Difference between revisions of "Leopard A1A1"

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{{Specs-Card
 
|code=germ_leopard_I_a1
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
 
{{About
 
{{About
 
| about = German medium tank '''{{PAGENAME}}'''
 
| about = German medium tank '''{{PAGENAME}}'''
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| usage-2 = other uses
 
| usage-2 = other uses
 
| link-2 = Leopard (Disambiguation)
 
| link-2 = Leopard (Disambiguation)
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}}
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{{Specs-Card
 +
|code=germ_leopard_I_a1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_LeopardA1A1.jpg|420px|thumb|left]]
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The '''Leopard 1A1A1''' is the first subvariant of the Leopard 1A1, which is the second variant of the [[Leopard 1 (Family)|Leopard 1 main battle tank family]]. Following the delivery of the first batch of the [[Leopard 1|Leopard 1 variant]], the next three batches were the Leopard 1A1 variant, which had a new tank gun two-plane fully automatic stabilization system from Cadillac Gage, allowing the tank to fire effectively while moving. The Leopard 1A1 received the now-famous "skirts" along the sides to protect the upper tracks, as well as a new thermal jacket on the gun barrel to regulate temperature. A less significant modification was the use of rectangular rubber blocks secured to the treads with a single pin rather than the previous two-pin "shaped" ones. For winter movement on ice and snow, the rubber blocks may be readily replaced with metal X-shaped crampons. All of the tanks in the first four batches received upgrades between 1974 and 1977 to the improved Leopard 1A1 first subvariant standard, the Leopard 1A1A1, which included extra turret armour produced by Blohm & Voss. In the 1980s, the Leopard 1A1A1 received an upgrade with leftover image-intensifier night sights from the Leopard 2 main battle tank family. The Leopard 1A1A2 subvariant was created by mounting the PZB 200 image intensification equipment in a big box on the upper right of the cannon. The Leopard 1A1A3 subvariant was established after an upgrade with SEM80/90 all-digital radios. The Leopard 1A1A4 subvariant was manufactured later as the picture intensifier was improved.
{{Break}}
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The '''{{Specs|name}}''' (also known as the '''1A1A1''') is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]]. The Leopard A1A1 represents a significant improvement over the [[Leopard I|original Leopard design]], most notably the inclusion of a two-plane stabiliser system and the availability of the DM23 APFSDS round.
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Introduced in [[Update 1.63 "Desert Hunters"]], the Leopard 1A1A1 is a refinement of the Leopard 1 design, with marginally enhanced turret protection and, most importantly, a two-plane fully automatic stabilization system. The Leopard 1A1A1 is a swift, powerful, and feral predator that combines agility and lethality on the battlefield. The armour-piercing fin-stabilised discarding sabot (APFSDS) is a new ammunition type that ensures the player always has a firepower advantage over its foes. The Leopard 1A1A1 remains a mobility-focused main battle tank that prioritizes mobility to ensure crew survival on the battlefield. Overall, the Leopard 1A1A1 prioritizes ambush attacks over exchanging shots with adversaries, a trait that will be maintained throughout the Leopard 1 main battle tank family.
  
 
== General info ==
 
== General info ==
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=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
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After the Parts and FPE modules are researched, the NVD modification and the DM23 are the priority for research. These drastically improve the Leopard's lethality. After that, the Rangefinder module may be useful for those looking for a long-range sniping playstyle. The Smoke grenade module and mobility upgrades are useful in a more close-up playstyle.
  
 
== Armaments ==
 
== Armaments ==
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{{main|L7A3 (105 mm)}}
 
{{main|L7A3 (105 mm)}}
  
The Leopard A1A1 mounts a late-generation L7 cannon. Unlike the original Leopard, the cannon is fully stabilised and can be comfortably used on the move, and negates the requirement of waiting for the gun 'bounce' when stopping. The A1A1 also has the optional DM23 APFSDS available as a tier 4 upgrade, with improved penetration values and ballistics. These combined make the Leopard a tank to be reckoned with.
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The Leopard A1A1 mounts a late-generation L7 cannon. With the addition of a two-plane stabilizer, this gun can be easily used on the move, it also negates the gun 'bounce' when stopping. The A1A1 also has the optional DM23 APFSDS available as a tier 4 upgrade, with improved penetration values and ballistics. These combined make the Leopard a tank to be reckoned with.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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==== Ammunition ====
 
==== Ammunition ====
  
* '''DM13 ''APDS''''' (Armour-Piercing Discarding Sabot) is capable of penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the shell lacks an explosive filler, your best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. Keep in mind though that ammo and fuel detonations always occur with a random chance, taking out crew members is more reliable to destroy your enemies. This, of course, requires knowledge about the vehicles you may face - so be sure to use the game's X-Ray view in the hangar and analyse your potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnel shrinks.
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* '''DM13; APDS''' - (Armour-Piercing Discarding Sabot) is capable of penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the shell lacks an explosive filler, your best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. Keep in mind though that ammo and fuel detonations always occur with a random chance, taking out crew members is more reliable to destroy your enemies. This, of course, requires knowledge about the vehicles you may face - so be sure to use the X-Ray view in the hangar and analyse your potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnel shrinks.
  
* '''DM502 ''HESH''''' (High-Explosive Squash-Head) works very differently to other shell types. It ignores any angle, except for ricochet, and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are a direct part of the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, pillars. The slow muzzle velocity of this shell can make it quite hard to hit targets at longer distances, but at the same time it can be handy because its arc trajectory, allows it to land hits on enemies hiding behind shallow hills.
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* '''DM512; HESH''' - (High-Explosive Squash-Head) works very differently to other shell types. It ignores any angle, except for ricochet, and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are a direct part of the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, pillars. The slow muzzle velocity of this shell can make it quite hard to hit targets at longer distances, but at the same time it can be handy because its arc trajectory, allows it to land hits on enemies hiding behind shallow hills.
  
* '''DM12 ''HEATFS''''' (High-Explosive Anti Tank Fin Stabilized): Knowledge of potential opponents vehicle layouts will be very handy to use - as you now have a round at your disposal that can penetrate any vehicle's armour frontally. Like the APDS shot, increased armour thickness results in reduced amount of spalling (shrapnel) after penetration. You are able to take out enemies on any distance, since the HEAT round does not lose penetration with distance travelled - very handy on large maps like Kursk. Unlike APDS it has one downside: given that it is a chemical round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so you cannot fire through obstructions with this kind of round.
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* '''DM12; HEATFS''' - (High-Explosive Anti Tank Fin Stabilized): Knowledge of potential opponents vehicle layouts will be very handy to use - as you now have a round at your disposal that can penetrate any vehicle's armour frontally. Like the APDS shot, increased armour thickness results in reduced amount of spalling (shrapnel) after penetration. You are able to take out enemies on any distance, since the HEAT round does not lose penetration with distance travelled - very handy on large maps like Kursk. Unlike APDS it has one downside: given that it is a chemical round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so you cannot fire through obstructions with this kind of round.
  
* '''DM 23 ''APFSDS''''' (Armour-Piercing Fin-Stabilized Discarding Sabot) is the best ammunition choice for the battle rating. It has great muzzle velocity and can penetrate almost every opponent frontally with ease, with the [[T-64B]] and [[IS-7]] being the exceptions.
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* '''DM23; APFSDS''' - (Armour-Piercing Fin-Stabilized Discarding Sabot) is the best ammunition choice for the battle rating. It has great muzzle velocity and can penetrate almost every opponent frontally with ease, with the [[T-64B]] and [[IS-7]] being the exceptions.
  
{| class="wikitable sortable" style="text-align:center" width="100%"
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{{:L7A3 (105 mm)/Ammunition|DM13, DM512, DM12, DM23}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| DM13 || APDS || 303 || 302 || 296 || 277 || 257 || 252
 
|-
 
| DM502 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| DM23 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| DM13 || APDS || 1,478 || 4.00 || N/A || N/A || N/A || 75° || 78° || 80°
 
|-
 
| DM502 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || 73° || 77° || 80°
 
|-
 
| DM12 || HEATFS || 1,173 || 10.50 || N/A || 0.1 || 1,270 || 65° || 72° || 77°
 
|-
 
| DM23 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
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[[File:Ammoracks_Leopard_I.png|right|thumb|x250px|[[Ammo racks]] of the [[Leopard I]] (identical)]]
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<!-- '''Last updated: 2.17.0.126''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''60''' || 57&nbsp;''(+3)'' || 54&nbsp;''(+6)'' || 15&nbsp;''(+45)'' || 4&nbsp;''(+56)'' || 1&nbsp;''(+59)'' || No
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| '''60''' || 57&nbsp;''(+3)'' || 54&nbsp;''(+6)'' || 15&nbsp;''(+45)'' || 12&nbsp;''(+48)'' || 1&nbsp;''(+59)'' || No
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 4,500 (1,000) || 1,200 || N/A || N/A
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| Coaxial || 5,000 (200) || 1,200 || N/A || N/A
 
|-
 
|-
| Pintle || 2,000 (1,000) || 1,200 || -8°/+20° || ±120°
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| Pintle || 2,000 (200) || 1,200 || -8°/+20° || ±120°
 
|-
 
|-
 
|}
 
|}
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Scan and use the terrain to your advantage. Take into consideration the moderate vehicle height, which allows you to go turret down in certain locations, allowing you to safely use your commander's binoculars to locate targets! Then, after you have located the enemy, fire a few rounds in quick succession and relocate when spotted, especially when the enemy shots come dangerously close. The Leopard is quite fast, so taking hits from a distance while on the move is a risk that you may consider worth taking.
 
Scan and use the terrain to your advantage. Take into consideration the moderate vehicle height, which allows you to go turret down in certain locations, allowing you to safely use your commander's binoculars to locate targets! Then, after you have located the enemy, fire a few rounds in quick succession and relocate when spotted, especially when the enemy shots come dangerously close. The Leopard is quite fast, so taking hits from a distance while on the move is a risk that you may consider worth taking.
  
Always remember: The Leopard is not designed to take hits from large calibre guns, nor fight in stand-off situations against heavier enemy vehicles. Frontally, the angle of the hull can bounce shots once in awhile, but you're better off not to rely on this. The turret front is also the same, it's best to attempt to only fire when you can avoid receiving a shot or relocating to a position if possible. The main goal is to make the opponent incapable of returning fire. The majority of Soviet rank V tanks ([[IS-3]], [[IS-4M]], [[T-10M]], [[T-54 (1951)|T-54s]], [[SU-122-54]], [[T-62]] or [[ZSU-57-2]]) gunners are disabled by penetrating the right side of the turret or hull, if they are faced towards you. If you have the possibility to hit a Soviet tanks hull, which is again faced towards you, prioritize it because it is likely to take it out with one shot to the right side of the hull (3 out of 4 crew member are sitting in a row). American top tier tanks like the [[M103]], [[M47]] or [[M60]] are harder to take out. It is advised to take out the gunner first, which is located on the left side of the turret and then take out the rest of the remaining crew members. Hitting the ammo rack of your opponent is often the fastest way to take out an enemy vehicle, keep in mind though there is a small chance the ammo will not blow up (Best ammo types to ammo rack: HEAT-FS > APDS > HESH).
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Always remember: The Leopard is not designed to take hits from large calibre guns, nor fight in stand-off situations against heavier enemy vehicles. Frontally, the angle of the hull can bounce shots once in awhile, but you're better off not to rely on this. The turret front is also the same, it's best to attempt to only fire when you can avoid receiving a shot or relocating to a position if possible. The main goal is to make the opponent incapable of returning fire. The majority of Soviet rank V tanks ([[IS-3]], [[IS-4M]], [[T-10M]], [[T-54 (1951)|T-54s]], [[SU-122-54]], [[T-62]] or [[ZSU-57-2]]) gunners are disabled by penetrating the right side of the turret or hull, if they are faced towards you. If you have the possibility to hit a Soviet tanks hull, which is again faced towards you, prioritize it because it is likely to take it out with one shot to the right side of the hull (3 out of 4 crew members are sitting in a row). American top tier tanks like the [[M103]], [[M47]] or [[M60]] are harder to take out. It is advised to take out the gunner first, which is located on the left side of the turret and then take out the rest of the remaining crew members. Hitting the ammo rack of your opponent is often the fastest way to take out an enemy vehicle, keep in mind though there is a small chance the ammo will not blow up (Best ammo types to ammo rack: HEATFS > APDS > HESH).
  
 
Sometimes moving is not an option, but remember, directly behind your hull front sits a large portion of your ammunition, at least if you're fully loaded. Always have that in mind when positioning yourself against the enemy - and don't forget that you don't have to stack all of your ammunition racks to their maximum capacity! Sometimes it can be wise to take less ammunition with you, as it will increase your survivability when taking hits - especially with the Leopard. The Leopard's worst nemeses are the [[ZSU-57-2]] and the [[IT-1]]. The ZSU-57-2 can be easily killed if hitting one of the many ammo racks in the big turret, which most often leads to an explosion of the whole tank. The IT-1 on the other hand can be quite hard to deal with, since they are able to operate perfectly hull down only exposing the roof mounted ATGM. Hitting (only black damage status counts, red damage does not prevent from firing ATGM) the rocket mount/cannon barrel forces the IT-1 to repair for a whole 27 seconds (maxed out + expert crew). To perform a full 360° turn use the neutral (N) or third (3) gear (~11 sec).
 
Sometimes moving is not an option, but remember, directly behind your hull front sits a large portion of your ammunition, at least if you're fully loaded. Always have that in mind when positioning yourself against the enemy - and don't forget that you don't have to stack all of your ammunition racks to their maximum capacity! Sometimes it can be wise to take less ammunition with you, as it will increase your survivability when taking hits - especially with the Leopard. The Leopard's worst nemeses are the [[ZSU-57-2]] and the [[IT-1]]. The ZSU-57-2 can be easily killed if hitting one of the many ammo racks in the big turret, which most often leads to an explosion of the whole tank. The IT-1 on the other hand can be quite hard to deal with, since they are able to operate perfectly hull down only exposing the roof mounted ATGM. Hitting (only black damage status counts, red damage does not prevent from firing ATGM) the rocket mount/cannon barrel forces the IT-1 to repair for a whole 27 seconds (maxed out + expert crew). To perform a full 360° turn use the neutral (N) or third (3) gear (~11 sec).
  
 
''In a nutshell:'' Use the superb mobility with the cannon's perfection to flank and spank enemies, wait and hunt for the perfect positions and kill the enemy tanks one by one, while always maintaining a good situational awareness. Patience is the key to success. That is the Leopard 1, a perfect tactical MBT!
 
''In a nutshell:'' Use the superb mobility with the cannon's perfection to flank and spank enemies, wait and hunt for the perfect positions and kill the enemy tanks one by one, while always maintaining a good situational awareness. Patience is the key to success. That is the Leopard 1, a perfect tactical MBT!
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
| DM502
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| DM12
 
|
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
| Smoke grenade
 
| NVD
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| Artillery Support
 
| DM23
 
| Rangefinder
 
|-
 
|}
 
 
After the Parts and FPE modules are researched, the NVD modification and the DM23 are the priority for research. These drastically improve the Leopard's lethality. After that, the Rangefinder module may be useful for those looking for a long-range sniping play-style. The Smoke grenade module and mobility upgrades are useful in a more close-up play-style.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Extra armour increases weight - slightly reducing mobility
 
* Extra armour increases weight - slightly reducing mobility
 
* Insufficient armour (basically a glass cannon) for protection
 
* Insufficient armour (basically a glass cannon) for protection
* APFSDS is tier 4 modification - there is a long grind with APDS and HEATFS before it is unlocked
+
* APFSDS is tier 3 modification - there is a long grind with APDS and HEATFS before it is unlocked
 
* Ammo rack in the front - a very easy target, and if more ammo than minimum is carried, the tank will blow up once the ammo is struck
 
* Ammo rack in the front - a very easy target, and if more ammo than minimum is carried, the tank will blow up once the ammo is struck
 
* No available heavy machine gun, often helpless against helicopter attacks
 
* No available heavy machine gun, often helpless against helicopter attacks
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In the initial stages of development, France, and West Germany, interested in this tank design, worked on it from 1957 to build a common tank and the project was designated the ''Europa-Panzer''. France had AMX, SLD Lorraine, and SOMUA with FCM Renault working on the project, while Germany had Porsche, Rheinmetall with Henschel, and Borgward working on the project. In 1958, Italy entered into the development as well, though it's not sure if they provided much to the program. By 1960, Porsche and Rheinmetall had prototypes submitted, as well as AMX from France, all the others failed to provide a prototype in time. In 1963, the Porsche prototype was selected as the winner in 1963, though even before this decision the vehicle already has priority in being built in greater number than the others. Though a tank is set, France and Germany split in the joint tank project in 1963 after France opted out of standardization with the NATO forces. This left Germany alone with their Leopard tank development, which they continued.
 
In the initial stages of development, France, and West Germany, interested in this tank design, worked on it from 1957 to build a common tank and the project was designated the ''Europa-Panzer''. France had AMX, SLD Lorraine, and SOMUA with FCM Renault working on the project, while Germany had Porsche, Rheinmetall with Henschel, and Borgward working on the project. In 1958, Italy entered into the development as well, though it's not sure if they provided much to the program. By 1960, Porsche and Rheinmetall had prototypes submitted, as well as AMX from France, all the others failed to provide a prototype in time. In 1963, the Porsche prototype was selected as the winner in 1963, though even before this decision the vehicle already has priority in being built in greater number than the others. Though a tank is set, France and Germany split in the joint tank project in 1963 after France opted out of standardization with the NATO forces. This left Germany alone with their Leopard tank development, which they continued.
  
The Porsche Prototype II was well received, though changes were made to the design such as a new cast turret, hull design change, and relocating the radiators. The tank now mounted the 105mm L7 gun over the Rheinmetall design, as well as adding an optical range-finding system for increased gunnery. The design finished trials by the end of 1963 and production started in Munich in February 1964. The first batches began arriving to the Bundeswehr (German Army) in September of 1965 and were put into units by November of that same year. The tank was finally designated the '''Leopard 1''', with the prototype stage labelled as the ''[[Leopard I|Leopard 1A0]]''.
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The Porsche Prototype II was well received, though changes were made to the design such as a new cast turret, hull design change, and relocating the radiators. The tank now mounted the 105 mm L7 gun over the Rheinmetall design, as well as adding an optical range-finding system for increased gunnery. The design finished trials by the end of 1963 and production started in Munich in February 1964. The first batches began arriving to the Bundeswehr (German Army) in September of 1965 and were put into units by November of that same year. The tank was finally designated the '''Leopard 1''', with the prototype stage labelled as the ''[[Leopard I|Leopard 1A0]]''.
  
 
===Usage===
 
===Usage===
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_leopard_I_a1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
 
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<gallery mode="packed-hover" heights="150">
[[File:LeopardA1A1 BundeswehrNATOcamo.jpg|x250px|thumbnail|none| The Leopard A1A1 with NATO woodland camouflage and Bundeswehr emblem.]]
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File:LeopardA1A1 BundeswehrNATOcamo.jpg|<small>The Leopard A1A1 with NATO woodland camouflage and Bundeswehr emblem</small>
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</gallery>
  
 
;Videos
 
;Videos
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
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;[[Leopard 1 (Family)|Related development]]
  
 
* [[Leopard A1A1 (L/44)]] - premium version of the vehicle
 
* [[Leopard A1A1 (L/44)]] - premium version of the vehicle
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<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
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* [http://www.army-guide.com/eng/product152.html [Army-Guide.com<nowiki>]</nowiki> Leopard 1 overview page]
 
* [http://www.army-guide.com/eng/product152.html [Army-Guide.com<nowiki>]</nowiki> Leopard 1 overview page]
  
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{{TankManufacturer KMW}}
 
{{Germany medium tanks}}
 
{{Germany medium tanks}}

Latest revision as of 19:32, 28 July 2024

This page is about the German medium tank Leopard A1A1. For other versions, see Leopard 1 (Family). For other uses, see Leopard (Disambiguation).
Leopard A1A1
germ_leopard_i_a1.png
GarageImage Leopard A1A1.jpg
ArtImage Leopard A1A1.png
Leopard A1A1
AB RB SB
9.0 9.0 9.0
Class:
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png

Description

The Leopard 1A1A1 is the first subvariant of the Leopard 1A1, which is the second variant of the Leopard 1 main battle tank family. Following the delivery of the first batch of the Leopard 1 variant, the next three batches were the Leopard 1A1 variant, which had a new tank gun two-plane fully automatic stabilization system from Cadillac Gage, allowing the tank to fire effectively while moving. The Leopard 1A1 received the now-famous "skirts" along the sides to protect the upper tracks, as well as a new thermal jacket on the gun barrel to regulate temperature. A less significant modification was the use of rectangular rubber blocks secured to the treads with a single pin rather than the previous two-pin "shaped" ones. For winter movement on ice and snow, the rubber blocks may be readily replaced with metal X-shaped crampons. All of the tanks in the first four batches received upgrades between 1974 and 1977 to the improved Leopard 1A1 first subvariant standard, the Leopard 1A1A1, which included extra turret armour produced by Blohm & Voss. In the 1980s, the Leopard 1A1A1 received an upgrade with leftover image-intensifier night sights from the Leopard 2 main battle tank family. The Leopard 1A1A2 subvariant was created by mounting the PZB 200 image intensification equipment in a big box on the upper right of the cannon. The Leopard 1A1A3 subvariant was established after an upgrade with SEM80/90 all-digital radios. The Leopard 1A1A4 subvariant was manufactured later as the picture intensifier was improved.

Introduced in Update 1.63 "Desert Hunters", the Leopard 1A1A1 is a refinement of the Leopard 1 design, with marginally enhanced turret protection and, most importantly, a two-plane fully automatic stabilization system. The Leopard 1A1A1 is a swift, powerful, and feral predator that combines agility and lethality on the battlefield. The armour-piercing fin-stabilised discarding sabot (APFSDS) is a new ammunition type that ensures the player always has a firepower advantage over its foes. The Leopard 1A1A1 remains a mobility-focused main battle tank that prioritizes mobility to ensure crew survival on the battlefield. Overall, the Leopard 1A1A1 prioritizes ambush attacks over exchanging shots with adversaries, a trait that will be maintained throughout the Leopard 1 main battle tank family.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull70 / 35 / 25
Turret65 / 45 / 52
Crew4 people
Visibility95 %
Leopard A1A1 armour heatmap

The Leopard A1A1's armour, much like its predecessor, is relatively negligible: designed with the intention of mobility and firepower over survivability, the Leopard will survive hits from little more than 20 mm cannons frontally, and full-calibre rounds will have no trouble penetrating it. As such, the Leopard's armour shouldn't be relied on, even when combating light vehicles such as the M3 Bradley or Warrior IFVs. Notably, the Leopard A1A1's light armour often results in kinetic rounds penetrating the vehicle without significant damage being caused, allowing it surprising survivability against rounds such as APFSDS. It is, however, particularly vulnerable to chemical or HE-filled rounds. The A1A1 does utilise some add-on armour in locations (noticeable on the UFP and the gun mantlet) which slightly increases its survivability against some autocannons.

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front (Slope angle) Sides (Slope angle) Rear Roof
Hull 70 mm (60°) Front glacis
50 mm (50°) Bottom glacis
35 (39-41°) mm Top hull side
30 + 5 mm Bottom hull side
25 mm (14-48°) 30 mm Front area
15 mm Rear area
Turret 65 + 35 mm Turret front
45-200 + 35 mm Gun mantlet
37-45 + 10-20 mm 38-52 + 10 mm 25-35 mm Turret roof
20 mm Cupola area

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • The turret mantlet has a varying thickness of 45 - 200 mm thick. It is thickest near the center.
  • 20 mm of track armour added onto front hull glacis
  • Additional spaced armour is added to the turret, 35 mm on the front and 20 to 10 mm on the sides and rear
  • Hull roof is rated to be 54 mm effective against HE.

Mobility

Speedforward / back
AB73 / 28 km/h
RB and SB66 / 26 km/h
Number of gears8 forward
4 back
Weight42.4 t
Engine power
AB1 584 hp
RB and SB830 hp
Power-to-weight ratio
AB37.4 hp/t
RB and SB19.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 28 42.4 1,286 1,584 30.33 37.36
Realistic 66 26 734 830 17.31 19.58

The Leopard A1A1, while somewhat heavier than its predecessor, still displays reasonably good mobility with a power to weight ratio of 19.57 when upgraded. Despite this, it will regularly face faster competitors - of note, the XM-1 (GM) and the OF-40 (MTCA). The mobility should not be overestimated - but it often is acceptable for flanking manoeuvres or quickly moving into advantageous positions.

Modifications and economy

Repair costBasic → Reference
AB4 420 → 6 099 Sl icon.png
RB4 581 → 6 321 Sl icon.png
SB5 671 → 7 825 Sl icon.png
Total cost of modifications131 000 Rp icon.png
227 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 200 / 230 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
390 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
390 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
390 Ge icon.png
Mods tank ammo.png
105mm_usa_M735_APDS_FS_ammo_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
390 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png

After the Parts and FPE modules are researched, the NVD modification and the DM23 are the priority for research. These drastically improve the Leopard's lethality. After that, the Rangefinder module may be useful for those looking for a long-range sniping playstyle. The Smoke grenade module and mobility upgrades are useful in a more close-up playstyle.

Armaments

Main armament

105 mm L7A3 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition60 rounds
First-order14 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 20°
Main article: L7A3 (105 mm)

The Leopard A1A1 mounts a late-generation L7 cannon. With the addition of a two-plane stabilizer, this gun can be easily used on the move, it also negates the gun 'bounce' when stopping. The A1A1 also has the optional DM23 APFSDS available as a tier 4 upgrade, with improved penetration values and ballistics. These combined make the Leopard a tank to be reckoned with.

105 mm L7A3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -9°/+20° ±180° Two-plane 22.85 31.62 38.40 42.46 45.18 8.71 7.70 7.10 6.70
Realistic 14.28 16.80 20.40 22.60 24.00

Ammunition

  • DM13; APDS - (Armour-Piercing Discarding Sabot) is capable of penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the shell lacks an explosive filler, your best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. Keep in mind though that ammo and fuel detonations always occur with a random chance, taking out crew members is more reliable to destroy your enemies. This, of course, requires knowledge about the vehicles you may face - so be sure to use the X-Ray view in the hangar and analyse your potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnel shrinks.
  • DM512; HESH - (High-Explosive Squash-Head) works very differently to other shell types. It ignores any angle, except for ricochet, and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are a direct part of the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, pillars. The slow muzzle velocity of this shell can make it quite hard to hit targets at longer distances, but at the same time it can be handy because its arc trajectory, allows it to land hits on enemies hiding behind shallow hills.
  • DM12; HEATFS - (High-Explosive Anti Tank Fin Stabilized): Knowledge of potential opponents vehicle layouts will be very handy to use - as you now have a round at your disposal that can penetrate any vehicle's armour frontally. Like the APDS shot, increased armour thickness results in reduced amount of spalling (shrapnel) after penetration. You are able to take out enemies on any distance, since the HEAT round does not lose penetration with distance travelled - very handy on large maps like Kursk. Unlike APDS it has one downside: given that it is a chemical round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so you cannot fire through obstructions with this kind of round.
  • DM23; APFSDS - (Armour-Piercing Fin-Stabilized Discarding Sabot) is the best ammunition choice for the battle rating. It has great muzzle velocity and can penetrate almost every opponent frontally with ease, with the T-64B and IS-7 being the exceptions.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM13 APDS 350 347 333 317 302 287
DM512 HESH 127 127 127 127 127 127
DM12 HEATFS 400 400 400 400 400 400
DM23 APFSDS 337 335 330 322 314 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DM13 APDS 1,478 4 - - - 75° 78° 80°
DM512 HESH 732 11.2 0.1 4 4.31 73° 77° 80°
DM12 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
DM23 APFSDS 1,455 4.2 - - - 78° 80° 81°

Ammo racks

Ammo racks of the Leopard I (identical)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
60 57 (+3) 54 (+6) 15 (+45) 12 (+48) (+59) No

Machine guns

Ammunition4 400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)

The Leopard A1A1 mounts one coaxial 7.62 mm machine gun and one pintle-mounted 7.62 mm machine gun. These both have particularly high rates of fire, and can be used as a deterrent for close air support as well as clearing light obstacles and crew in open-top vehicles.

7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,000 (200) 1,200 N/A N/A
Pintle 2,000 (200) 1,200 -8°/+20° ±120°

Usage in battles

The recommended usage is the Hit and Run tactic. Try to avoid detection.

Scan and use the terrain to your advantage. Take into consideration the moderate vehicle height, which allows you to go turret down in certain locations, allowing you to safely use your commander's binoculars to locate targets! Then, after you have located the enemy, fire a few rounds in quick succession and relocate when spotted, especially when the enemy shots come dangerously close. The Leopard is quite fast, so taking hits from a distance while on the move is a risk that you may consider worth taking.

Always remember: The Leopard is not designed to take hits from large calibre guns, nor fight in stand-off situations against heavier enemy vehicles. Frontally, the angle of the hull can bounce shots once in awhile, but you're better off not to rely on this. The turret front is also the same, it's best to attempt to only fire when you can avoid receiving a shot or relocating to a position if possible. The main goal is to make the opponent incapable of returning fire. The majority of Soviet rank V tanks (IS-3, IS-4M, T-10M, T-54s, SU-122-54, T-62 or ZSU-57-2) gunners are disabled by penetrating the right side of the turret or hull, if they are faced towards you. If you have the possibility to hit a Soviet tanks hull, which is again faced towards you, prioritize it because it is likely to take it out with one shot to the right side of the hull (3 out of 4 crew members are sitting in a row). American top tier tanks like the M103, M47 or M60 are harder to take out. It is advised to take out the gunner first, which is located on the left side of the turret and then take out the rest of the remaining crew members. Hitting the ammo rack of your opponent is often the fastest way to take out an enemy vehicle, keep in mind though there is a small chance the ammo will not blow up (Best ammo types to ammo rack: HEATFS > APDS > HESH).

Sometimes moving is not an option, but remember, directly behind your hull front sits a large portion of your ammunition, at least if you're fully loaded. Always have that in mind when positioning yourself against the enemy - and don't forget that you don't have to stack all of your ammunition racks to their maximum capacity! Sometimes it can be wise to take less ammunition with you, as it will increase your survivability when taking hits - especially with the Leopard. The Leopard's worst nemeses are the ZSU-57-2 and the IT-1. The ZSU-57-2 can be easily killed if hitting one of the many ammo racks in the big turret, which most often leads to an explosion of the whole tank. The IT-1 on the other hand can be quite hard to deal with, since they are able to operate perfectly hull down only exposing the roof mounted ATGM. Hitting (only black damage status counts, red damage does not prevent from firing ATGM) the rocket mount/cannon barrel forces the IT-1 to repair for a whole 27 seconds (maxed out + expert crew). To perform a full 360° turn use the neutral (N) or third (3) gear (~11 sec).

In a nutshell: Use the superb mobility with the cannon's perfection to flank and spank enemies, wait and hunt for the perfect positions and kill the enemy tanks one by one, while always maintaining a good situational awareness. Patience is the key to success. That is the Leopard 1, a perfect tactical MBT!

Pros and cons

Pros:

  • Fast, agile, and a relatively good acceleration
  • Very efficient and flat-shooting DM23 APFSDS shell
  • Good optics providing a nice zoom for longer distances
  • Wide gun depression and elevation, good slew and elevation rates
  • Better fire on the move accuracy due to its good stabilizer
  • Side skirts provide additional spaced armour, which protects against HESH shells as well as some heavier MG/autocannon fire, and can help bounce bigger shells

Cons:

  • Extra armour increases weight - slightly reducing mobility
  • Insufficient armour (basically a glass cannon) for protection
  • APFSDS is tier 3 modification - there is a long grind with APDS and HEATFS before it is unlocked
  • Ammo rack in the front - a very easy target, and if more ammo than minimum is carried, the tank will blow up once the ammo is struck
  • No available heavy machine gun, often helpless against helicopter attacks
  • Small internal compartment (only 4 crew members) - a penetrating hit, which happens more often than a nonpenetrating one, can easily disable the tank by killing three crew members
  • Stock APDS is rather lacklustre, especially against angled Soviet armour
  • Bad gun elevation speed

History

Development

The project for the Leopard started as far back as 1956 as an attempt to replace the American M47 and M48 Patton tanks in service at the time as they were becoming outdated to newer anti-tank technology. Specifications for the new tank came in July 1957 asking for a design weighing no more than 30 tons, with a power-to-weight ratio of 30 horsepower per ton and could withstand 20 mm gunfire alongside protection against chemical weapons and radiation fallout, which was becoming extremely common protection system for the modern tank designs. The design stressed mobility as the main focus, while firepower comes next and armour was relegated to minimum priority. The lack of focus on armour was because of the belief that no matter how much armour a tank can have, it will eventually fall obsolete to the advent of newer anti-tank weapons such as the HEAT rounds, which was becoming stronger and stronger by the years.

In the initial stages of development, France, and West Germany, interested in this tank design, worked on it from 1957 to build a common tank and the project was designated the Europa-Panzer. France had AMX, SLD Lorraine, and SOMUA with FCM Renault working on the project, while Germany had Porsche, Rheinmetall with Henschel, and Borgward working on the project. In 1958, Italy entered into the development as well, though it's not sure if they provided much to the program. By 1960, Porsche and Rheinmetall had prototypes submitted, as well as AMX from France, all the others failed to provide a prototype in time. In 1963, the Porsche prototype was selected as the winner in 1963, though even before this decision the vehicle already has priority in being built in greater number than the others. Though a tank is set, France and Germany split in the joint tank project in 1963 after France opted out of standardization with the NATO forces. This left Germany alone with their Leopard tank development, which they continued.

The Porsche Prototype II was well received, though changes were made to the design such as a new cast turret, hull design change, and relocating the radiators. The tank now mounted the 105 mm L7 gun over the Rheinmetall design, as well as adding an optical range-finding system for increased gunnery. The design finished trials by the end of 1963 and production started in Munich in February 1964. The first batches began arriving to the Bundeswehr (German Army) in September of 1965 and were put into units by November of that same year. The tank was finally designated the Leopard 1, with the prototype stage labelled as the Leopard 1A0.

Usage

After the first delivery, many upgrades were made on the tank throughout its production and service life. The first few Leopards were designated Leopard 1A1 and continued all the way to Leopard 1A6 as it incorporates new technology such as sights, gun, radios, armour, or even small upgrades or redesigns on some parts. Some of these Leopards are even upgraded further in each variant form, for example, the Leopard 1A1A1 which had it fitted with new turret armour and night sights. Other than the different variants, the Leopard 1 was also extensively modified or made into derivatives in roles such as anti-aircraft guns, armour recovery vehicles, bridge layers, and such.

The versatility of the Leopard 1 design and its rather cheap cost in comparison to other tanks at the time made it a useful tank and it was sought out by many different countries in and out of the NATO force group. These countries put them into service in the conflict, such as Denmark, which is believed to be the first country to use the Leopard 1 in hostile engagement, when going against Bosnian Serb forces. Canada also used the Leopard 1 extensively in the War in Afghanistan in 2006 as convoy protection units. Greece also had Leopard 1s and is the largest user of it, with over 500 units of Leopard 1A5s in service.

The Leopard 1 versatility and widespread use compared to other tanks in the NATO service made it a very useful weapon system for armies that couldn't afford the new American Pattons or Abrams tanks or the British Challengers and Chieftains. The Leopard 1 in German service was eventually replaced by the Leopard 2 design, which entered into service in 1979 as the main battle tank with better armour and better gun compared to the Leopard 1, fully replacing it in 2003. Other countries followed suit by upgrading their tanks to either the Leopard 2, the American M1 Abrams, or their own domestic tank designs. The vehicle in its various modernized forms are still operated by third parties such as Canada, Brazil, Turkey, and Greece. Some are kept in reserve in Chile and Ecuador due to their light frames and ease of use in soft soils like in the jungles in their countries.

Media

Skins
Images
Videos

See also

Related development

External links


Krauss-Maffei Wegmann (KMW)
MBTs 
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
KPz-70  KPz-70*
  *By the Deutsche Entwicklungsgesellschaft consortium, in collaboration with the General Motors Company.
IFVs  PUMA
SPAAs  Gepard · Gepard 1A2
Export 
Leopard 1  ▄Leopard 1A5 · Leopard 1A5NO2
Leopard 2  Strv 121 · ▄Leopard 2A4 · ◔Leopard 2A4 · ▄Leopard 2A6 · Leopard 2A7HU
See Also  BAE Systems AB

Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1