Difference between revisions of "I-15 M-25"

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{{About
 +
| about = Soviet fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = I-15 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=i-15_1935_moscow
 
|code=i-15_1935_moscow
|cockpit=332934/1105128
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|cockpit=cockpit_i-15_1935_moscow.jpg
 
}}
 
}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[I-15_(Disambiguation)|I-15 (Disambiguation)]]''}}
+
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
+
The I-15 M-25 is a single-engine fighter developed from the OKB Polikarpov I-15 (TsKB-3) for a 1935 release. Attempt to introduction the Soviet license modification of the Wright Cyclone SGR-1820 engine under the designation M-25 was progressing very slowly, therefore most of the production I-15 aircraft at this time were outfitted with the 9-cylinder Gnome et Rhône air-cooled M-22 engines (the licensed version of the British Bristol Jupiter VI) which had a nominal power of only 480 hp.
{{break}}
+
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian fighter {{Battle-rating|1}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.
+
This version of the I-15 in game can be determined superior to the I-15 M-22, as it features a much more powerful engine.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
The I-15 M-25 has decent performance as a reserve fighter. This aircraft will often get into aerial engagements averaging with a 1.0 battle rating, however, the I-15 M-25 can still be a formidable machine, even in the hands of a novice:
|-
+
 
! colspan="8" | ''Stock''
+
* Rate of climb - Among the reserve aircraft, the I-15 does not have the best performance in climb rate, but because early matches consist of low-level dog-fights which take place at more or less the same height, this is not an issue.
|-
+
* The top speed of this fighter is not a record characteristic of the "Seagulls". While it is possible to catch up to and overtake the German He.51, most of the other remaining reserve aircraft are superior to this Soviet fighter, especially aircraft reaching into the Battle ratings of 1.3-2.0,
 +
* While lacking advantages with speed and rate of climb, manoeuvrability is one of the best advantages in the game for this aircraft in early matches. In fact, due to the quick turn time, the "Seagull" pilot is able to outmanoeuvre many other early aircraft in the game.
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 3,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 3,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 358 || 348 || {{Specs|ceiling}} || 8.1 || 8.7 || 10.5 || 10.5 || 125
+
! Stock
 +
| 356 || 345 || rowspan="2" | {{Specs|ceiling}} || 8.4 || 8.7 || 10.5 || 10.5 || rowspan="2" | 125
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 378 || 368 || 7.8 || 8.0 || 17.2 || 13.4
! colspan="2" | Max Speed<br>(km/h at 3,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 379 || 368 || {{Specs|ceiling}} || 7.9 || 8.0 || 16.9 || 13.4 || 125
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| X || X || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 250 || < 260 || < 260 || > 190
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp
+
| 1,000 m || 570 hp || N/A
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
 
|-
 
|-
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* No armour plating
+
Early attempts to protect the pilot outfitted the aircraft with a 9 mm armoured backrest. Although many of the planes encountered in early battles and other I-15s do not have any armour at all, the survivability of the Seagull leaves much to be desired - unprotected fuel tanks can catch fire while fragile wings and fuselage can easily detach from a relatively short burst of a machine gun or cannon fire. Owing to an inefficient cooling system, the player is forced to make full use of the manoeuvrability of the aircraft.
* No armour glazing
+
 
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
+
=== Modifications and economy ===
* More fuel tanks located in wings near the fuselage
+
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
{{Specs-Avia-Offensive}}
{{main|MAC 1934 (7.5 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|PV-1 (7.62 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
* 4 x 7.62 mm PV-1 machine guns, nose-mounted (750 rpg = 3,000 total)
-->
+
 
<!--=== Suspended armament ===
+
Available belts for 7.62 mm PV-1 machine gun:
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
+
* '''Default''': T/Ball/AP-I/AI/AI/AI — 50% of the belt consist of incendiary bullets which deal more damage to the crew at a distance of 500 m and above than other bullets. On the other hand, this belt has almost 33% bullets without any additional effect, so this belt can be found useful against fighters;
<!--
+
* '''Universal''': T/AP-I/AI/AI/API-T — The belt consists of the same amount of AI and AP bullets which makes it useful against all types of targets, but it still has one tracer bullet without any additional effect;
=== Defensive armament ===
+
* '''Tracers''': API-T — The whole belt consists of AP bullets, which deal most damage to the modules of aircraft and makes more damage to the crew at a distance lower than 500 m. The best choice against bombers;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
* '''Stealth''': AP-I/AP-I/AP-I/AI/AI — 60% of the belt consist of AP bullets. Recommended for unexpected attacks and may help new players get used to stealth ammunition. Quite universal, so can be used against all targets with the same efficiency.
-->
+
 
== Usage in the battles ==
+
The damage dealt from these machine guns is not bad, especially against biplanes and early wooden monoplanes, however, with opponents having a greater battle rating, the pilot will need to test different options to see what works best for them. All belts are quite similar in effectiveness to each other. While using an all tracer belt does not seem as powerful as the universal belt, they are extremely effective against early aircraft by lighting fuel tanks on fire, knocking out pilots and are extremely easy to use for new pilots as they will be able to see where all of their rounds are going and adjust fire to compensate when necessary. For the advanced pilot who wants to exercise the element of surprise, Stealth belts are the way to go.
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
 
 +
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|FAB-50sv (50 kg)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* Without load
 +
* 2 x 50 kg FAB-50 bombs (100 kg total)
 +
 
 +
Under the wings of the "Seagull", you can hang 2 x 50 kg FAB-50 bombs. Choices are very limited with early aircraft due to the amount of weight they can haul. Overall bomb damage is mediocre, requiring the pilot to drop their ordnance exactly on the enemy vehicles to maximize the chance for destruction or at the least, disabling of the vehicle. This aircraft is not meant to be a bomber, however, it does have the opportunity selectively take out soft targets on the battlefield such as mobile anti-aircraft vehicles and anti-aircraft artillery sites.
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
In aerial realistic battles, the use of gulls is very simple - removing the enemy fighters chasing the tail of allied fighters who failed to gain altitude. Doing so can make a high contribution to the development of the battle and seriously influence its outcome. During tank battles, the "Seagull" pilot can utilise the FAB-50 bombs to attack softer enemy armoured vehicles (if you practice, you can learn how to drop bombs accurately), and with the help of machine guns you can destroy equipment with open tops, exposed crews and various anti-aircraft guns and self-propelled guns from enemy air attacks.
 +
 
 +
I-15 is not bad for beginners who have just begun to master aviation - excellent manoeuvrability and good armament provide high chances for success in shooting down the enemy during frequent "Dogfights" in the lower battle rated matches. The main thing to remember for the I-15 pilot is the inefficient cooling system - even on winter maps, the plane is prone to overheating when continuously using the engine at 100%. Outside the active combat phase, it is better to lower the flight power to between 92-95% to preserve your engine for when you really need it.
 +
 
 +
With 3,000 rounds of ammunition, you can afford to shoot with low accuracy, especially if you are just learning how to fly and shoot, beware though even with that much ammunition it is very easy to run through all the bullets if you continuously hold down the firing trigger.
 +
 
 +
This fighter is relatively easy to destroy, however, you should be careful to face this enemy in a 1 vs 1 as this fighter does very well in a turn fight.
 +
 
 +
'''Simulator:'''
 +
 
 +
The I-15 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-15's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces your situational awareness.
 +
 
 +
Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.
 +
 
 +
Note 2: in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad
  
===Manual Engine Control===
+
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-15 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-15, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-15 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-15 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-15 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.
 +
 
 +
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Do not follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.
 +
 
 +
Ground pounding ability is average as there are only small bombs. The small 50 kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.
 +
 
 +
'''Enemies worth noting:'''
 +
 
 +
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.
 +
 
 +
[[Do 17 Z-2|Do 17 Z]] - This early twin-engine plane always shows up as an AI-controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-15's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-15 in a level flight.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
 
|-
 
|-
| III
+
! Oil !! Water !! Type
| Wings Repair
 
| Engine
 
|
 
|
 
 
|-
 
|-
| IV
+
| Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|  
 
| Engine Injection
 
| Cover
 
|  
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Extreme turning abilities: one of the best turn-fighters in-game, able to turn tightly and continuously with other biplanes
 +
* Firepower is rich with 4 x 7.62 mm MG, moderate damage and plenty of ammo
 +
* Good rate of climb
 +
* Small silhouette meaning you are harder to hit
 +
* 2 x 50 kg bombs allow you to have some ground-pounding abilities in ground battles
 +
* Very short take off distance
 +
* Low stall speed, beginner friendly to land and manoeuvre
 +
* Open cockpit allows you to easily hear nearby aircraft in Simulator
 +
* Nose-mounted MGs means no need to worry about convergence distances
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Very slow: cannot keep up with early monoplane fighters (e.g. [[He 112 (Family)|He 112]]) or even some bombers such as [[Do 17 E-1]]
 +
* Will quickly lose speed gathered in a dive
 +
* Open cockpit can usually get the pilot sniped
 +
* Small 50 kg bombs require very accurate aiming
 +
* Telescopic gunsight offers very limiting field of view in Simulator
 +
* Big engine blocks the visibility over the nose, a disadvantage in a turnfight in Simulator
 +
* Side views are obstructed by the upper wings and supporting structures
 +
* Very wobbly with Simulator controls, making it hard to aim precisely
 +
* Vulnerable to heavy machine gun fire (e.g. [[Browning M2 (12.7 mm)|.50 cal M2 Browning]], [[Breda-SAFAT (12.7 mm)|12.7 mm Breda-SAFAT]])
 +
* Wings can break in a dive or turn exceeding 560 km/h in RB/SB
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
[[File:I-15_Chaika_Captured_by_German_Army.jpg|350px|thumb|right|An image of an [[I-15 (Family)|I-15]] captured by the advancing German Army at Prushany in 1941 during Operation Barbarossa.]]
 +
The aircraft was initially developed in 1933 as a further development of the I-5 and I-6 with a specific focus in improving aerodynamics. On the first production aircraft set, the I-15 WR utilised the Wright Cyclone SGR-1820 F-3 engine which had a nominal power of 630 hp on the ground. In 1934 there was still no serial M-25 Soviet licensed engine, so the less powerful M-22 had to be installed (the licensed version of the Bristol Jupiter) - several hundred copies of them were produced in 1934-1936. In 1935, the aircraft was adopted by the Red Army Air Force as their premier combat aircraft. In 1936, only 12 combat vehicles were manufactured, however, in 1937, the I-15 went to serial production with the new M-25 engines. In the 30s, the aircraft had no equal manoeuvrability on the horizontal (8-8.5 s. turning time), was stable in all flight modes, easy to fly and had good takeoff and landing qualities. In the words of Colonel E. N. Stepanov, who fought with this aircraft in Spain and committed the world's first night ramming with the I-15 stated that "it is possible with a certain skill to catch up with your tail in a turn". This aircraft had good repair properties and vitality.
 +
 
 +
Further development of the I-15 became the I-15bis and I-153 "Seagull."
 +
 
 +
The good rate of climb of the I-15 allowed it to be used as a high-altitude fighter. On the first prototype of the I-15, after special training (maximally facilitating the construction and installation of a Wright Cyclone F-54 high-altitude engine), pilot V.K. Kokkinaki on November 21, 1935 exceeded the absolute world record of flight altitude, gaining 14,575 m, unfortunately, it wasn't until 1936 that Soviet FAI records were recorded. Since 1937, work began on equipping the I-15 with a pressurized cabin, which made it possible to make fuller use of the height characteristics. The I-15GK and I-153GK were tested with Shcherbakov's cabin and several Polikarpovskiy's less successful I-15V variants. All variants with a pressurized cabin remained only in experimental status and never went into production.
 +
Combat use:
 +
 
 +
* 1936 – 1939 The Spanish Civil War - Used under the name Chato as a fighter, attacker, and reconnaissance aircraft. In total, 368 aircraft of this type were used in Spain. This fighter went down in history as one of the best fighters in the world during this period of time.
 +
* 1937 Second Sino-Japanese War – Used as a fighter. The I-15 worked together with the I-16 and utilised their talents with high-speed and manoeuvrability to shine in combat. In the summer of 1938, it was used in battles at Lake Hassan. 1939 - fighting in Mongolia on the Khalkhin Gol River, again was used as a fighter aircraft in conjunction with the I-16. Time was catching up to the I-15 as during battles with Japanese fighters it showed to have lost its manoeuvrability advantage and was starting to be bested by modern Japanese fighters.
 +
* 1941 - Used at the beginning of the Great Patriotic War.
 +
* 1947 - 1948 - Mongolian-Chinese border conflict, as well as the Mongolian-Eastern Turkestan border conflict.
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
Polikarpov I-15 (TsKB-3) single-engine fighter, produced in 1935
 +
 
 +
The launch of the Soviet licensed version of the Wright Cyclone SGR-1820 engine, under the designation M-25, was quite drawn out; therefore, a majority of production I-15s were equipped with M-22 (a licensed version of the British Bristol Jupiter VI) nine-cylinder, air-cooled engines, whose rated power was only 480 hp. This significantly worsened the plane's flight characteristics.
 +
 
 +
Aircraft from the final production series had M-25 engines. In addition, they had one more pair of 7.62 mm synchronous PV-1 machine guns.
 +
 
 +
Most I-15s had fixed-pitch propellers, but some machines received VISh-6 controllable-pitch propellers.
 +
 
 +
In Spain, in the autumn of 1936, the I-15 fighter was used for the first time in the field. The first air battle involving an I-15 took place on November 4. A total of 186 I-15 fighters were received by the Republicans from the USSR.
 +
 
 +
I-15 fighters were also used in the Khalkhin Gol frontier conflict, in the Winter War of 1939-40, and even during the initial period of World War II (mainly as ground-attack aircraft). However, the plane was considered obsolete even by the Battle of Khalkhin Gol.
 +
 
 +
Stable and handy, with good flight characteristics, exceptional manoeuvrability, and excellent takeoff/landing parameters, the I-15 fighter enjoyed a well-deserved success among pilots.
 +
 
 +
Some I-15 fighters were used as personal command vehicles. For example, a drawing of a flying red banner with the words "FOR VKP (B)", i. e. "For the All-Union Communist Party (of Bolsheviks)", was applied to the fuselage of the personal I-15 of Brigade Commander I. U. Pavlov, and a bent white arrow directed down was painted on the red rudder. The metal skin of the nose fuselage was polished in a frost pattern.
 +
 
 +
On November 21, 1935, the test pilot V. K. Kokkinaki established the world's unofficial (as the USSR was not yet a member of the FAI) flight altitude record of 14,575 m while flying a special TsKB-3 with a reduced weight.
 +
 
 +
The I-15's manoeuvrability was excellent, and its short fuselage and large control surfaces ensured the fighter's agility. Not a single major rival of the I-15 in Spain (neither the German He 51 fighter nor the Italian CR.32) was its equal in these characteristics.
 +
 
 +
The I-15's full-scale production was discontinued in 1936. A total of 384 aircraft were manufactured at Factories No. 1 and No. 39 from 1934-36. In addition, 291 more aircraft were built under licence in Republican Spain.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
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+
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== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-15_1935_moscow Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 +
;Videos
 +
{{Youtube-gallery|CT26UAwh_Zs|'''The Best Reserve Plane! I-15R - USSR - Review!''' - ''Jengar''}}
 +
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
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+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
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 +
;Related development
 +
[[I-15 (Family)]]
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Polikarpov}}
 
{{USSR fighters}}
 
{{USSR fighters}}

Latest revision as of 08:25, 5 January 2024

Introducing Wiki 3.0
This page is about the Soviet fighter I-15 M-25. For other versions, see I-15 (Family).
I-15 M-25
i-15_1935_moscow.png
GarageImage I-15 M-25.jpg
360://https://old-wiki.warthunder.com/images/4/46/Cockpit_i-15_1935_moscow.jpg
I-15 M-25
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free

Description

The I-15 M-25 is a rank I Soviet fighter with a battle rating of 1.0 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The I-15 M-25 is a single-engine fighter developed from the OKB Polikarpov I-15 (TsKB-3) for a 1935 release. Attempt to introduction the Soviet license modification of the Wright Cyclone SGR-1820 engine under the designation M-25 was progressing very slowly, therefore most of the production I-15 aircraft at this time were outfitted with the 9-cylinder Gnome et Rhône air-cooled M-22 engines (the licensed version of the British Bristol Jupiter VI) which had a nominal power of only 480 hp.

This version of the I-15 in game can be determined superior to the I-15 M-22, as it features a much more powerful engine.

General info

Flight performance

Max speed
at 3 000 m368 km/h
Turn time8 s
Max altitude9 200 m
EngineShvetsov M-25A
TypeRadial
Cooling systemAir
Take-off weight1 t

The I-15 M-25 has decent performance as a reserve fighter. This aircraft will often get into aerial engagements averaging with a 1.0 battle rating, however, the I-15 M-25 can still be a formidable machine, even in the hands of a novice:

  • Rate of climb - Among the reserve aircraft, the I-15 does not have the best performance in climb rate, but because early matches consist of low-level dog-fights which take place at more or less the same height, this is not an issue.
  • The top speed of this fighter is not a record characteristic of the "Seagulls". While it is possible to catch up to and overtake the German He.51, most of the other remaining reserve aircraft are superior to this Soviet fighter, especially aircraft reaching into the Battle ratings of 1.3-2.0,
  • While lacking advantages with speed and rate of climb, manoeuvrability is one of the best advantages in the game for this aircraft in early matches. In fact, due to the quick turn time, the "Seagull" pilot is able to outmanoeuvre many other early aircraft in the game.
Characteristics Max Speed
(km/h at 3,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 356 345 9200 8.4 8.7 10.5 10.5 125
Upgraded 378 368 7.8 8.0 17.2 13.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
560 560 N/A N/A 320 ~9 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 250 < 260 < 260 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,000 m 570 hp N/A

Survivability and armour

Crew1 person
Speed of destruction
Structural560 km/h
Gear560 km/h

Early attempts to protect the pilot outfitted the aircraft with a 9 mm armoured backrest. Although many of the planes encountered in early battles and other I-15s do not have any armour at all, the survivability of the Seagull leaves much to be desired - unprotected fuel tanks can catch fire while fragile wings and fuselage can easily detach from a relatively short burst of a machine gun or cannon fire. Owing to an inefficient cooling system, the player is forced to make full use of the manoeuvrability of the aircraft.

Modifications and economy

Repair cost
ABfree
RBfree
SBfree
Total cost of modifications3 550 Rp icon.png
159 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 50 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
35 Ge icon.png
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Research:
410 Rp icon.png
Cost:
18 Sl icon.png
35 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 100 Rp icon.png
Cost:
50 Sl icon.png
90 Ge icon.png
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
shkas_belt_pack
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
35 Ge icon.png
Mod arrow 0.png
Mods weapon.png
pv1_new_gun
Research:
750 Rp icon.png
Cost:
35 Sl icon.png
65 Ge icon.png
Mods pilon bomb.png
DZ-40
Research:
410 Rp icon.png
Cost:
18 Sl icon.png
35 Ge icon.png

Armaments

Offensive armament

Weapon 14 x 7.62 mm PV-1 machine gun
Ammunition3 200 rounds
Fire rate750 shots/min
Main article: PV-1 (7.62 mm)

The I-15 M-25 is armed with:

  • 4 x 7.62 mm PV-1 machine guns, nose-mounted (750 rpg = 3,000 total)

Available belts for 7.62 mm PV-1 machine gun:

  • Default: T/Ball/AP-I/AI/AI/AI — 50% of the belt consist of incendiary bullets which deal more damage to the crew at a distance of 500 m and above than other bullets. On the other hand, this belt has almost 33% bullets without any additional effect, so this belt can be found useful against fighters;
  • Universal: T/AP-I/AI/AI/API-T — The belt consists of the same amount of AI and AP bullets which makes it useful against all types of targets, but it still has one tracer bullet without any additional effect;
  • Tracers: API-T — The whole belt consists of AP bullets, which deal most damage to the modules of aircraft and makes more damage to the crew at a distance lower than 500 m. The best choice against bombers;
  • Stealth: AP-I/AP-I/AP-I/AI/AI — 60% of the belt consist of AP bullets. Recommended for unexpected attacks and may help new players get used to stealth ammunition. Quite universal, so can be used against all targets with the same efficiency.

The damage dealt from these machine guns is not bad, especially against biplanes and early wooden monoplanes, however, with opponents having a greater battle rating, the pilot will need to test different options to see what works best for them. All belts are quite similar in effectiveness to each other. While using an all tracer belt does not seem as powerful as the universal belt, they are extremely effective against early aircraft by lighting fuel tanks on fire, knocking out pilots and are extremely easy to use for new pilots as they will be able to see where all of their rounds are going and adjust fire to compensate when necessary. For the advanced pilot who wants to exercise the element of surprise, Stealth belts are the way to go.

Suspended armament

List of setups (1)
Setup 12 x 50 kg FAB-50sv (forged) bomb
Main article: FAB-50sv (50 kg)

The I-15 M-25 can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg FAB-50 bombs (100 kg total)

Under the wings of the "Seagull", you can hang 2 x 50 kg FAB-50 bombs. Choices are very limited with early aircraft due to the amount of weight they can haul. Overall bomb damage is mediocre, requiring the pilot to drop their ordnance exactly on the enemy vehicles to maximize the chance for destruction or at the least, disabling of the vehicle. This aircraft is not meant to be a bomber, however, it does have the opportunity selectively take out soft targets on the battlefield such as mobile anti-aircraft vehicles and anti-aircraft artillery sites.

Usage in battles

In aerial realistic battles, the use of gulls is very simple - removing the enemy fighters chasing the tail of allied fighters who failed to gain altitude. Doing so can make a high contribution to the development of the battle and seriously influence its outcome. During tank battles, the "Seagull" pilot can utilise the FAB-50 bombs to attack softer enemy armoured vehicles (if you practice, you can learn how to drop bombs accurately), and with the help of machine guns you can destroy equipment with open tops, exposed crews and various anti-aircraft guns and self-propelled guns from enemy air attacks.

I-15 is not bad for beginners who have just begun to master aviation - excellent manoeuvrability and good armament provide high chances for success in shooting down the enemy during frequent "Dogfights" in the lower battle rated matches. The main thing to remember for the I-15 pilot is the inefficient cooling system - even on winter maps, the plane is prone to overheating when continuously using the engine at 100%. Outside the active combat phase, it is better to lower the flight power to between 92-95% to preserve your engine for when you really need it.

With 3,000 rounds of ammunition, you can afford to shoot with low accuracy, especially if you are just learning how to fly and shoot, beware though even with that much ammunition it is very easy to run through all the bullets if you continuously hold down the firing trigger.

This fighter is relatively easy to destroy, however, you should be careful to face this enemy in a 1 vs 1 as this fighter does very well in a turn fight.

Simulator:

The I-15 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-15's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces your situational awareness.

Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.

Note 2: in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad

Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-15 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like Ju 88 or Ki-45, or bombers if there are any. Given the bad forward visibility of the I-15, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-15 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-15 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-15 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.

If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Do not follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.

Ground pounding ability is average as there are only small bombs. The small 50 kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.

Enemies worth noting:

Ki-27, N1K1, He 51, Gladiator, etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.

Do 17 Z - This early twin-engine plane always shows up as an AI-controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-15's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-15 in a level flight.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Extreme turning abilities: one of the best turn-fighters in-game, able to turn tightly and continuously with other biplanes
  • Firepower is rich with 4 x 7.62 mm MG, moderate damage and plenty of ammo
  • Good rate of climb
  • Small silhouette meaning you are harder to hit
  • 2 x 50 kg bombs allow you to have some ground-pounding abilities in ground battles
  • Very short take off distance
  • Low stall speed, beginner friendly to land and manoeuvre
  • Open cockpit allows you to easily hear nearby aircraft in Simulator
  • Nose-mounted MGs means no need to worry about convergence distances

Cons:

  • Very slow: cannot keep up with early monoplane fighters (e.g. He 112) or even some bombers such as Do 17 E-1
  • Will quickly lose speed gathered in a dive
  • Open cockpit can usually get the pilot sniped
  • Small 50 kg bombs require very accurate aiming
  • Telescopic gunsight offers very limiting field of view in Simulator
  • Big engine blocks the visibility over the nose, a disadvantage in a turnfight in Simulator
  • Side views are obstructed by the upper wings and supporting structures
  • Very wobbly with Simulator controls, making it hard to aim precisely
  • Vulnerable to heavy machine gun fire (e.g. .50 cal M2 Browning, 12.7 mm Breda-SAFAT)
  • Wings can break in a dive or turn exceeding 560 km/h in RB/SB

History

An image of an I-15 captured by the advancing German Army at Prushany in 1941 during Operation Barbarossa.

The aircraft was initially developed in 1933 as a further development of the I-5 and I-6 with a specific focus in improving aerodynamics. On the first production aircraft set, the I-15 WR utilised the Wright Cyclone SGR-1820 F-3 engine which had a nominal power of 630 hp on the ground. In 1934 there was still no serial M-25 Soviet licensed engine, so the less powerful M-22 had to be installed (the licensed version of the Bristol Jupiter) - several hundred copies of them were produced in 1934-1936. In 1935, the aircraft was adopted by the Red Army Air Force as their premier combat aircraft. In 1936, only 12 combat vehicles were manufactured, however, in 1937, the I-15 went to serial production with the new M-25 engines. In the 30s, the aircraft had no equal manoeuvrability on the horizontal (8-8.5 s. turning time), was stable in all flight modes, easy to fly and had good takeoff and landing qualities. In the words of Colonel E. N. Stepanov, who fought with this aircraft in Spain and committed the world's first night ramming with the I-15 stated that "it is possible with a certain skill to catch up with your tail in a turn". This aircraft had good repair properties and vitality.

Further development of the I-15 became the I-15bis and I-153 "Seagull."

The good rate of climb of the I-15 allowed it to be used as a high-altitude fighter. On the first prototype of the I-15, after special training (maximally facilitating the construction and installation of a Wright Cyclone F-54 high-altitude engine), pilot V.K. Kokkinaki on November 21, 1935 exceeded the absolute world record of flight altitude, gaining 14,575 m, unfortunately, it wasn't until 1936 that Soviet FAI records were recorded. Since 1937, work began on equipping the I-15 with a pressurized cabin, which made it possible to make fuller use of the height characteristics. The I-15GK and I-153GK were tested with Shcherbakov's cabin and several Polikarpovskiy's less successful I-15V variants. All variants with a pressurized cabin remained only in experimental status and never went into production. Combat use:

  • 1936 – 1939 The Spanish Civil War - Used under the name Chato as a fighter, attacker, and reconnaissance aircraft. In total, 368 aircraft of this type were used in Spain. This fighter went down in history as one of the best fighters in the world during this period of time.
  • 1937 Second Sino-Japanese War – Used as a fighter. The I-15 worked together with the I-16 and utilised their talents with high-speed and manoeuvrability to shine in combat. In the summer of 1938, it was used in battles at Lake Hassan. 1939 - fighting in Mongolia on the Khalkhin Gol River, again was used as a fighter aircraft in conjunction with the I-16. Time was catching up to the I-15 as during battles with Japanese fighters it showed to have lost its manoeuvrability advantage and was starting to be bested by modern Japanese fighters.
  • 1941 - Used at the beginning of the Great Patriotic War.
  • 1947 - 1948 - Mongolian-Chinese border conflict, as well as the Mongolian-Eastern Turkestan border conflict.


Archive of the in-game description

Polikarpov I-15 (TsKB-3) single-engine fighter, produced in 1935

The launch of the Soviet licensed version of the Wright Cyclone SGR-1820 engine, under the designation M-25, was quite drawn out; therefore, a majority of production I-15s were equipped with M-22 (a licensed version of the British Bristol Jupiter VI) nine-cylinder, air-cooled engines, whose rated power was only 480 hp. This significantly worsened the plane's flight characteristics.

Aircraft from the final production series had M-25 engines. In addition, they had one more pair of 7.62 mm synchronous PV-1 machine guns.

Most I-15s had fixed-pitch propellers, but some machines received VISh-6 controllable-pitch propellers.

In Spain, in the autumn of 1936, the I-15 fighter was used for the first time in the field. The first air battle involving an I-15 took place on November 4. A total of 186 I-15 fighters were received by the Republicans from the USSR.

I-15 fighters were also used in the Khalkhin Gol frontier conflict, in the Winter War of 1939-40, and even during the initial period of World War II (mainly as ground-attack aircraft). However, the plane was considered obsolete even by the Battle of Khalkhin Gol.

Stable and handy, with good flight characteristics, exceptional manoeuvrability, and excellent takeoff/landing parameters, the I-15 fighter enjoyed a well-deserved success among pilots.

Some I-15 fighters were used as personal command vehicles. For example, a drawing of a flying red banner with the words "FOR VKP (B)", i. e. "For the All-Union Communist Party (of Bolsheviks)", was applied to the fuselage of the personal I-15 of Brigade Commander I. U. Pavlov, and a bent white arrow directed down was painted on the red rudder. The metal skin of the nose fuselage was polished in a frost pattern.

On November 21, 1935, the test pilot V. K. Kokkinaki established the world's unofficial (as the USSR was not yet a member of the FAI) flight altitude record of 14,575 m while flying a special TsKB-3 with a reduced weight.

The I-15's manoeuvrability was excellent, and its short fuselage and large control surfaces ensured the fighter's agility. Not a single major rival of the I-15 in Spain (neither the German He 51 fighter nor the Italian CR.32) was its equal in these characteristics.

The I-15's full-scale production was discontinued in 1936. A total of 384 aircraft were manufactured at Factories No. 1 and No. 39 from 1934-36. In addition, 291 more aircraft were built under licence in Republican Spain.


Media

Skins
Videos

See also

Related development

I-15 (Family)

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Polikarpov Design Bureau (Опытное конструкторское бюро Поликарпова)
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
I-153  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28
I-180  I-180S · I-185 (M-71) · I-185 (M-82)
ITP  ITP (M-1)
Twin-engine fighters  TIS MA
Bombers  Po-2 · Po-2M
Export  ␗I-15bis · ␗I-153 M-62 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗I-16 Chung 28

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5