 ) and uses the same hull and is equipped with the same armour as the Strv 122. It does have the same Guns except the 12.7mm s.MG.50 Machine Gun with 800 ammo. Yet, its Playstyle remains the same except now you can try to shoot down some Planes.

Long-Range combat

  • The Leopard 2 PSO Tower is one of the most impassable in the game. But he has the same weak spot as any other machine in his BR — the mask zone. It can also be destroyed with a well-aimed shot from the ATGM.
  • To eliminate the risk of penetration of the gun mask, it is recommended to use commander thermal imagers located on the roof for reconnaissance without exposing the tower itself. Be sure to always turn on the commander's fire control so that the turret itself rotates along with the sight. Having found a target, you can use a laser rangefinder while in the commander's field of view, then switch to the gunner's sight, quickly look out, destroy the target and quickly return back to cover. Your turret will be open for only 2 seconds, which gives your target very little chance to strike back.
  • Stay in place only while firing at the target, and never again, because the longer you remain unprotected, the higher the risk that your weapon, along with some crew members, will be knocked out.
  • This strategy doesn't make you immortal. You can fight and defeat multiple opponents from a distance. However, CAS and flankers can still beat you. Watch your flanks.

Close combat

  • Always use a close-up third-person view. This gives you much better situational awareness than a 10-degree viewing angle in a gunner's scope. Night battles are an exception, at medium distances, you can use commander's thermal engines, which have a better field of view than the gunner's sight. Rotate the camera constantly.
  • Put on headphones and watch the engine sounds. They can warn you against an approaching enemy that you don't see yet.
  • In close combat, any vehicle in your BR can penetrate you, and so can you.
  • Don't rush thoughtlessly and pay attention to your surroundings.
  • Being around your teammates can improve your lifetime.
  • Never, ever look around the corner if the enemy behind him is aiming at the corner. Your chances of shooting first are zero, and you will most likely die. If you are separated by uneven terrain, such as a hill, and there is an enemy car that knows about you and is aiming at you, you can look out first, provided that you do it correctly — do not use the gunner's sight.
  • Use a third-person view and aim from the center of the outer circle of the crosshair directly into the area of his mantle. Then look as fast as you can, and as soon as you see that the inner circle of the crosshair matches what you are aiming at, immediately take a shot. When you learn how to do it fast enough, you will always defeat any technique you encounter in this situation.
  • If an enemy car is rushing at you and is going to look out from around the corner, let it do it. You can easily shoot faster than them.

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

The Leopard 2 PSO, with PSO standing for “Peace Support Operations”, was KMW’s proactive development of the Bundeswehr’s requirements for a tank that needed to be adapted for urban warfare peacekeeping operations. As a result of this version, the Leopard 2 PSO features a compact Euro-Powerpack engine, and has been equipped with optional equipment, capable of being fitted for whatever mission is at hand. The Leopard 2 PSO’s hull has been equipped with additional armor modules on the sides and on the turret, as well as reinforced underbody protection. The modernization of Leopard 2 tanks under the PSO program was first delayed and then eventually abandoned in favor of upgrading tanks to the Leopard 2A7 specification.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1