Difference between revisions of "T-V (USSR)"

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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
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! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| PzGr 39/42 || APCBC || 935 || 6.80 || 1.2 || 14.0 || 28.9 || 48° || 63° || 71°
+
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°
 
|-
 
|-
| Sprgr. 42 || HE || 700 || 5.74 || 0.1 || 0.5 || 725 || 79° || 80° || 81°
+
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
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==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks Panther D.png|thumb|317x317px|[[Ammo racks|Ammo racks]] of the Panther D.]]
 
[[File:Ammoracks Panther D.png|thumb|317x317px|[[Ammo racks|Ammo racks]] of the Panther D.]]
 +
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The T-V, is a medium tank, which is a captured '''''[[Panther_A|German panther A]]'''''. The T-V offers good speed and handling, along with a great '''''[[KwK42_(75_mm)|KwK42 7.5 cm (75 mm) cannon.]]''''' The cannon is able to one shot any tank in game, assuming you are able to flank and shoot the enemy tank in the side of the hull or turret. Use the PzGr 39/42 round, this round offers 28.9 grams of explosive filler. When in combat, do not expose your sides or the sides and rear of your turret an enemy round will be able to penetrate and knock you out of the game.
+
The T-V a Soviet captured [[Panther A]]. It offers good speed and handling, along with a great [[KwK42_(75_mm)|75 mm KwK42 cannon]]. The cannon is able to one shot any tank it faces, assuming you are able to flank and shoot the enemy tank in the side of the hull or turret. Use the PzGr 39/42 round, this round offers 28.9 grams of explosive filler. When in combat, do not expose your sides or the sides and rear of your turret an enemy round will be able to penetrate and knock you out of the game.
  
The T-V has a good rate of fire of up to 7.8 seconds, which means every 7.8 seconds a round can be fired from the cannon. More rounds you fire, the faster you can knock the enemy tank out of the game. However, the T-V lacks any anti-aircraft protection, it does not offer any roof mounted machine guns which can help deter enemy attackers.
+
The T-V has a good reload of up to 7.8 seconds, which means every 7.8 seconds a round can be fired from the cannon. More rounds you fire, the faster you can knock the enemy tank out of the game. However, the T-V lacks any anti-aircraft protection, it does not offer any roof mounted machine guns which can help deter enemy attackers.
  
In-order to stay alive, long enough use the terrain and objects on the map to hide and keep your presence reduced. When in a shooting match with an enemy tank from the front angle your front plates toward them. This will allow for the enemy rounds to bonce off, mitigating the chances of a penetration.
+
In order to stay alive, use the terrain and objects on the map to hide and keep your presence reduced. When in a shooting match with an enemy tank from the front angle your front plates toward them. This will allow for the enemy rounds to bounce off, mitigating the chances of a penetration. If an enemy round does indeed penetrate the front, either the driver and transmission will be knocked out, or the ammunition in the front storage bins will be destroyed and possibly ammo racking the tank.
If an enemy round does indeed, penetrate the front either the driver and transmission will be knocked out or the ammunition in the front storage bins will be destroyed and possibly ammo racking the tank.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Excellent cannon with great stock AP for common targets (eg. [[Tiger H1]], [[Pz.IV H]] and [[M4A3E2]]) and HE for light vehicles. Great accuracy and velocity allows easy long-range sniping. Plenty of ammo capacity means flexible ammo setups.
 
* Excellent cannon with great stock AP for common targets (eg. [[Tiger H1]], [[Pz.IV H]] and [[M4A3E2]]) and HE for light vehicles. Great accuracy and velocity allows easy long-range sniping. Plenty of ammo capacity means flexible ammo setups.
* Heavily armored frontal hull is immune to most guns at 5.7 like the 75mm Kwk 40, 88mm L/56 and 76mm M1.
+
* Heavily armoured frontal hull is immune to most guns at 5.7 like the 75 mm Kwk 40, 88 mm L/56 and 76 mm M1.
 
* Fast top speed and good hull traverse. Can get to positions in time.
 
* Fast top speed and good hull traverse. Can get to positions in time.
 
* Adequate gun depression of -8° adapts most terrains well.
 
* Adequate gun depression of -8° adapts most terrains well.
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'''Cons:'''
 
'''Cons:'''
  
* Gun mantlet is only 100mm, a huge and '''well-known''' weakspot to shoot at. 76mm Sherman, Pz.IV G / H / J, [[Tiger H1]] can easily penetrate it.
+
* Gun mantlet is only 100 mm, a huge and '''well-known''' weakspot to shoot at. 76 mm Sherman, Pz.IV G/H/J, [[Tiger H1]] can easily penetrate it.
 
* Side ammo racks are prone to detonation when hit.
 
* Side ammo racks are prone to detonation when hit.
 
* Terrible reverse speed of only -4 km/h, can get the player killed.
 
* Terrible reverse speed of only -4 km/h, can get the player killed.
 
* No access to APCR meaning it struggles to deal with 6.0+ tanks frontally like [[Ho-Ri Production|Ho-Ri]], [[Tiger II (H)]] and [[Ferdinand]].
 
* No access to APCR meaning it struggles to deal with 6.0+ tanks frontally like [[Ho-Ri Production|Ho-Ri]], [[Tiger II (H)]] and [[Ferdinand]].
 
* Very identical appearance to the German Panthers will get it team-killed a lot in sim
 
* Very identical appearance to the German Panthers will get it team-killed a lot in sim
* Weak side armor gets penetrated easily by Russian APHEBC (mixed battle). Cannot angle too much.
+
* Weak side armour gets penetrated easily by Russian APHEBC (mixed battle). Cannot angle too much.
 
* Lower glacis often catches fire or brakes transmission when penetrated, leaving the tank immobile and vulnerable.
 
* Lower glacis often catches fire or brakes transmission when penetrated, leaving the tank immobile and vulnerable.
 
* High profile for a medium tank makes it harder to hide.
 
* High profile for a medium tank makes it harder to hide.
* Roof armour of 16 mm is vulnerable to [[M2 Browning (12.7 mm)|M2 Browning]]<nowiki/>s which are widely seen on American planes.
+
* Roof armour of 16 mm is vulnerable to [[M2 Browning (12.7 mm)|M2 Brownings]] which are widely seen on American planes.
* Although heavily armored, it can still get frontally penetrated by common British tanks like the [[Sherman Firefly]].
+
* Although heavily armoured, it can still get frontally penetrated by common British tanks like the [[Sherman Firefly]].
  
 
== History ==
 
== History ==
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;Images
 
;Images
<div><ul>
+
[[File:Soviet Captured Panthers T-V.jpg|thumb|none|300px|Historical photo of the Soviet-captured Panthers. Note that the very left one is the one seen in-game.]]
<li style="display: inline-block;"> [[File:Soviet Captured Panthers T-V.jpg|thumb|none|300px|Historical photo of the Soviet-captured Panthers. Note that the very left one is the one seen in-game.]] </li>
 
</ul></div>
 
  
 
;Videos
 
;Videos
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== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''-->
 
 
;Other members of the [[Panther tank (Family)|Panther tank family]]<nowiki>:</nowiki>
 
;Other members of the [[Panther tank (Family)|Panther tank family]]<nowiki>:</nowiki>
 
* [[Panther D]]
 
* [[Panther D]]

Revision as of 15:10, 7 August 2021

This page is about the Russian «Panther». For other uses, see Panther (Disambiguation). For other vehicles of the family, see Panther tank (Family).
▂T-V
ussr_pzkpfw_v.png
GarageImage T-V (USSR).jpg
▂T-V
AB RB SB
6.0 6.0 6.0
MARKET

Description

The ▂T-V (also seen as "Panther" in-game) is a premium gift rank IV Soviet medium tank with a battle rating of 6.0 (AB/RB/SB). It was available as a prize during the 2016 "Thunder League" eSports tournament, first as a giveaway prize for watching the Twitch stream, but then every Dog-Tag owner for the tournament earned one when the tournament prize pool reached its $50,000 goal. Though it has the external looks and automotive performance of a Panther Ausf. A, its firepower is of the in-game Panther Ausf. D due to the lack of APCR ammunition. Either way, as a premium Panther tank in-game, it can prove quite an opponent in the battlefield.

As with all other Panther-series medium tanks, it is best played in a supporting role or as a front-line offensive Tank due to its agility. The cannon mounted is more than forgiving and powerful enough to destroy any potential target, so use it to the tank's advantage; Long-range shooting is effective as the muzzle velocity is extremely high, owing to the long-barreled 75mm, the penetration values are more than capable of punching through any opposing armour, and the shell weight will, if the Shell penetrates, consistently deal decent amounts of Crew and Module damage, if not immediately make the target on combat ineffective.

This tank however, owing to its "Mailbox" gun mantlet design, is not good combatant frontally, especially at its BR; many enemy tanks will find the gun mantlet a juicy target. Never engage in extended frontal skirmishes with enemy tanks; instead, use the Panther's high mobility as much as possible. Don't stay in one place as much as possible, shoot and scoot before the enemy can react shoot through the mantlet.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull60 / 40 / 40
Turret100 / 45 / 45
Crew5 people
Visibility125 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 80 mm (55°) Front glacis
60 mm (56°) Lower glacis
40 mm (40°) Top
40 + 5 mm Lower
40 mm (29-31°) 16 mm
Turret 100 mm (11°) Turret front
60-100 (7-80°) + 10 mm Gun mantlet
45 mm (24-25°) 45 mm (20-30°) 16 mm
Armour Sides Roof
Cupola 80 mm (15-61°) 16 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick. The interleaved suspension system allows the wheel to stack up, giving around 20 + 20 mm at places.
  • Unlike German Panthers, the T-V's lower side hull Schürzen plates are mostly missing. At the locations they exist on, they provide a 5 mm thick armour plate.
  • Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.
  • Belly armour is 16 mm thick.
  • A 30 mm RHA plate separates the engine compartment from the crew compartment.

Mobility

Speedforward / back
AB51 / 4 km/h
RB and SB46 / 4 km/h
Number of gears7 forward
1 back
Weight44.8 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB25.6 hp/t
RB and SB13.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 51 4 44.8 1,085 1,145 24.22 25.56
Realistic 46 4 619 600 13.82 13.39

Modifications and economy

Repair cost
AB1 402 Sl icon.png
RB1 758 Sl icon.png
SB2 135 Sl icon.png
Crew training10 000 Sl icon.png
Experts250 000 Sl icon.png
Aces630 Ge icon.png
Research Aces870 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 150 / 180 % Sl icon.png
Talisman.png 2 × 160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ussr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods smoke screen.png
Smoke grenade
Mods art support.png
Artillery Support

Armaments

Main armament

Ammunition79 rounds
Reloadbasic crew → aces
9.6 → 7.4 s
Vertical guidance-8° / 18°
Main article: KwK42 (75 mm)
75 mm KwK42 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 79 -8°/+20° ±180° N/A 22.85 31.62 38.40 42.47 45.18 9.62 8.51 7.84 7.40
Realistic 14.28 16.80 20.40 22.56 24.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39/42 APCBC 192 188 173 156 140 126
Sprgr. 42 HE 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39/42 APCBC 935 6.8 1.2 14 28.9 48° 63° 71°
Sprgr. 42 HE 700 5.74 0 0.1 725 79° 80° 81°

Ammo racks

Ammo racks of the Panther D.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Visual
discrepancy
79 77 (+2) 71 (+8) 62 (+17) 53 (+24) 44 (+33) 35 (+42) 31 (+46) 16 (+61) (+73) (+78) Yes

Turret and large sides empty: 31 (+48)

Machine guns

Ammunition2 700 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,700 (150) 900 N/A N/A

Usage in battles

The T-V a Soviet captured Panther A. It offers good speed and handling, along with a great 75 mm KwK42 cannon. The cannon is able to one shot any tank it faces, assuming you are able to flank and shoot the enemy tank in the side of the hull or turret. Use the PzGr 39/42 round, this round offers 28.9 grams of explosive filler. When in combat, do not expose your sides or the sides and rear of your turret an enemy round will be able to penetrate and knock you out of the game.

The T-V has a good reload of up to 7.8 seconds, which means every 7.8 seconds a round can be fired from the cannon. More rounds you fire, the faster you can knock the enemy tank out of the game. However, the T-V lacks any anti-aircraft protection, it does not offer any roof mounted machine guns which can help deter enemy attackers.

In order to stay alive, use the terrain and objects on the map to hide and keep your presence reduced. When in a shooting match with an enemy tank from the front angle your front plates toward them. This will allow for the enemy rounds to bounce off, mitigating the chances of a penetration. If an enemy round does indeed penetrate the front, either the driver and transmission will be knocked out, or the ammunition in the front storage bins will be destroyed and possibly ammo racking the tank.

Pros and cons

Pros:

  • Excellent cannon with great stock AP for common targets (eg. Tiger H1, Pz.IV H and M4A3E2) and HE for light vehicles. Great accuracy and velocity allows easy long-range sniping. Plenty of ammo capacity means flexible ammo setups.
  • Heavily armoured frontal hull is immune to most guns at 5.7 like the 75 mm Kwk 40, 88 mm L/56 and 76 mm M1.
  • Fast top speed and good hull traverse. Can get to positions in time.
  • Adequate gun depression of -8° adapts most terrains well.
  • Has RP and SL bonus due to it being premium

Cons:

  • Gun mantlet is only 100 mm, a huge and well-known weakspot to shoot at. 76 mm Sherman, Pz.IV G/H/J, Tiger H1 can easily penetrate it.
  • Side ammo racks are prone to detonation when hit.
  • Terrible reverse speed of only -4 km/h, can get the player killed.
  • No access to APCR meaning it struggles to deal with 6.0+ tanks frontally like Ho-Ri, Tiger II (H) and Ferdinand.
  • Very identical appearance to the German Panthers will get it team-killed a lot in sim
  • Weak side armour gets penetrated easily by Russian APHEBC (mixed battle). Cannot angle too much.
  • Lower glacis often catches fire or brakes transmission when penetrated, leaving the tank immobile and vulnerable.
  • High profile for a medium tank makes it harder to hide.
  • Roof armour of 16 mm is vulnerable to M2 Brownings which are widely seen on American planes.
  • Although heavily armoured, it can still get frontally penetrated by common British tanks like the Sherman Firefly.

History

Captured equipment

In World War II on the Eastern Front, the Soviets captured a lot of equipment from the German army that was either left behind or repaired after being damaged in combat. The Soviets then utilized this captured equipment against their former users in the war. This practice is not exclusive to the Soviets, as the German military also used a variety of captured equipment such as Shermans and multiple Soviet tanks.

The types of equipment the Soviet captured were guns, clothing, material, and armoured vehicles. Some of the tanks the Soviets captured were Panzer IIIs, StuG IIIs, Panzer IVs, Panthers, and even the Tiger I and II heavy tanks. The Soviets employed some of the captured tanks in their own combat ranks, such as the Panzer IIIs as the T-III, and even the Panthers under the designation T-V (or T-5).[1]

Combat usage

The Soviets usage of the Panthers in their ranks is actually quite rare due to a few reasons, the Panthers were difficult to maintain and with a lack of logistics from the Soviet industry, there would be a shortage in spare parts, ammunition, and fuel. Several commanders of the 4th Tank Army had a low opinion of employing enemy tanks, due to these reasons. They suggested that if necessary, they should make use of the Panzer IVs (T-4) instead for the same role. Nevertheless, the 4th Tank Army ended up using the Panther tank in their own ranks, the only recorded usage of Panthers in a Soviet tank unit.

The Panthers were given to most notably the 62nd Guards Heavy Tank Regiment and the 51st Independent Motorcycle Regiment. The units were only given intact Panthers which were to be used until they broke down, at wich point the Panthers would be abandoned and the unit refitted with better, more reliable tanks. The units using the Panthers were very aware of the Panther's defects, especially its weak final drive which is the tanks most common mechanical issue. Despite that, one incident reported that a Panther unit was able to travel 600 km through unfavorable terrain and battle before breaking down with an engine fire (with Panther's final drive's life expectancy only being 150 km). The units did not suffer fuel deficiency due to their usage of other gasoline-run Lend-Lease vehicles, giving them more gasoline than a typical Soviet tank unit. The unit also solved their spare parts issue, by simply scavenging a second, worn-down Panther for parts to fix a more intact one.[1] There was an attempt to ease the ammo issue by adapting the turret to hold the 85 mm D-5 gun on the Soviet's T-34-85, but this did not go through, possibly due to the inevitable end of the war.[2]

In the battlefield, the Panthers were repainted with very prominent paint jobs and Soviet emblems to avoid being targeted by friendly units with more common Soviet tanks such as the T-34. The Panthers were used by the Soviets all the way, up to early 1945. After which the remaining Panthers are either stored away at collection points or sent to the scrap yard. Romania received 13 Panther tanks from the Soviet Union in May 1946 which served until 1950.

Media

Skins
Sights
Images
Historical photo of the Soviet-captured Panthers. Note that the very left one is the one seen in-game.
Videos

See also

Other members of the Panther tank family:

External links

References

  1. 1.0 1.1 EnsignExpendable. "Soviet Panthers." For the Record. WordPress, 9 Oct. 2013. Web. 22 Jan. 2017. Website
  2. Tank Archives. "Re-arming German Tanks." Archive Awareness. Blogger.com, 20 May 2013. Web. 22 Jan. 2017. Website


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37