Difference between revisions of "ZUT-37"

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{{Specs-Card|code=ussr_zut_37}}
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{{Specs-Card
 +
|code=ussr_zut_37
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.43]].
{{break}}
+
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.43]]. You a SPG hidden in the SPAA clothing.
+
Despite its status as a SPAA, a 37 mm autocannon atop a T-70 chassis can lead the {{PAGENAME}} to perform a multi-role function as anti-aircraft and anti-armours as the selected ammunition permit.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
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{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The {{PAGENAME}} has no hull armour difference from its base model [[T-70]]. However, given that the {{PAGENAME}}'s higher battle rating, the hull armour may seem insufficient against the new types of enemies encountered.
 +
 
 +
The biggest downgrade in armour is the turret. While the T-70 can be somewhat comfortable with a 50 mm gun mantlet and 35 mm armour plates for the turret construction, the {{PAGENAME}} is composed of only 16 mm plates all-around. This means even heavy machine guns can penetrate and knock out the gunner in the turret. The open-top construction of the vehicle compounds the turret vulnerability by making artillery shrapnel and aircraft able to defeat the ZUT-37.
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
The gunner's vulnerability is hazardous for the {{PAGENAME}}'s lifespan as it only has two crew members, and so the gunner's incapacitation would lead to the vehicle's demise or transition into Crew Replenishment mode. These features would encourage a more subtle gameplay with the ZUT-37 to make the most of concealment and cover to reduce the threat of being shot from the ground or sky.
The {{PAGENAME}} is basically a T-70 with a weak turret and a 37 mm auto-cannon.
 
  
 
'''Armour type:'''
 
'''Armour type:'''
Line 33: Line 39:
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 241|rbMinHp= 150|<!--AoAweight=(optional) -->}}
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{{tankMobility|abMinHp=241|rbMinHp=150}}
  
The mobility of the {{PAGENAME}} is quite well with a top speed of 46 km/h and reverse speed of -6 km/h.  
+
The mobility of the {{PAGENAME}} is quite good with a top speed of 46 km/h and reverse speed of -6 km/h. It has very good turning speed while on the move and fairly good turn rate when at a stop.
  
It has very good turning while on the move and fairly good turn rate when at a stop. Its acceleration is pretty good in comparison to some of the Rank II vehicles. <!-- needs more description, is this in comparison to all other rank II vehicles or just Russian?-->
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=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
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{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Sh-37 (37 mm)}}
 
{{main|Sh-37 (37 mm)}}
  
The {{PAGENAME}}'s only armament is the 37 mm auto-cannon which has an average reload time of around 6.5 seconds, however, this will depend greatly on the skill level of the tank crew.
+
{| class="wikitable" style="text-align:center" width="100%"
 
 
It's extremely difficult to hit aircraft with this gun, especially since the magazine only holds five rounds and has a long reload time, but if the shells connect with an aircraft, it will do major amounts of damage if not knock it out of the sky.
 
 
 
It is best used at medium-long range and firing your 5 rounds slower than it can allow you so you can re-aim back on target. Otherwise, if you are in close range (less than 50 m), just fire off the whole magazine and run, looking for cover while waiting for the gun to reload. Remaining out in the open while reloading puts a large bulls-eye on the tank for anyone to attack.
 
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="6" | [[Sh-37 (37 mm)|37 mm Sh-37]]
+
! colspan="6" | [[Sh-37 (37 mm)|37 mm Sh-37]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Fire rate <br> (shots/minute)
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="2" | 200 (5) || 260 || -3°/+77° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 200 (5) || rowspan="2" | 260 || rowspan="2" | -3°/+77° || rowspan="2" | ±180° || rowspan="2" | N/A || 6.60 || 9.14 || 11.10 || 12.28 || 13.06 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 4.46 || 5.25 || 6.37 || 7.05 || 7.50
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || 4.5 || __.__ || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 6.5 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
=== Ammunition ===
+
The {{PAGENAME}}'s only armament is the 37 mm auto-cannon which has a starting reload time of around 6.5 seconds, which can be reduced down to 5 seconds with ace crew training.
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
It's extremely difficult to hit aircraft with this gun, especially since the magazine only holds five rounds and has a long reload time, but if the shells connect with an aircraft, it will do major amounts of damage if not knock it out of the sky.
|-
+
 
! rowspan="2" data-sort-type="text" | Ammunition
+
It is best used at medium-long range and firing your 5 rounds slower than it can allow you so you can re-aim back on target. Otherwise, if you are in close range (less than 50 m), just fire off the whole magazine and run, looking for cover while waiting for the gun to reload. Remaining out in the open while reloading puts a large bulls-eye on the tank for anyone to attack.
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
==== Ammunition ====
|-
+
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - These rounds work well for either use (anti-air or against armour) until the others are researched. The only drawback is the decreased rate of fire.
! 10m
+
* '''OFZ:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - These are absolutely devastating in the AA role with a good  performance against open combat compartment vehicles.
! 100m
+
* '''BT:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are best against light tanks at close range and do good damage to planes. This round can punch through the side armour of a Panther I.
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| OFZ || HEFI-T* ||3||3||3||3||3||3
 
|-
 
| BT || AP-T ||71||68||57||46||37||30
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| OFZ || HEFI-T* || 900 || 0.74 || 0.2 || 0.1 || 34 || +0° || 79° || 80° || 81°
 
|-
 
| BT || AP-T || 880 || 0.76 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
|}
 
  
===Belt types===
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{{:Sh-37 (37 mm)/Ammunition|HEFI-T*, AP-T}}
{| class="wikitable"
 
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 
|-
 
| align="left" |'''''Default ''''' || align="left" | [[:Category:Ammunition#Kinetic_energy_shells|AP-T]], [[:Category:Ammunition#Cannon_shells|HEFI-T]] <br>(Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell || align="left" | 50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
 
|-
 
| align="left" |'''''HEFI-T''''' || align="left" | [[:Category:Ammunition#Cannon_shells|HEFI-T]] <br> (High Explosive Fragmentation Incendiary tracer) shell || align="left" | Versus planes and open combat compartment vehicles. Aircraft will usually take three to six hits. Heavy armoured attack aircraft and bombers may require more though.
 
|-
 
| align="left" |'''''AP-T''''' || align="left" | [[:Category:Ammunition#Kinetic_energy_shells|AP-T]] <br> (Armour Piercing Incendiary tracer) shell || align="left" | So-so, will work on the lighter armoured ground forces and can be used against aircraft in desperation.
 
|}
 
  
=== [[Ammo racks|Ammo racks]] ===
+
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|x250px|right|thumbnail|[[Ammo racks|Ammo racks]] for the {{PAGENAME}}.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!--'''Last updated:'''-->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''40''' || 21&nbsp;''(+19)'' || 1&nbsp;''(+39)'' || style="text-align:left" | no
+
| '''40''' || 21&nbsp;''(+19)'' || 1&nbsp;''(+39)'' || No
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
The ZUT-37 can be used in multiple roles, as a tank and as an AA battery. Its weapon has enough penetration for its BR to be used in light tank roles. It has very few rounds in each magazine, but if it hits it causes devastating damage to the plane.
 
The ZUT-37 can be used in multiple roles, as a tank and as an AA battery. Its weapon has enough penetration for its BR to be used in light tank roles. It has very few rounds in each magazine, but if it hits it causes devastating damage to the plane.
Line 167: Line 109:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* Quick and small allowing it to ambush other vehicles
 
* Quick and small allowing it to ambush other vehicles
* Has a quick firing magazine
+
* Has a quick-firing magazine
 
* When it hits a plane it easily rips it to shreds
 
* When it hits a plane it easily rips it to shreds
* Can take a tank apart in a few seconds if used properly
+
* Can take a tank (e.g. [[Panzer III (Family)|Pz.III]], [[Crusader II]], [[M24]]) apart in a few seconds if used properly
  
 
'''Cons:'''
 
'''Cons:'''
Line 180: Line 122:
 
* Fairly weak armour
 
* Fairly weak armour
 
* Two crew members, a well-aimed shot can take out both
 
* Two crew members, a well-aimed shot can take out both
* Longish reload making the vehicle vulnerable for around 6-7 seconds  
+
* Long reload making the vehicle vulnerable for around 6-7 seconds
 
* Not very good at short range attacks because it doesn't have much armour and can be outflanked with its slow turret rotation speed
 
* Not very good at short range attacks because it doesn't have much armour and can be outflanked with its slow turret rotation speed
* Cannot hit planes very well because of its slow turret rotation speed
+
* Cannot hit planes very well because of its slow turret traverse and elevation speeds
* Can easily be destroyed if hit directly with artillery
+
* Open fighting compartment: the ZUT-37 is easily be destroyed with artillery or aircraft strafing attack.
* Prone to hull-break
+
* -3° gun depression is awful when fighting on any hills
* Open fighting compartment can allow for aerial attacks to knock out enemies
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
In the Summer of 1942, the design bureau at Plant No.37 attempted to create an anti-aircraft tank. N.A. Popov had the tank design based on the light tank [[T-70]] and was supposed to mount a 37 mm gun Sh-37 gun autocannon originally developed for the IL-2 plane. constructed by Boris G. Shpitalny. The muzzle velocity of the gun was 1000 m/s with 200 rounds stored inside the tank, and the gun can fire at a rate of 170 - 185 rpm.
 
In the Summer of 1942, the design bureau at Plant No.37 attempted to create an anti-aircraft tank. N.A. Popov had the tank design based on the light tank [[T-70]] and was supposed to mount a 37 mm gun Sh-37 gun autocannon originally developed for the IL-2 plane. constructed by Boris G. Shpitalny. The muzzle velocity of the gun was 1000 m/s with 200 rounds stored inside the tank, and the gun can fire at a rate of 170 - 185 rpm.
+
 
 
The ZUT-37 was capable of firing both at air and ground targets due to the equipping of a telescopic sight and red dot sighting on the tank. The gun traversed on two special racks. The vehicle was not put into production because of the unfavourable arrangement of the crew compartment and was shelved.
 
The ZUT-37 was capable of firing both at air and ground targets due to the equipping of a telescopic sight and red dot sighting on the tank. The gun traversed on two special racks. The vehicle was not put into production because of the unfavourable arrangement of the crew compartment and was shelved.
  
=== In-game description ===
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 
The ZUT-37 anti-air tank was an enhanced version of the project by B. Shpitalny that was built in June, 1942 on the chassis of the T-70. The enhanced model underwent testing in December 1942 – January 1943. In general it passed the tests. Among the conclusions drawn from the results of the tests was the possibility of building an experimental batch of ZUT-37s once certain observations regarding the Sh-37 cannon had been rectified. However, this project was abandoned.
 
The ZUT-37 anti-air tank was an enhanced version of the project by B. Shpitalny that was built in June, 1942 on the chassis of the T-70. The enhanced model underwent testing in December 1942 – January 1943. In general it passed the tests. Among the conclusions drawn from the results of the tests was the possibility of building an experimental batch of ZUT-37s once certain observations regarding the Sh-37 cannon had been rectified. However, this project was abandoned.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_zut_37 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|DSEfQPcz7pw|'''The Shooting Range #370''' - ''Pages of History'' section at 03:24 discusses the {{PAGENAME}}.|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 7:28 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
Line 206: Line 156:
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
  
* [https://warthunder.com/en/devblog/current/627 [Devblog<nowiki>]</nowiki> ZUT-37]
+
* [[wt:en/devblog/current/627|[Devblog] ZUT-37]]
  
 
{{USSR anti-aircraft vehicles}}
 
{{USSR anti-aircraft vehicles}}
 
{{USSR premium ground vehicles}}
 
{{USSR premium ground vehicles}}

Latest revision as of 12:22, 4 January 2024

ZUT-37
ussr_zut_37.png
GarageImage ZUT-37.jpg
ZUT-37
AB RB SB
2.3 2.3 2.3
Class:
Purchase:1 000 Specs-Card-Eagle.png
Show in game

Description

The ZUT-37 is a premium rank II Soviet self-propelled anti-aircraft gun with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.43.

Despite its status as a SPAA, a 37 mm autocannon atop a T-70 chassis can lead the ZUT-37 to perform a multi-role function as anti-aircraft and anti-armours as the selected ammunition permit.

General info

Survivability and armour

Armourfront / side / back
Hull35 / 15 / 25
Turret16 / 16 / 16
Crew2 people
Visibility64 %

The ZUT-37 has no hull armour difference from its base model T-70. However, given that the ZUT-37's higher battle rating, the hull armour may seem insufficient against the new types of enemies encountered.

The biggest downgrade in armour is the turret. While the T-70 can be somewhat comfortable with a 50 mm gun mantlet and 35 mm armour plates for the turret construction, the ZUT-37 is composed of only 16 mm plates all-around. This means even heavy machine guns can penetrate and knock out the gunner in the turret. The open-top construction of the vehicle compounds the turret vulnerability by making artillery shrapnel and aircraft able to defeat the ZUT-37.

The gunner's vulnerability is hazardous for the ZUT-37's lifespan as it only has two crew members, and so the gunner's incapacitation would lead to the vehicle's demise or transition into Crew Replenishment mode. These features would encourage a more subtle gameplay with the ZUT-37 to make the most of concealment and cover to reduce the threat of being shot from the ground or sky.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 35 mm (61°) Front glacis
45 mm (32-79°) Lower glacis
35 mm (54-70°) Driver's hatch
15 mm (0-1°) 10 mm (71°) Top
25 mm (41°) Bottom
10 mm
Turret 16 mm (22-53°) Turret front
16 mm (26-83°) Gun mantlet
16 mm (20-21°) 16 mm (1-8°) N/A

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.
  • Belly armour is 10 mm thick.

Mobility

Speedforward / back
AB46 / 6 km/h
RB and SB43 / 6 km/h
Number of gears4 forward
1 back
Weight7.9 t
Engine power
AB324 hp
RB and SB170 hp
Power-to-weight ratio
AB41.0 hp/t
RB and SB21.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 46 6 7.9 241 324 30.51 41.01
Realistic 43 6 150 170 18.99 21.52

The mobility of the ZUT-37 is quite good with a top speed of 46 km/h and reverse speed of -6 km/h. It has very good turning speed while on the move and fairly good turn rate when at a stop.

Modifications and economy

Repair cost
AB531 Sl icon.png
RB837 Sl icon.png
SB1 988 Sl icon.png
Crew training4 800 Sl icon.png
Experts32 000 Sl icon.png
Aces210 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 60 / 70 / 110 % Sl icon.png
Talisman.png 2 × 124 / 124 / 124 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ussr.png
Crew Replenishment
Mods tank ammo.png
37mm_ussr_Sh37_HE_ammo_pack
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
37mm_ussr_Sh37_AP_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support

Armaments

Main armament

Ammunition200 rounds
Belt capacity5 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate260 shots/min
Vertical guidance-3° / 77°
Main article: Sh-37 (37 mm)
37 mm Sh-37 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 200 (5) 260 -3°/+77° ±180° N/A 6.60 9.14 11.10 12.28 13.06 6.50 5.75 5.30 5.00
Realistic 4.46 5.25 6.37 7.05 7.50

The ZUT-37's only armament is the 37 mm auto-cannon which has a starting reload time of around 6.5 seconds, which can be reduced down to 5 seconds with ace crew training.

It's extremely difficult to hit aircraft with this gun, especially since the magazine only holds five rounds and has a long reload time, but if the shells connect with an aircraft, it will do major amounts of damage if not knock it out of the sky.

It is best used at medium-long range and firing your 5 rounds slower than it can allow you so you can re-aim back on target. Otherwise, if you are in close range (less than 50 m), just fire off the whole magazine and run, looking for cover while waiting for the gun to reload. Remaining out in the open while reloading puts a large bulls-eye on the tank for anyone to attack.

Ammunition

  • Default: AP-T · HEFI-T* - These rounds work well for either use (anti-air or against armour) until the others are researched. The only drawback is the decreased rate of fire.
  • OFZ: HEFI-T* - These are absolutely devastating in the AA role with a good performance against open combat compartment vehicles.
  • BT: AP-T - These are best against light tanks at close range and do good damage to planes. This round can punch through the side armour of a Panther I.

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T* 9 9 7 6 5 4
AP-T 71 68 57 46 37 30
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T* 900 0.74 0.1 0.1 34 79° 80° 81°
AP-T 880 0.76 - - - 47° 60° 65°

Ammo racks

Ammo racks of the ZUT-37
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
40 21 (+19) (+39) No

Usage in battles

The ZUT-37 can be used in multiple roles, as a tank and as an AA battery. Its weapon has enough penetration for its BR to be used in light tank roles. It has very few rounds in each magazine, but if it hits it causes devastating damage to the plane.

One thing to take account when using the ZUT-37 is handling. The T-70 chassis is already somewhat unstable to drive, and this modification is not an improvement. It takes a considerable time for the suspension to settle from any substantial braking, leaving the vehicle unable to shoot accurately for some seconds. Is no use for shooting on the move because of this.

This vehicle also proves to be very helpful in SB or RB as a scout tank. The very good speed and acceleration allow you to quickly rush a contested point, or to quickly spot enemies once the round starts. Make sure to use the low profile to spot targets while moving through trenches or simply spotting over a small hill.

Pros and cons

Pros:

  • Quick and small allowing it to ambush other vehicles
  • Has a quick-firing magazine
  • When it hits a plane it easily rips it to shreds
  • Can take a tank (e.g. Pz.III, Crusader II, M24) apart in a few seconds if used properly

Cons:

  • Fairly weak armour
  • Two crew members, a well-aimed shot can take out both
  • Long reload making the vehicle vulnerable for around 6-7 seconds
  • Not very good at short range attacks because it doesn't have much armour and can be outflanked with its slow turret rotation speed
  • Cannot hit planes very well because of its slow turret traverse and elevation speeds
  • Open fighting compartment: the ZUT-37 is easily be destroyed with artillery or aircraft strafing attack.
  • -3° gun depression is awful when fighting on any hills

History

In the Summer of 1942, the design bureau at Plant No.37 attempted to create an anti-aircraft tank. N.A. Popov had the tank design based on the light tank T-70 and was supposed to mount a 37 mm gun Sh-37 gun autocannon originally developed for the IL-2 plane. constructed by Boris G. Shpitalny. The muzzle velocity of the gun was 1000 m/s with 200 rounds stored inside the tank, and the gun can fire at a rate of 170 - 185 rpm.

The ZUT-37 was capable of firing both at air and ground targets due to the equipping of a telescopic sight and red dot sighting on the tank. The gun traversed on two special racks. The vehicle was not put into production because of the unfavourable arrangement of the crew compartment and was shelved.


Archive of the in-game description

The ZUT-37 anti-air tank was an enhanced version of the project by B. Shpitalny that was built in June, 1942 on the chassis of the T-70. The enhanced model underwent testing in December 1942 – January 1943. In general it passed the tests. Among the conclusions drawn from the results of the tests was the possibility of building an experimental batch of ZUT-37s once certain observations regarding the Sh-37 cannon had been rectified. However, this project was abandoned.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37