Difference between revisions of "TAM 2IP"

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{{About
 +
| about = German light tank '''{{PAGENAME}}'''
 +
| usage = other versions
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| link = TAM (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=germ_thyssen_henschel_tam_2ip
 
|code=germ_thyssen_henschel_tam_2ip
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Red Skies"]].
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Red Skies"]]. Sitting between the [[TAM]] and [[TAM 2C]] in terms of performance, this tank is essentially an earlier TAM model with access to more modern ammunition and add-on armour for increased protection.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
Base armour of the TAM 2IP is very thin, just an 11 mm plate angled at 74° on the upper frontal glacis, and 15 mm of armour on the sides. Turret is not something to boast about either - the strongest plate being a gun mantlet with a 30 mm plate and sides being 25 mm thin.
 +
 
 +
On the bright side, the 2IP version is fitted with Iron Wall add-on composite armour. This variable thickness armour package increases effectiveness of armour against late Cold War era chemical munitions, but has no effect on kinetic penetrators.
 +
 
 +
'''Front'''
 +
 
 +
Most noticeable increase in protection is on the upper plate of the hull, but sadly this doesn't help much since it offers only ~300 mm protection against chemical rounds which are a rarity at its BR .
 +
 
 +
Add-on protection on the turret is not enough to defeat those same munitions. Frontal arc protection against autocannons is mostly great, but occasional lucky shots can penetrate the turret ring.
 +
 
 +
Players also must be aware of the giant weak spot that is the driver's area - it is only 11 mm plate angled at 74° and it is not protected by add-on armour, allowing vehicles like [[Dardo]] to get through.
 +
 
 +
'''Sides'''
 +
 
 +
While the TAM 2IP is now resistant to 12.7 mm rounds on the hull side, overall side protection remains poor, as it can still get easily penetrated by anything larger than 12.7 mm.
 +
 
 +
'''Back'''
 +
 
 +
Since it's a light tank you won't show your back too much but it didn't receive any add-on armour so it's really easy to penetrate.
 +
 
 +
'''Crew'''
 +
 
 +
When looking at the TAM 2IP from the front, one can see that on the left side, the commander sits directly behind the gunner, while the loader sits almost directly behind the driver on the right side.
 +
 
 +
Both gunner and commander are protected by the transmission and the engine ([[Merkava (Family)|similar to Merkava tanks]]); while that won't protect them from most kinetic munitions, it can negate shrapnel from older chemical and HESH rounds that manages to get through add-on armour.
 +
 
 +
The driver is very vulnerable as he sits behind an 11 mm thin plate angled at 74°, with a first-stage ammo rack and loader directly behind him. Driver's area is not protected by add-on armour either.
 +
 
 +
'''Armour type:'''
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
* Rolled homogeneous armour
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
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* Add-on composite armour
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 11 mm (77°) ''Upper glacis - Engine access panel''<br>32 mm (77°) ''Upper glacis - Sides''<br>32 mm (29°) ''Lower glacis - Top''<br>32 mm (60°) ''Lower glacis - Bottom'' || 15 mm (30°) ''Top''<br>15 mm ''Bottom'' || 11 mm (23°) ''Upper plate''<br>11 mm (27°) ''Lower plate''
 +
| 11-32 mm (13°) ''Front glacis''<br>11 mm ''Crew compartment''<br>5 mm ''Radiator vents''
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 50 mm (5-35°) ''Turret front''<br>30 mm + 30 mm (51-63°) ''Mantlet Front''<br>25 mm (7-10°) ''Mantlet Sides''<br>20 mm (79°) ''Roof glacis''<br>30 mm (cylindrical) ''Gunner periscope'' || 25 mm (24-27°) ''Crew Compartment''<br>15 mm (27°) ''Bustle''<br>25 mm ''Cupola well'' || 15 mm (22°)<br>11 mm (79°) ''Turret underside'' || 20 (11°) ''Roof glacis''<br>11 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Cupola || colspan="3" | 35 mm (cylindrical) || 35 mm ''Outer ring''<br> 11 mm ''Centre''
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:'''
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
 
 +
* Suspension wheels and tracks are 20 mm thick
 +
* Side skirts are 4 mm thick
 +
* Air intake on the right side is 5 mm thick
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Composite armour !! Front (Slope angle) !! Sides
 +
|-
 +
| Hull ||'''Upper glacis''' <br> ~90 mm ''Kinetic'' <br> ~520 mm ''Chemical'' ||'''Upper side''' <br> ~45 mm ''Kinetic'' <br> ~295 mm ''Chemical''
 +
|-
 +
| Turret ||'''Turret face''' <br> ~70-140 mm ''Kinetic'' <br> ~70-340 mm ''Chemical'' ||'''Turret side''' <br> ~50 mm ''Kinetic'' <br> ~260 mm ''Chemical''
 +
|-
 +
|}
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
Even with additional protection, the TAM 2IP suffers no decrease to its mobility when compared to its tech tree counterpart; thus is more mobile and agile than its main competitor, Leopard A1A1. This mobility allows the TAM 2IP to perform many different roles, be it flanking, scouting, rushing favourable positions or relocating.
  
{{tankMobility}}
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{{tankMobility|abMinHp=1116|rbMinHp=637}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
As a premium vehicle, the TAM 2IP comes with all modifications unlocked.
  
 
== Armaments ==
 
== Armaments ==
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|FMK.4 Modelo 1L (105 mm)}}
 
{{main|FMK.4 Modelo 1L (105 mm)}}
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
 
 +
Main armament consists of the 105 mm FMK.4 Modelo 1L cannon; a fully stabilised gun that is standard to the TAM family. Unlike TAM however, it has access to DM33, a very potent round at its BR. The TAM 2IP also comes equipped with a laser rangefinder - this gadget allows it to quickly acquire a target's distance, thus allowing long range shots immensely fast.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 50 || rowspan="2" | -7°/+18° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
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| rowspan="2" | 50 || rowspan="2" | -7°/+18° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 32.4 || 44.8 || 54.4 || 60.2 || 64.0 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 20.2 || 23.8 || 28.9 || 32.0 || 34.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
* '''DM12 HEATFS''' - HEAT round does not lose penetration with distance travelled. Unlike kinetic penetrators, it has one downside: given that it is a chemical round, its fuse is highly sensitive. With the emergence of composite and reactive armour, it quickly became obsolete in the anti-tank role. Requires careful aiming to properly damage newer tanks, though it can hold its own while fighting older tanks, lighter vehicles and low-flying helicopters.
|-
+
* '''DM512 HESH''' - This round was always plagued by a plethora of problems: low velocity, low penetration, inconsistent mechanics and sensitive fuse make this round gimmicky at best. That being said, with the overpressure mechanic, this round can be used in CQB against light vehicles with devastating effect.
! rowspan="2" data-sort-type="text" | Ammunition
+
* '''DM23 APFSDS''' - This round allows the player to engage modern tanks more reliably, since it performs better against composite and reactive armour. While penetration is sufficient relative to the TAM 2IP's BR, there is simply no use for this round as its direct upgrade is available from the get go.
! rowspan="2" | Type of<br>warhead
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* '''DM33 APFSDS''' - Best round available to the TAM 2IP and third best NATO round available for 105 mm cannons. It allows the player to engage '''any''' enemies at the TAM 2IP's BR at any range reliably. Even higher BR vehicles are not safe. Player should be of note that this round can easily over penetrate light vehicles such as BMP-2 or SPAAGs, so aiming at vital components is preferred in order to create shrapnel necessary to destroy them.
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
+
 
|-
+
{{:FMK.4 Modelo 1L (105 mm)/Ammunition|DM12, DM512, DM23, DM33}}
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| DM12 || HEATFS || __ || __ || __ || __ || __ || __
 
|-
 
| DM502 || HESH || __ || __ || __ || __ || __ || __
 
|-
 
| DM23 || APFSDS || __ || __ || __ || __ || __ || __
 
|-
 
| DM33 || APFSDS || __ || __ || __ || __ || __ || __
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| DM12 || HEATFS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| DM502 || HESH || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| DM23 || APFSDS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| DM33 || APFSDS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.7.0.173''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 3rd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 4th<br>rack empty
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''50''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''50''' || 41&nbsp;''(+9)'' || 30&nbsp;''(+20)'' || 21&nbsp;''(+29)'' || 1&nbsp;''(+49)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
 +
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Racks 3 and 4 are first stage ammunition racks (29 shells total), meaning they will deplete first but will replenish from the other racks (rack 4 then 3), starting with rack 1 and then rack 2.
 +
* The depletion order at full capacity is: 3 - 4 - 1 - 2.
  
 
=== Machine guns ===
 
=== Machine guns ===
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|FN MAG 60-40 (7.62 mm)}}
 
{{main|FN MAG 60-40 (7.62 mm)}}
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
 
 +
The small calibre of the FN MAG 60-40 machine guns make them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 2,000 (200) || 600 || N/A || N/A
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle || 2,000 (200) || 600 || -10°/+50° || ±120°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
While the TAM 2IP can still perform well as a regular main battle tank, using it this way would be just wasting its potential. It's a fast, potent flanker, but with the addition of a powerful DM33 round, the TAM 2IP is also a potent sniper.
 +
 
 +
'''Sniping:'''
 +
 
 +
Players should abuse the TAM 2IP's mobility to reach advantageous positions and start picking off players. DM33 highly effective (only [[T-62M-1]] providing better performance) and coupled with laser range finder, the TAM 2IP can snipe really well. While it can't fight as well in hull down positions as Leopard A1A1 due to slightly worse gun depression, it can still make great use of cover, as it negates its biggest weakness - armour. Use the TAM 2IPs fast speed to get to a good position where you won't be seen and a lot of enemies will pass by. Start picking them off with your round and relocate after a couple of shots.
 +
 
 +
'''Flanking:'''
 +
 
 +
Due to the TAM 2IPs excellent mobility, stabilised gun and powerful round, the TAM 2IP is a potent flanker. Add-on armour allows it to shrug off most autocannon fire from IFVs, as those will be common flankers at this BR. Coupled with scouting ability, a TAM 2IP employing hit and run tactics on flanks can become the enemy team's worst nightmare.
 +
 
 +
'''CQB:'''
 +
 
 +
While the TAM 2IP performs great at longer ranges, its performance is below average on CQC maps with corridors and streets that do not allow it to exploit its mobility, like those found on Advance to Rhine. Better armoured tanks in general outperform the TAM 2IP by wide margin in these environments. Players should focus on ambushing enemy tanks. The TAM 2IP's turret placement on the back of the tank and acceleration can be exploited in this scenario well - by reversing out of cover, your engine is still protected while you expose only a small part of your tank. Another viable option is to support their allies. Let them take a shot, and as soon as you see the enemy tank return fire, lunge forward and send the enemy back to the garage.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* DM33 APFSDS is more than competitive at this BR
 +
* Same mobility as regular TAM, despite add-on armour
 +
* Wide selection of ammunition
 +
* Laser rangefinder
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Despite add-on armour, protection remains somewhat poor
 +
* Big silhouette
 +
* No thermals
 +
* Lacks smoke shell, limiting its tactical potential
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The TAM 2IP is the second improved version of the [[TAM|Tanque Argentino Mediano (TAM)]] in its modernization process after the [[TAM 2C]]. It was officially presented to the public on May 29, 2016 during the celebrations for the Day of the Argentine Army. The project is part of the collaboration program with the Israel Military Industries (IMI), the modernization project adds an additional armour kit along the chassis, the front and the sides of the turret, as well as side skirts.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_thyssen_henschel_tam_2ip Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the vehicles;''
+
;Other vehicles of similar configuration and role
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[Leopard 1 (Family)]]
 +
* [[MARS 15]]
  
 
== External links ==
 
== External links ==
Line 182: Line 225:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{TankManufacturer Thyssen-Henschel}}
 
{{Germany light tanks}}
 
{{Germany light tanks}}
 
{{Germany premium ground vehicles}}
 
{{Germany premium ground vehicles}}

Latest revision as of 19:42, 21 October 2023

Introducing Wiki 3.0
This page is about the German light tank TAM 2IP. For other versions, see TAM (Family).
TAM 2IP
germ_thyssen_henschel_tam_2ip.png
GarageImage TAM 2IP.jpg
TAM 2IP
AB RB SB
9.3 9.3 9.3
Purchase:8 910 Specs-Card-Eagle.png

Description

The Tanque Argentino Mediano 2IP is a premium rank VI German light tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "Red Skies". Sitting between the TAM and TAM 2C in terms of performance, this tank is essentially an earlier TAM model with access to more modern ammunition and add-on armour for increased protection.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull32 / 15 / 11
Turret30 / 25 / 15
Crew4 people
Visibility84 %

Base armour of the TAM 2IP is very thin, just an 11 mm plate angled at 74° on the upper frontal glacis, and 15 mm of armour on the sides. Turret is not something to boast about either - the strongest plate being a gun mantlet with a 30 mm plate and sides being 25 mm thin.

On the bright side, the 2IP version is fitted with Iron Wall add-on composite armour. This variable thickness armour package increases effectiveness of armour against late Cold War era chemical munitions, but has no effect on kinetic penetrators.

Front

Most noticeable increase in protection is on the upper plate of the hull, but sadly this doesn't help much since it offers only ~300 mm protection against chemical rounds which are a rarity at its BR .

Add-on protection on the turret is not enough to defeat those same munitions. Frontal arc protection against autocannons is mostly great, but occasional lucky shots can penetrate the turret ring.

Players also must be aware of the giant weak spot that is the driver's area - it is only 11 mm plate angled at 74° and it is not protected by add-on armour, allowing vehicles like Dardo to get through.

Sides

While the TAM 2IP is now resistant to 12.7 mm rounds on the hull side, overall side protection remains poor, as it can still get easily penetrated by anything larger than 12.7 mm.

Back

Since it's a light tank you won't show your back too much but it didn't receive any add-on armour so it's really easy to penetrate.

Crew

When looking at the TAM 2IP from the front, one can see that on the left side, the commander sits directly behind the gunner, while the loader sits almost directly behind the driver on the right side.

Both gunner and commander are protected by the transmission and the engine (similar to Merkava tanks); while that won't protect them from most kinetic munitions, it can negate shrapnel from older chemical and HESH rounds that manages to get through add-on armour.

The driver is very vulnerable as he sits behind an 11 mm thin plate angled at 74°, with a first-stage ammo rack and loader directly behind him. Driver's area is not protected by add-on armour either.

Armour type:

  • Rolled homogeneous armour
  • Add-on composite armour
Armour Front (Slope angle) Sides Rear Roof
Hull 11 mm (77°) Upper glacis - Engine access panel
32 mm (77°) Upper glacis - Sides
32 mm (29°) Lower glacis - Top
32 mm (60°) Lower glacis - Bottom
15 mm (30°) Top
15 mm Bottom
11 mm (23°) Upper plate
11 mm (27°) Lower plate
11-32 mm (13°) Front glacis
11 mm Crew compartment
5 mm Radiator vents
Turret 50 mm (5-35°) Turret front
30 mm + 30 mm (51-63°) Mantlet Front
25 mm (7-10°) Mantlet Sides
20 mm (79°) Roof glacis
30 mm (cylindrical) Gunner periscope
25 mm (24-27°) Crew Compartment
15 mm (27°) Bustle
25 mm Cupola well
15 mm (22°)
11 mm (79°) Turret underside
20 (11°) Roof glacis
11 mm
Cupola 35 mm (cylindrical) 35 mm Outer ring
11 mm Centre

Notes:

  • Suspension wheels and tracks are 20 mm thick
  • Side skirts are 4 mm thick
  • Air intake on the right side is 5 mm thick
Composite armour Front (Slope angle) Sides
Hull Upper glacis
~90 mm Kinetic
~520 mm Chemical
Upper side
~45 mm Kinetic
~295 mm Chemical
Turret Turret face
~70-140 mm Kinetic
~70-340 mm Chemical
Turret side
~50 mm Kinetic
~260 mm Chemical

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB84 / 84 km/h
RB and SB75 / 75 km/h
Number of gears8 forward
8 back
Weight33.0 t
Engine power
AB1 374 hp
RB and SB720 hp
Power-to-weight ratio
AB41.6 hp/t
RB and SB21.8 hp/t

Even with additional protection, the TAM 2IP suffers no decrease to its mobility when compared to its tech tree counterpart; thus is more mobile and agile than its main competitor, Leopard A1A1. This mobility allows the TAM 2IP to perform many different roles, be it flanking, scouting, rushing favourable positions or relocating.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 84 84 33 1116 1,374 33.82 41.64
Realistic 75 75 637 720 19.3 21.82

Modifications and economy

Repair cost
AB2 624 Sl icon.png
RB2 789 Sl icon.png
SB3 201 Sl icon.png
Crew training10 000 Sl icon.png
Experts850 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 900 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 130 / 160 / 210 % Sl icon.png
Talisman.png 2 × 220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Mods tank ammo.png
105mm_NATO_APDS_FS_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods tank laser rangefinder.png
Laser rangefinder
Mods new tank vertical aiming.png
Elevation Mechanism
Mods scout streak.png
Scout UAV
Mods art support.png
Artillery Support
Mods scouting.png
Improved optics
Mods tank ammo.png
105mm_DM33_APDS_FS_ammo_pack

As a premium vehicle, the TAM 2IP comes with all modifications unlocked.

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

105 mm FMK.4 Modelo 1L cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition50 rounds
First-order29 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-7° / 18°

Main armament consists of the 105 mm FMK.4 Modelo 1L cannon; a fully stabilised gun that is standard to the TAM family. Unlike TAM however, it has access to DM33, a very potent round at its BR. The TAM 2IP also comes equipped with a laser rangefinder - this gadget allows it to quickly acquire a target's distance, thus allowing long range shots immensely fast.

105 mm FMK.4 Modelo 1L Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -7°/+18° ±180° Two-plane 32.4 44.8 54.4 60.2 64.0 8.71 7.70 7.10 6.70
Realistic 20.2 23.8 28.9 32.0 34.0

Ammunition

  • DM12 HEATFS - HEAT round does not lose penetration with distance travelled. Unlike kinetic penetrators, it has one downside: given that it is a chemical round, its fuse is highly sensitive. With the emergence of composite and reactive armour, it quickly became obsolete in the anti-tank role. Requires careful aiming to properly damage newer tanks, though it can hold its own while fighting older tanks, lighter vehicles and low-flying helicopters.
  • DM512 HESH - This round was always plagued by a plethora of problems: low velocity, low penetration, inconsistent mechanics and sensitive fuse make this round gimmicky at best. That being said, with the overpressure mechanic, this round can be used in CQB against light vehicles with devastating effect.
  • DM23 APFSDS - This round allows the player to engage modern tanks more reliably, since it performs better against composite and reactive armour. While penetration is sufficient relative to the TAM 2IP's BR, there is simply no use for this round as its direct upgrade is available from the get go.
  • DM33 APFSDS - Best round available to the TAM 2IP and third best NATO round available for 105 mm cannons. It allows the player to engage any enemies at the TAM 2IP's BR at any range reliably. Even higher BR vehicles are not safe. Player should be of note that this round can easily over penetrate light vehicles such as BMP-2 or SPAAGs, so aiming at vital components is preferred in order to create shrapnel necessary to destroy them.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12 HEATFS 400 400 400 400 400 400
DM512 HESH 127 127 127 127 127 127
DM23 APFSDS 337 335 330 322 314 306
DM33 APFSDS 408 405 398 389 379 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DM12 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
DM512 HESH 732 11.2 0.1 4 4.31 73° 77° 80°
DM23 APFSDS 1,455 4.2 - - - 78° 80° 81°
DM33 APFSDS 1,455 3.79 - - - 78° 80° 81°

Ammo racks

Ammo racks of the TAM 2IP
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
50 41 (+9) 30 (+20) 21 (+29) (+49) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 3 and 4 are first stage ammunition racks (29 shells total), meaning they will deplete first but will replenish from the other racks (rack 4 then 3), starting with rack 1 and then rack 2.
  • The depletion order at full capacity is: 3 - 4 - 1 - 2.

Machine guns

Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min

The small calibre of the FN MAG 60-40 machine guns make them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (200) 600 N/A N/A
Pintle 2,000 (200) 600 -10°/+50° ±120°

Usage in battles

While the TAM 2IP can still perform well as a regular main battle tank, using it this way would be just wasting its potential. It's a fast, potent flanker, but with the addition of a powerful DM33 round, the TAM 2IP is also a potent sniper.

Sniping:

Players should abuse the TAM 2IP's mobility to reach advantageous positions and start picking off players. DM33 highly effective (only T-62M-1 providing better performance) and coupled with laser range finder, the TAM 2IP can snipe really well. While it can't fight as well in hull down positions as Leopard A1A1 due to slightly worse gun depression, it can still make great use of cover, as it negates its biggest weakness - armour. Use the TAM 2IPs fast speed to get to a good position where you won't be seen and a lot of enemies will pass by. Start picking them off with your round and relocate after a couple of shots.

Flanking:

Due to the TAM 2IPs excellent mobility, stabilised gun and powerful round, the TAM 2IP is a potent flanker. Add-on armour allows it to shrug off most autocannon fire from IFVs, as those will be common flankers at this BR. Coupled with scouting ability, a TAM 2IP employing hit and run tactics on flanks can become the enemy team's worst nightmare.

CQB:

While the TAM 2IP performs great at longer ranges, its performance is below average on CQC maps with corridors and streets that do not allow it to exploit its mobility, like those found on Advance to Rhine. Better armoured tanks in general outperform the TAM 2IP by wide margin in these environments. Players should focus on ambushing enemy tanks. The TAM 2IP's turret placement on the back of the tank and acceleration can be exploited in this scenario well - by reversing out of cover, your engine is still protected while you expose only a small part of your tank. Another viable option is to support their allies. Let them take a shot, and as soon as you see the enemy tank return fire, lunge forward and send the enemy back to the garage.

Pros and cons

Pros:

  • DM33 APFSDS is more than competitive at this BR
  • Same mobility as regular TAM, despite add-on armour
  • Wide selection of ammunition
  • Laser rangefinder

Cons:

  • Despite add-on armour, protection remains somewhat poor
  • Big silhouette
  • No thermals
  • Lacks smoke shell, limiting its tactical potential

History

The TAM 2IP is the second improved version of the Tanque Argentino Mediano (TAM) in its modernization process after the TAM 2C. It was officially presented to the public on May 29, 2016 during the celebrations for the Day of the Argentine Army. The project is part of the collaboration program with the Israel Military Industries (IMI), the modernization project adds an additional armour kit along the chassis, the front and the sides of the turret, as well as side skirts.

Media

Skins

See also

Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Thyssen-Henschel
TAM  TAM · TAM 2C · TAM 2IP
Marder IFV  Marder A1- · Marder 1A3 · DF105
TH800  Class 3 (P)

Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser