Difference between revisions of "Sd.Kfz.251/10"

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{{Specs-Card|code=germ_sdkfz_251_10}}
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{{About
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| about = German tank destroyer '''{{PAGENAME}}'''
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| usage = other versions
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| link = Sd.Kfz.251 (Family)
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}}
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{{Specs-Card
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|code=germ_sdkfz_251_10
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|images={{Specs-Card-Image|GarageImage_Sd.Kfz.251-10.jpg|ArtImage_Sd.Kfz.251-10.png}}
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|market=items_Sd.Kfz.251/10 (Germany)
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''Sd.Kfz.251''' was a German light half-track armoured personnel carrier. The Sd.Kfz.251 family of armoured personnel carriers was produced by Hanomag from 1938 to 1945, with over 15,000 vehicles of various modifications manufactured during this period. Initially, the Sd.Kfz.251 was intended for transporting infantry on the battlefield, but subsequently, many specialised vehicles were built on its chassis: from a standard armoured personnel carrier and command vehicle to rocket artillery systems and self-propelled artillery mounts.
{{Break}} -->
+
 
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update "Raining Fire"]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame "Strategist" event]].
+
One of many modifications of this APC was the '''Sd.Kfz.251/10''', a self-propelled artillery mount armed with the 37 mm Pak 35/36 anti-tank gun. The self-propelled gun was used as a command vehicle and was intended to enhance the firepower of infantry units. Serial production ran from 1942 to 1943, during which period 311 were built. In 1944, due to the already insufficient firepower of the gun, all vehicles of the type were withdrawn from combat units and used in the rear areas.
 +
 
 +
Introduced in [[Update "Raining Fire"]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame "Strategist" event]], the Sd.Kfz.251 has the mobility and manoeuvrability of a medium tank, but lags behind most tracked vehicles in cross-country ability. The gun itself is located above the hull of the armoured personnel carrier, which allows it to fire while completely concealing the vehicle behind cover. The gun's power is sufficient for effective combat with enemy armour, and the fast reload rate allows for a fairly intensive rate of fire. However, the open fighting compartment and the crew, peering out from the hull up to their waist, make the vehicle very vulnerable even to machine gun fire.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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'''Armour type:'''
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
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* Cast homogeneous armour (Turret, Transmission area) -->
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* Rolled homogeneous armour (hull, gun shield)
 +
* Structural steel (mudguards, undercarriage)
 +
* Wheel (front tires)
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 14 mm || 8 mm ''Top'' <br> ___ mm ''Bottom'' || 8 mm || ___ - ___ mm
+
| Hull || 14.5 mm (20°) ''Engine compartment'' <br> 14.5 mm (30°) ''Driver cabin'' <br> 8 mm (41°) ''Lower glacis'' || 8 mm (41°) ''Top - Engine'' <br> 8 mm (35°) ''Top - Crew compartment'' <br> 8 mm (19°) ''Bottom - Engine'' <br> 8 mm (34°) ''Bottom - Crew compartment'' <br> 8 mm + 8 mm (34°) ''Storage bins'' <br> 8 mm ''Bottom - Undercarriage'' || 8 mm (31°) <br> 5.5 mm (42°) ''Lower glacis'' || 8 mm (8°) ''Engine compartment'' <br> 8 mm
|-
 
| Turret || 6 mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || 0 mm || 0 mm || ___ - ___ mm
 
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
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| Gun shield || 6 mm (36°) ''Centre'' <br> 6 mm (22°) ''Sides'' || colspan="3" style="text-align:center" | N/A
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
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* Suspension wheels and tracks are 15 mm thick while torsion bars are 10 mm thick.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
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* Wheels are 10 mm thick and mudguards are 5 mm thick.
 +
* The belly armour is 5.5 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
 
{{tankMobility|abMinHp=142|rbMinHp=88}}
 
{{tankMobility|abMinHp=142|rbMinHp=88}}
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 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
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{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|PaK L/45 (37 mm)}}
 
{{main|PaK L/45 (37 mm)}}
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 168 || rowspan="2" | -8°/+25° || rowspan="2" | ±30° || rowspan="2" | N/A || 17.60 || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 168 || rowspan="2" | -8°/+25° || rowspan="2" | ±25° || rowspan="2" | N/A || 17.6 || 24.3 || 29.6 || 32.7 || 34.8 || rowspan="2" | 3.5 || rowspan="2" | 3.1 || rowspan="2" | 2.9 || rowspan="2" | 2.7
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __.__ || __.__ || __.__ || __.__ || __.__
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| 11.9 || 14.0 || 17.0 || 18.8 || 20.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:PaK L/45 (37 mm)/Ammunition|PzGr, PzGr 40}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| PzGr || APHE || 47 || 44 || 31 || 21 || 14 || 9
 
|-
 
| PzGr 40 || APCR || 86 || 77 || 47 || 26 || 14 || 8
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| PzGr || APHE || 745 || 0.69 || 1.2 || 9 || 22.1 || 47° || 60° || 65°
 
|-
 
| PzGr 40 || APCR || 1,020 || 0.37 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
 
 +
<!-- '''Last updated: 2.1.0.67''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 103: Line 91:
 
! 5th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! 11th<br>rack empty
 +
! 12th<br>rack empty
 +
! 13th<br>rack empty
 +
! 14th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''168''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''168''' || 157&nbsp;''(+11)'' || 145&nbsp;''(+23)'' || 133&nbsp;''(+35)'' || 121&nbsp;''(+47)'' || 109&nbsp;''(+59)'' || 97&nbsp;''(+71)'' || 85&nbsp;''(+83)'' || 73&nbsp;''(+95)'' || 61&nbsp;''(+107)'' || 49&nbsp;''(+119)'' || 37&nbsp;''(+131)'' || 25&nbsp;''(+143)'' || 13&nbsp;''(+155)'' || 1&nbsp;''(+167)'' || No
 
|-
 
|-
 
|}
 
|}
 +
[[File:Ammoracks Sd.Kfz.251-10.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
'''Notes:'''
 +
 +
* As they are modeled by sets of 4, shells disappear from the rack only after you fire all 4 shells in the set.
 +
* Each rack contains 3 sets of 4 shells.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
=== Modules ===
+
The Sd.Kfz.251/10 is a light armored half track with decent mobility, with a quick firing high velocity, but low spalling 37 mm main gun. For these reasons, the Sd.Kfz.251/10 should not be used in the frontlines due to being so lightly armored even against 7.62 mm machine gun fire can and will harm you.
{| class="wikitable"
+
 
! Tier
+
''As a sniper:''
! colspan="2" | Mobility
+
 
! Protection
+
Due to its gun's high muzzle velocity, the {{PAGENAME}} is more than capable of having a sniper combat role in long range maps. It should be noted that the main gun sights have really low zoom (though normal for the BR it sits at), meaning it is not capable of achieving shots at extreme ranges but will dominate the long range engagements like many German high velocity guns.
! colspan="2" | Firepower
+
 
|-
+
''As a support vehicle:''
| I
+
 
| Tracks
+
This is the most reliable role the Sd.Kfz.251/10 can play as, especially since not every map the player will have the sniping distances needed (Sweden or Berlin for example). It should be performing support fire from behind the most armored vehicles at the BR (Pz.III for example) and utilize its quick firing gun to disable or destroy enemy tanks. It should be noted that machine gun fire is your worst enemy as:
|
+
 
| Parts
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a) the crew is exposed
| Horizontal Drive
+
 
|
+
b) it is an open top vehicle
|-
+
 
| II
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c) has little to no armor which can barely stop 7.62 mm at point blank ranges, 12.7 mm (.50 cal) will completely destroy it if strafed with
| Suspension
+
 
| Brake System
+
Due to being a halftrack, the {{PAGENAME}} has superb traction and decent speed compared to fully wheeled vehicles. It is able to move through rough terrain easier than fully wheeled vehicles (snow, sand, mud, etc.) but still somewhat maintain its speed as a wheeled vehicle in urban terrain such as roads, although it will be definitely slower compared to fully wheeled vehicles.
| FPE
+
 
| Adjustment of Fire
+
{{Notice|As a half track, the {{PAGENAME}} shares tank track traction but does not share tank steering. The front wheels have to turn like a normal car.}}
| PzGr 40
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
|
 
|
 
|-
 
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Thin armour does not trigger most APHE rounds fired at it
 +
* Relatively punchy APCR round and high-velocity
 +
* Very fast reload
 +
* High survivability due to a crew of five
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Relatively bad mobility, especially in mud and snow
 +
* Very thin armour, cannot block heavy machine gunfire
 +
* Open top, weak against planes and machine guns
 +
* Best shell is APCR, which is underwhelming at medium/long ranges
 +
* Gun shield does not do a good job at protecting the gunner
 +
* Gun is centrally located so peeking without exposing the engine is difficult
 +
* Vulnerable to artillery
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
 
 +
Developed on the basis of the unarmored Sd.Kfz.11 halftrack, the Sd.Kfz.251 entered service with the Wehrmacht in 1939 and was intended as the primary transportation vehicle for the Panzergrenadier units of the German army. As such, the vehicle was intended to taxi troops into battle and protect them from small arms fire and shrapnel. By the end of the war, over 15,000 units of the Sd.Kfz.251 were built.
 +
 
 +
However, platoon leader vehicles received a special upgrade to their firepower in order to increase the effectiveness of fire support provided for advancing infantry. Namely, the standard machine gun mount was replaced by a turret housing a 3.7cm PaK anti-tank cannon. These versions, designated Sd.Kfz. 251/10, served with the Wehrmacht until 1944, by which time over 300 units were built.
 +
 
 +
''- From [[wt:en/news/6871-development-crafting-event-strategist-sd-kfz-251-10-en|Devblog]]''
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_sdkfz_251_10 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed" caption="Sd.Kfz. 251/10 Devblog Images" heights="200">
 +
File:Sd.Kfz. 251-10 WTWallpaper 001.jpg|
 +
File:Sd.Kfz. 251-10 WTWallpaper 002.jpg|
 +
File:Sd.Kfz. 251-10 WTWallpaper 003.jpg|
 +
File:Sd.Kfz. 251-10 WTWallpaper 004.jpg|
 +
File:Sd.Kfz. 251-10 WTWallpaper 005.jpg|
 +
File:Sd.Kfz. 251-10 WTWallpaper 006.jpg|
 +
</gallery>
 +
 
 +
;Videos
 +
{{Youtube-gallery|LrohrJ_R5oE|'''The {{PAGENAME}} Tank Destroyer''' - ''Orangefan''|wrWvXzvPfv0|'''{{PAGENAME}}, Worth the Grind? - Wargame "Strategist"''' - ''ConeOfArc''}}
  
 
== See also ==
 
== See also ==
Line 176: Line 186:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
;Other German half-tracks
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[Sd.Kfz. 6/2]]
 +
* [[15 cm Pz.W.42]]
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [[wt:news/6871-development-crafting-event-strategist-sd-kfz-251-10-en|[Devblog] Crafting event "Strategist": Sd.Kfz.251/10]]
* ''encyclopedia page on the tank;''
+
* [[wikipedia:Sd.Kfz._251|[Wikipedia] Sd.Kfz. 251]]
* ''other literature.''
+
* [https://tanks-encyclopedia.com/ww2/nazi_germany/sdkfz-251_hanomag.php <nowiki>[Tanks Encyclopedia]</nowiki> Sd.Kfz.251]
  
 +
{{TankManufacturer Hanomag}}
 
{{Germany tank destroyers}}
 
{{Germany tank destroyers}}
 
{{Germany premium ground vehicles}}
 
{{Germany premium ground vehicles}}
 +
 +
[[Category:Half-tracks]]

Latest revision as of 18:27, 17 August 2024

Introducing Wiki 3.0
This page is about the German tank destroyer Sd.Kfz.251/10. For other versions, see Sd.Kfz.251 (Family).
Sd.Kfz.251/10
germ_sdkfz_251_10.png
GarageImage Sd.Kfz.251-10.jpg
ArtImage Sd.Kfz.251-10.png
Sd.Kfz.251/10
MARKET

Description

The Sd.Kfz.251 was a German light half-track armoured personnel carrier. The Sd.Kfz.251 family of armoured personnel carriers was produced by Hanomag from 1938 to 1945, with over 15,000 vehicles of various modifications manufactured during this period. Initially, the Sd.Kfz.251 was intended for transporting infantry on the battlefield, but subsequently, many specialised vehicles were built on its chassis: from a standard armoured personnel carrier and command vehicle to rocket artillery systems and self-propelled artillery mounts.

One of many modifications of this APC was the Sd.Kfz.251/10, a self-propelled artillery mount armed with the 37 mm Pak 35/36 anti-tank gun. The self-propelled gun was used as a command vehicle and was intended to enhance the firepower of infantry units. Serial production ran from 1942 to 1943, during which period 311 were built. In 1944, due to the already insufficient firepower of the gun, all vehicles of the type were withdrawn from combat units and used in the rear areas.

Introduced in Update "Raining Fire" as a reward for the 2020 Wargame "Strategist" event, the Sd.Kfz.251 has the mobility and manoeuvrability of a medium tank, but lags behind most tracked vehicles in cross-country ability. The gun itself is located above the hull of the armoured personnel carrier, which allows it to fire while completely concealing the vehicle behind cover. The gun's power is sufficient for effective combat with enemy armour, and the fast reload rate allows for a fairly intensive rate of fire. However, the open fighting compartment and the crew, peering out from the hull up to their waist, make the vehicle very vulnerable even to machine gun fire.

General info

Survivability and armour

Armourfront / side / back
Hull14 / 8 / 8
Turret6 / 0 / 0
Crew5 people
Visibility88 %

Armour type:

  • Rolled homogeneous armour (hull, gun shield)
  • Structural steel (mudguards, undercarriage)
  • Wheel (front tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 14.5 mm (20°) Engine compartment
14.5 mm (30°) Driver cabin
8 mm (41°) Lower glacis
8 mm (41°) Top - Engine
8 mm (35°) Top - Crew compartment
8 mm (19°) Bottom - Engine
8 mm (34°) Bottom - Crew compartment
8 mm + 8 mm (34°) Storage bins
8 mm Bottom - Undercarriage
8 mm (31°)
5.5 mm (42°) Lower glacis
8 mm (8°) Engine compartment
8 mm
Gun shield 6 mm (36°) Centre
6 mm (22°) Sides
N/A

Notes:

  • Suspension wheels and tracks are 15 mm thick while torsion bars are 10 mm thick.
  • Wheels are 10 mm thick and mudguards are 5 mm thick.
  • The belly armour is 5.5 mm thick.

Mobility

Speedforward / back
AB57 / 12 km/h
RB and SB53 / 11 km/h
Number of gears8 forward
2 back
Weight8.0 t
Engine power
AB191 hp
RB and SB100 hp
Power-to-weight ratio
AB23.9 hp/t
RB and SB12.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 57 12 8 142 191 17.75 23.88
Realistic 53 11 88 100 11 12.5

Modifications and economy

Repair cost
AB325 Sl icon.png
RB140 Sl icon.png
SB163 Sl icon.png
Crew training450 Sl icon.png
Experts3 000 Sl icon.png
Aces45 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 20 / 30 / 30 % Sl icon.png
Talisman.png 2 × 100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
37mm_kwk_36_APCR_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

Ammunition168 rounds
Reloadbasic crew → aces
3.5 → 2.7 s
Vertical guidance-8° / 25°
Horizontal guidance-25° / 25°
Main article: PaK L/45 (37 mm)
37 mm PaK L/45 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 168 -8°/+25° ±25° N/A 17.6 24.3 29.6 32.7 34.8 3.5 3.1 2.9 2.7
Realistic 11.9 14.0 17.0 18.8 20.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr APHE 47 44 31 21 14 9
PzGr 40 APCR 86 77 47 26 14 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr APHE 745 0.69 1.2 9 22.1 47° 60° 65°
PzGr 40 APCR 1,020 0.37 - - - 66° 70° 72°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
14th
rack empty
Visual
discrepancy
168 157 (+11) 145 (+23) 133 (+35) 121 (+47) 109 (+59) 97 (+71) 85 (+83) 73 (+95) 61 (+107) 49 (+119) 37 (+131) 25 (+143) 13 (+155) (+167) No
Ammo racks of the Sd.Kfz.251/10

Notes:

  • As they are modeled by sets of 4, shells disappear from the rack only after you fire all 4 shells in the set.
  • Each rack contains 3 sets of 4 shells.

Usage in battles

The Sd.Kfz.251/10 is a light armored half track with decent mobility, with a quick firing high velocity, but low spalling 37 mm main gun. For these reasons, the Sd.Kfz.251/10 should not be used in the frontlines due to being so lightly armored even against 7.62 mm machine gun fire can and will harm you.

As a sniper:

Due to its gun's high muzzle velocity, the Sd.Kfz.251/10 is more than capable of having a sniper combat role in long range maps. It should be noted that the main gun sights have really low zoom (though normal for the BR it sits at), meaning it is not capable of achieving shots at extreme ranges but will dominate the long range engagements like many German high velocity guns.

As a support vehicle:

This is the most reliable role the Sd.Kfz.251/10 can play as, especially since not every map the player will have the sniping distances needed (Sweden or Berlin for example). It should be performing support fire from behind the most armored vehicles at the BR (Pz.III for example) and utilize its quick firing gun to disable or destroy enemy tanks. It should be noted that machine gun fire is your worst enemy as:

a) the crew is exposed

b) it is an open top vehicle

c) has little to no armor which can barely stop 7.62 mm at point blank ranges, 12.7 mm (.50 cal) will completely destroy it if strafed with

Due to being a halftrack, the Sd.Kfz.251/10 has superb traction and decent speed compared to fully wheeled vehicles. It is able to move through rough terrain easier than fully wheeled vehicles (snow, sand, mud, etc.) but still somewhat maintain its speed as a wheeled vehicle in urban terrain such as roads, although it will be definitely slower compared to fully wheeled vehicles.

Msg-info.png As a half track, the Sd.Kfz.251/10 shares tank track traction but does not share tank steering. The front wheels have to turn like a normal car.

Pros and cons

Pros:

  • Thin armour does not trigger most APHE rounds fired at it
  • Relatively punchy APCR round and high-velocity
  • Very fast reload
  • High survivability due to a crew of five

Cons:

  • Relatively bad mobility, especially in mud and snow
  • Very thin armour, cannot block heavy machine gunfire
  • Open top, weak against planes and machine guns
  • Best shell is APCR, which is underwhelming at medium/long ranges
  • Gun shield does not do a good job at protecting the gunner
  • Gun is centrally located so peeking without exposing the engine is difficult
  • Vulnerable to artillery

History

Developed on the basis of the unarmored Sd.Kfz.11 halftrack, the Sd.Kfz.251 entered service with the Wehrmacht in 1939 and was intended as the primary transportation vehicle for the Panzergrenadier units of the German army. As such, the vehicle was intended to taxi troops into battle and protect them from small arms fire and shrapnel. By the end of the war, over 15,000 units of the Sd.Kfz.251 were built.

However, platoon leader vehicles received a special upgrade to their firepower in order to increase the effectiveness of fire support provided for advancing infantry. Namely, the standard machine gun mount was replaced by a turret housing a 3.7cm PaK anti-tank cannon. These versions, designated Sd.Kfz. 251/10, served with the Wehrmacht until 1944, by which time over 300 units were built.

- From Devblog

Media

Skins
Images
Videos

See also

Other German half-tracks

External links


Hannoversche Maschinenbau AG (Hanomag)
Sd.Kfz.251  Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/21 · Sd.Kfz.251/22

Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser