Difference between revisions of "Jagdpanzer IV"

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(Added section on weapons)
(Edits, Fixes in formatting, Readded section descriptions as comments)
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Main Article: [[PaK39 L48 (75 mm)|PaK39 L48 (75mm)]]''
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 +
{{main|PaK39 L48 (75 mm)}}
  
{| class="wikitable sortable mw-collapsible"
+
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" |Penetration Statistics
 
! colspan="8" |Penetration Statistics
 
|-
 
|-
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!2000m
 
!2000m
 
|-
 
|-
|PzGr39
+
|PzGr39||APCBC||140||137||125||112||100||89
|APCBC
 
|140
 
|137
 
|125
 
|112
 
|100
 
|89
 
 
|-
 
|-
|PzGr40
+
|PzGr40||APCR||177||176||154||130||109||92
|APCR
 
|177
 
|176
 
|154
 
|130
 
|109
 
|92
 
 
|-
 
|-
|Hl.Gr 38B
+
|Hl.Gr 38B||HEAT||80||80||80||80||80||80
|HEAT
+
|-
|80
+
|Sprgr. 34||HE||10||10||10||10||10||10
|80
 
|80
 
|80
 
|80
 
|80
 
 
|-
 
|-
|Sprgr. 34
 
|HE
 
|10
 
|10
 
|10
 
|10
 
|10
 
|10
 
 
|}
 
|}
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="10" |Shell details
+
! colspan="11" |Shell details
 
|-
 
|-
 
! rowspan="2" |Ammunition
 
! rowspan="2" |Ammunition
! rowspan="2" |Velocity
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
in m/s
+
! rowspan="2" |Velocity<br>in m/s
! rowspan="2" |Projectile
+
! rowspan="2" |Projectile<br>Mass in kg
Mass in kg
+
! rowspan="2" |''Fuse delay''<br>''in m:''
! rowspan="2" |''Fuse delay''
+
! rowspan="2" |''Fuse sensitivity''<br>''in mm:''
''in m:''
+
! rowspan="2" |''Explosive Mass in g<br>(TNT equivalent):''
! rowspan="2" |''Fuse sensitivity''
+
! rowspan="2" |''Normalization At 30°<br>from horizontal:''
''in mm:''
 
! rowspan="2" |''Explosive Mass in g(TNT equivalent):''
 
! rowspan="2" |''Normalization At 30°from horizontal:''
 
 
! colspan="3" |''Ricochet:''
 
! colspan="3" |''Ricochet:''
 
|-
 
|-
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!100%
 
!100%
 
|-
 
|-
|PzGr 39
+
|PzGr 39||APCBC||750||6.8||1.3||15.0||28.9||+4°||48°||63°||71°
|750
 
|6.8
 
|1.3
 
|15.0
 
|28.9
 
| +4°
 
|48°
 
|63°
 
|71°
 
 
|-
 
|-
|PzGr 40
+
|PzGr 40||APCR||930||4.2||N/A||N/A||N/A|| +1.5°||66°||70°||72°
|930
 
|4.2
 
|N/A
 
|N/A
 
|N/A
 
| +1.5°
 
|66°
 
|70°
 
|72°
 
 
|-
 
|-
|Hl.Gr 38B
+
|Hl.Gr 38B||HEAT||450||4.4||0.0||0.1||872.1|| +0°||62°||69°||73°
|450
+
|-
|4.4
+
|Sprgr. 34||HE||550||5.7||0.1||0.1||686|| +0°||79°||80°||81°
|0.0
 
|0.1
 
|872.1
 
| +0°
 
|62°
 
|69°
 
|73°
 
 
|-
 
|-
|Sprgr. 34
 
|550
 
|5.7
 
|0.1
 
|0.1
 
|686
 
| +0°
 
|79°
 
|80°
 
|81°
 
 
|}
 
|}
  
* '''PzGr 39'''  This should be the main ammo type that you use battle. Most tanks at this BR with not be able to withstand this shell, with the exception of more heavily armoured foes. It has a decent amount of explosive filler, although follow-up shots may be needed occasionally.
+
* '''PzGr 39'''  This should be the main ammo type to use in battle. Most tanks at this battle-rating with not be able to withstand this shell, with the exception of more heavily armoured foes. It has a decent amount of explosive filler, although follow-up shots may be needed occasionally.
 
 
 
* '''PzGr 40'''  Sacrifices explosive filler for more penetration. Bring only a few of these shells, as it should only be used against more heavily armoured foes that the '''PzGr 39''' can't penetrate, or when sniping, as the higher shell velocity makes aiming at moving targets easier.
 
* '''PzGr 40'''  Sacrifices explosive filler for more penetration. Bring only a few of these shells, as it should only be used against more heavily armoured foes that the '''PzGr 39''' can't penetrate, or when sniping, as the higher shell velocity makes aiming at moving targets easier.
 
* '''HI.Gr 38B'''  Avoid using this shell, as it is arguably the worst type, having inferior penetration and ballistics when compared to the '''PzGr 39''' and the '''PzGr 40'''.
 
* '''HI.Gr 38B'''  Avoid using this shell, as it is arguably the worst type, having inferior penetration and ballistics when compared to the '''PzGr 39''' and the '''PzGr 40'''.
 
 
* '''Sprgr. 34'''  Carry only a few of this shell, as it is only useful against lightly armoured fighting vehicles or AA vehicles.
 
* '''Sprgr. 34'''  Carry only a few of this shell, as it is only useful against lightly armoured fighting vehicles or AA vehicles.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Main Article: [[MG42 (7.92 mm)|MG42 (7.92mm)]]''
+
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 +
{{main|MG42 (7.92 mm)}}
  
 
The Jagdpanzer IV has a MG42 machine gun. Since it is mounted on the hull, it cannot effectively shoot at planes. However, it does have a higher fire rate, making it useful for gunning down lightly armour fighting vehicles or unarmoured AA vehicles.
 
The Jagdpanzer IV has a MG42 machine gun. Since it is mounted on the hull, it cannot effectively shoot at planes. However, it does have a higher fire rate, making it useful for gunning down lightly armour fighting vehicles or unarmoured AA vehicles.
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== Usage in battles ==
 
== Usage in battles ==
 
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
As with every German tank destroyer getting flanked, will usually result in death. The only true way to use this tank to its ultimate advantage is to stay as far away from the battle as possible and stay perched high up. If you do find yourself at close range, protect your flanks, hide while reloading and ''don't miss''.
 
  
A very effective tactic is to move to the corner of a building, preferably facing down a road or area that the enemy will likely frequent. You can then peek around the corner, your frontal armour will be angled, but your rear and side armour will not be exposed to the enemy. This makes you very difficult to kill. Most enemy rounds will bounce or cause minimal damage.
+
As with every German tank destroyer, getting flanked will usually result in death. The only true way to use this tank to its ultimate advantage is to stay as far away from the battle as possible and stay perched high up. If the Jagdpanzer IV finds itself fighting at close range, keep its flanks protected, hide while reloading and don't miss any shots.
 +
 
 +
A very effective tactic is to move to the corner of a building, preferably facing down a road or area that the enemy will likely frequent. The Jagdpanzer IV can then peek around the corner, where its frontal armour will be angled, but the rear and side armour will not be exposed to the enemy. This makes the tank destroyer very difficult to penetrate.. Most enemy rounds will bounce or cause minimal damage.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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*Very comfortable to drive thanks to the fair acceleration & top speed
 
*Very comfortable to drive thanks to the fair acceleration & top speed
*Excellent gun traverse arc to each side gives the ability to shot while having your tank angled
+
*Excellent gun traverse arc to each side gives the ability to shot while having the tank angled
 
*Low profile, not an easy target at long ranges
 
*Low profile, not an easy target at long ranges
 
*Frontal armour is well sloped
 
*Frontal armour is well sloped
Line 188: Line 125:
 
*Vulnerable sides
 
*Vulnerable sides
 
*Prone to ammo rack detonation
 
*Prone to ammo rack detonation
*Small vehicle, if you get penetrated, all the crew can be knocked out in one hit.
+
*Small vehicle, if it gets penetrated, all the crew can be knocked out in one hit.
  
 
== History ==
 
== History ==

Revision as of 06:46, 17 April 2020

Introducing Wiki 3.0
germ_jgdpz_iv_l48.png
Jagdpanzer IV
AB RB SB
4.7 4.3 4.3
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png

Description

GarageImage Jagdpanzer IV.jpg


The Jagdpanzer IV, German armory designation Sd.Kfz. 162, is a rank III German tank destroyed with a battle rating of 4.7 (AB) and 4.3 (RB/SB). It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 20 mm (84°), 60 + 15 mm (47°) Front glacis
50 mm (55°) Lower glacis
30 mm 22 mm (5-16°) 20 mm
Superstructure 60 mm (50°) Front
75 + 80 mm (17-63°) Gun mantlet
30 mm (29°) 30 mm (31°) 20 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Entire front armor is sloped, not flat like on previous StuG tank destroyers, and has no prominent weak spot
  • Front hull armor has attached spare tracks on it, adding 20 mm of armor
  • Able to use Add-on Armour module, which would add tracks on the superstructure front and parts of the side hull.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 44 9 24 0.46 426 572 17.72 23.35
Realistic 40 8 265 300 11.02 12.24

Armaments

Main armament

Main article: PaK39 L48 (75 mm)
Ammunition
Penetration Statistics
Ammunition Type of Warhead Penetration in mm @ 0° Angle of Attack
10m 100m 150m 500m 1500m 2000m
PzGr39 APCBC 140 137 125 112 100 89
PzGr40 APCR 177 176 154 130 109 92
Hl.Gr 38B HEAT 80 80 80 80 80 80
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
PzGr 39 APCBC 750 6.8 1.3 15.0 28.9 +4° 48° 63° 71°
PzGr 40 APCR 930 4.2 N/A N/A N/A +1.5° 66° 70° 72°
Hl.Gr 38B HEAT 450 4.4 0.0 0.1 872.1 +0° 62° 69° 73°
Sprgr. 34 HE 550 5.7 0.1 0.1 686 +0° 79° 80° 81°
  • PzGr 39 This should be the main ammo type to use in battle. Most tanks at this battle-rating with not be able to withstand this shell, with the exception of more heavily armoured foes. It has a decent amount of explosive filler, although follow-up shots may be needed occasionally.
  • PzGr 40 Sacrifices explosive filler for more penetration. Bring only a few of these shells, as it should only be used against more heavily armoured foes that the PzGr 39 can't penetrate, or when sniping, as the higher shell velocity makes aiming at moving targets easier.
  • HI.Gr 38B Avoid using this shell, as it is arguably the worst type, having inferior penetration and ballistics when compared to the PzGr 39 and the PzGr 40.
  • Sprgr. 34 Carry only a few of this shell, as it is only useful against lightly armoured fighting vehicles or AA vehicles.

Machine guns

Main article: MG42 (7.92 mm)

The Jagdpanzer IV has a MG42 machine gun. Since it is mounted on the hull, it cannot effectively shoot at planes. However, it does have a higher fire rate, making it useful for gunning down lightly armour fighting vehicles or unarmoured AA vehicles.

Usage in battles

As with every German tank destroyer, getting flanked will usually result in death. The only true way to use this tank to its ultimate advantage is to stay as far away from the battle as possible and stay perched high up. If the Jagdpanzer IV finds itself fighting at close range, keep its flanks protected, hide while reloading and don't miss any shots.

A very effective tactic is to move to the corner of a building, preferably facing down a road or area that the enemy will likely frequent. The Jagdpanzer IV can then peek around the corner, where its frontal armour will be angled, but the rear and side armour will not be exposed to the enemy. This makes the tank destroyer very difficult to penetrate.. Most enemy rounds will bounce or cause minimal damage.

Pros and cons

Pros:

  • Very comfortable to drive thanks to the fair acceleration & top speed
  • Excellent gun traverse arc to each side gives the ability to shot while having the tank angled
  • Low profile, not an easy target at long ranges
  • Frontal armour is well sloped

Cons:

  • Vulnerable sides
  • Prone to ammo rack detonation
  • Small vehicle, if it gets penetrated, all the crew can be knocked out in one hit.

History

Development

In September 1942, the Wehrmacht arms bureau called for a new type of assault vehicles. The specifications listed was 100 mm front armour, 40-50 mm on the sides, wide tracks, a top speed of 26 km/h, ground clearance of 50 cm, and a very low firing position. The design was to be armed with the 75 mm Pak 42 mounted on the Panther tanks. Though this project was originally conceived over a completely new chassis, the Panzer IV was chosen to be used instead. The design was to have a low silhouette and an enclosed casemate fighting compartment after experiences with the Marder IIIs showed that such features were necessary for a successful fighting vehicle.

The Panzer IV chassis was converted into the Jagdpanzer IV, which featured new designs to the original. The utilization of the Panzer IV chassis was met with much criticism by General Heinz Guderian, who saw the diverting of Panzer IV tank resources as unnecessary since the current assault gun StuG III was more than adequate in the role and Germany still needed reliable tanks that it could use. The vertical front hull armour was replaced with large sloped armour plates, ammunition and fuel were moved to accommodate the new superstructure design, and the auxiliary engine that once powered the Panzer IV turret was removed. The superstructure had 80 mm thick sloping armour that gives it an effective 100 mm thick. To simplify the production of this vehicle, the superstructure was essentially made of large interlocking plates that are welded together. The vehicle had a crew of four, the commander, gunner, loader, and driver. The vehicle was armed with a 75 mm gun, though originally suppose to be the one from the Panther, shortages forced the mounting of older guns such as the 75 mm Pak 39 L/48 cannon, which were less powerful than the Panther's PaK 42, but were still lethal. Due to the different gun mounts, three main variants were produced from the Jagdpanzer IV, the original Jagdpanzer IV (with the 75 mm Pak 39 L/48 cannon), the Panzer IV/70 (V), and the Panzer IV/70 (A) (Both of which have the 75 mm Pak 42 L/70 cannon).

The Jagdpanzer IV, mounting the 75 mm Pak 39, was designed and produced by Vomag. It was produced from January to November 1944 with about 769 units produced. The early version had a muzzle brake and zimmerit anti-magnetic paste added to the vehicle. However, the muzzle brake was removed as it kicks up a large amount of dust from the ground that obscures the gunner's sights so that was removed, and the zimmerit was also removed after September 1944 due to rumours that they were causing vehicle fires. Other modifications were made to the design over time, but the biggest change in its production was the addition of Schürzen side armour plates.

Combat usage

The Jagdpanzer IV (the name was interchangeable between all of its variants) was first issued on March 1944 and was employed in an anti-tank role in the Western and Eastern Front. The Jagdpanzer IV participated in the Normandy Campaign, Battle of the Bulge, and the Soviet Offensives on the Eastern Front. Their overall performance was very successful as tank destroyers and only sub-par in other roles that are usually taken by tanks or assault guns, as the high-velocity 75 mm cannon it mounts were unsuitable for anti-infantry and fortification purposes. However, they were soon put in positions of tanks due to shortages of capable fighting vehicles in German inventory. One of the popular Jagdpanzer IV aces was SS-Oberscharführer Rudolf Roy who was attached to the 12th SS Tank Destroyer Battalion. He was killed while looking out of his Jagdpanzer IV hatch during the Battle of the Bulge.

After World War II ended, the Jagdpanzer IV's design still saw service with the German Bundeswehr as the Hanomag-Henschel JPz 4-5|Kanonenjagdpanzer, which has the nearly same design as the Jagdpanzer IV, but most notably with a 90 mm gun. Some captured Jagdpanzer IVs were given out by the Soviet Union to Romania and Syria, but Romania scrapped all the German armour by 1954 and Syria used them in conflicts against Israel until 1967.

In-game description

"This self-propelled gun was developed in 1943 to strengthen German anti-tank defensive capabilities. A very low, welded hull was placed on the Pz.Kpfw. IV's chassis, with reasonably-sloped front and side armor plates. This way, the front armor was almost 50% thicker than the tank's base model. The combat and control crew compartments were located in the front, and the engine was in the rear. The tank destroyer was armed with a 75 mm 7,5cm Pak39 L/48 anti-tank gun with a long 48 caliber barrel, mounted in the combat crew compartment. On the exterior, the gun was covered by a massive, cast mantlet. To enhance the armor protection on the sides of the self-propelled vehicle, additional Schurzen side skirts were added. Self-propelled anti-tank guns released before September 1944 had anti-magnetic Zimmerit paste applied to their vertical surfaces. Vomag AG factories released 769 of these vehicles from January to October 1944.

In August 1944, vehicles began to be produced with the 75 mm 7.5 cm KwK. 42 L/70 gun, similar to the gun installed on the Panther tank. This transition passed smoothly, and production of Jagdpanzer IV tanks with the shorter guns gradually tapered off.

This tank destroyer enjoyed great popularity with tank troops, since its gun could knock out virtually any Allied tank of its day. This anti-tank gun fought with anti-tank divisions on all fronts.

The generally successful vehicle had a number of shortcomings. Its front armor was 60 mm thick, resulting in the loss of a number of vehicles. However, increasing the thickness to 80 mm shifted the vehicle's center of gravity, overloading the front pair of road wheels, which were prone to fail."

Media

Skin and Camouflages for the Jagdpanzer IV in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2