Difference between revisions of "I-225"

From War Thunder Wiki
Jump to: navigation, search
(Updated template w/ new design)
(added some maximum speeds and some other specifications, and also improved the "how to play the machine" and the "pros and cons of the aircraft".)
Line 11: Line 11:
 
=== Flight Performance ===
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
The I-225 is the latest claim to the throne of Russian prop-fighters! With its high speed, decent armament, good turning capabilities and solid climb rate, this Super-Mig is the best all around dogfighter Russia has to offer. Although relatively useless as an interceptor in real life, the I-225 is quite potent in War Thunder, being one of 4 Russian Props that is good at altitude, which is very unique for the Russian tree that is mostly comprised of low-altitude prop planes. From take-off and into the fight, this MiG is an overall smooth operator and can be very competitive even when facing early jets.
+
The I-225 is the latest claim to the throne of Russian prop-fighters! With its high speed at high altitudes, decent armament, good turning capabilities and insane climb rate, this Super-MiG is the best all around dog-fighter Russia has to offer. Although relatively useless as an interceptor in real life, the I-225 is quite potent in War Thunder, being one of 4 Russian Props that is good at altitude, which is very unique for the Russian tree that is mostly comprised of low-altitude prop planes. From take-off and into the fight, this MiG is an overall smooth operator and can be very competitive even when facing early jets.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 74: Line 74:
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Take-off flap<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
Line 80: Line 80:
 
! -
 
! -
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 360 km/h || ~?? || ~?
 
|-
 
|-
 
|}
 
|}
Line 107: Line 107:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp  
+
| 7,500 m || ??? hp || 2,000 hp  
 
|-
 
|-
 
<!--! colspan="3" | Setting 2
 
<!--! colspan="3" | Setting 2
Line 130: Line 130:
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
'''Armour plates:'''
 
'''Armour plates:'''
 +
 
* 9 mm steel behind the pilot
 
* 9 mm steel behind the pilot
  
 
'''Critical components'''
 
'''Critical components'''
 +
 
* Fuel tank in the fuselage behind the pilot
 
* Fuel tank in the fuselage behind the pilot
 
* Fuel tank in front of the guns and behind the engine
 
* Fuel tank in front of the guns and behind the engine
Line 150: Line 152:
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
The I-225 should be used to climb to bomber altitude (4-6 km) and act as an interceptor, and it can perform this role amicably with its good climb rate, high speed and powerful, fast firing quad ShVAK 20 mm cannons that are good at starting fires. Be wary that the MiG has no bulletproof glass in the front to protect this pilot, so you should never tail any bomber and approach from oblique angles or force head-ons.  
+
The I-225 CAN be used to climb to bomber altitude (4-6 km) and act as an interceptor, and it can perform this role amicably with its good climb rate, high speed and fast firing quad ShVAK 20 mm cannons that can start fires. Be wary that the MiG has no bulletproof glass in the front to protect this pilot, so you should never tail any bomber and approach from oblique angles or force head-ons. Also its armament is severely lacking, so I-225 players will likely have to expend all of their ammo in a bomber if they want to bring it down.  
  
If one either destroys all the bombers or there are no bombers to be found, you are free to fly as a dogfighter versus other fighters. When engaging fighters, primarily employ a Boom-&-Zoom or energy fighting tactics. Versus less maneuverable planes such as the F8F-1B, you can potentially turn-fight but be careful to not lose too much energy, as you may struggle to regain it.
+
If one either destroys all the bombers or there are no bombers to be found, you are free to fly as a fighter versus other fighters. When engaging fighters, primarily try to employ a Boom-&-Zoom or energy fighting tactics which are exceptionally great when performed at high altitudes. Versus less maneuverable planes such as the F8F-1B, you can potentially turn-fight but be careful to not lose too much energy, as you may struggle to regain it. Also avoid tunnel visioning.
  
 
===Manual Engine Control===
 
===Manual Engine Control===
Line 169: Line 171:
 
! Type  
 
! Type  
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" | Controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
Line 211: Line 213:
 
'''Pros:'''
 
'''Pros:'''
  
* Responsive elevator
+
* Responsive controls from very low up to moderately high speeds (up to ~550 km/h)
* Inclusion of a supercharger mounted in place of the regular exhaust stacks allows for good performance at altitude
+
* It kind of refuses to stall if using higher throttle settings (such as WEP), and remains very responsive up tot he moment that it enters a stall
* Decent, fast firing, nose mounted armament that's great at tearing apart any plane in front of it
+
* Inclusion of a Turbocharger mounted in place of the regular exhaust stacks allows for good performance at high altitudes
* Good speed at all altitudes
+
* Four (4) fast firing nose mounted cannons that are capable of tearing apart any plane with a well aimed sustained burst with more than 50 shells hitting the target (In other words, lots of guns that are unreliable at best)
* Solid maneuverability at most speeds
+
* Good to insanely great level flight speed at higher altitudes (Able to reach 740 km/h at 8,500 meters altitude!)
 +
* Solid maneuverability at most speeds that piston aircraft fly at
 
* Above average roll rate
 
* Above average roll rate
 
* Offers a different play style compared to most Russian planes
 
* Offers a different play style compared to most Russian planes
 
* Very good climb rate
 
* Very good climb rate
* Brutal acceleration in a dive
+
* Brutal acceleration in a dive (and in about every single situation other than in extremely high speeds)
 +
* Insane energy retention when turning without flaps
 +
* Flaps help it to turn/"position itself" a slightly better if used correctly
 +
* Take-off flaps only rip at 360 km/h
 
* Amazing cockpit view, despite a few bars
 
* Amazing cockpit view, despite a few bars
* Very powerful engine
+
* Very powerful engine with two thousand (2,000) horsepower at WEP
  
 
'''Cons:'''
 
'''Cons:'''
  
* Cannons have low ammo count, only 100 RPG
+
* Cannons have low ammo count, only 100 rounds per gun, which will last very little because of their high rate of fire
* ShVAK cannons have a reputation for sparking
+
* ShVAK cannons have a reputation for sparking and simply not dealing enough damage to secure a kill
* The worst 20 mm HEI round out of any country in the game
+
* The worst 20 mm HEI round out of any country in the game
 
* No bulletproof glass means the pilot is easily knocked out
 
* No bulletproof glass means the pilot is easily knocked out
* Can face early jets, which can pose a challenge
+
* Severe nonsensical elevator compression past ~650 km/h (IAS), and becomes a dead brick past 700 km/h
* Airframe is very susceptible to damage
+
* Can face early jets, which pose a huge challenge specially because of their high speeds
 +
* Has no combat flaps, only take-off and landing settings
 +
* While flaps help a little with turning, they do not help with pitching the nose up in any noticeable way and will make the aircraft bleed speed and energy
 +
* Air-frame is very susceptible to damage
 +
* Massive fuel consumption when using WEP. Not recommended to use minimal fuel, stick to 20 minutes whenever possible.
  
 
== History ==
 
== History ==
Line 243: Line 253:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 251: Line 262:
 
* ''encyclopedia page on aircraft;''
 
* ''encyclopedia page on aircraft;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 +
 
* [https://warthunder.com/en/news/5768-development-i-225-high-flyer-en [Devblog<nowiki>]</nowiki> I-225: High Flyer!]
 
* [https://warthunder.com/en/news/5768-development-i-225-high-flyer-en [Devblog<nowiki>]</nowiki> I-225: High Flyer!]
  
 
{{USSR fighters}}
 
{{USSR fighters}}

Revision as of 21:54, 1 April 2019

Introducing Wiki 3.0
i_225.png
I-225
AB RB SB
5.7 5.0 6.0
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png

Description

The I-225 in the garage


The I-225 is a Rank IV Russian fighter with a battle rating of 5.7 (AB), 5.0 (RB), and 6.0 (SB). This fighter was introduced in Update 1.81 "The Valkyries".

General info

Flight Performance

The I-225 is the latest claim to the throne of Russian prop-fighters! With its high speed at high altitudes, decent armament, good turning capabilities and insane climb rate, this Super-MiG is the best all around dog-fighter Russia has to offer. Although relatively useless as an interceptor in real life, the I-225 is quite potent in War Thunder, being one of 4 Russian Props that is good at altitude, which is very unique for the Russian tree that is mostly comprised of low-altitude prop planes. From take-off and into the fight, this MiG is an overall smooth operator and can be very competitive even when facing early jets.

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ? 10450  ??.?  ??.?  ??.?  ??.?  ???
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 10450  ??.?  ??.?  ??.?  ??.?  ???

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Take-off flap
(km/h)
Max Static G
+ -
820 320 360 km/h ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
7,500 m  ??? hp 2,000 hp

Survivability and armour

Armour plates:

  • 9 mm steel behind the pilot

Critical components

  • Fuel tank in the fuselage behind the pilot
  • Fuel tank in front of the guns and behind the engine
  • Liquid cooling systems in front of the spars near the slats
  • Oil Cooling systems underneath the nose

Armaments

Offensive armament

Main article: ShVAK (20 mm)

The I-225 is armed with:

  • 4 x 20 mm ShVAK cannons, nose mounted (100 rpg = 400 total)

Usage in battles

The I-225 CAN be used to climb to bomber altitude (4-6 km) and act as an interceptor, and it can perform this role amicably with its good climb rate, high speed and fast firing quad ShVAK 20 mm cannons that can start fires. Be wary that the MiG has no bulletproof glass in the front to protect this pilot, so you should never tail any bomber and approach from oblique angles or force head-ons. Also its armament is severely lacking, so I-225 players will likely have to expend all of their ammo in a bomber if they want to bring it down.

If one either destroys all the bombers or there are no bombers to be found, you are free to fly as a fighter versus other fighters. When engaging fighters, primarily try to employ a Boom-&-Zoom or energy fighting tactics which are exceptionally great when performed at high altitudes. Versus less maneuverable planes such as the F8F-1B, you can potentially turn-fight but be careful to not lose too much energy, as you may struggle to regain it. Also avoid tunnel visioning.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Controllable Controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 20 mm belts
II Compressor Airframe
III Wings Repair Engine New 20 mm cannons
IV Engine Injection Cover

Pros and cons

Pros:

  • Responsive controls from very low up to moderately high speeds (up to ~550 km/h)
  • It kind of refuses to stall if using higher throttle settings (such as WEP), and remains very responsive up tot he moment that it enters a stall
  • Inclusion of a Turbocharger mounted in place of the regular exhaust stacks allows for good performance at high altitudes
  • Four (4) fast firing nose mounted cannons that are capable of tearing apart any plane with a well aimed sustained burst with more than 50 shells hitting the target (In other words, lots of guns that are unreliable at best)
  • Good to insanely great level flight speed at higher altitudes (Able to reach 740 km/h at 8,500 meters altitude!)
  • Solid maneuverability at most speeds that piston aircraft fly at
  • Above average roll rate
  • Offers a different play style compared to most Russian planes
  • Very good climb rate
  • Brutal acceleration in a dive (and in about every single situation other than in extremely high speeds)
  • Insane energy retention when turning without flaps
  • Flaps help it to turn/"position itself" a slightly better if used correctly
  • Take-off flaps only rip at 360 km/h
  • Amazing cockpit view, despite a few bars
  • Very powerful engine with two thousand (2,000) horsepower at WEP

Cons:

  • Cannons have low ammo count, only 100 rounds per gun, which will last very little because of their high rate of fire
  • ShVAK cannons have a reputation for sparking and simply not dealing enough damage to secure a kill
  • The worst 20 mm HEI round out of any country in the game
  • No bulletproof glass means the pilot is easily knocked out
  • Severe nonsensical elevator compression past ~650 km/h (IAS), and becomes a dead brick past 700 km/h
  • Can face early jets, which pose a huge challenge specially because of their high speeds
  • Has no combat flaps, only take-off and landing settings
  • While flaps help a little with turning, they do not help with pitching the nose up in any noticeable way and will make the aircraft bleed speed and energy
  • Air-frame is very susceptible to damage
  • Massive fuel consumption when using WEP. Not recommended to use minimal fuel, stick to 20 minutes whenever possible.

History

The experimental high-altitude fighter/interceptor I-225 was created in the Mikoyan design bureau as part of work to develop new prototypes of fighter aircraft with new engines. The first experimental prototype was finished by May 9, 1944. The aircraft was designed to carry a powertrain consisting of a 2000 horsepower aircraft engine and a turbocharger. Its armament in comparison with previous prototypes was strengthened and consisted of four 20mm ShVAK cannons. In testing (primarily tests of the fighter’s speed and altitude options) the aircraft showed impressive results: it could reach a speed of almost 560 km/h near the ground and 720 km/h at high altitude. Just two I-225s were built for testing purposes. For various reasons, both aircraft crashed in testing. After a range of improvements and upgrades, in March 1947 work on this project was stopped.

- From Devblog

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5